Grapeshot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Modern Masters (MMA) Common
Time Spiral (TSP) Common

Combos Browse all

Grapeshot

Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

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Grapeshot Discussion

Squiggy686the2nd on If you can't beat em....

14 hours ago

I think Pieces of the Puzzle is better than Strategic Planning (You are not going to be playing planning on turn two anyway, so you may as well get a second spell out of it.) Also I think Empty the Warrens should be in the sideboard, with 4 Gifts Ungiven and a Merchant Scroll, you can reliably find Grapeshot, which is a far more reliable winton pre sideboard hate.

Madcookie on Storm copying result

6 days ago

No, since Storm only triggers on the cast and not copy effects. In your case you will end up with 3 total instances of Grapeshot - 1 from Doublecast copying it, one from the physical card and 1 last from the storm trigger. The only way to trigger multiple instances of storm is to return the physical card to your hand (cast Grapeshot with some storm count, Remand the original to your hand and recast it for storm count+2)

M_Malcom on Storm copying result

6 days ago

If I cast Doublecast (or a similar affect) followed by a Grapeshot would I get a Grapeshot with one storm counter followed another with two storm counters for a grand total of 5 damage?

msanchez13 on ...and out come the wolves

1 week ago

Hi there, wolf tribal seems like a fun idea. Unfortunately the implementation in modern is just not efficient. I see that your only meaningful interaction by turn three is path to exile, which could be supplemented by lightning bolt, as someone else mentioned. This is likely not enough, however; in modern, popular decks include Tron, which frequently casts Karn Liberated by turn three, or storm, which can easily Grapeshot you for lethal on turn 3, jund or mardu pyromancer, which will have picked apart your hand by turns two or three, or burn, which will just kill you by around turn four. I like this deck idea for casual play, but unfortunately, modern is the type of competitive gameplay where you will have to get lucky to do well even at an FNM where you are not significantly affecting the board by turn 3-4. Honestly I'm concerned that the deck doesn't even have Huntmaster of the Fells  Flip, one of the best cards that come to mind when I think wolf tribal. In addition to huntmaster, if you want to improve this deck's gameplay, I recommend you substitute some of your 1-drop or two-drop wolves for cards that help you not die early, especially if you want to continue to include collected company. These kinds of cards include path to exile, lightning bolt, and....honestly....I can't think of other interaction in these colors that is efficient in modern. Maybe Lightning Helix if you really want to be an awkward burn deck. Otherwise you probably want to cut collected company and stick with your 1-cmc wolves, because casting collected company and getting less than 4 cmc worth of cards is really disappointing. You usually see the card in decks that run a lot of 3 drops, so that you're usually paying 4 mana for 6 cmc worth of cards. Also now that I've read through the comments Aether Vial would line up well with what you're trying to do, to help speed up your game plan. Because honestly, the decks in modern that are slower than the degenerate decks that kill you on turns 2-4 will consistently have you dead by turns 4-6.

Sorry for a very negative post, but modern, as opposed to casual and even standard magic, is a very fast-paced and mana efficient format, in a way that doesn't even approach legacy or vintage. Hope some of my comments help, and I'd be happy to answer any questions you have!

Eilel on UR Nivmagus Instants (Vers. 2)

1 week ago

What about Grapeshot? Even if you only cast like one or two spells, it will still copy itself multiple time for your Nivmagus Elemental to eat it all, and it can be sort of removal in a pinch

TheAmazingRebel on Izzet storming outside?

1 week ago

Definitely consider Grapeshot if you’re going storm

clickforcookies on Suddenly Cheerios

3 weeks ago

Overall I am a huge fan of this deck. I did some super basic testing with your list and my only worry with your list is that it seems risky to run only one copy of Grapeshot I know you have Noxious Revival to get it back if it gets countered but at my LGS everyone runs some kind of graveyard hate so I would personally stick in another copy. For the sideboard an option you could look at is a way to get rid of any annoying creatures that are stopping your plan and or slowing you down. You have Ghirapur AEther Grid but that might come to late to deal with something like Eidolon of the Great Revel. Now this is all based on local meta but some fun cards could be Galvanic Blast Dispatch or just Path to Exile. Thanks for dealing with all my suggestions. If you ever play this deck in paper or MTGO I would like to know how it faired.

LikeSpider943 on Death Trigger Storm (BUDGET)

3 weeks ago

I like red because of the power of Faithless Looting, the fact that Tuktuk the Explorer is good at blocking to buy time, and that Grapeshot is more consistent and versatile than Bitter Ordeal. I also like the backup sideboard plan of Impact Tremors. But thanks for the suggestion!

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