|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Memory Jar Discussion
17 hours ago
Sarkhan420X I dont think that at all. Compare to Mind's Eye . If kozilek is out and safe you can choose to use your mana to draw cards. If kozilek needs to be cast again you can let Minds Eye go unused for a round.
Mystic Forge is an infinitely better engine than Minds Eye, and not using it hurts you real bad sometimes. It just doesnt synergize specifically with The Great Distortion the same way a bonkers card like Scroll Rack or Memory Jar . Which sucks, but like I said, you can already conclude that Mystic Forge is going to be a staple in every colorless deck.
6 days ago
This is a classic Gravecrawler + Phyrexian Altar deck. The ultimate goal is to have one of the following: Zulaport Cutthroat , Wayward Servant , Plague Belcher , Diregraf Captain , Corpse Knight ; alongside the Gravecrawler constantly going back and forth.
There are some cards that allow this combo without Phyrexian Altar . Mikaeus, the Unhallowed can combo with Putrid Goblin . Both can also double sacrifice effects if they are alone for value without combo- ing off. Rooftop Storm can replace Phyrexian Altar or unlock Relentless Dead to replace Gravecrawler .
With a commander like Varina, Lich Queen , with a strong Draw/discard effect, we need cards to discard. Cards that can make incredible value for Windfall + Whispering Madness + Memory Jar while refilling our hand and filling the graveyard. From Under the Floorboards , Waste Not (for opponents), Reanimate , Stitch Together .
1 week ago
Alms Collector + wheel of your choice. Wheel of Fortune Winds of Change Reforge the Soul Wheel of Fate Memory Jar . The alms collector is strong against decks that draw cards, and wheels are powerful even without the bonus lockout and draw from the alms collector.
Goblin Welder + Memory Jar . At the cost of an sacrifice an artifact you get to draw 7 cards a turn that you get to abuse better than your opponent due to them leaving EOT. Welder has big potential for abuse with other cards, and can recur pieces of the combos you've already mentioned. Memory Jar is used with Alms collector and has the words "Draw 7 cards on it" outside of combo usage.
Kor Spiritdancer / Mesa Enchantress / Sram, Senior Edificer + Mark of Fury / Flickering Ward . Mark of fury is obviously better and easier to slot, but Flickering Ward serves as reusable protection for creatures you want to survive a round or two, and if it resolves you can stop yourself getting 2-for-1'd by returning it to hand. Similar situation with Kor Spiritdancer and the enchantress, one is obviously better but if you're running this engine your deck is going to be wanting enchantments anyways (maybe some future enchantress damage commander?) to benefit extra value of enchantresses. Either way, enchantress + Mark of fury is a draw every turn for just
Astral Slide or Astral Drift + Seasoned Pyromancer is very bonkers. You obviously put it into a cycling deck. You pay 1 for the cycle to draw 1, then get 2 loots from the pyromancer while getting 2 critters. Digging 3 deep while keeping 1 is better than Burning Inquiry or Faithless Looting , and you get up to 2 tokens. Another deck specific engine, despite being fantastic. There's also the new red Tectonic Reformation to GREATLY improve this build. Honestly you could probably mash this together with the enchantress one for a laugh.
Enduring Renewal + Phyrexian Altar + creature of your choice gets some interesting effects. Mesa Enchantress + Hopeful Eidolon / Nyxborn Rollicker lets you draw through. Seasoned Pyromancer lets you filter a LOT of cards and build a large board of tokens. Insolent Neonate lets you filter through your entire library. Thraben Inspector gives you an infinite amount of clues for draws. Priest of Urabrask gives infinite mana, which isn't draws but relevant to Altar
Enduring Renewal has other combo options outside Altar or draws. Priest of Urabrask + free sac outlet is infinite sacs, great with something like Altar of the Brood or Altar of Dementia . Renewal can also loop with free sac outlets with 0 cost creatures.
2 weeks ago
@ jeacaveo Hey, just finished on my list so I'm here to discuss some choices I see on yours!
First and foremost I want to start with the card that most intrigues me in your iteration: Tidespout Tyrant . There is a part of me that absolutely loves this idea, it performs the same relative function as Crystal Shard and helps the deck generate deterministic lines. I'm just curious about the mana investment and how reliably you are able to find this piece in game. It feels like a card that will certainly decrease opening hand consistency as any opening hand with it will likely have to be shipped, but the upside of it to close out games seems incredible. It's one card that can perform both the roles of Crystal Shard and Cryptic Command at the same time in the same situation and I find it fascinating. I really hope you'll let me know how it performs for you in games over time.
Codex Shredder is a card I considered as this seems like a simple win condition, but there are relevant decks where it can't perform this function (Gitrog Monster for example) and winds up relegated to the same role as Elixir of Immortality with worse functionality in those situations. Ultimately I went with the Elixir as it enables the same win line (via Windfall ) with less downside in certain matchups.
Mystic Forge and Future Sight are interesting ideas to me. I haven't tried them out and they seem awkward, but I'd be really keen to know what kinds of situations these cards offer advantages for you in play testing and what kinds of situations aren't ideal for them.
Storage Matrix is something I've considered, but realistically speaking I just want out the Static Orb + Tangle Wire lock and devoting another card slot to a similar but less effective hate piece felt like a mistake to me. I haven't tested it though, so any updates you have on it's performance would be of interest to me as well.
Arcum's Astrolabe is definitely not a card I would want to run. Functionally it could perform the same role as Chromatic Sphere but is more difficult to cast and cannot be looped with something like Candelabra + Academy Ruins to generate a deterministic infinite mana line. This inclusion seems really sub par compared to other options that might be available and is probably the very first card I would replace in this list.
