Light of Day
Black creatures can't attack or block.
Printings View all
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Light of Day Discussion
4 months ago
The more I look into it, Green and White have a lot of enchantment hate cards for mono-black:
Luckily I don't think anyone has any of these so they won't be a problem for a while. I also just realised that mono-black has no enchant removal at all, I think the best bet would be Eye of Doom and just hope that you and the teammate pick better permanents than your opponents. There is also Scour from Existence but you're probably wanting the game to be over by the time you have 7 mana.
2 years ago
@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.
I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:
- Mentor of the Meek: Is already on my maybe list and goes in the deck as soon as I can get it.
- Concerted Effort: Is already on my maybe list and goes in the deck as soon as I can get it. But I will probably not build the deck around it. So Lost Auramancers, Plea for Guidance and Windbrisk Heights are out. Especially Windbrisk Heights as my rebels normally only attack once with three creatures or more.
- Land drops are an issue so Journeyer's Kite and Thawing Glaciers are great choice and I will try them out.
- Temple of the False God: I tend to have it on my starting hand nearly every time I play it in a deck. So I am not a big fan of this card. But with Journeyer's Kite and Thawing Glaciers it is maybe worth a try.
- Sword of the Animist: Mostly I need my rebels to control the table and don't have a chance to attack the first rounds.
- Rebels mitigate the lack of good carddraw in white by tutoring for your creatures. Normally I tend to keep 4-6 cards in my hand and use my mana to tutor for rebels or recast Lin Sivvi, Defiant Hero so I don't need Jayemdae Tome, Armistice or Slate of Ancestry. Especially the later I think is not a good option with rebels. If you have enough rebels on the field you normally search for Mirror Entity and attack with your army.
- Light of Day synergices very well with Scuttlemutt and Distorting Lens so I will try it out.
- Cataclysm: Great suggestion and I will try to get one ;-)
- Fated Retribution is not the only instant wrath in white. There is also Rout. And I think if I add Cataclysm I am fine with wrath effects.
- Catastrophe and Armageddon are good option, but as I mostly play casual I leave them out.
- Cessation is better than Pacifism but at the moment Pacifism is only a placeholder and will get out of the deck. Presumable for an other suggestion form you.
- My playgroup mostly plays with older cards and so we decided to ban all planeswalkers. So Elspeth Tirel and Gideon of the Trials are out for me.
- Angel's Trumpet is a good card but not in my build, I think it is possibly in rebels but you have to build the deck differently.
- The runes cycle: Great suggestion. As rebels have already good answers against red and black I will try to find room for the three other runes.
- Icatian Store: I don't like the old storage land and I think that Fountain of Cho is strictly better. But normally I need my mana every turn and not a lot of mana in one turn. The only exception is Mirror Entity so I think I don't need it. But maybe I will try it out some day.
- Kongming, "Sleeping Dragon": For mone white Benalish Marshal is better and I will get one for this deck.
- Elesh Norn, Grand Cenobite is great but to expensive (money) for me.
- Pariah and Pariah's Shield: I think you are right and the runes are better suited for the deck.
So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)
2 years ago
Thanks for showing up! And thanks for the recommendations, definitely!
Glare of Subdual... thinking about it, I think it's better than Light of Day for this deck. Zombies seem to need 15-20 turns to become a really serious problem; I can win before then, or just outnumber them.
I hadn't known about the Cloudstone Curio combo for Stormfront Riders... Looks like it means keeping them in play. For some reason I never remembered that that was possible!
On the one hand, I like the tactical flexibility that Sidar Kondo and Tymna the Weaver give me: the ability to attack planeswalkers, and to top off my hand more or less at will. I need to add a Meekstone or Crackdown if I keep using them -- but I think I can drop at least one of my card-draw cards in that case.
On the other hand, Ghave, Guru of Spores probably means a faster victory, and I was already wondering about adding Ashnod's Altar to the deck. (An entertaining flavor fail: Ashnod's Altar + Farrelite Priest + Sacred Mesa .) Cathars' Crusade has obvious applicability to other decks I'm looking to build, too, and Ghave frees up another slot in the deck.
I think I prefer Sidar Kondo and Tymna for flavor, but I'll definitely experiment with Ghave and Ashnod's Altar; they'd probably make for a stronger deck...
