You may look at the top card of your library at any time.
You may cast the top card of your library if it's an artifact card or colourless nonland card.
, Pay 1 life: Exile the top card of your library.
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mystic Forge Discussion
10 hours ago
Almost 30 years playing this game and I still learn new rules stuff constantly. Partly because they seem to change a lot over time, but also because new interactions need to be defined as new cards get printed.
I only just found out that you can cast morph creatures off the top of the library with Mystic Forge like 2 weeks ago, which seems crazy as the cards have a color identity while in your library, but apparently the moment you choose to cast a morph creature in an alternative fashion other than normal casting it ceases to be a colored card and becomes colorless as of the decision to cast it which is apparently the timing for when Mystic Forge checks to see if the card is colorless. Supposedly this was a change to make things function more intuitively the way the new Adventure creatures function (where the decision to cast the card determines it's characteristics) but none of this strikes me as intuitive or even fundamentally sound. In any case, that's how those rules now work and when I learned about the Mystic Forge interaction I just sat staring at my computer screen with my jaw hanging open for a good 10 minutes while I scratched my head. This stuff can be crazy hard to keep up with, I don't envy tournament judges.
5 days ago
MrKillStar Thank you for your suggestions. I am looking to pick up many of those suggestions such as Mind's Eye and Mystic Forge as soon as I get the money. As you know, colorless needs all the card advantage it can get!
You make a very good point on Deathless Behemoth so I will be taking that out.
I honestly have no clue why I put Meekstone in the deck. I think I was up late and making changes when I did that because that makes no sense.
Ghirapur Orrery is in the deck at this moment because I like experimenting with that partiular card. It's always on the chopping block, but is a good placeholder until I get the desired cards.
Thank you for your feedback!
1 week ago
I use Rings of Brighthearth together with Strionic Resonator to do some silly things with Mimic Vat and overall its pretty cool card to use.
I would also reccommend:
Mind's Eye - more card draw = more power (more fuel for Kozilek, the Great Distortion)
Herald's Horn - to make your eldrazi even cheaper to get out + possible 2nd card draw if you hit Eldrazi with H's H
Some more cards that could be nice:
Mystic Forge; Whispersilk Cloak; Darksteel Forge+Mycosynth Lattice; Planar Bridge; God-Pharaoh's Statue; Emergence Zone; Decimator Web; Maze of Ith; Mana Geode
I would probably cut:
Deathless Behemoth - it works better in colored decks that can effectively create scion tokens.
Ghirapur Orrery - Im never sure about this card, might be better to use something else.
Meekstone - This kinda screws your own big creatures?
3 weeks ago
Mystic Forge could be a reasonable addition to your deck.
On a side note, why are you running 8 chromatics?
1 month ago
Thank you, valentin74!
1) Precisely for this reason. I chose to use responses that can also be used proactively. And Path can be used on some creature (an Ornithopter for example) to ramp off. Besides, it is quite common for Path to have no drawback (against 4C or 5C with greedy mana bases).
2) They are very useful in pods that I find difficult, with a lot of counter and interactions. Besides, they are necessary in situations where you combo off but your only payoffs are Urza's Bauble or Mishra's Bauble, where you can draw your deck on the opponent's upkeep and you need to win before giving a bigger window to stop you.
3) To be honest I never tried Verge Rangers because I found it slow. But if you are in a more midrange version, it may be a real option. Of course, before considering using it I would certainly use Mystic Forge.
4) I honestly don't like Heliod on this deck. Apart from triggering Teshar and possibly combo with Ballista, it adds absolutely nothing to our game plan. I prefer to use some redundancy from some of our combo pieces, or some way to dig more into the deck.
5) Not long ago I used only Codex Shredder and decided to test the other 2, and I really enjoyed it. Besides possibly answering opponents' top tutors, in practice, in our deck it is a "draw a card", since our graveyeard is an extension of the hand. In addition, it is possible to loop our non-artifact or non-creature spells with Codex Shredder.
6) Banisher Priest (or Fiend Hunter on some lists) is a necessary evil (like Leonin Relic-Warder). It is often an option to remove stax pieces that can harm our game a lot (Hello, Collector Ouphe and Drannith Magistrate), or even answer something that is essential to not lose before returning to our next turn (like Zur the Enchanter). Since we use many self mill effects, it is feasible to revive Banisher Priest with the Teshar effect, which is not the case with other types of responses. In addition, Banisher Priest can be fetched with Recruiter of the Guard.
1 month ago
Looks like your deck is getting some well deserved traction! In addition to some of the other cards I've already mentioned, you could run Mystic Forge. In addition to being good card selection in general, it gives you the opportunity to draw your entire deck, since you're already playing Sensei's Divining Top and either Jhoira's Familiar or Foundry Inspector, which you also have in your list. Quite fun interaction!
1 month ago
Has anyone has tested a Semblance Anvil Mystic Forge version of this list? It feels like it might be able to hum along in a modern fnm level with enough artifacts and possibly some artifact cloning as a pseudo taking turns list.
1 month ago
As far as when to play Hangarback or Ballista, it will really depend on the matchup. If you're against something like infect, or devoted-druid, you'll want Ballista down asap so you can mess with your opponents plans and stop them getting an early win. Other games, it's better to hold onto Ballista for the late game. Generally the timing to play Ballista will depend on what you're up against, and will be something to learn over time. For Hangarback, you generally want to play it T2 if you're planning to have 3 lands but only casting a cmc2 creature on T3 (because this means that you can also tap Hangarback for an extra counter). Generally it's not worth waiting to play Hangarback, as it's better just to get it down early and slowly make it bigger to put pressure on your opponent to deal with it.
As far as sideboard cards for Karn, you'll want to scope out what your meta is like and bring hate cards for what people are running. I would say including 1-2 Liquimetal Coating is a must, as it lets Karn start sniping lands (turn them to artifacts with 0 toughness using Karns plus ability, so they die). Other than that, these are probably some good options to consider:
Wurmcoil Engine (seeing as you already have one, and might help in grindy games)
Voltaic Key (useful if you have a Steel Overseer out that isn't being dealt with)
Lodestone Golem (slows down storm)
What cards you include will depend on what kinds of decks you typically find yourself up against, but also your budget. So far my advise has all been assuming that you're wanting to keep this relatively cheap - but this might not be the case? If you intend to be spending big-bucks on cards, there are more options available, but this might also mean you would want to build a completely different deck to what i've suggested so far (for example, this deck is my current artifact deck, which is a very competitive near-top-tier artifact deck. I've assumed so far that you're playing slightly more casually, and I might be wrong here?)