Essence Flux

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Essence Flux Discussion

Loreshadow on Hivepact

5 days ago

You can also Morph/Exile Hivemind for four or less mana depending how many colours you want to use. Cloudform can also give hexproof until the next turn when you flip it. Essence Flux is one of many that can do the flipping.

But you shouldn't need turn 4. Calciform Pools, Dreadship Reef, and Mage-Ring Network all ramp up for Mono-Blue. There are other coloured versions as well.

Add somes Scrying and you're good to go. Think I'll try the two card combo with some Spreading Seas and Field of Ruin.

Loreshadow on Mono-Blue Swiss Army Knife

1 week ago

If you need draw, Cerulean Wisps is very efficient. You may also which to invest in Morphing. Exiling Morphed cards returns permanents flipped and untapped. Also triggers ETB effects. Very easy amass mana with an exiled Drowner of Hope. Or counter spells by turning an Essence Flux into an ETB Counterspell. This also works with Cackling Counterpart. The cloning of counter creatures happens before the original is hit with the removal spell. Fun.

Polybius on Mairsill

1 week ago

Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.

Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.

Consider Adding:- Prismatic Lens- Fellwar Stone- Mind Stone- Rakdos Signet- Izzet Signet- Dimir Signet- Coldsteel Heart- Sphere of the Suns

Consider Removing:- Commander's Sphere- Darksteel Ingot- Worn Powerstone

Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.

Consider Adding:- Thirst for Knowledge- Careful Study- Phyrexian Arena- Read the Bones- Night's Whisper- Dig Through Time- Chart a Course - Tormenting Voice- Preordain- Brainstorm- Ponder

Consider Removing:- Winds of Rebuke- Tragic Lesson - Essence Flux- Fervor- Rolling Thunder- Unstable Obelisk- Treasure Cruise- Conjurer's Closet

Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.

The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.

Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.

That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!

Meridion on $110 Spirits Tempo

2 weeks ago

Hi! How this deck is doing? I'm considered to build deck around spirits and this seems nice.

Spirit of the Labyrinth as sideboard?

Also Essence Flux can be considered since it combo with spirits.

wonderboyrox on YOU get a car! And YOU get a car!

1 month ago

Against heavy control decks? Yeah, but what deck isn't? Not too many. Even your own version doesn't seem any more resilient to those types of decks. Between my playset of Essence Flux and Apostle's Blessing, I don't have nearly as much trouble as you might think.

colton815 on Dungeon Geists vs Essence Flux

1 month ago

only the most recent one. once a card changes zones, its treated as a new object. the end of the effect also states "for as long as you control Dungeon Geists". once you Essence Flux it, you don't "control" it while its gone, so the original target becomes unaffected anymore.

belugawhaleonthefloor on Dungeon Geists vs Essence Flux

1 month ago

So if I cast Dungeon Geists, tapping a creature, and then Essence Flux it to tap a different creature, will they both stay tapped for as long as I Control the Geists or just the most recent one I tapped?

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