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|Magic 2013 (M13)||Rare|
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When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
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Ground Seal Discussion
1 week ago
1 month ago
the way i like side sideboard is having cards to make a deck ore controlling for matchups that will go long. i would put Negates and maybe something like Rapid Hybridization or Reality Shift into the sideboard along with something like Distant Melody for card draw in the late game to go more controly. graveyard hate and artifact/enchantment hate should fill up the rest of the sideboard. i think that Ground Seal is an underplayed card and doesn't affect your graveyard plan at all. Creeping Corrosion and Reclamation Sage are good artifact hate.
1 month ago
Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.
Burgeoning is very good. Run it.
Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:
Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.
You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.
If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.
To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.
Enough about Parallax Wave, if I hadn't sold you, I never will.
Cards you can drop:
Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.
Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.
Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.
Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.
Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.
Cards to add:
Greater Auramancy - Great Enchantment Protection
I know said to add more than I said to drop, but below are some other cuts I'd consider:
2 months ago
You can still use Muldrotha, the Gravetide's ability, as you are not targeting anything.
Ground Seal only affects cards that specifically target. Here's the ruling on the subject found in the Gatherer:
Only spells and abilities that target cards in graveyards will be affected. Abilities that dont target cards in graveyards (like the one Tormod's Crypt has) can still affect those cards.
2 months ago
Or will you still be okay to use Muldrotha's ability since it doesn't specify you to "target" your graveyard.
Second question: Will Ground Seal only protect you from people removing specific cards from your graveyard? What about a card that targets your entire graveyard?
2 months ago
zigkid3 I have tried to find rulings on it but have been unable to, but I think since Muldrotha, the Gravetide ability does not target so it gets around Ground Seal. I think if you find something that says otherwise please let me know.
2 months ago
Ground Seal doesn't specify from opponents so it's more like shroud rather than hexproof. So wouldn't this inhibit yourself as well from using Muldrotha's ability?
2 months ago
Great work here! I really like the strategy and the list! Since you're playing some fatties as win cons and especially Lord of the Void, why not play in The Mimeoplasm? Best case reanimate him with smth like It That Betrays and the Lord for extra power, or even make it a Muldrotha with huge power for commander damage! You already have protection and haste with Lightning Greaves so you could look into that. One other thing to note is that Ground Seal works well with Muldrotha as you don't target to cast, but it doesn't work with target reanimate spells (e.g. Reanimate, Animate Dead), so please tell me how it works for you.
Also, feel free to check out my Muldrotha list for ideas as well. Happy brewing!
P.S. mentioning the art deserves a +1 by itself