2 years ago
Philigan87: Thank you! I feel vindicated to know that some of the old cards impress you; you clearly know the modern game very well, and I think that if you like a card, it says something!
For Omnath (and related threats), I'm planning to run Circle of Protection: Red, Slaughter, and Deathgrip. The catch is that they're all very expensive to use; I can see the point of Armament of Nyx, if you don't expect too many Wraths or have a good way to get cards back from the graveyard.
Spectra Ward: I like the abilities but not the casting cost. I'd definitely prefer Flickering Ward, especially since it's a card-drawing engine with Enchantresses in play.
Silent Sentinel: use Monk Idealist.
Agreed that Broken Fall is unnecessary with Karador. It gives you some more draw with Enchantresses, but you don't need that if you're making efficient use of your graveyard.
I agree that Dueling Grounds isn't the best card here; it's one of those cards that either you build the whole deck around, or you don't use at all...
Some other cards I think you'll find interesting:
- Light of Day is a one-card win condition against most Zombie decks.
- Allay. (Note, Shred Memory can tutor into it.) I think Allay has a place in almost any deck, but it's something to worry about once people who splash white discover it. As answers to it, there are three white counterspells in Future Sight (there's a "List of Color Pie Bends/Breaks" that mentions them) -- and there's Null Brooch, from Exodus, the same set as Allay itself.
- Sacred Mesa. At first I was stubbornly running it because I liked the flavor; but I'm starting to think that it's a really strong card. Look at Black Market + Sacred Mesa + Twilight Drover , especially!
- For mana ramp: Carpet of Flowers and Priest of Titania. Priest of Titania is one of those cards that breaks the game completely if she sticks around -- and I think she's on-theme for this deck, too! (Imagine getting away with Priest of Titania + Soul Foundry .)
2 years ago
Upvoted and saving for future reference; I'm debating building something similar myself at some point. Rebels strike me as an archetype that's strong to the point of being dishonorable -- even today when a 4/4 for 4 is a little expensive.
If it weren't for Lin-Sivvi, I'd suggest going WB for black's excellent card draw, and access to Deathtouch and a few black rebels; but I think Lin-Sivvi is stronger than the entire color black, in this deck.
Understand that I know very little about EDH -- I've only played a few games, and never won any -- but I've been reading up and gathering advice; hopefully what follows will be worth it.
Thoughts, from how I understand EDH so far:
- Rebels are playing a long game by definition; use land fixing to match. Journeyer's Kite and Thawing Glaciers can thin out the deck as well as Green can. Land Tax might also be worth it, but definitely keep your Tithe.
- Run Concerted Effort (tutor it out with Lost Auramancers, Plea for Guidance, or Windbrisk Heights), and tutor out Rebels with abilities you want to share. It looks like you're running most of them already -- I'm especially happy to see Thermal Glider and Rappelling Scouts.
- Mana ramp? I've heard it says that whoever gets the most mana tends to win an EDH game, and I can particularly believe it for this deck. Temple of the False God is reliable, especially with the tutoring solutions I mentioned. Sword of the Animist would also work.
- Card draw: use Mentor of the Meek, Slate of Ancestry, maybe Jayemdae Tome and Armistice.
- Light of Day if your play group will tolerate it.
Breaking off here, since there's only so many cards you can propose in one comment. Will resume in a moment.
2 years ago
Equipoise, Orim's Chant, Light of Day, Abeyance, Crusade, Disenchant, Swords to Plowshares(good for indestructible creatures), Bygone Bishop, Howling Mine, Dawn Charm, Illumination, Mana Tithe, Order of the Sacred Torch, Rebuff the Wicked, Sunlance
any circle of protection to start, not all great but are at least cheap to get.
3 years ago
Neotrup Thanks for the help in one of the recent games that i was playing i had been protected for most of the game so far with having Island Sanctuary , Nephalia Academy , and Light of Day on the battlefield then after them kill each other the next thing that i realized was a swarm of 1/1 blue red flying locusts all flying towards me oneshoting me. after that yah i am updating my deck.
the deck i was using: The Halls of Protection
3 years ago
I will definitely consider at least Light of Day depending on the meta at the tournament when I show up, I don't know how heavy black centric strategies are in the state.