Avoid Fate

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Legends (LEG) Common

Combos Browse all

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

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Avoid Fate Discussion

Mondo1212 on Wildspeaker Daddy

6 days ago

for sideboard you can Autumn's Veil,or Avoid Fate for contol matchups. Naturalize can be useful against enchantment or artifact heavy decks, or a similar card.

Haldarious on List of Color Pie Breaks/Bends

1 week ago

Verbatiam, those are all good points, but that's why this is a list of bends, not just breaks. also It That Rides as One  Flip has a colorless identity, but it's essentially a white card (Lone Rider  Flip), and white doesn't usually have access to trample. Normally black cards only get creatures back from the graveyard to the hand, so Shrouded Lore's potential to get back other card types pushes it towards green territory (which it was originally, but, Planar Chaos). Avoid Fate is a precursor to now-normal hexproof instants, but there will be instances in which they don't do the same thing (it doesn't protect against abilites or sorceries, for example). I included Hour of Eternity because it's essentially a reanimation spell in mono-blue, and mono-blue decks typically lack creature recursion - this list is meant to help out decks with color restrictions overcome their intrinsic shortcomings.

Verbatiam on List of Color Pie Breaks/Bends

1 week ago

I love the list, only thing is I think its a little exagerated and could use a little trimming.

Hour of Eternity is the eternalize mechanic, which was primary in blue, it is similar to multiple other blue effects, such as dredge in how it exiles cards from a graveyard, or clone and it puts a copy of a creature onto the battlefield.

It That Rides as One  Flip (once it has been flipped to have that name) is colorless. Colourless who have often had access to all of the keywords it possesses

Shrouded Lore seems like a very black card, its the combination of returning something from the grave and forceing your opponent to "chose" something that benifits you, similar to Torment of Hailfire, Forbidden Ritual, and Tyrant's Choice

Avoid Fate: this card is the progenetor to cards they now print like Hapatra's Mark, Sheltering Word so I'm not sure if this should be considered a break or bend

Love the list, hope you like the suggestions

J.Wilcox99 on Shepherd of Blight

1 month ago

chadsansing say I were to consider more recursion cards, what ones would you recommend I pull? There's a few that I have in there that are there to protect me from my friends and their "counter your hopes and dreams" decks that I would like to keep in such as Savage Summoning and Avoid Fate

Funkydiscogod on Unblockable Merfolk

2 months ago

I suppose you could run Avoid Fate because they'd never suspect a green counterspell.

But, if you did, you could run Turn Aside instead and make it monoblue?

Tsaan_de_Malice on Mana Ramp Goliaths( Big dude go smash)

4 months ago

Hey mate,

  • Avoid Fate is a green counter spell for modern, but its kind of limited in its use.
  • Guttural Response is also limited in use, but far more useful than avoid fate.

Vexing Shusher is a tight way to make sure your spells become "Cant be countered"

But otherwise there are only 2 mono-green counterspells playable in modern. You would have to splash blue for access to better counterspells sorry.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

5 months ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

[email protected]_only on The Cheating Green Monster

5 months ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

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