|Commander / EDH||Legal|
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|Oath of the Gatewatch||Uncommon|
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Creature — Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Reflector Mage Discussion
4 hours ago
Some blink stuff that may have been overlooked:
1 week ago
You are definetely missing some card draw. Since your deck is based around bouncing your own creatures, the Azorius Kitty all star Wall of Omens seems like a must have. Also, i would totally cut Lavinia of the Tenth for a Crystal Shard. Flickerwisp probably has a home in this deck.
I have a tendency to play very aggresive decks, so instead of running counterspells and catch all removal i would run Thalia, Guardian of Thraben and Meddling Mages to have disruption on bodies that can attack and Deputy of Acquittalss for the bounce effect.
Btw, i'm sure there is some lock with Stonehorn Dignitary waiting to be abused here.
2 weeks ago
Think you're on the right track with self mill. Reflector Mage could be a thing if you wanna splash white, though black is probably the better choice. Cycling creatures to the yard maybe? Sounds like it could be fun, be sure to post the list if you make one.
2 weeks ago
Not necessarily. I have liked the Oblivion Ring removal effect that Fiend Hunter provides. I played O-Ring a lot before so it feels comfortable for me. In theory you can permanently remove something with the infamous O-Ring type of trick if you have the right pieces. The downsides to Fiend Hunter are the WW cost, and that it's susceptible to removal. Though I believe there's a slight argument To be made about whether an opponent is actually likely to waste an important removal spell on Fiend Hunter when they know Knight of the Reliquary is looking somewhere.
Reflector Mage is a fine card. The impact is immediate and harder to prevent. I tried it a couple times and the tempo it provided me didn't seem strong enough to build a board quick enough. I was left wanting more hard removal. But maybe I could have played it better. Maybe it would be better in the current meta. Dunno.
I should caveat that it's been a good year since I've played Knightfall at any kind of sanctioned event.
Okay regarding Inkmoth Nexus. Yeah most people know exactly what's up when they see it hit the board. It's a card that strikes fear in people. It's a very fast win condition, especially when there are exalted triggers flying around. I'm not sure if other Knightfall decks play it, but I've enjoyed it. Maybe won a game or two with it. Importantly though it makes the deck more three dimensional with threats presenting from many sides. Fun stuff.
Thanks for the comment and +1!
2 weeks ago
Chord of Calling is a super interesting choice for this. Fiend Hunter is interesting. Do you feel there is a benefit running Fiend Hunter over Reflector Mage? Inkmoth Nexus is incredibly spicy, how has that worked out for you and how often does it get there?
2 weeks ago
I would definitely look at adding Blade of Selves. I know it's not inexpensive, but it's got so much value. Then you just need a way to prevent the equipped creature from dying. Stuff like Wood Elves, Kor Hookmaster and Reflector Mage love that sort of thing. The guys that remove board state when they ETB make survival easier.
2 weeks ago
Yes indeed. I had to put some cards of other non-standard-sets in it (Ancient Excavation,Chronicler of Heroes and Reflector Mage) coz of the balancing, but mainly its Amonketh with splashes from other sets. Right now i am playing it with some friends and i will try to make it even better. Unfortunately its only enough cards for 4 people. Will update the description soon.
3 weeks ago
I took a look at this list. Here's my honest opinion. When I saw it at first, my jaw almost dropped and I though "Holy sh*t, this looks like it could be insanely powerful." Then I started looking at some of your card choices. Based on what I saw, it looks like you should be playing a tempo-oriented midrange build.Here's a couple ideas. Take out your BoPs. You don't need them as you already have a mana dork in Noble Hierarch. Also Craterhoof Behemoth looks like a nice card, but if we're gonna be honest here he's super high-cost and he doesn't fit in with the midrange-style kind of deck that you're trying to build here. If this deck works the way it's supposed to and plays competitively, then you should be able to win by the time you can cast Craterhoof.
Take out Tome Scour and either replace it with Thought Scour so that you're not losing cards or, if you really agree with what I'm saying, just consider doing away with it entirely. Yes, I understand that both of them help grow the Goyf, but honestly it's not going to matter how many cards you mill if your opponent sides in grave hate to keep your Goyf from turning into anything. Thought Scour is generally played in Grixis builds and Delver variants which rely on using delve to make their cards undercosted by exiling things from their graveyard. Those builds also board a few copies of Snapcaster Mage which wouldn't be a bad idea as it appears to me, but that's just a personal opinion. But main case is, if you aren't playing anything with Delve, then you don't really have that much of a reason to play Scour.
You really could be playing something besides Mishra's Bauble. It's not getting you that far ahead really, so I don't understand why you're playing it.
What to replace with these? Well, let's think about it. If you generate a good enough amount of tempo, you should be able to set your opponent far enough behind you that you can overrun them.
With this, I think that Reflector Mage would be an awesome option for you. It's great, it disallows your opponent from attacking with a creature for 2 turns (Cant play it next turn, next turn after that it has summoning sickness) which can be potentially game-winning in as fast-paced a format as Modern. (Also just saying that it's not too often that a card gets banned in standard, just to show you this guy's real tempo power)
Spell Queller might also be another tempo-oriented card that could serve you well. You can delay/capture many early-game spells your opponent is going to play with the Queller, whether it be saving your Goyf from a Path, getting around an Abrupt Decay or anything. Queller will lock down most things your opponent will try to throw at you early-on.
I also think it would be an awesome consideration to put in two or three Snapcaster Mages. Snappy is usually seen in a more generally spell-heavy deck, but you shouldn't underestimate the power of being able to reuse a Serum Visions or Path. He also coincides with what I'm about to suggest, which I think would be potentially ridiculous: Collected Company. Collected Company could be potentially bonkers in this build because imagine being able to cheat in let's say a Goyf and a Kitchen Finks on turn 3, turn 4 play a land and drop a Hierarch, turn 5 draw Snappy and do it again and cheat two more creatures in. That's some good value that could win you games all by itself. This wouldn't be hard to pull off given the fact that you have Noble Hierarch to boost mana for you.In short:
And for your sideboard: I don't know what your local meta is like but here's some suggestions.
Hope this helps!