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Collective Unconscious Discussion
1 week ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D
1 week ago
Since you mentioned needing draw, I can recommend all of these dumb things Green does:
-Evolutionary Leap, while technically not draw, makes it so your creatures can't be exiled and it basically draws you into something good (good insurance for wipes that Shalai doesn't protect against or for Shalai herself). Fecundity is in the same vein as this, but it's a symmetrical effect, so watch out.
-Garruk, Primal Hunter's draw cards ability really likes that you have big angels.
Last thing I'd suggest is Temur Sabertooth, but that's because I suggest him in basically any deck running green. Lets you reuse ETBs with cards like Eternal Witness and Luminate Primordial if you wind up running him. Also protects Shalai and basically says "**** the command tax."
2 weeks ago
Seems to me that Marwyn would be all about that elf-token life! Things like Hunting Triad and Sylvan Offering might be worthwhile to make her huge - the latter especially since she can provide a huge amount of mana for it.
If you're after more card draw, Collective Unconscious may just be a worse Shamanic Revelation but it's still very much worth it if you're doubling down on elf production. You might also appreciate more reliable and long-term card drawing, such as Staff of Nin, The Immortal Sun and/or Mind's Eye - things that your commander can hurry out but will still be worthwhile even if you're having trouble building up your board. Best of all, if you're able to afford it, Staff of Domination would be like a dream. As soon as Marwyn has five or more power, you get infinite life and can draw all the cards you want.
3 weeks ago
I would cut Second Harvest its a win more card,Goblin War Drums for Gruul War Chant Wrap in Vigor most board wipes don't allow for regen, Collective Unconscious I would run one of the creatures that draws you card, Dragon Fodder Mogg War Marshal does it better, Ezuri's Predation it costs so much mana, I would suggest cards like Goblin Rabblemaster Beetleback Chief if you want something that produces something cheaper, Asceticism can help you protect your guys, if you want extra attack steps Hellkite Charger, Aggravated Assault
3 weeks ago
I would probably take out a couple of lands too. Grand Warlord Radha should be your main source of mana mid to late game (really depends on how many board wipes opponents play).
3 weeks ago
i am a little confused, what is the win condition, and is energy somehow incorporated into winning?Is there any mana sink in order to use all the mana you should be making? can you add some more info please so that I can figure some of this out, I also wish to build a druid deck around this commander, and since you are the first to do so I am just trying to figure out your decisions.
My current suggestions are:Elvish Mystic Fyndhorn Elves as great mana ramp plus synergy with commander. Gilt-Leaf Archdruid as a possible win conmaybe also add in green card draw like Collective Unconscious just to help out greens natural weakness
there are other possible suggestions, but I would need to know what your going for first. +1 for doing druids tho, they are awesome creature types and I'm happy to see a new possible commander for them
also i think a forest is better than Path of Ancestry it would slow u down a turn as well as just provide a single scry when there are other options.
4 weeks ago
Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster
Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm
Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.
Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.
Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks
Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already
Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.
Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).
Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.
There you go. Your 150 card edh deck is complete! xD
1 month ago
Slate of Ancestry is just okay, probably better suited for a token deck. Maybe try one of the one shot sorceies below.
Soul of the Harvest is good!
Tireless Tracker I'm not sure on.
I think there might be better options though... consider Shamanic Revelation, Collective Unconscious Regal Force, Grim Haruspex, Harvester of Souls, and I think with your mana base, you can't go wrong with Necropotence.