|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Goblin Warrior
, Sacrifice Goblin Cratermaker: Choose one —
- Goblin Cratermaker deals 2 damage to target creature.
- Destroy target colorless nonland permanent.
Goblin Cratermaker Discussion
1 month ago
May I recommend using Postmortem Lunge ? It can get back removed Skirk Prospector and Mogg War Marshal as well as any other sideboard creatures like Goblin Cratermaker or Reclamation Sage if you milled them with Commune with the Gods .
1 month ago
Gutterbones - gnarled scarhide
Spawn of Mayhem - zombify
Biogenic Ooze - ??
Goblin Cratermaker -plated geopede
Knight of Autumn -??
Assassin's Trophy - Spiritmonger
Doom Whisperer -beacon of unrest
Spawn of Mayhem - desecration demon
Leonin Warleader -Commander Eesha
Hydroid Krasis - coiling oracle
1 month ago
1 month ago
snowfox54119, does no one in your meta play Grafdigger's Cage or Wheel of Sun and Moon ? The more creature heavy Grenzo runs the more vulnerable he is to either of those cards. Since you aren't running any Instant Speed removal if one of those cards resolves you can't cheat in any creatures with Grenzo. At that point you'd be hoping to draw Goblin Cratermaker , Meteor Golem or Tuktuk Scrapper so you can hard-cast as removal.
2 months ago
I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:
Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.
Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.
Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:
Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.
Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.
I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.
2 months ago
I think Goblin Cratermaker would be a good choice in a more budget list.
I have been keeping an eye on RNA. So far nothing has really struck me as a very significant improvement though.
Essence Capture is a bit restrictive and honestly creatures aren't really an issue most of the time, so if anything 'non-creature' is what I'd rather see.
I actually do like Priest of Forgotten Gods , but I think having to sacrifice 2 other creatures is a bit demanding here and i feel that it's going to just be too many hoops to jump through most times. this is another card I'd probably play in a budget list but not otherwise.
Bedevil is basically a straight upgrade to Dreadbore but I'm not absolutely certain that I'm happy with the colored mana cost increases. It is a card I would want to test for a while and since it's like $7 I probably won't get around to testing it in the immediate future. I would say feel free to try it though since it doesn't seem too difficult to cast where it's only an extra which is our main color.
2 months ago
You got a low curve for running 40 lands. You needs you some silly stuff, like Goblinslide and Dragon Fodder for more tokens. Plus, you've got some good removal in the likes of Goblin Cratermaker. Mogg Sentry is good against spell decks too, and Goblin Wardriver can help pump the crew making all of your creatures that much more threatening. Aside from that.... Card draw and answers? Cathartic Reunion, Faithless Looting, Vandalblast?
2 months ago
Not sure if this is worth a consideration or not... but how about something like Goblin Cratermaker ... low CMC, self sacrifing (for a small cost), destroys artifacts, artifact creatures and eldrazi and can ping out lower HP creatures.
Goblin Cratermaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%