Red Elemental Blast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masters Edition IV (ME4) Uncommon
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Red Elemental Blast

Instant

Choose one - Counter target blue spell; or destroy target blue permanent.

Red Elemental Blast Discussion

Jace_Nalaar on Thousand-Year Kess ~Help Needed~

1 hour ago

Love the match-up. I run TYS Kess as well, and it can run super smooth. I have a few quality of life upgrades I can recommend, but ultimately everything has to come down to what works best in your local meta.

For starters, I would reduce the land count by about 3-5. Particularly, I would cut Nykthos and then a combo of islands and/or swamps. Devotion works well in mono to two color decks, but TYS relies on you pulling spells more than lands or permanents, so you won't get as much value out of it here. Instead, I'd recommend Temple of the False God . Most times, you can get it online fairly regularly and having one land that taps for 2 colorless is pretty dope. I'd also recommend either the Dimir Aqueduct or Izzet Boilerworks . Karoo lands may set you back just a bit, but you want as much value as you can get out of it. Ultimately, I'd say drop back to 34 lands, and add Temple and a Karoo land of your preference into that mix.

Next, you have a decent creature-base, but I would tweak and trim that a little bit as well. I'd sub out Hypersonic Dragon for Backdraft Hellkite and remove Crypt Ghast and Consecrated Sphinx . All of those are solid choices in most cases, but Ghast hits the same issue that Nykthos does. Hypersonic is decent for value, but opening your graveyard further with Backdraft so you're not limited to just 1 card per turn is huge on your storm turn. Lastly, Sphinx is an absolute monster of a card, but it might come out a little too late to really get you ahead. I'd add a Mystic Remora , but that's personal preference. Honestly, Sphinx could go either way depending on your meta.

As for Instants, I'd sub out Boomerang for Chain of Vapor , Counterflux for Flusterstorm , Countersquall for Negate , Dissipate for Swan Song , Reverberate for Increasing Vengeance , Rewind for Muddle the Mixture , and Undermine for Disallow . My reasoning for Chain is that most people won't sacrifice a land to copy it, and if you really need to save something, you can do it to yourself, sac a land, and then bounce someone else's permanent. Not to mention, it's a good way to keep something heavy off the board if they use a ritual to sneak a threat in early. As for the counterspells, some of them in there seem a little narrow compared to the ones you had (i.e. they target specific card types), but the most threatening things you'll deal with on your main storm turn are instants and cards with flash, so conditional counters work as good defense for off-turn threats. Also, Muddle the Mixture is a great tutor if you have a lot of 2 CMC cards, because it will fetch you any of them for just 3 mana. It also doubles as a counterspell sometimes. For Increasing Vengeance , I always recommend this over other red copy spells because it gets so much more value out of the graveyard, even more so if you cast it with Kess. Instead of having to pay the flashback, you play its normal CMC and get a double-copy for the price of one (not to mention its interaction with TYS).

Artifacts, I'd swap Manalith and Vedalken Orrery for Talisman of Dominance and Talisman of Creativity . Extra mana rocks will help you get around land destruction, and provide you extra mana acceleration earlier. They also don't require you to filter mana the same way the signets do, but in exchange they do hurt.

I'd see if you can fit a Narset, Parter of Veils in place of Liliana. She works wonders for digging purposes, and totally shuts down everyone else's draw.

Lastly, for sorceries, I'd remove Barter in Blood , Decree of Pain , Fabricate , and Mana Geyser . In their place, I'd put Anger of the Gods , Cabal Ritual , Entomb , and Desperate Ritual . Anger absolutely nukes graveyard value, and if you hit it off storm it only gets stronger. Cabal Ritual works as a much more efficient black ritual once you hit threshold, which you should hit fairly quickly if you're cantripping and looting often. Entomb is just as good as tutoring to hand with Kess because if you're looking for a spell, just pitch it and cast it without conditions.

Wow, that was a lot longer than I expected. For some final additions, I'd recommend Red Elemental Blast / Pyroblast , Narset's Reversal , Arcane Denial , and Fire Covenant . REB/Pyro works as a good defender on storm turn and can remove a pesky blue permanent that's complicating your life. Narset's Reversal is excellent at protecting your own spells from counters, providing you extra iterations of those spells if you have excess mana, and copying particularly useful spells from other players if you don't want to be effected by them. Arcane Denial is an excellent cheap counter that, though it draws you and an opponent cards, works as a decent political tool and can buy you an extra turn when you're storming off. Lastly, Fire Covenant is a great targeted wipe spell. If you put enough life in it, you can take out just about any number of creatures that are giving you headaches without losing your own in the process.

Overall, I see a lot of potential in the deck and think it could be super smooth with a few changes. The biggest enemy in EDH is inconsistency, so you have to fight that harder than most of your opponents. Also, life is a resource too. Starting at 40 makes it really easy to pay life into spells. I hope this almost dictionary of changes helps, and I look forward to seeing it progress!

Good luck!

Spirits on Kaalia, Mirror Breaker EDH

3 days ago

Hi UR2L8,

Updated: I've added Thoughtseize to assist with the issue of drawing Kiki-Jiki, Mirror Breaker or Restoration Angel to had. This is in addition to the Faithless Looting . It provides a discard outlet for , but also is handy if another player has tutored a couple times and need to disrupt their combo (since we don't have Counterspell , Dash Hopes doesn't cut it, and Red Elemental Blast and Pyroblast are a little too specific for me).

