|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
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Counter target instant or Aura spell that targets a permanent you control.
Avoid Fate Discussion
1 week ago
Also, if you own 4 Selesnya Charm , you should probably find room for at least some them.
3 weeks ago
This looks like a really spicy build with some great targets for your activated ability.
Couple of things to thing about though:
Mayael really requires 2 major elements to be the most effective. Ramp and Protection.
RAMP Spells that thin out your deck are key here to maximize the hits on her activated ability so cards like
These cards both thin the deck of lands and also ramp you so that you can get earlier activations of Mayael.
Mayael is a giant target the turn she is played so you really want to protect her until you have the mana to activate or until your next turn. In addition to your greaves and boots a couple of instant speed protection would be helpfull.
Illusionist's Bracers is a great addition to mayael, getting a double activation can be a blow out.
Just some ideas to think about with your build.
Great job on the deck though!
3 weeks ago
So I've picked up Boneyard Wurm and added in a few more bits of token generation with Garruk Relentless Flip and Squirrel Nest . I've also swapped out Naturalize for Avoid Fate to help protect me from removal. Lastly, I've started building out my sideboard for more specialized situations
1 month ago
had to stop to think about non-blue counters once you mentioned it. I remembered Avoid Fate , Dawn Charm , Rebuff the Wicked , Dash Hopes , and Mana Tithe . but after that I was stumped on any others.
then I checked the gatherer...
Artifact Blast , Burnout , Red Elemental Blast , Pyroblast , Guttural Response , Lapse of Certainty , Illumination , Mages' Contest , Molten Influence , Not of This World , Warping Wail , and Withering Boon .
2 months ago
Voyaging Satyr would give you a backup way to untap lands for your infinite combo. Along the same vines, Fertile Ground would give you a backup to Utopia Sprawl , really making your mana ramp much more consistent. You could easily drop down to 18-20 lands if you ran the full set.
3 months ago
Yeah, sucks and I forgot Ghostly Prison was a mini bridge. I totally overlooked that and I an therefore way more positive about playing abzan. Blue allows better countermagic, so you don't have to use Avoid Fate , wich is fine but... suboptimal. If you want to splash blue I found a great budget list on mtgbudget.com , a gold mine of cheap decks. It's a bit outdated, but it's still, Imo, a great start.
If I really want to be critical, I think that you either want Fog or the Ghostly Prison . Let's say they can attack with 3 creatures, but can only pay for 1, if you use your fog, the result would be the same as if you didn't play the prison. But I repeat, I didn't play that much Lantern control and never played the Abzan version, so please don't change your whole deck to what I said. These are just a noobs' questions.
Thanks so much for the list, it brings some fresh air to the deck!
4 months ago
not only is Avoid Fate narrow specially for mono green it also tends to be dead very often due to how removal as used in the format where a card like Sylvan Safekeeper or Autumn's Veil which have much wider applications. Thank you though it is good to have discussion around these type of cards since they are often overlooked.
4 months ago
Is Avoid Fate to narrow for consideration in green interaction?
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