Grapeshot

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grapeshot

Sorcery

This deals 1 damage to any target (creature, player, planeswalker or battle).

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Stardragon on Card creation challenge

5 months ago

Krok, The Blightfruit Farmer

Legendary Creature- Troll Peaseant Assassin

Basic landfall- When ever a basic land enters the battlefield create a food token

Whenever you commit a crime draw a card

Food tokens you control lose thier abilities and gain : Sacrifice this card deal 1 damage to target creature.

When he heard of the spell Grapeshot he took as literal asked why stop there?.

4/6

Make a precon commander but it has to have the types Treefolk Snake with NO tribal synergies.

capwner on Crackpipe Heartless

7 months ago

I brewed heartless summoning once like a decade ago, my list used Myr Retriever to infinitely loop for free, draw the deck with Grim Haruspex or Fecundity and then kill with Simian Spirit Guide -> Grapeshot. Totally different from what you're going for by the looks of it! One list you might check out is mtggoldfish Seth's "Heartless Mom" brew, he uses Elesh Norn, Mother of Machines for double trigs off of stuff like Mulldrifter and Avalanche Riders with everything getting discounted from the summoning. It was a sweet deck but I think just not consistent enough to gain traction because the deck revolves around heartless and has no good way to find it. In my old deck I used stuff like Infernal Tutor and Spoils of the Vault to get the pieces, then Perilous Myr and Necropede were my chumps of choice bc they turned into free removal. Anyways gl with the build! Curious to see how it develops bc heartless summoning is an awesome card and seems like still nobody has reaaally been able to break it yet?

Seth's build here!

Rhadamanthus on Thousand-year storm in a modern …

1 year ago

Trickster318: Only 9 total, as explained in the "Accepted answer" above. The Storm ability on Grapeshot and the ability of Thousand-Year Storm each trigger when you cast a spell, and each of them makes a number of copies of that spell equal to the number of spells cast before it this turn. The original Grapeshot's own Storm ability makes 4 copies of itself and Thousand-Year Storm also makes 4 copies of that original Grapeshot. Original + 4 copies + 4 copies = 9 total.

wallisface on Infinite Rulings

1 year ago

I’m glad your playgroup has found something that works for you. But i’ve got some follow up questions:

  • a vast majority of combos aren’t actually ”infinite” but just ”quite a lot”. If someone can only Grapeshot the table for 127 is that ok or no? Where’s the line drawn?

  • a bunch of plays aren’t looping combos at all, but effectively end the game on the spot. Reanimating some kind if obnoxiously powerful creature on turn 2 basically wins the game in a lot of situations… is this ok?

  • historically aggro decks are about as-fast as combo, and while commander life-totals and player counts make this harder, an aggro deck should still easily be able to remove at least one opponent by turn 5… is this also not allowed?

  • with combo neutered and by-the-sounds-of-things games going quite long, isn’t the winner of your table just ”whoever resolves the bug spell first”? Many big-mana spells in magic are strong enough to effectively end a game

Flarhoon13 on Saskia keeps hitting

1 year ago

Fifth loss in a row with this deck was one where I could have won if I had seen the line. Instead, Saskia lost a very, very close one to Dave infecting me with a Phyrexian Swarmlord after a Putrefax put me to 5 poison counters. Saskia managed to kill The Ur-Dragon player, Harrison, who had won the previous game this evening with Kykar, Wind's Fury and an infinite Grapeshot. I put the wrong card under a Spinerock Knoll: Tymna the Weaver *f-etch* instead of an Utter End, which I could have used to remove a Phyrexian Swarmlord instead of dying to poison damage. Still, I could have won. I cast a Headliner Scarlett with two opponents. Either one had enough to kill me on the crack back. I cast a Tyranid Invasion pre-combat in order to get two 3/3 tokens, rather than one token post-combat. Either way, I didn't have enough blockers to survive. I drew with Tymna the Weaver *f-etch* and I'm not entirely sure what card it was but I died holding a game winning card in hand... Casting a Naya Charm to tap down David's board in his combat step instead of the Tyranid Invasion on my last turn would have let me survive and take out the remaining player. Taking out David instead of Jesse might have gotten me the win, too, since I had gained a ton of life via a turn 2 Serra Ascendant to possibly survive another massive Horde of Notions elemental army attack.

Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)

1 year ago

Angus lost another long game to Kykar, Wind's Fury, who killed us with Underworld Breach (baiting away my Perplexing Chimera with Narset, Enlightened Exile) Frantic Searching 20 times into Isochron Scepter imprinting Dramatic Reversal, with a Sol Ring for an infinite storm count and enough Grapeshots to kill us all. I would have been able to kill Harrison with my Uyo, Silent Prophet, which had 10 counters from Jesse's Orzhov Advokist but Jesse sent a sorcery speed Generous Gift at Uyo. Gluntch, the Bestower giveth, and he taketh away.

I had extended the game with a Cyclonic Rift and a Sublime Exhalation into a Faith's Reward but I died holding an Enchanted Evening I never drew a use for.

Andramalech on Storm, Force Of Nature | WIP

1 year ago

Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.

Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.

Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.

capwner on Clockwork Black

2 years ago

Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.

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