Collective Unconscious

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Collective Unconscious

Sorcery

Draw a card for each creature you control.

Browse Alters

Price & Acquistion Set Price Alerts

CM1

C14

8ED

Ebay

Collective Unconscious Discussion

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

1 month ago

Camaraderie is very nice, as it is almost entirely superior to Collective Unconscious in every way; I am not certain about standard, modern, or legacy, as it may be too slow for those formats, but it will be great for any EDH deck that contains those colors.

McToters on selesnya shit

1 month ago

Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.

And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.

I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).

I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.

I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.

I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.

It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)

Hope that all helps! Sorry i wrote so much!

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

1 month ago

BlazingPheonix

  1. No one plays tier 1 cEDH decks in our area. People generally run optimized or 75% decks with commanders such as Animar, Karador, Non-Doomsday Zur, Krenko, Brago, etc. Marwyn runs pretty well. For a budget deck, it receives a decent percentage of the wins, especially on round 1s when people undervalue the threat of an unknown Marwyn.

  2. Yup, plenty of removals in my meta. Last week, I eventually had to cast Marwyn for 9-mana because she kept getting blasted while waiting for the summoning sickness to wear off. Though I won that game the moment she was able to tap, I realized the importance of haste and providing more protection for Marwyn. Currently leaning more towards Concordant Crossroads at the moment, rather than Swiftfoot Boots. Since it can act as an alternative aggro win enabler if Walking Ballista somehow gets stolen or exiled.

  3. Not that reliable. But it more than makes up for it if he's able to help cast Marwyn by T2. If not, it's an additional cheap +1/+1 counter for Marwyn.

  4. Without the more expensive cards, it's not 100% consistent. But that's what this deck is all about - using all the tutors, and draw cards, and all the bounce-cast shenanigans, to find that infinite combo and mana outlet. You just have to be smart about which plays you'll take. But yeah, it does happen from time to time. Currently intensively playtesting to find the right combination of untap/pump/draw/tutor/elves. But I am quite satisfied with the current list. And yup, Berserk is amazing! Currently exchanged it with Gift of Growth just to playtest in the upcoming LGS tourneys. I just wanted to see how budget I can make Marwyn. But if you have Berserk, it is a definite include!

  5. Yup. With infinite mana, I usually keep activating his ability until I hit a Walking Ballista for the win. Without infinite mana, it's a way to keep on going forward to hopefully hit more untap/draw/tutor.

  6. Yup. Instant speed. Either you already have your Walking Ballista or Helix Pinnacle on the field when you hit your infinite mana combo, or you can use an into-the-battlefield instant tutor such as Chord of Calling. I can try Yeva, but my first impression is that it's too expensive at 4 CMC for the flash ability.

  7. Thanks for this. Multani's Acolyte seems pretty nice. Will find a slot for it.

  8. Depends on what I need at the moment. Usually Wirewood Symbiote for the instant untap and the potential infinite mana combo. But other cards like Fierce Empath, Quirion Ranger, Scryb Ranger, Skullwinder, Eternal Witness, and Duskwatch Recruiter  Flip are all decent targets.

  9. Collective Unconscious is also in the deck. I just needed a lot of draw cards to make storming off more consistent. It's useful enough. But yes, Harmonize is a flex slot for me.

  10. Above average. It gives the option of either tutoring for those untappers for more storm fuel, or for a massive card draw with Regal Force. The versatility makes me want to keep him as part of the deck.

  11. Currently a flex slot for me. It wasn't consistently useful in most games, and I found that a lot of time it just sits in my hand while I cast other more useful cards. Currently removed it from the deck and exchanged it with Concordant Crossroads for playtesting. But still unsure about it. Might slot it in again eventually.

BlazingPheonix on Marwyn, Mono-Green Storm [EDH]

