If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Printings View all
|Commander 2020 (C20)||Rare|
|Ikoria: Lair of Behemoths (IKO)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flawless Maneuver Discussion
4 days ago
Some fun cards to perhaps note:
Blood Mist, Duelist's Heritage, Rage Reflection, and True Conviction are all interesting alternatives to Berserkers' Onslaught--each with their own pros and cons. Nothing wrong with Berserker's Onslaught though. I kind of like True Conviction for the lifelink, since Gishath sometimes comes online late and it can give you an extra turn to swing for lethal.
I just noticed you don't have a single board wipe. Even in very creature-oriented decks you sometimes need to put a halt to an emergency. With all your ramp and your commander's ability you can ideally rebuild faster than your opponents. Lots of options there, from the classic and well-costed Wrath of God and Blasphemous Act to even more impactful stuff like Hour of Revelation or Ondu Inversion Flip
5 days ago
I think there's almost always a better mana investment. Even Obscuring Haze isn't any good, epecially compared to even Flawless Maneuver.
3 weeks ago
Hey, thanks for the advice!
So I've only been able to play a couple games tonight with Winota, but every game so far has solidified in my mind that Winota is incredibly strong. Even at this low of a budget, I was still able to reliably get Winota out at turn 3-4 and start swinging for an instant army. (Just to be clear, my meta is on the higher end of power level, with plenty of combo decks and people that run cedh mostly. They do have more casual decks, but the playstyle/mindset is still aligned with it to a degree. Plenty of interaction.)
In terms of ramp, it's not really that different than any other non-green deck, because you can run the same artifacts that you would run in Mardu, Grixis, Esper, etc. I think that's a bit of an unfair perception that Boros gets stuck with. It's true that black and blue (Mostly black) have better ways to ramp, but we still have plenty of serviceable ramp options in Boros. Card draw is a little more difficult naturally, but you don't need to draw too many cards if you're going to win on turns 5-7 anyway.
I may agree with your assessment on Mask of Memory and Sword of the Animist, though I'll have to do some more testing. I'll probably leave them in, on the off chance that the game goes on for longer than we want it to.
However, Winota actually strikes me as one of the most Boros-like commanders we've ever seen. She makes going to combat incredibly exciting, and provides a tangible payoff through card advantage and massive damage. The optimal play pattern seems to be using turns 1-3 to ramp and/or getting tokens on the board with cards like Hordeling Outburst and Raise the Alarm, then playing Winota on turn 3-4 and swinging out to bury your opponents in raw card advantage and board presence. I was a little worried about ratios myself when building the deck, but really as long as you jam the deck with a ton of low cost token producers (There are even non-human and human creatures that MAKE non-humans to swing with!) the deck can really pump out threatening scenarios. I found myself tonight feeling disappointed with only having 10 creatures on board.
I absolutely agree with you on Legion's Landing Flip and Flawless Maneuver, they will definitely be going in the deck after I decide whether or not to keep it, but from the VERY strong showing it made tonight, I'm thinking Winny is going to be staying around for quite some time.
If you want to see a budget Winota deck really shine, then I'd suggest checking out Commander Replay, if you haven't already. I've learned so much about how powerful Boros actually can be, and he was one of the big inspirations for this list:
3 weeks ago
I've found Winota to be an interesting challenge in building. Because of the way she encourages people to build their deck, not only do tried and true Boros playstyles not work entirely, but even some build patterns typical in the entire EDH format don't really work.
Ramp and Card draw are difficult to do in Winota on a budget. Most aggressive Boros decks have been relying a lot on equipment, impulsive draw, and wheel effects to get consistent card draw. Most decks in EDH like to spend the first few turns ramping and setting up their engine. The problem with Winota comes in the playstyle she encourages. When you're playing Winota you really want to get 1-2 non-human creatures out on the first three turns of the game so that you can then play Winota on turn 4 and trigger her ability. This means that the typical two-mana ramp doesn't work well with Winota as it only helps get her out a turn earlier if you play a one-drop on turn one, mana rock on turn two, Winota on turn three (sounds pretty Christmasland to me). That also means equipment like Mask of Memory or Sword of the Animist doesn't work very well either since they also interfere with those crucial early turns that you want to play creatures and then play Winota.
I haven't come up with a good solution to how to deal with this on a budget. If there's no budget worry, you play zero-cost ramp (Lotus Petal, Simian Spirit Guide, Chrome Mox, Mox Diamond, Mana Crypt) so that you can still get creatures out before getting Winota into play. Among those only the spirit guide is budget, Lotus Petal isn't bad, Chrome Mox is the cheapest it'll be for a while, and the other two are waaaaaay more expensive. The other thing you can do on a budget is not play Winota on turn 4 and give more time for set-up, however I think Winota loses a lot of power in doing this since most of your deck is rather subpar until Winota hits the board (then it becomes overpowered).
I think for this budget build I've got a few suggestions: Simian Spirit Guide and Legion's Landing Flip are two ramp cards that work well with Winota. The spirit guide lets you get Winota out a turn early. The landing doesn't, but it gives you a token turn 1 and flips later. I suggest a copy of Light Up the Stage in the deck. This is practically always a 1 mana spell that draws you two cards. You want your spells to be efficient in this deck since the early game is this deck's specialty (there's a reason it's the only viable cEDH Boros commander). Finally, I'm not sure whether the budget is because you can't afford to spend too much or because you set yourself a budget, but if it is the former I highly recommend saving up for a copy of Flawless Maneuver and a copy of Deflecting Swat. These two allow you to tap out and play Winota stress free.
3 weeks ago
Hiya! A few notable exclusions I see. Fervent Champion and Kazuul's Toll Collector are both excellent holders of equipment.\ Dowsing Dagger Flip and Mask of Memory are both equipment that provide a lot of value when held. Sunforger is arguably the best Boros card in EDH. It is a must as it provides a tutor-able piece of equipment that can get you to answers. Speaking of tutors, Open the Armory is still cheap. Steelshaper's Gift has unfortunately gotten more expensive but is the best equipment tutor. Next is removal. Akiri synergizes with white's wrath effects really well since she can make those board wipes one-sided. I suggest running those Wrath of God and Day of Judgment effects. Additionally, Winds of Abandon is a recent piece of white removal printed that I find to be as much of an auto-include in white decks as Swords to Plowshares and Path to Exile. Finally, if you've been liking Flawless Maneuver then I highly suggest Deflecting Swat. This card is amazing and is excellent when your general only costs 3 mana.
3 weeks ago
Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.
Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!
3 weeks ago
Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this
1 month ago
Very cool build, +1! =D
A few suggestions! Estrid's Invocation & Mirrormade could both be useful with quite a few of your Stax and Pillow Fort effects. Maybe Karn, the Great Creator, Grand Abolisher, Linvala, Keeper of Silence, & Flawless Maneuver or Unbreakable Formation as well. =)