, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
|Have (2)||, metalmagic|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Memory Jar occurrence in decks from the last year
Latest Decks as Commander
Memory Jar Discussion
2 weeks ago
I like the deck, man! Might want to look at a Memory Jar in there for some sick nastiness! +1 from me!
3 weeks ago
nothingstar: Great suggestions! I knew I was missing one of the red looting spells, and it was Wild Guess; Thank you! Been considering taking Chasm Skulker from my Animar deck, and I have a Reforge the Soul I was thinking about taking from my Kalemne deck.
3 weeks ago
I do like the cycling sub-theme as a way to get more draws, I might have to consider it for my own wheely deck.
1 month ago
Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.
+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.
-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.
-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.
The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).
1 month ago
Looks great. You might like these: Painful Quandary, Archfiend of Ifnir, Bag of Holding, Nezumi Shortfang Flip, Liliana's Triumph, Rankle, Master of Pranks, Animate Dead, Dance of the Dead, Alhammarret's Archive, Psychosis Crawler, Syr Konrad, the Grim, Bubbling Muck, Memory Jar, Library of Leng, Skirge Familiar, Bottled Cloister (so you don't discard anything to your own "upkeep = discard" effects. and it's pretty cheap for an extra draw each turn)
3 months ago
3 months ago
Looks good! You might like these: Bag of Holding, Glint-Horn Buccaneer, Geth's Grimoire, Psychic Possession, Anvil of Bogardan, Burning Inquiry, Memory Jar, Druids' Repository, Cryptolith Rite, Song of Freyalise, Edric, Spymaster of Trest, Hissing Iguanar, Eldrazi Monument, Fists of Flame, Betrothed of Fire, Bravado
3 months ago
+1 from me! Nice build! I'm assembling these partners as well
Geth's Grimoire only has 4(?) cards in your deck that makes an opponent discard. Seems rowdy but situational.
I hope you'll take a sec to check my deck! Have fun!