|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Creature — Eldrazi
Devoid (This card has no colour.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colourless mana.)
Price & Acquistion Set Price Alerts
|Have (26)||ibraJG84 , Wolfebladeelite , Lucretian , gildan_bladeborn , Brandbrower21 , tragic_slip , Tiddilywinkus , unnaturalelementals , Lindough , TheHelvault , miracle , Crimson6 , Ellyreia , Borg0th , HR19 , TheAnnihilator , Kravian , sonnet666 , zachi , dolphinsgrubb , rockleemyhero , thetechzombie , cklise , TehDelta , TheRealPeaches , xAmphion|
|Want (3)||GoldGhost012 , Auriel , LegendDeer|
Eldrazi Displacer Discussion
15 hours ago
Trigger any creature ETB at instant speed without a card loss for 3 mana? Can also remove an attacker or blocker for combat.
1 day ago
I like the idea, but traditional stuff for D&T like Restoration Angel is better than Eldrazi Displacer, which seems like it could be cool, but a traditional D&T build will perform better especially because your average CMC goes up with the eldrazi like Thought-Knot Seer and Reality Smasher. You could try adding some Eldrazi specific lands like Eldrazi Temple, but that could stifle any cards that cost more than one white mana.
5 days ago
Looks like a great ultra budget modern deck! Condemn works fine but can backfire against really big creatures like Tarmogoyf, Death's Shadow, and Reality Smasher and creatures that use activated abilities instead of combat like Eldrazi Displacer, Grim Lavamancer, and Eidolon of the Great Revel. Having so many counterspells actually makes Oust a great budget removal spell for you as you will know what the opponent is drawing.
Cast Out is also good since it can cycle for a new card if you don't need it and hits any non land permanent. Consider you deck as having space for 14 non-creature spells. You can mix and match as you see fit.
One thing to consider is your sideboard. You get 15 cards to swap out after your 1st game of the match. People have a lot of opinions about sideboards, but I like to have 3 cards to hate graveyards, 3 for artifact hate, 3 board wipes, 2 life gain, and 2 enchantment hate, and 2 flex slots. For you, 3 Tormod's Crypt, 2 Kataki, War's Wage and 2 Fragmentize for artifact hate, 2 Collective Effort, 3 Day of Judgment, 2 Blessed Alliance, and 1 Ceremonious Rejection would be a good place to start. Rest in Peace and Stony Silence are good upgrades over Tormod's Crypt and Kataki, War's Wage later on.
1 week ago
It feels like you are trying to do everything with your creatures and I would try and stick to the "hatebears" plan, by dropping some of the creatures that dont hate on your opponents gameplan, as modern is a quick format and putting in creatures that dont do anything for a turn or 2 is a easy way to lose. Also to up the consistency of the deck I suggest having more 4 of's.
Soul Warden - great card but i'm not sure why you'd want the lifegain, other cards would be more impactful. -4
Elvish Visionary - doesnt allow you to hurt the opponents gameplan. -4
Borderland Ranger - same as elvish visionary. -3
Azorius Arrester & Azorius Justiciar - detain is a outdated and quite weak ability which stops lots of creatures doing a few things, but still allows creatures to keep passive abilities, crew vehicles and be sacrificed to pay for costs. Dark Confidant for example wont mind that hes detained, he will still draw the extra card. -8
Flickerwisp - I would up this to 4 in your deck, it not only hits hard in the air, but also aids your "flicker" gameplan. +1
Blade Splicer - This is a great creature already, but gets better if it gets flickered. I would add 4 into the deck. +4
Knight of the White Orchid - First strike is a great keyword, but the ability to fetch a land if your behind is a great target to flicker. +4
These are suggestion in what you could do with the deck and keep it budget, although my suggestion is that you turn your deck mostly white, meaning you may want to drop the green or only play green late game, e.g. acidic slime at 5 CMC.
1 week ago
I was looking at the list, and going "Wow! This guy has the same languages I do for most of my cards! What are the odds?...wait." Heh.
Anyway! I think your largest problem here is evasion. I have flying and a flip-based boardwipe that acts as my push through blockers. You need more things that grant trample, like Loxodon Warhammer and friends. The double strike is handy (deathtouch is your friend!) but you need to manage to punch through for it to matter. This also suggests some degree of flying, perhaps.
Be aware of the fact that Sword of Fire and Ice prevents targeting from Bruse Tarl!
Your creatures seem a bit odd - Eldrazi Displacer is a bit odd here. Goblin Gaveleer seems bad. Knight of Glory IS bad. Ogre Battledriver seems more at home in a tokens build. Shimmer Myr seems just a bit unnecessary. Taj-Nar Swordsmith is overcosted, etc. Also, no Stonehewer Giant?
Overall, could use a smidge of tuning, but looks fine! :)
1 week ago
1 week ago
too many big spalshy cards. in no particular order, cut these:
Reya Dawnbringer (Maaaaaybe keep?)
Godsire (Could be cool with untappers)
start there. i have a cloudstone i can trade you. Aggrvated Ass is worth it, you should buy that card. Kiki i think you have.