Ground Seal

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Odyssey (ODY) Rare

Combos Browse all

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

Price & Acquistion Set Price Alerts

M13

ODY

Ebay

Recent Decks

Ground Seal Discussion

TotalSundae on A Brooding Strategy

4 days ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

TotalSundae on A Brooding Strategy

4 days ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

ClockworkSwordfish on can i use replenish to ...

6 days ago

To outline what Boza meant with that last point, if you pull Animate Dead into play with Replenish, you can still reanimate a creature even if Ground Seal is in play.

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 week ago

enter image description here - An offensive Silence variant with lore implications.

enter image description here - More colorless gravehate, but has protection upside/downside/sideside like Ground Seal.

Spirits on Cat tribal, not wide, no equip

3 weeks ago

Hi stephan16,

Thanks for the comments on Arahbo, Xenagos... for Cats.

You've got all the reasonable CMC1 cats, Leonin Elder is a bit borderline for me. I see you have the fetch lands in the Sideboard, I assume the plan is to get those in, Steppe Lynx will thank you. I would get out some of those lands that enter the battlefield tapped. I only play a couple, Dryad Arbor so I can Green Sun's Zenith it, and Hall of the Bandit Lord.

Scavenging Ooze is good, non-cat obviously, but he's independently good anyway. May consider Ground Seal (see it in your maybeboard), it draws a card to replace itself so just costs you mana, and maybe draws an enchantment removal from opponents that might be saved for a Sylvan Library so they can continue with their deck strategy. Watchers of the Dead is also an on-cat-trend graveyard control card. He's 2 power for CMC2 so he doesn't hurt you either with the Eminence.

Fleecemane Lion is a nice tempo guy, hes 3 power for CMC2 and he has built-in Indestructible if you draw him late in the game, not too shabby... tabby

I really dislike Council's Judgment, it rarely removes what I really want, in Selesnya it's limited a bit for removal, I'd almost always rather have an Oblivion Ring so I get to choose, or a Path to Exile if I usually remove a creature / blocker.

Seeds of Innocence seems counter productive for an early turn 1 drop system, but I can see how eliminating all those CMC0/1/2 artifacts would be an advantage longer term. If you're looking to keep the board clear makes sense.

I see you have Hush how about Paraselene, no cycling, but it's CMC1 less and has a secondary trigger.

Triumph of the Hordes gives a secondary possible win-con, it's pretty good. With Ooze Garden or White Sun's Zenith could be a win.

I would recommend Alms Collector, not sure how many Grixis commanders you fought, Kess, Dissident Mage, Jeleva, Nephalia's Scourge with Show and Tell to Enter the Infinite combos, or even Izzet with Blue Sun's Zenith infinite draw, many EDH run mass draw, he shut's that down. Used him successfully many a time, I've even Chord of Calling him in response.

Prowling Serpopard can be nice, he's like another Cavern of Souls and his 4 power for CMC3, isn't prohibitive for an aggro strategy.

Enlightened Tutor is a nice way to pull Sylvan Library to keep tempo, and especially if your ramping into board wipes, help replace some cats into your hand. Maybe a Mirari's Wake instead of one of the more expensive ramp spells, to assist with the tokens and with the ramp?

I originally built the cats (using hypergeometric distribution formula), but I found, in Multi-Player commander, it wasn't enough so I abandoned that srtategy. Lately I've been thinking perhaps land destruction would be better paired with aggor-cats.

You already have Wasteland and Strip Mine, you could change one of your creature board removals into Cataclysm. Crucible of Worlds, Armageddon, Ravages of War, and maybe even Command Beacon would be needed however. With ramp, and the low CMC cats + Eminence I feel it's a viable aggro strategy. Maybe give it some thought, it's a shift, depends on how well it's performing for you.

I don't have a Gaea's Cradle so I don't run Crop Rotation, but I run Nature's Lore which I've been able to abuse a bit to ramp faster, and a little more expensive alternative Three Visits. I would also run Eladamri's Call, I know it doesn't go into play like the others, but its CMC2 for a bit more consistency.

Heirloom Blade could give you some survive ability through a board wipe, would also work with the various sac/draw like Greater Good to replace/draw a creature to replace the one lost. Scavenging Ooze would be your best friend.

Entrei on Help Switching Cards

2 months ago

For combo I would go Sword of the Paruns. For hatecards I would go Ground Seal

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