Goblin Recruiter

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Classic Sixth Edition Uncommon
Anthologies Uncommon
Visions Uncommon

Combos Browse all

Goblin Recruiter

Creature — Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

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Goblin Recruiter Discussion

1paper1clip on Then do it again

3 hours ago

What is Goblin Recruiter for? Just to tutor Kiki-Jiki, Mirror Breaker? Seems like you could use another mana elf or a Gaea's Cradle. Why no Ancient Tomb or Thran Dynamo? Only one Time Warp effect? Mana Drain >>>> Counterspell, especially if you cascade into it. Speaking of cascades, you have tons of duds here. I get that this isn't a 'boom boom value' version of Wanderer, but then you could just play Surrak Dragonclaw for a more consistent Kiki-Mite kill.

sylvannos on Banned and restricted announcement speculation?

1 week ago

I want Goblin Recruiter unbanned in Legacy. I don't think it's on anyone's radar though to have any changes.

I'm wondering what will happen with Vintage. Last update saw the restriction of Gitaxian Probe and Gush. These haven't done anything to the metagame as Mentor and MUD variants continue to dominate the format. If anything, the format got worse because archetypes outside of those two decks were hit disproportionately. I still think the problem is with Monastery Mentor. Gitaxian Probe and Gush were merely symptoms of a larger problem.

Personally, I don't think Death's Shadow is all that good. The deck is pretty glass cannon. The problem isn't the power the deck, it's that there isn't a strong control deck left in the format.

A lot of the U/R/x control lists have so many issues sideboarding against everything you just have to cut your losses and save the space, hoping you don't need a certain card in your 75. The loss of Splinter Twin and Dig Through Time really hurt the archetype. B/G/x Rock variants haven't been able to keep up much, either.

There's been sprinkles of good control cards here and there (Nahiri, the Harbinger and Fatal Push come to mind). There's just not a whole lot of catch-all answers in the format for control or card advantage engines. Maybe we need something like a Deathrite Shaman unban or Dig Through Time taken off? Artifact lands so Affinity can just race Death's Shadow even faster and keep the deck in check that way? Maybe they should just reprint Force of Will, Misdirection, or Daze in a Standard set so we have something that's a consistent Counterspell and we can eliminate the turn 4 rule?

Honestly, I hope they don't ban anything in Modern and start unbanning cards. I think we've gone in circles with the format. A lot of the No Banlist Modern tournaments have shown things are actually quite diverse. If anything, the banlist is hurting format diversity. The real problematic cards are essentially Treasure Cruise, Skullclamp, Stoneforge Mystic, Green Sun's Zenith, Blazing Shoal, Umezawa's Jitte, Sensei's Divining Top, Jace, the Mind Sculptor, and Hypergenesis. While other cards on the banlist may also be problematic, these are the only ones that really come to mind as being cards that should never come off.

apowers77 on Like a Boss

2 weeks ago

Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.

Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher

Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune

Flagellum on Here I Come Again Asking ...

1 month ago

Budget Friendly Decks:

Talrand, The Sky Summoner: simply fill with counters and other instant and/or sorceries and attack with your drake army. Runechanter's Pike is a good addition as well as Bident of Thassa/Coastal Piracy.

Purphoros, God of the Forge: Have to second this one as I main this. any token spell makes quick work on your opponents. Goblins have the most synergy simply for things like Skirk Prospector, Goblin Recruiter, Goblin Matron, ect. In other words goblins offer tutors for other goblins and are also very prolific.

Karametra, God of Harvests: She is actually pretty darn fun. I built mine quasi-group hug with Heartwood Storyteller, Rites of Flourishing, and Horn of Greed simply for extra card draw and the latter we will abuse to no end. She flies under the radar until your Llanowar Elves and whatnot produce 20+ lands... She also works great as a Landfall general but I wouldn't focus on it. Oh! and she works great with Panglacial Wurm; no one expects a 9/5 trample to get whipped out of nowhere simply for casting Llanowar Elves.

Zada, Hedron Grinder: goblin tribal. All you have to do is throw out a bunch of goblins, cast a cheap cantrip or two (like Accelerate and/or Balduvian Rage) on Zada and in no time you'll have 20+ 26/26 trample, haste goblins and more cards than you know what to do with in hand.

Doran, the Siege Tower: Can be built several ways: goodstuff (albeit more expensive), treefolk tribal (not my cup of tea, very limited), or big butts attack. The latter can be done easily on a budget using cards like Yoked Ox or Tasseled Dromedary. Doran himself is about ~$10 but that can be the most expensive card in the deck.

Edric, Spymaster of Trest: I feel dirty suggesting this one. Add in mana dorks, cheap evasive weenies like Scryb Sprites or Gudul Lurker. Ideally skip all the 2-3 drops, the first 2 turns you want to drop 1 drops so on turn three when Edric comes out you can attack to net cards. As mentioned earlier with Talrand, Coastal Piracy/Bident of Thassa act as Edric replacements. Most people have caught on to his shenanigans by now. You could over time upgrade him too adding in extra turn spells and ways to return them to your hand (like via Eternal Witness).

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 08/05/17

Additions:

Cuts:

Potential cuts (not removed, waiting your feedback):

Notes:

Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.

/N

Flagellum on Some just want to watch the world burn

1 month ago

I main Purphoros so I can offer a little sage advice.

TBH you can safely cut most of the pain enchantments like Burning Earth, Spellshock et al. This is because Purph himself IS a house of pain which is why the Narset player most likely targeted you. Instead focus on creatures that produce tokens (i.e. Beetleback Chief, Krenko, Mob Boss, Siege-Gang Commander, Pia and Kiran Nalaar ect.) and/or Instants/Sorceries that likewise focus on tokens (i.e. Hordeling Outburst, Krenko's Command, Dragon Fodder, Kuldotha Rebirth ect.). The great thing with Purph is that he doesn't care about what kinds or tokens you make but I think you'd get the most mileage with goblins simply due to their relative ease of production and synergy with others like Skirk Prospector, Goblin Recruiter, Moggcatcher, ect.

You can also go combo if you'd like utilizing Dualcaster Mage and either Heat Shimmer/Twinflame to create infinite Dualcaster Mages and damage via Purph. Norin the Wary is just brutal with Genesis Chamber. Grinning Ignus is an all star here too.

Chewbaklava on Wort, the combo mother

2 months ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" is prime. I notice you run all but the best:Cathartic Reunion

Also, some fun graveyard interaction is Nostalgic Dreams. Only works when conspired, but when it works, you get to double your hand size with your choice of cards from your grave.

Cheeky Creature tutoring:Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE)Traverse the Ulvenwald

Harrow I really like. Mainly because the lands come into play untapped so when I conspire it, it pays for itself and lets me cast more spells in the same turn.

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

Chewbaklava on Conspirefication

2 months ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" Cathartic Reunion Wild Guess Tormenting Voice

Helps get to the ramp/land drops early and conspired late is amazing card draw.

Cheeky Creature tutoring: Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE) Traverse the Ulvenwald

Crop Rotation I really like. With conspire its ramp, you can also use it to ramp if you sac a basic to get Blighted Woodland

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

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