Resolute Archangel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Resolute Archangel

Creature — Angel

Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Price & Acquistion Set Price Alerts

M15

Ebay

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Resolute Archangel Discussion

hkhssweiss on zurgo needs your help

2 weeks ago

hiboiiiiiiii

Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

BelugaWhale217 on zurgo needs your help

2 weeks ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.

Exe928 on Lyra's Dawn of Life

1 month ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

ThunderThighs on Bruna, fading light

1 month ago

Resolute Archangel and Gilded Lotus cause this deck is expensive

Daggerfella on Miracles of the Fateshifter

2 months ago

hjaycee

I really like this, a bit tad expensive but i like how we have a few similar ideas in our variants on this deck.

I was wondering if you could give me your opinion on my build? its not as expensive as yours but it seems to be working for me.

I might take some tips from your creatures and your mana base.

Subjective Reality (Flicker Focus)

I plan on removing Propaganda and Resolute Archangel to put in Entomber Exarch and Felidar Guardian and then balance the mana rocks and land base for the changes for my build.

i figure 1 less blue and increasing the black while decreasing the mana curve slightly may make the deck better and more consistent in its win state.

Let me know of your thoughts on my deck if you have the time. I am new to commander and I appreciate any and all feedback.

P.S. Im surprised to not see Rhystic Study in this deck

Demonite on Mono White Holy Army (Avacyn, Angel of Hope)

2 months ago

Your list looks great! You have all the critical Angel's within reasonable budget. I especially like Aegis Angel and Resolute Archangel here. If you find you need another lifesaver consider Exquisite Archangel.

Since you like Mana Tithe you may also enjoy Rebuff the Wicked especially once your opponents start saving their removal for Avacyn.

Looks like fun!

Mirabilis on Aminatou Flickering Queen

2 months ago

hi Daggerfella,

I see.

You can go aggro control. Most of the creatures do hurt (5 power) with effective etb effect/s. Flickering them reuses their etb and give pseudo vigilance.

I will raise a disclaimer that esper tends to run "good stuff" because, well, there are good spells that have little to no alternates.

From the creature list: consider keeping

--removal Angel of Despair

Ashen Rider

Lavinia of the Tenth

Reflector Mage

--draw Sphinx of Uthuun

Mulldrifter

Cloudblazer

Archaeomancer

--value Arbiter of the Ideal Brago, King Eternal Diluvian Primordial -> great when many spells in opponents' gy

Sepulchral Primordial -> another good one, getting creatures in opponents' gy

Magister Sphinx -> my bias. similar to Sorin Markov

Vela the Night-Clad -> could be a win con, when you flicker enough

Yennett, Cryptic Sovereign

Resolute Archangel

Sun Titan -> not sure if you have many 3cmc permanents, but usually great to have

--combo Deadeye Navigator Peregrine Drake

maybeboard Boreas Charger

Chancellor of the Spires

Demonlord Belzenlok

Djinn of Wishes

Felidar Guardian

Jace's Mindseeker

Mistmeadow Witch

hope this helps.

zerowner on

3 months ago

I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.

Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?

Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta  Flip instead.

Necromancer's Covenant is decent lifegain + it hates a graveyard for you.

No Solemn Simulacrum? This deck probably needs all the ramp it can get.

Identity Crisis >>>>>>>>>>>>>>> Reap Intellect.

Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.

No Austere Command? Its like Merciless Eviction but probably better.

I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.

Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.

Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).

Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.

Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.

Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.

Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.

Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.

You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.

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