|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Price & Acquistion Set Price Alerts
|Have (5)||Benniator , angesoir , cklise , Vasbear1 , Mousemke|
|Want (5)||Ariumlegion , jamesesdad , Myllyes314 , sonnet666 , Didgeridooda|
Memory Jar Discussion
1 day ago
Hav fun playing!
2 days ago
Could someone please explain to me how the Memory Jar Primal Command Eternal Witness with infinite mana combo works? I think I'm missing something obvious but the way I see it Memory Jar will mill you out first since it draws 7 cards and you've already drawn your whole deck
6 days ago
PriMaLXxON3 Thank you for the suggestions! Kira is a fantastic choice, I will definitely pick a copy of her up! The Decree/Solemnity combo is BRUTAL. I love it.
The latest FNM showing was calamitous; in the first game (5 man pod with Etali, Ramos, Edgar, Arahbo) some guy casts Armageddon at an utterly unprofitable moment and screwed everyone including himself. It literally gave him no advantage in the game and he was next to die anyway lol. Silly. I bricked throughout, Etali, Primal Storm kept exiling my lands off the top. Lost lots of good cards to Memory Jar and after nearly 2 hours of durdling by all involved I scooped and went to get some food.
Game 2 (3 man pod, Sydri & Etali) I made the mistake of letting Koth of the Hammer resolve early on and got killed pretty fast by a horde of Myr and Koth's ultimate.
I learned a few valuable lessons though, like that my land count was still too low, and I may need yet more board wipes! Added two more Island and will probably look to upgrade the quality of my tutors.
I have some upgrades coming in the mail so will make more cuts and changes soon :-)
2 weeks ago
Thanks Keel11! I don't know how I missed Doubling Season ! Not only does it combo with Nath token generation, but it can catapult Liliana Vess to ultimate. Lets start with the easier choices. Doubling Season for Mind Slash, not so keen on sacking a creature just to get at one opponent. Rise of the Dark Realms for Bottomless Pit, trading an asymetrical spell for a symetrical. Now for the harder choices: Liliana Vess for Memory Jar, seems the Jar is win-more as far as discard goes. Awakening Zone for Elves of Deep Shadow, trading a pain elf for token-mana generation.
3 weeks ago
Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!
Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.
Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher
3 weeks ago
jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.
Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.
Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.
As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.
What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.
1 month ago
I love this commander. I run a similar list over at Revenge of the Nibblers.
Some alt win cons I've found useful, in case they're of any help to you:
- Chaining Purphoros and Impact Tremors with a Kindred Discovery played as a closer late game.
- Complementing Ashnod's Altar with Mana Echoes and a Gemstone Array to fuel a big Comet Storm or several targeted closers like Blue Sun's Zenith or Invoke the Firemind.
- Chaining Altar of the Brood with Kindred Discovery with a Blue Sun's Zenith held back so it can be recurred as the last card in the deck as necessary.
- Wide locusts with Shared Animosity.
I hope some of those ideas are helpful or seem like fun to test.
Have fun playing!
1 month ago
How about adding Glissa, the Traitor? You have some powerful artifacts people would love to vape; Glissa can get them back. Works especially well with the stax elements of this deck. Also, it allows you to retrieve Memory Jar.