|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
|Masters Edition III (ME3)||Rare|
|Portal Three Kingdoms (PTK)||Rare|
Combos Browse all
Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor
Other creatures you control get +1/+1.
Commander Recommendations Start Commander Deck
Latest as Commander
Kongming, "Sleeping Dragon" Discussion
4 months ago
I had an idea which I wanted to share for a while. Let's face it; Pauper EDH isn't very popular. If anything, people avoid it due to the overwhelming amount of non-legendary Commons they can pick from to be their General. While it could be argued it breaches the spirit of Pauper, I think Uncommon Legendaries (Of the myriad of options we have, largely thanks to Dominaria and Masters sets) should be legal as Commanders for Pauper EDH. There's so much untapped potential in these creatures! Adeliz, the Cinder Wind could be incredibly good in Wizzet Tribal, Baird, Steward of Argive gives you what's essentially a white Propaganda, Bladewing the Risen could make Dragons interesting in Pauper again, Zada, Hedron Grinder is so much bigger than Valuetown she's practically the Value Capital of Value Country, Danitha Capashen, Paragon shows potential for mono-white Voltron, Grunn, the Lonely King has just as much if not more, Hallar, the Firefletcher could have interesting Synergy with Kicked spells, Ihsan's Shade which is an Uncommon thanks to Masters 25 might have potential, Iwamori of the Open Fist could do Legendary tribal better than Arvad the Cursed despite the Color identity, Jalira, Master Polymorphist could make for a great mono-blue Cascade deck, Kongming, "Sleeping Dragon" miiiight do something interesting, and Kwende, Pride of Femeref is another solid addition to the overwhelming amount of White commanders and acts like a slightly Nerfed Odric, Lunarch Marshal. And these are just the ones I thought were worth mentioning. I really want this idea to catch on, because Pauper EDH is struggling, and it saddens me.
Edit: I've been told that you can use any uncommon in Pauper Dragon Highlander. My input isn't nearly as useful anymore, but I would like to say that a lot of these have great potential for Pauper EDH nonetheless.
4 months ago
dbpunk that’s such a good point. To your point, check out recent rarity shifts like M19’s Pelakka Wurm and Narcomoeba, or the downshifting of Kongming, "Sleeping Dragon" and others in A25. Just the environment of a card can change its power level, which really puts the discussion of ability costs into context.
6 months ago
+1 for budget decks and Taigam!
7 months ago
@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.
I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:
- Mentor of the Meek: Is already on my maybe list and goes in the deck as soon as I can get it.
- Concerted Effort: Is already on my maybe list and goes in the deck as soon as I can get it. But I will probably not build the deck around it. So Lost Auramancers, Plea for Guidance and Windbrisk Heights are out. Especially Windbrisk Heights as my rebels normally only attack once with three creatures or more.
- Land drops are an issue so Journeyer's Kite and Thawing Glaciers are great choice and I will try them out.
- Temple of the False God: I tend to have it on my starting hand nearly every time I play it in a deck. So I am not a big fan of this card. But with Journeyer's Kite and Thawing Glaciers it is maybe worth a try.
- Sword of the Animist: Mostly I need my rebels to control the table and don't have a chance to attack the first rounds.
- Rebels mitigate the lack of good carddraw in white by tutoring for your creatures. Normally I tend to keep 4-6 cards in my hand and use my mana to tutor for rebels or recast Lin Sivvi, Defiant Hero so I don't need Jayemdae Tome, Armistice or Slate of Ancestry. Especially the later I think is not a good option with rebels. If you have enough rebels on the field you normally search for Mirror Entity and attack with your army.
- Light of Day synergices very well with Scuttlemutt and Distorting Lens so I will try it out.
- Cataclysm: Great suggestion and I will try to get one ;-)
- Fated Retribution is not the only instant wrath in white. There is also Rout. And I think if I add Cataclysm I am fine with wrath effects.
- Catastrophe and Armageddon are good option, but as I mostly play casual I leave them out.
- Cessation is better than Pacifism but at the moment Pacifism is only a placeholder and will get out of the deck. Presumable for an other suggestion form you.
- My playgroup mostly plays with older cards and so we decided to ban all planeswalkers. So Elspeth Tirel and Gideon of the Trials are out for me.
- Angel's Trumpet is a good card but not in my build, I think it is possibly in rebels but you have to build the deck differently.
- The runes cycle: Great suggestion. As rebels have already good answers against red and black I will try to find room for the three other runes.
- Icatian Store: I don't like the old storage land and I think that Fountain of Cho is strictly better. But normally I need my mana every turn and not a lot of mana in one turn. The only exception is Mirror Entity so I think I don't need it. But maybe I will try it out some day.
- Kongming, "Sleeping Dragon": For mone white Benalish Marshal is better and I will get one for this deck.
- Elesh Norn, Grand Cenobite is great but to expensive (money) for me.
- Pariah and Pariah's Shield: I think you are right and the runes are better suited for the deck.
So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)
7 months ago
Continuing from before...
- I like your choice of Wraths. If you're reconsidering, think about Cataclysm -- one of the strongest of them all, and from Exodus! -- or the game's only instant-speed Wrath, Fated Retribution. Also consider Catastrophe or Armageddon to knock out enemy lands, once you've got a good board state or you think there's a Genesis Wave coming. (12 lands is the magic number.) Land destruction is dishonorable, but Zacama's more dishonorable than that; I'm trying to teach myself that if the card isn't banned, it's not dishonorable enough to not use.
