Memory Jar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

Price & Acquistion Set Price Alerts

V10

ULG

Ebay

Memory Jar Discussion

Decrepit_Angel on [Primer] Colored Mana is for the Weak

5 days ago

Vukodlak: I am glad that you enjoyed it.

I ran Memory Jar for quite a while but and it is a decent option but never seemed to line up quite right. Most of the time I cast it, I had to wait a turn to use it or else I would just be ditching cards that I did not want to discard (this deck has a lot of high CMC cards) and if I had to wait the extra turn, people would keep up mana to stop what I was doing when I used it or would just destroy it before I got to do anything with it. It was almost always a better option to just cast more ramp and play Kozilek. Or if Kozilek was already in play, sacrifice and recast him. I may try it again one day, but for now I am not that big of a fan.

Dreamstone Hedron is one of the best mana rock in the deck as it gives a ton of mana on Paradox Engine turns and can be sacrificed for 3 cards if you have mana and nothing to do with it. Getting to 10 mana is very important for the deck and that gap right before you get to 10 is one of the only times that the deck is actually vulnerable so I doubt that I will ever cut this card.

The same issue that originally kept me from using Scroll Rack still persists: I don't have a lot of ways to shuffle my library. If I could ditch 6 cards, crack a fetch land and not have to redraw them, I would absolutely run it but it was not relevant enough often enough for me to want it so I cut it.

I actually just explained a few comments ago why I think that Haunted Cloak still deserves it's inclusion but that can be an easy meta call if you don't end up wanting to run it.

Inspiring Statuary is a card that I would still run even in a meta with no Stony Silence/Null Rod effects. Not only is it the best card in the deck if someone is running the aforementioned cards, but it is very useful to be able to turn a lot of the random artifacts that just sit around into mana rocks. And if the deck plays anything for you like it has for me, you can expect to see a lot more artifact hate in your meta in the near future. Cast an Eldrazi titan on turn 3 a couple of times and people will start to notice and adapt.

As for Junk Diver/Scrap Trawler, it is a bit of a meta call. This list is supposed to be the highest possible power level that the deck can reasonably achieve, hence the ridiculous price tag. The extra recursion is fine but not often relevant in cEDH unless you were planning on using them for combo purposes and this deck runs a lot of graveyard hate so I try to avoid combo pieces that don't do much if you aren't using them to combo as it is fully possible that they will get exiled by Relic of Progenitus or Scavenger Grounds rendering them useless. Kozilek's shuffle effect can make a lot of random cards in the deck into a win condition when looped so it is very rarely necessary for the extra recursion anyway.

I hope this was helpful. Sorry for the late response, I have been busy with finals.

IAmTheWraith on Yidris, Maelstrom Wielder of Wheels

5 days ago

Really like what you have going on here, just a few things:

You have things like Hinder and Spell Crumple, but no Counterspell. what are your reasons?

Memory Jar is a really good temporary wheel effect, pretty surprised not to see it here

Why no Wheel and Deal?

Vukodlak on [Primer] Colored Mana is for the Weak

1 week ago

I primarily just wanted to say thank you for posting and maintaining this list. I really enjoyed reading it and I am going to go with Kozilek over Karn now for my colorless EDH commander as a result of your primer!

I am curious: what do you think of Memory Jar here? Seems like it could be a great way to pump out additional ramp while disrupting your opponent's in the process, and could potentially do more work than Dreamstone Hedron here.

Also, you mentioned in an old comment that you wanted to test out Scroll Rack but couldn't think of what to cut. Have you revisited this? Seems like it would be better than Haunted Cloak at first glance, or possibly even Inspiring Statuary depending on how often you are seeing cards like Stony Silence/Null Rod (maybe your meta has warped around your Kozilek deck and so these are way more prevalent, but in my playgroup, I seem to be the only person who knows about these cards!). Thoughts?

Final question: I tend to try and build with some recursion as a backup plan, but I see you don't include cards like Junk Diver/Scrap Trawler and their ilk despite the high volume of artifacts. Is this due to Kozilek's reshuffle ability or are your games just too fast to warrant their inclusion?

