Ground Seal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
Odyssey (ODY) Rare

Combos Browse all

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.

Price & Acquistion Set Price Alerts

M13

ODY

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Ground Seal Discussion

Entrei on Help Switching Cards

5 days ago

For combo I would go Sword of the Paruns. For hatecards I would go Ground Seal

Xica on Strongest HUB

1 month ago

icehit6
A way to gain back some life in face of burn & life loss from Dark Confidant is very good to have.
I would say that is/was the main purpose of Scavenging Ooze in jund lists - and that is why they were replaced by Courser of Kruphix for some time.


Which is pretty necessary for decks that actively lose their own life.



There are way better cards to disrupt graveyard shenanigans, than Scavenging Ooze.
Even green has Ground Seal which, is a cantrip, an enchantment (thus most deck don't have any interaction with it in their 75), and stops the same problems that Scavenging Ooze works against.
(like gifts ungiven, storm, snapcaster mage... etc.)


P.s.: i would be interested to hear how exactly Scavenging Ooze is a threat to dredge.Since you can't response to the beginning of the draw step, and the replacement effect, i have trouble seeing how you would stop dredge from filling its graveyard. At best Scavenging Ooze may be able to exile some threat and gain you some life.
But its unlikely that you will have enough mana, in time to seriously cripple dredge with this creature.

Spirits on Arahbo's Killer Kittens

1 month ago

Thanks for the advice. Ground Seal is great against graveyard, when it ETB it draws you a card so replaces itself in hand and only .

Mostly I decided on Rhonas the Indomitable because it only requires a creature with power 4 or greater (no devotion which causes me to overcommit). I only instant speed trample when blocked, or to kill a blocker. A 5/5 indestructible deathtouch attacking each turn with an eminence cat is good. I mainly play equipment (for now anyway), so devotion for nylea isn't always there. And he's CMC3 and a green creature for Green Sun's Zenith

So Strionic Resonator you still have to pay the 3 mana for the copy plus the 2 mana for the Strionic Resonator and the source of the ability for the copy is still Arahbo, Roar of the World but the target can be the same because the only reason that you can't normally trigger twice on the same cat is because it only triggers once for each attacking cat, but since strionic copies that ability you can target a single cat? Think that's what your saying?

Thanks

HashMasta on Selvala's Big Dudes

1 month ago

Consider me overboard for giving you more suggestions but I have a soft spot for selvala. When I first started playing commander selvala was my first deck. It was a crappy deck but I made it better over some time.

Anyways some other cards that I went home to look up and find in decks/binders you might want to look at

Growing Rites of Itlimoc I finished opening a booster box of ixalan and I pulled this. I put this in my tribal elves deck but im not sure how it would do here. try it out maybe it will be good

Asceticism The problem with playing against control decks is that they often kill/take your biggest threats on the board. but having this prevents it. and if someone board wipe you can regenerate them

Praetor's Counsel in commander many people will have boardwipes. Many will manipulate your hand/deck. this card ensures that whatever you lose comes right back and you can draw as many cards as you want

Triumph of the Hordes this is pretty much an instant win in most cases. Give all your 10/10 and 12/12 another +1/+1, trample, and infect...goodnight

Shamanic Revelation draw a bunch of cards, gain a bunch of life, seems dec :D

Craterhoof Behemoth Another one of those game winning cards. if you have a 12/12, all your other creatures get 12/12 and trample...goodnight

Hydra Omnivore overall board damage

Worldspine Wurm 15/15 trampler turn into 3 5/5 tramplers

Sylvan Primordial tutor for lands and get rid of opposing threats

Ancient Ooze not a big creature but it can destroy your opponents major threats

Ugin, the Spirit Dragon Good board removal overall with low cost threats and can get rid of chump blockers. And can refill your hand while playing your biggest threats

Collective Voyage fun card to play. search for an abundance of lands while playing kind of a group hug early on. These kinds of things make people wanna target you less so you can build up without having to mostly worry about an enemy on your back

See the Unwritten freecast a card from the top 8 of your library

Burgeoning good way to dump out your lands early on

Early Harvest I was comparing this with omnath and i realized that this can be a big threat if omnath is on the board. if you decide not to run omnath i would not run this but just a neat little combo

Ground Seal Great if your playing against reanimator. just shuts them down

Spring Cleaning one of my most favorite decks that i play with currently is a karametra enchantress deck. it is very prison control heavy and filled with enchantments. so cards like this can really ruin my day. just kinda figure out who plays what at your table

Genesis Wave if you build up a lot of mana, you can cast this with x being 10 and can usually get 3-5 things out. even if it is not as high as 10, it is still a good card

Hope these cards will help you to. If you want to swap out some cards, feel free to ask what to swap i might help

frogkill45 on Good Anti-Graveyard-Hate Cards?

1 month ago

Ground Seal this stops some gy removal like Surgical Extraction

Pithing Needle name relic

Seal of Primordium only thing else i can think of

DefinitelyNotJoe on Karametra, God of Harvests EDH

2 months ago

Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!

After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.

Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.

Temple Garden and Scattered Groves will be added, thanks! (This used to be a budget deck, so I strayed from improving the land base first).

Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.

I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.

If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.

If you get the chance, please play test it! Focus on ramping with Whitemane Lion, Greenbelt Rampager with Amulet of Vigor for an easy 6+ lands on turn, and play Vorinclex, Voice of Hunger to win.

goblinguiderevealpls on Cloudy with a Chance of Elfball (Primer)

2 months ago

Looks pretty solid.

As far as sideboard, the meta is very graveyard heavy right now so with that in mind

Ground Seal

Relic of Progenitus

Grafdigger's Cage

Tormod's Crypt

Sometimes Bow of Nylea can be useful game 2 also

Feed the Clan is another great way to keep your life total high, and if you are splashing white Path to Exile is a great sideboard answer to most modern threats such as Death's Shadow, Tarmogoyf or Master of Etherium

Lastly, Beast Within is one of the best mono green removal spells in modern, it answers a surprising amount of cards id recommend 2 in the side

Hope that helps!

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