|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
|Promo Set (000)||Uncommon|
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Return target spell or creature to its owner's hand.
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2 days ago
I promise you Remand is much better tempo, and the versatility isn't worth it.
The idea is, they both cost , and every card costs, a card, however Remand draws a card, and so as long as it resolves, it won't cost that card, and has a net card advantage of 0, rather than -1 with Unsubstantiate. Unsummon + Remand -1 card is worth the most of remand, however it is Unsummon or Remand -1 card, so I don't find that to be worth it as an effect.
2 days ago
Thanks for the comments! I actually like those options a lot.
5 days ago
It's also worth noting that if it weren't a spell, because it had resolved, it would be a creature, which is still a valid target for Unsubstantiate.
5 days ago
I was playing against my friend, and he cast Niblis of Frost. Before it resolved, I cast Unsubstantiate on it to bounce it. He said I can't do that because creatures are permanents, nos spells. I said that I can do it because it didn't hit the battlefield or resolved, therefore it is a spell. Which one of us is correct, and can I actually do that?
3 weeks ago
Since you already have Spirebluff and vents. I recommend getting 4x Shivan Reefs and go with the fetchless build instead.
Also the balanced number of bears is 4x Baral, Chief of Compliance and 2x Goblin Electromancer. However, this is for the fetchless build. You might also want to go for Opt instead of the scroll. and the Peer through depths replaced with 1x Unsubstantiate and 1x Repeal or any bounce cad you prefer. Personally I like a mix of Repeal and Perilous Voyage in the mainbaord.
Sideboard is sort of meta based. Although I would like to suggest the addition of 2x Pyromancer Ascension. Possibly removing thing and dispel, swan song is most effective in dealing with your negates, specially you would probably be using it to counter something that's targeting past in flames against a control match up. If ever you can fit in 1 more Echoing Truth in the side that would be neat as well. Or if you prefer Wipe Away to deal with Relic of Progenitus before it gets sacrificed.
1 month ago
My friend and I could use a tiebreaker on a rules argument. I'm planning to combo Approach of the Second Sun with Unsubstantiate to allow me to return the spell to my hand instead of putting it into my library and win the game on the following turn.
The Gatherer specifically states that the first cast of Approach does not need to resolve, only be cast, but my friend argues that returning it to my hand without explicitly countering it or having it resolve means it does not count as having been "cast," and thus playing it again will not win me the game. His basis for this is that other spells that move spells from the stack to elsewhere without letting them resolve all counter the spells they target, with moving it to a different zone being a separate ability. In Unsubstantiate's case, with the physical card being somewhere beside the stack and the spell's effect never occurring as a result of that, the spell was not cast.
By my understanding, the spell is cast as soon as it is put from my hand onto the stack, so returning it to my hand without letting it resolve does not prevent it from being cast.
1 month ago
I didn't realize The Tabernacle at Pendrell Vale cost that much!!! Already cut lol!!
Mana Leak not that bad because they will be so taxed with other stuff they not going to have 3 mana to pay for it!!
Unsubstantiate helps with a combo for a wincon with Approach of the Second Sun!!
1 month ago
Thank you for the kind words! The deck has been performing much better since I added in more card draw. It helps the deck survive Vandalblasts more often and stay ahead when it gets ahead. I don't think I really like Unsubstantiate in the deck and am deciding between Spell Swindle and Mystic Confluence, but am leaning toward the confluence.
Sometimes your cascades aren't the best (See Aether Theorist and Decoction Module) but basically any spell in the deck will still forward your game plan. This isn't a deck that plays Maelstrom Wanderer and attacks for a bunch of damage every time. At least half the time you want to hang back. It's more about hitting critical mass and going off that way.