|Commander / EDH||Legal|
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Creature — Angel
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Archangel Discussion
1 week ago
I also think some of the "detain" creatures are a waste. especially when there's plenty of exile creatures. Fiend Hunter Restoration Angel Angel of Serenity things like that. if you pair it with blink gimmicks, you detain something forever.
Also think a spell like Detention Sphere is meh in edh, unless you're naming like sol ring. i like Prison Term locks down a thing, and then can be moved to another thing. but that's just my personal preference... i find i have answers for misc things, what i like is being able to see what's played, and lock a new creature down.
other win-con ideas. swarm ball creatures like Myr Battlesphere
I also like Reality Acid in a deck like this.
i also think... altar of the brood is kinda meh. but maybe adding other etb mill creatures could help with that plan. also... maybe gilded lotus is too much, or tsabo's web. Even something like sphynx rev...is kinda meh. you'll get more action blinking mulldrifter or other draw/recycle cards if your engine is going. and the life... from rev is kinda meh. there's prob a few cuts for better cards. I'd kinda want more wraths. and maybe some bigger bodies. and trim out meh artifacts/enchants
1 month ago
I made a $60 version of Brago, King Eternal that did really well for a casual deck. Sadly, I don't have a list because it's been upgraded but here are the main pieces.
other cool cards are Peregrine Drake, Grand Arbiter Augustin IV, Thorn of Amethyst, Vryn Wingmare, Tangle Wire, Parallax Tide, Parallax Wave, Reality Acid, Stunt Double/Clever Impersonator, Traveler's Cloak, Act of Authority, Storm Crow for power, Treachery, Phyrexian Ingester, Resolute Archangel, Duplicant, Sun Titan, Genesis Chamber, Stasis (personal favorite), Mystic Remora, Lavinia of the Tenth, Lyev Skyknight, Cloudblazer, and Unquestioned Authority.
Brago plays best in a pod. 1v1, he doesn't really have a lot of time to set up his stax/combo. I hope you like the deck as much as I do!
Here is my current build.
1 month ago
I can see a few issues, the biggest is that you don't have enough land. You also only have 2 reanimation targets Elesh Norn, Grand Cenobite and Griselbrand both are good choices, but you might want some other options Ashen Rider, Hellkite Overlord, Sphinx of the Steel Wind and Resolute Archangel spring to mind.
I'd suggest Lotleth Troll over Olivia's Dragoon. You also need an answer for non-creature based threats, basically Duress or another discard card. With all the discard you do Dark Withering or Big Game Hunter might work too.
1 month ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
2 months ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
2 months ago
I will give you the tips I am always gave.
---First of all: correct your mana-curve! In the right of this page have a graphic that show you your mana-curve. Your mana-curve don't looks like a curve, yeah?
How do you make this? Simple. Put things you can get time and game advantage with low mana cost. I am a big fan of cheap deck, so i will try indicate cheap cards.
A good deck have at least 8 removal cards, this cards may be really versatil like Murder or more restricted like Smother, a great removal that support early creatureless game in single or multiplayer games is Innocent Blood (now is very cheap). From the white side, you have 2 excellent removals for everything Oblivion Ring and Banishing Light. If you what spend more money you can also use Anguished Unmaking.
Your deck don't have draw, which makes it slow. Draw engine are always necessary. Can be constant like Phyrexian Arena ($$$) or Staff of Nin, or can be recursive like Sign in Blood or Night's Whisper (ideal for this deck). One of the most important things about low mana cost draws is to always have a land to play in all of your turns.
---Secound: You need create a deck more consistant, 4x or 3x of each card, 2x only for utility cards like Ob Nixilis Reignited or great mana cost like Resolute Archangel. That way you will create a focus on your deck and more efficience too.
---Third: Make a more synergy deck, with one card contributing to another. You gain alot of life maybe you can make Angelic Accord or Well of Lost Dreams works. If you have token generator (Moonsilver Spear, Captain's Claws, Lingering Souls, etc) you can use morbid of Reaper from the Abyss better and also can use Tragic Slip who is a wonderful low mana cost removal.
With this tips you can make any deck with not much trouble.
Obs.: the ideas of mana ramping like Sol Ring is nice, but so unfair, because this card is banned for all formats (except vintage) for a reason. You can use this strategy easily, but you probably never will learn how make a solid deck without non-sense banned cards like Sol Ring.
3 months ago
Mana rocks are great in edh. Missed the fact that you were short a sol ring before but that and other cheap accelerants should be included. It also probably doesnt help that you have a bit of a low land count. I'd be tempted to add another couple lands if you can find the room.
I'd be careful with scroll rack. Unless you have shuffle effects or cards that care about the top of your library, i'm not a huge fan of it. If you really wanted to include it, i would at minimum cut some plains and replace them with white fetchlands (Flooded Strand/Arid Mesa/Windswept Heath/Marsh Flats).Otherwise you put cards you dont want back but then unless you constantly invest mana into it every turn, you will keep drawing cards you don't need at the time. It's also bad if you don't have many cards in hand. and mono white decks more than any other color have trouble keeping a high hand count. That having been said, it's pretty busted if you get both it and Land Tax out at the same time
Anyways as for cuts:
getting a mikokoro in is easy, just cut a plains
Oath of Lieges: a slow land tax that often helps your opponents is not ideal
Spiritual Asylum, they can still attack you and oftentimes it doesnt do as much as it looks like it would
Devout Chaplain as you need both this card and 2 other humans i might be worried about how often it's useful
Resolute Archangel with all the lifegain you have, the ability shouldnt be triggering that often
That's not all the cuts you need to make but those are the ones that jump out at me
3 months ago
the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!