|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
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Creature — Angel
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Archangel Discussion
1 week ago
I really like this, a bit tad expensive but i like how we have a few similar ideas in our variants on this deck.
I was wondering if you could give me your opinion on my build? its not as expensive as yours but it seems to be working for me.
I might take some tips from your creatures and your mana base.
i figure 1 less blue and increasing the black while decreasing the mana curve slightly may make the deck better and more consistent in its win state.
Let me know of your thoughts on my deck if you have the time. I am new to commander and I appreciate any and all feedback.
P.S. Im surprised to not see Rhystic Study in this deck
3 weeks ago
Your list looks great! You have all the critical Angel's within reasonable budget. I especially like Aegis Angel and Resolute Archangel here. If you find you need another lifesaver consider Exquisite Archangel.
Since you like Mana Tithe you may also enjoy Rebuff the Wicked especially once your opponents start saving their removal for Avacyn.
Looks like fun!
3 weeks ago
You can go aggro control. Most of the creatures do hurt (5 power) with effective etb effect/s. Flickering them reuses their etb and give pseudo vigilance.
I will raise a disclaimer that esper tends to run "good stuff" because, well, there are good spells that have little to no alternates.
From the creature list: consider keeping
--removal Angel of Despair
--draw Sphinx of Uthuun
Sepulchral Primordial -> another good one, getting creatures in opponents' gy
Vela the Night-Clad -> could be a win con, when you flicker enough
Sun Titan -> not sure if you have many 3cmc permanents, but usually great to have
maybeboard Boreas Charger
hope this helps.
1 month ago
I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.
Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?
Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta Flip instead.
Necromancer's Covenant is decent lifegain + it hates a graveyard for you.
No Solemn Simulacrum? This deck probably needs all the ramp it can get.
Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.
No Austere Command? Its like Merciless Eviction but probably better.
I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.
Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.
Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).
Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.
Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.
Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.
Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.
Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.
You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.
1 month ago
You'll be surprised how fast spine will come out with blink decks since I used to use brago and blink decks
there's this card I'm testing in my yuriko fairy (dark brago) deck it's called Gulf Squid
but so far it's looks fine. When I update my brago blink and yuriko bounce deck I'll let you know if I see something else :)
2 months ago
It’s no bother at all - happy to help!
I do not think you need any of those creatures. Indulgent Tormentor gives your opponent three options, allowing them multiple ways to pick whatever will work best for them. Resolute Archangel will often not make that big of a difference in games. Hoard-Smelter Dragon is nice if you have Artifact-heavy opponents, but most of the time you’d rather just use Hellkite Tyrant. I gave your list another look - Chancellor of the Annex is a fairly solid card if you’re looking for something new.
I think your Price of Glory substitution makes sense.
I don’t think I would cut Diabolic Tutor. Tutors are a very important part of EDH, as they allow you to find that one copy of the card you desperately need. Diabolic Tutor is very marginal, as far as tutors go, but it’s what you get for budget builds.
2 months ago
I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.
As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).
Fun looking budget build, good job!