Neither Null Rod or Cursed Totem are going to be hate pieces I consider for an Urza list, but I think this is more out of personal bias than anything. I feel like they are just too disruptive to Urza's own game plan, too difficult to break parity on, and too easy to remove from the board in situations where you actually would like them to be in play. I hate Abrupt Decay , except when I love it.
Unwinding Clock can get really degenerate, but I only ever found it to have a "win more" function and ultimately I cut it since it only helped me to win harder than I already was winning rather than just help me win. I think there is some version of Urza that can make ideal use of it, but I haven't figured out what it would be yet and most Urza lists, I think, will find this card's performance unsatisfactory.
Dig Through Time and Recurring Insight aren't cards I'm really keen on. I want some serious card advantage for the resource investment and I'm not sure these options reliably offer the degree of advantage needed to compete with the best grinding decks while also being riskier plays due to the resource investment made to play them. I feel like there is some sort of more optimized route to gaining significant card advantage and this is definitely what I'm working on for my list at the moment, but I must admit I haven't found a solution that is truly ideal. It could certainly wind up being cards like these two in the end.
Merchant Scroll is a card I included in my original lists but I found it to simply be too ineffective. It's terrific for searching up a combo piece, but a lot of times there's an Ashiok out and about and I can't tutor any ways and even if I could I could probably get the same reward from a different card that offers additional value in a different situation and would be more flexible. I don't think your list can make use of Spellseeker , however, given it's construction, so this is probably the right card for this list given the parameters.
Memory Jar is something I have to keep an eye on as it's a great way to reload. Let me know how it performs for you as this is a card I intend to test at some point and just haven't gotten around to trying out quite yet.
2 weeks ago
Hey to you too! Deck has changed quite a bit actually, haha. These recent changes were crucial... Strategies I developed when brewing prototype Krenko and Kiki-Jiki lists that made there way here. I'll start with Brain in a Jar , it (currently) has 36 targets and helps us cheat out spells at instant speed for 1 Generic. It flows perfectly with our curve and helps us if we're red deficient to cast the multitude of R and RR spells featured here. It also makes our Rituals that much better. Goblin Welder messes with our opponents and during the multiple Attacks and (more importantly) Untaps, we can use him to ramp through our Graveyard (with various pitched Rocks), allowing us to continue Wheeling and Attacking with added Mana, carrying over leftovers from Neheb. Furthermore, it can recur and replay Memory Jar and if you have ever played Mem Jar twice in one turn... It's a feeling like nothing else. Same story for Goblin Engineer , Ramp and Entomb for: Obsidian Battle-Axe , Mask of Memory & Swiftfoot Boots . You may have missed these, but I will also encourage you add: Flamekin Harbinger and Sarkhan's Triumph . One will tutor for Grinning Ignus or Generator Servant to help us Ramp early-to-mid game, should Neheb be foiled or need a boost; while Triumph is an instant speed, Tutor for Runehorn Hellkite (and sometime's Knollspine Dragon ): grab the Dragon on the turn before you Attack, ditch the Dragon on the Attack and have a Wheel in your Graveyard. Hope this bit of intel helps. This are what I would consider must includes now... Also, expect an update to the primer here soon to further explain the Cards chosen. I may even provide a video update to discuss this list. Neheb, Dreadhorde Champion is a Deck to look out for.
1 month ago
Sol Ring Mox Opal Thran Dynamo Basalt Monolith Grim Monolith Mox Amber Gilded Lotus Mana Crypt Mana Vault Worn Powerstone Hedron Archive Dreamstone Hedron Fellwar Stone Fractured Powerstone Mind Stone Thought Vessel Sky Diamond
Solemn Simulacrum Ornithopter Memnite Clever Impersonator Phyrexian Metamorph Etherium Sculptor Master Transmuter Metalworker Kuldotha Forgemaster Myr Retriever Scrap Trawler Junk Diver Myr Sire Trinket Mage Treasure Mage Trophy Mage Palladium Myr Hangarback Walker Sai, Master Thopterist Phyrexian Walker Shimmer Myr Foundry Inspector Dross Scorpion Workshop Assistant Cathodion
Jester's Cap Memory Jar Scroll Rack Voltaic Key Clock of Omens Thousand-Year Elixir Myr Turbine Rings of Brighthearth Tezzeret the Seeker Mycosynth Lattice Unwinding Clock Sculpting Steel Mirage Mirror Grafdigger's Cage Caged Sun Extraplanar Lens Gauntlet of Power
1 month ago
I have been seeing a lot more hype generate around Tibalt, the Fiend-Blooded for Oathbreaker. This seems like the format he as inevitably designed for as he allows you to burn through your library at a rapid pace while having both the consistency of being in the Command Zone and the tempo of costing merely . In fact, you can quite literally T1 him.
Actually, I'm seeing a LOT of cards find a new power curve in Oathbreaker.
Now I'm not entirely sure how viable he truly is, but if someone can find a way to force opponents to get cards in red, he can actually be quite a threat. It may seem silly to pair him up with The Rack , but if you also run Wheel of Fortune , Howling Mine , Dragon Mage , Memory Jar , etc you can ensure your opponent has the biggest hand size possible.
It's an odd way to play, but it hits them from multiple angles:
1 month ago
So imo the new stoneforge goblin is great and is an auto include. I'm not sure the best way to break it yet. There's a good Goblin Welder package combo with Paradox Engine on the battlefield, then you tutor Memory Jar into the grave. Play anything from the hand to repeat. I'm not sure of anything else. The Staff of Domination may be good now because it's tutorable. Maybe tonight I'll write up what to take out to test?
I think that Mons is good for it's first ability and is a strong consideration because it's strictly better than Boggart Shenanigans .
Memory Jar occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%