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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Memory Jar
Artifact
, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
ShamLush on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 month ago
Absolutely loving this deck very well done sir!
My only issue currently is what to drop for the Mox's, slightly leaning towards just dropping 2 mountains but obviously counter productive to the game plan.. I'm also not quite sold on Memory Jar I love just being disruptive and throwing Wheel of Fortune down and seeing my friends reactions but I do see with Goblin Welder how jar is a wheel on steroids! My biggest fear is the amount of artifact hate my group has with one person's life goal to mill you out, another plays Sen Triplets exclusively so any tips to get around those would be much appreciated!
capwner on Doomsday Clock | Budget Urza [PRIMER]
2 months ago
AArrgh this deck wants Urza's Saga so bad it hurts! Respect the budget though. Love seeing cards like Riddlesmith and Sai, Master Thopterist, these bring me back. I've not played much artifacts in a while but I remember Memory Jar is pretty freakin sweet, also a big fan of God-Pharaoh's Gift although both of these are probably better in red decks that can do more Welder-y things. Sculpting Steel, Phyrexian Metamorph, Worn Powerstone, Ashnod's Altar are all affordable classics that seem like they'd fit nicely. Skyship Weatherlight and Ring of Three Wishes are budget friendly tutors (also artifacts!) that find your wincons!
SufferFromEDHD on The Dark Tower
2 months ago
Burning Inquiry > Brainstorm
Perplex > Negate
Memory Jar was the only glaring omission. Serious Sheoldred value.
Breathstealer's Crypt a card I've enjoyed playing in my build. Just spitballing an idea.
Andramalech on The Iron Giant
5 months ago
Profet93 pretty sure I saw you on another one if my lists and you had great advice; nice to hear from you again!
I'd be very interested in the feedback and my genuine critiques of my play are as follows:
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Land count seems fine because I tend to pick up my low-curve pieces in my opening hand.
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when I DON'T see my low curve pieces early it is pretty feels-bad-man, and so much to the point I put in the double-up lands like Guildless Commons and Ancient Tomb.
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I'm super surprised at how much draw- like oh my God dude- I need draw super bad. Considering re-slotting in the Chromatic Star and Howling Mine, Memory Jar, etc.
The biggest struggle I have is not making this deck 50 percent ramp and 50 percent gas. I have spot removal, and things.. seem to function.
All in all I give it a 4/10 (current iteration) competitive for the decks I've run previously.
SufferFromEDHD on Overgrown Garden
5 months ago
Urza's Legacy was a strange set. Memory Jar and Tinker in the same set... How? Destiny was strange too. Aura Thief always stands out to me. Masticore with the Urza legendary lands is iconic. Supposed to be an artifact block, which it was, but the enchantments were ridiculous. I was a fan of Echo but it was the only cycle in the block that lacked power.
Legends for a lack of better words was legendary. Overflowing with power. Interesting that it is a favorite of yours as Telepathy is a power creeped Field of Dreams.
Alliances is a sleeper for sure. The years have been kind to it.
fluffyeel on Help make deck good
8 months ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.
fluffyeel on I will have no friends anymore
8 months ago
Ooh, wheel punishment fun. Here are some thoughts of varying budget levels:
- Memory Jar is a great wheel effect, and comboing with Sheoldred means 14 damage right off the bat. You could also think about Teferi's Puzzle Box, cheaper-price wise and is effectively a wheel every turn. (I use this to great effect in my Nekusar, the Mindrazer EDH.)
- Wound Reflection and/or Archfiend of Despair will multiply damage and life loss, and not just from Sheoldred. (Use them both for extra fun!)
- In terms of board wipes, The Meathook Massacre, Toxic Deluge, Damnation, and Oblivion Stone are all within color and all very brutal. Living Death is a bit of a strange boardwipe, but can be quite handy. Murderous Rider is also good for pinpoint removal with an upside., and Aether Snap might also be useful depending on your playgroup.
- Tutors are good things to get your stuff, but many that I would recommend (Demonic Tutor, Vampiric Tutor, and Imperial Seal) are price-wise quite high. Diabolic Intent and Grim Tutor, however, are much less expensive, though, and recently reprinted, so maybe worth a thought.
- If reanimating is a thing you want to do, The Cauldron of Eternity is maybe worth a thought.
- Field of Ruin and Demolition Field are good pinpoint land removal tools that don't really cost you anything. (Because there are some lands that need to die.) You could also use Fabled Passage, Prismatic Vista, Evolving Wilds, and Terramorphic Expanse as other land fetches to also load up your graveyard for whatever shenanigans you plan (and for deck thinning).
- Snugglemuffin–er, Phyrexian Obliterator is great in any mono-black deck. Not only is it cute and adorable, but it's very hard to deal with.
- If you can have a reliable source of sacrificial victims (eg. Reassembling Skeleton or Bloodghast, for instance), Contamination is maybe worth a thought. Your opponents will "love" you forever when their lands only tap for one black mana at a time.
Have (2) | SufferFromEDHD , Azdranax |
Want (1) | DashReXX |