|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Masters Edition IV (ME4)||Uncommon|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Red Elemental Blast
Choose one - Counter target blue spell; or destroy target blue permanent.
Red Elemental Blast Discussion
23 hours ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
2 days ago
Probably, instead of grapple with the past, you should play a combination of Red Elemental Blast and Pyroblast , because your deck seems to not be great against control. Also, I would suggest playing snow-covered basics and Arcum's Astrolabe as both fixing and a cantrip.
4 days ago
I believe you should consider Chasm Skulker . Everytime you draw it gets bigger and when it dies it gets ya a bunch of little guys, then with your commander it will come back. Plus by giving it dethrone it can get counters a lot faster. Also because you run both black and blue you got access to powerful draw engines that gives you card advantage and pumps Chasm Skulker .
I think you should run some single target removal just because you dont want your opponenets to grow that much as well. I recommend stuff like Red Elemental Blast or Bedevil because they are flexible removal spells. REB gets rid of any blue spell or permanent for one mana, very powerful card, I run it in my Jund Ramp/Stax deck. Bedevil just gives you a lot of options, for one mana more than Terminate you get access to geting rid of artifacts or planeswalkers.
Also consider some noncreature boardwipes to protect your self. For example, Vandalblast is a really strong boardwipe that only hurts your opponents.
Also I dont know what your budget is but consider some black tutors just because if you need to play defensive and get a specific board wipe or go offensive and need a good creature, a tutor can help out a lot. The best tutor for your deck, would be Diabolic Intent . Money wise it cost less than Demonic Tutor by a lot, cost the same mana wise as demonic tutor, but it has more synergy in your deck because you can sac your stuff away and get it back because of your commander ability.
I hope these tips help out. I dont play Grixis but I do got a Golgari(graveyard), Dimir(discard/theft), and Jund(stax/ramp) deck that might be worth looking at to give you some ideas for good creatures or spells.
1 week ago
Commander / EDH*
SCORE: 2 | 10 COMMENTS | 275 VIEWS
Before I begin, I might as well introduce a new OC Planeswalker of Mine: Tyris, Who Blazes Where She Walks.
As night fell, and the creatures of the Night thrived in such desire for flesh, somebody decided her duties as a member of the Boros Legion aren't yet finished much less satisfied. Her name is Tyris. But unlike even those like her, who showed high promise at an early age, Tyris rose the ranks rather quickly, so much so that Tajic even honored her cause as a member of a military-style Guild known as the Boros Legion. While Tyris' Parents were happily married, her father, a high ranking, & variously decorated soldier, was slaughtered during the War of the Spark; not by just any Eternal, He could handle them fine. It was the God-Eternals; Deceased Gods from the Plane of Amonkhet revived as Lazotep on a Divine level of power not even Aurelia could handle on her own. Even after the War concluded, Ugin forced an unsparked Nicol Bolas to his Meditation Realm, where Ugin watched over Bolas for the last of their days; No way for someone to get in. No way for someone to get out. Several Months passed after the fact, & even after Niv-Mizzet became the True Living Guildpact, the usual Ravnican madness continued to happen, just in time for Tyris to be conceived in a Universe-Sized City by a mere Widow. As Tyris became older, she was already more aware of the dangers than her Mother would even think. Domri Rade was killed before Tyris' Birth, but even after the War, & Ravnican Life having no choice but to accept Planeswalkers for what they are; Universe-Hopping Pranksters nobody wished to have on any Plane of Existence. To Tyris, it was perhaps, the most sorrowful nightmare ever; Civilian life demanding the Guilds to realize if they can unify in the War of the Spark , why not just have all 10 Guilds set their enemyship aside, & realize, such enemyship would be of a really great weapon in the first place?
Tyris thought about that for so long. She even investigated the House of Dimir for a while now; the very Guild the Boros League hated the most above all others. But even with Ilharg, the Raze-Boar now brought to Fruition, Tyris wondered to herself:
(Why did we make a Bond to those who are even worse than the House of Dimir? The Gruul Clans had a Leader that was never that mentally out of his head... , & we're allies to someone who are just Vulgar Savages, where even The House of Dimir is well focused, plenty resourceful, & are more cunning than us? Why...? The reason so many hate us is just that Aurelia enlists us just to be used as expendables...?)
Now having Second Thoughts, Tyris shook her head in regret; knowing that following in her Father's Footsteps she never knew even after she was born, whatever stories were told between a Mother+Daughter Relationship was a kind one, but she wishes never to speak ill of the only family she had at all; Loneliness. Tyris knew she is nothing but an orphan. Even her fellow troops seemed more so to be strangers, than a Stepfamily at all. Such a thought: (I know what is feels to be alone... & I've been this way my entire life.)
Tyris knew there were two things left she can lose: Herself, & an already ignited Planeswalker Spark. She decided to gamble w/ both. She then opened the doors to Aurelia 's Quarters. She seemed just as concerned for her Planeswalker Soldier; Tyris wasn't done with her duties, she still needed an audience to Aurelia herself. Aurelia , usually very serious upon her entire Guild, couldn't help but feel pity to Tyris, & as she saw it so, likewise for a Guildleader known for having a guild whose beliefs are considered Wrong & Unjust; even for the Boros League...
End of Part 1.
Alright enough FanFiction crap. Let's get to the topic in question; several in fact.
For those who haven't paid attention after all this; I decided to put Feather, the Redeemer in the deck. BUT, she won't be the commander. I wanted to use her as a Sunforger Package on legs (Even though that might not be the right term in this case.). Since Sunforger is not good in cEDH (I'm not giving up anytime soon. Please make your criticisms end as I'm planning to make a Community Deck for cEDH Boros Deck Users; submitting cards to what could be a literal Guide/Primer for this.
