Reflector Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Reflector Mage

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

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Reflector Mage Discussion

xyr0s on BR Dragons

2 weeks ago

Discard spells: If the purpose was to get rid of removal spells before they become a problem, you should exchange Despise for Duress (and eventually for Thoughtseize and/or Inquisition of Kozilek).

Dragonlord's Servant is probably going to die by accident to your own sweepers. Exchange for 2 lands (as you are low on lands for a deck with expensive creatures and x-spells).

rakdos return and Slaughter Games should go, and be replaced by Fatal Push. At the current version of your deck, you'll simply never get a game long enough to play any of these for any real value. But Fatal Push is exactly one of the cards you want a lot of, because it's good for early-game survival.

Figure out which dragons you want to play, and stick with those - in multiples. There are not enough Reflector Mages and Meddling Mages around to make it a real advantage to have many different cards, rather than just picking one and using that.

I'm still not agreeing on including rituals, but it's your deck, and you can anyway change it, if you aren't really happy with the way it works.

Lowenstein on Is Humans a real deck?

2 weeks ago

The new Humans thing that's going around is pretty sweet. Uses Aether Vial but not Collected Company. It gets screwed by Blood Moon and like Anger of the Gods but it is actually quite good.



It especially utilizes Reflector Mage, Meddling Mage, Kitesail Freebooter, and the Thatlia's and the like. I have played a few times with it and done pretty well.

TheAlexGnan on Is Humans a real deck?

3 weeks ago

may actually just be the new merfolk. Many of its slots are filled with better options than in merfolk decks. 1drop Champion of the Parish gets huge fast, much better than Kumena's Speaker. Silvergill Adept is replaced backwards by Meddling Mage and Kitesail Freebooter. Both Thalias do what Spreading Seas does in merfolk, just with a body tacked on, Reflector Mage is a much better Harbinger of the Tides, and Thalia's Lieutenant is just a great lord. Mayor of Avabruck  Flip is mediocre, but hey. And finally: if merfolk had an on-tribe manadork like Noble Hierarch with a pretty big upside to boot, they wouldnt hesitate a second running a playset.Now that 12 5color-lands allow for a painless, consistent mana base, I see no reason to run merfolk over 5c humans, to be honest!

Geralf_Cecani on Ixalan's Binding

3 weeks ago

Nevermore is one of my favourite commander removal cards, because it doesn't just get rid of them once, it prevents them ever playing it again. However, it obviously can't deal with a commander that's already on the battlefield. That's why Ixalan's Binding, and o-ring/nevermore cross, interested me so much. My question is thus:

When Ixalan's Binding refers to 'the exiled card', does that mean the card currently in exile, the same way that Hostage Taker does, or does it refer to the card that had been 'exiled' with Ixalan's Binding, like Reflector Mage.

This would have an obvious effect on the use of the card, as they could just send the commander to the command zone and the Nevermore effect would be rendered useless.

Rhadamanthus on Collected company and cost reduction

1 month ago

There's no interaction between Semblance Anvil and Collected Company because you're not casting the creatures you reveal. Semblance Anvil doesn't do anything to a card's mana cost or converted mana cost, just the total cost to cast it. The only way to change a card's mana cost (or its CMC) is to turn it into a copy of a different card.

Let's be clear about a few things:

  • A card's "mana cost" is specifically the symbols printed in the upper-right corner of the normal card frame. For example: Reflector Mage's mana cost is and Primordial Hydra's mana cost is
  • A card's "converted mana cost" is the sum of the values of all the symbols in its mana cost. always counts for 0 unless the card is currently a spell on the stack, in which case it counts for the number chosen for X while it was being cast. For example: Reflector Mage's converted mana cost is 3 and Primordial Hydra's converted mana cost is 2 everywhere but the stack
  • To determine the total cost to cast a spell (short version), you start with its mana cost, apply any alternative costs that replace the mana cost, apply any optional or mandatory additional costs, then apply any cost reductions. This is where Semblance Anvil actually matters

hullos on Order of Stolen Will

1 month ago

Your deck seems to like humans and one of the best blue white ones is Reflector Mage and if you do decide to splash black for lingering souls as cereal killer said than you could use Sin Collector

landofMordor on I need a counter deck ...

1 month ago

The keyword "infect" (search it in the advanced search if you aren't familiar) is super controversial because it was literally designed to feel un-fun. It will kill your opponent, but you might not have fun after 5 games.

I would suggest either a) the Ob Nixilis deck minus Mr. Nix, or b) a UW control/tempo deck.

For the UW control, effects like Reflector Mage put the hurt on +1/+1 counters and tokens, while you have things like Cast Out or Ixalan's Binding to answer planeswalkers. Counterspells like Cancel or Negate stop threats before they hit the field. Then, you can finish the game with a big flying creature like Guardian of Tazeem or something, once your opponent is behind.

Emzed on 4 Color Saheeli Evolution

1 month ago

With so many ways to find and flicker it, Reflector Mage seems really strong here. I've recently started testing a very similar deck, and having the ability to turn Eldritch Evolution into a removal and reusing it with Felidar Guardian or Saheeli Rai is just amazing. I would definitely never play less than one Reflector Mage in my maindeck, it's clearly better than the 4th Path to Exile in my eyes.
I've also been very impressed with how Fiery Justice performed in my testing. It can kill 2-3 creatures against some decks (Affinity, Company decks, Merfolk), a planeswalker plus a random Snapcaster Mage against others, and the lifegain for the opponent is often irrelevant. Against decks with Death's Shadow, it's even a big upside to make them gain life, sometimes allowing you to kill a Gurmag Angler and a Shadow for just 3 mana.
Magus of the Moon is in my maindeck as a 1-of, it's such an easy way to win games via Eldritch Evolution. It's not a combo with Path to Exile though, which is why I only run one maindeck Path.

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