Avoid Fate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" Rare
Legends Common

Combos Browse all

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

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Avoid Fate Discussion

lukeisheretic on Sasaya's Power of the Forest

4 hours ago

Oh yea Avoid Fate, the only green counterspell, is pretty effective too when flashing in Sasaya: any instant targeting him can be fizzled

the_earl_0f_grey on I got you under my skin

1 day ago

Seshiro is one of my favorites. Here are some considerations that might fill gaps:

Avoid Fate, Raking Canopy, Seedborn Muse, Snake Umbra, Bear Umbra, Frontier Siege, Stonehoof Chieftain, Hall of Gemstone, Skullwinder, Praetor's Counsel, Seed the Land, Endless Swarm, Zendikar Resurgent, Shamanic Revelation, Snake Pit, Rhonas's monument, Nylea, God of the Hunt and/or Rhonas the Indomitable.

Mana Reflection, Sylvan Library, Earthcraft, and Gaea's Cradle if you got em.

Forests are a risky Gauntlet to give out, maybe downgrade to Caged Sun if meta is heavy green.

Haven't used Mouth / Feed yet but probably a decent source of cards.

shaistyone on Omnath the Giant Green Light

3 days ago

Some all-stars for me in my Omnath:
Tiger Claws - surprise trample is very nice
Rogue's Passage
Vorrac Battlehorns
Hall of Gemstone - so brutal in most matches
Avoid Fate - no one ever sees this coming
Heroic Intervention - all-purpose defense
Reincarnation - works well, even with sac effects

WhisperingBlade on Jund Obliterator (blessed perfection)

1 month ago

This deck is super creative! When discussing Phyrexian Obliterator in modern with people, most write it off as only being viable in mono-black. Cheating it out with Chord of Calling is an excellent idea! I'm also a huge fan of Avoid Fate, that must be very unnerving to a lot of people to be countered by a green spell!

Some things I think you could change a bit: your removal suite seems to be a little inconsistent with a lot of one ofs that I personally believe could be better. I would take out cards like Putrefy, Beast Within, Display of Dominance, and Ruinous Path in favor of more Abrupt Decays, Terminates, and Kolaghan's Commands. These should prove to be more useful in the majority of situations you will face. If you feel like it is unnecessary though, having your current sweet of removal should be rather interesting to pilot with.

Good luck with the brew!

TiagoMourao on Mono-Green Control?

1 month ago

Great deck! The idea is really interesting and looks really fun to play! :)

Here are a few suggestions:

  • I really think you need to go all in on the Ancient Stirrings playset, as finding your Liquidmetal coatings effects are crucial to your strategy.
  • Avoid Fate (yes, its modern legal xD) is an interesting option for the sideboard, when people bring in all the artifact hate, and you can also dodge a few Bolts hehe.
  • Consign to Dust is an insteresting late game option!
  • Viridian Corrupter actually forces you to destroy an artifact, and that can fireback when you just want a creature... Maybe Reclamation Sage is less unforgiven in that regard? Or maybe just Glissa Sunseeker for the repeatable effect (works perfectly on lands)!
  • I think you dont have enought creatures, but Nullmage Shepherd is a very cool card here!
  • Psychogenic Probe does a good job punishing fetch lands and other uncool searching stuff :)

Cheers!

Firebones675 on Mana Hydras

3 months ago

Let me start by adding to your problem by saying that with Umbral Mantle or Staff of Domination you can go infinite pretty easily. Your deck looks like it functions significantly better with yeva or omnath in play. Without them you get to untap your lands on other people's turns but you might not be able to take advantage of that. Just something to be mindful of. Anyways here are some cuts hope this helps:

Nature's Will: My selvala list (i can send you a link if you want but the focus is less on value and more on just achieving an infinite combo quickly) empties its hands pretty quickly and i think you might do the same. After the first trigger or too all this will do is tap down their lands and unless you are playing in a counterspell heavy meta, they can just cast their spells in response to the trigger.

Bow of Nylea: has lot's of abilities but overall not sure if it pulls enough weight.

Savage Punch as far as removal goes, I like Duplicant a lot better here. It's also easier to tutor for

Avoid Fate: Vines of Vastwood is generally better especially since the +4 power is relavent.

Stream of Life unless you have lifegain synergies or are in a very VERY aggressive meta straight up life gain spells usually arent great. If the reason you need to cast this is due to your opponents creatures, you would rather draw a card to deal with them rather than a card that buys a turn for you to draw that card.

Predator's Rapport: it's a lot more efficient but the same holds true for this one.

Clockwork Hydra as much as i love this card ((and believe me i do) it's honestly not the best hydra out there. It's pretty slow and inefficient.

Phyrexian Hydra if you get in one hit with him then it dies it will be pretty hard to deal anymore poison damage and did not lower his life total, your main path to victory.

Hooded Hydra you'd much rather have other hydras here. he's better in a token deck rather than one who wants the big body.

Kusari-Gama cool effect but you need to make cuts somewhere and i think you can do without this one.

Looking at your sideboard there are a few there i'd cut too but Archetype of Endurance and Courser of Kruphix should try to get in the main deck if possible

Bristling Hydra with no other ways to make energy, this isnt worth it

Nissa, Nature's Artisan a lot slower than the other nissas in the deck and doesnt do as much.

Seedtime Only good if your opponents are playing a lot of blue instants. Not all blue decks play counters so this could be a dead card you can't cast. If your meta is heavy blue i'd consider it, otherwise i'd pass.

Sprouting Phytohydra Other than being a hydra, this doesnt do much here. 0 power for five mana does not help selvala make mana

sebvieira on It's Not Easy Being Green

4 months ago

Ah, RamaLama, but Avoid Fate doesn't really prevent a counterspell. Still, didn't know about the card though and it's cool :)

demonicgrizzly on It's Not Easy Being Green

4 months ago

It's a shame we can't run hybrid mana in mono colored decks. Green counterspell = Guttural Response

I do like the idea of maybe trying Avoid Fate in my own deck though.

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