|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Creature — Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.
2 weeks ago
Inkmoth Currently acquiring cards slowly, so it's only been goldfished. Consistent enough there to give me confidence that it's strong, but not too strong for my playgroup where winning doesn't happen much before turn 7.
I'm expecting Riftsweeper to be a card I tutor for often, nearly all removal in my meta is exile. Illusionist's Bracers looked to have good synergy with seeker of skybreak, making infinite mana with any dork. Supert excited to give it a try.
3 weeks ago
Due to the interesting new creatures I'm playing with the idea of running some combination of these cards Glittering Wish Living Wish Mastermind's Acquisition to have access to creatures other than Deepglow Skate
Keep in mind that my meta is mostly 70-80% and the fastest deck besides Captain Sissay that I see is Hermit Druid which isn't a fan of my removal. He tends to try to wait for others to bait my exiles before going off
Worst case scenario I take the wishes out because of a lack of good enough creatures to run. Riftsweeper alone is pretty compelling for at least one low cost wish. Though
3 weeks ago
I don't know why you want to search for creatures, there are many ways to find the CFE creatures and there are three CFE creatures versus only one Food Chain . Plus, there is high chance you can exile the CFE creatures on your way finding Food Chain using Tainted Pact , Demonic Consultation , or Plunge into Darkness .
The reason I have Riftsweeper and Walking Ballista is because they are safe nets in case my win cons all get exiled using the three tutors I mentioned. Yes you can argue that more than one win won is all redundant, so why not just play General Tazri or have only 1 or 2 win cons? My experience is that having that couple more win cons and backup plans increase my odds to pull off a win. Currently I think it's at a sweet spot, adding one more will be overkill but taking one out is debatable. You can test out the best number of win cons and backup plans works for you, I totally agree if you want to swap out Walking Ballista , but not for Eladamri's Call .
3 weeks ago
I haven't played it with others, just fish bowling, so my feel for the deck is not great. Good for card knowledge and working lines of play though. I have noticed that the mana base with all the ABU duals is a little slower than the more Tazri shifted land base. I really want the ABU lands to work because I want a deck that plays them all but not sure if the land balance with them in the deck is right...
I've also pulled the Hydroid Krasis / Walking Ballista for Altar of Bone and going to test that out. Not sure if the decks needs another win con, especially if they aren't totally synergistic. But Altar of Bone can be hit by Niv and puts a piece to hand.
Riftsweeper , is it overkill? What scenario do you think it is necessary?
1 month ago
It feels like Concordant Crossroads would be phenomenal early in this deck, either to swing or to mana dork some more.
Not sure how frequently you may get Pathed, but Riftsweeper is both helpful and on theme.
Boseiju, Who Shelters All to guarantee your game-enders. It's slow, coming in tapped, but you have two different ways to untap it, and if you're playing against a counterspell heavy deck, it may even be worth stalling for a turn to guarantee you don't blow out your board trying to Genesis Wave, or lose your win getting Triumph countered.
Otherwise, this deck is pretty disgusting. I playtested it three times, and twice I was able to deck myself on turn 4. Scary.
1 month ago
Hey, consider more one drops?
- Birds of Paradise
- Deathrite Shaman
- Elves of Deep Shadow
- Llanowar Elves
- Elvish Mystic
- Viscera Seer
- Carrion Feeder
- Noxious Revival
Birds, Shadow, Llanowar and Mystic are one drop mana dorks; these are good with four drop Meren because they can help to ramp into her and then be used as sac fodder. Deathrite is a fantastic Golgari card in multiplayer Commander because there's four graveyards to choose from. Seer and Feeder are one drops, no mana cost, sac outlets who can also sac themselves. Having a sac outlet that's a creature has good interaction with Meren because she can recur or reanimate it. Entomb is a fast way at instant speed to tutor for and put any one card you want into your graveyard such as Tribe-Elder or Frog. Revival is excellent in 40 life Commander because it's a free spell, just 2 life, and since it's an instant you can put any one card from graveyard on top of your library to draw for your next turn which is helpful with noncreature cards. If you like some of these suggestions I offer help to make cuts.
You're already playing Mikaeus and Hulk and these two are the start of an infinite damage combo, Hulk is the enabler. If you add Walking Ballista , Viscera Seer and Phyrexian Delver this completes the combo. When you sac Hulk tutor for Delver and Seer. Delver reanimates Hulk for the cost of 7 life, sac reanimated Hulk with Seer tutoring for Mikaeus and Ballista. Ballista's CMC is 0 therefore you can get it along with Mikaeus because this equals 6 CMC of creatures. Mikaeus makes Ballista a 1/1 creature because he gives all nonHuman creatures +1/+1 and Ballista is not a Human. With Seer sac Ballista this triggers the undying of Mikaeus which then lets Ballista ETB with a +1/+1 counter. Remove the counter from Ballista targeting an opponent. Then sac Ballista again, triggering undying. As long as you remove the +1/+1 counter from Ballista before you sac it with Seer this creates the undying loop. Repeat infinite times until all your opponents are dead.
The great thing about this combo is it's made up of all creatures which Meren is able to recur or reanimate. With Meren on the battlefield before you do the combo it's then infinite experience counters because Ballista keeps dying. This is helpful if one of your opponents disrupts the combo breaking the loop. You don't need the exact Hulk line to do this combo, it's just an enabler who can tutor for all the pieces, but as long as your have Mikaeus, Seer or another sac outlet and Ballista on the battlefield at the same time the combo can happen. Riftsweeper is helpful in multiplayer Commander since exile is plentiful. Sweeper can remove a card from the exile zone and put it back into your library and Meren can recur or reanimate Sweeper.
Consider Zulaport Cutthroat and Blood Artist ? Zulaport is great in multiplayer Commander because it can hit all your opponents at the same time. This is very good with sac outlets and strategy of sacing your own creatures to get experience counters with Meren. The repeatable life gain from both of these cards is also very helpful. Artist is also very good in multiplayer Commander and is unique because he makes an opponent of your choice lose life whenever any creature dies, yours and opponents. With four players in a game he can make your opponents lose a lot of life.
Consider Ashnod's Altar and Greater Good ? More powerful sac outlets that give you excellent value when you sac a creature with them. Twilight Mire , City of Brass and Mana Confluence are other Golgari dual lands that can ETB untapped; upgrades to replace lands like Golgari Guildgate, Jungle Hollow, etc. Good luck with your deck.
1 month ago
Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.
I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.
With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.
Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.
While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.
Riftsweeper occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%