Curiosity

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Innistrad (ISD) Uncommon
Eighth Edition (8ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Curiosity

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Price & Acquistion Set Price Alerts

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Recent Decks

Curiosity Discussion

golgariizzet on Fun with Spells EDH

3 hours ago

Curiosity for niv-mizzet creates a controlled infinite combo you will want to take advantage of and a Laboratory Maniac for the instant win. also if you have the locust god out with the above combo in play you will have a shit ton of tokens.

cdkime on The Grixis Wheel of Death

1 day ago

I would cut the following:

  • Temple Bell - I have found this does not make as much of an impact as I would like. Nekusar draws a significant amount of ire, and fills your opponents' hands with their counters. In my experience, you want to focus on big plays that finish the game quickly--forcing your opponents to draw a single card does not do much for you. Same goes for Howling Mine

  • Spiteful Visions - Some people swear by this card and it can lead to fairly quick kills. In my experience, however, it is a bit too risky, as it damages you as well. It also does not play nice with cards like Curiosity, as you will be drawing more than your opponents. Same goes for Phyrexian Tyranny.

  • Olivia Voldaren does not really further your victory.

  • I think both Nicol Bolas, Planeswalker and Price of Knowledge are a bit too costly for Nekusar. Nekusar ensures opponents fill their hands with answers--it is not particularly fun to waste a turn casting your Nicol Bolas, only to have him be hit by the Dreadbore someone just received from the wheel you just cast. I only run two 6 drops, and both win the game outright-Forced Fruition and Hive Mind (which I forgot to suggest earlier--a single wheel is deadly; 4+ wheels at once is game winning).

cdkime on The Grixis Wheel of Death

1 day ago

Couple suggestions:

Library of Leng is one of the best cards to run alongside wheels--this card allows you to safely play wheel effects, even if your hand is full of cards you would rather not discard.

Teferi's Puzzle Box is broken alongside Nekusar. No Nekusar deck should be without it.

Helm of the Ghastlord and Curiosity generate obscene amounts of card draw. A Neksuar enchanted with Ghastlord also forces your opponents to discard every time they draw--if you play a wheel effect, they will discard their entire hand, and then proceed to discard every card they draw from that point forward. Both cards also go pseudo-infinite with Niv-Mizzet, the Firemind.

Jace's Archivist provides another wheel.

Sigil of Sleep turns each of your wheels into a mass removal spell.

Phyresis is a wonderful way to lose friends, as you can easily wheel into a cheep infect victory.

Dark Deal and Whispering Madness are two more wheels to consider.

scotchtapedsleeves on Looking for Double Value Cards ...

2 days ago

theindigoeffect

Commander's Sphere is another, albeit smaller, form of ramp/draw, and if you're in a The Locust God deck, then maybe include the other popular draw commanders, Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius. With those, you'd be netting 1 damage, 1 card, and 1 token if you have The Locust God out! There are also quite a few combos with them, such as Curiosity, Tandem Lookout, Ophidian Eye and Mind Over Matter. Though it should be noted that these combos only work infinitely with Niv-Mizzet, the Firemind as far as I can tell!

golgariizzet on Luck Of The Draw

6 days ago

you have to get Curiosity for niv-mizzet the firemind it's a controlled infinite combo really nice. Nin, the Pain Artist is great card draw especially when targeting indestructible things like your gods to draw a shit ton, if you do add it you might want to add a Stuffy Doll to target nin with . i would also include more then just spellbook Library of Leng is good Reliquary Tower is good i would add both Thought Vessel is another. i also think that swiftfoot boots and lightning greaves are staples and you need to protect certain creatures and your commander. because of your card draw you might want to think about adding a labortory maniac just in case. 2 other cards i would think about because of your card draw is Empyrial Plate to put on your commander or another creature i think commander is better gives you the option to take some one out in one swing with your commander you have out combined with this Dragon Throne of Tarkir pay the mana tap your commander or other creature and boom all your 1/1 flyers and whatever else you have out there are now as big as your hand.

SaltySpecula on zur voltron

1 week ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

DrukenReaps on Hogwarts deck of wizardry

1 week ago

I would suggest Conjurer's Closet, ETBs are going to give terrific value and you have really good ones already. This will make it very easy to put them on repeat. If you eminence off the closet then the wizard you get doesn't go away until your opponents end step which is kinda fun.

Timestream Navigator and Wanderwine Prophets can be used to get extra turns. The prophet can go infinite with inalla while the navigator will get you 2. Although if you Conjurer's Closet the navigator 5 mana at the end of every turn gets you an extra turn...

This leads me to mention Deadeye Navigator another broken card you could add to make those ETBs go to work for you.

Something fairly important if you want to combo off regularly is tutors but the good ones will cost a pretty penny. It may be better to just go for valuable ETBs with a chance of comboing off. Archmage Ascension is a cheap one though that I feel is really underplayed in commander. It does take a bit to get going but totally worth it in most blue decks.

Since firemind is in the deck Curiosity and Ophidian Eye go infinite with him.

Flameshadow Conjuring is another inalla though requires . Shifting Shadow can get you through to other creatures turn after turn.

cdkime on Wheelie The Feelie's

1 week ago

First off, welcome to TappedOut! Here are some thoughts based on my own experiences with Neksuar:

Library of Leng is great with Nekusar and wheels. You never have to discard your good cards again--you can just put them on top of your library, and immediately re-draw them.

Sigil of Sleep turns your wheels into overloaded Cyclonic Rifts.

Curiosity and Helm of the Ghastlord both generate extreme amounts of card advantage when attached to Nekusar. Ghastlord has the added advantage of forcing them to discard--if you play a wheel effect while Ghastlord is attached, they will set aside their hand, and never be able to draw new cards for the rest of the game.

Niv-Mizzet, the Firemind does significant damage, and goes pseudo-infinite with Curiosity and Ghastlord (you can keep dealing damage until you mill yourself).

More wheel effects would probably be helpful. Winds of Change, Windfall, Molten Psyche, Reforge the Soul, and Whispering Madness are all strong additions.

Finally, if you hate your friends: Phyresis. Played alongside wheel effects, you can easily kill all your opponents simultaneously (or, at the very least, on their draw step, particularly if Teferi's Puzzle Box is in play).

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