Reflector Mage


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Reflector Mage

Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

Latest as Commander

Reflector Mage Discussion

abbatromebone on Bant Flashherder

1 week ago

MrBoombastic on Wish Control

2 weeks ago

Hi there.

As a midrange player I generally loathe control and probably shouldn't makes things worse for myself, but I think I have a few ideas for improvements:

  • Take out all 3x Reflector Mage . Control decks generally want as few creatures as possible, both because they don't need them, but also because opp's removal will be dead draws. Instead... Hurts me to say it... But just play more Teferi, Time Raveler and probably Teferi, Hero of Dominaria too.
  • Supreme Verdict is your numero uno vs. creature strategies, so playing the full 4 (or 3 main, 1 side) is very rarely going to be a downside. It's a great card in this format.
  • Going up a land and adding in some number of Field of the Dead seems like a great way to add inevitability and resilience. If you feel like your mana base isn't good enough for it, I'd try and Steal some pointers from the other top U/W Control decks, that are floating around. Most of them play Field.
  • Dig Through Time and Search for Azcanta  Flip seems like a bit of a non-bo, but I guess you can usually wait with Dig until you flip Azcanta. Anyways, Dig or another Fae of Wishes seems better than Chemister's Insight .

Good luck :)

Plunderburger on UWU Nomument

3 weeks ago

Friend of mine who's barely played MTG before (a prerelease about 5 years ago and some arena) borrowed this list for a local tournament and went 2-2 literally without sideboarding (I wasn't able to anticipate the field super well, so he wasn't sure what to bring in/out and just ran mainboarded every game.

Thoughts: Charming Prince and Reflector Mage is straight up dirty in creature matchups.

God-Eternal Oketra is fantastic, next to nothing kills her and if you curve Monument into her you are in a damn good spot.

Archangel Avacyn  Flip has very strong blowout potential against wraths and makes combat math a nightmare for opponents, but the potential to lose your entire board to a fatal push on an inspector the next turn makes me think we should go down to 0-1 of her and delegate her to the sideboard. Probably going up Oketras to match.

I think we only really want ~2 Bygone Bishop . I would go down two of those guys and one Hanweir Militia Captain  Flip, our most mediocre card, for 3 Smuggler's Copter . We're playing Inspector and a ton of 1/X tokens anyways, this lets the weenies we make tap for value that same turn and gives us an evasive threat.

Plunderburger on UWU Nomument

1 month ago

Made a few edits. I like Charming Prince maindeck, he is very versatile in helping us stay alive against burn\aggro, dig towards action, or even just flicker something for value. I'm in for the full 4, maindeck.

As such, I went down one Reflector Mage maindeck, making for two in the side. Anointer Priest has fallen off to the maybeboard. Prince helps the burn matchup, gains life on his own, and can trade into an X/2, all on top of being a reasonable topdeck in other scenarios as well. Reflector Mage is better at stonewalling and tempoing-out aggro decks. Priest is looking for a niche.

BMHKain on Mankind's Codex of Civilian Planetary Unification

1 month ago

Back again.

Sure, I'm at 100 cards. But we've a huge situation after all those cuts that should've changed the meter. Is it not meant to be fixed?

Whatever, this is Deck 1 that although at 100 Cards, I just don't see enough consistency for this to work properly. Here is what I believe to be the best of each:

Cloudblazer (Card Advantage & Life Gain? OH YEAH!) Daxos of Meletis (Just buff him once, & only spot removal & wraths can end him.) Deputy of Acquittals (Another Venser when we need it.) Fiend Hunter (How did this make it in?) Grand Abolisher (This is the best we got for Lockdown.) Kambal, Consul of Allocation (Taxes for casting nothing but anything not a Creature.) Kynaios and Tiro of Meletis (Group Hug? Not here. Two Benevolent Kings will destroy you.) Lavinia, Azorius Renegade (I wonder if she can do well w/ Kynalos and Tino... Oh, & STACKS.) Marchesa, the Black Rose (It's either you have low life or this stays cut.) Why didn't you decrease for me cuttung a staple like Meren?! (Uh, Recursion?) Mother of Runes (Ditched Cartel Aristocrat as at least she can be used on any of my Humans.) Reflector Mage (Still on the bend on this one.) Thalia, Heretic Cathar (Uh, Stax?) Thalia's Lieutenant (HUGE Boost throughout my humans.) Trophy Mage (At least most of my "Trophies" are Cast.)


