|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Creature — Eldrazi
Devoid (This card has no colour.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colourless mana.)
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Eldrazi Displacer Discussion
18 hours ago
Hey! Fellow Saskia lover! Just some constructive feedback, if that's cool? Eldrazi Displacer seems like a weak choice, with only so many (6) ETB effects from creatures? But I get what you're going for fasho. Vexing Shusher is a cool card, and easy to play with the half/half mana, but definitely a better sideboard choice than mainboard to me. Personally, I LOVE the Theros god cards. But Erebos, God of the Dead is definitely a better sideboard choice against a lifelike crazy deck, since you're never going to get his devotion high enough. The same could be said about Nylea, God of the Hunt- especially since you could just play Archetype of Aggression instead?Heliod, God of the Sun's Vigilance, Iroas, God of Victory's abilities, and Xenagos, God of Revels's combat tricks are all worthwhile even if they aren't creatures. But if that's the route you're going, Athreos, God of Passage would be worth consideration.
1 day ago
Yeah, $5 is not much to work with. I guess the easiest way to help then is to go over archetypes where you frequently find Eldrazi.
The first archetype is called Tron. This also seems like it might be more in line with the archetype that you are trying to build here. Tron is a control deck that uses the urza lands (Urza's Mine, Urza's Power Plant, and Urza's Tower) to generate huge amounts of mana to then play big 7 drop spells on turn 3 or 4. It is an easy way to ramp into your big Eldrazi threats as it requires little build around being that the ramp is built into your lands. Tron is typically Mono Blue or Gruul (Red/Green), but you can easily make it in other colored variants.
The second archetype is more aggressive and can be tailored to also be rather midrangey. These shells abuse Eldrazi Mimic, Thought-Knot Seer, Endless One, Matter Reshaper, and Reality Smasher. This core of cards can make the deck very aggressive and is capable of setting up an intimidating board state of fatties rather quickly. It is commonly played in Bant (Blue/Green/White) colors for other aggressive eldrazi such as and Eldrazi Skyspawner, and Mist Intruder and cards such as Collected Company to further accelerate the board state. Other cards that could see play are Blight Herder, Void Grafter, Ruination Guide, Salvage Drone, and Blisterpod.
A third archetype is a fairly new one. But it uses effects that exile your opponent's spells and creatures and then process then with eldrazi processors such as Wasteland Strangler and Ulamog's Nullifier. Effects that are used to exile opponent's stuff are Path to Exile, Flickerwisp, Brain Maggot, Tidehollow Sculler, Delay, and Spell Queller.
The fourth archetype that I can think of revolves much less around Eldrazi, but still uses them rather effectively. This is Death and Taxes. A typically Orzhov (Black/White) shell that uses tax effects such as Leonin Arbiter and Aven Mindcensor to cripple your opponent while you destroy their creatures with Path to Exile and their mana base with Ghost Quarter -- which they have a difficult time responding to due to the heavy taxes you place on them. The deck runs lots of lands that tap for colorless mana. As such, playing cards like Thought-Knot Seer and Eldrazi Displacer is quite easy.
I bring up these archetypes because right now your deck is kind of all over the place. In order to make the deck more consistent, you need to cut down on the number of things the deck aims to do. It is very much sort of a Jack of all trades, master of none sort of thing. If your deck tries to do too much, it isn't going to be successful at any of those things. As such if you refine your deck to more closely resemble one of the above shells, then your deck will run much smoother. Again, it seems as though you might be aiming for more of a Tron-esque list where you ramp into big creatures. But I just want to make sure before I give suggestions for cuts, additions, and cards to aim for someday.
1 day ago
I think Vengeful Rebel is one of the best cards with revolt trigger and i think Aethergeode Miner is one of the best cards to actually trigger those revolt abilities. perhaps you've considered them but i wanted to bring them to your attention :p. I also really like Eldrazi Displacer in a revolt deck because it can make them go off again and again, but admittedly it is somewhat slow and mana-intensive. Another great revolt-enabler is Unbridled Growth as it fixes your mana, replaces itself and triggers revolt without expending mana.
3 days ago
3 days ago
3 days ago
No lie, I had the worst dream last night! It was that Eldrazi Displacer got banned. That would have ended my deck like this.
4 days ago
Hakuna Thanks for remembering me this. I forgot to change them. My first preference is Aether Hub 2-3 will be fine. Any other colorless land will fit too, specialy Sea Gate Wreckage or Geier Reach Sanitarium.
Thanks for comment :)
4 days ago
You guys rock, thank you for giving me your tips. I played around with the deck and realized that aggro was the way to go instead of looking for hokey combos. I added Fumigate since Selfless Spirit can save my rump and Declaration in Stone as a form of the removal I was lacking. Eldrazi Displacer has finally been added and I bet he'll make a great addition to the team :)