Cheers!

hkhssweiss on Daretti's ScrapYard

2 weeks ago

SSGxMyNameRay

Looking at the price tag I am assuming that for this deck your not really on a budget. Since your plan by what it seems is to abuse Daretti's ability I would recommend a sub theme of stax into your deck list. The reason being is to prevent your opponents from being allowed to do anything while you protect yourself.

Here might be some cards that can be considered:

Ward of Bones, Mana Vault, Metalworker, Goblin Welder, Scrap Mastery, Memory Jar, Scrap Mastery, Alhammarret's Archive, Crucible of Worlds, smokestacks, Nevinyrral's Disk, Scrap Trawler, Winter Orb, Mindslaver, Mana Web, Static Orb, Tangle Wire, Torpor Orb

There are quite a bit, if ya need help refining let me know! Hope this helps!

Ocelot44 on Kalemne is the Best RW Voltron General.

2 weeks ago

@DespairFaction

Thank you so much for playing my deck on your channel! That means a lot to me!

A few things...

I think you might've missed that Bastion Protector gives indestructible! That's the whole point of running that card, and I was screaming at my screen that you never equipped Darksteel Plate to it, and that instead you redundantly equipped it to Kalemne! That was very frustrating to see, as you were playing against a Starke of Rath player, but it was an understandable blunder if you've never played with the card before :p

Reforge the Soul is WAY better than you give it credit for! You can manipulate its miracle ability with Scroll Rack and Sensei's Divining Top, making it extremely playable in this deck. I have taken your recommendation of Memory Jar into consideration though! It's a bit pricey for me at the moment, but I'm panning on finding room for it soon, possibly Ghirapur Orrery but we'll see

Leave / Chance is not strictly worse than Teferi's Protection! I do plan on adding TP soon, although it will replace Stonecloaker, not LtC. I plan on running them both in tandem, as they are both fantastic Boros Charm effects! Leave to Chance is sometimes better than Teferi's Protection in that it's one less to cast, it's a Brand effect, and it's an emergency draw source! I always recommend for RW players to run both because they are both awesome!

A lot of players in the comments were frustrated that you cast Blood Moon when all of your opponents were running red, but agree with your decision and would've done the exact same thing. You completely shut the O-Kagachi, Vengeful Kami player out of the game for a while, and you turned off all the Starke player's utility lands

You really need to wait until end of turn to activate abilities! Cracking Expedition Map that early caused you to get three-for-one'd when the Niv-Mizzet, Parun deck cast Timetwister, you activated Starke of Rath on your main phase, allowing your opponent to untap with it, and you rarely ever held up mana for removal! I understand that this was your first time playing with an unfamiliar deck, but all of these seem to be big errors!

I'm sorry for being harsh, but you had so many opportunities for better plays!

Thanks again for the publicity, that was very generous of you!! I hope we can keep this correspondence going in the future :)

DespairFaction on Bruna, fading light

1 month ago

Hi There,

The core of the deck looks pretty good, but I have a few changes that I would make. For a deck like this you'll want way more ramp. Try to hit 8-10 pieces of ramp, and since your mono color I also recommend the doublers in Caged Sun and Gauntlet of Power. But you should include some combination of things like Burnished Hart, Solemn Simulacrum, Worn Powerstone, Thran Dynamo, Mind Stone Commander's Sphere for the sun titan interaction.

I would cut Codex Shredder, and Sands of Delirium and I'm a maybe on Perpetual Timepiece. You already have altar of dementia which will vastly out perform those cards. If you are interested in self mill Mesmeric Orb is ridiculous but expensive. Memory Jar is also solid in a deck like this, but again probably out of budget. I would also cut Mind's Eye its really only good in decks that don't tap out to play creatures in their main phase.

