Prophetic Prism

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common
Gatecrash (GTC) Common
MTG: Commander (CMD) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card.

, : Add one mana of any color to your mana pool.

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Prophetic Prism Discussion

Minihorror227 on Meatalwork Colossus Artifect U/W

2 days ago

As AUAIOMRN, the One With the Wind and Slither Blade are decent early game cards, but when going for Metalwork Colossus you will be going into the late game most of the time.

There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.

  • First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.

  • Next suggestion could be to use Farm / Market over the Divine Verdict for a cheaper removal and more card draw late game

  • another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.

i hope these suggestions are at the least a little helpful

stensiagamekeeper on Combo

1 week ago

True, I hadn't thought of doing it that way. Also in case ColdHeartedSith meant the Whirler Virtuoso combo Panharmonicon doubles the Gonti's Aether Heart triggers so you can pay three energy for a thopter, get four back and do this until you have enough energy and thopters to activate the Gonti's Aether Heart's extra turn ability and swing for the win. The Prophetic Prism was just 'cos I couldn't think of anything and if you don't have the last piece it'll draw you closer to it. Alternatively you could get a Torrential Gearhulk and cast a couple of Glimmer of Genius or something but it doesn't really matter.

Bchong on Menstruating Mind Masters

1 week ago

It really depends on your deck building philosophy. What is undeniable is that a creature based strategy is a bad method in winning a game, because people can easily come back with cards with Vandalblast. In addition, creature based strategies aren't that strong when you are using artifacts.

A couple of ways to play Sen Triplets as a central part of your deck is to either use sen triplets as hand disruption, or using sen triplets to deck your opponent by playing their entire deck.

It was a lie when people told you that combo pieces will close out games. This is the only way to consistently win games.

The weakest parts of your deck is your creatures, all of your equipment except Skullclamp, all of your planeswalkers expect Tezzeret the Seeker , all of your enchantments except Rhystic Study.

Some of the cards your deck is missing is, all of the possible signets, all of the possible talismans. These are mana rocks which are very strong and every deck needs them. This deck needs to have more ramp than everyone else and Sen Triplets needs to hit the battlefield as fast as possible like on turn 3. So you also need to be running all of the possible ritual effects, like Dark Ritual.

Then to make sen triplets a strong card you need:

Mana rocks: Basalt Monolith Mana Vault Lotus Petal Vedalken Engineer Crystal Vein MindStone

Wheel effects like: Windfall or Jace's Archivist or even Temple Bell

Good combo pieces: Paradox Engine

Things to look at players hands: Telepathy (this is the greatest hate magnet card ever) Gitaxian Probe

Protection for Sen Triplets: Lightning Greaves

Hate cards: Notion Thief Teferi's Puzzle Box Blind Obedience

Bounce cards: Wash Out Baral's Expertise

Tutor cards: Trophy Mage Trinket Mage Fabricate Lim-Dul's Vault

Removal and Interaction:

Draw: Brainstorm Ponder Preordain Opt Thoughtcast

Mana reduction:Etherium Sculptor Semblance Anvil

Strong cards: Prophetic Prism Krark-Clan Ironworks Chromatic Sphere Chromatic Star

You don't have to do this, this was basically my plan for my sen triplet's deck. Basically just ramp super hard and then play sen triplets and then cast someone's entire hand. For deck is filled with very strong creatures but creatures in EDH are very weak.

S1ayerMonkey on Æther Assault

1 week ago

Have you considered Torrential Gearhulk ? You can use it and other cards like it to recast an instant from your graveyard, which can reduce the amount of instants you need.

For mana ramp, I see you have Sol Ring and some fetch cards, but consider using Opaline Unicorn, Manalith, Prophetic Prism, and Cultivator's Caravan. You can reduce both your fetch cards and some land cards with the con of having removable permanents. With the same mana idea in mind, other great cards for coloured mana are Elvish Mystic, Arbor Elf, Satyr Hedonist, Voyaging Satyr, Zhur-Taa Druid, Cabal Coffers, and other cards along those lines.

Great looking deck regardless of anything I've said. I actually had a hard time coming up with suggestions.

stensiagamekeeper on Combo

2 weeks ago

Gonti's Aether Heart, Panharmonicon and Prophetic Prism to go infinite with Whirler Virtuoso. Strider Harness, Electrostatic Pummeler and Verdurous Gearhulk could work. Paradox Engine, Inspiring Statuary and Cultivator's Caravan to storm off. Panharmonicon, Dowsing Dagger  Flip and Mirage Mirror with a Trespasser's Curse out drains for 16 which would be lethal if you activated Saheeli Rai enough times to get there.

eyes2sky on Power 9 Equivalent in Pauper?

2 weeks ago

I think it most important that the Pauper ix include as many cards as possible that can be played in any deck. If not, the whole list will end up populated with blue one-drops...Here's my 2 cents:
1)Gitaxian Probe
2)Apostle's Blessing
3)Lotus Petal
4)Chromatic Star
5)Lightning Bolt
6)Delver of Secrets  Flip
7)Ash Barrens
8)Gurmag Angler
9)Preordain
Honrable mentions:
Welding Jar, Phyrexian Walker, Glint Hawk and the artifact lands.

TheHelvault on Pauper

2 weeks ago

Wurmlover, welcome to pauper!

I run affinity and WUBRG, which is a tron variant. WUBRG is usually a good match for Affinity, seeing as its main focus is to cast Fangren Marauder and sac a ton of artifacts. The marauder also triggers for affinity's artifacts, which negates damage dealt by Atog. With WUBRG, I run 4 Chromatic Star, 4 Chromatic Sphere, and 4 Prophetic Prism, to name a few, which help me build up Mana for my 3 mainboarded Rolling Thunder. The marauders also provide nice blocking fodder against Myr Enforcer and Carapace Forger

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