|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|Mirrodin Besieged: Mirran||Rare|
Combos Browse all
Creature — Human Knight
Double strike, protection from black and from green
Price & Acquistion Set Price Alerts
Mirran Crusader Discussion
9 hours ago
A deck in this style needs the lowest possible mana costs to be effective. as it sits, you have too many cards in the deck with mana costs 4 and higher. it's ok to have some lategame finishers just in case you dont get through, but right now your early game is weak, and that needs to be your strongest point. also, you need removal. sticking to the theme of being aggressive, Lightning Helix is pretty good, and Lightning Bolt is the most played card in modern for a reason.
now for creatures. you could and should cut the following from the deck. they dont advance your plan, and are too expensive, anyway.
Bruse Tarl, Boorish Herder - he doesn't do anything good for your deck, only slows down your hand.
Gisela, Blade of Goldnight - she advances your gameplan, but realistically you wont be able to cast her until turn 10 or later, and you should be winning your games before then.
Heartless Hidetsugu - he's too slow. cutting an opponent's life total in half sounds cool, but by turn 5, that's probably only 4 or 5 damage at the most.
Tajic, Blade of the Legion - this one is finicky. he's actually not bad, i just think we could do better.
I really like Boros Elite, Legion Loyalist, and Boros Charm in this strategy. they are super fast, and just make your deck a nightmare to deal with. Boros Reckoner is pretty solid too, and Firemane Avenger can clean up games very fast.
here's my recommendations:
Goblin Bushwhacker and Reckless Bushwhacker are insane in a deck like yours. with the ability to double your damage out of left field, I HIGHLY recommend these two cards as 4 of each. um, if you have the money, Goblin Guide. if not, i totally understand.
a personal favorite of mine is Keldon Marauders. they provide a lot of pressure, with the potential for 5 damage for 2 mana.
last, lose the Wind-Scarred Crags. this deck cannot afford to have lands entering tapped. you're better off running Plains and Mountains. although, Contested War Zone and Slayers' Stronghold could be fun to run one or two of. if you want multicolored lands, Inspiring Vantage is still pretty cheap, and im sure you know about Sacred Foundry.
Let me know i you have any questions =) I played this archetype for the better part of two years, so im happy to help you out
2 days ago
Fragmentize is really more of a sideboard card.
Thalia, Guardian of Thraben, Mirran Crusader, Knight of the White Orchid, Thraben Inspector, Kytheon, Hero of Akros Flip, Soldier of the Pantheon, Hero of Bladehold, and Student of Warfare are all very powerful humans that you should take a look at.
I would cut Akrasan Squire, Gideon's Avenger, and Odric because everything I mentioned above is inherently more powerful and consistent with an aggro strategy.
1 week ago
HerculesMorse, I love Aegis of the Gods too. I used to run more of him, but I moved the second maindeck copy to the sideboard for Tunnel Ignus, as most decks play fetchlands or are Scapeshift decks. The only two that doesn't that I can think of are Tron, a good matchup, and Skred Red, a VERY fringe deck. Aegis of the Gods is good against storm, burn, G/Bx, and Cheerios.
I don't like Grand Abolisher because he cost double white, which can be stressful on a fetchless mana base with Ghost Quarters and he can't be played turn 1 off of Simian Spirit Guide. His affect also does nothing against certain decks, and blue decks are at an all time low right now. Thx for the suggestion though!
DiscardDecard, I really like Mirran Crusader in the current meta, as it can't be killed by tron with Collective Brutality or Fatal Push, can't be blocked by any creatures in Jund or Abzan outside of Lingering Souls tokens, and also is great against mono green and monoblack devotion, as well as being good against The Rock and Death Cloud. I can only really think of 5 decks that don't play black or green, and most of them are pretty fringe, with the most common being Jeskai Control and Merfolk. Brimaz, King of Oreskos might have a place in the sideboard though, but I don't have a lot of room. I think I will test him a bit, and if he plays well, I will play him as a one of. Another bad thing about Brimaz is that he gets stonewalled by Tarmogoyf, Siege Rhino, Grim Flayer, and Knight of the Reliquarys where Mirran Crusader would not.
1 week ago
1 week ago
Hey, I like the looks of the list! You have a good number of the right cards, but if you don't mind, I have a few suggestions for you to look at that I believe should be within whatever budget restrictions you may have.
First, I'd look into Knight of the White Orchid over Gift of Estates. Gift of Estates can sometimes be a dead card if you are fighting hyper aggressive decks that don't need many lands, and Knight of the White Orchid should do a much better job, putting a land into play immediately (and you can still play your land per turn on top of of this, effectively ramping you) and triggering your "humans matters" cards such as Champion of the Parish, Thalia's Lieutenant, and Metallic Mimic. I know he doesn't have any "+1/+1 counters matter" synergy, but a first striker can be an excellent body to start buffing up.
