Red Elemental Blast


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Uncommon
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Red Elemental Blast


Choose one - Counter target blue spell; or destroy target blue permanent.

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Red Elemental Blast Discussion

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

1 week ago

The deck is definitely looking nice, man. And I think keeping Pyroblast and Red Elemental Blast in the SB isn't a bad idea, with all things considered.

As always, holler at me if you have any questions or anything! Also, you are more than welcome to take a look at my Mizzix build for anything I might have missed mentioning, but I have to admit that it is definitely not budget friendly...haha.

Keep me updated on here!

PI3L0V3R on Wouldn't It Be Fun If Nobody Else Had Fun?

1 week ago

Finally got a chance to sit down and edit the decklist. I removed Izzet Boilerworks, Call the Skybreaker, Inexorable Tide, Syncopate, and Clash of Wills. Tezzeret's Gambit, Diminishing Returns, Fuel for the Cause, and Mystic Remora were put in. I see what you mean about the X counterspells, but having a few to generate experience counters are nice. If the deck runs correctly, Master the Way should be dealing an absurd amount of damage as long as I'm not top decking. Ravaging Blaze is just good budgeted spot removal and burn. Spelltwine happens to be super versatile when it comes to my graveyard, and there is going to be at least 1 good sorcery and instant in 3 other plays graveyards. I'm on the fence on Wild Ricochet as I see what you are saying.

I sideboarded Pyroblast and Red Elemental Blast as we only have 3 blue decks that aren't mine in our playgroup.

Alkadron on Dark Alley w/ Mr. Rakdos and His Eldrazi

1 week ago

"Consistency and redundancy in a very powerful way" - that's definitely on display here, for sure. Some of the consistency cards I dislike? (e.g., Thorn of Amethyst is great in this deck, but it can be moderately unfun at times; and Mana Crypt has always felt very pay-to-win to me, so I generally avoid it).

Generally I was glad to see our creature-base mostly matches up. I feel like I'm doing something right there.

Most of the other cards you run that I do not are cards I probably should be running. The Wheels, Necropotence, and Reanimate look like great ways to get back in the game if the early riot doesn't go as planned. I wanted to build my deck with all my chips on the turn five riot; so I opted against those late-game recovery cards in favor of more 3-mana riot-starters. Now that the deck is moderately famous in my playgroup, the predictability of always rioting on turn 5 is turning into a big problem for me, so I may have to change things up. :/

I also really like the idea of using a spell (like Exsanguinate or Flame Rift) to start a massive pre-combat Riot, and having Urabrask or Mass Hysteria give my rioters haste, and surprise attacking with a hand full of eldrazi outta nowhere. Never worked out all that well for me, though; my deck doesn't have the tutor/draw potential to bring it all together, so I mostly gave up on that plan and took the spell damage out (for more creatures!). I feel like it probably works a lot better in your deck, and I imagine it's a lot of fun when it happens. Does it happen often?

Thanks for the reply! Viva la Mr. Rakdos!

(P.S. I was really excited to see Pyroblast. It's one of my favorite red cards, and Cyc Rift is objectively stupid, so. Good call there. I run it, and Red Elemental Blast, and Burnout in my other Rakdos deck: Rakdos hates you, and so do I.)

Kcucullen on Krenk that 3 times

2 weeks ago

Comparing this list to mine has got me thinking about quite a few things.


-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart



-Herald's Horn

-Ogre Battledriver


-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

2 weeks ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

2 weeks ago

Typically early game for decks like this is a bunch of card draw and control. Having enough counter magic and using it to stop threats that will end the game or put you at such a disadvantage that you can't return from.

The card drawing is for you to add XP counters on Mizzix and draw into your win cons or combos (if you decide to run any).

But again, these are not cards that you have to include! If you put half of them, all of them, or none of them into the deck it will be fine! Some of these are dependent on your play group (like Pyroblast and Red Elemental Blast requiring a blue player in your group), but hopefully some of these you can find useful!

redkhan on Food Chain Prossh [[Budget Primer]]

3 weeks ago

From the sound of your meta Pyroblast and Red Elemental Blast might be good considerations as back up protection.

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