Slate of Ancestry

Slate of Ancestry


, , Discard your hand: Draw a card for each creature you control.

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Slate of Ancestry Discussion

E.S.O.E.N. on Ezuri Elfball (Competitive W.I.P.)

11 hours ago

Slate of Ancestry works well out of the many cards I could recommend.

Sloanan on Odric, Lunarch Marshal

3 days ago

So yeah, first things first, you'd probably wanna add about 10 lands in there at least. Being a mono-colored deck, you don't need to worry too much about fetch-lands and such (unless you just want to have deck-thinning). You can look up other lands to put out there, but off the top of my head I'd recommend Nykthos, Shrine to Nyx, Mistveil Plains, Windbrisk Heights, Kor Haven, Flagstones of Trokair, and maybe even some cycle lands like Secluded Steppe and Drifting Meadow. Maybe some budget fetches like Evolving Wilds just to thin the deck out.

Now, as I'm sure you're aware, mono-white is fun, but absolutely sucks for card draw. Fortunately, we're not limited to just white cards for draw power - we've got artifacts! RupertPhd already mentioned several, and I'd back all of those, particularly Mind's Eye, but I'd also suggest Slate of Ancestry. Being a creature-heavy deck, I'd imagine you'll have plenty of them out on a regular basis, barring a boardwipe or something - use them for card draw once you've emptied your hand!

There's also one of the best combos in magic for card draw that white can access: Land Tax + Scroll Rack . Use Land Tax to get your 3 plains, then activate Scroll Rack to trade them out for three new cards! It's a VERY fun combo if you can pull it out.

Your creature base and enchantment suite look fine. Might could cut some of the weaker creatures if you need to trim, but nothing feels useless.

Honestly, I see the nice combo of Odric and 2nd main phase sweepers, but I might take some of those out, just to open up more land space. Definitely keep Austere Command, at least for versatility.

Looking at your removal, you'd probably do well to have some of white's artifact/enchantment removal added in, as artifacts and enchantments tend to shine in EDH. Dust to Dust or, even better, Return to Dust, would work well here.

Personally, I'd cut out Elspeth, Knight-Errant. Sure, it's a creature every turn, but Sun's Champion just does that so much better.

I'm sure there's more to be done, but off the top of my head those seem like routes to go down. Otherwise good deck! I like!

nobu_the_bard on Me and My Mates

1 week ago

These guys are kind of low-powered for commander, I'd look for alternatives:
-Abzan Kin-Guard
-Militant Inquisitor (you have 4 equipment)
-Topan Freeblade
-Stormrider Rig

There's not enough draw power I feel to justify all of these in the deck together (just stick with Reliquary Tower for this effect):
-Library of Leng
-Venser's Journal

Volrath's Stronghold is illegal in this deck (it has black color identity). The closest thing I can think of you can use is Emeria, The Sky Ruin.

I'd look these up for additions to start with:
-Citanul Flute: you have a lot of strong low-cost creatures like Thalia's Lieutenant
-Ulvenwald Mysteries
-Slate of Ancestry

Consider swapping out one of the Llanowar Elves variants for Avacyn's Pilgrim, too.

I think the deck needs more high-powered threats, but that's all I could think of off the top of my head.

PookandPie on Who is playing Tamiyo's Journal

1 week ago

I'm with TheDevicer on this. Every color has access to better card draw and/or tutoring effects.

Unless your playgroup is extremely slow, waiting around 3 turns for a tutor is terrible and you may as well run Planar Portal or Ring of Three Wishes (which I also feel are just way too slow, but whatever, that's my playgroup). If you're sacrificing the clues and not waiting for the tutor, then you most likely would've preferred that card be Mind's Eye, since you would have drawn twice as many cards for the mana spent.

If you're in , you've got Rhystic Study, Consecrated Sphinx, Fabricate, Transmute Artifact, Mystical Tutor, Personal Tutor, Merchant Scroll, Reshape, various transmute cards like Ethereal Usher, etc., for specific tutors and draw, with plenty more draw spells to choose from (so many I kind of don't want to go into them all).

If in , you have Harmonize, Worldly Tutor, Green Sun's Zenith, Chord of Calling, Birthing Pod, Natural Order, Sylvan Tutor, Garruk, Primal Hunter, Sylvan Library, Regal Force, Soul of the Harvest/Primordial Sage, Tooth and Nail, Genesis Wave, Greater Good, Crop Rotation, Traverse the Ulvenwald and lots more for draw and specific tutors.

gets Mentor of the Meek, Open the Armory, Stoneforge Mystic, Enlightened Tutor, Idyllic Tutor, Plea for Guidance, Three Dreams, Stonehewer Giant, Steelshaper's Gift, Land Tax and Scroll Rack, Weathered Wayfarer (get that Nykthos, Shrine to Nyx or Kor Haven, lol), Academy Rector, the white enchantress effects like Kor Spiritdancer or Mesa Enchantress, if you're trying to Voltron, and probably a couple of ones I'm mising, too.

