|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Uncommon|
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Whenever a creature is put into a graveyard from play, you may pay (3). If you do, draw a card.
5 months ago
I also have been toying with cards like Fecundity , Dawn of Hope , and Vivien, Champion of the Wilds , as well as Inheritance if you want Fecundity all for yourself at a cost. I am going to see if some of those can fit into my build.
The draw problem in my deck is that good cards like Lifecrafter's Bestiary , Vivien's Arkbow , and Beast Whisperer (which might work well for you) only work for creature spells (I only have like 17 creature spells so much less value there).
9 months ago
BlueBat93 I think it's the right call to remove the lifegain aspect, since there are no double triggers on them.
As for Blood Artist, he's alright. But even with Teysa, you 'only' target two players. It could still be good though with the right engine on the board.
Some more cards I think are interesting:
I mostly highlighted the generate X tokens since you'll be doubling your token generation. If put alongside Anointed Procession, you're quadrupling your creature count.
Recursion: Gift of Immortality. Cauldron of Souls, Nether Traitor (another Reassembling Skeleton almost), Mimic Vat (allows you to disrupt your opponents as well as enables some shenanigans on your own board), Lifeline (another must, I find, considering your deck prioritizes things dying as much as possible)
The 'must-adds' in my book are Black Market, Nether Traitor, Gift of Immortality and Lifeline though. The rest are food for thought mostly :)
Hope you're having fun, Aristocrats is always hilarious fun to play ^__^
10 months ago
So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.
Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.
Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.
Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.
Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.
Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.
Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.
Dolmen Gate: Prevents the combat damage dealt to your creatures.
Illusionist's Bracers: Allows you to place two training counters for your commander
Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse
Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.
Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.
11 months ago
1 year ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).
1 year ago
I worry about your vulnerability to board wipes and Vandalblast.
Maybe settle on a tribe (Cat, Human, Kor), add a Stoneforge Masterwork, and then trim cards so you have some reactivity and defense (say 10-15 cards) including spot removal, exile effects, your own instant-speed pseudo-wipes (like Comeuppance), and some draw (maybe Inheritance and Slate of Ancestry)?
Have fun voltroning!
1 year ago
1 year ago
I like this theme a lot.
Angel of Finality might give you some graveyard hate. Angel of Glory's Rise might help you recur your humans and even include a few more utility humans like Mangara of Corondor or Mageta the Lion. Angel of Serenity is often a spicy surprise. Bruna, the Fading Light, + Gisela, the Broken Blade, + Thalia's Lancers can be fun. Exquisite Archangel is kind of like a cheaper Platinum Angel or a back-up Resolute Archangel.
Since you are running a mono-colored deck, you might also be able to play fewer lands, which would free up some slots for more creatures, protection (e.g. Lapse of Certainty or Mana Tithe), or removal (e.g. Hallowed Moonlight or Rout). Banishing Light is another good O-Ring effect. Path to Exile might help. A few more rocks and some more card-draw (e.g. Inheritance) might help, too.
I hope some of these suggestions are useful.
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