mtg, mtg cards, magic the gathering, gaming, geeks
Double strike, protection from black and from green
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I originally didn't add Sublime Archangel because by the time she would be relevant, I would probably be swinging in for an alpha-strike anyways. Still, as a T4 drop following Mirran Crusader , it could be game-ending. For example:
T2: Knight of Glory .
T3: Mirran Crusader . Swing for 4.
T4: Sublime Archangel . Swing for 14. (Critical at 18 if opponent used a shock land).
OR, when going second,
T1: AEther Vial .
Infiltration Lens is just gravy when you can't combo this off.
Hey man, It's nice to see the Knight tribal get some love! Knights are my favorite thing, so I enjoy seeing others enjoy the creature type. I build a lot of knight decks (currently working on this one: The Junkyard Crusade.)
Mono-white knights function best as an aggro deck, not a midrange deck- swarming the opponent's field with low-drop creatures such as Knight of the Holy Nimbus , Knight of Meadowgrain and Knight of the White Orchid before making them indestructible with Knight Exemplar and beating their faces in with beaters like Mirran Crusader .
To this end, I have several suggestions for improving your deck. If it's not the way that you want to take your deck, that's ok! Different people have different building styles, after all. However, there are some things that are just objectively better, and I will start with those:
I would also suggest adding a full set of AEther Vial . Why? Well, aside from artificially increasing the speed of your deck, you can use them to do silly things like play an Exemplar after your opponent tries to use a Lightning Bolt or other removal spell on one of your knights. It's a bit pricey, but 110% worth it.
That, and you may want to look into Brave the Elements .
Okay, Opinion time, woo!
Worldslayer : Is not a great card. It's a chuckle-worthy add. in a Knight deck that builds around it, such as one that uses Hyena Umbra to save your Knight Exemplar until you can get 2 out, but otherwise it's high equip cost and initial cost are not worth your time.
In general, it is my opinion that you need to bring your average CMC down quite a bit. It's nearly 3, which is not optimal for the Knight weenierush. Here, in my opinion, is how you should fix that:
-3 Riders of Gavony (as chuckle-worthy as protection from a creature type is, it will only help you vs. tribals, and they still die like dorks to Lightning Bolt . They aren't bad, but their CMC is too high for what they put out.)
-2 Wrath of God (if you need to boardwipe 3-4 times in a match, something is seriously janky with your deck. 2 will suffice.)
Now, what to put in their place?
+4 AEther Vial
+1 Heliod, God of the Sun (Heliod is actually really good for a Knight deck, as a 1-off. Putting 1 of him in your deck will be a nice boost, without overloading the cmc.)
(Now this one is completely optional, but I looove Sun Titan . He's just such a badass.)
Instead, I would probably just go for +2 lands. 20 is dangerously low for any deck, especially your deck the way it is now.
With all the buzz going on right now on Modern; The current PTQ season, Modern Price fluctuations (or the current lack thereof), and the potential for a Modern Masters 2 coming out next spring, theres a lot to be excited about in the field of Modern Magic. But wait! I dont play Modern! You say begrudgingly. Well, nows as good a time as any to get in on the format, but its really not as easy as it was to get into standard. Lets take a look at some ways to get introduced into the best format in Magic: Modern. (Do note that you can replace all instances of the word Modern in this article with any other format name, and it should still be applicable)
The first thing that you need to know about Modern Magic is that it. Is. Huge. If you think that you jumped into the deep end of the pool when you started playing Standard, youre jumping into the ocean getting into Modern. There is just so much that you can do in terms of competitive deck building in this format. Which brings me to our first point:
You arent going to have a very fun time in Modern if you are just randomly copying a deck that placed in the top 8 of a recent tourny, especially if that deck isnt an archetype or mechanic that you like to do. There are so many competitive options in Modern that literally any strategy is possible. Do you like fast Aggro decks? Try Zoo or Burn. Do you prefer slow, grindy matches? UWR control or Melira Pod may be for you. Do you hate looking up from your side of the field? Play Storm. Do you only have $100 for a deck? Try infect. To just get a glimpse of the vastness of things to do in Modern, Check this link here. Whether its a translation of what youre doing in standard, your favorite mechanic from an older set, or just a big ol stompy deck, its definitely possible in Modern. If you want to try a multitude of different deck options, just print out some proxies and try it out with your local group! Outside of a sanctioned tournament, you can play a fully proxied deck, and im sure that your playgroup would help you test if it meant getting a new member. Just ask to play some games, and find what you like!
Once you have a deck picked out and proxied, you need to know what to do with it. Now, you may have been around when the standard translation of your deck was played, but that doesnt necessarily mean that youre ready to take on everyone. Remember what I said about jumping into the ocean? MTG Salvation is a great resource to use while Tapped Out is still working on its Primer series. Here, you can find a list of all of the decks that have been attempted in Modern, as well as an in depth description of how to play them, how to build your deck properly, and what your matchups will be like. Read all of this information on your specific deck. Modern is a format that rewards doing your homework, and consider this your first assignment. More on that later, though. Just remember that by reading your primer, you are taking the first step in becoming a successful modern player.
