Red Elemental Blast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masters Edition IV (ME4) Uncommon
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Red Elemental Blast

Instant

Choose one - Counter target blue spell; or destroy target blue permanent.

Price & Acquistion Set Price Alerts

A25

4ED

3ED

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Red Elemental Blast Discussion

NV_1980 on Neheb EDH need help

1 day ago

Hi there,

Thank you for expressing so clearly the problems you're facing with your deck; that allows us to answer specifically too.

Tuvasa is indeed hard to counter with a mono-red deck. The one red card that would be perfect to deal with her that you seem to not have considered yet, would be Aura Barbs . Maybe Jaya Ballard, Task Mage can help you in some cases (also against the Niv Mizzet deck). Red Elemental Blast and cards like it also come to mind. The other suggestions we could think of are already in your deck.

We've been very successful with our own version of a Neheb deck: enter link description here. Maybe our list can help you fix your issues in ways we have not figured out yet.

Good luck and have fun playing!

With regards,

Mrs. and Mr. NV_1980

SamsWrath on Neheb EDH need help

1 day ago

Since you're in mono-red you may want to consider running: Pyroblast , Red Elemental Blast , Burnout , Blood Moon and Magus of the Moon .

triproberts12 on Punch the infidels!

6 days ago

I would just go ahead and lose the 7 non-permanents, entirely. Vexing Shusher can replace Red Elemental Blast as anti-counterspell tech. You already have a ton of artifact and enchantment hate, so Krosan Grip and By Force aren't necessary. Burnished Hart , Dawntreader Elk , Oashra Cultivator and Elvish Rejuvenator are all creature options to replace Cultivate and Kodama's Reach . Elemental Bond , Guardian Project (from the new set), Garruk's Packleader , and Regal Force would all be suitable replacements for Rishkar's Expertise and Shamanic Revelation .

Kiyomei on 京 An illusion? What are you hiding? (CEDH-STAX) 京

1 week ago

@Rats1la, Hey there! I've discussed Prime Speaker Vannifar a few comments back!

++ So you are facing these two decks :

. ("Hermit Druid combo + Laboratory Maniac") ,

. ("Hermit Druid + Necrotic Ooze") ,

. ("Insta gib Moltensteel Dragon+Skithiryx, the Blight Dragon") ,

. ("Casual dragon tribal")

. ("Reanimator")

and probably some more janky ways... But I've played against versions that spam out Mana dorks as well for a quick Win with either the "Insta-Gib" or "Hermit" win conditions as well as reanimator. Every version of this deck is comparably slow to the higher end CEDH decks out there. While it may surprise very very rarely with a super early victory they do both have access to Fire Covenant , Toxic Deluge , Red Elemental Blast , Pyroblast , Negate and other counterspells as well as Abrupt Decay and can be packed with artifact and enchantment removal...


  • Prossh, Skyraider of Kher ; This deck is mainly focused on Food Chain while General tazri does it way better and faster this deck also plays an assortment of mana dorks to try speed up the process and also has access to the same wipes and control as mentioned above except it doesn't have ... Nothing extra special here though.

Conclusion: Both decks suffer from an early sphere and orb effect Like any other CEDH deck, but these suffer a tad harder as they still need to amass a certain amount of mana to blow out their win conditions compared to the fast decks that run under 2 - 3 mana (like a hermit/hulk deck).

Depending on your meta: if it's more casual The likes of Gaddock Teeg stop most of the late game wipes and the common sphere effects will delay the faster ones so you can aggressively tap their mana under orb effects... If none of the above if accessible you either kept a bad hand and didn't really have a gameplan with your opening hand or they raced out the right things at the right time which happens...

(If both are actively just focusing you because they think it's fun let them collude! Just find Cards that utterly Wreck what they are trying to do and actively search for those in games!!!)

Sanctum Prelate on also works wonders in this matchup as it stops food chain as well as the faster wipes like deluge and covenant...

Also prioritizing hate/Stax that is unaffected during a creature board wipe will genuinely result in a positive outcome for you. While not always Obvious at first some cards just also stop what they want to do in the future like recently I pulled a turn 1 Aven Mindcensor in response to end step fetching shenanigans while hitting a tutor at the same time from someone else... (Good Scoop!)... Grave hate might work for reanimator versions and Rule of law effects stops Prossh from going infinite. Linvala also does wonders if they are on a lot of dorks... Just got to Mulligan far more aggressively... (Down to 4 is possible but 5 is the recommended low!)

(If you come across problem cards feel free to leave them here and we will try and find answers for you!)

JohnnyCRO on Intet of Infinite Dreams | Primer

3 weeks ago

Null Rod has the advantage of leaving lands alone, which could be helpful if you can consistently outrun greedier manabases with fewer lands. Its main disadvantage is that it cripples Top and Scroll rack. If you think the upside is worth it, then maybe give it a run. Otherwise I would stick to Root Maze. Seeds of Innocence is cool, not costing too much and it might be a good call. However its sorcery speed, cmc of 3 and cost are considerable drawbacks. By all means, test it, but mind these problems and take note how much they do or do not influence its use.

Guttural Response, along with Pyroblast and Red Elemental Blast, is a high ceiling, low floor kind of card. In a predominantly blue interactive meta, it's a must have that wins counterwars out of nowhere because of its low and liberal mana cost (it might as well be in a deck like this). Outside of that, its virtually useless. So yeah, if your meta really has that much blue and interaction, it's a great pick. But it's one of those cards I think you should swap between games if you're going into a casual pod simply because even if your deck is strong there, topdecking a card that's as close to useless as a playable card can get feels bad.

Enral on This deck has HUGE tracks of land

3 weeks ago

So it looks like I've commented on your decklist awhile back. Boy has it evolved! It seems that you have already made some of the changes including Nissa. She is definitely worth the inclusion. Since your meta is heavy blue, don't cut the pyroblast (I would add Red Elemental Blast in addition to that too tbh). Feel free to check out my 5 colors land deck if you want any other inspiration.

mmcgeach on Xantcha Combo-Control

3 weeks ago

@hthomas88 I'm not sure about that meta... it sounds like a many fewer green-elf-mana based decks. I'd try dropping a pyroclasm or two, and adding some anti-blue, like Red Elemental Blast and possibly Boil. If they're leaning on artifacts a lot you could try adding additional anti-artifact stuff.

Of course, Chains of Mephistopheles sounds like it'd be good against Rashmi, Niv Mizzet, and Baral. ;)

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