|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might||Common|
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Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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|Have (14)||ibraJG84 , ironax , dplerner , sonnet666 , NOGzFTW , pskinn01 , maR2307 , BBBr0ny , Antiat , MoJoMiXuP , GeminiSpartanX , Swamy , LTmiller , AlertKnave8075|
19 minutes ago
Okay so second round of testing is officially complete and well, it didn't quite go as planned, sometimes it was my fault others it was pure bad luck, and sometimes it was just a bad matchup. Needless to say here is my full report.
- vs. Affinity 2-1
Game 1 affinity had to mull to 4 and never really did recover from that as affinity is one of those decks that just doesn't mulligan well. Game two an Etched Champion was able to beat down enough that a Blinkmoth Nexus equipped with a Cranial Plating could swing in for lethal. Game 3 was kinda crazy and one of the better games of magic I have probably ever played. I was on the play and dropped Champion of the Parish on turn one, a good start, affinity responded by playing Darksteel Citadel, Ornithopter, Memnite, Mox Opal, and Steel Overseer, with Arcbound Ravager in hand as I learned for turn two (literally an insane hand for affinity). I was ready to concede when I topdecked Card: stony silence turning off all of affinity's field and they were never able to remove the enchantment, I beat down until they were dead as they didn't draw into non-artifacts.
- vs. U/R Gifts Storm 0-2
Not much to say here, storm is good, in both games I was a turn away from swinging for lethal when storm combo'd off and killed me with Grapeshot, in hindsight I should have probably mulled until I got to removal to deal with Baral, Chief of Compliance, and then delayed them but I don't think it would have made too much of a difference, the deck is certainly fast enough to beat Storm before it combos off I just didn't get that opportunity.
- vs. U/W Control 0-2
Game one I lost to well timed removal, I played well enough around the counters but the removal was overwhelming and eventually became too much for me to recover. Game two opponent drew every Celestial Colonnade and beat down with those while also seeming to draw into every counter and removal spell (I had Cavern of Souls which helped but that didn't stop the removal), I didn't stand a chance as they just countered Eerie Interlude.
- vs. Burn 1-2
These games were close, game one we both got each other down pretty low, opponent topdecked a burn spell and was able to also drop Monastery Swiftspear I lost to the prowess. Game two I won thanks to the most unlikely source Blood Moon. I know it's weird, I had sided a couple in to turn off Lightning Helix and Boros Charm late game for my opponent, it ended up with them having only uncastables in hand and I won on Champion of the Parish beats, who would have thought Blood Moon would do so much work. Game three again was close I lost to a Shrine of Burning Rage having not expected to see it which was an oversight on my part.
- vs. G/R Vengevine 0-2
I was skeptical about the Vengevine deck, I thought maybe it was just a fluke, I was wrong the deck was insanely good, both games they dropped two Vengevine turn 2 and I had no answer, it wasn't close this deck was way too fast as I was always on the defensive and the pure volume of creatures it played meant my removal was useless, I have to test more against this deck with my other decks and yours and try to figure out a consistent way to beat it.
- vs. 42 Land Swan Hunt 0-2
Swan Hunt had near perfect hands both games, game one they were able to combo off turn 4 (the earliest they can) and won on the spot (I got them to 9 life this game so the deck did well just can't beat the combo once it is assembled). Game 2 was a bit upsetting, I had them at 1 life when they Treasure Hunted into a Swans of Bryn Argoll and combo'd off the next turn. This matchup is easily winnable but opponent just had a great hand and better luck.
The mana base still feels a bit clunky which hurt me in some games, I would cut the filter lands as good as they are as they can't be played turn one really and add some more plains as that would make Blood Moon less painful.
I also found myself mulliganing a lot, I think the deck needs another solid two-drop I'll look around on gatherer and see what I can find and then test it out. Overall the deck itself did fine I just punted a few too many times and got some bad hands.
6 days ago
1 week ago
If your doing that you might as well finish'em off with a Grapeshot... just for good measure
1 week ago
Yes you can.
From the wiki:
As off November 16, 2016, ten cards are banned in Pauper tournaments:
No cards are restricted in Pauper tournaments.
1 week ago
Sorry for the delayed response. Depending on your budget there's a few cards I'd consider.
As far as what to consider removing, I'd actually look to reduce the number of copies of Grapeshot and Empty the Warrens. Combined with your big creatures, you run the risk of getting flooded with win conditions and losing the game before they can become relevant.
1 week ago
"They struggle with my Mizzix & Daretti" I think most groups struggle vs these, neither is any slouch. Daretti ult is just game over... and he provides awesome long term power even if he never ults. I am a bit surprised you want neheb storm when you have mizzix which is usually storm or at least spellslinger which doesn't seem that different.
If you can't bring them to your level and want a different approach to this deck perhaps aggro/tokens is the way to go? It isn't spells like mizzix and it isn't recursion like daretti. There are many token engines that like lots of mana that neheb easily powers and going wide gets damage through to feed neheb.
If you still want red storm Aetherflux Reservoir is a start. Here are the storm cards I would consider: Empty the Warrens, Grapeshot, Haze of Rage, Ignite Memories. Though with neheb I would say empty and haze are useless for a game finish. Red does have a quite a few draw a card 1 cmc cards like Crash Through these could do a lot for storm.
2 weeks ago
In terms of Grixis colors for EDH, Jeleva, Nephalia's Scourge and Marchesa, the Black Rose are interesting commanders. Jeleva for playing opponents deck and Marchesa for nasty ETB and LTB triggers. Also you might try Vial Smasher the Fierce & Ludevic, Necro-Alchemist, however Smasher got expensive.
I might think about Mind's Desire or Grapeshot to play them off Epic Experiment. Too bad this deck is too good for my playgroup and adding more power might actually paint that "big red target" on my forehead.
2 weeks ago
i really like this deck. +1 from me. i dont play EDH, but i want to, how fun is it? do you know any GOOD budget builds that incorporate my favorite colors, Blue, red, and black, in that order are my favorite to play. I was thinking about narset or nekusar for a while but narsets expensive for what i want to do, and i dont like the idea of sitting there playing wheel spells and draw cards all day, i dont care if it ALWAYS wins or not, but i want to have fun... and maybe crush a few souls along the way. anyways, i love how you put the card quotes, it actually made your deck interesting to look at. have you thought of any storm cards like Mind's Desire or Temporal Fissure or even the classical Empty the Warrens and Grapeshot. since you have thngs to net you a ton of plays, whether by mana or the broken epic expiriment.