|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
|Have (16)||CAPTAINxCOOKIES , GoldGhost012 , metlguy , cklise , karnwithpants , a_murpheus , Forkbeard , , the.beanpole , duff87 , TThors , mziter501 , itheoryz , Kleptozaniac , ShishkyBob , orzhov_is_relatively_okay819|
|Want (20)||meren13 , pphhaazzee , oryandaw , Ariumlegion , Gypsyhatten , Cartridge , TheFlaccidGoomba , Talonisnthavingit , dmage105 , Loading_Error , kovellen , blaze333 , Mudman , kungfurabbi , CK500 , Yoric_The_Skull , Waldeaux , afumblez , Andrirox , regnek|
Memory Jar Discussion
5 days ago
So as I mentioned on twitter. We definitely need more ramp in this deck. My equipment deck ways in somewhere around like 20 or 25 total artifacts, id expect that you end up in similar territory after adding some mana rocks. Worn Powerstone is an absolute staple for me, Smothering Tithe is amazing, and then a handful of the CMC mana rocks are good. Gilded Lotus although slow, I have found helpful for that extra needed mana that you need to move around equipments late in the game. So get your mana ramp count to at least 10, I'm counting 5 right now, but a lot of it is conditional or slow. In limited testing I haven't had great results with Boreas Charger, so I may cut that one, but more testing is needed. Also just noticed sol ring is missing from the list. Highly recommend, its OP.
I think your creature package looks great. Only 2 small changes. Ive never had good success with Hellkite Charger so i would cut that one. It takes 13 mana to cast it, and use the untap combat ability, and doesn't pair well with feast and famine because of the timing of the triggers. So Id cut that one. And I've had mixed results with molten primordial. If there aren't tokens running around everywhere it can be really good, but the second there is chump blockers it loses a lot of value. For 1 extra mana you can play insurrection, which easily kills 1 or more players when Aurelia is play. So if you need that effect I would look toward Insurrection . It can be nice to have an Leonin Abunas or Indomitable Archangel especially if theres a lot of removal in your meta, but its not entirely necessary...just something to think about. Also its not really on theme, but I just really like Iroas with Aurelia. Together they have 6 devotion, so very easy to get into creature form, and attacking with it twice just puts a hurting on opponents. Again not necessary, but i just like it as sort of a separate avenue of attack. Oh and I would add in a Kazuul's Toll Collector the free equip is really nice.
I think you want to cut just a few spells from the deck as well. My votes would be Dawn Charm and Wild Ricochet . Ive never been able to live the dream on wild ricochet and if its in your hand, 4 tends to be a lot to hold up. Dawn charm is just a bit redundant with comeuppance and teferis, and i don't know that you need all 3.
Now with all of this stuff, if there are things specific to your meta it may makes sense to keep some of them. A large portion of my testing was in the MTGO meta which has its quirks.
A few other interesting cards to think about. Ive seen people run Nahiri, the Lithomancer , Daretti, Scrap Savant , and Goblin Welder as other ways to get artifacts back. There also the crazy expensive one from antiquities, agrivian something or other. Any of these could potentially be better in the Daring Archeologist spot just something to think about.
Land base, things are in good shape. Although I would cut, temple of the false god for a basic plains. I have run out of plains with sword of the animist and emeria shepherd and that makes me very sad. Or you could replace it with a spinerock knoll, a card I've come to like a lot recently.
A few other things to think about. I didn't see a lot of double strike. I really like Silverblade Paladin and Duelist's Heritage , makes it really easy to be lethal or generate tons of value with equipment triggers.
But otherwise I really like everything. The mana ramp is the big change, and everything else is just some small tweaks.
Also theres a few cards I've been looking at for a while, but since i haven't been running this build of Aurelia I haven't been able to test. Let me know how Lapse of Certainty , Settle the Wreckage and Rebuff the Wicked are working for you. They are cards I always look at, just haven't had a chance to use them yet. Anyway hope this helps! Heres my list, its a bit outdated now, but still relatively close to where it should be https://tappedout.net/mtg-decks/aurelia-weapons-of-war/
1 week ago
@Darkshadow327 he wants to play discard reanimation, which is why he's choosing Scarab God, honestly it's a deck I've thought about playing.
Also I agree heavily with with the Painful Quandary , Vedalken Orrery (You're too black to play Leyline, lol), Windfall , and Oversold Cemetery ; especially the Quandary it puts your opponents in a lose lose situation.
I'm not a fan of Awaken the Erstwhile.
I also think that you could really use an Ashnod's Altar for some of those X spells to get a a better pay off.
I took at look at my Thought Scour Nath! (love for you guys to take a look at this) deck for some additional adds... here's what I got.
- Archfiend of Ifnir : It's so good...
- Blood Artist / Zulaport Cutthroat : since sacing things is up your alley I really think these should be includes.
- Sadistic Hypnotist : speaking of sac outlets... why not sac to force discard?
- Sangromancer : the passive life gains are really just too good.
- Quest for the Nihil Stone : this is really meta dependent I think, if you know you can keep them locked down to little to no hand it's a really good card, that's easily turned on.
- Memory Jar : I don't think this needs an explanation
- Geth's Grimoire : for those moments you want to wheel and draw 20 cards...
- Strongarm Tactics : Just a solid discard spell that I'm a huge fan of.
