|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Eternal Masters (EMA)||Common|
|Planechase 2012 Edition (PC2)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Drake
When Peregrine Drake enters the battlefield, untap up to five lands.
Price & Acquistion Set Price Alerts
|Have (18)||GeminiSpartanX , bakeraj4 , rikertchu , darthnuchi , ibraJG84 , brokendwarf , the.beanpole , pskinn01 , Supremespeed , jtaddeo , , angesoir , dplerner , philktoken8998 , damo_rox , MagnaAura , PTsmitty , Justinaut|
|Want (3)||Jose_Arrogantio , SketchyScribbler , Daeyel|
Peregrine Drake Discussion
9 hours ago
I'd say that both versions run a fairly high number of recursion and ways to tutor them up, making them both quite resilient.
I think both decks are fairly different in their play style. Your version tries to combo as early as possible whereas my version tries to control the game and use the combo as an efficient way to close it out. Apart from Peregrine Drake and Cloud of Faeries the deck looks like a typical control deck. The number of 'bad' cards (which most combo cards are when they aren't used in their respective combo) thus is quite low. Even the win conditions like Compulsive Research, Crypt Rats or Winds of Rebuke are cards you'd normally run which in my mind makes this version slighty more competetive.
Anyway, I'm looking forward to any kind of feedback on which deck should be in this Compendium
11 hours ago
I'd make a case for my build of Sultai Soothsayer: PDH Sultai Soothsayer
This build might be a little bit slower to get its combo online (Peregrine Drake loop) but it has better means of protecting the combo and itself on the way there by playing like a typical control deck with removal, sweepers and counterspells. In regards to which deck represents the commander better, this deck uses it both as a tool to find the combo pieces and as a way to find a win condition once you assembled the loop by flickering it over and over.
@wraya2: Your build looks interesting and I'm looking forward to hear you make a case for your version
2 days ago
I still don't like Azorius Chancery. Extra mana off Peregrine Drake feels underwhelming at best (you're either comboing off or you're not really doing anything, there's no middle ground here), bouncing and ETB tapped land like Halimar Depths feels really bad and the other two examples feel niche. With Key, you pitch anything, connect and win and with owl, just get a better cantrip creature.
2 days ago
enpc Chancery is in there because it taps for 2 mana and works well with my Looting effects to always have at least a land to discard to Key to the City or Owl Familiar and it works well with Peregrine Drake as well as to rebuy ETB lands such as Halimar Depths. As for Grand Abolisher, would you play that over a Selfless Spirit?
1 week ago
You need a way to continually blink Ramos, Dragon Engine. A particularly good combo is Isochron Scepter and Cloudshift with Paradox Engine. You should look at other cards to add counters such as Quest for the Gemblades. With Deadeye Navigator you should look into Peregrine Drake, Great Whale, and Palinchron for infinite mana to continually cast your stuff. Future Sight to manipulate the top card of your library. Sensei's Divining Top works wonders with it. Freed from the Real, Argothian Elder and any land that produces more than one mana such as Simic Growth Chamber.
1 week ago
1 week ago
@Podkomorka: I agree. The "Tier 1" section is dubbed for lack of a better name but I think it is important for new players to know which commanders they are likely to see if they play online to better prepare. Like adding reach to protect against Enigma Drake, Stormchaser Mage, etc, or grave hate against Peregrine Drake combo. I will think about that section as well and touch it up. Also, just want to add, giving consent for using your deck here I will also add it to the PDH subreddit list when that is ready. Probably not a problem for anyone though lol.
2 weeks ago
The combo was popular in pauper before the banning of Cloud of Faeries and Peregrine Drake it works by using Ghostly Flicker or Illusionist's Stratagem to flicker the drake and a Archaeomancer the drake untaps all the lands and generates mana while the archaeomancer gets back the flicker and repeat until done.