Collective Unconscious

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Collective Unconscious

Sorcery

Draw a card for each creature you control.

Browse Alters

Collective Unconscious Discussion

alechodgin23 on Group Goad Unblockable Tribal

4 days ago

Wow amazing build. This is sick. Definitely a +1 from me.

I've been wanting to build this deck for a while. You've built it pretty much exactly how I planned to build mine except for some minor changes.

My only piece of advice would be more card draw. Green has several really good ones:

Harmonize , Shamanic Revelation , Sylvan Library , Rishkar's Expertise , Beast Whisperer , Camaraderie , Collective Unconscious , Guardian Project , Hunter's Insight

And that's just to name a few! I'll definitely be saving this deck to use as a guide for when I build mine.

Profet93 on Elf Rush

3 weeks ago

Shamanic Revelation - Draw, draw, draw your boat! Gently to their deaths....

Collective Unconscious - Strictly worse than above but redundancy is useful

Primitive Etchings - With 1/3rd of your deck as creatures, this can put in some value.

Lurking Predators - Similar to above

Regal Force - Tutorable creature to draw cards

Tooth and Nail - Not budget, but can tutor up Regal Force and something like Eternal Witness (add 100%) to draw bunch of cards and do again.

I see some cuts so if you want more feedback, lmk. This list seems interesting. Also, Shapers' Sanctuary is a card?! Thank you for bringing that to my attention, will go lovely in Xenagos!

Joe_Ken_ on Make token

1 month ago

Really like this idea for her as the commander, I'll look into it a bit and give some recommendations.

Tendershoot Dryad will make a saporling during each upkeep meaning if it isn't taken out fast you will end up with an army of 3/3 plants.

A good card for some mana ramp would be Growing Rites of Itlimoc  Flip flips I to a large source of mana that can be very beneficial with all the tokens you intend to make.

Shamanic Revelation costs 1 less than Collective Unconscious and has the potential upside of making a lot of life for each creature with power 4 or more.

Oran-Rief, the Vastwood is a good land for after you make a lot of green tokens because it will put a counter on each one that entered that turn.

Beacon of Creation will give you a large board late into the game and will shuffle back into the library after being cast.

Bow of Nylea is a cool card that can make your creatures difficult blocks by giving them all death touch as well as giving you some value with the tap ability.

There is obviously Doubling Season , Parallel Lives and Primal Vigor but those have all gotten pretty expensive over time.

bushido_man96 on The Scarab Queen

1 month ago

Instead of Sylvan Library and Alhammarret's Archive , you could go with Fecundity or Collective Unconscious , or Howling Mine for extra draws per turn (although it is group friendly). Putrefy is still decent Golgari removal. Plague Wind is another one-sided board wipe. I like to run Naturalize at times, too.

greaseball on The Art of Elf Reflection

2 months ago

I've found the best way to protect against a board wipe in my Marwyn build is to always have a bunch of cards in hand. Card draw on ETB or cast triggers like Vanquisher's Banner or Soul of the Harvest are great to load up on since you don't have to choose between building a board state and drawing cards the way Rishkar's Expertise / Collective Unconscious do. Also with the stupid amount of Mana you'll be generating with your general, you'll need to pack a ton of draw in your deck to not run out of gas.

I'd also swap out any non-elf creature you can for an elf if one exists with a similar effect since you essentially ramp every time you play an elf. So swapping out Silklash Spider for either Elvish Skysweeper or Jagged-Scar Archers might be worth considering. Also, I think swapping out some of the more situational cards like Seasons Past or Quest for Renewal in the deck for more cheap elves will give you more explosive turns and consistency.

I really like the idea adding of stax effects like Winter Orb and Root Maze in your build. I'll have to pepper some of those into my deck. +1 from me!

bushido_man96 on Shalai, Voice of the Mana Dorks

5 months ago

lifemtg, I have basically built the meta I play in. I play at home usually, with my boys. Every now and then I'm able to get out into the wild and play, but its not very often right now. I wish it were different, but thems the breaks for now.

The deck started out as a budget build, but it isn't condemned to never being upgraded. But I want to retain the theme of the deck, the simplicity of making big mana dorks.

As for your suggestions:

Austere Command : I will consider this one. Being flexible based on the size of my creatures at the time could be handy. Trostani Discordant : She is useful for preventing theft, but otherwise doesn't fit the theme of the deck. Worth consideration, though. Teferi's Protection : Always good, but always expensive. I've got one copy freed up.... Elesh Norn, Grand Cenobite : No thanks. $20, and a card that makes other people hate the game...like I said, I play with my sons, and I want them to keep playing with me. Sylvan Library : Always good, but not always necessary. I have some copies, but this deck doesn't need one. I've got plenty of other card draw. Herald's Horn : If "Mana Dork" were a creature type...but even then, this deck is pretty low to the ground as it is. Camaraderie : this could probably replace Collective Unconscious . Same CMC, but also gains life. Finale of Glory and Luminarch Ascension : I'm not really running a token deck, although these cards would flood the board nicely. Skullclamp : not a sacrifice deck, so I tend to save the 'Clamp for things like that. Plenty of other draw in the deck. Nissa, Voice of Zendikar : Useful. Even though she makes tokens, her minus and ult would be solid in here. Worth consideration. Gavony Township : Also useful and worth considering. It's a slightly worse Karn's Bastion in here, and I like redundancy.

Thanks for the suggestions, again!

bushido_man96 on Go Not Into Dark Woods

5 months ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

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Collective Unconscious occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.2%