Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Crackdown occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
3 days ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
3 months ago
Crackdown is a great card to run in a meta with attacking creatures, unless there are multiple mono-white decks in your meta.
Fireshrieker is a great equipment, effectively doubling Kemba's power.
Trailblazer's Boots is generally better than Vorrac Battlehorns. Even this deck runs a fair number of nonbasic lands, and if your opponents control even one Hallowed Fountain or Watery Grave, Kemba would become unblockable vs them. It's a great card- highly recommended.
Stoneforge Masterwork is essentially a faster version of Mask of the Valiant- every token Kemba churns out makes her bigger, which is huge since her power starts off so small. Basically any game in which this, Sigil of Valor, or Mask of the Valiant would be drawn is a game where Kemba must be dealt with immediately as you can completely run away with the game with decent sources of evasion or double strike, since she makes her own gravy.
4 months ago
6 months ago
Cards to Add: Ensnaring Bridge Bottled Cloister Grand Abolisher Stony Silence Static Orb Hokori, Dust Drinker Torpor Orb Coalition Relic Scroll Rack Mind's Eye Crackdown Austere Command Terminus Worn Powerstone
1 year ago
Thanks for your suggestions carpecanum, Fell the Mighty looks like a great late game changer amongst my local playing group, and Crackdown will work well as I rarely encounter another white player in my area. Another two to my list...
1 year ago
I've had a lot of luck with Mirrorweave . I let Arcades die then turn all my walls into something horrible while their stuff is tapped. Also good to turn all their stuff into walls that cause no damage while mine kill everything they block
1 year ago
I also have an Emmara deck, but mine is a bit less focused and on a budget. Despite this I can recommend adding Conclave Tribunal this shuts down any permanent an opponent has even if only for a limited amount of time. I would also recommend Divine Visitation (if you add this you might want to cut Crackdown ), while having 1/1 lifelink is good, 4/4 vigilance ensures you can pressure and keep blockers. On the note of tokens I recommend Doubling Season , while I don't run it because of my budget, it helps to dissuade opponents attacking you. I also recommend Mirari's Wake to double mana for a huge March of the Multitudes you can also dump excess mana by adding a Staff of Domination , or for more budget friendly Sword of the Paruns , to create more Emmara tokens. For more defense i recommend Sandwurm Convergence this shutsdown fliers and gives you a big blocker on the ground every turn. Also to maximize Emmara's ability I run a Wirewood Lodge . For end game I suggest Wayfaring Temple it builds off of the tokens and creates more, also [Shanna, Sisay's Legacy]. to make your creatures bigger and to tap Emmara I run Dragon Throne of Tarkir . Twilight Drover doubles tokens. Hour of Reckoning kills everything but tokens. Darksteel Mutation to remove problematic creatures (works really well to shut down commanders). Beastmaster Ascension and Overrun ends games. Shalai, Voice of Plenty prevents targeting. Nature's Chosen to tap and untap Emmara. I hope this helps give you more ideas and I wish you the best of luck finishing your deck :D