Sweltering Suns deals 3 damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (31)||Ellyreia , Borg0th , Neos272 , Rez09 , theilluminaire , cryptoplasm , RedMulligan , philktoken8998 , Atroxreaper , AlertKnave8075 , althekoolkid , thetechzombie , KB2187 , davir , NixterFenix , Wolfebladeelite , Big-Foot , JeremyTheMiner , NostalgicAce , , Zhorus_The_Bauqret , hardhitta71194 , Vasbear1 , Zelpoke , BladeMasta220 , MattN7498 , TheRealPeaches , mymanpotsandpans , orzhov_is_relatively_okay819 , BrenBrix , brokendwarf|
Sweltering Suns Discussion
17 hours ago
Hello my good CasterMaster @backinajiffy,
First, thanks for your participation and sorry for the long delay, did not visit tapped in a while.
Your first question is very revelant today. After being amazed by the power of Sword-Point Diplomacy I am today pretty doubting about its real impact,
Since my deck is totally out of meta I used to play it with formidable success, It was hilarious to draw and deal such dmg for 3 CCM, but that was yesterday, today, my deck is well known by my entourage, and they know do smarter choices to dodge my kill. Short way to say, this card is good as long as you play a low-skill player or if you cat in blind mode.
It's too dangerous for me when Im unlucky and they expeled both of torment, I have to draw it first before playing it, making the card less appealing. I will now reduce it to x1.
Hour of Devastation over Bontu's Last Reckoning ? That's an easy one, the card is SO MUCH better, it's unreal, in our rakdos control there is no even comparison. The drawback from Bontu is really annoying to us, it can not deal with indestructible creature such as old gods, and early turn when the CCM could be appealing, opponent can NOT overboard us, We control way too much. Let's add we can deal with planeswalker and yes, we are reaching the climax already. BUT it's not over since its effect STACK when I copy it from amulet!!!! We totally have a (not strictly) better wipe to us.
Sweltering Suns now is already way more interesting, no drawback, do the job at early turns and, OMG yes, we can cycle it. So yeah definitely an awesome card to us. BUT x1 is enough imo I play it unique since day one and never felt like it was a break in the gameplan or a lack I should double/triple. Let's be okay to the fact x5 wipes board are enough with our list.
Treasure Map is way too good, we want it to be turn 2 everytime, that's why x4. Later we can discard it from cathartic reunion and even way later we can play it again to scry, quality selection and extra draw. We draw the TURN it the 2nd one flipped with 1st. Also as you implied as half word, extra mana is what push us closer to our ToH kill. So believe me on this, x4 are justified.
Finally you mention Unlicensed Disintegration and yes, Im reconsidering my judgment, especially today I want to remove x2 Sword-Point Diplomacy yours arguments are true and strong. It does what we like, burning and killing for a non-condition kill. It's almost weird I that I deflected from this awesome card. Excellent point of yours.
So i gonna edit my deck today, and will not write a new comment, I guess the changes already identified by this post.
I gonna check your list after that. May the black flame enlight your fate.
1 day ago
Cool deck fireyoshiqc! (and a great idea to start thinking about Merfolk now because I doubt they will stay budget once Rivals really starts spoiling [finance speculation?])
When I first say the title I was thinking Fleet Swallower?! but I was wrong. I'm not disappointed... well... maybe a little.
Regardless, I've looked it over and don't see any holes. Looks like a good solid deck. Has game against most popular decks in the format, with some luck draws. Only thing I could maybe suggest is a few Negates for sweeper-heavy matches. Spell Pierce is good early, but as the game goes on, they could top-deck a Settle the Wreckage or Sweltering Suns with extra mana up.
That's magic-christmas-land for them... but it happens... +1 from me!
3 days ago
Anger of the Gods seems like a strange mainboard since it exiles creatures that it kills, which is a nonbo with the main interaction combo in your deck. I would suggest including Sweltering Suns over it since then it can also be cycled instead of being a dead draw.
3 days ago
I've played a lot of this deck and I've tried both Coldsteel Heart and Magma Jet and neither of them work very well (at least int the current meta). Magma Jet can be used in a flex slot, but I have Sweltering Suns there right now. Magma Jet is a dead card more often than not, as I already have 9 other removal spells and I can cycle the Sweltering Suns for more card advantage than the Magma Jet.
As for Ensnaring Bridge, it's just too expensive for how useful it is to me right now.
4 days ago
snowmaster55555atgmaildotcom Ooh, I definitely agree. I don't really need Sweltering Suns anyways when I already have a 3CMC board wipe, and Hour of Devastation also hits planeswalkers, which I imagine would be difficult for me to deal with. I'll make the change now.
I don't have the cards at the moment to build this deck, but I will definitely proxy them to playtest and smooth out the edges before I buy them (and also report the progress here). While it's true there aren't enough Fog effects in Standard right now, I'm hoping that this will be a fun alternative to the traditional Turbo Fog :)
Thank you for your feedback!
5 days ago
As amazing as TurboFog has been in standard recently, it is a bit difficult to reliably build a strong deck with only two standard-legal Fog effects.
If you have any further ideas about developing a standard TurboFog deck or make updates to this deck, I look forward to seeing where this concept could lead.
6 days ago
Yeah Sweltering Suns is definitely a crucial card for you. And since there aren't any good Blue field bounce spells you will need a potential secondary burner spell for tokens.
With the addition of Aether Hubs there is potential to run a black field wipe. Maybe Bontu's Last Reckoning but the double black cost is a nightmare. Idk what else to run. Haha. Heaven Earth has potential since you could cast heaven for 0 on the X and then swing over after casting earth.