Memory Jar

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Mythic Rare
From the Vault: Relics Mythic Rare
Urza's Legacy Rare

Combos Browse all

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

Price & Acquistion Set Price Alerts

V10

ULG

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Memory Jar Discussion

Daedalus19876 on Bad Luck Brion

1 week ago

Overall, the deck looks good, especially on a budget! I'm a fan of RW as an EDH color combination - if you want to look over a deck in exchange, and also find some cards you might use, I'd appreciate if you'd look at my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck haha.

I feel like your deck could use a Gratuitous Violence. It would double the damage your hasty creatures deal, while also doubling the damage (and life gain) you reap from Brion throwing them. To spit it out earlier, you could run Academy Rector, and use Brion to sac her :)

I would highly recommend Test of Endurance over Felidar Sovereign: cheaper, and harder to remove.

Crumbling Colossus is your weakest high-power creature by quite a margin, and would be my first cut.

I'd also consider finding a slot to put Kor Cartographer back in: RW does not get much ramp, and she can fetch a Sacred Foundry if you decide to buy one.

You have Swords to Plowshares in here, but there's other removal you might want to be playing (Path to Exile, Oblation, Chaos Warp, etc). Also, add an Enlightened Tutor to your Sunforger Package; you'll thank me later haha.

Your ramp is...marginal at best, I'm afraid. I personally would try to play all of the 2-mana rocks you can, since they let you cast Brion on T3. That suggests Coldsteel Heart, Fellwar Stone, Fire Diamond, Marble Diamond, Iron Myr, Gold Myr, and Mind Stone (listed from best to worst). Normally I'd suggest Mana Crypt too, but it's worth half as much as your deck in total ;) I'd cut your 3-mana rocks wherever possible.

RW always lacks card draw. You literally only have 2 cards in this deck that can draw you cards, however. That is a PROBLEM. I'd recommend getting a Memory Jar, Wheel of Fortune, Reforge the Soul, and Wheel of Fate. Yes, I am aware of the cost of Wheel, but it's vital to your deck, and it's a good investment (price keeps going up, and it's good in every red deck). If you're feeling fancy, Scroll Rack+Land Tax is another super good combo ;)

Hope that's helpful! :)

Lilbrudder on Suns_Champion

1 week ago

This looks like a blast to play. I have some suggestons to take your brew to the next level. They are based off a few deckbuilding principles I live by to build cEDH decks. I think they apply equally well for casual decks.

What you want with any deck is consistency of results. You want to know that you will be able to do stupid powerful and dumb things each game. You probably also want to play each of the cards you chose for your deck. Why else do you include them? Therefore, you need to embrace my first principle.

1) Card Advantage is King

You are in white/red. Your options are limited. You have access to wheels, artifacts, and equipment that draws cards. This can be very good as you have some cards you want to recur and killing creatures is where you want to be. Skullclamp becomes one of the best cards in your deck. So why not double down? Add Masterwork of Ingenuity, Steelshaper's Gift, tStoneforge Mystic; Godo, Bandit Overlord, Mask of Memory, Stonehewer Giant. Equipment helps your gameplan of chucking big hitters for value. Stone forge is a powerhouse so if you devote a large chunk of your $100 to her DOUBLE DOWN and grab Recruiter of the Guard who can get Taurean Mauler. Well those effects are neato. I dont want them just once, I want them EVERY TURN. Lets help feldon with some friends. Mimic Vat is incredible here. So lets DOUBLE DOWN!!! and play Sculpting Steel. Sculpting steel needs targets so let us add the best possible targets Batterskull, Sandstone Oracle, Memory Jar. Swords of X and Y are great but way outside your budget. You know whats great with fat artifacts? Goblin Welder. You do not have to take every suggestion but beefing up the CA will give you the freedom to chuck dudes like crazy. It could get even crazier with stuff like Gilded Lotus and Paradox Engine. Just sayin...When you have the money Wheel of Fortune is the best card in your color scheme.

