Avoid Fate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Legends (LEG) Common

Combos Browse all

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

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Avoid Fate Discussion

Tsaan_de_Malice on Mana Ramp Goliaths

1 week ago

Hey mate,

  • Avoid Fate is a green counter spell for modern, but its kind of limited in its use.
  • Guttural Response is also limited in use, but far more useful than avoid fate.

Vexing Shusher is a tight way to make sure your spells become "Cant be countered"

But otherwise there are only 2 mono-green counterspells playable in modern. You would have to splash blue for access to better counterspells sorry.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

1 month ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

Snickles@EDH_only on The Cheating Green Monster

1 month ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

Snickles@EDH_only on The Cheating Green Monster

1 month ago

creating a giant list of WTF green cards for you atm. will post it in a bit. sneak peak for randomness - Avoid Fate and Fertile Imagination

ToolmasterOfBrainerd on Darwin's Natural Selection of your Library

1 month ago

Without ways to shuffle your library, Brainstorm gets a lot less good, but I would run a lot of cantrips to find the cards you need. If you intend on playing this against other legacy decks there will be a lot of problem cards for you. Leovold, Emissary of Trest and Force of Will come to mind.

You'll want 4 Ponder and 4 Preordain for sure. You can probably cut 3 Temple Bell, all 4 Booby Trap, and 1 Forest for them.

As for Daze, you are a little light on Islands, but you should probably cut Avoid Fate to include Counterspell. The reason for that is because if your opponent is also playing a combo deck such as Storm or Sneak and Show, it'll be more important to counter their combo than it will be to protect yours.

lukeisheretic on Sasaya's Power of the Forest

4 months ago

Oh yea Avoid Fate, the only green counterspell, is pretty effective too when flashing in Sasaya: any instant targeting him can be fizzled

the_earl_0f_grey on I got you under my skin

4 months ago

Seshiro is one of my favorites. Here are some considerations that might fill gaps:

Avoid Fate, Raking Canopy, Seedborn Muse, Snake Umbra, Bear Umbra, Frontier Siege, Stonehoof Chieftain, Hall of Gemstone, Skullwinder, Praetor's Counsel, Seed the Land, Endless Swarm, Zendikar Resurgent, Shamanic Revelation, Snake Pit, Rhonas's monument, Nylea, God of the Hunt and/or Rhonas the Indomitable.

Mana Reflection, Sylvan Library, Earthcraft, and Gaea's Cradle if you got em.

Forests are a risky Gauntlet to give out, maybe downgrade to Caged Sun if meta is heavy green.

Haven't used Mouth / Feed yet but probably a decent source of cards.

shaistyone on Omnath the Giant Green Light

4 months ago

Some all-stars for me in my Omnath:
Tiger Claws - surprise trample is very nice
Rogue's Passage
Vorrac Battlehorns
Hall of Gemstone - so brutal in most matches
Avoid Fate - no one ever sees this coming
Heroic Intervention - all-purpose defense
Reincarnation - works well, even with sac effects

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