Mirran Crusader

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare
Promo Set (000) Rare

Combos Browse all

Mirran Crusader

Creature — Human Knight

Double strike, protection from black and from green

Price & Acquistion Set Price Alerts

MM2

MBS

MBM

Ebay

Recent Decks

Mirran Crusader Discussion

Demarge on Knights of Light: An experiment in Modern

5 days ago

Phyrexian Metamorph and maybe even Phantasmal Image can both work as pretty strong knights as well. Mirran Crusader is also really strong if your meta see's an influx of jund when Assassin's Trophy arrives.

squillem on Equipped Cats

1 week ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

ChibiNature on [List - Multiplayer] EDH Generals by Tier

1 month ago

Yeah I suppose Prismatic Lens is your best option left for 2 drop rocks given the number of rocks you're running. Mana Tithe I suppose would really come down to a meta choice as well. I just always see those "pay x" abilities flopping unless they start stacking out of hand.

And Mirran Crusader is definitely on the table, I had replaced him with Hero of Bladehold in order to get more value out of my Skullclamp for that desperately needed card draw, but have been thinking of just replacing a different card to give both of them a spot in the deck. Maybe removing Godo, Bandit Warlord, as he may just be a bit too fat to be worth the redundancy his effects give. Or maybe Serra Ascendant since lifegain will never be a primary focus of this deck (I simply felt he was a good inclusion because there ARE still cards in my deck that help keep my hp up)

Also I am curious why you'd run Magus of the Wheel instead of Reforge the Soul, Magus seems like it would just be slower and more vulnerable, while Soul would at worst, require the same amount of mana for the same effect.

enpc on [List - Multiplayer] EDH Generals by Tier

1 month ago

The reason for Prismatic Lens is because it's a two drop rock which can tap for mana the turn it's payed. Mostly it will be tapped for colourless. But if there's a better two drop rock, I'm happy to swap it out.

Mana Tithe is circumstantial yes, but in cEDH where mana is tight it gets a lot better. And because you're boros, people don't see it coming as much. But yeah, it comes down to your meta.

I get that you want to run more aggro and less Stax, I would recommend cards like Mirran Crusader for low cost beats.

RazortoothMtg on Pulled *F* True Name, Battlebond ...

1 month ago

philktoken8998 (Note: i could be wrong bc I dont really play legacy) I know Brightling was being tested in Legacy Death&Taxes, but did anyone ever show any reason it's better than Mirran Crusader or whatever other card you cut for it? I've heard a lot of people saying it was pretty lackluster in the deck. Based on the Price Chart for Brightling, it has basically only gone down since it spiked

Eshed on Sidar/Tana

1 month ago

I fell in love with this list when I saw your deck tech video. So much in fact that I decided to build it myself! I had to make a few changes since I didn't have all of the cards you included, but I stuck to your list by replacing cards with close parallels. For example, Mirran Crusader became Silverblade Paladin, Hornet Queen became Deranged Hermit, and Meekstone became Marble Titan. You weren't kidding, this deck is surprisingly effective! It's won almost every time I played it. Harvest Season has netted me up to nine lands! Thank you for sharing this deck!

RedmundR2 on WIP G/W Aggro

2 months ago

My suggestions are not all budget but they will vastly improve your deck :)

Thalia, Guardian of Thraben | Mirran Crusader | Knight of the White Orchid | Thraben Inspector | Dryad Militant | Aether Vial | Qasali Pridemage | Noble Hierarch | Leonin Arbiter

xaerusblade on DEATH and TAXES

2 months ago

Hey check out my mono white taxes deck Mono White Taxes

hmm i would rather play Shefet Dunes over kolios if you are not running black

take away the fatal push, if that is the only black spell you are playing..

4x Aether Vial is ideal if you have the budget..

4 Aven Mindcensor are too many.. :)

i would rather have 4Thraben Inspector or Wall of Omens..

try puting Eldrazi Temple and Thought-Knot Seer

or if you are in mono white Brimaz, King of Oreskos, Mirran Crusader, Kitchen Finks, :)

Hey check out my bw eldrazi deck Eldrazi lock down

the key cards are Tidehollow Sculler and Wasteland Strangler

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