Sweltering Suns

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

AKH

Ebay

Recent Decks

Load more

Sweltering Suns Discussion

Subject134127 on Assemble the Legion

17 hours ago

The problem is that your theme takes so many turns to achieve. You drop Assemble the Legion at turn 5 at best, and then it has to stack up counter and not be removed by your opponent during the coming turns.

If you want to keep Assemble the Legion as the main card in the deck, try to put it in a control shell. Chained to the Rocks is a nice 1 mana Journey to Nowhere in Boros Control, and you have access to a lot of board clear like Sweltering Suns and Fumigate. If you have more threats than creatures against you, or match up against control decks, consider going into blue for countermagic and card filtering (Supreme Will) to make sure you have the methods to stop your opponent's attempts to remove your wincons. Include cards like Detention Sphere and Oblivion Ring or Ghostly Prison to make sure you survive against all kinds of threats until you can develop your board. If you know what you usually play against, devote more slots in the deck to cards protecting against that kind of target. Jeskai Ascendancy could be a nice inclusion as well to make use of all the creatures you want to be generating in combination with your large amount of non-creature spells in this version. Elspeth, Sun's Champion is a huge finisher which could be an expensive but worthwhile 1-of.

If you want a faster deck with a token theme with things like Suture Priest, Impact Tremors or Purphoros, God of the Forge, ditch Assemble the Legion. Try to incorporate a few anthems such as Honor of the Pure or Intangible Virtue, and look into including black as extra color, as it has a few ways to sacrifice your tokens for the greater cause (Viscera Seer), cards to make use of it (Twilight Drover, Blood Artist), and token generators (Lingering Souls). Remove all walls and cards that don't directly interact with or make tokens. Redundancy is key in fast decks, so you'll always have a threat in hand, not answers to things that are not threatening you yet.

Rex_JB24 on Drawing into the win with Baral

19 hours ago

The 4 Maindeck Sweltering Suns and two Abrade will go a long was against Ram Red. However, a good player will try to bait it out so they get a free turn to resolve Hazoret. So in that matchup, try to play Suns only when it is absolutely necessary to keep you alive or when you also can leave up mana for Essence Scatter. Shock, Magma Spray, and/or Lightning Strike are also good card for you in that matchup.

In a midrange matchup I think you're covered by the permission and Hour of Devastation in your sideboard.

In the control matchup, an early Baral could be very good. Against Approach of the Second Sun decks, remember to save counterspells for the second one they cast. Maybe Spell Pierce over Censor in sideboard for counter wars.

Overall, your deck and card choices look fine.

PickleNutz on Mermalade (Beginner's Guide to Merfolk)

2 days ago

The biggest problem I run into is removal and The Scarab God, so I added a Kefnet's Last Word to the sideboard to steal him and Blossoming Defense to shelter my creatures (as well as Heroic Intervention in the mainboard). There is also extra counter spells in the sideboard to play against decks reliant on spells. The sideboard should be molded to counter meta decks you play, so against Ramunap you want hexproof, against energy you want counters, so on. It's all really a gamble, but I tried to consider the decks that were relevant and played well at FNM. The first night I ran this deck it was undefeated, but it was a weak competition. After that, it has gone just about even with some of the more powerful decks. A lot of that is because of the sideboard. My friend has created a token Vampire lifeline and Crested Sunmare deck that really gives it a hard time, so to counter him I have started consider splashing some red into this and Sweltering Suns to deal with his 12-20 Vampire tokens. I haven't yet, but probably will.

Uri on Let's Build: Aegisaur + Ballista ...

4 days ago

I like building weird combo's, and ever since Amonhket came out, I built a deck revolving around Approach the Second Sun without use of the Aetherworks Marvel. It worked brilliantly, an above 80% win-rate.

And right now, we're back at it prying for another weird, wicked win-con...:Bellowing Aegisaur + Walking Ballista. Shoot that Aegisaur, get a counter on all your creatures INCLUDING your own ballista again, refueling it as it shoots.

So, let's try build this deck then. Firstly, we need to decide what colors we're going to use! White will be mandatory, either as splash or base. Blue comes in next because blue is crucial if we want to stall long enough and dig deep enough.

Now comes the dilemma; two colors as it is now is NOT enough. We need a third. We have two options: Green, for some extra ramp and other dummies to let our Ballista beat up: Ripjaw Raptor and/or Ranging Raptors. Especially the latter is beautiful when it's being abused with a ballista, it lets us ramp incredibly much for no mana cost at all.

