Inheritance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Alliances (ALL) Uncommon

Combos Browse all

Inheritance

Enchantment

Whenever a creature is put into a graveyard from play, you may pay (3). If you do, draw a card.

Inheritance Discussion

becks16 on Wolfgain Amadeus

5 months ago

Natalbee I have been trying to playtest my own build and find that I lack draw in a lot of cases, so Well of Lost Dreams makes a lot of sense, I'll see if that fits!

I also have been toying with cards like Fecundity , Dawn of Hope , and Vivien, Champion of the Wilds , as well as Inheritance if you want Fecundity all for yourself at a cost. I am going to see if some of those can fit into my build.

The draw problem in my deck is that good cards like Lifecrafter's Bestiary , Vivien's Arkbow , and Beast Whisperer (which might work well for you) only work for creature spells (I only have like 17 creature spells so much less value there).

Xynarth on Queen of the Orzhov [[Teysa Karlov Combo Build]]

9 months ago

BlueBat93 I think it's the right call to remove the lifegain aspect, since there are no double triggers on them.

If ever you go that route again, I would recommend Deathgreeter instead, and Moonlit Wake.

As for Blood Artist, he's alright. But even with Teysa, you 'only' target two players. It could still be good though with the right engine on the board.

Some more cards I think are interesting:

Mana: Black Market (absolute must, I find), Pawn of Ulamog (non-token though..)

Token generators: Flesh Carver, Hangarback Walker, Lightning Coils, Ogre Slumlord, Requiem Angel, Hallowed Spiritkeeper, Spawning Pit (sac outlet that allows you to rebuild somewhat)

I mostly highlighted the generate X tokens since you'll be doubling your token generation. If put alongside Anointed Procession, you're quadrupling your creature count.

Recursion: Gift of Immortality. Cauldron of Souls, Nether Traitor (another Reassembling Skeleton almost), Mimic Vat (allows you to disrupt your opponents as well as enables some shenanigans on your own board), Lifeline (another must, I find, considering your deck prioritizes things dying as much as possible)

Card advantage: Jar of Eyeballs, Gate to the Afterlife, Inheritance

The 'must-adds' in my book are Black Market, Nether Traitor, Gift of Immortality and Lifeline though. The rest are food for thought mostly :)

Hope you're having fun, Aristocrats is always hilarious fun to play ^__^

MasterTaco on Flanking&Bushido Knights

10 months ago

So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.

Remove:

Remembrance: This card actually doesn't do anything in your deck because you don't have Mistveil Plains and don't/can't have any copies of any creatures in your deck.

Fated Retribution: If you're aiming for just a boardwipe, Day of Judgment I believe is currently the cheapest 4 drop on the market. If you want instant speed, Terminus gets around indestructible.

Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.

Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.

Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.

Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.

Add

Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.

Emeria, The Sky Ruin: A land that basically lets you use Resurrection at your upkeep by turn 7-8. Kinda slow

Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.

Dolmen Gate: Prevents the combat damage dealt to your creatures.

Illusionist's Bracers: Allows you to place two training counters for your commander

Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse

Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.

Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.

SynergyBuild on Balan... No Longer on a Budget?

11 months ago

Sunspear Shikari, Champion of Arashin, and Gustcloak Savior are considerably bad, try a few cards like Winds of Rath, Inheritance for card draw, and Sword of the Animist for ramp.

chadsansing on Kor/Leonin Equipment (Please Help)

1 year ago

Find that HP altered Jitte FTW/trade ;)

In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.

Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).

W does not have a ton of card draw. Maybe Inheritance and Slate of Ancestry? Possible counters include Dawn Charm, Rebuff the Wicked, Inspiration, Mana Tithe and Lapse of Certainty.

Ajani Goldmane and Ajani Steadfast can speed up your damage with counters. Healer of the Pride can net you some life. Brimaz, King of Oreskos, is just over $10, but may be useful here.

You can also slow things down with Ghostly Prison, Rule of Law, and Worship.

Other protection spells and combos exist, but might be too narrow to use here. I do like Solemnity + Phyrexian Unlife + Force Bubble + Greater Auramancy or Karmic Justice.

chadsansing on Kor/Leonin Equipment (Please Help)

1 year ago

Maybe one of the swords from Scars of Mirrodin or an Umezawa's Jitte over Blade of the Bloodchief.

I worry about your vulnerability to board wipes and Vandalblast.

Maybe settle on a tribe (Cat, Human, Kor), add a Stoneforge Masterwork, and then trim cards so you have some reactivity and defense (say 10-15 cards) including spot removal, exile effects, your own instant-speed pseudo-wipes (like Comeuppance), and some draw (maybe Inheritance and Slate of Ancestry)?

Have fun voltroning!

chadsansing on Elesh Norn, Token Terror

1 year ago

Cool general.

Maybe a cycling package (e.g. Ash Barrens, Drifting Meadow, and Secluded Steppe) and an Inheritance for card draw? Path and Swords? A Settle the Wreckage or Teferi's Protection?

I might also play a Soul Warden and a Soul's Attendant with an Authority of the Consuls, a Martyr of Sands, a Serra Ascendant, a Felidar Sovereign, and an Aetherflux Reservoir.

Also, a Mark of Asylum will keep your tokens from getting angered out of the game, and a High Ground + Reconnaissance gives you a broken way to block just about everything at no cost.

Avacyn, Angel of Hope might also have a lot of value here, as might Ajani Goldmane or Ajani Steadfast.

Happy brewing!

chadsansing on Cherubim and Seraphim

1 year ago

I like this theme a lot.

Angel of Finality might give you some graveyard hate. Angel of Glory's Rise might help you recur your humans and even include a few more utility humans like Mangara of Corondor or Mageta the Lion. Angel of Serenity is often a spicy surprise. Bruna, the Fading Light, + Gisela, the Broken Blade, + Thalia's Lancers can be fun. Exquisite Archangel is kind of like a cheaper Platinum Angel or a back-up Resolute Archangel.

Since you are running a mono-colored deck, you might also be able to play fewer lands, which would free up some slots for more creatures, protection (e.g. Lapse of Certainty or Mana Tithe), or removal (e.g. Hallowed Moonlight or Rout). Banishing Light is another good O-Ring effect. Path to Exile might help. A few more rocks and some more card-draw (e.g. Inheritance) might help, too.

I hope some of these suggestions are useful.

Have fun!

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