|Commander / EDH||Legal|
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|Premium Deck Series: Graveborn (GRV)||Uncommon|
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As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
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Sickening Dreams Discussion
2 weeks ago
So the plan is tutor for ad nauseum with your commander, draw your deck, cut the damage with Dark Sphere and/or Glacial Chasm, and then kill the table with Sickening Dreams. Gross, but I dare you to play against my Ramos with this, because letting that thing tutor is a bad idea.
2 weeks ago
If I may offer some suggestions, I don't think storm is the best route for these colors b/c you don't have cantrips or high tide or any of the good shit that makes storm work well in, let's say, grixis. My I would suggest adjusting the deck to incorporate more of the following:
Phyrexian Altar (and to a lesser extent Ashnod's Altar)+Reveillark/Karmic Guide loop generates infinite colorless mana and ETBs. We can get there faster with Buried Alive/Reanimate +our loop and Wall of Omens (probably the only way to competitively do this.) Using Wall of Omens we can draw through our library. Using Blood Artist/Zulaport Cutthroat and our loop we kill our opponents. With infinite mana from the Phyrexian Altar we can cast Torment of Hailfire and kill everyone. You can Sickening Dreams. You can cast Consume Spirit to drain one player to death then Bond of Agony to kill table or Debt to the Deathless (or any other b/w kill spells).
So at a minimum to set this combo off you need 4 which provides you infinite colorless and our entire library with which we can cast Phyrexian Altar, Gemstone Array, or Mycosynth Lattice to turn our infinite colorless into infinite colored mana. Now we win. Having 3 targets for our infinite mana means our opponents better have stopped the combo back when we were reanimating, cause holding up enough counters to stop 3 spells ain't easy. Since black has so many ways to reanimate, this isn't a problem either, throw in Necromancy, Exhume, and Victimize and we have plenty of options open to us.
(Another option that just occurred to me is to have Disciple of the Vault out, buried alive our loop + an artifact creature (preferably one that provides value), won't need the altars, so this costs 1-2 mana less, but requires more and doesn't give you the option of your library+infinite mana).
I would take out the Serra Ascendent, Candelabra, Land Tax, Aetherflux, Paradox Engine, Human Frailty and anything else that doesn't help us get there
I would be very interested in what you think of these changes, I will probably put up a build of my own when I get a chance
(I was brought here after being asked to for a competitive build for Orzhov, found your comment on the Lab Maniacs CEDH list. I think this is a good start, but I think it can be improved.)
1 month ago
Look at the Maralen Deck that I made. It is basically the same combo, but with Sickening Dreams and Dark Sphere to win the game. I added a Sol Ring to possibly win on turn 4 by playing Sol Ring on turn one and Maralen on turn 2, You can then play Ad Nauseam just before you take your 4th turn. You go until you have at least 60 Swamps in hand as well as Dark Sphere and Sickening Dreams. You then play both on turn 4 and win. You will also have enough mana to play and use Elixir of Immortality in case your opponents stop you.
If you don't have Sol Ring and don't draw it before you play Maralen, it follows the same strategy as your deck, but with the cards replaced with this combo to win on turn 6.
1 month ago
All due respect, I find the deck a little thin on both graveyard recursions and hates, comparing to the sans-red counterparts. Rest in Peace and Timetwister may give rise to the current state, I guess. However, due to the fact Timetwister being a card that not everyone can afford, while Rest in Peace screwing us no less harder than the opponents, it might be necessary to find alternatives, decent if not better.
With Silent Gravestone and Grafdigger's Cage as the two most efficient pieces of graveyard hate apart from exiling, they each provide an approach to break parity. Grafdigger's Cage holds back casting from graveyards effects on one hand, namely Yawgmoth's Will, Past in Flames, and other cards that have or grant flashback, but gives permission to regrowth effects. That's the route sans-red decks have followed, and Ashes of the Abhorrent could be added to supplement the plan. On the other hand, however, while Silent Gravestone has nothing to do with graveyard casting, it does hamper cards like Regrowth, and common spell recursion in the form of Snapcaster Mage and Jace, Vryn's Prodigy Flip. Problem is, the other card that have an identical effect is the green Ground Seal, which is out of question, and although Yawgmoth's Will is good enough, it's an one-off, and too often too mana-intensive casting a full combo. Meanwhile, Past in Flames, yawgwin's narrower counterpart, is just worse, usage confined in storm decks.
While itself being problematic, I propose Mizzix's Mastery as a backup plan. Worst case scenario, it's an over-costed removal spell. But once you've got Ad Nauseam, Angel's Grace, and probably Sickening Dreams in the bin, you can overload it and win on the spot. On more obscure occasions, a Quickened overload can be cast end of a turn of Necropotence. That said, not convincing enough even to myself, not to mention the conflict of the original version and Silent Gravestone.
Another possible solution might be Waste Not and Ill-Gotten Gains. It might sounds crazy, but with all the open information, the opponents might actually be more perplexed than us, especially when having a combo at hand. Plus, Waste Not has good synergy with wheels, act as a quasi Notion Thief, and works with Humility.
Hope you've got great results testing the deck. Good luck.
1 month ago
Point taken, and thanks. I couldnt help but notice a lack of Timetwister. Is it a budget thing (being the case for myself, unfortunately)?
Btw, is there a chance that Laboratory Maniac be replaced by Sickening Dreams? Slightly less dead outside combo, and a wincon with naus/grace/yawgwin, with an upside (though meagre) of instakill if Telling Time becomes Quicken. Being a spell has some obvious merit, and the cmc total is slightly lowered.
2 months ago
TFW they counter Sickening Dreams
3 months ago
@VelvetVendetta The two combos I run, while they look slow, are actually terrific. I just added a section on "win conditions" to address this.
Basically, the two win conditions I have really overperformed. I thought they'd be weak, and I spent time looking for other wincons, but I now think you don't need them. Having less dead cards (like redundant or tertiary wincons) also makes the whole deck better, by increasing the amount of interaction and business the deck packs. I mean, what are we at here, 3 total dead cards? That's insane.
But, I think the fastest wincons I've seen are Demonic Consultation + Laboratory Maniac, at 2 cards and 4 total mana is pretty good, and it's pretty hard to disrupt. That also has overlap and synergy with Doomsday. I also like Ad Nauseam + Phyrexian Unlife / Angel's Grace, although there again you probably want to use Lab Man for the actual win (although people have suggested Sickening Dreams and even Repay in Kind, but that seems horrible.) I don't think you want to go with infinite mana combos like Dramatic Reversal and Isochron Scepter or Lion's Eye Diamond and Auriok Salvagers. I'm not sure. The other interesting wincon in Zur is the artifact-storm one with Hurkyl's Recall, Helm of Awakening, and Aetherflux Reservoir. But, that's pretty hard to assemble.
Not sure what's best.