, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
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Memory Jar Discussion
3 days ago
I keep hearing/reading that people think green has trouble drawing cards. Sure, it can't really compete with blue, and you can certainly argue black comes in second, but green has great card advantage options as well. In my eyes, used correctly, they can be even better than most black tools (with the exceptions of Ad Nauseam and Necropotence which are both insane). I'm not going to go into detail, but just list you some green card advantage: Sylvan Library, Glimpse of Nature, Harmonize, Fecundity, Skullmulcher, Greater Good, Garruk, Primal Hunter, Genesis Wave, Soul of the Harvest, Primordial Sage, Recycle, Regal Force, Shamanic Revelation, Rishkar's Expertise, Praetor's Counsel, Seasons Past, Vizier of the Menagerie. Also, you have access to colorless cards like Mind's Eye, Memory Jar, Skullclamp, Horn of Greed and Slate of Ancestry. Obviously most of those cards require specific circumstances to work, like a high powered creature, a big number of creatures or lots of mana. Just select the ones that fit what your deck is trying to do and test to find the right number.
5 days ago
When I hear iconic cards I think of format defining things.Maybe Stasis, Necropotence, Cadaverous Bloom, Memory Jar,Fires of Yavimaya, Force of Will and blah blah blah. But that just sounds like Vintage Masters on MTGO
2 weeks ago
Dual Casting: It doesn't cast the spell, so it wont tigger zada again, also auras are huge card disadvantage especially in edh. Paradox Engine seems fun, but the space is limited. Also I dont have enough tapping effects to abuse it. Memory Jar Very good card but also very expensive. Also, c'mon the whole reason for this deck is one-upping ancestral recall. Dynacharge Seems good, but spaaaaaaaaaaaaaaace. Also the deck aims to go very insane and the value you lose on the times you have zada out. Ashnod's Altar: since this deck is go big or go home, I will almost never wrath when I have a lot of creatures for altar. Also sacrificing is disadvantageous, since I get one less card from draw spells, but I'll think about it, since it does seems viable in the deck since it does serve as another pseudo ritual, using excess goblin tokens.
2 weeks ago
Memory Jar while not synergistic grants card draw that you may want if you cannot get zada online fast enough Paradox Engine while you may need some to build around it a little is insane in a go wide strategy like this Dynacharge is always overloaded and if zada is too much overload is there finally Ashnod's Altar because killing your creatures before a Blasphemous Act is better then letting them burn up.
3 weeks ago
Chandra Ablaze also has a windfall effect tacked onto her.
3 weeks ago
First off, I really like the deck. It's always good to see more combo oriented Damia decks to contrast the control decks (I run one of those said control Damia Builds).
A few questions/comments about some of your card choices:
why are you running Trinket Mage over Fabricate? while Trinket Mage acts as a chump blocker, Fabricate has no restrictions on what yo ucan get with it, meaning cards like Memory Jar become that much more accessible.
Is there a reason you're not running Rune-Scarred Demon? While he's expensive CMC wise, he lets you comob off with just TaN.
I would recommend cutting Gilded Drake for Reality Shift. The both provide removal, however yo ucan easily use Reality Shift + Eternal Witness + Deadeye Navigator (inside of infinite mana) as a backup win condition to exile your opponents' libraries.
Is there a reason you're not running any redundancy on Palinchron? Since the entire combo hinges on him and since you're not a true control deck, you do leave yourself opoen to things like Praetor's Grasp.
On the whole though, the list looks solid.
3 weeks ago
3 weeks ago
For a wheel deck you don't run a lot of wheels,
Is this a French list? I can't help but notice the large amount of permission and spot removal, but a lack of board wipes (which are very important for multiplayer spell decks
What I learned from my years of playing nekusar is that a wheel deck works best when it functions without nekusar and he is simply a bonus, as you are mostly spells,you want the deck to function by itself, And if you took nekusar out of the picture (also common cuz of how common creature removal Is, and after a few casts he gets pricy) then cards like Curiosity, Helm of the Ghastlord, and Glistening Oil become obsolete when you can simply cast a game changer like Evacuation,Cyclonic Rift, Blasphemous Act, Damnation or Toxic Deluge, resolve an Underworld Dreams Dream Halls or Liliana's Caress and chain of wheels for lethal
I would recommend more hard wheels for efficiency, such as Reforge the Soul, Dark Deal, Winds of Change, Windfall as well as ways to copy Memory Jar and Teferi's Puzzle Box as well as any mana rocks such as Copy Artifact, Goblin Welder, Phyrexian Metamorph and Sculpting Steel.