|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Knight
Double strike, protection from black and from green
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Mirran Crusader Discussion
5 days ago
Soul Sisters is probably the most competitive deck you can play that directly obliterates Burn as an archetype. It's mono white, so the mana base is cheap, and has good matchups all across Modern and doesn't need to play narrow cards that only hit burn.
4x Soul Warden
1x Cast Out
It is basically impossible for Burn to beat Soul Sisters, the deck does well against other decks as well, and best of all IT'S CHEAP! Less than 60$ for a good Modern deck is a great place to start. Upon further investment, if you like the deck, you can make slight upgrades like Serra Ascendant, Mistveil Plains, and Archangel of Thune
This is my suggestion over playing very narrow cards that only do well against burn and not other decks, to me, it would be a waste of money to invest in such a deck.
6 days ago
I would suggest adding Mirran Crusader, I run a similar deck in Modern. http://tappedout.net/mtg-decks/keyword-bingo/
2 weeks ago
If the goal of the deck is to play resilient threats that are hard to get rid of for the opponent try Mirran Crusader, it hoses a lot of decks and will end the game quick if unchecked in a similar vein of resiliency is Kitchen Finks and Voice of Resurgence
2 weeks ago
Sideboard cards: Stony Silence, Blessed Alliance, Kor Firewalker, Rest in Peace, Mirran Crusader, Linvala, Keeper of Silence, Grafdigger's Cage, Gideon, Ally of Zendikar, Thoughtseize, Zealous Persecution, Pithing Needle.
2 weeks ago
Dropped slower/clunkier creatures
2 weeks ago
Thanks for the feedback Padapos. Sundial of the Infinite seems interesting, I hadn't seen it mentioned in this context before. That said, I don't see where it does anything useful outside of the combo with Flickerwisp, and even then it's a little slow, having to spend a turn doing nothing to play it and having an extra mana up to use it when you actually put Flickerwisp into play. And of course it's basically dead in any scenario without Flickerwisp.
As for Eldrazi Temple, I could run 4 and did consider it, but I prefered using the last colorless land slot for a second Scavenger Grounds to hassle decks like Death's Shadow and Storm. I've only got 2 Eldrazi creatures to begin with, and really value the main deck grave hate. I could add Reality Smasher, as you said, and have played it in Taxes shells before, but it's really slow to cast, especially considering I'm often sacrificing my own lands to tax the opponent. I like it in some metagame contexts, but right now, there are way too many situations where I'm dead t3-5 if I'm not actively disrupting my opponent. I prefer a card like Mirran Crusader- also hard to kill, hard to chump block, and hits hard, but comes down much sooner and can be played off Aether Vial much more easily.
As for Shefet Dunes, when you say it's terrible, I think you're evaluating it based on its sacrifice effect which, admittedly, is pretty bad. But its main purpose is as an untapped dual land, making white and colorless. Compare it to a card like Godless Shrine in a white/black deck. If I cut them for Sea Gate Wreckage, I'll only have 10 white producing lands, making it very hard to play white creatures when Aether Vial isn't out and on the right number of counters. Shefet Dunes can also be sacrificed to Scavenger Grounds, but this is also less important than its function as a dual land. I do like it better than Caves of Koilos as mana fixing here though because it does have little sacrifice upsides that could come up now and then, which Caves lacks.
On Sea Gate Wreckage, it could however replace Scavenger Grounds. Wreckage is better against controlling decks that want to play long drawn out games, Grounds is better against fast decks that use the graveyard like Storm, Death's Shadow, Dredge, and Collected Company decks with the Kitchen Finks combo. I care more about the latter right now, and Grounds does still have some utility vs control stopping things like Snapcaster Mage, so right now I want to try it. That said, in the future I might be willing to replace Scavenger Grounds with Sea Gate Wreckage, more Eldrazi Temple, or even Mutavault, Tectonic Edge, or Caves of Koilos for extra mana fixing.
As for Tron lands, I don't see where I can fit those in and keep the color white in the deck. Taken together, many of your suggestions point to me just playing Eldrazi Tron instead of this deck. Which is fine, and probably even stronger than this, but is also just a completely different deck, rather than a refined version of this one.
3 weeks ago
both lists are great, but at the moment I think the "more white versions" are a bit better. Death's Shadows are so strong at the moment and with white you simply fly over them. All G/W - Lists added Mirran Crusader to have a chance / better chanse against Death's Shadows.
I think that "more white" is good against: Death' Shaodw, Eldrazi Tron
G/W is stronger in there mirror and against burn
But over all I have to say, that I don't play, as much modern as I like to. So I might be wrong with this.