|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|Mirrodin Besieged: Mirran||Rare|
Combos Browse all
Creature — Human Knight
Double strike, protection from black and from green
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Mirran Crusader Discussion
1 day ago
A couple copies of Emeria, The Sky Ruin wouldn't hurt. Also, Hold the Line or Champion of the Parish would contribute to the boost your talking about. Fiendslayer Paladin could be put in the sideboard and Thalia, Heretic Cathar could be put in. Plus Mirran Crusader is a bit better than Fiendslayer Paladin because it has total protection from two colors rather than just spells. Hope this helps!
6 days ago
Oh, I forgot to suggest one of the more important cards for this strategy!
Concerted Effort. It's pretty similar to Odric, Lunarch Marshal but the abilities are slightly different (it allows you to take advantage of protection from Mirran Crusader, for instance). The redundancy is actually pretty important, though -- if Odric gets stolen or you can't afford/don't want to cast him anymore, Concerted Effort is great.
1 week ago
Emeria, The Sky Ruin - Practically cutting an arm off not having that.
Evolving Wilds - Practically a plains card. It might sound weird for a mono coloured deck but think of it this way: You are technically drawing what could be two land draws (The Plains it transforms into, and the card that it is), and leaving future draws for more useful creatures.
Maybe Darksteel Mutation as removal.
Swords to Plowshares is an amazing removal card, for cheap!
Path to Exile is also an amazing removal card, but costs a little bit more.
With all the equipment you could be dishing out,
1 week ago
Playing against any long-game orientated deck is a real struggle, and I have found it difficult to beat both Grixis control and Jund. Kolaghan's Command is a real threat because, as you pointed out, it can hinder my manabase by removing AEther Vial whilst also removing Tidehollow Sculler. Liliana of the Veil is also a real problem. I can bounce away defending creatures like Tarmogoyf etc to make it safe to swing in, but if I don't she can just sit behind a solid line of creatures and whittle down my board state. Tarmogoyf and Tasigur, the Golden Fang are also a little problematic because there's little in this deck that can contest them. I have 4 paths and 3 more from snappy. I can try to flicker them. I can bounce them for a turn..... but my options are certainly limited. Basically anything that mixes creatures I can't beat and removal I can't beat is a problem. If a deck presents only removal then it's fairly easy to address that post sideboard, and if it presents only creatures then again, I have outs, but if it's both it's really difficult.
From the sideboard I can bring in Dispel, Fiend Hunter, Mirran Crusader, Phyrexian Crusader, Spell Pierce, and Spellskite to try to address these weaknesses. The trick is to reshape the deck so it's pretty slow and focuses on cheap ways to keep those killspells and planeswalkers at bay. From there I can try to land a pro-X threat that can swing in unopposed or block easily. I tend to strip out most of the creatures except Spell Queller, the sideboard dudes and the bounce guys. Wasteland Strangler isn't going to do anything against beefy creatures, and Tidehollow Sculler is questionable at best.
So I'd end up with:
Creatures (19, -8 mainboard, +5 sideboard)
2x Eldrazi Displacer
3x Harbinger of the Tides
2x Reflector Mage
3x Snapcaster Mage
4x Spell Queller
1x Mirran Crusader
1x Phyrexian Crusader
1x Fiend Hunter
Control (14, +3 from sideboard)
3x Mana Leak
4x Path to Exile
3x Spell Pierce
3x Spell Snare
You can see that suddenly the deck is much, much slower and also a lot more hostile to removal. I have 12 ways that cost 1 or 2 mana to try to fox removal. I still have the 4 Spell Queller too. The deck becomes much more late game orientated, interested in holding mana up for counters first and foremost, and then providing threats as a secondary concern. In the lategame the real value is the Eldrazi Displacer+Reflector Mage interaction that can literally save you from death.
1 week ago
1 week ago
the bulk mode the first ability of Elspeth, Knight-Errant , does not do much, but combined with Hero of Bladehold or Honor of the Pure can cause damage that makes the difference , Elspeth, Knight-Errant can take care of herself , even when alone on the battlefield , the token It may be to block , if necessary. The second ability makes the strongest riders, is coming alive with Knight of Meadowgrain or aumantando the damage Mirran Crusader making him finish the game with an attack. It is rare when the game lasts until I get to use your Ultmate . It was a good insight into his view the interaction between the Path to Exile and the Knight of the White Orchid because I use Silence , play in maintaining the third or fourth round , preventing that player down creatures or some artifact that compromises me , this is the moment when the Hero of Bladehold or Mirran Crusader they enter in the field, always in the opponent's turn , and when my turn they can already cause huge damage your!
2 weeks ago
2 weeks ago
Yup, retreat would be a good addition.. how about Mirran Crusader? Great beater, and double draw with Tamiyo :). Add Elspeth, Knight-Errant and you can swing for 12 damage in the air turn 3 :). Check out my deck Knightfall if you want :).