Slate of Ancestry
, , Discard your hand: Draw a card for each creature you control.
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Slate of Ancestry Discussion
3 days ago
You have some really funny timing actually. The last few days I have been making some pretty severe changes to this deck and have been doing a lot of experimentation to try out some new things. Many of the changes are actually things that you mentioned.
Here's a list of the changes to the mainboard in the current version that I am testing.
-3 Bloodline Shaman >>>> +3 Llanowar Elves
-4 Copperhorn Scout >>>> +4 Mystic Elves
-1 Imperious Perfect >>>> +1 Llanowar Elves
-4 Wirewood Channeler >>>> +4 Wirewood Symbiote
-1 Mutavault >>>> +1 Forest
-1 Wirewood Lodge >>>> +1 Forest
-1 Cavern of Souls >>>> +1 Concordant Crossroads
-1 Akroma's Memorial >>>> +1 Concordant Crossroads
-1 Viridian Longbow >>>> +1 Skyship Weatherlight
-1 Staff of Domination >>>> +1 Skyship Weatherlight
I saw that you recommneded Ezuri, but I'm not seeing how he contributes to the infinite mana beyond his regenerate ability helping to keep my elves on the board. His Overrun ability has always been an awesome one, but I'm not sure that his aggro centricness would be the best choice in this deck. It's certainly one I will put some though into though.
Already took out copperhorn scout and added in wirewood symbiote for all the reasons that you mentioned. It was a solid trade. Wirewood Channeler got cut both because it's expensive and also because it was just overkill as I already had 8 better tap for x elves anyways. Llanowar Elves got added in but I am going to sideboard probably 3 deathrite shamans, maybe 4. Viridian Longbow got cut because I figured that infinite hasted creatures was enough for a win condition that infinite ping damage was unnecessary, plus outside of a win condition when I combo out, it is a card that never gets used just eating up a clot in my hand. Shaman of the Pact is very very cool but this deck just doesnt have the reliable access to black mana that the standard Legacy Combo Elves does because although I could add in Bayou, I wouldn't have enough slots dedicated to fetch lands to make it a consistent find. That lack of access to black is defintiely hurting my sideboard options as well, which are pretty much all up in the air while I go through my crazy mainboard experiments. Umbral Mantle is a good one for the infinite mana for sure, I use staff because it also gets me the infinite card draw to play my whole deck, but you bring up a good point about the pithing needle. Genesis Wave is my JAM!! I love that card so much. It is usually what takes a game from just staving off a more aggro oriented opponent or someone whittling away at me with lots of removal, and changes it into a last second victory. It happened to me several time tonight testing against a Blue/Red Delver Burn Counter deck. There are plenty of ways for it to go sour though. It does take a but of board support to pull off the mana but with this decks ramp, its not too difficult. Hell even little 3 point waves have turned games around for me. I have done some experimenting with Glimpse of Nature but often found it to just be too slow, in that on early turns it could potentially net me a few extra draws when it goes off right, but on later turns where what I really need is the last card to combo out, or to draw a bunch of card to refill my hand, it just ends up being a dead draw. That's why I've been experimenting with Slate of Ancestry which was working out quite well in testing. I've got Skyship Weatherlight in there right now to experiment with having some tutor to grab up whatever I need in the moment whether it be the Staff, or a tap for x elf, or an add in from my sideboard like Reclamation Sage or something. It's still just as expensive as Slate of Ancestry, but with this decks ramp it's not always prohibitive. Concordant crossroads has been a great add to this deck though for ramping even earlier. I love playing one on turn 1 and then turn 2 just spamming out a whole line of Llanowar Elves and Mystic Elves.
Mindbreak Trap would be a solid sideboard choice vs Storm, but I'm just not sure I can fit another color into this deck without either slowing it down, or just it being too inconsistent with having the right mana at the right time. I'm open to recommendations on this though for sure. Collected Company definitely caught my eye recently, but I passed only because what I really needed is either something that will get me a bunch of cards when my hand is empty or something that will let me combo out. Collected Company would probably always find targets, but not ones that would end the game that turn for me. Do you have any other solid recommendations for sideboard tech that wouldn't involve splashing another color? I have already thought of a few but I think it is probably what I need the most ideas for.
Also, thank you so much for taking the time to comment on my deck. Input is absolutely always appreciated. If you don't mind though, I always appreciate an upvote on my decks as well ;)
1 week ago
Black actually doesn't give you very much. Beast Within is typically better than Hero's Downfall or Putrefy (as a 3/3 is of no matter, and the card hits any permanent), and Song of the Dryads could be used over one of those black instants (sorcery speed, but oftentimes turning someone's Commander into a tree is worse than simply killing it- oftentimes forcing players to not use their Commander or Planeswalkers for several turns, instead of simply re-casting). Even Nullmage Shepherd could be a good fit, and would still allow you to stay mono green, if you'd like.