I'd also like to suggest that you use Return to the Ranks instead of Immortal Servitude. They both have similar effects, but Return to the Ranks can be easier to cast with convoke, and because your deck is almost entirely comprised of 1 and 2 drops, in theory this should prove to be a better fit.
In the sideboard, I'd consider removing your wrath effects. Without any way to protect your guys from them, they seem like they will be just as deadly to you as they would be to your opponent (although I could see argument for them being decent when you have 4 mass reanimation effects in the 75). White has a lot of great sideboard cards in modern though, and I'd check out some of the cool cards humans have to offer to that list, like Mirran Crusader and Fiendslayer Paladin which dodge a lot of removal in the format. I'm also a fan of Disenchant over Revoke Existence due to it being instant speed.
Good luck with the brew!
2 weeks ago
Some suggestions with no regard to card prices, so take these with a grain of salt, I guess:
Open the Armory to me, is slightly better than Steelshaper's Gift, just because you can tutor for Darksteel Mutation if you happen to need it. That seems like a resonable tradeoff for 1 colorless mana.
Grand Abolisher and Emancipation Angel seem like filler, especially since Flickerwisp exists if you want to blink for 3 mana and still have a flying body. I'd recommend swapping both Abolisher and Angel for Puresteel Paladin and Sram, Senior Edificer, though, since mono white always has issues with carddraw.
Mirran Crusader seems like an OK card and reasonably competent at carrying equipments, but I'd much rather add Mentor of the Meek for extra carddraw. Following the theme of "cards that are completely ok, but could be better", I think Relic Seeker is just a tad unreliable and Leonin Shikari would make combat math more tricky for your opponent as well as counter spells that target your creatures for 1 colorless mana if you have Swiftfoot Boots.
As far as equipment cards go, I don't think Bonehoard ever had much impact and could just as well be Strata Scythe. Captain's Claws seem cute, but they don't create soldier tokens, so it's a bit underwhelming compared to other potential options. Seems like this could be an Umezawa's Jitte instead. Lastly, as cool as Masterwork of Ingenuity is, I think it's kind of awkward in a decklist that tries to assemble the Kaldra set and, if my suggestion is accepted, plays Jitte as well. I'd recommend actually cutting this equipment slot completely and replacing it with Sigarda's Aid, which was literally made for equipment decks.
There are also a lot of cards that can simply be better versions of themselves, like Day of Judgment being a worse Wrath of God, since you can't regenerate your creatures anyways, or Afterlife not being Swords to Plowshares or Path to Exile. I kind of prefer Unexpectedly Absent to Oblation as well, but that's a matter of personal taste I suppose.
To summarize my suggestions:
OUT: Steelshaper's Gift, Karmic Guide, Grand Abolisher, Emancipation Angel, Gift of Estates, Mirran Crusader, Relic Seeker, Bonehoard, Captain's Claws, Masterwork of Ingenuity, Day of Judgment, Afterlife, Oblation
IN: Open the Armory, Taj-Nar Swordsmith, Puresteel Paladin, Sram, Senior Edificer, Tithe, Mentor of the Meek, Leonin Shikari,Strata Scythe, Umezawa's Jitte, Sigarda's Aid, Wrath of God, Swords to Plowshares or Path to Exile, Unexpectedly Absent
2 weeks ago
Off the top of my head, here are the changes I would make (just personal opinion):
Remove all 3 Sublime Archangel, yes it's a good card but 3 toughness means it dies to a lot of stuff like Lightning Bolt, Anger of the Gods, Firespout etc. In its place, add 2 Silent Arbiter and 1 Kira, Great Glass-Spinner. The reason: Arbiter has high toughness and won't die so easily, and Kira makes all of your creatures harder to get rid of. If anything, they'll have to get rid of Kira first before they can take out your other creatures.
Remove the 2 Apostle's Blessing and the 2 Blossoming Defense and move all 4 Mana Leak to the Main board. It's a fantastic card in Game 1, it helps you early on when your opponent doesn't have a ton of mana to work with, and since it's unconditional, it can work on anything.
For the sideboard, I'd make it look something like this:
3 Kor Firewalker, good against burn and most Red decks
3 Ceremonious Rejection, great against Affinity and Eldrazi, 2 of the most common decks in modern
3 Mirran Crusader, protection from Black and Green is huge against Jund and Junk, also very common decks in Modern. And with Double Strike on top of all the Exalted triggers, he's really going to hurt.
3 Feed the Clan, it's a great card against aggressive decks, even burn, basically anything that's trying to kill you quickly. Remember, Exalted lasts until end of turn, so in combat you'll probably have a really strong creature, with 4 or more power. In the second main phase, cast Feed the Clan and gain yourself 10 life. You're essentially making their job much longer, allowing you to win the game before they can.
That's just my advice, you have a good looking deck here, good luck!
2 weeks ago
Golem-Skin Gauntlets might be useful as you have a lot of cheap equipment.
Bonesplitter might be slightly better than bone saw or shuko