Riftsweeper

Riftsweeper

Creature — Elf Shaman

When Riftsweeper enters the battlefield, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Riftsweeper Discussion

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

3 months ago

Yo, welcome back ColFrogfoot!

You have a lot of points, so I'll address them each one by one.

  • This deck mills its combo pieces all the time, and it usually isn't that big of a deal. As I mention in the description, we have ways to get our stuff back (Eternal Witness, Regrowth, Dread Return, Death + Life to name a few). Depending on your meta, you might want some more where those came from (especially stuff that can return noncreature cards like Golgari Findbroker). The only time when you're pretty much screwed is if your yard gets exiled along with the Riftsweeper. I've never been the best at assessing how much recursion I need, so take my amount with some grains of salt, but it seems to be working out for me. Also, since each meta is different, each person will have to do their own assessment there.

  • You're right that it's pretty unrealistic to get both the Greater Good and the Zombie Infestation out every game (just in half of them XD). All jokes aside, if you aren't completely shut down in the early game, then you have good chances that you'll be drawing most of your deck that game. If there's one thing that I'm confident about, it's the reliability of our card draw suite. Now about that hypothetical where you have both Greater Good and Zombie Infestation out, all you need to draw and discard is a Dread Return and a Bone Miser. Sac three zombies to flashback the Return, getting Bone Miser out, and discard 2 more lands to have enough to play the Phyrexian Altar.

  • The Necrotic Ooze approach is totally legit. I had a phase with this deck where I used it with Razaketh, the Foulblooded to fetch everything I needed. What I dislike about the ooze though, is that it forces you to use up multiple card slots for stuff that is only useful in that combo. You're eventually going to run into the scenario where you have a couple of dead cards in your hand because you don't have the ooze out.

  • Most of the time you don't need mana after you assemble the combo. As I explained previously, a Dread Return and Bone Miser will get the job done, as will a Lotus Petal into Sacrifice.

I am curious about your Necrotic Ooze build though. I will admit that my particular build is not infallible, but it's also pretty consistent.

StopShot on What is the best commander …

4 months ago

1.) The Gitrog Monster

2.) Combo-kill.

3.) The Gitrog Monster has a lot of casual variations, but it gets busted in competitive EDH if you plan to go infinite with Dakmor Salvage and any of the various free repeatable discard outlets such as: Earsplitting Rats, Grotesque Hybrid, Noose Constrictor, Oblivion Crown, Olivia's Dragoon, Oona's Prowler, Patchwork Gnomes, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Tunneler Wurm or Wild Mongrel.

Upon discarding the Dakmor Salvage, The Gitrog Monster allows you to draw a card which you can use to dredge the Dakmor Salvage back. As you can see you have an infinite mill loop, BUT for every land you mill, you also get a draw trigger from The Gitrog Monster. Not only that, but in your deck you have one or more of these grave-shuffle effects: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre or Gaea's Blessing. Milling any of those cards puts all milled cards back into your library, so you can keep racking up draw triggers until you have your entire deck in your hand.

At this point you can free cast Lotus Petal and/or Dark Ritual and then shuffle them back into your library to draw again by discarding a grave shuffler followed by any number of lands in your hand to draw them back and repeat. You now have infinite mana of any color in your hand along with every card in your library in your hand and the ability to recast any card in your hand as many times as you want. Simplest method of winning is just to cast Walking Ballista for a million mana but really any card that causes a loss of life that can easily be put back in the grave upon use so you can cycle it back will work. Also if your opponents have something like Leyline of Sanctity or any other protection card you can freely cast and recast your Assassin's Trophy and/or Maelstrom Pulse as many times as you want to bypass the issue.

But what if they exile your Dakmor Salvage? Use Riftsweeper to get it back and if that fails use your back-up Mirror of Fate to recur it after you've milled your library thoroughly with some value engine like Mesmeric Orb. You basically have to also exile their recursion cards to remove the land for good or use Praetor's Grasp as a silver bullet.

