|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
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Brago, King Eternal
Legendary Creature — Spirit
When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Brago, King Eternal Discussion
3 days ago
Off for a playtest tonight!
4 days ago
Ahead of tonite's playtest session I am trying to find room for at least some of the following:
Maybe also Dragonlord Ojutai
1 week ago
Righteous Aura is quite good in a deck that gains life, solid card. I have mixed feelings on Dissapation Field, it can protect you but... the damage will still happen and if a creature with a cool ETB is bounced... yeah I'm not sure on that. Windborn Muse and Archangel of Tithes are two pillowfort creatures I'm quite fond of. The latter is especially good, as it helps with attacking as well.
Metallurgic Summonings is a unique card, I'm mostly just curious how it fits in the deck. Yes you have plenty of instants and sorceries but I question if that's the theme of the deck of you want. Taigam, Ojutai Master loves that card but, outside of a true spell-slinger deck it has relatively little immediate value and takes a while to actually do anything.
I would still like Brago, King Eternal in this deck, in fact I think this deck very much resembles what the average Brago deck looks like. Take a look at Brago's EDH.rec page, specifically at his average deck. You'll see quite a lot of cards in common. Run him :)
If you want more late game power than I recommend Medomai the Ageless, he's especially great if you can give him double strike. Dragonlord Ojutai is pretty good too, solid blocker and gives card advantage. The various big-daddy Eldrazi creatures are all pretty excellent as well. Emrakul, the Promised End is my favorite and quite devastating to virtually any opponent in any given game.
UW doesn't have the greatest pool of late game power cards to pick from, I'll think more on it and get back to you. Good thing Azor has a quite a bit of power himself ;)
1 week ago
Speaking of an ETB deck, no Brago, King Eternal here? Looks like a value city kind of card in this deck.
You run Isochron Scepter, I recommend running it in conjunction with Pull from Eternity to get back that exiled spell when the scepter is inevitably removed. Also stuff just gets exiled in commander, p.o.e. can do some work.
Nice deck, +1 cause it looks for the grind/combo win, which Azor...ius decks just want to do naturally. I run a voltron themed Azor deck, Azor will have Order, take a look as it may give you some ideas for your own.
chadsansing on Azor
2 weeks ago
2 weeks ago
Rally the Ancestors sets up a delayed trigger that will exile the returned creatures as they exist on the battlefield.
- If you sacrifice the returned creatures, they will not be exiled from your graveyard.
- If you return the creatures to your hand, they will not be exiled.
- If the returned creatures leave the battlefield and come back (e.g. Brago, King Eternal), they will not be exiled.
2 weeks ago
Selvala, Returned Explorer
Legendary Creature - Elf Zombie Scout
: Each player reveals the top card of his or her library. For each creature card revealed this way, create a 2/2 black Zombie token. Then put the revealed cards into their owners graveyards.
Make a colorshifted Brago, King Eternal.
3 weeks ago
I really don't like Deadeye Navigator due to him being very degenerate and a fantastic excuse for my opponents to kill me. If I ever run him I'm throwing a Palinchron or Peregrine Drake in there as well to race the table before they kill me, and I hate 2 to 3 piece infinite combos, too degenerate.
Ephara, God of the Polis used to be in this deck, but I ran into some issues with her as I have detailed in one of my updates, but essentially I could never get the full abuse out of her that an Ephara EDH deck could, and its mostly due to the card selection naturally afforded in versus Bant.
I also don't know what I would ever cut for more draw spells, if I even want to at all. Consistency isn't my problem, if it was I would've turned Roon into dedicated aggro or control already. Roon is a midrange value deck that seeks to control the game before amassing an army to finish the job (at least that's how mine was built anyway) with a bit of multipurpose torpor side hate creatures and spells (example: Bant Charm). Roon is my fun deck compared to my other two decks, Krenko and Nekusar. Despite the fact that Roon is a powerful commander he isn't targeted as much (especially if you don't put in deadeye or palinchron/drake).
I'm also a huge proponent against those top deck duds. You could put in more value creatures that do something to an empty board state and can block versus a top deck dud like Ghostway. I just really hate using those cards in a deck I think doesn't need them. Ephara needs them since there is no reliable blink, she is just the engine. I also have Brago, King Eternal in the deck, so I have one on a stick. I Also don't worry about wraths because: A: I don't run them. B: I don't overcommit onto the board. C: Counterspell 'nuff said.
I think my curve is fine, I would argue that a bunch of my power comes from those 3 to 4 drops, however I might cut some cards for wall of roots and omens depending on what shifts in my playgroup. Other than that if it ain't broken I prefer not to fix it.
But with that in mind I do love the suggestions, Beebles!