|Commander / EDH||Legal|
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|Premium Deck Series: Graveborn (GRV)||Uncommon|
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As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
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Sickening Dreams Discussion
1 month ago
@VelvetVendetta The two combos I run, while they look slow, are actually terrific. I just added a section on "win conditions" to address this.
Basically, the two win conditions I have really overperformed. I thought they'd be weak, and I spent time looking for other wincons, but I now think you don't need them. Having less dead cards (like redundant or tertiary wincons) also makes the whole deck better, by increasing the amount of interaction and business the deck packs. I mean, what are we at here, 3 total dead cards? That's insane.
But, I think the fastest wincons I've seen are Demonic Consultation + Laboratory Maniac, at 2 cards and 4 total mana is pretty good, and it's pretty hard to disrupt. That also has overlap and synergy with Doomsday. I also like Ad Nauseam + Phyrexian Unlife / Angel's Grace, although there again you probably want to use Lab Man for the actual win (although people have suggested Sickening Dreams and even Repay in Kind, but that seems horrible.) I don't think you want to go with infinite mana combos like Dramatic Reversal and Isochron Scepter or Lion's Eye Diamond and Auriok Salvagers. I'm not sure. The other interesting wincon in Zur is the artifact-storm one with Hurkyl's Recall, Helm of Awakening, and Aetherflux Reservoir. But, that's pretty hard to assemble.
Not sure what's best.
3 months ago
3 months ago
Try to play some Mana Rocks to speed things up for a turn 4 kill. Best Options are Jeweled Amulet, Everflowing Chalice and Lotus Petal but I am also playing some CMC 2 ones as they don't hurt too much. For cashing in Maralen for even more mana to go off I recommend Culling the Weak.
To get another shot if things go wrong Elixir of Immortality is a good inclusion.
Turn 1: Swamp
Turn 2: Swamp + Any Manarock
Turn 3: Swamp + Maralen of the Mornsong and pray she survives
Turn 4: Swamp + search Ad Nauseam draw your deck use Lotus Petal to kick off Culling the Weak or Dark Ritual (I run both as I personally go for Skirge Familiar + Torment of Hailfire as my finisher). Now just kill everyone with the Dark Sphere + Sickening Dreams combo
Nice addition: In order to protect my Maralen I sometimes go one turn later and use Supernatural Stamina to back her up against kill-spells
3 months ago
Well that landbase could be much much better.
This deck has ton of cards that are not great and there are other cards that are just better.
Then what to add, well Thopter Foundry combo that i mentioned is very obvious include.
Then other cards that this deck could use, bit depending on your budget:
There are few very good artifact synergy cards, some are very pricy i know.
4 months ago
Gimmick high land decks will always be the cheapest decks around, but Maralen of the Mornsong is a terrible option.
Unless your opponents are mentally handicapped, they just tutor for a removal spell and kill Maralen, or their own combo piece and win. The deck does nothing, because it GIVES the solution to your opponents.
If you insist on trying this deck out, swap the commander with Sidisi, Undead Vizier. It will slow you down one additional turn, but it won't serve your own head on a silver platter with Maralen's terrible ability.
Edit: Hell, add one Dark Ritual to the decklist and the combo will actually be the same speed as the one you posted. You can cast Sidisi on turn 5, then on turn 6 you Ad Nauseam your entire deck, draw Dark Ritual, and use those 3 mana to win.
5 months ago
5 months ago
First of all I want to say just wow.
I mean I'm going to get one chance at mine but you've set yours up to work so much meaner.
Yes that's more life you lose using ad nauseam but it lets you play a turn faster using the Mana ramp and using the creature's ability to ditch land for Mana helps you put down defense grid to make it harder for your opponents to counter you kill spell.
As I sometimes have opponents who have played the debt before and will use the Commander's ability just to go get a counter.