Shared Summons

Shared Summons


Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.

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Set Rarity
Core Set 2020 (M20) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Shared Summons Discussion

BigKnockOut on Pako/Haldan: Fetch!

2 weeks ago

Thanks, Grind for the suggestions! Totally forgot that Savage Ventmaw went infinite with that card. I actually prefer Shared Summons instead of Fierce Empath because Haldan, Avid Arcanist can only cast non-creature cards. I plan on taking out Rashmi, Eternities Crafter and Primal Command to put those in to attempt to keep the lower mana curve.

Grind on Pako/Haldan: Fetch!

2 weeks ago

Cool deck!!
Given that you are running aggravated assault, Savage Ventmaw should be an auto include.
Fierce Empath or Shared Summons are budget friendly creature tutors if you are ok with tutors.

Grind on An Imperial Message

4 weeks ago

cool deck!!
consider Great Oak Guardian to untap all your lands after you turn them into creatures.
if you want to get really degenerate, Temur Sabertooth can bounce great oak guardian to hand and you can make infinite mana.
and if you want to get really really degenerate, Shared Summons can tutor both creatures to your hand at instant speed.

DadHumanPraetor on Wizard won

4 weeks ago

Wrap in Vigor and Heroic Intervention instead of regenerate. Also Shared Summons or even a Fierce Empath might be worth including. Way more instant speed interaction. You could run things like Counterspell Dispel Mana Leak Swan Song Essence Capture Negate Mystical Dispute to protect your board or to NOPE another players win condition. Berserk Hatred Triumph of the Hordes are all a few bucks but will help end games and shouldnt feel dead to draw. Looking at your entire list, I dont think your support cards really synergize with your creature base. I get why youre using cards that function with the commander but when Kadena costs 8 to cast its not worth it to save 3 mana for a facedown and draw a card, so including ways to win without him should be a priority. Hit me up if you wanna play later bro

SaberTech on Ancestral Animar

1 month ago

Offhand, it does help make Weird Harvest and Shared Summons more accessible at earlier turns. Some lists run Chord of Calling too, so that's 2 more free mana into that. It doesn't help get Animar out turn 2, but it does make some starting hands a little smoother if you don't have a 1 cmc creature to get the counters rolling and are instead having to start with a 2 cmc into a 3cmc creature. It can also make it a lot easier to recast Animar in a timely manner in games where Animar eats removal early.

The big drawback is that there are lots of instances where the colorless mana quickly becomes useless, and then it is just sitting there potentially hurting you without being a benefit.

Considering its price tag VS its potential benefits VS all the turns where it is likely doing nothing beneficial, I think it's one of the easiest cEDH staple cards that can be cut from the list to save on cash without really hurting deck performance.

Tylord2894 on Sultai Ground Seal graveyard

1 month ago

The Emergent Ultimatum pile is Thassa's Oracle, Demonic Consultation, and Tainted Pact. It's a little convoluted, but if you don't get to keep your Oracle, you use the Pact to find Oracle (which you probably won't), and then you cast it. You then cast Consultation to exile your library and win. The Oracle and Consultation combo is a common high-power wincon. Alternatively, you can find Shared Summons, Tooth and Nail, and Nyxbloom Ancient. You probably won't get to keep your Tooth and Nail, so you cast Summons to find two creatures that will create infinite mana (usually Deadeye Navigator and Peregrine Drake). The Ancient helps make sure you have the mana available to cast both of the creatures. Then, you just win through Tasigur.

Enough about my deck though. There are a couple things that stuck out to me in what you said. Firstly, there are always cards that you want to get rid of. A better way to think about Tasigur's ability is that he gives you back the worst card in your graveyard (except for lands). You can use delve spells to get rid of the card that you don't want/don't need to win. This improves the quality of the cards that you get from Tasigur. Most of the time, you're going to be spending four mana to get a card, so you want that card to be worth the mana. Secondly, once you have infinite mana, you don't need a wincon other than Tasigur. In my experience, explaining your wincon in as few words as possible greatly helps you. "Active Tasigur until I have put every card from my deck into my graveyard and then into my hand. Cast X and win. Game?"

Lastly, I have a couple of generalized suggestions. First, Frantic Search is a great card, especially here. Tasigur can use a lot of mana. A great place to start is with signets (like Golgari Signet) and talismans (like Talisman of Curiosity).

Hope this helps!

wozislightning on EDH Meren

1 month ago

May I suggest Jarad's Orders? Tutoring a dude to your hand and your yard in this deck is basically just a double creature tutor for 4 mana. Shared Summons is also an option, but doesn't work as well with the graveyard. Good luck and happy brewing!

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