Unsubstantiate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Uncommon
Promo Set Uncommon

Combos Browse all

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

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Unsubstantiate Discussion

Freezingfist on blue red loop

8 hours ago

This is usually my first suggestion, when I see it... but I'd try to shave down to 60 cards. The fewer cards you put in, the more likely you are to draw what you need.

With the majority of your deck less than or equal to 3CMC, I think you could come down a land or 2.

Maybe I'm missing it, but I'm not seeing the real benefit of Panharmonicon in this build. Your main creature (Reckless Fireweaver) has no trigger and the rest are energy producers. The extra energy can be nice, but it seems a bit... underwhelming, when you could have better ETB payoffs.

All that said, I could be totally wrong. Just my first impression. You've played it. Am I totally off base?

Onto actual suggestions.

If speed is your issue, there's not a lot of ways to do that in the current standard without more creatures. Shock is nice, but it's usually used for removal, but atleast it has the option of hitting face. Your Whirler Virtuosos are decent for pumping out creatures, but they're not doing that until at least turn 3. Bomat Courier is a nice cheap creature you can drop on turn 1 to start swinging. He has his downsides, but you have to give up some safety for speed =)

Maybe fill out the playset of Thriving Turtle and add a playset of Reckless Bushwhacker. Could surprise swing in, dropping a Turtle, and them playing the Bushwacker, giving the turtle haste, +1 (along with whatever other creatures you have on the board), and then using the energy you just got playing the turtle to pump him up.

With the large amount of artifacts you have, Spire of Industry may be a better inclusion over Highland Lake. Also, Spirebluff Canal. Yeah, land always makes the deck more costly (especially in ), but it's the fastest and easiest way to make a deck more consistent.

Lastly, I'd replace Scatter to the Winds with Void Shatter, or Disallow or even Metallic Rebuke. Just personal preference on the first two... and Rebuke seems like it would fit your artifact theme well... Oh... and since you're running Fevered Visions, Select for Inspection and Unsubstantiate can keep their hand full so the damage keeps going their way.

Yuri200X on Growth Unbound

23 hours ago

Are you sure you want to make a graft deck? I think you can do a pretty efficient budget monogreen hydra ramp deck on a totally different and easier way.

In my opinion, Hydras get more counters with more efficient ramp and go on a Arbor Elf/Voyaging Satyr + Utopia Sprawl/Overgrowth route.

But if you really want to keep going this way, then...

Having 4-cmc counterspells (Fuel the Cause) is inneficient. You could go with 2 Dissipate and 4 Dissolve (or Scatter to the Winds/Voidslime)

You could add some chap budget-friendly duals such as: Lumbering Falls, Temple of Mystery or Yavimaya Coast.

I believe you might focus your sideboard options on choices that will hose your opponent's strategies rather than pumping your creatures. Try cards like Negate, Vapor Snag, Krosan Grip, Echoing Truth, Pithing Needle, Unsubstantiate.


In general, graft is a complicated hability to say the least. And once the hydras get big, they already got big... I think you could focus on the plan of either going Mono-Green Ramp, RG Ramp or GW Ramp.

The difference of TRAMPLE-LESS 10/10 , 15/15 or 200/200 creature is slim because they are all lethal, they all won't be killed by Lightning Bolt (but will be killed by Path to Exile/Doomblade) and they won't get the damage through a 0/1 creature. So I think once you ramp to a 8/8 or even a 6/6, you should aim to kill the opponent's board along with the ramp. This way, once you have a huge hydra, it will get the damage through. AND it willgive you time to ramp if you run Anger of the Gods/Bonfire of the Damned/Wrath of God because no creatures will be attacking you for a while.

Lilbrudder on The Deckwatch [Home Base]

1 day ago

Welcome guys and gals and thank you Daedalus19876 for being the force behind this group :-) I just realized that having not commented in the group yet I missed a massive wall of text.

Megalomania: The best counterspells IMO in tiers are:

S tier: Force of Will; Mana Drain Swan Song

A tier: Pact of Negation; Spell Pierce; Mental Misstep Flusterstorm

B tier: Dispel; Counterspell; Unsubstantiate; Negate; Arcane Denial

Those would be my top 12 but admittedly I rarely if ever include cards from that bottom tier.

Sidenote: For regular edh the list is very different as conditional counterspells are much worse

GS10 on Storming Ogre

5 days ago

I've seen stuff like Unsubstantiate played against me and be very powerful with storm spells. That and Remand might give you some added versatility and essentially double your storm count when going off. Brain Freeze is also a good storm card to finish games off.

If you are willing to spend a bit more money improving, the whole Aluren package is brilliant to storm off, with cards like Sea Gate Oracle, Dream Stalker, Parasitic Strix, Cavern Harpy, Cloud of Faeries and such, you just draw and play your whole deck, repeatedly if you want, until you are able to find and cast your storm spell.

Anger and Wonder don't seem at their best, since you have few creatures and the deck is more spell based as is, and Yawgmoth's Bargain is banned in EDH. Otherwise, the deck looks pretty fun, and even though I don't play it I've been loving playing against Yidris ever since C16 was released. Really fun for everyone at the table in my experience.

Lilbrudder on Paradox Scepter is the Bomb...er...man?

5 days ago

Good call and thank you :-) Yeah the deck is way stronger and more consistent than anything else I have tested. I am glad you plan on harvesting some salty tears with it lol. While I have tested the vial smasher version an unhealthy amount of time, this one is fairly untested (mostly because both builds are very similar). I actually cut reality shift in my other deck despite its ability to end the game with engine+scepter simply because Unsubstantiate and Hurkyl's Recall are more versatile and Retract makes the deck more explosive on main phase ad nauseams. Baby jace is another nice option that I have wanted to find room for. He checks alot of boxes and fits thematically so you really can't go wrong including him as once engine is in play he can pretty much end the game on his own. I am not a fan of Bob for this build since he is just draw over time and hes mostly dead weight on the combo turn.

_Kane_ on Talrand, the Blue Meanie

6 days ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

Mornelith on Izzet Prowess

1 week ago

RiuSemaj I could definitely see using Unsubstantiate in the Side against slower matches where Fevered Visions damage is going to matter a lot more. Maybe I'll switch out the Galvanic Bombardment for those since they are able to hit more than just creatures.

xantm70 on Nauseous Drawseous

1 week ago

Along with Delay (which yeah, great call buildingadeck), I'd sooner run Ertai's Meddling or Unsubstantiate before Flashfreeze--my meta just doesn't have enough must-answer cards in green or red; the real killer is usually black. Negate, meanwhile, doesn't stop the must-answer creatures I really care about, and I'm leery of it.

Definitely interested in Elves of Deep Shadow over specifically Boreal Druid; for the time being, my one reservation is that every single point of life loss impacts my gains from Ad Nauseam. I'll want to do plenty of testing with each in that slot before I commit either way.

Specifically at theauthentic, this deck can't justify ETB-tapped lands, outside the possible exceptions of Boseiju, Who Shelters All and Bojuka Bog (and even those are maybes): I have to Win The Game Fast. In a slower style of deck (stax, hard control, battlecruiser), I'll very frequently run the karoos and other strong utility lands that don't tap right away, but I don't have that luxury in fast combo. A manland doesn't advance my gameplan (I don't care about the combat step) and could literally be the difference between winning and losing.

Regarding Mental Misstep: Yes. V good. Want can haz.

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