Reflector Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Reflector Mage

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

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Reflector Mage Discussion

lithium142 on Best Budget <50

7 hours ago

I started a whole series on this. mono green is the easiest way to go. however there are several combo decks (see Children of Korlis combo, and Monastery Swiftspear suicide red) thatcan be built for cheap as well.

Myself and a couple others have put together control lists that can be good on a budget. I made a devastating u/w bounce list that my gf won fnm with; abusing Reflector Mage style abilities. There are also several ways you can play aggro. stompy is probably the most competitive you'll get without spending a lot, but you're likely looking at <100 rather than <50 for it. That said, there is an incredible W/B tokens deck on this site that can be built for pennies. I've seen some good mono blue illusions techs out there, and even some relatively cheap burn decks. I built a <$20 mono red deck for somebody about a year ago.

LINKS

Korlis life drain combo

Swiftspear combo this is the best one I could find that is still legal. most of the techs for this have Gitaxian Probe which has since been banned.

U/W control (intro series) ~ this deck is brutal. if you're interested in blue control, this deck is an excellent place to start in modern.

B/W tokens: budget ~ this man is basically the modern tokens aficionado on this site. This one is a little out of budget for you, but it has links to a both his competitive version, and his hyper budget version. so i figured it'd be the most useful to you.

Mono-blue illusions

I hope this is helpful, and here's another thing you could check out: The Cheap Deck Club.

best of luck, and if there's a particular kind of deck you're interested in, id be more than happy to help you tech it

Palulukan_Makto on Mono-sphinx Tribal

5 days ago

I already have Kindred Discovery in my maybeboard, I just don't know what it should replace. Sphinx of Jwar Isle ios a bit lackluster, since I can only look at the card and not cast it, like with Future Sight.

Conundrum Sphinx is also a bit weak IMO, since I don't have that many ways of knowing what's on top of my library and the low cost is insignificant when Unesh lowers the mana cost of all my sphinxes by 2.

As for Alhammarret, High Arbiter, I don't really like the idea of playing a Reflector Mage in my deck, since I can only name the cards it revealed, whereas Nevermore allows you to name any card.

Horizon Scholar is also a bit meh, since I'll be getting so many cards anyway.

And finally, Urza's Incubator is actually almost useless in this deck since I have Unesh to lower the cost of my cards by 2, Herald’s Horn to lower by 1, and Sapphire Medallion to lower them by another 1 giving me all the cost reduction I'll ever need.

Qolorful on Bant Blink

1 week ago

Well for any blink deck you want to abuse Eldrazi Displacer and Flickerwisp if you can. The most effective way to make blink really strong is those guys with a playset of AetherVial, but without it Eldrazi Displacer can still go ham. The easiest way to produce the you need is with painlands like Yavimaya Coast or Filter lands like Mystic Gate.

You have a lot of fantastic ETB and LTB triggers in there, the only things I'd recommend for Triggers otherwise are Reflector Mage and if you can fit it Panharmonicon has insane potential.

There are likely some solid cards I'm missing but I'm not sure

smackder on Aether Vial (no legal targets)

1 week ago

Can i vial in cards like Reflector Mage or Spell Queller with no legal targets?

Ruffigan on Pauper EDH Primer

1 week ago

The problem I see with Reflector Mage is that, in Pauper EDH, commanders are your most reliable win condition. They lower the required damage from 30 to 16 and the damage cannot be healed. Reflector Mage will have a hard time closing out games and blue and white are not the greatest colors for dealing damage. Its ability lends itself to control or combo by buying time sealing their commander away, and while that is a viable option there are other commanders that can fill the same niche better. If you think you could make it work I would love if you could prove me wrong as I am always glad to see PDH evolving as a format but just theorycrafting I don't see its ability outweighing the momentum your opponent could achieve even without their commander.

DaFerra on Pauper EDH Primer

2 weeks ago

i've seen no one said Reflector Mage...

ej133 on TrUWe Control

3 weeks ago

Yeah, maybe you're right.

Reflector Mage has been surprisingly good in my local meta, but sometimes it gets useless. Two Gideons would surely add up some spice to the sauce.

About Sphinx's Revelation, I don't know.. I love that card, but I've been trying to fit it in so many decks and it always feels soooo slow.

Anyhow, I'll work on your suggestions. Your lists are awesome, so you surely know what you're talking about.

Thanks for the kind commenting.

See ya!

btreuther on TrUWe Control

3 weeks ago

Fellow UW player here.

1). Lands: Up the land count with another 2 Tectonic Edge for a total of 25 lands. You are two colors, so you can support the extra colorless. Also, I would not play more than 2 Hallowed Fountain. I see that you play 1 Logic Knot, which is why you have more fetches, but honestly you can get away with 4-6 fetches. One of the perks of UW is how painless the lands are, and it seems like you are taking unnecessary damage. Consider Glacial Fortress and Mystic Gate.

2). Swap 2 Reflector Mages with 2 Gideon of the Trials. Gideon of the Trials locks down a creature for multiple turns, and is a decent beater once we've stabilized. The emblem is relevant too. He's staple in UW nowadays.

3). Consider going down 1 Elspeth, Sun's Champion. 2 can get clunky.

4). I add a Sphinx's Revelation or two. Nothing feels better than revving for a bunch, and it can be a win-con of its own. It is one reason to play this color combination.

Overall nice build!

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