|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Common|
Combos Browse all
Creature — Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , MythicWinter111 , Supremespeed , TheAlmostHero , damo_rox , Slowbro23 , itheoryz , slemulv , TheBl0b , , Unjust_DiabIo|
|Want (45)||mumblethief , kovellen , mydecksuxcuzimnotrichlikeu , CoastWizard , DogeSwaggins , Gypsyhatten , Georgez96 , lightbow , BringerOfStorms , grayarchon , Nerukad , Russ1981 , Talonisnthavingit , wlbreda , titaniumturtlex , zeloskun , Myrolluth , CryAll , Vox_ , relyks16 , obitus , EcSamuel , ztheart , Skydra2 , esporia , king0fclubs , yuchunchang , VampireArm , ctrlxfreak , Captain_Tightpants , TCK_Green , Reliva , TheAceol , kingness701 , Techunique , kryophyre , WunderlichDrums , Henryen , Turtlelover73 , CaptianClueless , DarthMeatloaf , kodie53 , XVicarious , kingofcramers , SerHyde|
Suture Priest Discussion
4 days ago
Thanks for the comment shadow63!
6 days ago
So I had to think about something. My story didn't quite add up. Here's how it went down:
Opponent A was running 5C Dragons. It was mostly Green. He was using those Tarkir Dragons with Morph and using lands that can tap for multiple colors to get them out. About 80% of his deck was green, but he maximized the Morphing ability with different colors of Dragons, allowing each one to grow bigger every time he turned it face up. This is how he was able to cast Sleep - he ran 5 colors.
My other opponent used White Weenies first. I ended up getting out a Suture Priest on T2, which really pissed him off. He was unable to play his token-making spells because he would run the risk of dying in the process. He ended up losing rather quickly, so he switched decks the 2nd game.
In the 2nd game, he ran some sort of control-burn thing. I don't really recall what it was, but he kept slinging spells at me and I would just shrug them off.
The turn in which they dealt 140+ damage in a single turn, I got a full-on assault by the Dragons, who had multiple +1/+1 counters on them by this time. It rotated to my opponent, who hit me for as much as he could. I really wish I could remember what that deck was that he was using, but I just can't recall. Sorry. :/
So my story was actually stemming from 2 games, not 1. My bad. This was several years ago, so yeah :/
6 days ago
SteelZephyr, may I ask what Masterpieces you got?
I don't have the ability to turn this into a card because it'd be way too insane, but I've got a story for you.
I was once in a 3v3 Modern matchup. I was using Selesnay Aggro Tokens, my opponent was using Midrange Dragons, and my other opponent was using White Weenies.
It was a long game. We all kept stalling because we were afraid to attack one another. The Dragon player was not hitting his cards in the correct order, so he wasn't getting anything out. As for me and my other opponent, we kept amassing tokens about the same rate.
Well, I had out cards such as Suture Priest, and plentiful amounts of draw. I also ran cards such as Jeskai Barricade and Avenger of Zendikar. What this meant was, I could blink Avenger because I could pay the cost of both Barricade and Avenger each turn. This gave me an ever-increasing population of tokens, which I would Second Harvest into just an insane amount of even more. Likewise, if Avenger was not on the field and I had the mana via Cryptolith Rite, I could literally just blink two Jeskai Barricade against each other. I also ran Oblivion Sower, which was really beginning to piss everyone off.
I was eventually at 180+ life. My opponent running Dragons was splashing other colors for sideboard trickery, and he hit my entire board with Sleep. Everything tapped out and he swung for a fair amount of damage. My other opponent then proceeded to beat me down as well. All told, I took 140+ damage before it got back to me.
So, I just started blinking my guys again using more tricks and playing a second copy of Avenger and ended up getting 100+ life right back.
I did eventually lose, not because I wasn't large enough to win - oh no I definitely was. I was just having so much darn fun that I wanted to see how long I could make the game last. Eventually I ran out of spells to keep me afloat.
But one of the spells that kept me going was a playset of Dawnglow Infusion, which REALLY fueled their rage toward me.
So there, that's my story :3 Idk how to make that into a card...
OR DO I!?
Savior of Zendikar
Legendary Creature - Plant Angel
When Savior of Zendikar enters the battlefield, you may put a land you control onto the battlefield.
Whenever another creature enters the battlefield under your control, you gain life equal to it's toughness.
, : Return Savior of Zendikar to your hand.