Why not just use a removal spell or graveyard hate spell/ability while the first dredge trigger is on the stack to interrupt the combo? Well, that could work, but keep in mind if they discard a another land card while its on the stack they can dredge off of that and run through their combo all while removal is on the stack effectively bypassing any number of removal spells equal to the extra lands in their hand. By the time the removal spell as has resolved they will have infinite black mana from Dark Ritual and a Lotus Petal to cast afterward allowing them to just recast whatever was removed or just win by hard-casting the aforementioned Walking Ballista.

If Tormod's Crypt won't work you could use Rest in Peace or Planar Void to stop it, but these decks run so many Naturalize effects because they know that's the only real effective answer you have to stop it.

Oh, and get this. If you can't find a discard outlet you can use your discard step to discard down to hand size to go infinite and win the game that way as the discard step repeats if an ability is triggered due to discarding down to hand size. Which means all you really need is the land which you can find with all the black tutors and green provides its own land tutor effects as well. Given you're also in green playing a turn 2 or 3 The Gitrog Monster is fairly possible which can be the same turn you win on.

The deck is too consistent at winning. People don't play it though, because certain interactions get very complex in rules interactions which means you need a solid understanding of how to pilot it, and those who do know how to pilot it find it boring as winning can be so fast and consistent it doesn't even feel like you're playing Magic anymore. Also the deck can get pretty pricey to acquire all the cards you need. That combination of factors is why it doesn't see much play otherwise it would be banned straight out of existence if sanctioned competitive EDH tournaments were more common in my opinion.

multimedia on Meren's Creature Army. Only Creatures and Lands!

4 months ago

Hey, you're welcome.

If you're having problems with your opponents exiling your graveyard or specific cards in your graveyard then consider adding Riftsweeper? It can put a card that's in exile back into your library. Being a creature gives it interaction with Meren to reuse it abilities. Can also play politics with Riftsweeper since you can target an opponents card in exile. Gravepurge for three mana at instant speed can save as many creatures as you like in your graveyard from being exiled and you also get to draw one of those creatures.

In Golgari colors can get draw from many better sources than lands. The Deserts are good cuts since you don't want to play too many Cycling lands which can be problematic. Most likely it will come up you'll have to play one as a land drop which is worse than a basic land.

hkhssweiss on Tenebu's Gravedigging Tendencies | Primer

4 months ago

Mhm, the drain is important whereas the ETB on creatures doesn't really matter as much for the meta I am in. As of currently I don't see the point in having it atm, if anything I would trade Zulaport as what you did but I'm quite fine having it without it. I always have Riftsweeper and Pull from Eternity as a backup scenario. However the plus isde is having a 2/2 for Tymna but that isn't often but may count one day.

multimedia on

4 months ago

Hey, looks good, nice version of Izoni.

The cards needed in the description are all excellent upgrades and the cards you cut are good choices. One thing to keep in mind when you add more dredge creatures are ways to get them back into your graveyard from your hand. Fauna Shaman is repeatable discard a creature while also getting to tutor for any other creature. Tortured Existence is discard a creature to then recur any other creature. It's excellent with Eternal Witness who you have here to keep having access to her. Genesis wants to be in your graveyard to be another repeatable source of creature recursion.

Altar of Dementia is one of the best repeatable sources of self-mill and a sac outlet to get creatures you want to cast into your graveyard. Izoni + Nim Deathmantle + Ashnod's Altar is infinite Insects which if you add Zulaport Cutthroat is a win condition by sacing all Insects. Witness can recur these artifacts after you self-mill them. Jarad's Orders tutors for two creatures and puts one of them into your graveyard.

