Flawless Maneuver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

Last_Laugh on Better Ingredients, Better Vampires, Papa Eddie's

4 days ago

I have a few suggestions for ya, but not a bad start.

Reconnaissance is worth its' weight in gold here. If you're unfamiliar with the card I suggest looking it up, it's pretty busted if you know what you're doing. Long story short is attack with EVERYONE safely, deal combat damage in most situations, and untap each creature at the most opportune time (including after combat damage is dealt... both 1st strike and normal) so everyone is untapped by the end of combat.

Purphoros, God of the Forge makes it so every vamp you cast domes each opponent for 4. It also lets you run Scapegoat as a finisher instead of just as 1 mana answer to wraths (trust me when I say bouncing all your stuff back to hand is 100% worth it in response to wraths so you actually have a grip full of cards to redeploy and get eminence triggers again).

On the subject of protection, this is probably the most important support type for aggro decks and there's zero of them in the deck. Don't get caught with your pants down or that is a miserable game where you end up with no hand topdecking cards until you lose. Teferi's Protection, Clever Concealment, Boros Charm, Flawless Maneuver, and I also lump Plumb the Forbidden in this section (same logic as Scapegoat). Seriously, run them ALL... unless your meta has like 0 removal you won't regret it.

Let me know if you're picking up what I'm putting down, I have more suggestions and/or help with cuts if you want it. Also, feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Atheist on Angus McHaggis

3 weeks ago

Lol, I agree Angus looks a lot like Tim the Enchanter and is one of the reasons why I built the deck!

Group Hug simply means cards that everyone playing benefits from. For example, almost all of the card draw is for everyone at the table not just myself. The cards that are under "Group Hug" let people play more lands each turn, play permanents for free, and cast their spells as if they had flash. This is also why I made a category of "Only I benefit".

But, as you pointed out traditionally group hug decks don't have win conditions. I just couldn't help myself and try and win cutely and cheekily.

I have had a lot of fun playing this deck so far but, I am going to be adding a few cards to it as I found I needed more ways to protect myself! The following cards are for sure going in Disallow, Voidslime, Heroic Intervention, and consider possibly these cards as well Azorius Guildmage, Flawless Maneuver, and Ouphe Vandals

lhetrick13 on Ty-Ramp-A-Saurus Wrex

2 months ago

Grends27 - Thanks for your thoughts on my deck so I wanted to repay the favor! Disclaimer, looking at your decklist, I am assuming more of a budget build so I will take that into account.

So first off, I like the high creature count of the deck. Similar to my deck, I think I counted 8 creatures that are not dinos that will not hit with Gishath. Most of the non-dino creatures in my deck are there for utility/ramp purposes and seems like yours are filling similar roles. Personally, I am a little underwhelmed by Ilysian Caryatid, Llanowar Elves, and Ixalli's Lorekeeper and try to avoid anything with toughless less than 3 due to Marauding Raptor. I would encourage you to try out Kinjalli's Caller, Shaman of Forgotten Ways, and Intrepid Paleontologist as they provide a similar role but usually have something more than just adding mana/acceleration to the deck. You really need to consider Forerunner of the Empire. The tutor effect is great by itself but the ability to trigger your Enrage dinos is very powerful. Plus with the abundancy of 1/1 tokens in EDH, this is a board wipe for any creatures weaker than say 2 toughness. He is another great utility creature for dinosaur decks!

I like the dinos you included. I know I said I would suggest budget but Trapjaw Tyrant and Silverclad Ferocidons do work. Especially when you have the ability to trigger their Enrage ability multiple times per turn!

Your land count is very similar to mine, I did not count up all the ways you have to ramp up but see a lot of ways to do that via creatures, artifacts, sorceries, instants, etc. I was going to try adding Poetic Ingenuity into my deck as a way to add some additional treasure tokens in the early turns via swinging with smaller dinos to generate mana to cast Gishath. Can not suggest it 100% without trying it but I love the idea of it!

On the enchantment/artifact side, the only thing I would really suggest is adding Strionic Resonator. Similar to me, you are running enough triggered effects that this card will win you games. A good drop for it would be Descendants' Path. I ran that for a while and was just not impressed with the results. Maybe Aggravated Assault if you would like to swing multiple times...combos well with the Poetic Ingenuity!

FOr the Instants/Sorceries, my only suggestion is that with how common boardwipes and interactions are in EDH, I would suggest more single/mass protection. Flawless Maneuver is not to expensive and can be cast for free if Gishath is out. Clever Concealment is nice for those pesky mass exile spells as you can just phase out your creatures and if your deck is firing on all cylinders and you have a board presence, you can usually cast it for free as well!

Otherwise, looks pretty solid! You can tell you have a plan...cast Gishath quick...swing hard...raid dinos...repeat.

YStar27 on interaction with katilda and lier

4 months ago

P.S.

if i have Katilda and Lier and give a Flawless Maneuver flashback can i cast it for free if if control my commander even though i am casting it from my graveyard?

GoldenAgeBatman on "It's Good to Be King" [Mardu Vampires]

4 months ago

Last_Laugh

Thank you for the feedback! I am planning on adding Teferi's Protection as soon as I can. I realize you can play Flawless Maneuver for free if Edgar is out on the board. However, could And They Shall Know No Fear work in that role as well?

I wanted to grow my board by way of Invasion of New Capenna but I may just swap that for Purphoros now that the cost has dropped since I last built Edgar.

I completely forgot about Plumb! I'll pick that up today along with Boros Charm.

Last_Laugh on "It's Good to Be King" [Mardu Vampires]

4 months ago

Purphoros, God of the Forge domes all your opponents for 4 every vamp you cast and it makes it so Scapegoat can be used as a finisher. I also recommend more defensive cards to save your boardstate. Flawless Maneuver, Teferi's Protection, and Boros Charm are all good options. Plumb the Forbidden falls in this 'don't overextend and end up in topdeck mode" category for me as well.

kirbysan on Anikthea Hand of Erebos - Constellation Population

6 months ago

Goldbranner, so I bought a bunch of cards just to mess around with and there were a couple interactions I found fun that led to some blowouts but I haven't had enough testplay to see if they're worth a slot in your list.

You mentioned Pull from Eternity which I like a lot since it basically means no removal is permanently removed and you can get it back with Anikthea.

I stuck both Eternal Witness and Timeless Witness in some of my plays and ended up Eternalizing Timeless Witness and then populating her. This allowed me to grab back an instant that populates and just creating more tokens.

I've also tried all the protection spells like Heroic Intervention and Flawless Maneuver but I think the best few are Teferi's Protection obviously but also Clever Concealment and Eerie Interlude. Clever Concealment gets around all board wipe effects including Cyclonic Rift, Terminus, Toxic Deluge or Farewell which are played a ton in my pods. It also protects the token creatures and leaves them up for attacking on the next turn. Also, since it has convoke, we can go all out on a big turn with our lands but since we have creatures up we have enough to cast it. Eerie Interlude doesn't protect the tokens but it saves the enchantresses for the next turn without having to rebuild and can have some Witness triggers to protect the board again for when we go off. I'd typically reserve Eerie Interlude for an early to mid game build up and Clever Concealment for the late game right before we go for the alpha strike.

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