Always something useful to Thoughtseize , downside is that it puts you at a card disadvantage and only 1 other opponent, so 1v1 it's a good trade, in a 4-pod can be detrimental, but also provides the modular benefit of discarding your own cards in a pinch.

Spirits on Kaalia, Mirror Breaker EDH

2 weeks ago

Hi weezel,

Update from this weekends cEDH tournament.

Won all rounds, but probably should have lost to a Kess, Dissident Mage in round 2, had a Glen Elendra Archmage resolved. I managed to Toxic Deluge it but then they Thoughtseize my Grim Tutor so was waiting for a tutor to pull a Swords to Plowshares . Then they tapped out on casting a Pact of Negation on my Bloodgift Demon (At the time, I only had Reflecting Pool (luckily they had played a Urborg, Tomb of Yawgmoth which enabled it to be ) and they were trying to mitigate my draw. (Note: I kept a 0 land hand in that round because I had Mana Crypt , Arcane Signet , and Dark Ritual in hand. Soon as they had no , successfully resolved my combo (again), they had already Force of Will cast on me earlier.

Anyways, never used the Worldgorger Dragon at all, drew the Bogardan Hellkite in the last round, never played him. Each round got there the same way, Buried Alive + Reanimate . The last round I resolved a Razaketh, the Foulblooded , sac'd Kaalia of the Vast realized I didn't have enough , so had to wait a turn, then cast Kaalia of the Vast again, resolved an Avacyn, Angel of Hope , sac'd Kaalia of the Vast to pull a for Goblin Bombardment (post-combat) sacrifice all the Restoration Angel after casting Buried Alive + Reanimate .

Post the tournament, realized Demonic Consultation was too much of a dead draw, going to replace it with Plunge into Darkness , saw it played a couple times was not horrible, worst case just pulls a tutor usually.

Also worked that evening on replacing Worldgorger Dragon and Bogardan Hellkite but came up with nothing. I primary win-con all rounds, never went to Leonin Relic-Warder which is far safer secondary than Worldgorger Dragon . Still thinking a Doomsday is a better way to go, could do Doomsday + Night's Whisper and build a stack:

Night's Whisper

Faithless Looting

Leonin Relic-Warder (discard with Faithless Looting )

Animate Dead

Goblin Bombardment

That's CMC7 though .

Also was thinking maybe Silence or more of an interaction package, Red Elemental Blast + Pyroblast (probably the right ones). Also went down a though process on T1 enabling like Simian Spirit Guide .

What I really need is another Buried Alive best I can think of is Final Parting >> Leonin Relic-Warder + Animate Dead (to hand), but then still need a Goblin Bombardment . So the combo would be Final Parting + Goblin Bombardment or Animate Dead . So would be CMC9. Better than Doomsday CMC7 (stack) + = CMC10, and doesn't require a same turn enabler like Street Wraith . Still not right though. Hmm.

Cheers!

Caerwyn on How is Guttural Response a ...

3 weeks ago

There are four cards that specifically counter Blue spells: Burnout , Pyroblast , Red Elemental Blast , and Guttural Response . You’ll notice those all share something in common - Red.

The problem with Guttural Response is not the fact that it is an anti-Blue Counterspell for ; the problem is that it is an anti-Blue Counterspell for as well. That’s where it breaks the colour pie.

enpc on How is Guttural Response a ...

3 weeks ago

Typically red will redirect or copy spells, rather than countering (yes, I'm aware that Red Elemental Blast is a card), however in modern times we see a lot more cards like Reverberate , Ricochet Trap , Bolt Bend , etc. Green on the other hand just forces their spells through with stuff like Autumn's Veil , Veil of Summer , Savage Summoning , Prowling Serpopard , etc.

And when you put them together, you get stuff like Vexing Shusher , who is the epitome of red/green.

BantBitch on Xenagos competitive

3 weeks ago

If you really want to make this competitive, Red Elemental Blast , Pyroblast , and Veil of Summer should all be present.

GhostChieftain on Goblin Stampede

3 weeks ago

Why no Pyroblast or Red Elemental Blast ? They let you force your commander through as well as an answer to the afformentioned Flash shenanigans.

Barbarian Ring can help you stop a lot of combos, even through a Silence or a Grand Abolisher

Dire Fleet Daredevil while not a goblin, could allow you to win from your opponent's yard by playing non red things. I'm not super sold on this, but it is an idea.

By Force could be considered depending on meta.

Gemstone Caverns could also be a nice bit of ramp. All but 1 of your lands produce red mana as it is, so adding another that can either just be colorless or potentially ramp and give red I think is worth it. Plus you have moons to turn it red again later anyway.

Bchong on Blood Pod

3 weeks ago

Nice, though there are some cards I would swap out. No Hulk combo? You don't have that many sac outlets

Null Rod to Collector Ouphe or keep both

Cabal Therapist ? is this actually good?

Fry to Red Elemental Blast

Body Snatcher is so good

no Bojuka Bog + Crop Rotation ?

Containment Priest ? do you not go against creature combos? also you have a severe lack of tutors cards like Protean Hulk or Recruiter of the Guard , why not also have Stony Silence . Runic Armasaur is a bit weak for 3 mana. most of these suggestions are just shots in the dark...I don't know your meta.

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Red Elemental Blast occurrence in decks from the last year

Legacy:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

Red: 0.38%

Rakdos: 0.15%