Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

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Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Vintage Masters (VMA) Rare
Commander 2013 (C13) Rare
Masters Edition III (ME3) Rare
Portal Three Kingdoms (PTK) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kongming, "Sleeping Dragon" occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Kongming, "Sleeping Dragon" Discussion

Azeworai on Big Tokens

2 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

KongMing on The Deckwatch [Home Base]

6 months ago

By the way Daedalus19876, here's my Member Introduction, at long last.

===accordion
===panel: I am [[user:KongMing]].
Player archetype: I play to win.

Short bio: 30-something husband and father living just north of Seattle, finishing my teaching certificate for middle school mathematics. I've played TCGs since 1998, MtG since 2010 (Zendikar block). 

Favorite color: Blue! No, yelloooooooooooo- *Cue peal of thunder.*

Favorite guild: Azorius

Favorite shard: Esper

Favorite wedge: Jeskai

Hobbies: Pokemon, D&D, game development, MtG

Card that represents me: [[card:Kongming, "Sleeping Dragon"]]

Favorite Deck: [deck-large:24-01-17-no]
===endpanel
===endaccordion

eatmygender on a Concept to expand Pauper ...

1 year ago

I had an idea which I wanted to share for a while. Let's face it; Pauper EDH isn't very popular. If anything, people avoid it due to the overwhelming amount of non-legendary Commons they can pick from to be their General. While it could be argued it breaches the spirit of Pauper, I think Uncommon Legendaries (Of the myriad of options we have, largely thanks to Dominaria and Masters sets) should be legal as Commanders for Pauper EDH. There's so much untapped potential in these creatures! Adeliz, the Cinder Wind could be incredibly good in Wizzet Tribal, Baird, Steward of Argive gives you what's essentially a white Propaganda, Bladewing the Risen could make Dragons interesting in Pauper again, Zada, Hedron Grinder is so much bigger than Valuetown she's practically the Value Capital of Value Country, Danitha Capashen, Paragon shows potential for mono-white Voltron, Grunn, the Lonely King has just as much if not more, Hallar, the Firefletcher could have interesting Synergy with Kicked spells, Ihsan's Shade which is an Uncommon thanks to Masters 25 might have potential, Iwamori of the Open Fist could do Legendary tribal better than Arvad the Cursed despite the Color identity, Jalira, Master Polymorphist could make for a great mono-blue Cascade deck, Kongming, "Sleeping Dragon" miiiight do something interesting, and Kwende, Pride of Femeref is another solid addition to the overwhelming amount of White commanders and acts like a slightly Nerfed Odric, Lunarch Marshal. And these are just the ones I thought were worth mentioning. I really want this idea to catch on, because Pauper EDH is struggling, and it saddens me.

Edit: I've been told that you can use any uncommon in Pauper Dragon Highlander. My input isn't nearly as useful anymore, but I would like to say that a lot of these have great potential for Pauper EDH nonetheless.

landofMordor on Guilds of Ravnica: Spoilers and ...

1 year ago

dbpunk that’s such a good point. To your point, check out recent rarity shifts like M19’s Pelakka Wurm and Narcomoeba, or the downshifting of Kongming, "Sleeping Dragon" and others in A25. Just the environment of a card can change its power level, which really puts the discussion of ability costs into context.

SynergyBuild on

1 year ago

+1 for budget decks and Taigam!

Too bad he doesn't make Kongming, "Sleeping Dragon" uncounterable... would you consider Preordain or Brainstorm?

xram666 on Lin Sivvi's Rebels

1 year ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

ForTheOldFrame on Lin Sivvi's Rebels

1 year ago

Continuing from before...

  1. I like your choice of Wraths. If you're reconsidering, think about Cataclysm -- one of the strongest of them all, and from Exodus! -- or the game's only instant-speed Wrath, Fated Retribution. Also consider Catastrophe or Armageddon to knock out enemy lands, once you've got a good board state or you think there's a Genesis Wave coming. (12 lands is the magic number.) Land destruction is dishonorable, but Zacama's more dishonorable than that; I'm trying to teach myself that if the card isn't banned, it's not dishonorable enough to not use.
  2. Cessation is a lot harder to kill than Pacifism.
  3. If you're willing to use planeswalkers, Elspeth Tirel is a reusable Wrath/Disk; the other two Elspeths give you chump-attackers for Sword of the Animist. Gideon of the Trials gives you a Gideon Worship effect, and there are other playable Gideons. OTOH, planeswalkers aren't exactly Rebel-era cards -- I can understand not wanting to use them, and I think you can win without them.
  4. Angel's Trumpet is a crazy, game-warping card which... probably doesn't have a place here after all, since it creates a risk of the enemy killing your utility creatures. But it's worth knowing about, I think.
  5. Rune of Protection: Red and Rune of Protection: Green. Since you're mono-white, the W requirement isn't a drawback, and you can cycle them in the wildly unlikely event that you don't face any Gruul, Elementals, dinosaurs, or treefolk.
  6. Icatian Store is a mono-white storage land. I have no idea if storage lands are worth bothering with or not, but I'm kind of liking them so far.
  7. Zhuge Liang (Kongming, "Sleeping Dragon") is always useful in White Weenie. Elesh Norn, Grand Cenobite is probably a stronger option, but I don't like Phyrexians on a Vorthos level; it's much more fun to run historical figures. (https://en.wikipedia.org/wiki/Zhuge_Liang)
  8. Pariah and Pariah's Shield have fun interactions with Cho-Manno, but probably aren't necessary if you're using a relevant Circle/Rune of Protection.

Regardless, great work so far! I found that a lot of the cards I was going to recommend were already in the deck; and I'm hanging on to this deck for future reference. If I ever build something similar, this will be the starting point!

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