Creature — Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.
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Sanctum Prelate Discussion
1 month ago
After reading Trinisphere again, it makes sense that it doesn't combo with cards like Sanctum Prelate or Chalice of the Void effects. It doesn't change the CMC, rather the mana cost and cost alone. Duly noted!
You have definitely given me some good feedback and inspiration to push this deck into a dedicated Stax deck, Wurmlover, so thank you for that and all of your suggestions/advice!
As for your questions:
A: I think Land Tax is a possible keeper, but at the same time I don't know if it is truly needed. This deck runs a looooot of artifact ramp (which you obviously know) so odds are better than even that you don't have to rely on your lands for mana as much as your artifacts. I'd say that it could either stay or go, but if you have to open a slot, it could go.* (See footnote)
A: That combo is not a bad one, but I don't know if it is as oppressive as the other synergies / packages in your deck. Mana Web on its on is alright, increasingly so with your Winter Orb/Static Orb effects, but it doesn't completely shut down your opponents. The way that Stax decks naturally play out does what you are looking for well enough/better than this in my opinion. (ex. T1 Mana rock(s), T2 Sphere of Resistance/Thorn of Amethyst, T3 Winter Orb/Static Orb, etc.)
1 month ago
Humility truly is one of those game-breaking cards. in a dedicated stax deck, you won't need creatures. essentially you play something like Crawlspace and enough taxers to make it hard to remove, cast it, and then shut down the game. The idea is that you generate an upper hand, and Humility seals the deal. If you're behind, it can also be a lifesaver, taking down the big creatures from a green deck or combo pieces of something like Hermit Druid. There's a reason that the card is $20.
Trinisphere doesn't combo with Sanctum Prelate because the card's converted mana cost doesn't change, just the amount of mana needed to cast it. Don't get me wrong, its a phenomenal card, but it might hurt you too much for the inclusion. In terms of Clock of Omens, you are right, It's a very janky piece, but Voltaic Key is amazing because you can generate 5 mana off of all your Mana Vault-esque cards (I.E. Grim Monolith, Basalt Monolith, Gilded Lotus, etc.) and its CMC means its fetchable with Trinket Mage. Overall a fantastic card.
In terms of Cloudblazer, I feel it is optional. I like Mulldrifter because I normally don't need the life, and most of my mana rocks produce colorless mana, making it easier to cast. While I agree that the evoke cost isn't necessary, I like the functionality of the card so I can draw if I find myself not drawing gas. I have has plenty of games where I don't draw any white mana, and some games with no colored mana at all.
Finally, I wanted to know what you thought of a few cards that I was considering:
1 month ago
You know I appreciate it, Wurmlover! I recently checked your deck out again and, boy, is it looking good.
I know exactly what you mean about the issues in this deck. I'm struggling hard with finding the balance between having an interactive Brago blink deck and an oppressive Stax deck. I agree with the lackluster that Reality Acid has without Brago hitting it 100% of the time, so that will probably end up being scrapped. I may just swap Recruiter of the Guard for it. Funny enough, both Recruiter of the Guard and Trophy Mage were in the deck earlier on but I took them out trying to get the right balance of fun-flicker and focused Stax. You probably have a better point about me cutting back on some of the creatures and focusing more on value Stax effects though.
Altar of the Brood was a combo piece, but in all honesty I have finishing combos with virtually any of my ETB creatures so it isn't really necessary. I do like the CMC, but you're probably right. I may look into Trinisphere possibly packaged with Sanctum Prelate (naming 3 and shutting down a ton). As for Humility, I am unsure. I honestly don't know how to gain the upper hand when everything is evenly scaled. I prefer the CMC and the damage that MLD does more so than the full wipe of Wrath, but if needed I will definitely consider that first. I don't know about Clock of Omens or Voltaic Key effects. I like it, but I don't know if it is viable enough. The former might just be too janky with that 4 CMC, despite how much I'd like to utilize it.
Lastly, what is your opinion on Cloudblazer versus Mulldrifter? Same CMC, Blazer is a little harder to cast and doesn't have the evoke cost, but 99% of the time I'm not evoking Drifter. Would love to hear your thoughts. I always enjoy getting to brainstorm with a likeminded individual, my friend!
1 month ago
Also, let me say that I have no clue how this deck is "100% casual"...
Anyway, solid deck my friend!
2 months ago
2 months ago
Good idea. I'll get that in there once I obtain one.
Candelabra isn't a must have. It's very good for fixing mana and for breaking Gaea's Cradle and Nykthos, Shrine to Nyx, but you've got plenty of other ways to make that stuff happen (albeit not at 1 mana).
How do you posture for a win? The answer is very similar to the prison version of Derevi. Don't let others win. I.e., rather than looking first at how you can assemble a game winning combo, look instead at the lines you're expecting from your opponents. Universally strong early plays include Root Maze, Stony Silence, Rest in Peace, Meddling Mage, Aven Mindcensor, Sanctum Prelate, etc. Once you've got opponents awkwardly trying to remove hurdles, go for Yisan, the Wanderer Bard, Fauna Shaman, or Edric, Spymaster of Trest to generate value. Once you've got Patron Wizard, Voidmage Prodigy, Seedborn Muse, Elesh Norn, Grand Cenobite, or Galecaster Colossus in play, you're playing easy mode.
re Vedalken Aethermage, it was originally in the list, but wound up being largely unnecessary. Green has so many dependable creature tutors, I always found myself pitching him to Survival/Fauna Shaman.
2 months ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.