Essence Flux

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Essence Flux Discussion

lukaskof on U/W Flicker

4 days ago

ExtraEasy Hi, so about the snapcaster, i dont think it would have any good use without a good amount of blinking spells (isntants and/or sorceries) cut those out for the price of more creatures, which do the same and with aether vial are instants too (Flickerwisp Eldrazi Displacer), only spell i play there is familiars ruse, which could be good with Snapcaster Mage, infinite counterspell, but i dont think it is worth it because of this small advantage. What do you think? or ahd in mind? because yes, with Cloudshift and Essence Flux and maybe Momentary Blink and o fcourse Cryptic Command, it could be nice, but without instants and sorceries i think it is pointless :) Or too weak so to say.

Zidantur on Lock-Down with Fae

1 week ago

How do you feel about Essence Flux? It doesn't work well with Scion on the battlefield but seems to do a lot otherwise. It fizzles targetted removal and allows you to (instantly) reuse an ETB ability all for one blue mana.

Kjartan on Let's Begin With Control...

1 month ago

While I fo like Essence Flux better, I don't think you should play that type of card at all.

xyr0s on Blue madness agressive

1 month ago

Agree with rothgar13, but also: You have cards that simply aren't very good. Disperse... 2 mana to bounce one permanent. In a monoblue deck, you could take Boomerang to also target lands. Or you could take Echoing Truth as a countermeasure against tokens and stuff like it, apart from bouncing a non-land permanent for 2 mana. Essence Flux is really not for your own creatures - none of them ar helped in anyway by blinking, and if it's mainly for your opponents creatures, Unsummon is better (then they have to pay to get their creature back, right?). Twisted Image is great card... in some games. In others, it's pretty much worthless. Drawing your way through a full playset of "pretty much worthless" is not a good thing to do. See Beyond is expensive at 2 mana - dig 2 cards deep, return a card to library. Serum Visions is better for your deck, since you don't have anything you need to return to library for a combo. It also digs 3 cards deep.

15 lands might be enough, but I really doubt it. Even with all the cantrips, I think you need about 18 lands, otherwise you'll spend your cantrips on searching for land, rather than solutions. And mana spent on cantripping for land, is not spent playing cards that interact with your opponent.

Here's a deck that tries to do much the same as yours, but still is different: Mono Blue Control - Annihilation -.

xyr0s on Blue madness agressive

1 month ago

Agree with rothgar13, but also: You have cards that simply aren't very good. Disperse... 2 mana to bounce one permanent. In a monoblue deck, you could take Boomerang to also target lands. Or you could take Echoing Truth as a countermeasure against tokens and stuff like it, apart from bouncing a non-land permanent for 2 mana. Essence Flux is really not for your own creatures - none of them ar helped in anyway by blinking, and if it's mainly for your opponents creatures, Unsummon is better (then they have to pay to get their creature back, right?). Twisted Image is great card... in some games. In others, it's pretty much worthless. Drawing your way through a full playset of "pretty much worthless" is not a good thing to do. See Beyond is expensive at 2 mana - dig 2 cards deep, return a card to library. Serum Visions is better for your deck, since you don't have anything you need to return to library for a combo. It also digs 3 cards deep.

15 lands might be enough, but I really doubt it. Even with all the cantrips, I think you need about 18 lands, otherwise you'll spend your cantrips on searching for land, rather than solutions. And mana spent on cantripping for land, is not spent playing cards that interact with your opponent.

Here's a deck that tries to do much the same as yours, but still is different: Mono Blue Control - Annihilation -.

CasualCucumber on Spirits From The Bright Sun to The Dark Ocean

2 months ago

Happy to help :)

I like the way this deck is progressing and seeing it getting refined all the time.

Found two cards you may like, i don't know if they would work with your deck but here they are.

Spirit Bonds

Essence Flux This card works very well, with "Enters the battlefield" abilities (but you don't have so many creatures with) and it has the +1+1 to a spirit.

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