- Cessation is a lot harder to kill than Pacifism.
- If you're willing to use planeswalkers, Elspeth Tirel is a reusable Wrath/Disk; the other two Elspeths give you chump-attackers for Sword of the Animist. Gideon of the Trials gives you a Gideon Worship effect, and there are other playable Gideons. OTOH, planeswalkers aren't exactly Rebel-era cards -- I can understand not wanting to use them, and I think you can win without them.
- Angel's Trumpet is a crazy, game-warping card which... probably doesn't have a place here after all, since it creates a risk of the enemy killing your utility creatures. But it's worth knowing about, I think.
- Rune of Protection: Red and Rune of Protection: Green. Since you're mono-white, the W requirement isn't a drawback, and you can cycle them in the wildly unlikely event that you don't face any Gruul, Elementals, dinosaurs, or treefolk.
- Icatian Store is a mono-white storage land. I have no idea if storage lands are worth bothering with or not, but I'm kind of liking them so far.
- Zhuge Liang (Kongming, "Sleeping Dragon") is always useful in White Weenie. Elesh Norn, Grand Cenobite is probably a stronger option, but I don't like Phyrexians on a Vorthos level; it's much more fun to run historical figures. (https://en.wikipedia.org/wiki/Zhuge_Liang)
- Pariah and Pariah's Shield have fun interactions with Cho-Manno, but probably aren't necessary if you're using a relevant Circle/Rune of Protection.
Regardless, great work so far! I found that a lot of the cards I was going to recommend were already in the deck; and I'm hanging on to this deck for future reference. If I ever build something similar, this will be the starting point!
7 months ago
digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.
WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)
Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.
Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)
Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.
1 year ago
I would be leery of running Howling Mine. Remember, you aren't giving away a card for a card, you're giving away three. Without some sort of effect that really capitalizes on extra card draw, like Nekusar, the Mindrazer, Niv-Mizzet, the Firemind, Psychosis Crawler, The Locust God, or a mill strategy, it's typically a terrible idea to give your opponents extra cards. It can be good in an artifact deck with ways to tap it though. I'd replace it with Outpost Siege or one of the equipment that draws cards. Honestly, you're doing pretty well on card-draw anyway and could replace it with a land or a ramp effect. I only mentioned it to show that they were out there and applicable to Boros colors. At least with Temple Bell you can be political as well as control whether or not people draw. Kind of on-theme too.
I think your creature count is slightly low for an aggro deck, but with Iroas protecting them and a heavy Equipment them it's likely fine! You'll probably have to find out in playtesting.
I feel like you don't have enough ramp to only be running 33 lands, though your deck's average CMC is relatively low. Playtesting it will be the final judge but it may be a bit of a gamble. It depends if your group does Partial Paris mulliganing. Makes it easier to gamble with a low land count.
Taurean Mauler is a Samurai! So is Mirror Entity. Both very good in Commander but I'd understand if you want to keep the deck's creatures more "pure". Flavor matters, after all. Masako the Humorless gives pseudo-vigilance but Always Watching and Brave the Sands are kick-ass cards and already in your deck. Michiko Konda, Truth Seeker is extremely good but not budget at all.
Call to Glory is quite flavorful but not super-awesome. Tenza, Godo's Maul is a fantastic piece of equipment (Kamigawa too). Cathars' Crusade is very good for a deck like this but not a cheap cheap card. Same with True Conviction. Your budget seems to allow for a decent amount of $2 cards though so I'd consider them. Legion's Initiative is decent and can save your board from a Wrath of God. Spear of Heliod might be okay. Traditionally Samurai more commonly used spears and bows on the actual battlefield.
Konda's Banner can be an excellent card and is very flavorful but it doesn't actually work that well in this deck, in my opinion. Iroas isn't always a creature and he'll only ever give creatures +1/+1, being a God and not a Samurai. You have a decent number of Legends though, and FWIW all are human so even Godo can use it well. It's always better to have it on your commander since you can reliably play him. Half your creatures would get +2/+2 and the rest +1/+1 from one of the other Legends. Not bad, but you could do an anthem effect like Dictate of Heliod that is more reliable and harder to remove. The mana cost of the banner is pretty great though. Maybe Kongming, "Sleeping Dragon"? Not amazing, but flavorful. Glorious Anthem is nice. Always Watching is an anthem too so that's great.
You could drop one to three of your Arrest effects for other utility cards or increased land/ramp. I love effects like that and I love shutting stuff down but you have an above-average amount. Perhaps change one of them to an Oblivion Ring for slightly more versatility. The nice thing about the Arrest-like cards is they don't send commanders to the Command Zone.
1 year ago
I know that most of the discussion on the list will be about the top tiers because everyone likes to win. But as a casual player, can anyone explain why Mirko Vosk, Mind Drinker is rated tier 5? One of the other commanders in the group Kongming, "Sleeping Dragon" is surely at least a tier worse? I would have thought that Mirko was decent enough to build around, possibly tier 3?
Kongming, "Sleeping Dragon" occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%