Red on the other hand will give us more consistency, and lets us play a very strong walker for this deck: Saheeli Rai. Nonetheless, if we play little creatures, we can sneak in that Indomitable Creativity because we have something amazing: TREASURE TOKENS! If we play the following five creatures: 2x Bellowing Aegisaur, 2x Walking Ballista, 1x Chief of the Foundry, we only need to munch our Spell Swindle on a 5-mana spell and our combo is live.

Decisions decisions...

One thing is for sure: Dovin Baan will return! He is just too good. He nerfs, he draws and gains life, delaying aggro. What I have also liked is one or two copies of Commit/Memory . Vastly underestimated, in my opinion. It's not a counterspell, so it affects Carnage Tyrant, and we can use it post-casting too, putting our opponent in a suspended time-warp effect.

But now, how do we stall time? We need answers. White/Blue/Red is the theme, and red is beautiful with removal.Lightning Strike - Shock - Farm/Market - Perilous Voyage - Depths of Desire - Cast Out - Harnessed Lightning - Sweltering Suns - Abrade.

How do we draw into our combo? For one, Perilous Voyage already does a great job scrying and removing at the same time. Chart A Course and Catharic Reunion lets us dig deep for cheap, but an all-classic is Glimmer of Genius. some Supreme Will and Censor gives us some versatility and takes out threats for us.

This at the moment are some cards I have in mind for this deck, but I'd love to hear from other players what they think of this. Know some cards I forgot, or know some other methods of digging into our combo? Go ahead, share!

LonelyTex on BurnLander

1 week ago

Changes as of 10/11/2017: Mizzium Mortars -> Sweltering Suns.

Need less dead cards and Mizzium Mortars is too narrow. Will test.

K1ngr3ese on Mardu Reanimator

1 week ago

I do like Sweltering Suns here. I used to run it with Radiant Flames. I run it as a 2 of in the side. The sideboard is basically different removal packages and will depend on your LGS meta...Which is why I didnt post a sideboard, although i can post cards i use. I vary the numbers, but the cards i like using are Chaos Maw, Never / Return, Fatal Push,Lightning Strike, Sweltering Suns, By Force, Archfiend of Ifnir, Cut / Ribbons, Vraska's Contempt, Unlicensed Disintegration, God-Pharaoh's Gift, Fumigate, Doomfall, Hour of Glory... hopefully you get the idea. It is just so i have the ability to change the removal package. Do people play a lot of artifacts? More by force and abrades. Weak agro and tokens? Sweepers. Gods? Exiles. Big dudes? Unlicense. Planeswalkers? Never return. Like i said before, it just depends on your meta =)

K1ngr3ese on Mardu Reanimator

1 week ago

I do like Sweltering Suns here. I used to run it with Radiant Flames. I run it as a 2 of in the side. The sideboard is basically different removal packages and will depend on your LGS meta...Which is why I didnt post a sideboard, although i can post cards i use. I vary the numbers, but the cards i like using are Chaos Maw, Never / Return, Fatal Push,Lightning Strike, Sweltering Suns, By Force, Archfiend of Ifnir, Cut / Ribbons, Vraska's Contempt, Unlicensed Disintegration, God-Pharaoh's Gift, Fumigate, Doomfall, Hour of Glory... hopefully you get the idea. It is just so i have the ability to change the removal package. Do people play a lot of artifacts? More by force and abrades. Weak agro and tokens? Sweepers. Gods? Exiles. Big dudes? Unlicense. Planeswalkers? Never return. Like i said before, it just depends on your meta =)

Hobbez9186 on Gluttonous Gift

1 week ago

Actually I overlooked what happens when you have more than one Fraying Sanity. I was really only concerned about what happens when you attack with the big fish thing and overlooked what Gatherer had to say about it.

"The value of X is determined only as Fraying Sanitys triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into his or her graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third."

This means that it definitely becomes a relevant backup plan because having even just two on one person and then hitting them with Compelling Argument means they mill 5, then 5 more, then 10 more. That's pretty much an Ulamog trigger.

Still not sure I want to go up to 4, but I did drop one land and go up to 4 Arguments. I find it to be pretty flexible with cycling and self mill to dig for what you need.

This revelation about how those stack might shift the way I build the sideboard yet again and go for a more traditional mill strategy that involves either cheap spells or cheap creatures with mill effects. I'd probably only replace the Abrade and Sweltering Suns, but then the whole thing would be blue in the sideboard. I suppose I could pull out the red dig cards and go that way.

The gears keep churning.

Load more