Slate of Ancestry


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins Rare
Ninth Edition Rare
Onslaught Rare

Combos Browse all

Slate of Ancestry


, , Discard your hand: Draw a card for each creature you control.

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Slate of Ancestry Discussion

multimedia on Freyalise Elfball EDH

1 week ago

Looks good, +1

Consider more draw and creature tutors? Elves are can take major advantage of powerful draw spells that let you draw cards equal to the number of creatures you control. Shamanic Revelation, Collective Unconscious, Regal Force and Slate of Ancestry. Freyalise's ultimate also does this, but currently you're relying on ultimating her to draw which is realistically not going to happen. Out of these draw options consider Revelation and Force? Skullclamp can be amazing with tokens that Freyalise can continually create; for one mana you can draw two cards. Clamp is just a great card with Elves in general.

I don't understand the need for all the Fog effects. An Elfball strategy gets started fast putting more creatures into play then your opponents. Fogs are meant for use in slower decks to starve off aggro from killing them you shouldn't really have this problem.

Oracle of Mul Daya is a great Elf, but consider getting Fauna Shaman first? You want creature tutors and green has many options most are however not budget. Fauna is an Elf who can be great to help to assemble the Elfball since she can tutor for any creature for the cost of discarding another creature.

Good luck with your deck.

Shirkhan92 on Chandra's Wild Ride

1 week ago

Red is pretty weak for card draw.

are the only cards that come to my mind. But latter two only work in Miniondecks with Goblins etc. and you don't have that many creatures.

Chuff_Bucket on Thromok BBQ

4 weeks ago

This is such a cool concept! I would love to see this puppy in action!

Moving on to suggestions: the first thing that stands out to me is that you have almost zero land ramp. You're playing Green! It has the best ramp in the game! At the very least, I would recommend Sakura-Tribe Elder, Nature's Lore, Cultivate, and Explosive Vegetation. If the goal is to use and re-use Thromok as a resource, then that commander tax is going to add up over the course of the game. You'll want as much ramp as you can get. True land ramp is also preferable to mana rocks or mana dorks in just about every scenario, so I would cut Thran Dynamo to make room for some of those land fetchers.

As far as card draw goes, Mind's Eye isn't super efficient; you have better options in Sylvan Library and Harmonize for just straight card-draw. Slate of Ancestry could also be a good choice with all your creature shenanigans, and Regal Force will usually get you 4 or 5, at the very least (also good with your token shenanigans).

I get that Conjurer's Closet has good synergy with Thromok, but you have only 2 other creatures that even have ETB effects, and a lot of the time you'll be sacrificing Thromok before you'd have the chance to blink him. And even if you did blink him, chances are you already ate most of your tokens to cast him the first time around, so he'll likely not have much fodder on his return, which sort of defeats the purpose. I can just see this being a dead card for you about 90% of the time, so it seems like an easy cut.

Speaking of token generators, Avenger of Zendikar makes quite a few tokens himself, and becomes quite ridiculous with a Parallel Lives on the field.

Release the Gremlins seems very mediocre to me - it's a lot of mana for not much impact. Additionally, if someone can remove one of the targeted artifacts in response to you casting, then the whole spell just fizzles since it doesn't have all its legal targets. Another easy cut.

Have you met Momentous Fall's cool cousin, Greater Good?

Those are all the suggestions I have right now. Looks like a really cool deck! Can't wait to eat some of that delicious Thromok BBQ!

GoodLuckGuy on CP#5 Krenko is Kranky

1 month ago

A buddy of mine directed me to your imgur post and suggested that the two of us give you some help improving your decks. I figured I'd start with your Krenko list because I have one myself. I'll start by suggesting some additions and follow-up with what I think you should cut.

Your deck has none. Well, it has Sensation Gorger... and I suppose Grenzo lets you draw your opponents' cards, in a way; but those two are not enough if you want to recover after a board wipe, or even stay relevant in a longer running game. Mono-Red can be a real bitch when it comes to card advantage, but there are some great artifacts that will draw you cards that don't care what color your in, but for other sources of card draw, red has wheels.

Mind's Eye is probably the most applicable draw engine in EDH. It's a must add for any EDH deck missing Green, Blue, or Black. Skullclamp and Slate of Ancestry are extremely potent when Krenko is doing his job, taking great advantage of the amount of tokens he generates.

Wheel of Fortune is your best option for a wheel effect, but it's pricey; Reforge the Soul is the best substitute if you don't wanna break the bank. You could also throw in Magus of the Wheel if you find yourself wanting another one of these.

There are lots of ways to generate damage purely by virtue of having creatures. You are already running Outpost Siege and Boggart Shenanigans, but there are even better options. Purphoros, God of the Forge is the most popular of these options, offering high damage volume and extra utility on an indestructible beat stick. Impact Tremors is the cheapest card (mana-wise), you can put this out on turn two to reap the benefits of it for the whole game.

Other stuff can let you use the many goblins you make as resources to deal damage. Goblin Bombardment is an absolute classic; not only can you use it to finish off opponents, but you can also take care of problematic threats. In a similar vane, I can't believe you're not running Arms Dealer! I've won games by resolving it; the amount of damage it generates is borderline oppressive. In my own deck, I recently removed Voracious Dragon for Burn at the Stake; it costs the same amount of mana, deals more damage, and doesn't require you remove your own goblins.

Lastly, there are plenty of cards that will reward you for each creature you attack with. Hellrider is a personal favortie of mine, a very seat-of-your-pants sort of card. Throne of the God-Pharaoh is pretty new, but I see this becoming an EDH staple in the future. Probably the most powerful card I'll mention here is Five-Alarm Fire, once you have a good amount of counters on this bad boy, nobody is gonna want to mess with you; even if they wipe the board of all creatures, you'll be able to suppress whatever field they have left or try to recuperate.

These are two cards I run in my Krenko deck, they're not necessarily optimal picks, but they are both good options for faster play.

Mass Hysteria can be a risky add, but on turn one, you can be guaranteed that your opponents will not be able to prepare for what's in your hand for the whole game.

Here's a hypothetical for you: turn one goblin, turn two goblin, turn three Thousand-Year Elixir, on turn four you cast Krenko and immediately make 3 goblins, then on turn five you pay one mana to make 18 goblins before you even play anything, then every turn after that that you control Krenko, you multiply your goblins by a factor of four. And having Thousand-Year Elixir in play means that no one can stop you from activating Krenko at least twice after casting him.

TappedOut only allows me to make 16 suggestions before cutting me off so I'll have another list for you later, then I'll finish with cuts.

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

I am not so sure about Slate of Ancestry. It seems likely very situational card draw. Consecrated Sphinx would be added first.

Glen Elendra Archmage allows for repeatable counters, but only gives you one more use after Exiling it with The Scarab God.

If I had an extra Liliana, the Last Hope lying around I might give it a shot, but it is by no means worth the $35 dollar price tag. Standard players just want it to be there Liliana of the Veil...

LoTeezah: I was pretty proud of my flash idea. It makes the deck feel very control-like, while also being a zombie beat-down deck. Plus getting the out of no-where win with The Scarab God on your upkeep is pretty amazing!

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