|Commander / EDH||Legal|
Printings View all
Combos Browse all
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Price & Acquistion Set Price Alerts
2 weeks ago
Cool deck, upvoted!
Please check out (and maybe upvote...) my Doran deck:
Commander / EDH
SCORE: 18 | 7 COMMENTS | 1741 VIEWS | IN 8 FOLDERS
3 weeks ago
I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.
That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!
Okay, so now onto the fun stuff!
Here are some card suggestions: Show
- This is a super good way to avoid removal. It isn't shroud (so you can still target Bruna if desired) and it is much better than flickering her. With phasing, all of your auras/equipment/etc stays on, but "stops existing" essentially.
- Basically another "indestructible" aura. Not mandatory, but redundancy is nice. This is just another aura that can be paired with Pariah to because virtually untouchable.
- This could be some additional Stax (see below), if you feel like you need more control
And here are some overall recommendations/advice: Show
Also, I would recommend not doing Enchanted Evening. Trust me, man, I wanted to do it too, but when your lands can be removed by enchantment removal, that's too risky in my opinion.
Those being: Show
Other good inclusions, although they affect everyone, would be: Show
Let me know if you have any questions or anything!
1 month ago
Anafenza, Kin-Tree Spirit is a nice weenie card thats affordable.
Subjugator Angel clears a path and combos with Sunblast Angel.
Eerie Interlude reuses your ETB effects.
Crackdown is good, but may be to budget unfriendly.
1 month ago
The only reason that it is not an auto-include is that it will hurt me, whereas Crackdown doesn't affect me at all. I will definitely have to mull this over again, though!
Thanks for stopping by and giving me something to really think on!
1 month ago
This is a lot better, but I would recommend getting rid of Expedition Map unless you plan to run Serra's Sanctum in here. I guess Nykthos, Shrine to Nyx is good to fetch, but other than that there aren't any lands worth using a whole slot for fetching only.
Speaking of lands, Temple of the False God is soon bad when it backfires. I would not consider it a staple. I will conclude this micro-rant by stating how mono-W does need all the ramp it can get, so if you insist on running it, go for it.
Sigil of the Empty Throne is still a great card. As well as Shielded by Faith and Indestructibility. The latter two combo with Pariah to prevent taking damage. Look, I get it. Avacyn, Angel of Hope gives everyone indestructibility, but what if you have Shielded by Faith, Pariah, and Angel of Jubilation by turn 5? Stall the game and win through the long game.
2 months ago
2 months ago
My deck performed pretty well tonight, but the combined power of enchantment-based destruction and counterspells was ultimately my undoing. Even with two effective card-draw engines, I really wish I had Wheel of Fortune at that point in the game, but maybe that's just desperation talking. Had I mulliganed more aggressively like you suggested, I probably would have won. I definitely avenged my loss from the previous game, just like this deck was designed to do.
I don't know that I encountered a point where Stony Silence or Null Rod would have been useful, and Torpor Orb would have been beneficial in one game and against one player in particular. Don't get me wrong: they're great cards: they just wouldn't have had much relevance.
Thalia, Heretic Cathar is great for its low cmc cost and its effect: any other creature-based prison effects you'd recommend off the top of your head?
Possibility Storm is kinda high in terms of its cmc cost, and Choke is somewhat narrow, but I'm running out of low-cost stax options that don't adversely affect my general, so I might have to risk including the latter, even if it ultimately ends up being a dead card. The rest are definitely viable options: I might have to re-think my cmc limit, but I do agree with your philosophy of being oppressive with prison cards, as opposed to just surviving with pillow fort cards.
What do you think of Mana Web, Mystic Barrier, Crackdown, Karmic Justice, Impending Disaster and Smoke? Not great cards, and I know Mystic Barrier isn't cheap, but it would probably keep me from losing. I don't know. lol Just saw 'em in my notebook, and they seemed somewhat functional.
Thinking of squeezing Contested Cliffs in there: it really would have been useful tonight.
So would you recommend the inclusion of roughly 7 removal cards and 7 stax cards? I typically consider wrath effects to be removal.