1 week ago
I'm confused by the logic of trading Hunted Phantasm for Rakdos Charm. Phantasm is by far the most powerful card in the deck, and the only reason to play it, because it deals 5/brother plus 4 each turn unblockably. Compared to Horror, who deals 2/brother + 1 each turn at most if they double block, Phantasm seems juuust a bit better. I certainly would love to add red, because Lightning Bolt is the best possible removal spell for an aggressive deck, but it feels like this deck is already losing too much life. Cutting white is another option, but then we lose Suture Priest and Ghostly Prison making us even slower and more fragile. Maybe adding red is the only option.
Trying to kill the tokens you're giving them one-by-one with Porphyry Nodes sounds extremely underpowered. Illness in the Ranks would be better. Though I think Ghostly Prison is best because it's actually already a good card.
1 week ago
Try Aura Shards for cleaning table with your tokens.
And for your token production? Oketra´s Monument. If you have too much tokens, try Throne of the God-Pharaoh.
2 weeks ago
@senholo Oh! I missed that it was budget. And gah, holy crap, I can't believe how expensive Leyline of Sanctity has become! I didn't realize it was that spendy. Sheesh! I wonder where it's being used?
Also, I totally missed that you were at 69 cards! Definitely you want to cut down to 60. I'd cut out some of the spendier things and standardize your amounts of stuff, for instance. Archangel of Tithes is going to be better most of the time than Sunscorch Regent. The latter can get pretty big, but the former is cheaper, more generally useful, and fits your deck's overall concept.
Another thing that might be fun, though it can be spendy, is Norn's Annex. You can cut down the price some by taking a hit to your life, but with things like Suture Priest, it'll tax your opponents pretty heavily.
Grand Abolisher there in your maybeboard is great for your deck's concept. Heck, if you have him, and also use Silence, you can keep them off your turn, then throw Silence out during their upkeep. Anything they want to cast, from precious countermagic to other instant-speed spells, they need to do then or not at all. No creatures that turn, no waiting and holding up mana.
Just a few ideas. I like the deck concept and it does look like fun to play. You're going to want to include answers to combo stuff in your sideboard, though, because this deck might fare very well against aggro, but against combo it'll struggle, and control, I'm not sure how that one goes. You have a fair few threats, but a lot of your stuff is scattered between creature 1-ofs and enchantments and such. Where do you find that you tend to struggle the most?
2 weeks ago
First of all, I like your idea of gaining life in tandem with card draw. Life for the sake of life buys time, but that is about it.
Second, your mana curve is not bad either (and congrats on keeping it 60 cards!). You have a rough equivalency of white and blue cards paired with a rough equivalency of land.
That being said, I see a lot of cards of which you only have one copy. There is a value in being flexible, but you also must have a pretty solid strategy. Gaining life and drawing cards is great, but you have to have something to do with it. So, I would cut some of the cards with one copy (consider how often they actually come up in your games). Put 4 copies of a card (1 drawn about every 15 cards) that you want to see each and every game, 2 copies of cards you want most games, and 1 copy of cards that give you a good benefit even if the opponent destroys it the next turn (although counterspells help that a little). If there is a one-copy card you just cant convince yourself to get rid of, put it in your sideboard and try it out for a few games.
I would cut (blank) for the following reasons:
Evolving wilds: You generally don't need that in a 2 color deck, you'd rather have an untapped land. Pristine Talisman: Unless you can get 2 or 4 copies in your deck, if not, sideboard it. Felidar Cub: sideboard it and replace it with another Erase. Djeru's Renunciation: Replace with a "Bounce" Spell like Boomerang. Works offensively and defensively
As far as card suggestions go, pick your poison.... More: Mana Leak, Rune Snag, Reliquary Tower Some: Divinity of Pride, Soul Warden, Suture Priest, Angelic Accord, Tranquil Cove, Dictate of Kruphix, Blue Sun's Zenith, Rapid Hybridization, Spellbook, Whispersilk Cloak, Aqueous Form
TL;DR Don't build the deck too "flat" by having only one copy of essential cards, sideboard what you cant cut, and add some of these low-cost options to the deck. Remember: a lean deck is a successful deck. You can also get some good benefits from Scroll Thief if you can give it lifelink. Paired with Aqueous Form, you get a good glimpse of your top card before you draw it. Mana flooded? Scry it away! Mana thirsty? Scry away the high cost spell you would draw!
3 weeks ago
And how screwed are you once Felidar Guardian is gone?