Equinox

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legends (LEG) Common

Combos Browse all

Equinox

Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell if it would destroy a land you control."

Equinox Discussion

Kogarashi on Can Equinox counter Gorilla Shaman?

3 months ago

As for the second question, in the case of a spell that would destroy multiple lands, Equinox would counter the whole spell. If you have Equinox enchanting your Seat of the Synod and someone casts Armageddon or Shatterstorm , you can use Equinox to counter that spell as it would destroy one of your lands.

However, if your land is animated (or Dryad Arbor ) and someone casts a spell dealing damage to that land-creature (such as Shock ), Equinox would not counter it because the spell is not directly destroying the land, it's dealing damage which would cause indirect destruction (state-based actions destroying it instead of the spell itself).

The Oracle text for Equinox 's counter ability reads as follows: Enchanted land has “{T}: Counter target spell if it would destroy a land you control.”

Rhadamanthus on Can Equinox counter Gorilla Shaman?

3 months ago

Use double square brackets around a card's name to create a pop-up. It's the easiest way to make sure everyone understands what's going on with your question: Equinox , Gorilla Shaman

No, that won't work. Cards just do what they say, no more and no less. Equinox can only be used to counter spells. It can't counter Gorilla Shaman 's activated ability or any other activated/triggered ability that would destroy one or more of your lands.

WhattheDeck on The Sea is Woke - Noyan Dar Control

6 months ago

Great deck! I love that you've included Equinox , that's one of my favorite cards :)

I might throw Reality Shift into your sideboard or possibly mainboard. I like to run 2-3 targeted exile removal to take out pesky hatebears that sometimes avoid counters. Plus the possibility to 2 for 1 with an opponent's top deck noncreature card is an added bonus.

You're running 9 boardwipes—I might take out one or two of these (probably Planar Cleansing ) to bring down your overall cmc. You could put in another cantrip or two to increase your deck consistency. I might add Remand or Quicken or Opt or Peer Through Depths

Definitely love everything about this :)

FancyTuesday on Order of Resolution.

1 year ago

I'd say it's safe to use your own answer as the answer to this question then, though this question sticks in my craw a bit and I've done some digging that someone in the future may find enlightening.

I can find no case where an ability that copies a spell is contingent on a condition that can only be satisfied after the spell has resolved. By the time the trigger is produced there is no spell to point to and say "that spell," the source is now a card and that language would require (in my assessment) a new rule that enables abilities with that wording to look back.

I can however find a case for abilities to look forward in time. Equinox. This card suggests to me that it's possible to assess conditions based on what would happen if a spell resolved. From there I would say it's perfectly sound to say "If a spell you cast would deal damage..."

But in the end that is just my two cents. I qualified as a Level 1 and have judged a couple FNMs through the mentorship program, but my mentor and I had too many schedule conflicts and he wasn't able to see me through the program completely. It doesn't help that hypothetical rules are quite the kettle of fish.

passascats on Noyan Dar, Token Control Deck

1 year ago

So, My Noyan deck is a good bit different than this one, but I've found making a land army is a lot harder than voltroning one land for big swings. You need Darksteel Citadel in here. I'm assuming your maybe board is cards you don't have yet, cause I would run almost all of those. View from Above has done mega work for me in past games. I like using spell repeaters like Isochron Scepter and Elite Arcanist, but then you have to make sure you have the targets for them, but your instants are all in that range so you wouldn't have to change much to fit either one in.
Evasion is also nice when your swinging with lands, cause your less likely to lose valuable lands in combat. Halimar Tidecaller can give your lands flying. Some off the wall suggestion that I find fun, but not really great: Equinox,Consecrate Land, Brave the Sands, Contagion Engine, and Inexorable Tide.
Lastly I would suggest vigilance for your creatures so you can swing and leave mana up for spells later. cards like Angelic Field Marshal or Heliod, God of the Sun.
Good Luck!

Sakana on Real Noyan Dar Decklist

1 year ago

The $12 Add list

Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.

Cataclysmic Gearhulk & Tragic Arrogance- These clear the board of any threats without destroying your lands, Noyan Dar, Roil Shaper, or other important things. This gives removal in your favor.

Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.

Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.

Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.

Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.

Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.

To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?

Equinox- This is another card like Teferi's Response, it protects your living lands from being destroyed by Doom Blade or Beast Within. Or non-living lands, for that matter

Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.

Sacred Ground- Along the same lines as Planar Birth, this will bring back your lands whenever there is a wrath. So long as you didnt cast it. This card is very good recursion for you.

Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.

Planar Outburst and Hour of Revelation- Kills all of their stuff while keeping your lands alive. Very handy.

Coastal Breach and Devastation Tide- Wipes their boards clean, leaving you with lots of big lands to stare them down.

I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!

Epyon3247 on Pacifism

2 years ago

So thanks wraya2 Comeuppance is a great idea I tottally forgot about that! I'm trying to leave out tax effects mainly because I want to be attacked which is kind of a strange strategy. I'm also not too keen on tokens mainly because like the name implies this deck should never swing nor build up forces in any way. I want it to take hits and then surprise! near death win. I know it's cheezy but I like the idea of the win con.

SageOfStone Farsight Mask Angel's Grace Phyrexian Processor are awesome cards also i'll need to make some room for them. I don't really want to tutor mainly because I like to keep it hyper casual, I'd like to stay at around 42 plains just because I have Eight-and-a-Half-Tails in the maybe board, (and really is meant to be in the deck) plus i'm a bit weird in that I like to run mana heavy even in a low cmc deck. I could cut down to 38 and probably be fine, I am thinking about adding in more white counters, like Equinox Illumination Mana Tithe Rebuff the Wicked what do you think about it? Any ideas are very welcome! thanks for your time. :)

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