When Prophetic Prism enters the battlefield, draw a card.
, : Gain one mana of any colour.
|Have (2)||goldshot20 , shmoofidoo|
|Want (3)||bound_Allis , mtndewd , BritStick|
Printings View all
|Mystery Booster (MYS1)||None|
|Masters 25 (A25)||None|
|MTG: Commander (CMD)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Prophetic Prism occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Prophetic Prism Discussion
1 week ago
I just playtested a turn 4 win against Tron.
1) Forest, go
2) Plains, play Crashing Drawbridge
3 weeks ago
Great idea on the Prophetic Prisms! Totally missed those. Looks great.
2 months ago
SirFowler free casting was something I was considering, and Adept and Galvanoth seem real nice, hoping there are more like it. Cascade unfortunately only hits lower spells same with Rashmi, Eternities Crafter. Living Lore is an interesting way to reuse an Ultimatum or one we pitch. 4cmc for a 7/7, slap some haste on it and away we go seeing as we dont have to connect with a player.
dbpunk Initially I was thinking of going all in on the "non creature spell" theme adding the charms to the list, however upon further inspection a few Ultimatums require us to have permanants on the field/deck/grave (Cruel, Eerie, Genesis, Titanic and Ruinous in it's own way). Some charms may still make the cut though. Perhaps there are some permanant type multicolor cycles we could include?.
2 months ago
3 months ago
The short version: it makes mana fixing too easy.
The long version:
The golden rule of Magic land design is that no lands should ever be superior to basics. The ABUR duals are historically the closest Magic has ever gotten to breaking this rule - and they are broken, make no mistake - but at least those are nonbasic (hence vulnerable to Wasteland and friends, plus are limited to 4-of per deck).
The printing of so many cards that care about snow and reward its usage, without introducing cards of similar quality that punish snow, effectively turn snow basics into superior basics, breaking the aforementioned golden rule. If you are currently playing Modern or Legacy, it is simply incorrect to not use snow basics, because they offer all the advantages of basics with the upside of casting spells like Astrolabe, and no comparable drawback (e.g. a cheap "destroy all snow permanents" spell) exists.
Astrolabe in particular is particularly bad because it takes these snow basics and converts them into painless rainbow lands, for an unacceptably low cost. We have seen Prophetic Prism and never had issues with it, but 1cmc vs 2cmc is of course huge in Magic.
The color pie is central to Magic design and balance; a fundamental tenet of design is that more colors offers more power at the cost of more risk. Astrolabe essentially negates a significant portion of that risk, because your basic lands now generate all your colors, while remaining immune to the traditional nonbasic land policing.
It is difficult to see Astrolabe as "broken", I admit. Enablers often are that way - look at Sol Ring in Commander. But the effect it has on deckbuilding and gameplay is subtly insidious, causing homogenization of grindy decks into multicolor mush. If Astrolabe truly created "diversity" in Modern like some claim, we would expect to see Mardu, Naya, and Grixis decks riding Astrolabe to success - but we don't, because the ugly truth is that Astrolabe just enables UGx greed piles to deftly sidestep their traditional predators.
3 months ago
Sure thing! The loops all involve Teshar, a cheap artifact, a cheap creature that can return an artifact to your hand, and a way to sacrifice either an artifact, creature, or both.
Specific examples include:
- Tap Sol Ring for 2, then sacrifice it to Thermal Navigator.
- Sacrifice the Salvager of Ruin to return Sol Ring to your hand.
- Cast Sol Ring using 1 of the 2 floating mana, and return Salvager of Ruin to the battlefield with Teshar's trigger.
- Repeat for infinite colorless mana.
- Sacrifice the Aviary Mechanic (or Glint Hawk/Kor Skyfisher) to Ashnod's Altar to make 2.
- Cast the Artifact and return the Aviary Mechanic to the battlefield with Teshar's trigger.
- When the Mechanic enters, use its trigger to return the Artifact to your hand.
- Cast it again with the 2 floating mana.
- Use Golden Egg/Prophetic Prism/Ichor Wellspring/Elsewhere Flask to draw your whole deck; any artifact that costs 1 or less makes infinite colorless mana; Codex Shredder mills your opponents out.
There is one backup combo with Heliod, Sun-Crowned and Triskelion that involves giving Triskelion lifelink using Heliod's ability, then removing counters from the Triskelion to deal damage to your opponents. Each damage gains you a life, which puts a counter back on Triskelion with Heliod.
I'll be sure to go through the list and add Custom Categories so you can hopefully understand why I chose the cards I did. I'll also try to update it with a list of combos in the description.
3 months ago
This deck looks super cool, and I might build it myself. Considering that Arcum's Astrolabe is banned do you have any other suggestions for mana fixing? Prophetic Prism is probably the next best option, but it isn't a one drop. Maybe Chromatic Star? Would love to hear your thoughts.