Reflector Mage

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Reflector Mage

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

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Reflector Mage Discussion

Oloro_Magic on Esper Control

6 days ago

DankStompy ArchonBlue Cast Down is simply the worse option. Dank I don't know what meta you are playing in and it might be the right choice for you but Cast Down is in no way strictly better than Fatal Push. Push is and continues to be a format defining card and if we take a closer look at the top played creatures in modern (As per MTGGoldfish):

Noble Hierarch

Snapcaster Mage

Street Wraith

Thalia, Guardian of Thraben

Bloodbraid Elf

Scavenging Ooze

Tarmogoyf

Birds of Paradise

Reflector Mage

Thought-Knot Seer

Of the above only Street Wraith cannot be pushed and even then no one is hard casting a Street Wraith in modern. In fact the first instance of non-pushable creatures comes at number 22 in Gurmag Angler and number 23 in Hollow One and then the only other card in the top 50 in this group is Primeval Titan at number 42.

Revolt is incredibly easy to trigger with an ideal manabase of fetches and shocks, I've never had an issue triggering revolt in modern. The debate here largely comes down to efficiency, Push answers turn one Goblin Guide and a quick affinity start immediately, Cast Down simply can't, maybe there is room as a one-of but not in favor of Push, but more so in a role similar to Terminate or Murderous Cut. The speed of modern though demands push, and will continue to for a very long time, one mana removal is just more efficient, and anything that can't be pushed can be Path to Exile.

Also Esper Charm is sneakily the best card in this deck, its removal, discard, and card draw wrapped into one, it does everything control wants with added flexibility. With the fetch-shock manabase its relatively easy to set up as well without being difficult to cast.

Stormforge_Mystic on Lotus Evolution

1 week ago

I have played this kind of list a lot and i don't really like Coiling Oracle.

And i feel like one Reflector Mage is enough. You will be searching him as removal spell most of the time anyways.

Check my primer: 4C Saheeli Evolution, maybe it will help you to adjust your list.

Good games!

Oloro_Magic on Is it worth running blue ...

1 week ago

Reflector Mage by itself is worth it in my opinion, Coiling Oracle also definitely can create a ton of value, though I think you also underestimate what else bant can provide, namely Spell Queller and Meddling Mage in the main, as well as possibly Mulldrifter and other things of the like.

RedUndead40 on Is it worth running blue ...

1 week ago

So my only blue cards right now including sideboard are Mana Leak, Reflector Mage, and Coiling Oracle.

I'm not sure those cards are worth the extra expense with my landbase. Would you consider those cards too good to pass up? Or should I just go Selesnya?

Looking for a value-based midrange build.

Bant Flicker

JohnnyBaggins on Card creation challenge

1 week ago

Tamiyo is by far my favourite planeswalker, maybe even my favourite card in all of Magic. I've fiddled with bant a lot but I never came up with anything viable in modern that can run Tamiyo and isn't just your generic midrange shell. Since bant already has a ton of amazing curve-outs into Tamiyo (Noble Hierarch into Reflector Mage or Loxodon Smiter; alternatively Serum Visions into Tarmogoyf into Thalia, Heretic Cathar are thinkable) I struggle a bit with making a creature up that fits this shell. Between Tarmogoyf, Reflector Mage, Loxodon Smiter, Spell Queller and so many others, Bant has an insane creature toolbox, Bant doesn't fail because of creatures, but because of the extremely weak interaction - Path to Exile alone is rather weak, and Blue's Draw-Go Approach clashes heavily with Green's Tapout philosophy. As such, I don't think I can create a creature that doesn't aleady exist in some way or form, and I'm intentionally going over the top here.


Johnny Baggins, Daydreamer

Legendary Creature - Kithkin (or Hobbit)

Vigilance, Lifelink

When Johnny Baggins, the Shire's Foulmouth enters the battlefield, draw a card.

, : Target creature gains indestructible and gets +1/+1 until end of turn.

, : Target creature gains hexproof and flying until end of turn.

, : Target creature gets +3/+3 until end of turn. You may put a land card from your hand onto the battlefield tapped.

Dream, and you may just start believing. Believe, and your work may seem effortless. Work, and your dream may become real.

1/4


Create an absurdly agrissive creature of any CMC you'd like that fits into any aggro shell. It's super amazing if it works, but it has a brutal downside if it doesn't.

GeeksterPlays on Best tap abilities in bant ...

2 weeks ago

jessniem I generally find that Yisan isn't too worried about to begin with, once you opponent/s see you get 3 uses in 1 turn he might be removed, but at least you can use him in response. I usually try and get Sylvan Safekeeper out before dropping him, when your opponent/s know you can easily protect him from spot removal they'll likely not bother trying as it's waste of their spell.

I usually go up the same chain of creatures;

1 - Serra Ascendant

2 - Harbinger of the Tides to bounce something

3 - Reflector Mage to bounce something

4 - Galepowder Mage, great to attack and exile/return the Reflector Mage over and over

5 - Seedborn Muse no explanation needed

6 - Prime Speaker Zegana to refuel hand

7 - Elesh Norn, Grand Cenobite or Galecaster Colossus

SynergyBuild on Heaven on the roam. (Weenie hatebears)

3 weeks ago

If this deck wants to be competitive, branch out into black or white, drop the angels, and attempt to run some more card draw/hand disruption (Inquisition of Kozilek/Dark Confidant) or (Meddling Mage/Remand/Serum Visions). Being in multiple colors adds a lot to hatebears.

If you move into black, consider the following:

2-3x Inquisition of Kozilek

1-3x Thoughtseize (4-5x of both)

3-4x Dark Confidant

3-4x Tidehollow Sculler

0-1x Athreos, God of Passage

If you move into blue however, consider the following:

2-4x Meddling Mage

1-3x Judge's Familiar

0-3x Geist of Saint Traft

1-3x Reflector Mage

0-2x Sky Hussar

Verecruz on Mages and Monuments

3 weeks ago

I think you can really go all in on the bounce and add in some big disruptive plays. Reflector Mage is devastating and Spell Queller is also back breaking especially when paired with the Monument.

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