You're going to want to have plenty of draw spells for when games go long. My best suggestions are Harmonize , Garruk, Primal Hunter , Memory Jar , Slate of Ancestry , Life's Legacy , Momentous Fall . I would definitely throw in Overwhelming Stampede and even Triumph of the Hordes .
Ashnod's Altar and Phyrexian Altar because more Skirk Prospector , Kiki-Jiki, Mirror Breaker is also great, Hellrider deals tons of damage , Thornbite Staff , because + =gg, Boggart Shenanigans , great amount of damage and it can be searched, Mob Justice is another Goblin War Strike , Reverberate -like effs because double Goblin War Strike is always fun, Hissing Iguanar , Stalking Vengeance , and Vicious Shadows for fieldwipe vengence, Slate of Ancestry becomes great draw power. As for lands Reliquary Tower , Valakut, the Molten Pinnacle and Nykthos, shrine to nix always helps. Wheel of Fortune and Wheel of Fate are also great draw cards for this type of deck, even Act on Impulse is great for this deck. AS for planeswalker wise Chandra, the Firebrand , Chandra, Pyromaster and Koth of the Hammer are all great additions, especially Chandra, Pyromaster , Hellraiser Goblin and Lightning Mauler are more great instances of haste.
Possible cuts: Coat of Arms , just as likely to kill you.
Restore , not being abused at all.
Mizzium Mortars , not nearly as good as it's blue counterpart in EDH. It's decent early but late game it's not guaranteed to kill the things you would need it for. Plus you have others.
Genesis Wave . Currently you are running too many spells for me to run this, but the deck could be shifted to utilize it better.
Reincarnation . It's hard to make it work like you want it to without explicitly running a graveyard strategy.
Momentous Fall is a one time effect that you already have the cheaper version of. The life isn't typically that relevant.
Gruul Charm is versatile, but could be replaced with a stronger card. More often than not its relevant mode will be to nuke the skies and there's stronger effects for that.
Where Ancients Tread probably doesn't pull its weight.
Night Soil isn't strong enough without a graveyard theme.
Spontaneous Generation is too conditional for my liking.
Thromok the Insatiable , super cool, but he nukes your board to be good, then dies before he even could swing.
Saber Ants isn't getting pumped or evasive, and isn't pulling it's weight.
Ruric Thar, the Unbowed , isn't on theme, awesome however.
Ivy Lane Denizen , not good enough.
Inferno Titan , not on theme.
Hornet Nest . The deck isn't currently abusing this, adjusted to this could be great.
If you end up leaning more toward goblins
More toward Saporlings
Keep your hand stocked- Skullmulcher
Skullclamp is really good if you aren't buffing your tokens.
Bottled Cloister has the added bonus of protecting your hand, but doesn't synergize well with instants.
Good stuff to be considered:
Sprout Swarm . Buyback and convoke work together.
Goblin Lyre is stupid and fun.
Goblin Bombardment . One of the best sac-outlets ever printed.
Hurricane .Air defense and can finish them off. Plus there are all sorts of fliers in EDH.
Clan Defiance or other fireball effects, especially if you add some of the above listed mana ramp.
It looks really good. Definitely something you can win with.
I would find a way to sneak in Nylea, God of the Hunt or Primal Rage and Doubling Season though. I know you have Akroma's Memorial , but it is such a huge target that you wont get to use it as often as the other ones. Also, the True Conviction and Elesh Norn, Grand Cenobite on your sideboard should find their way to your deck. They are game changers.
There are a couple of cards that fit your deck, now that I can see what direction you are headed in, that are decent swaps if you don't like how some cards run after you play it a few times. Not necessarily upgrades, but they might be more conducive to your environment, depending on what decks you play against.
I'll vouch for Fated Retribution because you generally don't need to concern yourself as much with manacosts in EDH as you do in standard Magic. Instant-speed means you can wipe the board on an opponent's end-step, untap and swarm the board on your own turn, instead of letting your opponents refill the board before you do. The potential end-step Fated Retribution into untap -> Angel of Glory's Rise is something you can't do with WoG or other sorcery-based sweepers. Besides, the deck seems to be lacking a bit in the card draw department, so scrying could be pretty useful.
I'll suggest Slate of Ancestry as a good source of cards :)
It requires a fairly sizable investment mana wise but have you thought about using Slate of Ancestry for some card draw? Depending on the board state it could be either a permanent version of Concentrate or the worst Blue Sun's Zenith ever.
If you're going tokens, and you've already got the Rhys, I say use him over Trostani. He speeds up the token production much faster than Trostani.
For tokens specifically, I'd start with some anthem effects: Elesh Norn, Grand Cenobite , True Conviction , Cathars' Crusade , Collective Blessing , Coat of Arms , Beastmaster Ascension , Mirari's Wake , and Archangel of Strife .
Then, token generators. In Commander, you either want a heck of a lot of tokens, or for those tokens to be big. Avenger of Zendikar , Conqueror's Pledge , Entreat the Angels , Hornet Queen , Increasing Devotion , Martial Coup , Rampaging Baloths , and Storm Herd .
There's also the obvious Doubling Season , Parallel Lives , and Primal Vigor ; Aura Shards and Glare of Subdual for some board control; Skullclamp and Slate of Ancestry for drawing many cards, and Illusionist's Bracers for the lols.
|Avg. draft pick||1.38|
|Avg. cube pick||7.29|
|Commander / EDH||Legal|