Memory Jar

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

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Memory Jar Discussion

bushido_man96 on Chorus Insectum

19 hours ago

Have you thought about some more consistent card drawing options, like Dictate of Kruphix, Kami of the Crescent Moon, or even a Howling Mine? Yes, they help other players, but, they will help you more, and make you considerably more tokens, I think.

Instead of some of your Bolt spells, which probably won't do much to a lot of creatures in Commander, maybe run some artifacts like Memory Jar and Teferi's Puzzle Box. They will add up the tokens fast. Then, with all those tokens, something like Goblin Bombardment could be a good way to finish off multiple opponents. Spells like Stroke of Genius would also be solid for you.

chadsansing on Revenge of the Nibblers

1 week ago

Thanks so much for your feedback, DanowarElf!

I will have to text with Intruder Alarm and Font of Mythos - nice suggestions! I don't play a ton of creatures, but will keep Merfolk Looter in mind.

I'm using Invoke the Firemind in place of Braingeyser right now. I often found Braingeyser in-hand with other draw effects, but I get a burn mode with the former, which has given me more meaningful choices since I included it.

With Memory Jar, the draw happens on sac, so it's like an emergency wheel to help combo out on my turn or to create blockers or extra mana with Ashnod's Altar on an opponent's turn.

You are right - Stranglehold is for the local meta. Lots of tutors and Zur.

And Sunbird's Invocation is great - there is often an impact card to hit or another rock, draw effect, or sac outlet to play. Lots of fun!

Let me know how your testing goes - I'm excited to try many of your suggestions. Thanks again!

bushido_man96 on One card, Two Card, Three Card, None

1 week ago

Have you thought about running Nekusar, the Mindrazer as the commander instead? Underworld Dreams seems like it would fit well in here, maybe in place of something like Sulfuric Vortex, which would hurt you as well as the others, and doesn't seem to really fit with the discard theme. It also doesn't seem like Oversold Cemetery fits, running alongside cards like Bottomless Pit and Planar Void. War's Toll looks good to me, Tectonic Instability does not, as it messes with you, too.

If you really want to reap benefits from cards like Phyrexian Tyranny, run Teferi's Puzzle Box. If you want to really get some more value out of Liliana's Caress and Megrim, give Memory Jar and some other wheel effects a try.

Other creature options to consider are Dread and Archfiend of Depravity.

Hope that helps. It looks like it would be fun to play.

Kcucullen on Krenk that 3 times

2 weeks ago

Comparing this list to mine has got me thinking about quite a few things.

Suggestions:

-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart

-Ruination

-Mutavault

-Herald's Horn

-Ogre Battledriver

-Geosurge

-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

chadsansing on Wheel of Pain

2 weeks ago

I like the idea of taxing draws.

Might be fun to test with cards like Anvil of Bogardan, Blue Sun's Zenith, Braingeyser, Dictate of Kruphix, Fevered Visions, Howling Mine, Invoke the Firemind, Kami of the Crescent Moon, Memory Jar, and Temple Bell.

Does Notion Thief return enough value since it makes your opponents skip extra draws and, consequently, extra damage from effects like Nekusar?

Happy brewing!

ThallionDarkshine on Nekudady

2 weeks ago

Master of the Feast and Viseling are kind of low impact cards in my opinion. Viseling just deals damage too slowly, and Master of the Feast is basically just an undercosted beater. Giving your opponents cards, even if it will ping them for some damage, isn't enough to justify running a card that does nothing else. In addition, I don't really agree with running Wheel of Fate without ways to cheat it out. If you have to wait around for 4 turns before it does anything, your opponents can plan heavily around it, killing all your damaging stuff going into the turn it will resolve.

I would consider playing some of the more powerful damaging enchantments and spells. Megrim, while often worse than Liliana's Caress, definitely should find a spot in the mainboard for its ability to deal 2 damage at a time and kill off planeswalkers. Phyrexian Tyranny hits people for 2 for each draw, or just greatly taxes their mana. Spiteful Visions is symmetrical card draw, and pings everyone for 1 on each draw.

I would also add some more cheap mana rocks. Nekusar is a very fast and consistent deck because it can run lots of ramp, dump your hand and then refill with a wheel. Obelisk of Grixis is a pretty mediocre mana rock. There are lots of better ones on 3, and even some more great rocks at 2. Fellwar Stone, Talisman of Dominance, and Talisman of Indulgence are great 2-cmc rocks. Nightscape Familiar can stall against big beaters and costs down a good chunk of your spells.

Next, there are some great wheel effects that you're not currently running. Magus of the Wheel is a tad bit slow, but still a strong card. Memory Jar and its creature counterpart Magus of the Jar are also insanely powerful. They're definitely some of the best wheels in my opinion, letting you refill your hand for a turn and making your opponents discard a ton.

MrLinuxFish on Wheely Dealey Round and Squealy v1

3 weeks ago

At some point I'll get a Memory Jar and put it in the deck. As far as the Wheel and Deal, It's more beneficial for me to wheel my own cards than for opponents to do so. I might make a Nekusar, the Mindrazer wheel deck in the future which will benefit greatly from Wheel and Deal.

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