Undaunted (This spell costs less to cast for each opponent.)
Destroy all creatures.
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Sublime Exhalation Discussion
2 weeks ago
Some board wipes you could consider:
Other spot removal you could use:
As well, I think your deck could make use of the fight mechanic and similar effects.
1 month ago
magosi, the waterveil is always a trap lol.
your land base could use some more basics, I'd cut some lands that produce 2 colors and ETB tapped and the bounce lands (selesnya sanctuary). If you cut these and add basics then you can add Cultivate and Kodama's Reach some of greens best land ramp and color fixing
maybe upgrade dictate of karametra to Mirari's Wake
maybe cut jace, the living guildpact. seems like the weakest plansewalker you have
either cut all your instants and soceries or cut primal surge to make it the very best version of itself
The folks that have already commented on here have suggested a lot of great cards, make sure you review everyone's input!!
Have fun with your list! If you have the time check out my Thrax, Assassin for the Budget grixis ETB deck. I just built it and am probably missing a lot of basic nonsense.
3 months ago
You won't go wrong with adding a few more card draw spells, personally I run Rishkar's Expertise.
4 months ago
Exsanguinate is another nice lifedrain card.
Paradox Haze is another card that interacts well with Oloro.
Koskun Falls is another pillowfort enchantment you can run.
Another life doubler is Boon Reflection.
I also personally do not really like Sublime Exhalation, but since my playgroup tends to play Avacyn, Angel of Hope, you can keep it if you want. I was going to suggest sweepers like Merciless Eviction or Cyclonic Rift.
Sorin, Grim Nemesis also interacts well with lifegain decks.
5 months ago
So here is the thing, it isn't protecting you. It isn't providing a roadblock. It is just changing your life total and that isn't enough. You gain no benefit from the life gain. You are playing a Serra Ascendant style deck.
Instead of playing a 4 mana gain life, play a 4 mana destroy all creatures and follow it up with a huge hydra.
Some ideas. Dusk / Dawn wipes the board, but the aftermath recurrs all your hydras. Fumigate is 1 mana more, but wipes the board and gains life, and incidental life gain is better than pure life gain. Sublime Exhalation will be 4-1 mana from what you said so you can just wipe the board for 1 mana and follow it up with a hydra. Austere Command is another option, flexible and can hit the thing you need it too and if you play it smart you can avoid killing all your stuff.
Also Multani's Decree generally isn't worth it. Play something either flexible, such as targeted removal or something that does multipurpose.
If you care about life gain, try Lifeblood Hydra. It draws cards too.
7 months ago
Vraska the Unseen
Elspeth, Sun's Champion
Venser, the Sojourner
Teferi, Temporal Archmage
Ajani, Mentor of Heroes
Kiora, the Crashing Wave
Ob Nixilis Reignited
Nissa, Voice of Zendikar
Sorin, Grim Nemesis
Jace, Unraveler of Secrets
Tezzeret the Seeker
Nissa, Vital Force
7 months ago
Just randomly ran into this deck, probably going to make a similar one. Few notes though, unless you're playing 5+ player games, get rid of Sublime Exhalation, . I'd throw in Gilded Drake since I've found that a really tough card to play against, and maybe Confusion in the Ranks for some extra randomness. Cultural Exchange would be another nice card to shake up a multiplayer board states. Reins of Power might also be a better win con than rather than some of your other "stealing" spells, especially if you give your opponent all your creatures before playing it. Furthermore, there are a few Jeskai staples i would add if a bit more cost isn't an issue. Rhystic Study, Sensei's Divining Top, Cyclonic Rift, Land Tax, Weathered Wayfarer, Swords to Plowshares, and Mother of Runes are all cards that would make the deck better if you're willing to spend more.
7 months ago
Nicol Bolas, Planeswalker?????????????????????????????????????????????
If you are gonna play with red, defintely include Bolas.
Ashiok, Nightmare Weaver is too good to not play here. Stealing your opponents stuff is extremely powerful.
Freyalise, Llanowar's Fury is also a Planeswalker I think you should be playing.
Kaya, Ghost Assassin is pretty underrated. I think she is very good, you get some drain and card advantage. Consistent too.
Kiora, the Crashing Wave has one of the best minus abilities of any Planeswalker, and the Ultimate is very strong.
As a rule of thumb, I would try to stay at 2 Planeswalkers that share a type Maximum, that means two Jaces and two Ajanis, but not three. That gives you a slot for a much stronger card, and something you can play at that.
Sarkhan Unbroken is very strong. The ultimate isn't much help in Superfriends but it's his plus and minus that really makes him shine in my opinion.
Also, I would go down to 36 lands.
Wrath of God is better than Sublime Exhalation. Or any other board wipe for that matter. Hell Fumigate is better. Most of the time Exhalation will be a 5 drop since three player is the usual commander game. Fumigate and Wrath both have an extra effect that puts them over Exhalation.
As always, Nykthos, Shrine to Nyx is always a great land, and devotion is pretty easy in a deck like this.
Exploration is a nice ramping enchantment you might want.
Omniscience feels out of place here. Your only way to play it is to hard cast it, and that is less than ideal. I would find some way to cheat it out like with Academy Rector + a Sacrifice Outlet or a card like Show and Tell. If you want a similar effect to Omniscience you can play mana doubling enchantments like Mirari's Wake or Mana Reflection. If you can't find a way to cheat it out, I would say cut it from the list and replace is with something else.
An underrated card that people play instead of Omniscience is the card Dream Halls. This enchantment allows you to cheat out ANYTHING as long as it shares a color (note: colorless is not a color) and you discard that card. This card is bonkers and even better if you find a recursion engine so you just bring everything back from the graveyard.
Amulet of Vigor seems out of place because it's usually a combo piece for an infinite in most decks. I guess this card is good because your lands will always come in untapped, but this is ONE card in a deck of 99. that's very inconsistent odds.
Since you have Rings of Brighthearth I would definitely get a Basalt Monolith so in the off chance you get both on the field you will have infinite colorless mana, which can definitely help you cast your spells. Rings has a TON of combos, look them up and see what you like.
There is a lot of protection in your Planeswalkers, but you should also provide additional protection to make them even better in terms of Protecting themselves. A card like Privileged Position would be fantastic in this deck.
I know you want to play Red, but the amount of cards you play with red in the end is not worth it to lower the power of your deck by such a large amount. Atraxa is the best Superfriends commander and there is no doubt about that. In the end your choices are your choices, but I will always tell you that you made a mistake by switching commanders.
Finally, get more removal. Sure you have some removal in your Planewalkers but they aren't at instant speed. You should get more spot removal that exiles like Anguished Unmaking and Utter End. Cards that target permanents are the best thing you can have for a deck like this. Definitely get a Vindicate. Also, keep in mind that Path to Exile and Swords to Plowshares are two of the strongest removal spells ever printed in Magic.