As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
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Sickening Dreams Discussion
1 week ago
Sickening Dreams to finish off straglers
4 weeks ago
As for discard outlets consider including the following:
Try to focus the deck a little bit more, and we can work this out.
1 month ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
1 month ago
What do you guys think of Sickening Dreams? I find somewhere along the storm road I have higher life than my opponents (frequently I ad-Naus down to ~4, then Kokusho twice, putting me at ~34 and my opponents at ~30, I also generally have WAY more life than my opponents after recasting Ad-Naus and laying Exsanginuate or tendrills, so if they don't win this could be a finisher but generally, if I recast Ad-Naus I have no difficulty winning) I could event throw in the janky Dark Sphere combo that would actually not be useless outside of the combo since it's a free card for storm, no life off of ad-Naus and my 2 buddies, Krark-Clan Ironworks and Skirge Familiar love it.
2 months ago
This deck is awesome! Have you considered running an Eldrazi Titan, either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre instead of Elixir of Immortality, so that you can discard them with Sickening Dreams to auto reshuffle your grave?
2 months ago
yes but it insures that you dont die from the Sickening Dreams
4 months ago
Does Library of Leng work with Sickening Dreams? Allowing you to put them all back on top of your library? Not that it would matter too much because at that point you've gone off in the combo. Unless some prevent all damage spell was used at the time I could see it being a maybe?
My plan was initially to use it with ivory tower and ad nauseum to hold a top of cards and gain a ton of life then drop the aetherflux tower to kill out but that dreams card looks way more efficient.
5 months ago
Thanks for the feedback!
@freakman13 How many lands would you cut? I normally run 34 but I kept running into problems with my avg cmc being so high missing land drops really hurts. Any specific mana rocks you recommend? There's a lot of colored mana needed so I'm considering Gilded Lotus at the very least.
@joshuaizac Lol Stone age of magic maybe, but Insidious Dreams and Sickening Dreams were both in earlier version. I'm having trouble making up for the loss in card advantage though, maybe if I can make Grave Defiler work for the deck Insidious Dreams might pay off a little more.
As for Last Rites, how do you feel about Volrath's Dungeon? I picked one up but haven't tried it yet, it seems like it could be pretty brutal though as a one time effect: target player skips next X draws and opponent takes 5 damage. Not bad for 4 mana I'm thinking.