Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon
Promo Set (000) Uncommon

Combos Browse all



Return target spell or creature to its owner's hand.

Price & Acquistion Set Price Alerts



Recent Decks

Unsubstantiate Discussion

MoxProxy on Edric

1 week ago

I love the deck. You obviously put a lot of thought into it and it looks like the most optimized list on Tappedout. What are the reasons not to run Jace's Phantasm, Cursecatcher, Spiketail Hatchling, Waterfront Bouncer or Unsubstantiate?

Darth_Savage on Draw Damage version 2

3 weeks ago

Hi Efrendil,

Your deck is conceptually similar to the Owling Mine deck. That deck uses cards like Boomerang, Eye of Nowhere, Remand and the recently printed Unsubstantiate to disrupt your opponent and keep their hand full. The other cards that play a major part in the deck are Exhaustion and the already suggested Ebony Owl Netsuke.

Now without using blue the best way for you to disrupt your opponent is discard, extraction and potentially land destruction or denial. I'm guessing you are wanting to stay reasonably budget, so maybe Blood Sun could help or the Aftermath effect Rubble on Reduce / Rubble. I suspect that both Fate Unraveler and Teferi's Puzzle Box are too slow, for a 4 drop I might be more tempted by Barbed Shocker or Sudden Impact. I also think you might be able to use Liliana's Caress, Molten Vortex or Wheel of Fate depending on how you want to shape the deck.

chadsansing on The Scarab and the Forty Thieves

1 month ago

Daze, Logic Knot, Arcane Denial, and Remand into a discard effect (if it works out) might be helpful in addition to the counters you have now. Maybe Unsubstantiate. Maybe work towards a Force of Will over the long run; same with Cryptic Command (though UUU1 might be a tough casting cost here). Spell Burst can be good late-game.

Yusor on Modern Illusions [2018]

1 month ago

Hey, i am also running Illusions in my local stores modern fnm and have some expierience.

I am using 2 Monastery Sieges right now, so far to great effect, they can either protect my lord by taxing opponents or loot to give lots of virtual card advantage (drawing 2 spells each turn and discarding a land is great to close out games)

If you can i would get some Aether Vials and change the Illusionary Servants for Illusory Angels as they have a bigger body and don't have the sacrifice clause, as they will be vialed in anyways so not being able to cast them doesn't matter that much.

Cavern of Souls: expensive and i don't own it but there are basically no downsides for running 4 of them.

I would cut the Unsubstantiates as you don't need them anymore to protect your creatures from counters, as they can't be countered and bouncing a removal spell or a creature to it's owners hand usally isn't very effective.

ThirdOf5 on Oona Combo

2 months ago

Ruyen, thanks for the input! Curse of the Cabal is interesting, but I don't think this is the right deck for it. It plays more as a glass-canon combo deck, with control elements to protect the combo. I'm definitely going to keep the card in mind for some of my more grindy control decks tho!

I've also considered Capsize, and had it in the deck for a while, but it always seemed mediocre at best. The buyback is really nice, but at 6 mana it is very expensive. Unsubstantiate is nice because it's effectively a modal spell, either being a bad Remand or a kind of expensive Unsummon.

Ruyen on Oona Combo

2 months ago

As a black control deck I would recommend Curse of the Cabal as it is just something great to loom over your opponent's head. I would also put Capsize over Unsubstantiate just because the buyback makes it way better

Load more