Orb of Dreams

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orb of Dreams

Artifact

Permanents come into play tapped.

Rhadamanthus on Opposite Static Abilities

2 weeks ago

Your Archelos, Lagoon Mystic initially enters tapped because that's what your Orb of Dreams says will happen. Archelos' abilities can't affect how he enters the battlefield because they aren't specific to himself. Your opponent's Amulet of Vigor only triggers for their permanents and your Tiller Engine only triggers for your lands, so they don't have any impact on the result.

When Archelos is untapped, each player will get to choose whether their permanents enter tapped or untapped. An ability like "[something] enters the battlefield tapped/untapped" is a type of replacement effect. If multiple replacement effects are trying to modify how an event affects an object or player, then the affected object's controller (or owner if there is no controller) or the affected player chooses which one to apply. If there are still any replacement effects that would apply to the modified event, that player chooses another one and so on until there's nothing left to apply. This means if there are multiple effects saying "[something] enters the battlefield tapped/untapped" then whichever one the player chooses last in the process is the one that ends up happening.

thar_b_dragons on Opposite Static Abilities

2 weeks ago

I am on the play. My opponent dropped Amulet of Vigor on turn 1. I played Tiller Engine on turn 2, Orb of Dreams on turn 3, and then Archelos, Lagoon Mystic on turn 4. Should Archelos have entered tapped or untapped? When he is untapped, will permanents enter the battlefield tapped or untapped? Thanks.

azulryu on I'd Untap that

3 months ago

Love this deck. You gave me a couple of ideas for mine except I run Black instead of White. Ever considered adding the following?

Inkmoth on Yeva Draw-Grow

1 year ago

Profet93: So this list is an attempt to be as optimal as possible within a blind meta, and I highly implore that Yeva pilots mold their variants to their metas. I personally love Karn, and am all for it, but as it stands, the list has a very healthy amount of artifact hate and a 4 mana sorc speed PW is a bit much. Even if it's asymmetrical. If playing out in the wild calls for more stax of this kind, I'd probably consider Orb of Dreams before this. Strictly cause it's cheaper and that's all we're aiming for now; cheaper stuff to get out of our early game.

rdean14 on Card creation challenge

2 years ago

seshiro_of_the_orochi, oh wow, I forgot about that card, huh, yeah I mean... Hedron's Archive is almost playable, so I think my card actual would be, but yeah, less original than I thought.

As mentioned on Curtain of Light, Guardian of Solitude, Kami of False Hope, Kami of Old Stone, Lifespinner, Moonwing Moth, and Orb of Dreams:

Snow-Fur, Kitsune Poet

Legendary Creature - Fox Bard

Snow-Fur, Kitsune Poet costs less to cast for each card exiled from your graveyard this turn.

Vigilance, Protection from creatures without summoning sickness

, , Shuffle a card you own in exile into your library: Return target creature or enchantment from your graveyard to the battlefield. Activate this ability only as a sorcery.

3/8


I think this would be a really fun card in commander, and not really sure how it'd work, I mean Elspeth, Sun's Nemesis would be excellent in this deck, as would suspend cards and Nearheath Chaplain and Heron-Blessed Geist, as well as the disturb creatures, but like... idk...

Also, yes, she can only be blocked by creatures which entered in the last turn cycle without haste. That's the only difference between her protection and Teysa, Envoy of Ghosts

DareiJuxis on Ctrl-G | Fear the Forest

2 years ago

Looking over the list, there does not seem to be much GY recursion so I would consider Holistic Wisdom in case something important is removed.

Lotus Cobra is also very synergistic with the commander Ashaya, Soul of the Wild. If your commander is on the field, all creatures give you mana when they enter, so it also makes infinite mana with Quirion Ranger and your commander.

Cream of the Crop also filters through the deck fairly well, especially with the bounce effects, or at least lets you know what is coming if a dork is played.

Wilderness Reclamation untaps creatures and lands if your commander is present at your end step, and is an enchantment.

Orb of Dreams is also interesting because you already have ways to untap permanents, so it likely does not hurt you as much as the table.

As far as what I do not like I do not see the use in having Homeward Path in any deck, and I think the 6 mana requirement of Mouth of Ronom is simply too much, even if you have mana doublers and untappers. Considering the card draw, I would rather see a Reliquary Tower than either of these. That's it though, it seems like most of my suggestions would boil down to meta calls, so it is hard to tell what to remove.

Yesterday on Spreading algae orb of dreams

2 years ago

It won't. Spreading Algae has a triggered ability (recognisable by beginning with the words when/whenever/at). Its ability will only trigger if its condition is met. In this case, it will only trigger when the permanent that it's attached to becomes tapped. The enchantment doesn't otherwise care about whether the Swamp is tapped or untapped, or how long it's been in that state, or whether it entered the battlefield tapped due to Orb of Dreams.

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