Kenrith, the Returned King : (Recursion, Life gain, +1/+1 Buffs, Card Advantage, even giving everyone Haste & Trample is awesome. DO NOT CUT IT.)

I hope this helps in case you want to improve on this also. Signing out.

ToolmasterOfBrainerd on Upcoming B&R Announcement

3 months ago

Metroid_Hybrid I play Esper Delver Blade in Legacy, so I know my way around a Stoneforge Mystic. I do not think that Stoneforge Mystic would be cancer in modern at all. Blade decks are not oppressive in legacy.

As for stoneblade in legacy, the deck is tier 2 or 3. It is not oppressive in the least. Wrenn and Six + Wasteland is what oppression looks like. And the majority of cards in a stoneblade deck are actually not modern legal. Here is a sample list.. Of 40 nonland cards in the main deck, 14 are legal in modern. If I'm counting correctly, literally less than half.

But the tier level of a legacy deck is a very bad metric for modern power level. I think it's okay in modern because modern is a completely different format. I am absolutely comparing format dynamics; card power levels mean nothing without format context. Looking around, I'm struggling to see what modern deck can't beat a Batterskull . Burn can Searing Blaze your Stoneforge, which is awful for the stoneforge player. Hardcasting Batterskull on turn 5 is not good against burn. And if you do jam through a Batterskull, legacy burn players already know how to sideboard in Smash to Smithereens . I think even modern players can figure out how to do that. Jund has Kolaghan's Command . And Tarmogoyf is bigger than Batterskull . And Thoughtseize is so good vs Stoneforge. And they don't care about you gaining life, so Batterskull is just a 4/4 to them. When you play against Tron, stoneforge is slow. Attacking turn 4 with a 4/4 and a 1/2 is not a winning strategy. Mono-R Phoenix is in about the same position as Burn. Whirza doesn't care. E-tron plays bigger creatures, and can use Thought-Knot Seer to take your Batterskull away after you tutor it if it's that big of a deal. UR Pheonix flies over it or bounces your germ token. Or Flame Slash es your germ token. Gaining 4 life is nice against Phoenix decks, but connecting will be difficult. And even Humans can easily beat a Batterskull. They can go bigger with Thalia's Lieutenant or remove your token with Reflector Mage or Deputy of Detention .

Of course I know that Stoneforge Mystic will be a good card in some of those matchups. And I know that half the time you'll grab Sword of Feast and Famine instead of Batterskull . My point is that modern has the tools to deal with Stoneforge. It will not be oppressive on its own; it needs the support of a good deck to back it up. UW Stoneblade in legacy is a good deck because of True-Name Nemesis , not Stoneforge.

To address the case of a potential unban, I agree that WOTC will probably not unban it unless there is an upcoming reprint set. Some people may accuse WOTC for taking advantage of a money-grab, but consider the alternative: Stoneforge Mystic spikes to being a $100 card and the barrier to enter modern is even higher than usual. And without a reprint it will stay at $100 for awhile. This is not a reality you want. Having a reprint right after an unban is what players should want for the sake of card accessibility.

Waylayer on U/W Soulherder

4 months ago

I'm liking the feel of the deck so far.

It's hard for me to picture how the deck will play because there are so many possible interactions. By the looks of it, the deck falls most under the archetype of Tempo although there are definite flavors of Tokens and Control. As such, I think my favorite card you have in the deck is Reflector Mage , and I think running 4 of them would be pretty good.

I'm not sure how I feel about your top end. I'm not saying I dislike it, I just have a question mark on it... Lavinia of the Tenth would be great against an Aggro deck, but not as good against Stompy. I do like the idea of cheating out Akromas, though.

I'm wondering if Thraben Inspector is worth its slot if this deck will be used for 1v1. Something with more front end value, i.e. Wall of Omens or even just a scry like from Wall of Runes might set you up better in the early game--since I'm picturing you wanting to use all your mana most turns to cast flicker spells/creatures instead of paying the 2 to cash in clues. I may be off on this forecast though, and that's okay. I'm just trying to share some thoughts.

FenrisBurgess on War EDH

4 months ago

Reflector Mage isn't in Surrak's color identity.

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Reflector Mage occurrence in decks from the last year


All decks: 0.15%

Commander / EDH:

All decks: 0.02%