Mask of Memory is a nice way to get some card draw especially with the fliers. Endless Atlas is a nice way to get some card draw. Since you are running all of the find land cards (which are great) things like Azor's Gateway  Flip and Scroll Rack are really good with those. But again those are pricey. Ive been experimenting with Treasure Map  Flip for additional card draw...no verdict yet. Oh Thaumatic Compass  Flip is sweet, it helps you make land drops and turns into ramp/protection when it flips over.

Id also like to see some additional removal in mono white I like to be at least 5 board wipes. You can pick the ones that best suit your needs. You'll also want Return to Dust and/or Crush Contraband.

I would cut always watching and add Odric, Lunarch Marshal in its place. 1 more mana for a lot more abilities.

hope this helps!

DespairFaction on Selenia Angel Reanimator

1 month ago

Hey there I saw your post on Reddit. Ive been playing a RW Angel Reanimator for a few years so I have a few suggestions for you.

First up youll want to get more 2 and 3 mana producing mana rocks. Hedron Archive is great. Thran Dynamo is one of the best rocks out there, though a bit pricey. Gilded lotus is a maybe since its very slow. Burnished Hart and Solemn Simulacrum are a must since they can be reanimated since that can be reanimated and so some really silly things with Emeria Shepherd. Also nothing wrong with Sisay's Ring and Burnished Hart since that can be reanimated.

Heres a few more sweet cards worth adding

Altar of Dementia prevents your creatures from getting exiled, and performs double duty of filling up your graveyard more. I was really excited when I found this one, it was a more recent addition to my deck and has performed great.

I would definintely run some combination of Living Death, Rise of the Dark Realms or Patriarch's Bidding whichever your budget will allow. If no budget, just run all of them.

Miraculous Recovery is also amazing. instant speed reanimation is really powerful. especially when your targets are reya or sunblast.

Memory Jar has amazing syngergy with emeria shepherd, gives card draw and puts things into the GY. Not entirely necessary in black, but it works great for the RW Deck, it is pricey though.

For me the deck performs best when I lay down a board wipe before I start committing a lot of angels. I like Hour of Revelation and Austere Command a lot, but the cheaper mana ones like Toxic Deluge and Day of Judgment are also good. I try to run about 5 board wipes to clear out early game creatures.

Moonlight Bargain also has great potential for draw and putting things into the GY.

Cards I would cut: Luminarch Ascension, Moonsilver Spear, Entreat the angels. They are cool and fun cards, but they are tough to use since they all require a lot of mana. Lightkeeper of Emeria and Angelic Field Marshal don't get me very excited, there are many angels to fill those slots in with so ill let you pick those.

Anyway hope these suggestions help. You can check out my decklist if you like, probably will give you a few additional suggestions.

RW Angel Reanimator

Hi_diddly_ho_neighbor on Avacyn is here to save your wallet

1 month ago

So...a couple thoughts. First of all, I will +1 this deck just because you are running the Kaldra + Worldslayer combination.

This appears to be a budget deck correct? I'll try to provide suggestions accordingly:

Hour of Revelation and Tragic Arrogance are probably two of the best white board wipes (outside of Austere Command) that are available.

Swords to Plowshares is still budget and an amazing spot removal spell.

Swiftfoot Boots give you another Lightning Greaves effect.

O.K. Now onto the area where I think your deck is lacking. You are running voltron but have only 1 tutor and 3 draw spells. Card advantage is white's biggest weakness in EDH making it imperative to include a large card draw package. Otherwise you will be quickly outpaced by other color combinations. I would suggest adding any of Mask of Memory, Endbringer, Sea Gate Wreckage, Slate of Ancestry, Tower of Fortunes, Endless Atlas, Alms Collector, Sram, Senior Edificer, or Arch of Orazca. Open the Armory is also a budget friendly equipment tutor.

If budget isn't the issue then you should also consider: Austere Command, Cleansing Nova, Stoneforge Mystic, Puresteel Paladin, Enlightened Tutor, Path to Exile, Memory Jar, Land Tax, Teferi's Protection, and/or Tithe.

Good luck deck building!

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