Syr Alin, the Lion's Claw
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Syr Alin, the Lion's Claw

Legendary Creature — Human Knight

First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

Recommendations View more recommendations

ACapo18 on Isshin: Mardu for Dummies

2 years ago

Crow-Umbra :

Thank you for the advice. I agree Velomachus is definitely not ideal. I plan to pull him out. I have not had a chance to create the deck irl yet, but I plan to assemble it once I get it tuned the way I like. I will also probably swap out Raiyuu and add in the two cards you recommended, but I am going to keep Cunning Rhetoric. I like the idea of the card, even if it is a bit pricey. The goal of the deck wasn't so much going for strength, but it was going for more fun value cards. I like the idea of including more cards with melee, but I have an Adeline deck that functions similarly to that already. That's also why there aren't any cards that buff all my creatures when they swing like Syr Alin, the Lion's Claw. If you have other suggestions though, I would still love to hear them.

Suns_Champion on Kick Start My Heart | Winota, Joiner of Forces EDH

4 years ago

Joe_Ken_ Coward_Token thanks for the comments and feedback!

This deck's philosophy revolves around speed: tokens should come out before Winota, Winota hits, protect the board, win the game in two swings. A lot of cards have been considered and rejected on that basis.

  • Empty the Warrens takes the same slot as Winota, and other spells to be good. Not sure I can get a decent storm count in the mid-game for it to be effective.
  • Syr Alin, the Lion's Claw attack trigger wasted when he's cheated out. Also, attack trigger bad.
  • Chance for Glory you have no idea how much I want to run this card... I might be too much of a coward though. This deck can do well in the late game.
  • Adriana, Captain of the Guard pretty good buff, but again wasted attack trigger when she's cheated out. Considering.
  • Path of Bravery Hmmm interesting synergy, but I'm not sure if life gain and a small anthem are good enough to replace a token-making three drop.
  • Throne of the God-Pharaoh yeah, it's a good card. But when stuff like impact tremors is also trying to find room in here... it gets tough.
  • Satyr's Cunning is good, considering.
  • Dawn of Hope is too expensive for what it does.
  • Goblin Assault is pretty bad. 3 mana for 1 token when Winota hits turn 4.
  • Oketra's Monument is okay, better for a late-game deck.
  • Silverwing Squadron Oh! I thought it was different when I glanced over it. It will find it's way in. Perhaps over Monk.

Coward_Token lol. I do not like Feather.

Good point on the Stormfront Riders, that's really cool!

Joe_Ken_ on Kick Start My Heart | Winota, Joiner of Forces EDH

4 years ago

With how explosive I think the deck can be I can see playing Chance for Glory in it since with all the triggers she can get it can be insane.

Also Syr Alin, the Lion's Claw and Adriana, Captain of the Guard I think could be a good creatures to flip into since they will give your board a boost in power on attack as well as Darien, King of Kjeldor for being a threat that needs to be taken down before anyone swings on the crack back with her on board.

Idoneity on Big Tokens

4 years ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

ShaperSavant on Commanders by Power Level [EDH Tier List]

4 years ago

ELD Updates

Maximum

Competitive

High

Mid

Casual

Changes

Explanations

Maximum

Kenrith, the Returned King -- Now the de-facto pick for 5-color commander-outlet-agnostic infinite mana strategies. Powerful and versatile, Kenrith can helm a lot of builds and his large cost is carried by his general flexibility with the adaptability and raw strength of the 5 color card pool.

On his comparison to Thrasios: it is the case that Thrasios + partner as an infinite mana outlet may lend an unfavorable comparison to Kenrith in a broad, general sense. Thrasios in a tier above denotes this difference sufficiently. However, there are applications in which one would want to build with all 5 colors, and Kenrith remains strong enough to compete at the top of the metagame.

There is still a lot of room to brew and optimize Kenrith. As dominant builds emerge, the featured lists will update to reflect this.

https://scryfall.com/@Wedge/decks/07c7ab8e-cf05-4187-9e6e-cd258f00614c by Wedge

http://tappedout.net/mtg-decks/king-of-thieves-1/ by ShaperSavant

http://tappedout.net/mtg-decks/hulk-king/ by ShaperSavant

Competitive

Chulane, Teller of Tales -- Chulane represents an incredible amount of value and offers Bant not-yet-before-seen access to concise win conditions, such as Village Bellringer, Food Chain, and Aluren. Some weaknesses to boardwipes and a lack of access to black tutors.

http://tappedout.net/mtg-decks/chulane-cia/ by Spleenface

Emry, Lurker of the Loch -- Emry is powerful and consistent as an engine in the Command Zone, but lacks accessible, susinct win conditions on artifacts. Struggles with losing to Null Rod, Cursed Totem, and grave hate. This is an optimistic tentative placement.

Build to be posted.

Korvold, Fae-Cursed King -- Korvold has proven quite strong as a value engine and wincon outlet rolled into one. Immense synergies with Dockside Extortionist. An outlet for Food Chain. Synergies with fetches and a host of win conditions.

http://tappedout.net/mtg-decks/korvold-food-chain/ by Centipedantic

http://tappedout.net/mtg-decks/korvold-land-chain/ by ShaperSavant

High

Alela, Artful Provocateur -- Alela is in a powerful color combination and sets up well for a stax-centric long game. Compares unfavorably to other competitive Esper options.

Ayara, First of Locthwain -- A Blood Artist with a value engine stapled to it can power mono-black combos reasonably well.

Gadwick, the Wizened -- Infinite mana in mono-blue, though not the best at the role.

Torbran, Thane of Red Fell -- Quite potent, though burn in a 120 life game is always an uphill battle.

Syr Carah, the Bold -- Storms out powerfully and keeps the board clear. Inconsistent wincons and high fizzle chance on a given storm turn.

Syr Konrad, the Grim -- An extremely powerful commander with strong Necropotence and infect synergies. Gated by color identity for interaction and support.

Mid

Grumgully, the Generous -- A bit janky and of questionable finite value.

Questing Beast -- Combat-oriented.

Rankle, Master of Pranks -- High value; no clear wincon. Possibly decent reanimator commander. Tentative pessimistic placement.

Syr Elenora, the Discerning -- No clear wincons; slow value.

Syr Faren, the Hengehammer -- Combat-oriented, though reasonably strong for its context.

Syr Gwyn, Hero of Ashvale -- Very expensively costed. Pushed toward tribal.

Yorvo, Lord of Garenbrig -- Combat-oriented.

Casual

Linden, the Steadfast Queen -- Mono-white and very low impact. Combat-oriented.

Syr Alin, the Lion's Claw -- Mono-white and expensive for yield. Combat-oriented.

Changes

Yisan, the Wanderer Bard - Maximum to Competitive

Yisan continues to be a strong competitive pick, but has been pushed out of the top meta with the increase in speed wrought by Hulk (which he does not interact with particularly well) and being sideswiped by Hulk hate such as Grafdigger's cage. As a niche, he preys on staxxy strategies that have moved out of favor for not interacting with Hulk and Consult optimally.

Pir & Toothy - High to Competitive

P&T have demonstrated a strong amount of value and good tools to be played successfully in the competitive environment. Toothy's flicker synergies are difficult to interact with profitably and offer a lot of power in combo-control oriented games.

Grenzo, Dungeon Warder - High to Competitive

Dockside offers powerful new Doomsday lines to Grenzo, who can also layer Worldgorger. With this addition it moves back to competing with the other Competitive Level Rakdos commanders in power.

wrangler29 on Knight Equipment Deck

4 years ago

I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.

equipment

enchantments

removal

creatures

combo

Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.