|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Creature — Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.
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3 weeks ago
Hello again :D
Rework the landbase was what I was saying. Cutting the lands that enter the battlefield tapped for untapped options to give you an overall faster game instead of being slowed down by your manabase. Llanowar Wastes, City of Brass, Mana Confluence, Tarnished Citadel-esque cards instead of the cycling and vivid lands. Overgrown Tomb is fetchable with your Wood Elves and covers both your colours. It feels bad having a Birds of Paradise in your opening hand with no way to put in on the field on turn 1.
Overall, the deck looks solid for a more budget build. You'll be doing things consistently that progress your board. I also suggest readding Mulch as a way to dig into your deck quickly. Even if you don't have the experience counters to reanimate what you put in the graveyard, Meren will just put it into your hand for later.
Re-add Skullwinder. A second copy of Eternal Witness is something this deck likes a lot, especially without access to a lot of tutor effects. The deathtouch blocker is also discouraging for people to swing into, so it could save you a few life along the way. Someone will almost always have a dud graveyard in a 4 player game, so the downside is not as huge of a factor as you would think.
With the drop in average cmc of your deck, along with the addition of 1 drop mana dorks, you could go down to 36 or 37 land and still consistently play your gameplan out. Cutting land is a so-called sacrilege of EDH, but with lower cmc comes the chance of having too many land and not enough action, especially when you don't have an outlet for excess mana. Just make sure to watch the colour skew in your deck and don't cut too many of one colour.
Wretched Confluence: In my experience, this is usually a draw 3 for 3 life. YMMV, but for 5 mana, you can do better, especially with things like Disciple of Bolas already in your deck. Life's Legacy could be a consideration.
Thought Vessel: Surprisingly, the no maximum hand size is not what we want. If you happen to go over 7 cards in hand, discarding creatures to reanimate later is where you want to be more often than not. This is a more proactive deck, and sitting on a giant mitt of cards you can't play at instant speed is not where you want to be. Even a 2 mana dork like Sylvan Caryatid is at least a creature you can use.
Other suggestions that came to mind:
Animate Dead: Having more ways to reanimate if Meren gets stuck where you can't access her easily can be handy. Your opponents will get used to you reanimating at end step, so a main-phase reanimation or bringing back both pieces of your combo in the same turn might slip under their radar. Reanimate as a non-budget alternative.
Abrupt Decay/Nature's Claim: Non-creature ways of dealing with problem cards like Rest in Peace, Humility, and Torpor Orb if those are cards you deal with in your meta. If you don't see either, sticking with your Reclamation Sage and Caustic Caterpillar should be fine. Maelstrom Pulse as a non-budget option.
Riftsweeper: A way to get back an exiled win con, on a body that can be recurred.
Revel in Riches: an alternative I-win card that incidentally provides value. No one will want to cast a wrath if you have this online, because it likely means you just win as a direct result of resetting the board
And apparently the suggestion tab only uses the first 16 linked cards. I learned something today.
1 month ago
IrvRai - Birchlore Rangers is the easiest way to get infinite blue, but it's not the only way. You can do a loop involving Crop Rotation and Nantuko Tracer, and then any land that produces blue mana. Crop Rotation effectively "untaps" a land by sacrificing a tapped land and replacing it with an untapped land, so you can create infinite blue that way. There are also loops such as Chrome Mox + any blue card + Nature's Claim + Riftsweeper to generate infinite blue, so you should be good to go in effectively every situation.
Drak - I'll go down the list of cards and explain our reasoning for excluding em:
Cloudstone Curio - Now, this is actually a pretty interesting one, but our combo only needs a single green creature in hand to go off once we have Momir on the field.
The basic game plan is "play ramp/counter spells --> cast Momir --> Hack Momir + cast a green creature --> win the game."
Where Cloudstone Curio would come in handy is that last part, after we cast Momir. However, at that point, any green creature would do in order to win, which means that Cloudstone Curio wouldn't really be helping much. If Cloudstone helped ramp more consistently, or bounced another creature without needing you to play another creature, it might be better for the deck.
Aluren - Admittedly, I have a soft spot for Aluren. However, I'm not sure it would be a good for for this deck. While it effectively reduces the mana cost of creatures played after it, Aluren unfortunately costs 4 mana by itself. In addition, if we could go off at instant speed, it's likely that we could also go off at sorcery-speed without passing turn. It's also notable to mention that our Temur Sabertooth wincon, which is our main wincon, doesn't work at instant-speed, since Temur Sabertooth costs 4 mana and isn't Aluren-able. So while Aluren could help, it's only one mana away from Momir, and therefore it's more efficient to just cast Momir instead.
Coiling Oracle - This card actually used to be in the deck, and it's part of one of the optional alternate wincons. Basically, it's swap-able with Elvish Visionary, and for the most part you wouldn't notice a difference in your standard win lines. However, there are a few arguments against Coiling Oracle vs Elvish Visionary. For one, Coiling Oracle costs UG, as opposed to Elvish Visionary's 1G, which makes it more difficult to cast outside of our combo. In addition, while it's true that Coiling Oracle tutors for us, Elvish Visionary also tutors a creature to hand for us, even without a hack. Due to Momir Vig, Simic Visionary's wording, casting Elvish Visionary will tutor a creature to the top of our library, and then when it enters the battlefield, we will draw the creature we tutored. Since we believe that the more difficult mana cost is more relevant than the potential ramp of Coiling Oracle, we run Elvish Visionary instead.
