Inheritance

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Alliances (ALL) Uncommon

Combos Browse all

Inheritance

Enchantment

Whenever a creature is put into a graveyard from play, you may pay (3). If you do, draw a card.

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Inheritance Discussion

chadsansing on Kor/Leonin Equipment (Please Help)

1 month ago

Find that HP altered Jitte FTW/trade ;)

In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.

Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).

W does not have a ton of card draw. Maybe Inheritance and Slate of Ancestry? Possible counters include Dawn Charm, Rebuff the Wicked, Inspiration, Mana Tithe and Lapse of Certainty.

Ajani Goldmane and Ajani Steadfast can speed up your damage with counters. Healer of the Pride can net you some life. Brimaz, King of Oreskos, is just over $10, but may be useful here.

You can also slow things down with Ghostly Prison, Rule of Law, and Worship.

Other protection spells and combos exist, but might be too narrow to use here. I do like Solemnity + Phyrexian Unlife + Force Bubble + Greater Auramancy or Karmic Justice.

chadsansing on Kor/Leonin Equipment (Please Help)

1 month ago

Maybe one of the swords from Scars of Mirrodin or an Umezawa's Jitte over Blade of the Bloodchief.

I worry about your vulnerability to board wipes and Vandalblast.

Maybe settle on a tribe (Cat, Human, Kor), add a Stoneforge Masterwork, and then trim cards so you have some reactivity and defense (say 10-15 cards) including spot removal, exile effects, your own instant-speed pseudo-wipes (like Comeuppance), and some draw (maybe Inheritance and Slate of Ancestry)?

Have fun voltroning!

chadsansing on Elesh Norn, Token Terror

3 months ago

Cool general.

Maybe a cycling package (e.g. Ash Barrens, Drifting Meadow, and Secluded Steppe) and an Inheritance for card draw? Path and Swords? A Settle the Wreckage or Teferi's Protection?

I might also play a Soul Warden and a Soul's Attendant with an Authority of the Consuls, a Martyr of Sands, a Serra Ascendant, a Felidar Sovereign, and an Aetherflux Reservoir.

Also, a Mark of Asylum will keep your tokens from getting angered out of the game, and a High Ground + Reconnaissance gives you a broken way to block just about everything at no cost.

Avacyn, Angel of Hope might also have a lot of value here, as might Ajani Goldmane or Ajani Steadfast.

Happy brewing!

chadsansing on Cherubim and Seraphim

4 months ago

I like this theme a lot.

Angel of Finality might give you some graveyard hate. Angel of Glory's Rise might help you recur your humans and even include a few more utility humans like Mangara of Corondor or Mageta the Lion. Angel of Serenity is often a spicy surprise. Bruna, the Fading Light, + Gisela, the Broken Blade, + Thalia's Lancers can be fun. Exquisite Archangel is kind of like a cheaper Platinum Angel or a back-up Resolute Archangel.

Since you are running a mono-colored deck, you might also be able to play fewer lands, which would free up some slots for more creatures, protection (e.g. Lapse of Certainty or Mana Tithe), or removal (e.g. Hallowed Moonlight or Rout). Banishing Light is another good O-Ring effect. Path to Exile might help. A few more rocks and some more card-draw (e.g. Inheritance) might help, too.

I hope some of these suggestions are useful.

Have fun!

chadsansing on Avacyn / Human Deck

4 months ago

This looks fun. You might test with lands that support your tribal theme like Cavern of Souls and Path of Ancestry. Since this deck in Mono W, there might also be room for utility lands like Maze of Ith.

Kindred Boon might offer some protection against board wipes and other destruction-based removal, and Mark of Asylum might help protect creatures from damage-based removal. Ghostly Prison and Solitary Confinement might also protect you and buy you time to set up your board.

Banishing Light, Grasp of Fate, Journey to Nowhere, and Thopter Arrest might offer some appropriately costed exile effects on top of your creatures.

A few mana rocks might help cast Avacyn and Elesh Norn earlier.

Mangara of Corondor with some blink spells and Mageta the Lion (errata-ed to "Human Spellshaper") might be fun utility creatures to test, as well.

Finally, I wonder if more card draw might be useful, especially to replace lost creatures. Cards like Inheritance and Pursuit of Knowledge might be good alongside something like Words of Worship for value.

Have fun brewing!

Coward_Token on Gahiji: Forever War

6 months ago

Glad you could extract something useful from my questionable ramblings, have some more:

For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):

List Show

Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)

Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)

That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work

lilgiantrobot on First Monowhite attempt

6 months ago

The above advice is all very good. Mono W can be difficult to play at first, so some general EDH strategies should be applied first. Always having enough ramp as addressed is the best place to start. Oreskos Explorer is another card I've run, and its a creature which is a bonus for your commander. Solemn Simulacrum is also worth a spot since its pure value in a white deck, if it falls into your budget.

Card draw is another thing you need to look at, but in your colors is more difficult. With lots of creatures, Inheritance could be an option. Mentor of the Meek as well. If you want to add more low cost creatures to trigger Anafenza, Bygone Bishop is a nice little card that can make a lot of clue tokens. Hallowed Moonlight is an all-star for me since people I play with love cheating big things in, and Scout's Warning in a deck like this with low cost stuff is worth a look.

The third thing you want to make sure your deck can answer multiple situations, or can do different things and synergize for your deck. Hallowed Moonlight is an example of a very narrow card, but in an emergency it basically can cycle itself for a new card. War Priest of Thune and Kor Sanctifiers can both kill pesky non-creature permanents while also triggering Anafenza. The cub and proest you're already running are very much a good direction. Intrepid Hero can deal with a problem creature each turn, instead of once like some of your spells, and again triggers your commander. Stonecloaker is instant speed graveyard hate, can bounce itself to recast for more bolsters, or saves an important creature from dying. And all of these cards would be getting you clue tokens if you had a Bygone Bishop, and most of them would be drawing you cards if you had a Mentor of the Meek.

As a random thought, I have been destroyed by the tap part of Citadel Siege more times than I can remember, or it bolsters.

I think you have the start of a good deck, and it should develop into something really fun!

zretrareo27 on What to remove, Red White ...

7 months ago

I think I'm going to remove Sunforger, as much as I like it as a card, I don't want to rework my deck to work around it. Here's what I've so far come up with as outliers in my deck.

Avarice Amulet is expensive. I need a good draw card to replace it, maybe an artifact? Suggestions welcome. Boros sucks for draw. Same with Inheritance. It's good in theory, but when I get done playing a creature, and casting Threaten and activating Fling on Brion Stoutarm I'm likely to be out of mana.

Taj-Nar Swordsmith is essentially a 5 mana to find Skullclamp. Feel like it's wasted space.

Yosei, the Morning Star A generally awesome card, but it's death effect doesn't make a huge impact most of the time, even if I'm tapping their lands etc.

Heart-Piercer Manticore is very cool, but there's no reason for him to be in here if I am already sac'ing creatures to Brion Stoutarm.

Kami of Ancient Law is probably unneeded and would be better used for ramp. Thinking about removing Keening Apparition and Reckless Reveler as well, but am afraid of not having enough removal.

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