Memory's Journey

Memory's Journey

Instant

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Memory's Journey occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Memory's Journey Discussion

oo7x7oo on Ultimate FC combo cEDH - The First Sliver

1 week ago

Entomb target is usually Squee, the Immortal , or Food Chain if Noxious Revival , Reap , Sevinne's Reclamation or Yawgmoth's Will is in hand. Occasionally I will entomb Memory's Journey to disrupt someone's graveyard if win con is in there (e.g. flash-hulk combo generally interacts with the graveyard)

Plunge into Darkness is to dig deep to find combo piece, best scenario is to find Food Chain or card that tutors for it and exile CFE creatures.

Joe0 on Hulk Inc.

1 month ago

Why run Alchemist's Refuge over Emergence Zone ? Am I missing something or does Emergence Zone allow easier access when going for Bloom Tender / Incubation Druid / Arbor Elf lines?

Also, you need an outlet like Thrasios, Triton Hero on board to go off at instant speed (unless you have Alchemist's Refuge / Crop Rotation ), right?

I really like this list, but I've found that having Demonic Consultation and Laboratory Maniac in a similar-ish deck (the core is shuffle, minus the shuffle package, plus consult + incubation) lets me win at instant speed very safely (incubation line, Noxious Revival / Memory's Journey back Flash , and Flash in Laboratory Maniac , then I can pile over further interaction with Laboratory Maniac using Thrasios). And if I lose Thrasios, I can always go for a normal consult line, or the Spellseeker + Laboratory Maniac hulk pile for an extra B + draw.

Would swapping Alchemist's Refuge , Spellskite and Quicken / Finale of Devastation (infinite green + a single U makes a win with labman at instant speed) for Emergence Zone , Demonic Consultation / Tainted Pact and Laboratory Maniac make sense or does that break something?

Milkspy on Bromeoplasm

2 months ago

Hey man! I really like this list! I have compared it to my own mimeoplasm deck and there's a lot of cards which would be a great include in my deck. Have you considered the following cards aswell? I included these in my own deck:

I hope you find atleast some of these suggestions useful!

SaberTech on Ancestral Animar

4 months ago

Admittedly, trying to win through milling is probably risky in cEDH because of decks that could potentially flash in a Laboratory Maniac or set themselves up by using the flashback on Memory's Journey during their upkeep.

Still, having the option of milling opponents out tacked on to a moderately serviceable 1 CMC creature is at least worth considering. It wouldn't be my first choice, but in the context of what the new set is giving us it's at least something.

lynden on Breakfast Hulk

5 months ago

May i know is there an infinite loop with Postmortem Lunge now that there is only one Memory's Journey and no more timetwister or krosan reclamation?

How do you win other than by lab man? Is there an infinite loop demonstrable that i missed?

Thanks in advance.

Leptys on Aluren Yarok

5 months ago

@Valaj:

You can use Memory's Journey as a loop outlet, recursion as well as incidental grave hate, which checks all the boxes Twister has, save for the massive card advantage. If you want a wheel effect instead, Windfall or something similar will do. I would not recommend replacing the slot with Echo of Eons or some other "budget" Twister, as their applicability is severely limited by their mana costs and exile clauses.

@gradstudent:

Parasitic Strix does work as a kill card here, but the deck as-is tries to adhere to a common cEDH standard of including as few "win the game" cards that don't do anything else on the side as possible. Right now, the list runs Finale of Devastation and the Words of Wind + Yarok's Fenlurker win outlets, as those have other uses aside from being wincon cards. The only exception to this "utility wincon" rule usually is Laboratory Maniac , as the card is an extremely powerful combo piece with cards like Demonic Consultation and Tainted Pact , a win line that goes through a lot of hate with minimal mana investment. Despite all this, you can still run Strix here if you want to, it's just that the card slot it inhabits finds uses for other utility quickly.

Heretic_Dragoon on Bugbear DnD Invasion

6 months ago

hman4398 Hey sorry i haven't updated the description yet, but i opted into a different way. Now the main combo is beck, influence, and dakmor. Once you have influence in play, you cast beck, and discard dakmor. Instead of drawing you choose to dredge back dakmor into your hand, rinse, and repeat. My original idea was to just build up a huge board state and then sac them all with seer, and have artist in play to get a kill. You can still do it this way, but there are a lot of parts needed. This new way does too, but seems more streamlined. You're essentially milling and building a large board of bears. Now the two main ways to win is to either chord for labman and deck yourself, or chord for flamekin zealot and swing in. Memory's Journey is there to let you shuffle say a chord of calling or a wincon back into your deck. it also just happens to fuck with gy oriented decks like say phoenix. This deck is janky as hell and im looking for ways to get it really going

jaymc1130 on Consult T&T

6 months ago

Memory's Journey + Noxious Revival , Timetwister (If, you know, you casually have 3k lying around like a boss), or even potentially Elixir of Immortality as loop enablers to enable looped wins after Iso/Rev draws out the whole deck in the event Lab Man and Jace are both in exile. Significant improvement in resiliency and functionality that can be added by (potentially) one card.

In the event you make some sort of change in this fashion Copy Artifact is no longer needed for Swan win line (just looping manually achieves the same result, Copy Artifact only allows Swan win line or Trophy win line but looping enables Trophy win line simultaneously with Swan line and any other loops in the deck like Praetor's Grasp) and Smothering Tithe also strikes me as a replaceable card.

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