|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Mystic Forge Discussion
6 days ago
What is the theory for not playing Dramatic Scepter in this deck along side the main wincon of Mystic Forge ? Would taking out two cards to add in the infinite mana not be worth it? Is it because infinite mana does not immediately win us the game? Would the upside of simply having Isochron Scepter not be enought?
Also, why don't we play Future Sight is it because it's not an artifact so we won't fizzle?
As always, love your content and love the educational portion of the videos!
6 days ago
Mystic Forge will let you cast morphs off the top of your library.
1 week ago
1 week ago
So I've been thinking about building this deck and I noticed a small problem. You actually only have 58 unique cards in the whole deck. The reason why is that All Is Dust and Ugin, the Ineffable are listed as both in the commander section and planeswalker/sorcery section of the deck list. Personally, I would add Mystic Forge and Lightning Greaves for the super useful utility of both cards.
2 weeks ago
If you are still looking for suggestions.. I made something with the new Chulane that had a few interesting techs Chulane and Urza's tale of too many artifacts. Traxos, Scourge of Kroog + Banishing Knack + any free artifact creature gives you infinite casts/etbs (I have Urza, Lord High Artificer to give infinite mana, or Altar of the Brood to mill everyone, or Aetherflux Reservoir to kill people off). Other fun things are Reshape for a tutor, Mystic Forge for a little filtering... lots of fun things!
3 weeks ago
If you had one in play certainly, but again 18 lands isn't enough to play a 4 drop on curve consistently. And if your affinity deck is making land drops 4 turns running with an unplayable 4 cost card stuck in hand till then, arent you already losing? Running out of cards in affinity isn't really off-track for what the deck is expected to do, however, with it being a budget deck you lack the oomph provided by cards like Arcbound Ravager . Typically the way affinity games want to go (non budget) is turn one dump their entire hand, turn two play a payoff. IE Steel Overseer or Arcbound. Springleaf Drum is essential during step one, but if you lack the payoffs you end up playing a bunch of mediocre creatures that wont be fast enough. This is probably why you feel like you run out of cards so much and why you think its the biggest problem. Going back to Mystic Forge , yeah its easy to see a situation where it would be insane, but you have to think about what your deck is ultimately doing. Affinity proper is an aggro deck with some combo potential provided by Arcbound Ravager . Without that, it's really just an aggro deck trying to get creatures into play and win with big Cranial Plating swings or going wide. So, given the mana you have, by the time you can cast Mystic Forge aren't you already losing a fair deal? Affinity really doesnt want more than 2 lands and would rather just keep adding creatures to the board. I'd suggest you embrace your choice to play Tempered Steel as it's something this deck does that real affinity doesnt. Hence why earlier I suggested Servo Exhibition .
3 weeks ago
Dreamweav3r, I didn't realize Steel Overseer went down that much in price. I will definitely need to pick up some copies. After playing the deck a lot I have found that the Springleaf Drum s with 0 mana creatures makes up for only having 18 lands. I have found the deck's biggest problem to be running out of cards in hand. Board the Weatherlight was meant to help fix that but it is awful so I need to replace it. Does Mystic Forge seem like it would help in this deck?
3 weeks ago
UPDATE, Ichor Wellspring is back in and Swiftfoot Boots are out, 4 Sylvan Scrying , 4 Blast Zone , 4 Forest have been put in to pick the Scuttling Doom Engine and Retributive Wand as the win con. Mystic Forge is out Mirrorworks and Pierce Strider is out for them to be put into a version of "urza's ETB"
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