|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.
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|Have (5)||maR2307 , Lindough , MrCrazzyc , machiavelli2081 , golgarigirl|
|Want (3)||Grantley91 , rockleemyhero , mlouden03|
Aura Mutation Discussion
3 weeks ago
Aura Mutation is good removal with token generation.
Elspeth, Sun's Champion, I think, is the best Planeswalker for a token deck and would be a good replacement for Valiant Protector at 6cmc slot.
Orochi Hatchery is a good way to make a ton of tokens all at once, and Riptide Replicator can make one huge creature. Additionally, Soul Foundry can give you copies of your favorite guys, like Mycoloth or Wayfaring Temple.
I can think of more, but hope those are helpful.
4 weeks ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,
4 weeks ago
Hi, I play Gahiji, Honored One myself and decided to build it as a fast and explosive deck. That's why I cut cards like Parallel Lives, Assemble the Legion or Iroas, God of Victory. Especially the first two can go crazy if they stick around too long, but if you're playing in a rather competitive meta, this will not happen.
Altar of the Brood seems unnecessary to me as a secondary win con. You're also helping the graveyard decks with it.
1 month ago
Ah thank you for bringing Knotvine Mystic and all these Naya mana dorks to my attention! Had no idea they were out there :)
And Aura Mutation
2 months ago
These cards all really help with Ghave things that Ghave does.
2 months ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
3 months ago
Arbor Elf for Birds of Paradise
Tolsimir Wolfblood for Elesh Norn, Grand Cenobite
I'd add at least two lands that destroy land. Ghost Quarter, Strip Mine, Tectonic Edge are some examples.
Fragmentize for Naturalize
Lyev Decree for Swords to Plowshares
Wall of Swords for Wall of Omens
Steward of Valeron for Grand Abolisher
Pariah for Kodama's Reach
Brave the Sands for Authority of the Consuls
Martial Law for Ghostly Prison
Selesnya Keyrune for Sol Ring
Druid of the Cowl for Sakura-Tribe Elder
Cathar's Shield for Swiftfoot Boots
Rootborn Defenses for Heroic Intervention
White Sun's Zenith for Storm Herd. This card will win you games.
Sigil of Valor for Shield of the Oversoul
Sylvan Reclamation for Forsake the Worldly
Aura Mutation for Beast Within
Armadillo Cloak for Aura Shards
Here's what I have so far. I'm not done yet but this is a good start. I still need to go deeper into the creatures and add some synergy.
4 months ago
Marshal's Anthem for another Anthem + recursion.
Spear of Heliod for yet another anthem AND removal!