Curiosity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Tempest Remastered (TPR) Uncommon
Innistrad (ISD) Uncommon
Eighth Edition (8ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Curiosity

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Price & Acquistion Set Price Alerts

A25

ISD

8ED

Ebay

Curiosity Discussion

EpicBox75 on Saint Traft, Bringer of Angels

1 day ago

Is there any reason to play Curiosity over Curious Obsession?

Most of the time you are attacking with something and if you aren't attacking you probably losing anyway so Curious Obsessions draw back is manageable (probably) and +1/+1 can be relevant.

Ayban017 on Nekusar, the Mindrazer

1 week ago

cdkime, This are all very helpful advices, I'll make sure to take out Day's Undoing and Howling Mine. I think you are right about Spellbook but I'll keep it around for awhile and if it turns out it is useless I'll drop it out. Curiosity,Sigil of Sleep and Helm of the Ghastlord I did not knew of such cards. I probably would not run Phyresis since my playgroup has had enough of that, but besides that I would use the card. Thanks again cdkime for the advices and I'll make sure to see what changes I make.

cdkime on Nekusar, the Mindrazer

1 week ago

Couple quick points based on my experiences with Nekusar:

  1. Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.

  2. I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.

  3. Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.

  4. I would not run Temple Bell unless you are also running Mind Over Matter and Laboratory Maniac for the near-infinite combo.

  5. Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.

Hope some of that helps!

slayingmatt1234 on Izzett Good?

1 week ago

Hey, just throwing my deck out there if you want a look. My deck is quite a bit more powerful and expensive since I've been collecting for a long time, but I just wanted to share with you my setup if you want some ideas of where to go. My gameplan is very different, being a control deck mainly that wants to use our dragon's infinite combos with cards like Curiosity but you are free to take those out and I have some other wincons you can look at like Talrand, Sky Summoner. However, there are a few general suggestions I can make for your deck. First of all, I would suggest adding in some more mana rocks and lands. You need about I would say 36 or 37 lands as well as 5-10 more cards like Izzet Signet or Goblin Electromancer to get your higher cost spells out consistently. Also, some of your cards seem very low impact in EDH, such as your mill cards like Jace's Erasure. That type of strategy simply won't work when you have multiple opponents. Niv Mizzet loves instants and sorceries, even if they are small. Playing Gitaxian Probe or Opt with Niv Mizzet or any card that has an instant or sorcery trigger on the board is really good. You should also consider more of what are called "wheel" effects in cards like Reforge the Soul. My deck also has a bunch more cards that work great with Niv-Mizzet if you wanna look. Hope this helps, and let me know if you have any questions about card choices!

slayingmatt1234 on Niv Miz the Patient Destroyer

1 week ago

Hey, just throwing my deck out there if you want a look. My deck is quite a bit more powerful and expensive since I've been collecting for a long time, but I just wanted to share with you my setup if you want some ideas of where to go. My gameplan is very different, being a control deck mainly that wants to use our dragon's infinite combos with cards like Curiosity but with some other wincons. However, there are a few general suggestions I can make for your deck. First of all, I would suggest adding in some more mana rocks, or at least more ways to get more mana quickly so you can play your higher cmc permanents. Also, you have a lot of cantrips, but you need ways to draw a lot of cards at once if you want to consistently storm off. Cards like Blue Sun's Zenith, Pull from Tomorrow, or wheel effects like Reforge the Soul or Windfall. Being able to copy spells should work wonders too, such as with Primal Amulet  Flip or Thousand-Year Storm. My deck also has a bunch more cards that work great with Niv-Mizzet if you wanna look. Hope this helps!

zephyrmoth on Mizzium-Plated Hydroelectric Pingspinner

1 week ago

Reforge the Soul, Wheel of Fate, Faithless Looting, Day's Undoing, and Windfall are pretty obvious inclusions. Also Curiosity for being the most basic combo with Niv.

GoblinsBeatElves on Crucio

1 week ago

I second Curious Obsession. Card advantage is a very good thing, and will get you even more unblockable creatures to use later. Unlike Ordeal of Thassa, it gives a steady stream of advantage, rather than a burst at one time, which could be more helpful. Curiosity is also a thing.

Also, I made a blue unblockable deck a while back, with a slightly larger budget. Maybe you could get inspiration from that? Unblockablue (Mono-Blue Unblockable).

Pscioed on 1st EDH DeckBuild

2 weeks ago

Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:

Izzet Signet

Izzet Cluestone

Izzet Keyrune

Darksteel Ingot

Commander's Sphere

Fellwar Stone

Deep Analysis

Stroke of Genius

Future Sight

Fact or Fiction

Pull from Tomorrow

That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:

Reality Shift

Rapid Hybridization

Arcane Denial

Ixidron - This can get your opponent's commanders stuck facedown forever.

Blasphemous Act - A little high in price. Great when you are behind though.

If you want help with cuts, I can provide some feedback, feel free to ask.

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