Slate of Ancestry

Slate of Ancestry

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4, T, Discard your hand: Draw a card for each creature you control.

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.62 $0.9 $1.5 $3.42
Cardhoarder (MTGO) Price Normal Foil
  0.05 TIX 0.1 TIX

Slate of Ancestry Discussion

buzzgsm92 on Accounting Nightmare

11 hours ago

Awesome deck dude! Some generic additions - I would say the deck needs a lot more ramp to get to the top end faster: Cultivate, Into the North, Kodama's Reach, Sol Ring, Gaea's Cradle etc.

Some more top end staples would be awesome here and give you some comeback against wrath effects: Avenger of Zendikar, Regal Force, and DEFINITELY Craterhoof Behemoth.

Token Strategy is so awesome with Elspeth Tirel, but also Saproling Symbiosis, Eidolon of Countless Battles, Slate of Ancestry, Parallel Evolution and even High Sentinels of Arashin for the counters plan. Add in some Overrun effects and your in business!

Oh.... and how is Cyclonic Rift not in here lol :P

jwe94 on The Proper Tactics Mean Everything

1 week ago

@enpc I do like Mark of Asylum so I'll see if I can work it in, I constantly go back and forth on Kjeldoran Outpost because I HATE having to lose a land to play it but later in game it would matter all that much, and as is I don't have to much of a problem with card draw but if I find myself needing more I'll probably go with Loreseeker's Stone or Slate of Ancestry

@kxc999 By all means have at it, the more the merrier :)

nemesis101 on omg elves!!!

1 week ago

For the longest time I ran Nissa Revane in my own elf deck, along with the Nissa's Chosen to fetch with her. Taking those 8 cards ended up being one of the best decisions for that deck. The problems with Nissa are threefold. First, even after a + ability, she's still lightning bolt killable. Second, her +1 that protects herself, the one that fetches creatures, requires you to run a pretty sub-par creature in your deck as a 4 of. Third, her ultimate sets you up for the biggest board wipe blow out EVER.

I would honestly suggest taking them out in favor of either A. more win cons (like Emrakul) or B. More champions (like Elvish Champion or Imperious Perfect)

I'd also recommend getting some card draw so that you don't run out of steam. I went with Collective Unconscious, then Slate of Ancestry. But I'm not too sure about those cards.

TheFanatic on Krenk It Up!

1 week ago

@corythackston I used to run Slate of Ancestry, but cut it for being too slow when I loved to a combo deck. I'll put it in the maybeboard for now, thanks.

corythackston on Krenk It Up!

1 week ago

Slate of Ancestry. Makes for absolutely bonkers turns with Brightstone Ritual and Battle Hymn, plus it's just 4 mana draw a new hand every turn in this deck =)

TheDevicer on The Untouchables

2 weeks ago

Yush. Hello! Ok, so first things first. You want as many people to give you feedback as possible. Do us all a favor and put the deck into the rightful hubs and classify the format as EDH.

Alright, now, let's get to the deck. The first problem I see if that you really have no ways of generating resources or advantage. In EDH, that's usually done through ramp and card draw. Since you've got so much life gain, you might as well spec into lands like Ancient Tomb, Flagstones of Trokair, Kor Haven, etc. For card draw, consider engines like Skullclamp, Staff of Nin, Slate of Ancestry, Land Tax, etc. The point is, once someone resolves a Wrath of God, you never want to be in a position where you have no cards in hand and only a few permanents on the field.

You want to get rid of some goodstuff. Think Chariot of Victory, Intrepid Hero, etc. Cards that have very little immediate value are pretty weak. These things also don't directly add to your gameplan. I'd much rather run bigger threats and sources of more value. Think Sun Titan, Return to Dust, Akroma's Memorial, Rootborn Defenses, etc.

An inherent limitation of choosing to play a mono-colored deck is that you're subject to the weaknesses of that color. Your deck can't draw many cards. It can't answer huge boardstates. It have no answers to enchantments and artifacts. That's ok. You just need to make sure the deck moves fast and does that consistently. In your case, your #1 goal should be to establish a board state that makes you either resilient or threatening.

That's off the top of my head. Hope that helps mate.

Cost 4
Converted cost 4
Avg. draft pick 1.3
Avg. cube pick 7.31


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Ninth Edition Rare
Onslaught Rare

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