Displace

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Displace Discussion

erty1468 on Naru Meha , Master Of Spells [Cedh Primer]

4 weeks ago

How does the Displace combo work? Displace can only flicker creatures. I think Naban, Dean of Iteration and Panharmonicon are not where you want to be for Cedh. Those are set up cards not payoff or interaction. I feel that Aetherflux Reservoir is unnecessary for this deck. I believe the goal is infinite mana into outlet to mill everyone with either Blue Sun's Zenith or scepter, copy artifact with dramatic reversal and either reality shift or winds of rebuke on the other. A card that I am playing in regular EDH in Naru is Augur of Bolas who works like Spellseeker in the primary combo to dig you towards a win con. I hope you enjoy the deck.

Mj3913 on Entering the Battlefield (a lot)

1 month ago

Deadeye Navigator + Peregrine Drake = infinite mana

Drake + Archaeomancer + Displace and/or Ghostly Flicker is also infinite mana.

These would also give you etb triggers for anything relevant to creatures like your Bramble Sovereign

captainamerica on Looking for help with Oathbreaker

1 month ago

I'm looking to stay at about the current price (total budget of $60 or so), and would like to have something functional with the suite I selected. I'd really like to go off with Peregrine Drake +Archeomancer+ Displace or Ghostly Flicker the Brain Freeze the table

Deck: Oathbroken

Deadpoo111 on Yasova Dragonclaw, Creature Stealer

2 months ago

Why Displace ? It put the creatures under an opponent's control

TheUtterEnd on Marine Biology & The Benthic Zone

2 months ago

I have built a similar deck and the main win condition is to have the Peregrine Drake and Scrivener or Archaeomancer on the field with Capsize and Ghostly Flicker or Displace in your hand with the other Ghostly Flicker or Displace in your graveyard. You will need 9 mana with at least 3 blue. Now you can Capsize your first target permanent (Yes, even Lands!!). Now cast Ghostly Flicker or Displace targeting Peregrine Drake and Scrivener or Archaeomancer . Peregrine Drake will re-enter and untap 5 lands, Scrivener or Archaeomancer will re-enter targeting Ghostly Flicker or Displace in your graveyard, returning it to your hand. Do this one more time and all your lands will be untapped and you can now Capsize your next target and start again. Demonstrate the loop and you will be able to bounce-back all of your opponents' permanents. You can then attack, pass the turn and Capsize your opponents' lands on their turn as soon as you have priority. Other tips is that Capsize is critical so you may want to wait until you have 11 mana (5 blue) and hold up a Counterspell to protect your Capsize . I also run a Ulamog's Crusher and will leave two potentially problematic permanents an opponent controls and let Annihilator 2 destroy them. Devious Cover-Up is another card that should be considered for this build. It can exile someone else's Capsize and shuffle four cards from your graveyard back into you library. This deck is good at digging and will generally be able to survive until you can assemble your combo. If anyone is considering it, do it. Tatyova, Benthic Druid is a fun commander and don't be afraid to run 40+ lands, this will help Tatyova, Benthic Druid dig out the combo pieces with land drops.

BOXES_O_MOXES on Persistence is Key | Pauper EDH

2 months ago

With the creature changes you made I would highly consider running flicker spells: For example Ghostly Flicker and Displace . They also help against removal and bounce.

Cloudius on PDH-Are my creatures vanishing or is it your deck?

2 months ago

Another janky and extremely unique combo:

This ain't an easy combo to set up as there're many pieces we need to assemble, but if you pull it off, it's really fun and will surprise all your opponents! LOL

Cloudius on PDH-Are my creatures vanishing or is it your deck?

2 months ago

+1 for an interesting take on PDH mill.

Some suggestions:

1) If you're a fan of Infinite Combos, here's one for you:

  • Archaeomancer or Salvager of Secrets or Scrivener + Peregrine Drake + Either of these Blink cards: Ghostly Flicker or Displace
  • With both the Wizard and Drake in play, cast Flicker or Displace to blink them.
  • Return the blink card using Wizard's ETB trigger. Rinse and repeat to generate infinite mana.
  • Next blink the Wizard and your Commander as many times as needed to win the game.

You can exclude the Drake if you're not a fan of infinite combos and just blink the Wizard and your Commander once for every spent.

There's also Mnemonic Wall if you need more recursion.

2) Banishing Knack - Redundancy for Retraction Helix.

3) Darting Merfolk / Dream Stalker - Can return itself to your hand, so essentially, a more expensive Shrieking Drake, just in case you need more options.

4) Temporal Fissure - Pauper's Cyclonic Rift since PDH games usually last longer and it is common for us to have 10 lands/mana sources out. You can easily play and bounce Drake 5 times and cast this for massive bounce shenanigans.

5) I'd advise against playing cards like Thought Scour as a once-off effect to mill 2 cards ain't impactful in EDH. If you're playing it for the card draw, there're plenty of better options in at the pauper level:

Preordain , Serum Visions , Divination , Counsel of the Soratami , Secrets of the Golden City , just to name a few popular ones.

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Displace occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%