|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Rare|
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Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
5 months ago
Thanks for your suggestions carpecanum, Fell the Mighty looks like a great late game changer amongst my local playing group, and Crackdown will work well as I rarely encounter another white player in my area. Another two to my list...
6 months ago
I've had a lot of luck with Mirrorweave . I let Arcades die then turn all my walls into something horrible while their stuff is tapped. Also good to turn all their stuff into walls that cause no damage while mine kill everything they block
6 months ago
I also have an Emmara deck, but mine is a bit less focused and on a budget. Despite this I can recommend adding Conclave Tribunal this shuts down any permanent an opponent has even if only for a limited amount of time. I would also recommend Divine Visitation (if you add this you might want to cut Crackdown ), while having 1/1 lifelink is good, 4/4 vigilance ensures you can pressure and keep blockers. On the note of tokens I recommend Doubling Season , while I don't run it because of my budget, it helps to dissuade opponents attacking you. I also recommend Mirari's Wake to double mana for a huge March of the Multitudes you can also dump excess mana by adding a Staff of Domination , or for more budget friendly Sword of the Paruns , to create more Emmara tokens. For more defense i recommend Sandwurm Convergence this shutsdown fliers and gives you a big blocker on the ground every turn. Also to maximize Emmara's ability I run a Wirewood Lodge . For end game I suggest Wayfaring Temple it builds off of the tokens and creates more, also [Shanna, Sisay's Legacy]. to make your creatures bigger and to tap Emmara I run Dragon Throne of Tarkir . Twilight Drover doubles tokens. Hour of Reckoning kills everything but tokens. Darksteel Mutation to remove problematic creatures (works really well to shut down commanders). Beastmaster Ascension and Overrun ends games. Shalai, Voice of Plenty prevents targeting. Nature's Chosen to tap and untap Emmara. I hope this helps give you more ideas and I wish you the best of luck finishing your deck :D
7 months ago
My Depala deck is called "Can she see over the dashboard?"
Some cards i like using that may or may not fit your deck include Crackdown , Aerial Modification , Peacewalker Colossus , Citywide Bust and Braid of Fire . Braid of Fire gives Depala tons of free mana to use pulling out artifacts and dwarves.
I started with "dwarves in tanks" and have moved more to "dwarves in airplanes". I would drop a few of the smaller, non-flying vehicles, Jhoira's Familiar and Foundry Inspector . Your artifacts are already pretty cheap. Is the Sun Titan really helping?
One really amazing card in Hateflayer . You can tap him to crew a vehicle and untap him to rain withering hell on your opponents. If you have 9 mana you can untap him 3 times for the same vehicle if you want. He destroys indestructible creatures.
8 months ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
8 months ago
Some ideas that synergize with damage prevention for your creatures:
Some token and gain life ideas:
- Elspeth Tirel
- Anointed Procession
- Elspeth, Sun's Champion
- Secure the Wastes
- Hour of Reckoning
- Nomads' Assembly
- Blind Obedience for the extort
- Anointer Priest
8 months ago
Other useful cards to get the ETB trigger:
- Teferi's Protection
- Rite of Replication
- Blade of Selves
- Mimic Vat
- Crystal Shard
- Conjurer's Closet
- Isochron Scepter for things like Essence Flux and Siren's Ruse and Reality Ripple
- Voyager Staff
- Brago, King Eternal
- Identity Thief
- Venser, the Sojourner
- Elspeth, Sun's Champion
- Turn to Mist
- Sphinx's Revelation
- Otherworldly Journey
Cool ETB effects:
- Voidstone Gargoyle
- Voidmage Husher
- War Priest of Thune
- Restoration Angel
- Resolute Archangel
- Reflector Mage
- Phyrexian Metamorph
- Peregrine Drake and Mulldrifter to pair with the Deadeye Navigator
Other fun and useful cards:
- Lavinia of the Tenth
- Phyrexian Revoker
- Vodalian Illusionist
- Authority of the Consuls
- Blind Obedience
- Ghostly Prison
- Martial Law
- Sphere of Safety
- Path to Exile
- Thalia, Heretic Cathar
- Luminate Primordial
- Brago, King Eternal + protection or unblockable
- Bastion Protector
- Devout Witness
- Grand Abolisher
- Order of the Sacred Torch
- Suture Priest
- Spelltithe Enforcer
- Soul's Attendant
- Soul Warden
- Windborn Muse
- Ashes of the Abhorrent
- Blind Obedience
- Isolation Cell
- Darksteel Mutation
- Mana Web
- Orb of Dreams
- Vryn Wingmare
- Torpor Orb
- Thorn of Amethyst
Token Generation to Get ETB Triggers
8 months ago
That being said, Crackdown just might make the deck so I can somewhat control what can come swinging at any point.
Crackdown occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%