Sickening Dreams

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Graveborn (GRV) Uncommon
Torment (TOR) Uncommon

Combos Browse all

Sickening Dreams

Sorcery

As an additional cost to play Sickening Dreams, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

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Sickening Dreams Discussion

ItsDreamyWeather on Haakon's Knights

2 weeks ago

I have been running Mind Rot and Sickening Dreams to put Haakon in the graveyard, but I have recently been considering switching over to Buried Alive. That sounds like the card you're looking for.

Homelessguy on swamp nausea

3 weeks ago

First of all I want to say just wow.

I run a deck using her as a commander but my wincon is Sickening Dreams with Dark Sphere but this this just blows mine out of the water.

I mean I'm going to get one chance at mine but you've set yours up to work so much meaner.

I will suggest running Defense Grid Dark Ritual Cabal Ritual and Lotus Bloomwith Amulet of Vigor Plus Boseiju, Who Shelters All.

Yes that's more life you lose using ad nauseam but it lets you play a turn faster using the Mana ramp and using the creature's ability to ditch land for Mana helps you put down defense grid to make it harder for your opponents to counter you kill spell.

As I sometimes have opponents who have played the debt before and will use the Commander's ability just to go get a counter.

Chickens_are_awesome on The best budget edh deck ever!!! Only $20!!!!!

2 months ago

I did not think of that, your idea would work but I want to kill people with Sickening Dreams so I think ways to prevent the damage like Glacial Chasm is what I should add.

dhoby87 on Ad Nauseam Doomsday Zur

2 months ago

So glacial clasm and Sickening Dreams is bad?

Sleazebag on #SorryNotSorry

3 months ago

Pypoh: Multiple avenues to go with this deck, but the easiest ones would be:

Angel's Grace + Ad Nauseam to draw your entire deck, then Sickening Dreams for 40-70 damage which usually kills everyone.

Another would be Lim-Dul's Vault, pay tons of life, put either Vizkopa Guildmage or Children of Korlis (the one you are missing), activate Vizkopa a few times, sac children of korlis, gain tons of life, all opponents die.

Panas on EDH Stuff

5 months ago

As for discard outlets consider including the following:

Try to focus the deck a little bit more, and we can work this out.

StopShot on Help generating infinite colored/red mana ...

6 months ago

My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/

I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.

To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)

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Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)

Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer Cons: Kiki-Jiki is pretty clunky to cast and you can't rely on him to sit a full round of turns without him getting removed.

Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.

Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.

Helm of Obedience + Rest in Peace OR Alesha, Who Smiles at Death + Master of Cruelties Cons: I mostly play multiplayer and I'd rather take out all my opponents at once rather than one-by-one.

[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.

Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.

Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.

Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.

Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.

Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.

Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.

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As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.

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