|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Masters Edition IV (ME4)||Uncommon|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Red Elemental Blast
Choose one - Counter target blue spell; or destroy target blue permanent.
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Red Elemental Blast Discussion
3 weeks ago
I would add at least a couple more counterspells. You are leaning really heavy into the goldfish naus plan, so it needs to resolve. Swan Song and Negate are all stars in the format. Flusterstorm is great. Even Autumn's Veil and Red Elemental Blast work too.
I think zealous persecution, the net +1 mana red rituals, etherium sculptor, and summer bloom are a bit too cute for my tastes. They are all pretty low impact or a bit narrow/niche. ZP is a meta call but I still think there are better options such as Pyroclasm, which can also hit a Tymna the Weaver. Bring to Light is an interesting choice. How has it been performing for you? 5 mana sorcery seems too slow for me in this kind of deck. Even if it hits naus, it’s a bit vulnerable and requires you to be at a high enough life total or land count to get a good enough use out of it. Best of luck!!
3 weeks ago
Good news...Displacer is the exception. Displacer is different because it will always have value to flicker (LD, Recruiter, etc) -- in fact, I'd say it's like the 50th best card in this list. The Angel and other stuff like that, though, were like 70th best spells, which isn't good enough. Those were bad in a vacuum; Displacer is not.
Instead, use "X damage to targets" or something. Just don't play "each player", because that includes you. Fireball itself is one such example!
No, keep the Plains! It's a LAND, so there's almost no downside whatsoever to having it in your deck (the downside of coming in tapped is nothing compared to taking up a spell slot like that Reito Lantern was!). It doesn't need "support" to be good (actually, its support are your fetch lands!). Lands are always good, and if you fetch it to combo with the Sunforger you happened to draw, then that's gravy.
I was saying to cut Pyroblast because you didn't need it when you already had Red Elemental Blast, and to cut Return to Dust because you had Crush Contraband. Don't cut both, just cut one of each. Sunforger will handle the rest.
You're at 104 cards! Congrats! Now, my final advice to you is to proxy this list up, take out 4 spells (any 4 will do), and PLAYTEST. This will a) save you lots of money on the big-ticket cards, b) determine over time which 4 spells aren't good enough to make the cut in this deck, and c) make your list better than my advice could ever make it, because you'll be able to see how this deck performs in real life!
3 weeks ago
Still on the case of One-Sided Fireballs... Can't find any though; maybe if I use "Each Opponent" as the terms to use...
Okay. I understand your point about that card. Though I do have plans for a deck using Effects so powerful, they exile themselves. JSYK. :)
So I should cut Mistveil Plains even as I now realize no such good card can support it? Just wondering to be sure...
Just to be sure, does this include the following:
Sun Titan, Eldrazi Displacer, Pyroblast/Red Elemental Blast, Return to Dust/Crush Contraband, etc.? Which versions should I cut, & so many combos by this point use Eldrazi Displacer, so can you tell why I should remove it?
With that said, remember this is meant to be [email protected] & KOMBO based; & as Displacer has a lot of stuff it can use, what kind of combo w/ many paths is good that remains like Displacer=flicker=ETB trigger? I'll do my other decks for now. Thanks for the help, landofMordor. I'll search for some mass burn now. :)
4 weeks ago
It's definitely a meta thing. In my local meta my opponents have almost no decks with green and white, it's all blue (Teferi, Arcum) or blue with either black and/or red/white splashes (Jhoira, Breya, Zur,...) and the few decks that have more creatures don't really warrant playing mass removals for creatures. On the other hand, I stuff artifact removal en masse in every deck and even Red Elemental Blast becomes a universal removal/counter because of how dominant blue is. I wouldn't use mass removal for something that you have yourself a lot when the opponents don't. If you constantly find yourself having far more creatures than your opponents, playing toxic deluge is probably no trick.
1 month ago
Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...
Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...
Only 7 CMC is the Commander. Impossible to remove.
For the comment in question...
I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...
Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.
I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?
I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...
I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...
1 month ago
If you want to upgrade it, there are multiple ways on a budget, you can use Red Elemental Blast and Pyroblast effects to protect from blue countermagic, all of the artifact mana like Mind Stone, Fellwar Stone, Sol Ring, etc, and really speed the deck up to around turn 4 consistently!
1 month ago
Snuff Out's cmc is higher than the deck wants to run. It has an excellent alternative cost but, the deck wants to stay away from as many cards over 3cmc as possible because of Ad Nauseam. I tested Cruel Tutor for a while and it's just too slow. For 3cmc putting the searched card on top of the library and paying life feels like a steep cost. I'd rather just pay 4cmc and use a Diabolic Tutor which, isn't making the case for Cruel Tutor look good. With regard to Fork and Reverberate there are a couple issues. If you play a few hundred games with this deck you'll notice that you have 2 regularly occurring mana issues: 1) getting at least 1 red to cast Grenzo, Dungeon Warden and 2) getting 3 black to cast Doomsday. Fork and Reverberate both operate outside the easily obtainable colors/amounts of mana needed to make Fork and Reverberate effective. They are also both somewhat situational because if there's nothing good to copy then you're sitting on a dead card. Personally, when it comes to countering a counter, I would rather stick with Pyroblast, Red Elemental Blast and Burnout. They have a smaller life impact when you Ad Nauseam and they are a LOT easier to cast in a pinch. This deck is very tight on mana--you may not even have that extra red you need to fire off a Fork or Reverberate to copy a counter spell when you need it.
1 month ago
The thing is to build a saskia deck you have to do combat damage. Just trying to do such a thing in CMDR is hard. Because you can't just chip away at people and expect them to not get pissed off and do something about it.
So you need to build an army of creatures then do an alpha swing knocking out several opponents at once in hopes that it isn't stoped by a
So it's a tough build to do right. You want to have enough big fat creatures but enough anwsers for what youll encounter like someone putting
- Song of the Dryads on saskia
- Ghostly Prison
- Sphere of Safety and such other trubblesome things you'll encounter like No Mercy.
You see the problem is creatures are just so easy to deal with. So in order to make this a successful deck you also need ways to make them relentless with stuff that gives your creatures haste and graveyard stuff. Living End, Rise of the Dark Realms, Victimize, maybe some persist effects like Cauldron of Souls and undying stuff like Mikaeus, the Unhallowed but you can't make it easy to destroy your stuff so you'll need stuff like Avacyn, Angel of Hope, but thats not gonna stop exile. So you'll need stuff like Privileged Position, so they cant be targeted. But that's not stopping Terminus. Aaaannnd still, there's nothing you can do about Cyclonic Rift, or Toxic Deluge. But the Cyclonic Rift player will be waiting for that alpha swing, so you will have to be ready for it with a Red Elemental Blast and/or Pyroblast to counter it. But you'll still be getting blown out by a Toxic Deluge. So that's where the persist and undying come in also there's Rise of the Dark Realms
...In Garruk's Wake...