Peregrine Drake

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Planechase Anthology (PCA) Uncommon
Eternal Masters (EMA) Common
Planechase 2012 Edition (PC2) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Peregrine Drake

Creature — Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

Browse Alters

Peregrine Drake Discussion

hkhssweiss on The Meat Grinder

1 day ago

Yo JodyP, if you aren't adverse to using infinite combos. You can consider adding in Peregrine Drake or Cloud of Faeries to go infinite blinks and with Vela on board that will kill the whole table. With Drake you also get infinite mana to boot!

triproberts12 on Sun Quan, Lord of Wufect

2 days ago

I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

triproberts12 on Roon IRL

4 days ago

You're already running Peregrine Drake and Mnemonic Wall . Put in Displace and Ghostly Flicker to complete the drake combo package. You're already running Isochron Scepter, as well. Throw in Dramatic Reversal , and you have infinite mana and blinks with Roon with any mana rock out. You're already running Reveillark , so run Karmic Guide for the infinite recursion.

Including Mystical Tutor and Whir of Invention will allow you to fetch any piece of either of those combos, once you account for the fact that you're already running Green Sun's Zenith .

bushido_man96 on Slumbering Isles, Vacation Destination

5 days ago

Some options for getting some of the fatties into play you could look into could be Call of the Wild and Zoologist , or the fan-favorite Elvish Piper . The first two can be good options if you use some top-deck manipulation, such as Soothsaying , Sylvan Library , Mirri's Guile , and Sensei's Divining Top and even Scroll Rack . If you've got some fun creatures like Peregrine Drake or his big brother, Palinchron or Great Whale , you can really dump some fatties off the top of the library.

CyborgAeon on Vannifar Evolution 101

5 days ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Last_Laugh on My Aesthetic

1 week ago

Cloud of Faeries , Peregrine Drake , Great Whale , Vizier of the Menagerie , Sakura-Tribe Elder , and some bounce enablers like Cloudstone Curio , Equilibrium , and Temur Sabertooth are what I'd suggest adding.

Feel free to check out my list for ideas. Been playing Animar for over 6 years. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Animar, Gaea's Hemorrhoid

triproberts12 on Arcades Defenders

1 week ago

It's a little difficult to tell what you're thinking from such a limited list, but if you're going for a blink subtheme, I advise putting in Drake Combo. The Pauper version used Ghostly Flicker to blink Peregrine Drake and Mnemonic Wall for infinite mana. Displace and Illusionist's Stratagem have been printed since the banning. In addition, while Mnemonic Wall best fits your strategy, you also have access to Archaeomancer , Scrivener , and Salvager of Secrets for recursion and Great Whale and Palinchron for land untapping. You also have access to Roon of the Hidden Realm , Brago, King Eternal , Deadeye Navigator , Mistmeadow Witch , and Eldrazi Displacer in your colors.

For redundancy with your commander, the new Guardian Project and High Alert are great additions, Project, especially, if you're going full-on storm.

I would also check out the EDHREC page for Arcades, as well as the blink theme page.

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Peregrine Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.06%

Azorius: 0.22%

Simic: 0.09%

Izzet: 0.02%

Dimir: 0.03%

Temur: 0.29%

Grixis: 0.02%

Sultai: 0.09%

Bant: 0.08%

Esper: 0.11%

Glint-Eye: 0.06%