Grapeshot

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common

Combos Browse all

Grapeshot

Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

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DDS

MMA

TSP

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Recent Decks

Grapeshot Discussion

SaberTech on Ancestral Animar

3 days ago

Actually, now that I think about it, the fact that I test against Flash Hulk so much is probably why I'm willing to argue for a card like Grapeshot. It gives me a way to kill an early Hermit Druid, can clear out mana dorks that can be used as blockers to buy time against Animar, and it provides one more line to potentially win on the 4th turn, upping the chance of pulling off a win before Flash Hulk does. I guess that puts it into the Meta Pick category for me.

SaberTech on Ancestral Animar

3 days ago

My main thought behind Grapeshot was that one of the main goals of Spellseeker was to grab you a tutor to get Ancestral Statue. That is its primary purpose, with its secondary role being to grab counter magic if you are ready to combo.

I was looking to see if Spellseeker, after getting Statue, could pull double duty and get a win-con as well. I haven't done extensive testing yet (10-12 games thus far), and I've yet to play a game where I have drawn into Spellseeker. Heck, I somehow haven't drawn into Imperial Recruiter in any of those games either. So yeah, all I'm working from is basically initial impressions here.

I picked Pact of Negation out of the other two options because Spellseeker can't get FoW and Mental Misstep is more conditional than Pact. But almost every time I've had Pact in hand and am ready to combo off I've not had enough mana on board to actually pay the cost if my combo failed despite having the Pact in hand. I was never in the position to use the Pact to stop someone else from comboing off without losing on my next turn, and I was in an "all or nothing" position if I used the Pact to defend my combo. Am I just missing some sort of setup that other people do to make the card safer to play? It tends to sit in my hand a lot.

I playtest a lot against a Flash Hulk/Hermit Druid type deck, so I can certainly appreciate what some free counterspells can bring to Animar, but I can't seem to beat my horrible luck with those cards. Is Mental Misstep the better option to run?

SaberTech on Ancestral Animar

3 days ago

@ JMCraig lol, you sound so beleaguered in that last comment. You don't have to run it if you don't want too, I've just been in a mood for debate over the past few days and I thought the whole Grapeshot thing was worth discussing. Sorry if I've been a pain.

I'm putting my money where my mouth is and included Grapeshot in my own deck to test it out. Spellseeker isn't as great in my list because I don't own copies of Sylvan Tutor or Gamble. I took out Birthing Pod, Zealous Conscripts and an Island for Spellseeker, Grapeshot, and Pact of Negation just to see how things work out.

My current results are that I don't actually see Grapeshot much. I had it in an opening hand during one test, and it offered the possibility of sniping a couple mana dorks if I wanted to cast it early to slow opponents down. Choosing to hold on to it, it ended up being a backup win-con because having Ancient Ziggurat in play meant that I wasn't able to squeeze out both the Grapeshot and an Eldritch Evolution for Statue in the same turn. You could blame that on Grapeshot for not being a creature, but I've always had issues with Ancient Ziggurat due to those sorts of situations so I guess you could cast judgment either way.

Other than that though, I haven't actually drawn into Grapeshot in any of my tests thus far. It is the same thing like with all the other cards in the deck that aren't part of the usual tutor chains, they tend to end up in statistical limbo where they only seem to pop up on odd occasions unless you specifically tutor for them. On the upside, never drawing Grapeshot means that it is never a dead draw.

Brutalizer Exarch has been putting in work though. It's become the card that I tend to get the most often with Fierce Empath. I should have taken your advice on that one sooner.

Thomasin4413 on Two Very Similar Combo Decks

3 days ago

Grapeshot for another wincon?

zenozia on New Ascension Storm

3 days ago

this deck is awesome man I currently own a gift storm deck and I too feel that it's really hard to win when your opponent have acces to their sideboard my only real question is about Pieces of the Puzzle over Gifts Ungiven yea it help putting card into graveyard but you cant pick Pyromancer Ascension from it also having acces to pif and Grapeshot may be usefull also when Pyromancer Ascension is charged having the Manamorphose is deadly so my question is why not run a split 2/2 or 4 copy of Gifts Ungiven instead?

also Search for Azcanta is really by far the worst card in the deck will switch it for Lightning Bolt so you can put 2 other card in sideboard

will probably buy your list it seemed really good!

SynergyBuild on Ancestral Animar

3 days ago

I mean... I would jokingly suggest Storm Entity for lols...

Now onto Grapeshot, it feels meh on it's own, Spellseeker is a bit of an interesting synergy, and I think O'd test it out. I don't think I will disregard it though, as it is a fast-ish line of win. Too bad Animar isn't in white for Eladamri's Call, that'd be insane. As is with Worldly Tutor, its cool enough for me to run playtests with.

PagingDrFumbles on Kess Budgetish Storm

4 days ago

Great job!

Is it really a storm deck without Grapeshot?

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