|Commander / EDH||Legal|
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Sweltering Suns deals 3 damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)
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Sweltering Suns Discussion
6 hours ago
I know it rotates out in a few weeks, but you could consider Sweltering Suns if you are seeing a lot of creature based decks.
2 days ago
While the cycling of Sweltering Suns can definitely be useful this deck already draws a ton of cards with Chromatic Sphere and Chromatic Star. Firespout is in this deck to deal with aggro decks which means you want to be able to cast it when you draw it, which is the downside of the double red in the Sweltering Suns mana cost.
6 days ago
1 week ago
Just playtested against this (I'm testing against random decks that are standard on the site) and I noticed that against aggro you get pummeled; Sweltering Suns Mainboard would be dope. Yes it does kill snipe and the aven, but you keep enigma alive and wipe out those pesty aggro boys.
1 week ago
+1! Love the decklist!
I think Sweltering Suns would be a great inclusion in the list! I'd imagine it is better than Firespout in many games, as the cycling is such a useful ability! It may be hard to fix for, but still, if you can't cast it, it can still be used.
1 week ago
1 week ago
Hello there! It's been quite a while since I've contributed here, and I'm truly sorry for that. When life takes up all your time even for fun...
Anyways, though I'm pretty sure you've already cycled through the latest sets I'll go ahead and put in my two cents. First off, I have to say that I found little to no cards from Battlebond and Core '19 to be that beneficial to your deck. At least, none that I could truly recommend replacing something already in your deck. That said, there are a handful of cards I saw that might be worth considering.
Krav, the Unredeemed: a strange one that I think is better without its partner. A good sac outlet if needed, and reliable card draw.
Regna's Sanction: I know counters aren't a big focus in your deck, but maybe this is just good enough to consider?
Thrilling Encore: probably the card with the most potential? Great after a board wipe.
Now this year's Commander decks have quite an interesting array of cards that - if I'm not being too bold - feel like at least one could find a cozy home in your deck. Here are my top picks:
Forge of Heroes: I feel it's a fairly strong land. Doesn't come in to play tapped and bulks up your commander (if even a little bit).
Magus of the Balance: powerful but tricky. As a creature its already a bit weaker than other cards with similar effects, plus having to tap it for its ability isn't helping it. On the bright side, with it being a creature you can bring it back for multiple uses. Plus 1 W isn't too shabby. Oh yeah, and I suppose you could activate its ability at instant speed, so that's something.
Night Incarnate: it's like Sweltering Suns but with a body!
Skull Storm: badass name to go with the badass effect! Yes it's bloody expensive, but it's almost like it was made specifically for your deck!
Well, this was quite the lengthy post, but I hope it is worth your while!
2 weeks ago
Not sure about post rotation but some good sideboard options are filling out your counters, Essence Scatter and Negate, along with some of your other spells. Basically aim to get more focused post-sideboard.
Other good options are Sorcerous Spyglass which is particularly good in a Control mirror. You can also add Sweltering Suns and Settle the Wreckage for sweepers.