For Sorceries thus far:
Yes, it's that low, but the Instants are crazier:
For this, we can cut out the following kinds of cards:
- Tutors (How can you reuse Tutors?)
- Self-Exiling Cards (They're too powerful to reuse here.)
- Misc. (Basically your ideas for Wild Cards.)
Outside of these kinds of cards, I wonder if there are any that can target your own creatures. & no. I'm not using them for the sake of Ol' Pierakor az Vinrenn D'rav . I'm using them over & over because of Aforementioned Rest in Peace .
Which leaves us w/ a new dilemma: Paradox Engine finally got banned, but it at least gave us back a Potential threat to build upon: Painter's Servant . Forcing everyone to just one color is going to be crazy. But the question lies w/ another part of the question: Which Color to Work With? has Blood Moon , which makes all Non Basic Lands Mountain s, but Celestial Dawn makes your lands Plains . Which of these two to use? Or should I take a dare, & go for ? Jaya Ballard, Task Mage would love to say "GOTCHA!!!"
Also, for the sake of cEDH, I just want to know if there are any in the cEDH Community Post-Tier 3 Pierakor az Vinrenn D'rav . I mean, there has to be more than ever, right?
Also, what to cut? I'm starting to Doubt Eldrazi Displacer here. In addition; you would have to think like a cEDH Player; & for that matter, a cEDH Player that approves of Boros in this Subformat.
Now, if you don't mind, I've an account to Archidekt to make...
2 weeks ago
2 weeks ago
I would have banned Contamination & Infernal Darkness long before I would have banned Iona, Shield of Emeria . Contamination makes Blood Moon and Back to Basics look as trivial as Root Maze when optimized for lockdown. If it didn't affect basic lands I would be much more okay with it.
Protean Hulk or Grand Abolisher - either one of those I would have banned. If my best answer to a combo is Cabal Pit or Ghost-Lit Raider 's channel ability something has gone wrong. If better answers were printed to get around this combo *cough* Grand Abolisher *cough* then it wouldn't be as bad.
Lastly I would have banned Dakmor Salvage . The infinite combo with this card, a discard outlet, and The Gitrog Monster is like the love child between Modern KCI and Legacy Four Horsemen. The casuals in my playgroup don't even want to bother understanding the inter-complexities that go behind this combo because there is a lot to take in, especially when the Gitrog player uses their discard step as a discard outlet to win the game. (Yes, I understand Gitrog players can use their discard step as a repeatable method to cycle Dakmor Salvage .) The issue here is, if no one can or wants to fully understand all the rules and limits that go behind this strategy that means only the Gitrog player is responsible for checking to see if the Gitrog player is following the rules behind his combo or not. The point is unless I'm there this player gets away with winning games a judge would have tossed the book at him for, because he knows his opponents won't challenge him on the validity of his reasoning. (Even I'm not fully knowledgeable on it myself either; I just have a better general understanding.) Seeing it get played in my casual play group is just too painful to watch and no one wants to make a play-group ban or else said player is going to feel singled out which would create bad blood amongst players. Either way this one combo has been disbanding my play group and nobody really wants to play the game as much given the stigma of the combo. I have even given up building my deck to go up against theirs as it would require boarding in cards that would already set my own deck back like Rest in Peace , Cursed Totem , and Suppression Field .
Contamination and Flash-Hulk combo are a pain to deal with, but I feel like I can still somewhat interact with them with cards like Seal of Cleansing and Red Elemental Blast . It's just those strategies feel like they run against the spirit of the game and are just too harsh to deal with as it currently stands. The Gitrog-Dakmor Salvage combo however, is the only strategy I feel incredibly helpless against that is crushing my interest in playing this format. I don't think these cards will ever get banned however, because they're either too obscure for most casual players to use often enough and/or they demand a player to own a lot of monetarily expensive cards in order to use them consistently and fast. Contamination , Infernal Darkness , Grand Abolisher , and Dakmor Salvage are the cards I feel need to banned the most given their impact when utilized in decks that can use them optimally.
2 weeks ago
Ouch, that's a rough trade. I was surprised when I saw the price tag on elixir. I remembered it being a two dollar card but that must have been years ago.
I found that after the deck's first win my playgroup was super on guard against it. The fear that a damage doubler could come out any turn made me a target when I typically should not have been. I guess the best way to play is to assemble the combo pieces in hand and try to win in one go but 12 mana and a haste enabler out is a lot to ask for... Sorry, I'm not really answering your question. The important thing is if you can build the deck such that you have fun piloting it whether it works or not. My goal is certainly not to dissuade you from building the deck, it is to prevent you from hitting the same walls I did.
An idea I toyed around with for a while was to include the HH kill pieces but not build the deck around it. I was never able to work it out for myself.
Some additional ideas I've had for your deck are Red Elemental Blast and Pyroblast to protect the combo, Platinum Emperion to prevent HH from hitting you, and Neheb, the Eternal for crazy mana after a HH life halving.
3 weeks ago
As has been mentioned by a few people here - your main focus on cEDH removal is its inexpensiveness to play. The drawback of giving an opponent a land (or some kind of value) is irrelevnat compared to impeding their strategy.
With regards to good removal, here are a few (some have already been listed however I am listing them again here for a consolidatedish list), however this is by no means complete:
Single target creature:
Single target multiple options:
Single target artifact/enchantment:
Red Elemental Blast occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.03%