|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Magic 2013 (M13)||Rare|
Combos Browse all
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
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Ground Seal Discussion
2 weeks ago
@SynergyBuild i completely forgot about a Sideboard lol sure wood eleves would go good in there too... i imagin just somthing simple like 4x Wrap in Vigor for board wipes, 4x Naturalize, 4x Ground Seal, 3x Leyline of Lifeforce
3 weeks ago
Yup you guys got it. There are a couple things I'm still trying out, and I'm not too sure how much I want to non-bo myself with things like e-wit + Ground Seal and Mox Diamond + Stony Silence type effects, but it's a WIP.
1 month ago
moldycrow83 I also noticed you definitly need some graveyard hate cards to exile all cards from a graveyard. First, if someone Ground Seals you while Elenda is in the graveyard, your entire strategy falls appart. Second, you will run into passionate necromancers like myself who will wreak havoc whithout any graveyard control.
1 month ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
1 month ago
1 month ago
The Grip and Grace could be dropped. I feel that I need to know what graveyard hate you are running into, Grafdigger's Cage/Ground Seal or the hardcore Rest in Peace/Leyline of the Void stuff, maybe one-time Bojuka Bog/Relic of Progenitus stuff?
2 months ago
Hey, tried to keep all cards under $15.
Helix Pinnacle: Can prove as an alternate wincon
Burgeoning: Is also great to get more lands on the table.
Bear Umbra: Is also too good to cut imo, untapping all your lands just for attacking.
Grand Arbiter Augustin IV: Is also great, cheaper spells for you and more expensive for your opponents.
Azor's Elocutors: Tried to include this one as well but there is just to much targetted destruction so unless you have a bunch of counterspells or you can hexproof it, dont expect it to go off.
I would also include some more counterspells, you dont have alot of shroud/hexproof so you are an easy target for targetted destruction (and you also cant prevent a boardwipe)
Hopefully I was somewhat helpful :)
2 months ago
Then I'd look at your auras, you probably don't need a ton to get a lot of value from your commander: Empyrial Storm, Phyrexian Rebirth, Angelic Chorus, Epic Proportions, Ground Seal, Myth Unbound, Octopus Umbra, Spawning Grounds, Vow of Flight.