Sweltering Suns deals 3 damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)
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Sweltering Suns Discussion
1 hour ago
tonyret121 - The problem with Combat Celebrant is it lacks haste and when you're playing with Pummeler, you're trying to win during one combat phase by pumping it up to ungodly levels and trampling over anything small. It might be a good sideboard option as a replacement to the Pummelers entirely during sideboarding. But if double combat steps is what you're looking for, I'd almost take Lightning Runner over Celebrant solely for the Haste aspect, but again only as a sideboard replacement for Pummeler (or mainboard replacement for pummeler). If you're interest is in a beatdown or exert/beatdown, this shell minus pummelers, fling, and a few others isn't a bad one to build off of, but there are plenty more templates that might fare better as I'm very focused on Electrostatic Pummeler and double combat steps isn't what he's hoping to accomplish.
As for "netdecking" and personal touch, I think the latter comes naturally :) This deck is tweaked and tuned for the meta I play against (very spikey Seattle scene), your mileage may vary and you might see more Zombie players and need more Sweltering Suns or mainboarding Magma Spray over Harnessed Lightning. As you consider taking this deck to your local FNM, consider the meta you've seen and what might work better or worse. Is there a lot of Fatal Push removal? Maybe run more Voltaic Brawlers or drop them completely and run fewer Longtusk Cubs as they won't be fetching you as much energy without losing a Blossoming Defense. That's why I've kept my Maybeboard as up-to-date with what I think are fantastic additions.
I don't think people should be ashamed to netdeck and I freely put this up here for others to copy and even study (I've played one or two players who've read this whole article studying up on how to beat me ;-) ). This deck started as a netdeck and evolved over time as I learned my local meta and dreamed up new combinations and cards. Plus, Hours of Devastation is just around the corner
3 hours ago
I've been brewing this deck:
Commander / EDH*
SCORE: 2 | 25 VIEWS
I've got more than 100 cards in it so far, but I'm not done picking stuff to go through.
I was hoping the good folks of TappedOut could take a gander and suggest some utility creatures they think might work well in the build. Preferably with a thoughness of 4 or more, as I will likely be running both Anger of the Gods, Sweltering Suns as well as a good number of X spells where everything burns. I have some creatures in there under that threshold, some of which might go, some will certainly stay.
Any other suggestions on spells are also welcome, a well as suggestions on what to take out (with good reason).
This deck is going to be good and janky, with the general idea being that the deck almost feels explosive and doesn't always watch it for itself. Imagine if Volatile Rig was an EDH deck.
10 hours ago
1 day ago
2 days ago
When you are against an aggro deck such as zombies I suggest putting in the lower cost counter spells like Essence Scatter and Censor. I also recommend putting in the removal such as Sweltering Suns and Magma Spray. Against a more controlling matchup I suggest putting in the Negate in place of the Essence Scatter and Magma Spray and adding in the extra spell Spell Queller and Torrential Gearhulk.
4 days ago
pantsbot Heaven / Earth is a really nice add. I am leaning though, to torment of hailfire and Collective Brutality. I am going to replace Sweltering Suns for the Heaven / Earth and i am going to settle at 62 cards. As far as the removal goes, i am in perfect codition. Also , i have to reduce an island and place in a swamp or two.
This deck is starting to take its final form and it really is OP:)
4 days ago
Blazing Volley murders a field of fresh 1/1 servos, but if you're staring down a field of existing ones, chances are they've thrown down a Chief of the Foundry or Master Trinketeer so your "cheap board wipe" turns into a dead draw.
Might try to acquire Sweltering Suns as a board cleaner to hit stuff that Dusk can't. Switch them into the sideboard instead of Kari Zev's Expertise I guess; even though stealing an enemy's gearhulk, attacking with it, THEN flinging it is hilarious in a match vs control/ramp.