1 month ago

bonsai11943

Great list! Your list has given me some great ideas to tweak mine.
This post is huge, for which I apologize, so you don't have to respond to every question right away or at all. As another Marywn player though, here are my questions/comments.
1. How fast is the your meta? How does your list compare?
2. How much removal do you typically face? My tablemates know that if Marwyn doesn't have summoning sickness I am very close to winning, so I typically have to recast her about once a game. To get around that my list has more redundancy in terms of mana generating creatures and more haste enablers. Continuing that thought, you mentioned considering cards like Swiftfoot Boots. I have found haste enablers to be incredible.
3. In your experience how effective is Elvish Pioneer? Is 28 enough basics to consistently use the ability?
4. How effective have you found all the pump cards in your list? About how often do you end up with a huge Marwyn and no outlet for the mana? our lists differ drastically in this regard, how we pump Marywn. Berserk seems amazing though, I'll likely switch that out for Overwhelming Stampede.
5.How do you win with just Duskwatch Recruiter  Flip as your outlet? activate until you hit a draw creature?
6. Can you win at instant speed? In my experience, playing with a couple CEDH decks in my meta, it has been extremely helpful and won me several games. I use Yeva, Nature's Herald. I cut her from the deck more than once, thinking she just doesn't do enough, but it has been a critical card in many situations and has proved its worth to me. Also having that particular card to include with the Duskwatch Recruiter  Flip outlet seems solid. I will likely try this.
7. Have you considered Multani's Acolyte over Masked Admirers?
8. What do you search for with Woodland Bellower?
9. Does Harmonize pull enough weight? I ended up switching it out for Collective Unconscious because, in my experience, 3 cards did not give me a high enough chance to draw a win.
10. What has been your experience with Fierce Empath? I run the same 6+ drops as you do but have been unsure about this elf.
11. Does Sylvan Library draw you enough cards to be worth a slot? I have never played with this card before. I'm wondering about its usefulness in a deck like this that is trying to win the game within 3ish turns of being able to cast it. Further, if you cast it on turn 2, do you feel it significantly increases your chances of winning faster?

Again, great list! For other Marywn players, here is my deck for reference. Marwyn the Nurturer of Victory (Highpower Elf EDH)

JoeNathan37 on Elferino tribal fun

4 months ago

You may want some other finishers to add on to Overwhelming Stampede, as having more than one is a good idea. I’d recommend Overrun and especially Craterhoof Behemoth (which is kind of expensive but absolutely worth it). Door of Destinies may be worth dropping; from my experience with an Edgar Markov swarm deck it’s too slow and it needs gas after you play it, plus it’s a terrible draw late game. It’s great if you can get it early on in the game but there are better cards. Coat of Arms can be risky depending on what decks you play against, but usually it will help you more than your opponents. If that’s not the case most of the time take it out, it’s just hurting you.

Beastmaster Ascension can also make your creatures really big really fast.

Sol Ring is pretty much an auto-include in most if not all EDH decks so you might want one here.

Nissa Revane may also be worth dropping, especially since you don’t have a Nissa's Chosen (which is a good choice) so one of her abilities does nothing. She just doesn’t do enough to be worth running outside of her ultimate, but in my experience in EDH planeswalkers rarely get enough loyalty counters to ult and they aren’t worth running for that ability alone.

Yeva, Nature's Herald is a fantastically strong card in this deck, I would definitely recommend putting her in here.

Steel Leaf Champion is also pretty great; since your deck is mono green the triple green mana cost isn’t a problem and it’s a very strong 3 drop.

Growing Rites of Itlimoc  Flip (and Gaea's Cradle if you can afford it) is a very strong card here. It can produce incredible amounts of mana and should be worth running. Also, Nykthos, Shrine to Nyx is a land I plan to run in my own elf deck when I finally upgrade the mana base (mine is very similar to yours at the moment, eventually I plan to overhaul it but I haven’t yet) since it’s very powerful in a mono colored deck.

Shamanic Revelation is a strictly better version of Collective Unconscious, but you may want to run them both because card draw is nice.

These are some thoughts I had based on my experience with my own Ezuri, Renegade Leader deck. There are plenty of other great elf tribal cards out there I didn’t mention and that I’m not even aware of, but these are just some recommendations on cards I know to be good from experience. This is my deck if you’re interested, you could find some more stuff you want there: Go Not to the Elves (Ezuri elf tribal).

ThaElectroGypsy on Sliver EDH Control Deck

5 months ago

Hello, figured I'd come have a look after you commented on my list :D

Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.

Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.

Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.

Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D

Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.

Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.

Lastly, Winged Sliver instead of the maybeboarded Galerider Sliver? Or is that something to acquire?

+1, Welcome to the Hivemind :D

Rose on Heaven & Earth

5 months ago

Since you mentioned needing draw, I can recommend all of these dumb things Green does:

-Shamanic Revelation, since you seem to have a lot of creatures. Collective Unconscious is a worse version of this.

-Evolutionary Leap, while technically not draw, makes it so your creatures can't be exiled and it basically draws you into something good (good insurance for wipes that Shalai doesn't protect against or for Shalai herself). Fecundity is in the same vein as this, but it's a symmetrical effect, so watch out.

-Garruk, Primal Hunter's draw cards ability really likes that you have big angels.

-Garruk's Packleader and its enchantment counterpart Elemental Bond also like that you have big angels.

I also second Greater Good for the same reason as Evolutionary Leap, and second Abundance. Abundance in particular is really dumb in my Tishana deck.

Last thing I'd suggest is Temur Sabertooth, but that's because I suggest him in basically any deck running green. Lets you reuse ETBs with cards like Eternal Witness and Luminate Primordial if you wind up running him. Also protects Shalai and basically says "**** the command tax."

Load more