gets Phyrexian Arena, Necropotence, Vampiric Tutor, Demonic Tutor, Diabolic Intent, Grim Tutor, Imperial Seal, Diabolic Tutor, Diabolic Revelation, Dark Petition, Increasing Ambition, the various transmute cards like Brainspoil, Dark Prophecy, Bloodgift Demon, Rune-Scarred Demon, Ad Nauseam, Doomsday (requires a specific build, but whatever, you win if you make the pile properly), Graveborn Muse or Corpse Augur, Grim Haruspex and Harvester of Souls, and a lot more.

? Gamble, Wheel of Fortune and friends like Reforge the Soul, Wheel of Fate, etc.. Okay, so maybe red is a little anemic when it comes to draw spells (or maybe I'm forgetting a bunch, but whatever), but hey, the ones they have are absolutely amazing. If you're bad and are afraid of throwing away blank cards in your hand, use Library of Leng to get around that.

Multicolor gets interesting/powerful stuff like Prime Speaker Zegana, Drogskol Reaver, Ephara, God of the Polis, Eladamri's Call, Notion Thief, Sire of Stagnation, Edric, Spymaster of Trest, Spiteful Visions, Deathreap Ritual, etc..

Colorless? Memory Jar, Mind's Eye, Ring of Three Wishes, Planar Portal, Skullclamp, Sensei's Divining Top (combine with Rings of Brighthearth for 3: Draw 1 card. You'd think it's worse than Tamiyo's Journal, except you can do this more than once if you wanted to, and if you add Basalt Monolith, which is already a good card, you get to draw your entire library if no one stops you), Howling Mine, Mask of Memory, Font of Mythos, Sword of Fire and Ice, Slate of Ancestry, and probably a couple I'm forgetting here, too.

This isn't even including the sheer number of cantrips most of these colors get. Before I would think of popping Tamiyo's Journal into any deck, I'd need to be a mono red control deck that runs no creatures, and, well, that's a pretty remarkable niche. A strong case could be made for a fair number of the above over Tamiyo's Journal, in most aspects.

BerserkWin on Commander that prob is ok

1 month ago

I think some good additions that are lacking would be "finishers." Things like Overwhelming Stampede, Overrun, and Triumph of the Hordes wouldn't cost ($) very much. Maybe Essence of the Wild.

Also, anytime I'm running green, I think all mana rocks can be skipped, except of course for Sol Ring. In place of things like Darksteel Ingot, Felwar Stone, and the like, I would instead run Cultivate, Kodama's Reach, Skyshroud Claim, or Nissa's Pilgrimage.

Glare of Subdual is an amazing G/W card with tokens (tap creatures before they attack or tap creatures to prevent blocks).

Maybe grab a Cryptolith Rite before they sky-rocket in price (My guess. Might be too late.).

When I play G/W tokens I find that I blow through my hand quickly and then have to sit there in top-deck mode, getting out-paced. I would take a look at card draw like Harmonize, Soul's Majesty, Slate of Ancestry, and Garruk's Packleader.

ThinkJank on How to Win Friends and Influence People

1 month ago

clayperce, I really appreciate you taking the time to look at the deck and make suggestions! "Maintaining a high floor" is an unwieldy way of putting it; I'll change that in the deck description. But yes, I was looking for draw.

Shamanic Revelation looks interesting; I'll test it out and see how it does.

Skullclamp is definitely another card I should try out. It looks like it would work very well with the token producers, although it would be better if Xenagos, the Reveler's tokens could be clamped.

Chandra, Flamecaller; I'm not sure about this one I'll definitely try her out when I get a copy, but that might take a while, considering her price tag.

Drumhunter looks good. I'm not sure if it would be better or worse than Triumph of Ferocity in this deck, though. What are your thoughts?

Mentor of the Meek is a decent card, and I'll try him out. I'm still not sure he's the best fit for this deck, but he's worth a shot.

Slate of Ancestry is one of those cards that I passed over when building the deck for some reason, but I feel like it's better than I originally assumed. I'll try it out.

Rite of the Raging Storm looks amazing! I can't believe I missed it when I was building the deck.

clayperce on How to Win Friends and Influence People

1 month ago

What do you mean by "maintaining a high floor"?

If you mean draw, I really like Shamanic Revelation, Skullclamp, and Chandra, Flamecaller. Some others that work great in my Rith deck and may work in yours are Drumhunter, Mentor of the Meek, and Slate of Ancestry.

Also, have you looked at Rite of the Raging Storm? I've never played Gahiji, but (looking from the outside), it seems like it'd be a good fit.

Draw well!

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