Aura Mutation

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.

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Want (2) bi9jed , GARlockSpiral

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Invasion (INV) Rare

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Tokens

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Leviathan Legal
Magic Duels Legal
Noble Legal
1v1 Commander Legal
Commander / EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Unformat Legal

Aura Mutation occurrence in decks from the last year

Unknown:

All decks: None%

GW (Selesnya): None%

RGW (Naya): None%

Commander / EDH:

All decks: None%

RG (Gruul): None%

RW (Boros): None%

GW (Selesnya): None%

RGW (Naya): None%

GWU (Bant): None%

BGW (Abzan, Junk): None%

BRGW: None%

RGWU: None%

GWUB: None%

Aura Mutation Discussion

Azeworai on Primal Genesis Upgraded

2 weeks ago

Alright, it's rhino time.

There are quite a few things I would recommend here.

First off, fourteen taplands!? Come on. Ghired deserves better than that! I'd either run more basics for the sake of your ramp or upgrade the nonbasics.

Part One - Things that cost too much to cast and/or don't do much:

  1. Helm of the Host is cute, but nine mana. Perhaps just a Nature's Lore?

  2. Ghired's Belligerence, however befitting, is quite possibly just worse than Ezuri's Predation.

  3. Hate Mirage follows suit. March of the Multitudes is lovely, though.

  4. Each deck needs graveyard hate! You cut that inutile Full Flowering and you add that Night Soil! (Imagine a joyous voice.)

Part Two - Just for any deck:

  1. So. Removal. Something beyond four would be nice. More instant speed as well. Swords to Plowshares, Path to Exile, Aura Mutation, Artifact Mutation, and Generous Gift are all bromidic and potent.

  2. Can your deck generate green and red mana? Then play Decimate. Do it. It has literally never felt dead. It murders four things at the cost of one card. It is a bloody wrath. Furthermore, if you take from everybody you are less likely to be targeted. I once hit a Dimir Aqueduct, Conjurer's Closet, Phyrexian Arena, and Elesh Norn. Fifteen mana gone in an instant.

  3. Peering upon the curve, add more ramp. Nature's Lore, Into the North (add snow basics), Cryptolith Rite, Three Visits, Druids' Repository, Nature's Will, and any mana dork.

  4. Intrinsically, Darksteel Ingot should just be Cultivate. It is currently cheap and it replaces itself.

  5. Once Upon a Time is a card I run in any green deck. It's great all the time.

  6. Hero of Bladehold has come to murder everyone. She does her job.

  7. Purphoros has come to murder everyone. He always does his job.

  8. Given how few basics you run, Field of the Dead is a splendid inclusion. It's far better than it reads, and it reads of dint.

That's it! Farewell! CRUSH EVERYONE!

I have my own token deck here if you care to see it.

NiftyCheshireCat on I heard you like tokens...

1 month ago

Hey McFuzzleKING thanks for the suggestions! I love Bramble Sovereign, I have never seen that card (which makes sense as Battlebond was during my big break from MTG which means I missed some great stuff) but it's a great addition to this deck. Looks powerful but has the added bonus of being a fun political piece in casual settings, which is where I plan to be playing this deck. I'll definitely be adding Bramble Sovereign once I eventually start messing with this deck a little more.

I do like Artifact Mutation and Aura Mutation too, I just wish they made one x/x token instead of x 1/1 tokens as it would work better for this deck (if I'm copying tokens I would rather have fewer beefy ones than a bunch of little ones). Still, I'll definitely consider both and I appreciate you mentioning them I actually only know about Artifact Mutation (not sure how the other slipped my notice).

What I really wish was that there was something like Brudiclad, Telchor Engineer in these colors, that card would be so good in this deck. It would would made cards like Artifact Mutation, March of the Multitudes, and Aura Mutation so much better here.

McFuzzleKING on I heard you like tokens...

1 month ago

Hey NiftyCheshireCat, some of my favorite token cards are those with dual purpose. Artifact Mutation and Aura Mutation fit that bill and can act as good counters if you feel the need for them.

Advent of the Wurm, Gelatinous Genesis, and March of the Multitudes are other nice options. I'd also recommend taking a look at Bramble Sovereign whose copying ability could be really fun.

Nice job overall!

StopShot on Mortify or Mythos of Nethroi?

3 months ago

@DemonDragonJ, In that case replace Grim Backwoods with Bonders' Enclave. It costs one less mana to draw a card and you don't need to sacrifice anything for it either.

If you're concerned with overall CMC of the deck I would replace the Aura Mutation with Mythos of Nethroi and counter-balance it by replacing Armadillo Cloak with Dragon Fangs. You do lose the life-gain and it does give less power and toughness, but it's not a 1-time effect as you can always enchant your commander with it from the graveyard for free. Having consistent trample would really help your commander in being able to trigger his effect after all and you have plenty of other ways to give lifelink as well.

With that change the total CMC of your deck would stay the same as you're swapping a 2-cost and 3-cost for a 3-cost and a 2-cost.

StopShot on Mortify or Mythos of Nethroi?

3 months ago

I would instead cut Aura Mutation for Mythos of Nethroi as the mutation can’t trigger the liege nor can it hit creatures like Mortify.

Also remove Ring of Three Wishes for Increasing Ambition. You will have to spend 20 mana for the ring to cast it and activate it over the course of 3 to 4 turns to maximize its value. Increasing Ambition will cost you 13 total mana to both cast and recast it over a span of 1 to 2 turns. Both cards will find you 3 cards in your deck, so I think the Ambition is a strict upgrade.

Spell_Slam on Let's give em something to Token about

3 months ago

For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game.

You've got some decent removal, but I think Aura Shards would be better than Return to Nature and Aura Mutation is a great surprise army that can destroy a Caged Sun out of nowhere, for example.

For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game. There's also Archetype of Aggression or Brawn if you want to go cheaper.

In terms of cards to cut, Emmara Tandris is really overpriced for the body and the ability. You are also playing a bunch of untappers which I don't quite understand, like Hyrax Tower Scout, Village Bell Ringer and Sparring Mummy. I see they work with Combat Celebrant, but that hardly seems worth a slot in your 99 and could be better served as some else. Marisi is a great card, but might not be good enough for this deck. Conclave Phalanx also seems pretty weak compared to other cards you could be playing. Spirit of the Hearth also seems a bit random. Elbrus seems fun, but not likely to do much. Removing these cards is going to help focus your deck with more synergy and also speed it up with more ramp.

I hope this helps.

Azeworai on Ghired's Rampage EDH

5 months ago

Ah, token decks are always a delectation to pilot! I have some recommendations, and thus you may heed as you see fit.

Now, in an aggressive swarm-style list, Druids' Repository seems all too immaculate. It allows for far too much ramp, far too early. Nature's Will fills a similar role. Growing Rites of Itlimoc  Flip is another one that can send your board astir rather quickly, as well as drawing a card on entry (hopefully).

As for removal, Aura Mutation can do the job rather splendidly, as well as Artifact Mutation. Aura Shards tends to be considered mean, but it does the job far too efficiently.

So, thirty-seven lands seems to be a rather high count. I would advocate for cutting one in place of a cantrip such as Once Upon a Time.

One more note: Dragonmaster Outcast is rather slow. It requires six lands, then the dragons have summoning sickness. If you are to make a cut, that's what I would recommend.

That shall be all from me, my liege. If you so wish, I have my own tokens list, as linked here:

Beseeming Perfection

May fortune betide you.

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