, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Price & Acquistion Set Price Alerts
Memory Jar Discussion
1 day ago
an amazing card to get for this deck (if by some means) is Memory Jar an outstanding artifact that synergies well with tasigur
4 days ago
Thx for the suggestions Kilrane! :)
I personally wanna keep it as budget as possible, that's why I don't run things like Memory Jar or Mind Over Matter. I also don't want the deck to be too strong for our playgroup (that's why I dropped Phyresis) and I don't really wanna run Ophidian Eye or Curiosity because my playgroup becomes easily triggered by them since we have also have a Niv player xD.
But I will consider some of the cards and put them in the Maybeboard for now. ;)
4 days ago
I personally think the alt art is awesome
Here are some very solid suggestions that are powerful with a Nek-deck
Some "group hug"-ish cards that are hilarious to play but also powerful:
4 days ago
6 days ago
I AM THE PENNY LORD! MY ARCADE...MY ARCAAAADE!
1 week ago
I thought this was a Descent into Madness deck, and was really excited. Then you said Memory Jar, and I got really excited! I won a "through the ages" standard tournament (it's where everyone builds a deck that could have been standard legal at any time in magic's history) playing necro-jar. To keep it short, that's my favorite deck of all time.
I'm on my phone atm, but I'll be back when I can do card research, and we're going to make this competitive. Off the top of my head, I think we're going to need Lotus Bloom, Liliana of the Veil, and Ensnaring Bridge. I should probably ask.. Do you care about budget? =P though I imagine you probably have this in cardboard if you posted it 3 years ago.
1 week ago
Hey Mojo, I am very interested in your Memory Jar worth 23.76 FTV Version, Demonic Tutor, and Dream Halls. With that being said the main priority is your Memory Jar (Just adding other cards if you happen to want more from me).
Cards I'd be comfortable trading for them (In a combination of sorts) would be:
Cryptic Command *mm
Enlightened Tutor *Mirage
Blinkmoth Nexus *mm
I also have some Dragon Cards not listed on your decklist as follows:
Shivan Dragon *Korean m14 or english m14
Let me know if we can work something out!
2 weeks ago
I completely forgot Mortars only hit opponent's creatures. That might justify its inclusion, but usually the solution in the scenario you describe is to simply go wider!
Also, Buried Ruin is a nice way to recover combo pieces. I ended up cutting Valakut a long time ago because it never really got turned on before games ended so it was just a shitty Mountain. Also, I run Blood Moon.
On to some of these other points.
Agreed Rummaging Goblin isn't very good, but in mono-red our options are limited. I run it along with Top (which makes it and also Chandra way better) and Memory Jar. This isn't a lot of draw, but it's the best I've found in my testing. Just about everything else is too slow or too unreliable. Outpost Siege is also good and basically always on Khans. In over a year playing the deck I've only put it on Dragons once or twice.
I think Elixir and Bracers are ok. They're good enough to go in this deck, but over time I found other things that were just better and ended up cutting them. They should be on your short list for cuts as the deck becomes more tuned.
Your assessment of the deck as being more resilient when not strictly combo is mostly accurate. My own deck can win through aggro, burn or combo. I consider combo to be plan A unless I have Animosity or Purphoros in my opening hand. Because of this, I cut most "combat matters" cards. Breath of Fury is only good if the creature connects, and any opponent will see this and just block. There's too many hoops to jump through to make it work, and that slot in your deck could be used for something more reliable, efficient and consistent.
Aggravated Assault is just way too much mana. You're making your deck slower by including it. It's also an aura, which is just asking to be two-for-oned. Impact Tremors and the "deal damage equal to number of creatures/goblins" cards are only good if you're already winning, which should set off red flags. Of these, I think Last-Ditch Effort and Burn at the Stake are the only ones worth considering because they can also serve as creature removal.
In terms of the aggro plan, I quickly discovered that it's best to go wide, not tall. If you don't have enough goblins, you just make more goblins. Don't worry about their power, toughness or abilities. In mono-red there's not enough room to play around with that stuff. Just focus on overwhelming opponents through sheer numbers. Sixty goblins will kill people without any additional help.
My list, for comparison: Like a Boss!.