Wirewood Symbiote would be a better use of a slot than Gnarlroot Trapper: The Symbiote allows you to return an Elvish Visionary to your hand (or Elvish Harbinger, or Wood Elves, or...) in order to untap a Priest of Titania, Elvish Archdruid, Karametra's Acolyte, or Wirewood Channeler, among plenty of other creatures with whom there's synergy. You could probably drop Lys Alana Scarblade, as this card only kills an opponent's creature when you have a lot of Elves- meaning you're already winning. It cannot help you come back when you're behind (say, an opponent kills off a number of your elves and has one big creature), so Scarblade is the definition of win-more... and also discarding cards to use its ability is bad too lol.
Umbral Mantle would be excellent here. On a Priest of Titania, Elvish Archdruid, Karametra's Acolyte, or Wirewood Channeler, assuming you'd have at least 4 Elves/mana symbols, you'd generate infinite mana. That allows a quick and easy kill with Ezuri. Staff of Domination is similar, except that you need to generate at least 5 mana by the big mana producers, and then you have infinite life and can draw your whole library (to hit Ezuri, and then you make your creatures 9,001/9,001's with trample). Umbral Mantle is significantly cheaper than Staff, however, so it's an easy recommendation. Another good artifact is Thousand-Year Elixir, which lets your important Elves, like Priest, Immaculate Magistrate, Timberwatch, etc., tap the turn they come in, and can even be used to untap them.
Black offers tutors, but you're not running the best black tutors. Demonic Tutor is the staple black card and one of many reasons to be in the color, but since you're not running it and would most likely be tutoring creatures the vast majority of the time anyway, you could just use: Worldly Tutor, Chord of Calling, or even Genesis Wave which will put those cards shown directly into play instead of putting them into your hand, unlike Diabolic Revelation. Also, Caller of the Claw does basically the same job as Prowess of the Fair through a sweeper, except you wind up with double the power (which, if someone casts a Wrath of God, a well-timed Caller will oftentimes give you enough bears to stay in the game, while Prowess will simply give you 1/1s since your lords get killed). Also, Eldrazi Monument is kind of nice since your major weakness is spells like Wrath of God, and is currently at its lowest price point in quite some time- I don't know if you can fit it into your budget, but if ever there were a time to pick one up, it'd be around now, lol.
Nissa's Renewal is a pretty awful card. Skyshroud Claim brings two lands in untapped for two mana less, though Selvala's Stampede would probably be better choices. Wild Pair, too. Skyshroud Poacher is also pretty insane as you can just tutor whatever you want. Slate of Ancestry is a little slow, but if you're in a multiplayer game, it'll draw you tons of cards easily, and do so multiple times.
Lastly, your mana base is a little odd. You're only running two Swamps with two fetches that would bring them in tapped, but you have Tainted Wood in the deck which won't tap for black mana if you actually need it to do so sometimes. You'd be much better off with Woodland Cemetery instead, if you're sticking with GB. On similar note, Kodama's Reach or Cultivate would be better in here than Nissa's Pilgrimage, since they could find a Swamp if you want to cast Hero's Downfall or Diabolic Revelation.
Cards that could be cut to fit in some of the above mentioned cards:
Lys Alana Scarblade (win-more), Elvish Eulogist (bad life gain), Gnarlroot Trapper, Masked Admirers (Scarblade isn't very good, and while it has synergy with it, those two slots could be better spent actually winning the game), Nissa's Renewal, Nissa's Pilgrimage, Greenweaver Druid (to fit in Wirewood Channeler or Karametra's Acolyte), Frontier Siege (I personally think the other of the Wirewood Channeler/Acolyte combo would be a better fit in this slot, but that's just me).
That's all I've got though. Hopefully this helps.
1 week ago
Big update (not the last). All the advice on these and other cards is always appreciative.
Removed Soul of New Phyrexia for Slate of Ancestry. The board wipe prevention is too slow and costly and I had been lacking the extra draw most games. Also the Slate is in most deck builds of this type so there must be something to it.
Removed Skullclamp for Hunter's Insight. The card draw of Hunter's Insight is much less destructive to my creature base for cards like Slate of Ancestry or Shamanic Revelation. It may upset Primal Surge but it's usefulness forgives it. But I'm getting ahead of myself.
Removed Praetor's Counsel for Primal Surge. Instead of board wipe recovery (which doesn't happen as often as I had anticipated in my play group, but the meta of the game is sure to adapt) I'm leaning on further Genesis Wave type library dump. The more the merrier. Bow of Nylea and Primal Command are two cards that shuffle parts of the graveyard back in, which is not very cohesive to the strategy of Praetor's Counsel.
