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Double strike, protection from black and from green
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|Want (4)||cwaugh , johndg0019 , ZombieCat , Uhmazingphil|
you probably will find hard to curve up to 4 mana with just 20 lands and no draw.
Path to Exile is also an excelent choice for removal, but I'd stick with burn for a faster game.
Thalia, Guardian of Thraben and Grand Abolisher are excelent versus control. Stormblood Berserker is another good choice for a 2-drop. Serra Avenger might come later in the game and be very impacting.
Humor: Maybe Sensation Gorger
Flavor: Hero of Oxid Ridge is a favorite of mine. He just feels cool to play.
Big creatures like that are more corner-case scenarios, though. You're not going to be seeing much of them because reanimation strategies are far less successful in Modern than in Legacy or Vintage. When Divine Reckoning
has resolved, you're more likely to be staring down Tarmogoyf
, Dark Confidant
, or Melira, Sylvok Outcast
than either of those -- or any other creature above 4 mana.
Knight tribal decks don't tend to care about individual enemy creatures, anyway, apart from Elesh Norn, Grand Cenobite , and only then because it has a -X/-X effect on it. The biggest failure of knight tribal in the Modern meta is its weakness to combo decks and the difficulties it faces in intercepting them. Between Knight Exemplar , Path to Exile , Basilisk Collar , Mirran Crusader and other knight tribal favourites, there simply aren't many creatures that give the deck pause for thought. All of its worst enemies are artifacts, enchantments, instants and sorceries.
The whole benefit of knight tribal is that we have a lord which affords all of our other creatures indestructibility (and an anthem). In context of Modern, which is dominated by 2-drop creatures, knights do well via efficient costing and first strike, too. This tribal looks at other creatures in the 2-4 drop range, scoffs, and swings in for the beats. That's not enough in context of Modern, though, because Modern has become a combo-centric format that can eke out turn 3-4 wins just before knights take them below 1 life.
So Divine Reckoning is not a weak card in this tribe, and leaving an opponent with a creature of their choice costs us very little -- and it's certainly worth keeping Knight Exemplar online as an upside. Perhaps our best answer to the things that truly threaten knights is Oblivion Ring , because of its versatility, but that's slow at 3 mana and sorcery speed. So our best answer to the Modern meta is a case of too little, too late, and that's the essential reason knight tribal decks fail to make a dent in the competitive metagame.
AEther Vial doesn't seem all that useful in here, since you have a lot of different cost creatures. Maybe instead sideboard it and have either Fiendslayer Paladin or Mirran Crusader . Anyways, cool deck. I love tribal decks. Check out my soldier deck? Its the grand Army of Kjeldor. Knights and Soldiers are pretty sweet.
Really nice deck! +1!
I'd include 3x Essence Harvest . It's perfect to use just after your attack.
This deck needs a couple of Cavern of Souls . It's like a dual land for your knights and making them "uncounterable" is always welcome.
Include Battlegrace Angel can be a good idea.
Mirran Crusader (+ Exalted) can be the best finisher ever. Also is a Knight, that will receive all benefits that your deck offers.
Certainly you shall take off Immortal Servitude to include Profane Command . Both are Sorcery, and in the many cases, you'll cast Immortal Servitude by 5 manas (to bring all your drop-2 creatures). With the same amount of mana, you can bring with Profane Command all your drop-1, all your drop-2, ALL YOUR DROP-3 and deal 3 damage to your opponent (or your "megazord" can attack without blockers, or you can kill a 3/3 indestructible creature).
Gods Willing can help you to be more effective in the attack and against spot removal.
Well, this is starting to look quite good. There's a problem with what I see at this moment (though I know you are clearly still in the process of building it).
Hero of Bladehold and Brimaz, King of Oreskos are excellent token producers. Captain of the Watch and Precinct Captain are also excellent. Crusader of Odric and Mirran Crusader are also powerhouses. Archon of Justice is good for removal. Angel of Serenity is the same thing on steroids.
Consider Veteran's Armaments as an offensive weapon. Glorious Anthem might also be worth looking at. Captain's Call and Raise the Alarm are great. Commander's Authority is a must. Knight-Captain of Eos might be a great Fog machine for the deck.
Sorry if you already put a lot of these in, I'm just trying to throw out some helpful ideas. Cheers! :)
|Power / Toughness||2/2|
|Avg. draft pick||2.18|
|Avg. cube pick||4.59|
|Commander / EDH||Legal|
|Mirrodin Besieged: Mirran||Rare|