Avoid Fate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Legends (LEG) Common

Combos Browse all

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

Avoid Fate Discussion

n0bunga on Commanders by Power Level [EDH Tier List]

1 month ago

I for one quite like Withering Boon and Avoid Fate - shittier off coloured counter/protection when you just can’t run .

Are they cedh viable? Nah probably not but you’re guaranteed to get someone asking to RTC because they just don’t know wtf it is, and that makes me moist.

vasarto77 on Commanders by Power Level [EDH Tier List]

2 months ago

Well yeah, but Omnath is not the biggest threat in the deck. His biggest threat is the fact that he can stack mana really. I am working on a deck with him and a ton of other really large mana heavy creatures, with ways of putting stuff in for either free or super cheap. You stack mana early game for a turn or two and you can either spend it, or swing for some mid damage with Omnath, then in second main you can throw down something like Woodfall Primus or a card I just got today which is Regal Behemoth. Add that in with a card that wouldn't be good in almost ANY other deck Early Harvest, especially if it's later in the game and you have a lot of basic land out which is the only lands in my deck is just basic forests than you can really REALLY crank him up and either maul stuff down and trample or cast another really big critter..I dunno...Aggressive Mammoth? I got one of those in there. For this deck it's a solid choice. You can also do stuff like instant spells. Maybe, MAybe? have an Avoid Fate or similar spells sparsely in the deck to add some armor. Plus I also keep all of the totem enchantments in here too ( green ones of course ), so Snake, Bear, Boar, spider. Those also come in handy too. I know he is not the best commander out there because he is mono green, but I feel he can be competitive really easily with the right enchantments and fatties to back him up.

Ozzmium on

2 months ago

Cards like Mana Tithe and Lapse of Certainty seem like they should be making any nonblue control list since there will be some things you just can't reasonably deal with. Avoid Fate is nice against a meta filled with Assassins Trophy.

I'm also surprised at the choice of no walkers. Nissa, Voice of Zendikar, Elspeth Tirel, and Ajani Vengeant are all good board stallers that turn into game winners if left to their own devices.

vasarto77 on Garruk, Caller of Progenitus

4 months ago

Cut Progenitus down to 2 copies. I would throw in Fog and maybe even Avoid Fate or other means to protect your creatures. I might drop Elvish Mystic for Birds of Paradise, worldspine worm for Primeval Titan, utopia sprawl for Beast Within, throw in better lands.

michaelvdhout on Sisay Paradox Combo (Averages turn 3.4 wins!)

4 months ago

While your deck is turned in hyper drive with ramp to get the combo out as fast as possible, 1 counter spell or 1 removal is all it takes to stop this deck.
in Cedh there are a a LOT of those.
I used to run a similar sisay deck with 40 lands, 45 ramp and the rest combo cards (I ran the saffi/yomi combo) and while it worked amazing vs casual groups, when going against Cedh players it got destroyed more then I liked.
I cut a bit of the mana ramp and added protection like:
Apostle's Blessing
Devoted Caretaker
Dosan the Falling Leaf
Heroic Intervention
Avoid Fate
Rebuff the Wicked
Lapse of Certainty
Yavimaya Hollow
Brave the Elements

and a few removal/interuption
Disenchant
Naturalize
Beast Within
Path to Exile
Swords to Plowshares
Nature's Claim

Now the deck is still super fast, turn 2 sisay still happens but now I also win more.
Your opponents know they need to stop sisay or paradox engine and one of them will have the card to stop you, or worse they have a faster combo then you (flash hulk for instance).
I know it looks super cool beeing able to combo of super fast BUT in Cedh forget it, it aint happening unless you get super lucky that all 3 opponents have a bad opening hand

Burpinator on All 3, Really? That's Overkill

5 months ago

These cards may help for control matchups. Autumn's Veil , Avoid Fate , Vexing Shusher Also for an alt win condition with all that mana Helix Pinnacle

zombiewarfare on

5 months ago

Blossoming Defense seems better than Avoid Fate. Blossoming Defense gets around the uncounterable Abrupt Decay, stops everything else Avoid Fate protects from that I can think of, and doubles as pump if you need to push through a little more damage. With 19 lands, how often do you get stuck on 2 lands? I would love to cut 1 or 2 lands from my Stompy build but have been conservatively running 21 because I find I have to either curve out or be able to play multiple spells by turn 3 and also that this deck mulligans very, very poorly and one of its greatest strengths is consistency.

seshiro_of_the_orochi on Imagine a King Who Fights His Own Battles

5 months ago

Well, going voltron with varchild might actually need another colour. Maybe green for Time of Need? This way, adding Rogue's Passage might help you get Varchild through. And then, there is Avoid Fate to protect both Varchild and Form of the D.

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Avoid Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%