2) Get low to the ground: This is Casual to Competi-Casual EDH, so I am not saying don't run stupid fat creatures with fun abilities. What I am saying is only run a select few and make everything else cheap so you can actually play the fatties (but why even play when you can cheat them in (i.e Sneak Attack?). I do not think blowing up your budget in sneak attack is necessary. You can simply dump your hand on the table, Reforge the Soul a fattie into the yard, then get to some shenanighans. Getting low to to the ground with high quality cards will make the difference between durdling until you get steamrolled and scaring the crap out of the table. Win/Lose/Draw? Meh. Be a force whatever the outcome. Gamble, Enlightened Tutor, are your best tutors and will help you more than any other cards. Tutors provide tremendous flexibility and no deck should be without them. Your playing Boros. A handful of tutors will not violate the spirit of the format. What it will do is make your games better.

3) Find your core and support it properly. Any strategy can be viable in EDH if constructed properly. You have a great idea. Doubling up on the value of high power creatures that die at the end of turn. Keep that core, but improve it by replacing filler cards with high value cards that actively support your gameplan. (Card advantage/Tutors/Ramp/Enablers). High scale cards are usable in any deck and are a great investment. I actively only have one deck at any time and a pool of 200 cards, but I in effect have like 10 decks. Every archetype has a core. Get some core pieces son!

All in all the deck looks great. These suggestions will take the deck to another level of power, which may or may not be appropriate for your meta. I would invest that money in objectively powerful cards that enable your strategy as well as future decks down the line. For example, Mardu equipment reanimator is lit. If you want to take some of what I am offering, then I can propose suggested cuts. Otherwise cheers!

merrowMania on my commander is grim monolith

1 week ago

It's all good. I friended most of the TappedOut cEDH community to help keep me in the loop during my competitive hiatuses.
What does Arcum bring to the table? The only artifact creature is Metalworker, which has already been discussed as cuttable, and the only fetch target is Memory Jar.

dlamars on Commander 2017 - Spoilers

1 week ago

Well I think mairsil is my favorite so far, grixis artifact commanders were a little meh and having a Memory Jar, Planar Bridge, Time Sieve etc in the command zone is pretty awesome. I think Time Sieve has the easiest combo potential.

Blanchy on Locust Storm

1 week ago

+1

Great list, excellent deck, really, a great deck. Just a perfect deck.

Snapcaster Mage

Memory Jar

Keranos, God of Storms

Isochron Scepter

OkinawaSteve on Tapped Out Bruna

2 weeks ago

Some ideas to consider, what do you think of Memory Jar, Endless Horizons, Alhammarret's Archive, Mesmeric Orb and Anvil of Bogardan?

goblinguiderevealpls on Deckusar, the Handrazer

2 weeks ago

Those are the priciest in the deck, though, most of the wheels and non foil cards were budget friendly.. yea i was restricted by budget for the first 3 years, but i built it more Fork / Dark Ritual + wheels, i find the upkeep draws like Howling Mine give your opponents too much card advantage/answers without Notion Thief and is just pure card advantage to opponents without nekusar or Underworld Dreams effects.

Some budget options

Cephalid Coliseum

Fevered Visions

Memory Jar

Toxic Deluge

High Tide

Notion Thief

Bubbling Muck

Seething Song

Vandalblast

Cyclonic Rift

Blasphemous Act

Oppression

Magus of the Wheel

Words of Waste

Magus of the Will

Deadly Tempest

Breathstealer's Crypt

Magus of the Jar

Trinket Mage

Winds of Change

Memory

Dualcaster Mage

Riptide Laboratory

Past in Flames

Mizzix's Mastery

Phyrexian Arena

Psychosis Crawler

Day's Undoing

Time Reversal

Winds of Change

Whispering Madness

Phyrexian Tyranny

Underworld Dreams

Fate Unraveler

Increasing Vengeance

Reverberate

Twincast

Cabal Ritual

Decree of Pain

Sire Of Insanity

Dream Halls

Archfiend of Ifnir

Runehorn Hellkite

Anvil of Bogardan

.. i could go on, i wasn't speaking purely of the budget cards i was just pointing out ive put 6 years and a lot of money into building mine so there are some budget ideas in that list

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