If you were wondering about the alternate win with Coiling Oracle, it involves shuffling Gaea's Cradle into your library by getting it into your grave (either Chain of Vapor or Glamerdye do the trick), then putting it into your library with Nantuko Tracer, then looping Coiling Oracle and Temur Sabertooth to put the land into play untapped. You can use this to generate infinite mana through Glimpse of Nature without decking yourself..
2 months ago
SamuraiNinjaSpy I will throw in Gonti, Lord of Luxury for Gideon, Ally of Zendikar. You can give them Gonti with Avarice Totem, exile Death Wish with Bojuka Bog, Riftsweeper Death Wish, force them to Mirrorpool Gonti (for ETB), then force them to Gonti to take your Death Wish, then force them to cast it. I'm always happy to add another layer of convolution to this deck.
The instructions will not represent this change until I have spare time. Thank you for your input.
2 months ago
geekmp3: Also, the command zone and the exile zone are definitely NOT the same thing. Back in the early stages of commander they were, when you could Riftsweeper somebody's commander right from the "command zone" into their deck so they would lose access to it.
The command zone was created and is Destinctly different for that reason and a few others. So if you're ever able to get somebody's commander into the exile zone, it's generally as good as gone for the rest of the game. Though with the replacement rules, these days you have to use Mindslaver + a well timed Swords to Plowshares or equivalent combo.
2 months ago
Tainted Pact is a card that first seems like an obvious pick for a deck that wants to rush into its "one-card" combo (Gitrog + Dakmor Salvage) as soon as possible, but unfortunately it really isn't that great here as the combo has so many moving parts in it. The deck also relies heavily on these moving parts, which is why exiling combo pieces can be a real pain if not a complete blowout.
Flipping a Kozilek is the main deal breaker as you never want to exile him, and to add he's more or less a completely dead draw. Furthermore, assuming we hit Dakmor it's another must-keep, even though it has at least some use outside of the combo. And finally, if we have any part of the combo in exile (which almost certainly will happen when we dig more than a dozen cards with Pact), we never ever want to exile our one-of Riftsweeper as then we lose access to the pieces permanently.
I will admit that I haven't counted the numbers on the odds of flipping these pieces, but seeing as there are potentially several cards that you will almost never want to flip off of Pact, it really has some bad blood with this sort of deck to be a viable tutor candidate (unlike in a deck that dives to their combo piece head-first or has several one-card wincons like Food Chain Prossh or Doomsday/Shimmer Myr Zur respectively).
Thanks for the recommendation though, it's not something that has been asked before so it's a good card to be discussed about.
3 months ago
4 months ago
It loses to Rest in Peace effects including Leyline of the Void, creature theft like Gilded Drake, and extraction effects on Dakmor Salvage (especially Praetor's Grasp because that way you can't take it back via Riftsweeper). Cursed Totem/Linvala, Keeper of Silence will also slow down Gitrog considerably, especially Linvala because it's so hard to remove with our particular removal suite.
Those are the "special tech" against the combo itself, but really the most glaring weakness of the deck is removing Gitrog when it hits the table or countering it. The main goal for Gitrog is to have a discard outlet and the general on the field at the same time, so it's important to make sure that never happens. Gitrog also is a very powerful value engine, which is why it should be removed as soon as it lands, as getting extra draws and dredges can quickly win the game for her. In short, run more cheap creature removal and cheap board wipes.
Instant-speed grave hate works as well, but it's harder to pull off and you will need more than one instance of it. Scavenging Ooze helps here, as you can repeatedly try removing Dakmor or Kozilek in response to the shuffles depending on the situation. Mainly your target should be Kozilek, but if you're sure the Gitrog pilot can't put any lands to the graveyard in response to your exiling activations, then go ahead and target Dakmor instead. Just remember that the pilot will have more and more resources to nullify any exiling effects targeting Dakmor the more lands they draw, so be sure to target Dakmor immediately when they start going off if that is your goal.
4 months ago
I've already got isochron scepter + reversal. Super fun and consistent way to go infinite.
I just realized I'm running Thought Scour already which allows me to win very easily by milling every opponent. And Nihil Spellbomb in between each thought scour should keep even the most persistent graveyard decks from abusing my milling.
Is there any realistic way for Cyclonic Rift to not remove hate pieces? Riftsweeper is interesting, but I don't think quite worth playing. I have Abrupt Decay and Nature's Claim that I could play. Are they worth it? Also what about Stifle?
Eternal witness and friends is plenty of buyback effects from the graveyard.
I need to make this deck a lot more efficient. So many decks play much faster. Especially taxing decks. I don't interact until turn 4 or later usually, and even then it's only a board wipe and maybe a counterspell. That doesn't feel like enough.