|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Creature — Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.
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2 weeks ago
Buried Alive to stock your graveyard with choice targets.
Master of Cruelties and Rakdos the Defiler for a viscous got ya, note since they are put into play attacking you skip past those pesky requirements like sacrificing half your permanents but the same cannot be said for your opponents.
Sundial of the Infinite to keep your tokens, play all your stuff in the first main phase then in response to the exile trigger end your turn.
Greater Good, make those tokens work for you and stock the graveyard with the discard.
Riftsweeper might be useful if you can a way to blink it.
Bane of Progress is a good punisher for artifact and enchantment heavy players.
Xenagos, God of Revels Make your commander frighteningly large.
Dragon Mage, Synergistic wheel of fortune effect fueling the onslaught and messing with control players.
3 weeks ago
We already have Birchlore Rangers to fix us into blue mana. It has the massive added bonus of being a backup Heritage Druid for purposes of building mana during the combo. Otherwise, there's also Vizier of the Menagerie as a backup option for casting Phantasmal Image, and a relatively complicated loop involving Chrome Mox, Riftsweeper, and Nature's Claim.
1 month ago
I apologize for the long delay in my response. I really appreciate your feedback! I am currently working on updating the list with interaction/removal; however, it may change the game plan of the deck slightly. As I have been playing the deck I am finding more often that a combo kill is easier to assemble (thanks to redundancy and consistency) than killing via traditional combat damage. Therefore, I am going to cut down the amount of creatures and lack luster spells that are in the deck (keeping key creatures like Gitrog, Azusa, and Eternal Witness creatures) and put cards in such as No Mercy, Tainted AEther, board wipes, and spot removal. I think that a control approach versus a beat down plan will prove to be more efficient. I think that Null Rod is a fantastic addition! I'm going to look into more hate cards that will hinder my opponents but won't make the game not enjoyable. I have also thought about Riftsweeper, but as of right now he isn't high on my priority list. This is because there is a lot of redundancy within the deck. I have multiple different avenues for performing the combo and if I go to a more control style deck then I will be able to protect the combo better.
As for mana rocks and artifact mana ramp, I understand the arguments made for them and why they should be ran in a deck. I personally only play mana rocks in decks that are not green. I think that having synergy within the deck is more beneficial in the long run versus explosive ramp turns 1-3. With lands being the nature of this deck I rarely miss land drops and having extra lands in hand is great for pitching to Lord Windgrace. Yes, the only real ramp spell in the deck is Tempt with Discovery, but I would rather play more lands and cards that accelerate land drops than play a few mana rocks that late game don't have as much value. I'm not saying they aren't good, because they are definitely good, I just personally don't like to play them if I can help it.
When I created this list I was exploring how viable the combo kills would be and how fast/easily I could assemble them. I am now finding that I can assemble the combo fairly quickly (by turn 7 usually), and a lot of the high mana costing creatures would be better as removal instead, which I knew at some point I would need to put in. While turn 7 combo kills are too slow for competitive play, I think that they are reasonable when playing against a more casual playgroup. If I wanted to make this deck a turn <5 kill deck I would definitely add mana rocks and tighten up the curve. I thought about focusing more combos around Gitrog but I didn't want to make the deck into one of those decks that needs to have the lieutenant on the battlefield or it doesn't work right kind of decks.
I will modify the deck to have more interaction and will get back to you on my findings. Thank you for the feedback and suggestions I really appreciate it!
1 month ago
hurricane219 I think Delay is another useful endgame counter so I probably wouldn't remove it, Flash of Insight is great in a longer game where some wincons have been nullified. Personally, I don't see a great use for Gitaxian Probe and will probably replace it with Assassin's Trophy.
1 month ago
For the combo, yes. It is not a very efficient use of the slot though. I would much rather go with Riftsweeper which will allow the combo to work and be of value on its own.
Assassin’s Trophy will most likely make its way into my list. I’m just not sure if Rec Sage would be the thing i’ll take out for it. Right now i’m leaning towards Swords.
1 month ago
Hi @Leptys! I first off wanted to say thank you for the build/ primer. It's amazing and I'm building paper lists of this and Sigi's CVT. I also think that the way you abuse Riftsweeper to net infinite green mana is pure genius, so kudos to you.
1 month ago
Counterspell is just kind of bad, I mean Arcane Denial is even better, and Necropotence exiles stuff which goes against our win cons. If you really wanted to fit in Necropotence you should run Dark Ritual, and Cabal Ritual, but this manabase should be able to hold it, I'd really suggest running Riftsweeper if you wanted to use it though, because you can keep Beast Withining it, recurring them both to bring back an exiled combo card or something. There are a ton of lines with it.