Dread Return and Victimize are two budget reanimation spells that are enablers for some crazy combos especially Return since you can self-mill and then cast it with flashback from your graveyard. Both are good with Insects since you have to sac creature(s) to reanimate. Riftsweeper is helpful support creature when you're relying on your graveyard since your graveyard or specific cards in it will be targets for exile. Rift can shuffle a card in exile back into your library.

A few lands to consider adding: Woodland Cemetery, Tainted Wood, Ash Barrens, Jund Panorama and more expensive Twilight Mire.

Good luck with your deck.

KidEnkidu on Tayam Druid/Adnaus

5 months ago

This deck, as it is, seems very weak to Devoted Druid getting exiled, as it doesn't really look like you have a plan B. You don't even have Riftsweeper. That said, I do love your idea of utilizing Assassin's Trophy and/or Finale of Devastation to win. I've been brewing with Tayam for a while, and I'm using Syr Konrad, the Grim in mine with Mesmeric Orb + Basalt Monolith as a way to mill myself without Tayam & the Druid, but this strategy does require I run more potentially "dead" cards, like Gaea's Blessing, Vigor, Sevinne's Reclamation, Animate Dead, Dance of the Dead and Konrad. Although the only of those that feel truly dead in hand to me is Konrad and Vigor, but they are all taking the slot of cards that could be more generally useful, like more tutors and removal.

Also, why no Angel's Grace? I feel like it's a must-have in any deck with white that lacks blue, it's such an incredible response to combos, especially Demonic Consultation + Thassa's Oracle.

Cinnamon_Peridot on Half Whale, Half Wolf, All Combo

6 months ago

Here are my thoughts on the deck. Your list seems to be a bit more grindy than most, which is fine for some decks, but as a Food Chain deck, we want to be as fast as possible. I'll list the changes I'd make while still keeping the list under $500.

Changes:

  • Fierce Guardianship: I love this card in decks where you want your commander in play like Tasigur, the Golden Fang, but in this deck, our commander only serves as a Food Chain outlet. This card just isn't right for the deck. Replacement: Pact of Negation

  • Kenrith's Transformation: This card is better suited for grindy decks. Unlike Oko, Thief of Crowns, this card can only deal with creatures and can't take out problematic stax artifacts. I'd replace it with Narset, Parter of Veils because she hurts our opponents with her static ability while allowing us to dig at least 4 cards deep for a tutor, combo piece, or disruption.

  • 2 Swamps out for Spell Pierce and Muddle the Mixture. The first card is underrated and can win counterspell wars. The second can be used to find Flash or Demonic Tutor to find a different combo piece like Food Chain.

  • Riftsweeper out for Wall of Roots. Riftsweeper is way too situational and often ends up as a dead card in hand. I've never liked it (especially when you have 3 combos).

  • Polluted Delta out for Gemstone Caverns. Caverns is sooo good when you can exile Eternal Scourge or Misthollow Griffin with it. It's also better ramp.

  • Courser of Kruphix out for Regrowth. CoK isn't powerful enough and we need more graveyard recursion in case our combos are disrupted.

  • Toxic Deluge is so bad for this deck due to the high density of mana dorks we run. Also, a board wipe shouldn't be necessary for this deck because we aim to win before a board wipe is necessary. I'd personally replace it with Perplex because I really like having tutors even if they're limited and 3 mana (but on a budget, you gotta do what you gotta do). However, I could also see the addition of Elvish Spirit Guide. This one's mainly a meta choice and it depends on how consistent you think the deck needs to be.

  • Lastly, I'd replace Zagoth Triome with Summoner's Pact. Having more tutors is always the way to go.

I'd also consider trying to mold the mana base to fit the restriction of Tainted Pact. I'll be trying to do that in my own $500 build of this deck and once I've built it, you'll be able to see it in the description of my primer: cEDH Whale Wolf Primer

I love the deck and I like the inclusion of the alternate Hulk line (I'm assuming it's due to the absence of Tainted Pact. I hope this helped you and please let me know if you need further help or clarification! Cheers!

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