Draw a card for each creature you control.
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Collective Unconscious Discussion
2 days ago
Hmm, here's my 2c, take what you will:
Your description lauds grabbing lands for days...yet you only have 19 that can be found. Due to her ability one is generally heavier on basics. Why such a focus on nonbasics?
You spoke of an ideal hand to cast Karametra T3-4, which means you need ideally 3 lands and 2 mana dorks (1-2 drops). You have 6. I'm no mathematician but those odds are bad. Even adding Crop Rotation to the mix it's still not ideal. Search for Tomorrow, Rampant Growth, Farseek, and even Dryad Arbor + GSZ will help you towards this goal. I'd still add Cultivate, co. to make sure you get her out before T5.
And where is your draw? I count 3 sources to which 2 I grudgingly call them that. You're casting medium sized creatures often so Elemental Bond and Kavu Lair; you should have a lot of creatures on the field so Shamanic Revelation and Collective Unconscious; and Harmonize and Rishkar's Expertise are solid.
I always like a good curve because my decks tend to run better when they have 1. At a glance you seem more focused on the end-game more than the previous 2 segments, which can work but how often? A better curve will force you to make hard decisions, for cuts like Deadeye Harpooner, who I cannot fathom why is in here. Beast Within?
6 days ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
2 weeks ago
No. Mass reanimation is not in these colors. But there are a few good cards for one or two creatures at a time.
Most important inclusion is Mana Echoes
2 weeks ago
Good build, here are some fun cards I've tried in my own Hapatra deck that you might want to consider: Midnight Banshee, Gyre Sage, Carnifex Demon, Ulvenwald Tracker, Liliana, Death Wielder, Plaguemaw Beast, Collective Unconscious, Lockjaw Snapper, Hunter of Eyeblights.
3 weeks ago
Before I start, I just want to confirm you're aware that there is a 4 card limit for all non basic land cards in a deck.
That being said, as for draw power, it depends on the colors of the deck. If it's mono-green, Fecundity works well, as does Shamanic Revelation and Collective Unconscious. Pseudo-draw would be Collected Company,Lead the Stampede, Seek the Wilds, Commune with Nature, Beast Hunt, Enshrined Memories, and Mwonvuli Beast Tracker.
3 weeks ago
3 weeks ago
My GW token deck is hella slow and I've been doing everything I can to fix it up. Recently I've been abusing Collective Unconscious. Trust me, it's absolutely wonderful.. until you have 50 creatures on the field and only 20 cards in your library :)))
So, what would you recommend? I'm trying to avoid adding any other colors, so pleeaaaassee stick to green, white, and colorless cards.
1 month ago
The thing is that she's not even a turn slower most of the time. She might come down a turn later than Seton, but because you've gotten an extra turn to drop shamans out of your hand, and because her mana production is twice that of Seton, she frequently recoups 6 mana the turn she comes down, essentially a Time Walk in green, which allows her to combo on the same turns that Seton would be going off.
Also, with 5 slots devoted to haste effects and the ability to see 25% of your deck every game with Collective Unconscious effects, it's pretty easy to mitigate the summoning sickness disadvantage.
Seton is still slightly better, but Sachi is definitely a T3 deck.