Collective Unconscious

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Collective Unconscious

Sorcery

Draw a card for each creature you control.

mlequesne on Forest Tribal, LoL

10 months ago

Shamanic Revelation is a grat update to Collective Unconscious

Love your deck friend :)

DemonDragonJ on Should Green's Lifegain Rely Upon …

1 year ago

WotC has stated that green's card drawing/card advantage must be related to creatures, such as Elvish Visionary, Collective Unconscious/Shamanic Revelation, or Garruk, Primal Hunter's second ability, which makes Harmonize a color pie break, and I think that green's life gaining should also be reliant upon creatures, to maintain that philosophy.

For example, I believe that Nourish, Weather the Storm and Stream of Life should be regarded as color pie breaks, but Brindle Boar, Obstinate Baloth/Ravenous Baloth, Oracle of Nectars, and Inscription of Abundance are acceptable (Dawnglow Infusion and Heroes' Reunion are acceptable because they contain white).

What does everyone else say about this? Should green's life gaining be reliant upon creatures? And, as a side note, how is Dawnglow Infusion only a sorcery, and not an instant? That severely reduces its utility, in my mind.

legendofa on How is Camaraderie a Bend?

1 year ago

Skagra42 Which part of Shamanic Revelation do you think is the bend?

As I see it, Collective Unconscious and Regal Force show that can draw cards based on number of creatures, although it's more typically based on power, like Greater Good or Momentous Fall. Both Unconscious and R.Force might also be bends, but I don't think they are.

Momentous Fall bring us to the life gain side. ability to gain big chunks of life has quite a bit of precedent, with cards like Blossoming Wreath, Nourish, and Wandering Stream. Gaining life based on power has become more prevalent recently, but has been around since at least 2006, with Gristleback, and Feed the Pack was printed just before Shamanic Revelation.

Furthermore, S.Revelation has been reprinted in eight different products, and is virtually a staple for precon Commander decks. I don't think a bend card would receive that much exposure, but that's entirely my speculation.

So my interpretation is that while the individual parts may not come together often, every part of Shamanic Revelation is acceptably , with established and demonstrative precedent. is probably the second or third best color for both drawing and life gain, but it's reasonable for it to do both.

bushido_man96 on Tweaking Naya Tokens

1 year ago

I'd cut Soul Warden and Ajani's Welcome. Incidental life gain is ok, but not great, and not really worth two slots in the deck unless they were benefiting you in some other way.

Looks like you need more card draw, otherwise you'll stall out too early. Keeper of Fables is pretty subpar. Collective Unconscious will draw you a ton of cards when you have your game plan going. I'd also recommend the courts, Court of Grace for sure, as it will produce more tokens for you. Court of Bounty is great for getting more land drops or creature drops, and Court of Ire can help you finish. You wouldn't necessarily need to have all three of them, but I think the white one really fits the theme of your deck.

A rather obscure card, but I find Kyren Negotiations to be a good way to use your creatures to punch for damage when you don't have advantageous attacks. Tap them for damage at the end of turn before yours, then untap and do your thing. This would pair nicely with Drumbellower.

wisegreenbean on Defender 2.0

1 year ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

CamraMaan on Elves lovers...HELP!

1 year ago

I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.

Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.

H-E-N-R-Y on Chatterfang

1 year ago

I like where you're going with this. You've got some key pieces and some cool synergy that really feels like it would be fun to play!

While I was looking over your decklist I noticed that you have a lot of really good cards in here, and I feel like you could focus your card draw a little more to really step up the momentum of your deck. I've got a few swaps I think would help the momentum of your deck:

I think the chances of you drawing a creature card with Adventure Awaits is kind of low to be called consistent. I think it would be much more likely that you would have a lot of creatures in play
I think Bitter Revelations has a pretty steap CMC for how many cards it gives you, I think Shamanic Revelations could give you way more cards for just one more mana
Professor Onyx is a great card, and she is a little out of place in this deck other than just filling some great control at a huge CMC. I think Freyalise would still give you some control, give you some tokens, ramp, and card draw all in one 5 mana drop
Hard call but the consistent low cost of Mind's Eye makes it powerful swap if you're willing to pay the 5 cost upfront. Usually people are playing EDH in 4 person games and that means it's pretty much a draw 1 for 1 on a stick.

These are all just ideas and the deck is already pretty fun without them!

Keep up the good work, -H-E-N-R-Y

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