Removed Sylvan Messenger for Coat of Arms. This isn't even remotely a straight trade within the deck strategy, but I'm subbing it in temporarily simply to test it's effectiveness after plenty of suggestions to put it back in. of all the non creature boosts, ie. Gaea's Anthem and Obelisk of Urd, coat of arms is the best for my deck, but I hesitate at the boost my opponents get. I'm proper tribal, so I should get more of an advantage to someone who only emphasizes in it. Finger's crossed I guess...
2 weeks ago
1 month ago
Thanks for taking the time on the post! I checked out your deck and liked it as well. I did have Bloodmark Mentor on my list at first, but decided to remove it as I dont plan on blocking or being blocked that often anyways, and with Grenzo's Goad ability I felt there were better options available. As much as I love Feldon of the Third Path I would rather make a whole deck around him then have him be the only non goblin in the deck. Moggcatcher is on my shortlist, I just want to see how the deck plays before I decide if I need the help or not (I am having trouble finding cards I want to cut now). I have also decided against Expedition Map as I run main deck Blood Moon to help with Mountainwalk. As for Quest for the Goblin Lord, I ended up cutting Door of Destinies because I feared it would not get enough triggers, and without a toughness boost I was not sure enough about quest. Although its mana cost might move it higher than Door on my list. As far as your suggestions for Wheel of Fortune and Slate of Ancestry, I am much more prone to run Slate, or even Staff of Domination. My thoughts no low card draw (none really at this time) was I plan to steal and cast as much as possible of my opponents, rather than my own, so I felt it may be redundant. But I may change my mind on this once I get some time with the deck in testing. I just need to find what I want to cut to make room.
I also decided to cut Elixir of Immortality for Ruby Medallion to help with my mana costs, and low land count. I may try and find space for 1-2 more Snow-Covered Mountains, but again I am having trouble with card cuts at this point.
1 month ago
I like this deck, a different than mine but looks just as fun! Check out mine for and suggestions or ideas. Krenko Madness I upvoted your deck because I wanna try it out and got some ideas as well! Here are some suggestions I want to give:
For obvious reasons Bloodmark Mentor lets add a goblin that gives all my goblins first strike.I noticed you have a lot of spells the produces goblin token and what not. Well Goblin War Strike might interest you as well. I am not sure if you pull hate with this deck but with my goblin deck I tend to pull a lot of hate and aggro, with that being said Feldon of the Third Path helps me use the creature cards that died due to that hate from my graveyard. I see that you have a rather low mana curve. That is expected using goblins so I also noticed that you don't have much draw as well. Wheel of Fortune and Slate of Ancestry has helped me a lot with refilling my hand after I have dropped it. I know you said you did not see any reason for adding non-goblin creatures but here is another suggestion Moggcatcher it is not a goblin but it tutors for goblins. Expedition Map will help you find those needed utility lands you have there and Madblind Mountain could be an addition to the utility lands. Eldrazi Monument will help bump up your creature s to a new level as well as make them indestructible with flying! Quest for the Goblin Lord could do some good as well since you put out a lot of goblins fast. Here is probably one of my most favorite goblins I have in my deck Sensation Gorger he has done well in so many scenarios. Last but not least, if you play against many numerous multi-colored decks with many non basic lands Shivan Harvest might be a card for you!
I hope these suggestion help you. As I requested please take a look at my deck for ideas or if you have suggestions for my deck as well please comment them! Nice deck, really like it, upvoted!
1 month ago
Insert copy/pasted lists for ya!
Azami, Lady of Scrolls
Bident of Thassa
Bringer of the Blue Dawn
Higure, the Still Wind
Honden of Seeing Winds
Jace, Memory Adept
Jace, the Mind Sculptor
Jace, Unraveler of Secrets
Jin-Gitaxias, Core Augur
Keeper of the Mind
Lu Su, Wu Advisor
Lu Xun, Scholar General
Sea Gate Loremaster
Soul of Ravnica
Teferi, Temporal Archmage
Thada Adel, Acquisitor
Thopter Spy Network
Trail of Evidence
Book of Rass
Mask of Memory
Scroll of Origins
Slate of Ancestry
Staff of Nin
Sword of Fire and Ice
Tapestry of the Ages
Tower of Fortunes
Well of Discovery
Well of Lost Dreams
And if you want burst draw, let me know. That's a whole another list
1 month ago
Super, super solid deck up vote from me.
You have a LOT of artifacts, Blinkmoth Urn could do you wonders
If anthems are what you are looking for, look no further than Jazal Goldmane
White deck tend to lack in the draw department, adding Slate of Ancestry will help plentifully.
Add tutors if you can fit them to make the deck more consistent Enlightened Tutor being my favourite.
Here is my deck , it's a bit different but if you want some ideas check it out.