2 weeks ago
Hey I'm a long time Aurelia player, but Im not sure if you keep up to date with this deck. However I played it today, and have some changes that I recommend. First up at the macro level, you have too many 4 drops, not enough mana ramp, and not enough removal. 13 is probably about the correct number of 4 drops to have. Also conceptually, I think its better to play Boros like modern jund, and not modern burn. i.e., as a midrange deck. Because of this I would add things like Land Tax , Gift of Estates or Boreas Charger . Because you need to cut from your 4 drops, I would add a couple of 2 CMC mana rocks, because of how well they play with 4cmc cards. And I would actually add 2-3 6 drops in the deck. When the game goes big you want to be able to go big also, again this does depend on making all of your land drops.
Cards I would cut, Thundersong Trumpeter, Figure of Destiny , Spear of Heliod since i don't think any of these have enough impact. I would also cut Hellrider , probably kalemne, and I would most certainly cut Mind's Eye since it is really bad in aggro decks. For card draw, look at things like Stolen Strategy , Etali, Primal Storm , Magus of the Wheel , Reforge the Soul or Memory Jar .
As far as things to add, I would definitely add Sun Titan , True Conviction and a probably another card or 2 to give additional combats of which there are many. You could also look at adding Thalia's Lancers to make sure you can hit Aurelia, Elesh, or Gisela as needed.
Anyway those are a few suggestions. More 2 CMC rocks, less 4 cmc cards, a few more 6 drops, and it wouldn't hurt to up your land count 1 or 2.
2 weeks ago
Hi_diddly_ho_neighbor: Thank you very much good sir, I appreciate the kind words!! Hopefully one day you join the dark side and embrace combos. :)
Winding Canyons : The deck is actually not starved of this ability. In fact, if you think about it, Command Beacon being on the chopping block is a really good indicator of it. The reason why is because getting rid of Yeva is never a factor because I always unload my hand in response to that removal and she is never out unless I have stuff worthy of being played. That land might be going out for Sunscorched Desert as a Plan D wincon since I don't need Shaman of Forgotten Ways to have haste for me to win at instant speed.
Polukranos, World Eater : My heart breaks. He was in the earlier iterations of the deck as a finisher with Kamahl, Fist of Krosa , unfortunatedly Somberwald Stag eliminated the need for both and it still kills Teferi, Mage of Zhalfir and Linvala, Keeper of Silence (which Polukranos, can't). Meanwhile, I already have Lignify , Song of the Dryads , and Beast Within to deal with them. Torpor Orb has no longer posed as much of a threat with the current state of the deck tbh.
Gaea's Herald : I truly wish I could replace the cat for herald, but as it stands, I play against 3 blue players and it sucks to see a secondary counter which happens quite often actually. Prowling Serpopard is definite security against that.
Once again, thank you very much and for the upvote!
DiverDown: Honestly, I was completely out of my element regarding an approachable budget list, cause I didn't know what that was exactly. Abzkaban was kind enough to point me in a good direction and I personally didn't know whether $200 was too much or not. I'm glad of the amount of people that came out of the woodworks to defend the $200 price tag. Made me feel like I hit the right number at $2 a card. I would love to see the lists you're referring to, btw! To return the favor and I am always down to see a new list. :D
I'm glad you enjoyed both variants of the deck, I worked obsessively long on it, that it is just a delight to read all the positive comments.
Thank you all!! :D
4 weeks ago
In addition, the free cast counterspells are a must when your going into cEDH formats like Force of Will and Mindbreak Trap . Other ones to consider using as well are Mental Misstep , Swan Song and Flusterstorm as they are definitely great protection as well.
For more artifact synergy the broken fast rocks are an obvious auto include that is needed as well as some enablers as well. Some enablers that can be considered are cards like Memory Jar , Chain of Vapor , Staff of Domination , Isochron Scepter , Dramatic Reversal , and Rings of Brighthearth .
For another outlet you can also use Words of Wind .
Sorry if the response seems iffy I haven't slept in about 47 or so hours xD
1 month ago
1 month ago
Dark Ritual isn't Modern legal. If you're playing casual than don't worry about it. Be sure to add your deck to a Casual Hub for more exposure.
kysnou on Locust God
1 month ago
This is a fantastic deck for its cost. Really budget and I like that. There are a lot of upgrades you can make if you have the cash to spare.
Wheels: Teferi's Puzzle Box, Memory Jar (surprisingly cheap), Wheel of Fate, Wheel of Fortune (the most expensive option), Reforge the Soul, Winds of Change, Memory, Magus of the Jar, and Magus of the Wheel. You definitely shouldn't have all of these, just a few. Wheels are great regardless, but with your commander out, then you get a load of little bugs to go with the card advantage.
Bug buffs: Mindwrack Liege to make all the bugs bigger threats. Altar of the Brood is a good alternate wincon. Loyal Drake guarantees a locust each turn, in case everything goes wrong. Coat of Arms makes all the bugs massive.
Elixir of Immortality makes it harder to deck yourself.
Skullclamp to turn you bugs into more cards, and thus more bugs.
Gamble to grab combo pieces.
A Counterspell and Rewind are good spells to have. I noticed your initial decklist is a little light on removal, so a Blasphemous Act and a Vandalblast will be fine, along with any others you can think of.
This is a fantastic deck, these are just some upgrades I would suggest. I would also make your mana base a little better with some more dual lands and mana rocks, but usually those are the most expensive cards to grab.
Memory Jar occurrence in decks from the last year
Commander / EDH:
All decks: 0.39%
U/B/R (Grixis): 0.09%