Draw two cards, then discard two cards.
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Careful Study Discussion
1 month ago
Maybe put in a Mystic Remora and/or Rhystic Study just to slow down your opponent and to draw you some cards. Also, possibly Tendrils of Agony as another wincon. Rakdos Signet would be a nice addition as well just so you don't always screw yourself over with colors. Careful Study would be great in the deck as well to cycle through the deck.
1 month ago
Why the Careful Study over Faithless Looting? The deck seems like it can get RR without trouble, and I don't see Force of Will or Misdirection needing your blue count to be high. Purely for Chrome Mox? Just curious if there's something I missed.
2 months ago
hoardofnotions I have considered them all. I may try and find space for a Dig Through Time and may reconsider Careful Study but I am not a huge fan of the others. I might test them sometime and see if my opinion has changed though!
Domineering Will is funny to use as people don't expect it. It's also useful as a political tool as you can give another opponent creatures to help defend themselves.
Delta-117 I did think about Kindred Discovery when it was spoiled, I think I may test it out, however I very rarely struggle to draw cards in this deck and I'm not sure what I would take out for this.
2 months ago
How has Domineering Will worked for you? Is it a triple kill spell alot of the time?
How has Mirror Match worked for you?
I saw what you said about Gravitational Shift and i think it could use some reconsideration. It slows down your opponents creatures and you'll generally have more flying dudes that benefit. I do like favorable winds, so maybe you only have room to run one?
3 months ago
I'm also working on locust god and just a few observations from my playtesting.
The Locust God + Skullclamp + Thornbite Staff + Brass Squire is a strictly worse version of Ashnod's Altar + Skullclamp + The Locust God that is more complicated to set up when Clamp altar will draw your deck and net you infinite colorless mana, at this point Braingeyser, laborotory maniac, Throne of the God-Pharaoh, Rolling Earthquake or Goblin Bombardment all become win on the spot cards(situational excluding multiplayer which would be restricted to throne, lab, quake or Purphoros.)Outside of this single combo interaction both Thornbite Staff and Brass Squire are pretty bad in the list and are not doing much on their own, pair that with well placed removal on even Skullclamp and these draws become DEAD.
However Ashnod's altar is inherently good in this deck due to the amount of mana you can pump out of it , potentially playing locust god into brainstorm and curve right into kozilek.
Also I noticed almost no countermagic in your list. If you are going to play a combo based strategy cards like Force of Will, Mana Drain, and Pact of Negation are amazing options for tap out protection against other blue decks. Dream Fracture is another solid option.
Personally I feel Psychosis Crawler to be a bit of a dud in this list, it is very expensive and unless your already going off and screams "Deal with me before I kill you all" If your on a 2 turn set up Purphoros is a much safer play with fewer outs to dealing with him and a faster clock, 20 tokens gets a table win, 14 in 1v1. Skullclamp makes this happen with 7-10 mana. Energy Tap can pull 6 colorless off Locust god for a single blue. Where I'm going with this is cards that function well by themselves that ALSO enable those explosive plays will help to add consistency to your list.
I may sugest cutting the Thornbite+Squire and testing Basalt Monolith+Rings of Brighthearth. A well known infinite mana combo but also works really well in this deck with cards like fetch lands, Arcanis the Omnipotent becomes Ancestral Recall x2 for 2, Merfolk Looter/JVP and Isochron Scepter to name a few. Basalt+any sol land/card by itself fuels a T2 Locust God and helps cast cards like Enter the Infinite or Omniscience quickly
Cards like Mana Vault, Basalt Monolith, and Grim Monolith all get really insane with Goblin Welder.... who triggers Rings of Brighthearth to allow for double welding. If you add in some draw spells with discard like Careful Study Faithless Looting and Frantic Search your seeing more cards, netting more insects than most cantrips i.e. Ponder, Serum Visions, or Preordain, you can pitch things like Darksteel Citadel or ingot respond to removal and weld out your combo pieces or refresh your monolith/Vault
One Final note, I didn't Se Chasm Skulker you may look into him. he acts as kind of a Locust God piggy bank storing a second wave of tokens that can refresh a board after wrath effects or double the amount of mana you can generate via Altars, and at the very least its a creature that just gets absurdly large if unanswered.
Overall though glad to see others brewin' locust, he is a blast to play and I wish you the best of luck with your deck! Feel free to pm me if you'd like to talk more about the list I'm always looking for people to bounce ideas and suggestions off of.
3 months ago
@Tydeorum , thanks for your input! The Scatters are in the sideboards, so that's easily interchangeable. After playtesting a little, I'l be implementing some changes, and I'll probably put in some more reanimation targets and another Careful Study over Think Twice.
3 months ago
I'm working on making some updates to this deck with the new set, since nothing juicy has really come from many of the sets since SOI block.
I'm looking at Eternalize, particularly the Naga with a Careful Study stapled to it.
Anyway, see what you think and if my deck needs/wants some of those changes.
Commander / EDH
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3 months ago
Brainstorm lets you see so much more of your deck though. There is a reason every blue deck runs Brainstorm and fetches. It is the reason the format flows. Careful Study sets stuff up, but you have 9 other cards that do it better and provide less card disadvantage. Running Brainstorm would also let you cut down to things like 1 Wonder and ensure you have a better chance of seeing your sideboard cards.
And without Force of Will, you just lose to all the fast combo decks. Force of Will is card disadvantage, as you trade 2 of your cards for one of theirs. But if they kill you turn 1, 2 or whatever through Daze, they have invalidated every card in your hand anyway.