Ground Seal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Odyssey (ODY) Rare

Combos Browse all

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

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M13

ODY

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Ground Seal Discussion

goblinguiderevealpls on Cloudy with a Chance of Elfball (865 ON T4!!!)

3 weeks ago

Looks pretty solid.

As far as sideboard, the meta is very graveyard heavy right now so with that in mind

Ground Seal

Relic of Progenitus

Grafdigger's Cage

Tormod's Crypt

Sometimes Bow of Nylea can be useful game 2 also

Feed the Clan is another great way to keep your life total high, and if you are splashing white Path to Exile is a great sideboard answer to most modern threats such as Death's Shadow, Tarmogoyf or Master of Etherium

Lastly, Beast Within is one of the best mono green removal spells in modern, it answers a surprising amount of cards id recommend 2 in the side

Hope that helps!

KingMathoro on

2 months ago

Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations

First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like

I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer  Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.

Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!

TheRedGoat on Today, Gruul Doesn't Fight (Radha Primer)

2 months ago

So is there a reason you're not running any artifact lockdown type cards, such as Grafdigger's Cage to name a redundant effect towards Ground Seal, beyond that you're wanting an enchantress deck? IF so is that why you're also not bothering with cards like Boil or Guttural Response?

NV_1980 on Shall we enchant now or shall we enchant later?

2 months ago

Nice deck. I think Privileged Position would be a good addition. Also I'd consider Grand Abolisher since your deck is a little bit pillow-fort like and its nice to have before Dragonlord Dromoka hits the field.

I'm not sure why you're using Ground Seal, though. At least, not when considering your cards that interact with your graveyard like Greenwarden of Murasa, Monk Idealist, Scavenging Ooze, Sun Titan, World Breaker andDawn to Dusk.

NV_1980 on

2 months ago

Considering your description, I assume this is meant as a pillowfort deck. In case this is the case (lol), here are my recommendations:

Whatever you decide to use, I sincerely hope you'll get of Entomb, Buried Alive and Jarad's Orders. First off, these cards are nice, but are better suited in a deck that's heavy on recursion. I'd replace them wih Diabolic Tutor, Beseech the Queen or if you have the money, Demonic Tutor and/or Vampiric Tutor. Second, you're using Ground Seal; this seems very counter-productive.

JaceTheSwagSculptor on Uril's Revenge

3 months ago

Glad to hear the deck has turned out for you, even if it was slightly.

I'd choose Possibility Storm over Omen Machine. It's an enchantment, has a lower cmc, and the player casting the spell is probably not going to get something they want.

Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.

Out of the cards you suggested, only Smoke and Impending Disaster are worth testing in my opinion. The rest feel way too marginal.

There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.

Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).

I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.

I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?

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