Suture Priest

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common

Combos Browse all

Suture Priest

Creature — Cleric

Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

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Suture Priest Discussion

Suns_Champion on Darien . . . [[Insert Clever Title Here]]

4 days ago

Some self damaging lands will be useful! City of Brass, Grand Coliseum, Tarnished Citadel, Nomad Stadium. These will give you tekens just for tapping for mana, better than free!

You'll then want the soul sisters to counteract the damage with lifegain! Every token you get gains you a life, so you end up even on life and now have tokens! Soul's Attendant, Soul Warden, Suture Priest, and maybe Anointer Priest!

Cathars' Crusade will be really good!

Mentor of the Meek is great draw! Oblation is too; you can just hit one of your tokens for cards!

You'll absolutely want Rootborn Defenses and Eldrazi Monument to protect your army.

Steelshaper Apprentice, Steelshaper's Gift, Stonehewer Giant, Taj-Nar Swordsmith, Enlightened Tutor, and Open the Armory can all get your equipment.

Also, crazy combo idea: Blasting Station + Soul's Attendant + Darien, King of Kjeldor + Altar of the Brood = mill win.

Hope some of this helps!

cncfan on Life?

1 week ago

Angel's Feather allows for an easy ETB life gain, even if it is only 1 per spell, it can help. Another artifact is Pristine Talisman which can be used for [colorless] mana and continuous life gain. One of the ultimate cards for EDH lifegain would be Venser's Journal as then you do not have to worry about overfilling your hand and can help you out if you have a slower deck. Another potential card is Suture Priest which does the same as Soul Warden but with the added benefit of damaging opponents (which can help you win). Blood Tithe can be useful in larger games along with Death Grasp and Debt to the Deathless. Since you have the potential for large sums of creatures on the field you could throw in Campaign of Vengeance which could boost you pretty well. Congregate can allow for a giant boost in life. Angelic Accord can be a potential win condition type thing where you can get a constant flow of angels (until they destroy the enchantment) but this could quickly become a threat to your opponents.

I would also suggest some mana rocks like Sol Ring and Astral Cornucopia since you have 35 land and you will want to get to roughly 7-8 mana production per turn by around turn 5-6. It might also be potentially smart to include Fumigate (or some other board wipe but fumigate fits into the lifegain) for last-ditch efforts.

elgosu1337 on By That Sin Fell The Angels

1 week ago

Really love the idea of going infinite with Shalai. I would drop most of the angels and change the focus to tokens and counters. Adding in Doubling Season, Primal Vigor, Hardened Scales, Cathars' Crusade, Parallel Lives, Anointed Procession, Panharmonicon, and Ashnod's Altar gives you more infinite mana combos. Reveillark combos with Karmic Guide for infinite sacrifices to the altar. Kitchen Finks also combos with Vizier.

Promise of Bunrei, Rhys the Redeemed, Spectral Procession, Sram's Expertise, Triplicate Spirits, Deploy to the Front, Conqueror's Pledge, Increasing Devotion, and Nomads' Assembly could be good for generating tokens.

Growing Rites of Itlimoc  Flip, Gyre Sage, and Selvala, Heart of the Wilds are also great to untap. Illusionist's Bracers make Shalai's ability cheaper and easier to go infinite with.

Auriok Champion, Soul Warden, Soul's Attendant, Suture Priest, and Essence Warden can help trigger Archangel of Thune.

chadsansing on Azorius Tax

1 week ago

Cool creature list. I also love seeing Fractured Identity.

Have you tested with Authority of the Consuls or War Tax? Well-Laid Plans might be fun. There are funkier enchantments, too, but they would keep you from casting multiple spells per turn to trigger Reservoir.

Hushwing Gryff or Torpor Orb along with Leonin Arbiter, Aven Mindcensor, and either Thalia might be helpful, as well.

Cyclonic Rift might test well.

Since you want to cast spells to trigger Reservoir, Arcane Laboratory is probably out, as is Rule of Law. However, you could add creatures with life-gain triggers like Nyx-Fleece Ram, Wall of Reverence, Soul Warden, Soul's Attendant, Suture Priest, and Healer of the Pride, along with an Archangel of Thune, for value. Maybe also Beacon of Immortality and Invincible Hymn. A Felidar Sovereign?

I'd also recommend Settle the Wreckage, Rout, and Comeuppance as conditional wipes that might catch opponents during combat.

Happy brewing!

dresmith on Hymn of Darkness: Elenda EDH | *PRIMER*

2 weeks ago

I made a few changes to my deck. I added Sunbond and Suture Priest

_raeofsunlight on So Many Tokens...

4 weeks ago

Ajani's Pridemate and Abzan Falconer would be nice additions to pair with your counters, and Suture Priest would be an easy detriment to your opponents and benefit for you. With all of the abilities that you have included, you may want to consider Concerted Effort and/or Odric, Lunarch Marshal

Reynan on Esper Hunted Harmony

4 weeks ago

"We posses unblockable creatures" - you have only the 4 Hunted Phantasm. Without it, how do you flip Dowsing Dagger  Flip? Suture Priest will not hit the player so easy, you have removals only with 3 mana cost, Mercy Killing is very strategic and is ok, but Anguished Unmaking is powerful but a bit heavy, I would use it in side. If the problems are planeswalkers, Thoughtseize could hand it. Many modern players use creatures 1 mana drop and Bontu's Last Reckoning can be changed by Supreme Verdict to avoid the lands untap problem. The times I played, dagger just served to put 2 tokens at enemy field. Another thing, is than Hunted Horror put tokens than will be 2/2 or 1/1, depending how many Illness in the Ranks you have casted. Removals like Vapor Snag or Fatal Push deal with tokens very easy, also another creatures pumped with instants.

But that are just suggestions than I think that could make the deck more powerful and effective. The deck already is very nice and works well.

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