Aura Mutation

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Invasion (INV) Rare

Combos Browse all

Tokens

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.

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Aura Mutation Discussion

Valius on "I can make... a million of me!"

3 weeks ago

Aura Mutation is good removal with token generation.

Elspeth, Sun's Champion, I think, is the best Planeswalker for a token deck and would be a good replacement for Valiant Protector at 6cmc slot.

Growing Rites of Itlimoc  Flip is your cheaper Gaea's Cradle.

Orochi Hatchery is a good way to make a ton of tokens all at once, and Riptide Replicator can make one huge creature. Additionally, Soul Foundry can give you copies of your favorite guys, like Mycoloth or Wayfaring Temple.

I can think of more, but hope those are helpful.

Bxbx on Gahiji Tokens

4 weeks ago

Hi, I play Gahiji, Honored One myself and decided to build it as a fast and explosive deck. That's why I cut cards like Parallel Lives, Assemble the Legion or Iroas, God of Victory. Especially the first two can go crazy if they stick around too long, but if you're playing in a rather competitive meta, this will not happen.

Altar of the Brood seems unnecessary to me as a secondary win con. You're also helping the graveyard decks with it.

Also, I would cut down on the anthem-effects because Gahiji, Honored One does already provide that. Especially Titanic Ultimatum because it's so difficult to cast. I'd recommend Mercadia's Downfall.

Artifact Mutation and to a lesser extent Aura Mutation are really cool as well.

MrFertilid on Marath Will of the token counters

1 month ago

Ah thank you for bringing Knotvine Mystic and all these Naya mana dorks to my attention! Had no idea they were out there :)

And Aura Mutation

N_ on N_

2 months ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

Karzalar on DooM-BrooD Nephilim

4 months ago

Let's see.

Assemble the Legion, Mycoloth, Avenger of Zendikar for token generators.

Sterling Grove, Sphere of Safety, Ghostly Prison for protection.

Aura Mutation and Artifact Mutation for removal AND gives tokens.

Marshal's Anthem for another Anthem + recursion.

Spear of Heliod for yet another anthem AND removal!

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