|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
|Eighth Edition (8ED)||Rare|
|Mercadian Masques (MMQ)||Rare|
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Draw a card for each creature you control.
|Have (6)||Mortiferus_Rosa , sonnet666 , Bluboltar , Pumpkinking913 , PTsmitty , rockleemyhero|
Collective Unconscious Discussion
1 week ago
If you're combat focused, War Cadence can help push damage through. I think you need some more card draw, too. Get Rhystic Study out of the maybe board and into the main board. It's just too good. Do you find Trade Routes works well for you? Do you end up holding a lot of lands in hand? If not, Rhystic Study fits much better. Green also has good card draw options in Harmonize , Rishkar's Expertise , Shamanic Revelation , and Collective Unconscious . Although not exactly a "Cascade" card, I've found Sunbird's Invocation to be a quite useful card, and run it in a lot of decks that run red, and I think its effect is on theme for your deck here.
I love to see interesting builds like this. Keep up the good work!
1 month ago
I think (Don't quote me) that a 2:1 ratio between Tokens producers and token Enhancers is a good starting point.
Here are some suggestions to up the number of stand alone token production that you should consider:
Secure the Wastes - It's and instant!
Tendershoot Dryad - Tokens EVERY upkeep
Martial Coup - Board wipe with upside, sometimes.
Hooded Hydra - Flexible
Arachnogenesis - A personal pet card, no one see's it coming. Kinda stand alone, requires you to be attacked
Imperious Perfect - Low drop with a very nicely costed ability
Wolfbriar Elemental - Pretty underestimated
Verdant Force - very high costed, but another every upkeep effect
Ant Queen - pretty bad creature, but an abusable, cheap mana sink
Trostani Discordant - Homeward path on a stick that pumps and makes tokens
Jade Mage - Meh, but its an early token producer if you need it. Late game it can be abused too.
You are severely lack card draw and there are a few abusable cards for tokens:
Be careful with how many of these you put in since they rely on your board.
There are safer ramp options, in my opinion, in green:
2 months ago
I would add Collective Unconscious it is like Camaraderie but slightly worse. I would also add Wayfaring Temple it copies your knights and is big. I don’t see too much Knight specific synergy so I would recommend Divine Visitation and Sandwurm Convergence these make bigger tokens and help against fliers. I hope this helps and I have a green white deck so I you have specific questions I can try to answer them.
2 months ago
Hey sheepdip - I actually had Shamanic Revelation in here at one point and ultimately ended up swapping it out. In theory it's fantastic and on theme - you should always have a giant token army for max draw right? Sadly in my experience that's often not the case. Having a card that relies on board state can either be frustrating because you don't meet the card's conditions or it can sit in your hand for too long waiting for the optimal play. I've personally had more success with the options I have in here, I'd probably even run Harmonize over conditional spells like Collective Unconscious .
Just my 2 cents, maybe you'd have great success with it so give it a shot and let me know how it works for you!
3 months ago
Priest of Titania Wood Elves Farhaven Elf Elvish Archdruid Masked Admirers Grave Sifter Soul of the Harvest Thunderfoot Baloth Overwhelming Stampede Grim Flowering Collective Unconscious Praetor's Counsel Sylvan Offering Beastmaster Ascension Marwyn, the Nurturer Dwynen, Gilt-Leaf Daen Arbor Elf Joraga Treespeaker Growing Rites of Itlimoc Flip Lifecrafter's Bestiary Fyndhorn Elves Yeva, Nature's Herald Copperhorn Scout Sylvan Ranger Regal Force Cultivator of Blades Skyshroud Poacher Steel Leaf Champion Boreal Druid Rhonas's Monument
4 months ago
The rest is an attempt to lean into a superfriends subtheme
4 months ago
Another list I'm in love with that I find out is by you.
Got a couple cards I'm curious about
Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)
Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)
Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)
Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.
Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.
Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..
Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)
Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)
Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)
Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)
I think that's probably enough things to think about for now haha.
6 months ago
Hey, you don't really need more card draw you have the best draw for green tokens already in Regal Force. What you want to consider are ways to tutor for Force. Green has a lot of creature tutors this makes Force a far superior draw option than Shamanic Revelation and Collective Unconscious.
Consider these tutors:
- Fierce Empath
- Green Sun's Zenith
- Summoner's Pact
- Eladamri's Call
- Fauna Shaman
- Woodland Bellower: tutor for Empath then tutor for Force.
Expensive tutors to consider:
Collective Unconscious occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%