|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Creature — Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Reflector Mage Discussion
2 days ago
They could still reprint it, end up realizing it's ruining the format, act surprised, then ban it for Standard. They did it with brand new cards like Emrakul or Reflector Mage, not intentionally but still... :) C'mon WotC, do something for the community just once please!
1 week ago
While it looks like you'll be able to protect Brago and lock down the board I'm not sure what your win condition is other than your opponents scooping under a Nevermaker lock or something. I built a deck like this once and realized pretty quick that beating down with a motley assortment of two power creatures is not usually a win condition in edh. In my Brago deck I currently have 6 slots for token producing and 3 for buffing the tokens not because it makes the deck more competitive but because your opponents will probably prefer you put them out of their misery once Brago starts doing his thing. If you can't find the space I've also found that there will usually be at least one person at the table without flying creatures so you could cut at least half the unblockable enablers easy esp. considering that Reflector Mage can do the job in a pinch anyway.I'd also suggest Cloudform and Lightform as flickering the enchantment and the manifest essentially gets you a free permanent every turn. cheers.
1 week ago
2 weeks ago
Reflector Mage and Overwhelming Splendor are good options, but for the truly daring, I recommend Mind's Dilation, Shared Fate, and Knowledge Pool. For something even more audacious, give Timesifter a try.
3 weeks ago
If you like the etb effects, some great ones are Reflector Mage, Cloudblazer, Mulldrifter, Omenspeaker, Eternal Witness, Venser, Shaper Savant, Mistmeadow Witch, Venser, the Sojourner, Mystic Snake, Captain of the Watch, Thraben Inspector, Angel of Condemnation, and Restoration Angel
1 month ago
Dewdrop Spy seems to be simply too weak - it doesn't generate any card advantage, it just lets you look at one card. How about Nimble Obstructionist instead? The problem about levelling creatures in a tempo deck, is that you have to spend mana in your own turn. Take Transcendent Master as an example - it's going to take a lot of mana (6, to be exact), before that really is anything better than the standard fare for 3/3 creatures in modern. You could also consider Reflector Mage in that slot.
mmmm.... looking a bit longer at it: Levelling is actually almost the greatest anti-tempo you can find. First of all, redundant copies are just that - redundant. You can't level more than one Lighthouse Chronologist or whatever, in the scope of a normal game. Second, removal is a real issue, since you lose quite a bit of tempo if you have to Vapor Snag a creature back to your own hand (against some decks, that happens quite a lot - grixis control, for example). And lose even more, if a creature is levelled, and then removed as you declare the last level-counter on the stack. You need some other kind of protection, and fewer creatures to protect, perhaps. That could be something like Gods Willing.
Time of Heroes is not all that great, either. Due to the cost of both playing AND levelling a creature, before it gets any bonus from Time of Heroes, you will have fewer creatures to receive the bonus... and that reduces the utility of the enchantment.
1 month ago
Have you ever considered Reflector Mage?
1 month ago
Definitely a good start! I like what you have going on so far. That being said, there are a few things I would change.
First off, you have way too many creatures. Reflector Mage is good but it doesn't have much of a place in Control, same with Sun Titan. I would cut all those. In their place, you need some solid counterspells.
Negate is way too specific to be run as more than a 1 of in the mainboard, so I'd cut three of those. If you're playing Casual I think you can just run 4 Counterspell. In Modern, I'd look at Cryptic Command, Rune Snag, Logic Knot, and Mana Leak.
Prairie Stream is ok but there are better lands in Blue and White. I'd look into Seachrome Coast, Flooded Strand, Hallowed Fountain, and Glacial Fortress. You also need to be running 24-25 lands in Control so you can cast multiple spells quickly. If you can afford it, definitely run 4 Celestial Colonnade. Those are way better creatures for Control than Reflector Mage or Sun Titan because they can be tapped for your counterspells and removal and are generally less vulnerable.
You also might want to consider an additional win condition or two, like AEtherling, Gideon Jura, Elspeth, Sun's Champion, Gideon, Ally of Zendikar, or Geist of Saint Traft. Dragonlord Ojutai can be pretty rad too but you have to run him with a couple copies of Minamo, School at Water's Edge or else he's too vulnerable.