Goblin Recruiter

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Classic Sixth Edition Uncommon
Anthologies Uncommon
Visions Uncommon

Combos Browse all

Goblin Recruiter

Creature — Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

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Recent Decks

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Goblin Recruiter Discussion

Flagellum on Here I Come Again Asking ...

2 weeks ago

Budget Friendly Decks:

Talrand, The Sky Summoner: simply fill with counters and other instant and/or sorceries and attack with your drake army. Runechanter's Pike is a good addition as well as Bident of Thassa/Coastal Piracy.

Purphoros, God of the Forge: Have to second this one as I main this. any token spell makes quick work on your opponents. Goblins have the most synergy simply for things like Skirk Prospector, Goblin Recruiter, Goblin Matron, ect. In other words goblins offer tutors for other goblins and are also very prolific.

Karametra, God of Harvests: She is actually pretty darn fun. I built mine quasi-group hug with Heartwood Storyteller, Rites of Flourishing, and Horn of Greed simply for extra card draw and the latter we will abuse to no end. She flies under the radar until your Llanowar Elves and whatnot produce 20+ lands... She also works great as a Landfall general but I wouldn't focus on it. Oh! and she works great with Panglacial Wurm; no one expects a 9/5 trample to get whipped out of nowhere simply for casting Llanowar Elves.

Zada, Hedron Grinder: goblin tribal. All you have to do is throw out a bunch of goblins, cast a cheap cantrip or two (like Accelerate and/or Balduvian Rage) on Zada and in no time you'll have 20+ 26/26 trample, haste goblins and more cards than you know what to do with in hand.

Doran, the Siege Tower: Can be built several ways: goodstuff (albeit more expensive), treefolk tribal (not my cup of tea, very limited), or big butts attack. The latter can be done easily on a budget using cards like Yoked Ox or Tasseled Dromedary. Doran himself is about ~$10 but that can be the most expensive card in the deck.

Edric, Spymaster of Trest: I feel dirty suggesting this one. Add in mana dorks, cheap evasive weenies like Scryb Sprites or Gudul Lurker. Ideally skip all the 2-3 drops, the first 2 turns you want to drop 1 drops so on turn three when Edric comes out you can attack to net cards. As mentioned earlier with Talrand, Coastal Piracy/Bident of Thassa act as Edric replacements. Most people have caught on to his shenanigans by now. You could over time upgrade him too adding in extra turn spells and ways to return them to your hand (like via Eternal Witness).

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

CHANGELOG 08/05/17

Additions:

Cuts:

Potential cuts (not removed, waiting your feedback):

Notes:

Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.

/N

Flagellum on Some just want to watch the world burn

2 weeks ago

I main Purphoros so I can offer a little sage advice.

TBH you can safely cut most of the pain enchantments like Burning Earth, Spellshock et al. This is because Purph himself IS a house of pain which is why the Narset player most likely targeted you. Instead focus on creatures that produce tokens (i.e. Beetleback Chief, Krenko, Mob Boss, Siege-Gang Commander, Pia and Kiran Nalaar ect.) and/or Instants/Sorceries that likewise focus on tokens (i.e. Hordeling Outburst, Krenko's Command, Dragon Fodder, Kuldotha Rebirth ect.). The great thing with Purph is that he doesn't care about what kinds or tokens you make but I think you'd get the most mileage with goblins simply due to their relative ease of production and synergy with others like Skirk Prospector, Goblin Recruiter, Moggcatcher, ect.

You can also go combo if you'd like utilizing Dualcaster Mage and either Heat Shimmer/Twinflame to create infinite Dualcaster Mages and damage via Purph. Norin the Wary is just brutal with Genesis Chamber. Grinning Ignus is an all star here too.

Chewbaklava on Wort, the combo mother

3 weeks ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" is prime. I notice you run all but the best:Cathartic Reunion

Also, some fun graveyard interaction is Nostalgic Dreams. Only works when conspired, but when it works, you get to double your hand size with your choice of cards from your grave.

Cheeky Creature tutoring:Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE)Traverse the Ulvenwald

Harrow I really like. Mainly because the lands come into play untapped so when I conspire it, it pays for itself and lets me cast more spells in the same turn.

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

Chewbaklava on Conspirefication

3 weeks ago

Hey dood. I'm a little late to the party, but I've been brewing my own Wort deck. Its more along the lines of a goblin combo tribal, but some fun interactions for me have been:

red draw that has "as an additional cost" Cathartic Reunion Wild Guess Tormenting Voice

Helps get to the ramp/land drops early and conspired late is amazing card draw.

Cheeky Creature tutoring: Eldritch Evolution (I run a Goblin Recruiter package, so saccing a token to set the deck in motion is VALUE) Traverse the Ulvenwald

Crop Rotation I really like. With conspire its ramp, you can also use it to ramp if you sac a basic to get Blighted Woodland

For finishers -- Mizzix's Mastery and Past in Flames really bring me over the top. I prefer these to things like insurrection in this deck.

Alkadron on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

I almost prefer the Pyromancer over the Shared Animosity, for my deck at any rate. I mean, I definitely run both, but I get more use out of the Pyromancer. It can get Moggcatchered, Goblin Matroned, and Goblin Recruitered, and it can get sacrificed. Animosity can't.

Even when I can't sacrifice the Pyromancer, I usually just let all my goblins die. Stalking Vengeance is silly. Again, though, my version of the deck is much more suicide-y; I'm in it strictly for catastrophic explosions and chuckles, not to have a board presence or win games or anything. I agree with you that the Pyromancer doesn't really have a place in a good deck.

Whiskerbro on Krenko and Friends

1 month ago

Alright, so I have a few pieces of advice over here. I like Krenko a lot, and the general idea of the deck, but it has quite a few issues. First off, you're running way too many one drops, most of which are pretty bad, while opting out of quite a few excellent ones. The same is true of your two drops as well, to be honest. Creatures like Frenzied Goblin, Raging Goblin, Mudbutton Clanger, and Goblin Shortcutter are just flat out bad. Meanwhile, you're not running some great one drop choices like Foundry Street Denizen, Skirk Prospector, or Goblin Recruiter. EDH is a much slower format, and you cannot run nearly as many one, two, or three drops in it as in other formats. Also, your deck has far too few lands and no mana rocks. Even an aggressive EDH deck should have at least 35 lands and mana rocks total, maybe more. Finally, you just have way too many creatures overall. I'd cut down on the total creatures, especially the lower end of your curve, and add in removal and card-advantage tools, which you have almost none of. Chaos Warp, Outpost Siege, and Lightning Bolt are missing, and on the token generation side, Empty the Warrens.

Eiti3 on No Hand(lebars) - 1v1 Hazoret EDH

1 month ago

Wow, that was right there in the direct center and I missed it. That's one big reason why I have Goblin Recruiter as well in the maybeboard. Just haven't gotten around to testing and seeing what works and doesn't work.

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