To get really good at piloting your deck, you cant just read the handbook. Youve got to get the real world to throw everything it has at you. Playing on Magic online or Cockatrice, you can get all the experience you need, so these are definitely the most highly recommended resources. If you dont have access to either of these, just play with your modern group! You might get your teeth kicked in by a Karn Liberated a few times, but thats fine! No need to get discouraged. You probably werent very good at standard when you first started that either! No one is an expert at anything when they first start. After testing extensively, you are almost ready to actually play some Modern.
After testing for five evers, you should have the slightest clue of what youre going to be going up against. Its at this time that you should tune your deck, just like you would for standard, legacy, edh, or any other format. If youve never done this before, basically you are changing up some of the less important slots in your deck for things that will give you a boost against the decks that you plan to go against. For example, if everyone and their mother is playing affinity, you might not want to run Back to Nature in your green midrange deck sideboard, but instead swap it out for Creeping Corrosion . If everyone is playing jund / the rock, maybe taking Hero of Bladehold out of your BW tokens deck in favor of Mirran Crusader is a good idea. Your decks primer should give you some tips on how to properly tune your deck, and you can always make a thread here on Tapped Out for assistance
After youve gone through the laborious process of getting into Modern, you need to get out there and play! PTQs, GPs, FNMs, or Star City PIQs, any venue to get out and play Modern is a great way to help give you the experience that you need to get better. Dont expect to win every game, just like any other format. Just keep playing and eventually you will naturally learn to be the very best, the best there ever was.
Hey Guys! So heres my second article, how to get into Modern (Or really any format). Its that time of year again, and I see a lot of people asking how to get into the format, so I figured that Id write up something to give a bit of guidance. As typical, this article is more geared toward the new guy that would ask this sort of question, and is by no means a perfected how-to guide. If you dont want to follow any of the advice in this article, feel free to pass it over. However, I do hope that you enjoyed it, and that it helped out if this was something that could apply to you. Remember to let me know what you think in the comments, and feel free to share your story of getting into Modern!
Until next time guys, Stay classy out there.
I originally ran 3 Auriok Champion . While they helped a lot in matches like Junk/Jund I found they were practically useless against other decks-affinity and tron for example. I decided to take them out in favor of an optimal turn 2 Tidehollow Sculler . As for the sword, I would rather put in Mirran Crusader and have him wreck face with my Sword of Fire and Ice . 12 damage in one swing? Yes please. And hero was a little clunky. If she survived-I won. If she didn't-and most of the time she ate a path like no one's business-then I ended up wasting my 4th turn. I prefer my current planeswalkers.
Ok ok,what do you think about Mirran Crusader ? It can be a good choice for sb? I don't use him cause it's perfect against Jund a mu that we like and it can be a morewin condition. I love Leyline of Sanctity but is surprisingly expensive right now and maybe have to be 3/4x on side, a lot of slots
It's a good start. Having 4 Melira, Sylvok Outcast s is good, if the deck is a 100-card non-singleton deck. I would suggest cutting it in half because when I playtested it the first time, I got 3 out of 4 of her by turn 3 and having 2 in my hand, those could possibly cards I could play on her. Also, the second thing I would suggest is cut the Melira's Keepers in half because in the second playtest, I had 2 at the start and drew into a 3rd on turn 2 so, having a lot of expensive cards without a way to produce that mana to play it, it's not going to work. I would also suggest Kemba, Kha Regent because you'll produce more creatures and plus, she fits really well in the theme. Produce more creatures that are unable to get poison counters and able to swing for more each turn. The last thing is that you don't have enough mana for the expensive cards. The second playtest, I got 2 Sanctuaries and 1 Grove and that was it for land for 9 turns. It was turn 6 where I was at 5 UNTAPPED mana. So, adding some more Plains for Twilight Shepherd and Mirran Crusader (and Kemba as well) over Forests would highly help play those cards. Another idea is Phyrexian Unlife . With it and Melira, it's basically a Platinum Angel . Even though in a multiplayer game and others are able to win, it is good to have some insurance with those two cards because having the P. Angel telegraphs your intentions a bit too loudly.
To start, I would highly suggest the following - Remove: 2 Revoke Existence s, both Caged Sun s, all of the swords, 2 Selesnya Sanctuary s, 2 Sunpetal Grove s, 1 Melira, and 1 Keeper; Add: 2 Remember the Fallen , 3 Plains , 2 Temple Garden s, 3 Kemba, and 3 Phyrexian Unlife
It is an awesome deck to start with Anti-Infect. I am brewing up some ideas with Anti-Artifact Populate. Heartmender is a really good card to have.
Thanks a lot slovakattack ! I really appreciate your help and your constructive feedback clearly helped me into building a more viable deck. I removed a lot of cards, and added some ramp via the Avacyn's Pilgrim ( Noble Hierarch is waaaaayyy too expensive for me, I dont want to cut on my food budget for theses XD), some tribal awesomeness, AEther Vial , Moar Mirran Crusader , more removal except for Thoughtseize since my mana pool (And my budget for fetchlands) isnt flexible enough. Also, I swapped some card in my sideboard. My current mana pool isnt really adapted for casting Thoughtseize at turn one on a fair consistency, but I'll keep this card in mind since it is so awesome against so many decks. Thx for everything slovakattack !
|Power / Toughness||2/2|
|Avg. draft pick||2.18|
|Avg. cube pick||4.59|
|Commander / EDH||Legal|
|Mirrodin Besieged: Mirran||Rare|