|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Eternal Masters (EMA)||Common|
|Planechase 2012 Edition (PC2)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Drake
When Peregrine Drake enters the battlefield, untap up to five lands.
|Have (4)||PTsmitty , metalmagic , shinbatsu , simicstudent|
|Want (5)||appleseiter15 , Jearbear3211 , energyforest , KKBrucklah , irongills|
Peregrine Drake Discussion
3 days ago
1 week ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
1 week ago
Forgive me if I'm just not familiar enough with how this deck runs, but why do you not have any Instants to cause flickers? I get wanting to use repeatable effects like Deadeye and Venser over one-offs, but i would still add a few like Momentary Blink , Ghostly Flicker , Eerie Interlude or Ephemerate coming in Modern Horizons looks pretty cool too. I'm not criticizing, just curious!
Also, if you go in to your deck list, type *CMDR* next to Ephara to make her show up as your commander properly.
1 week ago
This deck can go infinte with basically any card with the word "untap" in the text.
So: Freed from the Real , Vigean Graftmage , Galvanic Alchemist , Pestermite , and Peregrine Drake would all have to go. Without Pestermite and Drake, Ghostly Flicker and Displace are only OK cards, so you could drop them as well if you like.
As for what to add... Whatever you want, my dude.
This deck generates the mana to go very very big. Ulamog's Crusher , Hand of Emrakul , Eldrazi Devastator are good face-beaters for big-mana decks. Oakgnarl Warrior and Krosan Tusker are pretty solid choices too. Wildheart Invoker is a good mana-sink. Rush of Knowledge is important for the go-big plan.
This deck also has the resources to go wide, if you like - you could fill the deck with small-mana value spells (evasive creatures, equipment, auras, counterspells, control), and pour your enormous piles of mana into Lore Weaver to draw into all of it.
Sky's the limit, my friend.
1 week ago
One combo uses the Altar of the Brood combo with either Felidar Guardian or Spark Double to create infinite ETB triggers with Aminatou, the Fateshifter 's [-1] loyalty ability to mill out all of my opponents.
My deck isn't optimized, since I don't currently have the budget allocated towards my Aminatou deck, but it is focused. I have a clear win condition and a game plan to get it. Your deck is definitely not focused, since there are several cards in your deck that don't synergize together well at all. I suggest you check around the internet for more Aminatou decks before deciding on what kind of strategy you want to expand on.
2 weeks ago
I have several suggestions for you. First, you need to take conventional deck building and toss it out the window lol... Animar doesn't get built like a regular deck.
For example, you are running 22 non-creature spells and in Animar you want about 15 tops. Any non-creature that can be replaced with a similar effect on a body needs to happen.
3 weeks ago
3 weeks ago
I’ve also played Brago and there are 2 very good budget things you can do with this deck. 1, ramp. 2, draw. Brago basically doubles your mana from mana rocks, so if you have a lot of mana and a lot of draw, that is powerful. That’s why Rhystic Study and Smothering Tithe cost so much.
Let’s start with ramp. He can blink mana rocks so your mana rocks need to enter untapped. No Fieldmist Borderpost effects. Instead, you have Mana Geode , Darksteel Ingot , Prismatic Lens , Hedron Archive , Basalt Monolith , Peregrine Drake (he’s fun), and anything else you have. Sol Ring and what not.
Now draw. Mystic Remora is definitely worth the price. It’ll draw you a ton of cards and Brago will keep the upkeep cost to . Other good draw is Trial of Knowledge , Sea Gate Oracle , Unquestioned Authority , Traveler's Cloak , Pentarch Ward , Curator's Ward (you draw cards and can trenchant your commander!) Heliod's Pilgrim , and more. There are always permanents that help you draw.
Shoutout to Cloudform and Lightform for cheating everything into play. Should you want to keep your manifested a creature a 2/2 instead of blinking it (for example, it’s an instant) you only need to blink the ~~~~form enchantment. Also, Reality Acid and Nevermaker do great.
Also, planeswalkers. Add them if you’ve got them. Like Narset, Parter of Veils . She’s good.
Those are my suggestions anyway. Now if you’re to take any cards out, I’d start with Serra's Blessing . Your commander can blink itself and all your creatures so they have pseudo-vigilance. I’d also remove instants and sorcerers from your deck that can be easily replaced with a blinkable permanent with the same effect ( Unsummon —> Nevermaker ).
Peregrine Drake occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%