Red Elemental Blast

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV Uncommon
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

Combos Browse all

Red Elemental Blast

Instant

Choose one - Counter target blue spell; or destroy target blue permanent.

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Red Elemental Blast Discussion

flaminghome on awwww! those cute little chump blockers

1 week ago

Ok, so I'm not sure what the exact point of the deck is (besides literally summoning a bunch of chump blockers) but I can already see a major problem: all set-up and no pay off. I try to make a clear three-point in each of my decks

  1. Purpose.Why am I putting this deck together, what is it's intended use?

  2. Set-up.What am I going to do to "set-up" for my big finale, what's going to happen while I do, how am I going to keep myself alive for that long?

  3. The pay-off.What the deck builds up to, the center of the deck. What's the extent of the pay-off? How difficult is it to achieve? Does the result equal the effort?

See, your deck does have a clear intention, but couldn't possibly have a consistent set up/pay-off when a single Blazing Volley can wipe your entire board, in addition, with your mana base as it is, your only going to be using 1 to 2 spells per turn for a long part of the game, something crucial when you want to spam out as much as possible.

My advice would be to run more instants, giving you the element of surprise and instant-speed blocks, as well as some Red Elemental Blast in the sideboard, against blue decks.

Also, cards that add counters or even momentarily beef your creatures are relatively common in red, and cards that protect them in the meantime are relatively common in white. Each color works best when you use it for it's flavor.

Hope I don't sound too harsh, I do think it's a good idea, and even considered making a mono-red tribal goblin token deck while reading this. I just think it could use some work. Good luck with this, and let me know how it goes :)

elitestgen on You Suck: Edgar Markov EDH

1 week ago

I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.

You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.

Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago
I agree that having Laboratory Maniac in play beforehand (or Purphoros, God of the Forge, or a Niv-Mizzet, the Firemind) does the trick with the Kindred Discovery combo, but that's just ASKING for removal to kill me. I want an instant I can cast from hand that can terminate the loop, and I want to be able to cast it even when tapped out. This leaves me 3 options: Pyrokinesis, Snapback, or Simian Spirit Guide+Red Elemental Blast. Of those three, I like Snapback because it's also decent as an answer for a Blightsteel Colossus or Protean Hulk or what-have-you, even when I'm tapped out. I got to kill a Kaalia deck with Snapback yesterday, so I'm not unhappy with how it's playing so far haha.
Thanks for your continued thoughts on the deck haha! IN order:

I don't like Leyline of Anticipation much TBH. It's always a "cute" card that doesn't actually give me enough advantage to matter :(

Breath of Fury's combo works as long as at least one player has no flyers (very likely in 4-to-5-player), because I can keep hitting that player with the enchanted Locust while my other Locusts swing at other players.

With regards to Faithless Looting vs recursion, this deck is getting increasingly fast, to the point where I am consistently winning T4 or earlier. In that light, the mana needed for the recursion spells is too high.

With regards to Kozilek, Butcher of Truth vs Hostility - Hostility only works in half of the combos, I'm afraid. It won't let you go infinite with Skullclamp, and it cripples your combo with Kindred Discovery. The biggest effect, however, is that you can't use discarding him as a source of recursion. When I have infinite draw but no win-con left in my deck (which happens a LOT) I can discard Kozilek, Butcher of Truth to functionally put my GY into my hand. Hostility won't let you do that :( Finally, you can't cast Hostility off of Ashnod's Altar and/or Mana Echoes. All in all, I really suggest biting the bullet and buying a copy, I'm afraid. He's pretty central to the deck's strategies.

Curiosity (and by extension, Ophidian Eye) are too situational when I don't have Niv-Mizzet, the Firemind out. I love the idea of pairing them with Purphoros, but he's virtually never a creature :( I only have 17 devotion to red in the entire deck! I am, however, going to put in Mind Over Matter, which does combo with Niv-Mizzet, the Firemind ;)

And when you post your more creature-centric build, please link me! I'd love to take a look hahahaha.

DarkEclipse18: Thanks for both suggestions! I was actually planning on putting in Mind Over Matter already haha (hadn't finished the next update lol), and I'll definitely consider Aggravated Assault :) Mind re-clicking that upvote button, though? It didn't seem to have worked the first time.

Gennten on Advertise your COMMANDER deck!

1 week ago


Flash and Show

Commander / EDH* Gennten

SCORE: 2 | 2172 VIEWS | IN 1 FOLDER


This is a year old and I devote the most effort on this than any of my other decks. It's a strong control shell filled with various strategies. Some of the inclusions are adjustments to various metas I play (For instance, Red Elemental Blast and Pyroblast vs. blue-focused metas). I hope this deck could get some good suggestions, but it's fine if any reader is stumped. Sorry if I'm too lazy to write a description. Happy reading.

1) Flash + Protean Hulk -> Nomads en-Kor + Cephalid Illusionist Laboratory Maniac

2) Show and Tell / Flash + Academy Rector -> Omniscience, try to win.

3) Eternal Scourge + Food Chain -> General Tazri + Halimar Excavator/Kalastria Healer

Others: Ad Nauseam + Angel's Grace/Laboratory Maniac + Tainted Pact

thegigibeast on Dramatic Locust

1 week ago

I know I want to include Kindred Discovery in the deck for sure, I simply don't know yet which combo will be the one here. I would like to make it as compact as possible, so there would not be too many dead cards included.

Simply to add to your list, another combo I thaught about (did not saw it anywhere but probably it has been talked about) would be Simian Spirit Guideinto something like Pyroblast or Red Elemental Blast. The cards would not be dead outside the combo since they can be used to great effects in cEDH, and we could slot in Guide which would be amazing. We would also have access to the Chain of Vaporloop, I think it would be enough. Thoughts? I think this would be the most compact way to go.

kdmurphy001 on Dark Alley w/ Mr. Rakdos and His Eldrazi

2 weeks ago

Not a fan of Explorer's Scope - you rarely "attack" with your guys unless it's a mountain of Eldrazi meat then who gives a shit about one land at point (the scope is to help you get to that point). Maybe Wheel of Fortune - quick way to refill hand if you drop a few Eldrazi and your hand is empty/mostly empty. If you go off quick might be of limited use to opponents as well. I put in the red counter spells in Harry - Pyroblast and it's ugly brother Red Elemental Blast and have found them very useful.

Enral on Kaalia of the Vast - "Competitive Aggro"

2 weeks ago

If you play in a competitive meta you definitely need Red Elemental Blast/Pyroblast in there. I also see some stax elements in there and would highly recommend running Trinisphere effects to slow fast combo down.

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