|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Uncommon|
Combos Browse all
Creature — Drake
When Peregrine Drake enters the battlefield, untap up to five lands.
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Peregrine Drake Discussion
enpc on Tasigur EDH
12 hours ago
Snapdisastermage: Having a versatile deck is very much a good thing. But typically you achieve that through redundancy. For example, I run Deadeye Navigator + Palinchron in my Damia deck to generate infinite mana. But I also run Eternal Witness, Ghostly Flicker and Peregrine Drake. This way I have redundancy on any one piece of the combo. Then on the mana sink side, I can Blue Sun's Zenith each player out, it I can also exile their libraries by recasting Reality Shift over and over. Again, I have redundancy on the actual win condition.
While there is a central point of "creature ETB triggers", because all the pieces interlink and most of them are useful outside of combo, I only need a small number of core combo pieces, leaving more room in the deck to run counterspells to deal with things that might shut my combo down as well as card advantage to better help me get to the combo.
In the words of Ron Swanson: "don't half ass two things. Whole ass one thing."
2 days ago
Reality Acid is a classic enchantment to include in Brago EDH; it forces your opponent to sacrifice a permanent every time it gets blinked, which is useful against certain permanents that would otherwise cause you a lot of pain.
Strionic Resonator allows you to get double value out of Brago.
Mulldrifter nets you lots of card advantage every turn.
Basalt Monolith's "can't untap" downside clause is negated by blinking it, which translates into plenty of ramp.
Reflector Mage punishes opponents hard and ensures they will rarely be able to replay their creatures.
Peregrine Drake also allows for lots of mana ramp, and in some cases, degenerate infinite mana combos.
Lavinia of the Tenth shuts down opponents' mana rocks, tokens, and other smaller permanents. Protection from red is also very useful in certain matchups.
Where is Panharmonicon. Nuff asked.
Act of Authority works as a makeshift Consulate Crackdown until you can draw the real thing.
Spine of Ish Sah repeatedly blows up permanents, and is really difficult to effectively remove.
Cloudblazer is your second copy of Mulldrifter, except maybe even better in this build.
Deadeye Navigator is an ETB abuse machine. With a reprint in MM17, his price is better than ever.
Nevermaker is another efficient removal machine. It also denies draw, which can be incredibly powerful.
Stonehorn Dignitary ensures you will never get to be attacked again.
2 days ago
Tried posting too many cards so it wouldnt let me suggest all of them. here were the others
Also one more combo i forgot to mention:
Also for what it's worth i'm not a fan of Umbilicus or Blood Clock. Feel like all they do is slowly drain everyone whereas what a blue control deck wants to do is to have the game go long, then either combo out or play a large threat that people can't answer. You don't have as much aggression so your life total s going to be lower than your opponents meaning you'll die first. And i've foind when you play cards like Umbilicus or Blood Clock people get annoyed at you and it makes them want to attack you more often.
2 days ago
I think you have way too many ways to shuffle your graveyard into your library. I'd run 1-2 at most. Memory Erosion also seems suspect as you will likely be winning via combo or damage rather than mill. I'd keep Sphinx's Tutelage in only if you plan on drawing your deck to mill everyone (i explain how to to this in a sec)
Also you should probably get your hands on a Paradox Engine. Its a good card in general but can also go infinite.
Paradox Engine+Kaho, Minamo Historian+mana rock= infinite draws. Eventually you can draw into and play a second mana rock and then every time you do the loop you gain 1 mana. Keep doing this until you draw your entire deck. At that you can switch over to a different spell with cmc less than the amount of mana you are producing(might mean targeting a token from Pongify with another copy of pongify) each untap to generate infinite mana. With the ability to draw infinite cards and infinite mana, you can cast a Blue Sun's Zenith on each opponent where x=1000 to kill everyone else at the table.
Casting infinite copies of Reality Shift exiles their libraries too.
Also copying a Dramatic Reversal with enough mana rocks out can also generate infinite mana.
Once you have infinite mana if you have something you can tap to draw cards like Arcanis the Omnipotent you can do this to draw your deck, use brainstorm to put a Reality Shift in the deck, play Deadeye Navigator to reset kaho getting your copy of shift you can win that way.
As you can see there are several ways to to draw your deck so even somethink like Laboratory Maniac is viable.
Sorry if that was a bit long bit here are the cards i think you need: counterspells, Paradox Engine, a few more mana rocks
6 days ago
Deadeye Navigator on flickers creatures, so it won't work with Gilded Lotus. The article said you'd flicker Deceiver Exarch or Pestermite to untap the lotus, and neither of those cards are in your deck.
Peregrine Drake is also not modern legal. It was printed in Urza's Saga, which is too old to be modern legal, as everything legal in modern must have at least one printing in a set in Eighth Edition or later, which drake does not.
1 week ago
The deck is designed to ramp up quick and keep the opponent's board state in check until it can combo off. Damia, Sage of Stone is mostly a distraction, but isn't reliable as a wincon, when she draws the cards it is great but most likely she will die quickly.
Tooth and Nail however is practically a one card combo in the deck. Most of the time you should be able to cast in entwined and win that same turn if you have the correct cards in hand which could be a good number of what is in the deck.
Hinder, Spell Crumple, and Vendilion Clique work with Tunnel Vision as another win combo and Hinder, Spell Crumple and Vendilion work fine by themselves. Tunnel Vision can also in rare cases be used on yourself to win the game. I have won with a self-targeted tunnel vision each time I had to target myself.
Baleful Strix is mostly used to protect against heavy beaters while I am waiting to go off. The card draw is a huge plus as well.
Necropotence can also set you up for a win midgame, but should be played cautiously.
1 week ago
Given that you're Grixis, I'd suggest looking up Doomsday as well, but I don't know the black part of the pie as well... Hope this helps!
1 week ago
Yeah, it's a hodgepodge isn't it?
Ugh, cutting cards at this point is almost painful.
I think the commander sphere can go. It only gives me mana of my color already.
Also Fellwar Stone I think I can live without.
Any non basics you think I should run that don't also cost an arm and a leg?
Also I think I'm low on win conditions. I have an infinite Mana combo with the faeries and deadeye. However, I feel that is kind of a crappy way to win, but not sure how to do it barring apply faeries to face. I that being said I was thinking of sneaking in Peregrine Drake for consistency.