Curiosity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Tempest Remastered (TPR) Uncommon
Innistrad (ISD) Uncommon
Eighth Edition (8ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Curiosity

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Price & Acquistion Set Price Alerts

A25

ISD

8ED

Ebay

Recent Decks

Curiosity Discussion

Maizena on Out of Your League

1 day ago

What about Curiosity?

WhatevWorks on Niv-Mizzet is a Rick and Morty Fan

4 days ago

Hi hejtmane, thanks for the feedback. You seem like you might be new to Magic, so I suppose this is a good example to show what combo decks are. You see, I don't play Kozilek, Butcher of Truth to cast him. This is a combo deck. Combo decks rarely actually use the board or attack with creatures. Instead, they rely on usually 1 to 4 combinations of cards that automatically win the game when they're both out. The combo in this deck is your commander, Niv-Mizzet, the Firemind, plus one of the following: Mind Over Matter, Curiosity, Ophidian Eye, Tandem Lookout. Curiosity, Ophidian Eye, and Tandem Lookout all give Niv-Mizzet the ability to draw cards whenever he does damage to an opponent. This is important, because he already has the ability to do damage to opponents when you draw cards. This means that when one of those 3 cards plus Niv-Mizzet is in play, here's what happens: -You draw a card. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Repeat for each card in your deck. When you would draw your last card, you lose the game- unless you don't actually draw this card. You can choose not to by having Niv-Mizzet deal one damage to yourself instead of an opponent, thus not triggering the other part of the combo. At this point, you have your entire deck in your hand. The deck includes enough free artifacts that generate mana (Mana Crypt, Lotus Petal, Mox Diamond...) that you will probably be able to get to 3 mana by playing them. When you do, use this mana to play Seething Song. This gets you up to 5 mana. When this is done, use 2 of that mana to cast Dangerous Wager, leaving the other 3 for later. This is a thing you can do, it's called floating mana. You can save mana for later, but as soon as you move to w new turn phase, all the mana you had saved goes away. Anyway, Dangerous Wager discards your hand. Since your hand is your entire deck, this dumps every card in your deck into the graveyard- including Kozilek, Butcher of Truth. Kozilek shuffles your graveyard, which is your hand because you just played Dangerous Wager, which is your deck because you just drew your entire deck, back into your library. After that, it draws you 2 cards, meaning: -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Guess what? You just drew your deck again. You already used up your free artifacts last time you did this, but that's okay. Remember that 3 mana you saved for later? Use it now to cast Seething Song again, and get back up to 5. Use 2 of it to cast Dangerous Wager, which starts this whole shitshow over again, which lets you draw infinite cards, which does infinite damage because Niv-Mizzet is on the battlefield.

That was a lot, but it's a painstakingly detailed description of what this deck does. Hope that explained it well enough, and welcome to Magic!

hejtmane on Niv-Mizzet is a Rick and Morty Fan

4 days ago

Question i get the big Kozilek, Butcher of Truth because annihilator 4 but in play it is nice but without a bunch of other creatures then easier to defend a 10/10 you get people like me that run stuff like this all the timeTajuru Preserver or Sigarda, Host of Herons. 10/10 are fairly easy to take care off and 10 mana to get out and your commander is expensive. I figured you leverage unblockable you are running blue they are cheap there are a lot and some have haste there are less cards for unblockable three total most people do not know about them and two are instants. There running green they may most likelyhave hexproof on Creatures and themselves even you can not even lighting bolt there creatures. I mean it is a lot easier to slap Storm Fleet Sprinter and drop Curiosity and Curious Obsession and hit wit a 5 mana combo I can not block you still draw two cards and have an unblockable creature on the board.

TheKing8426 on Daxos of Meletis

6 days ago

In terms of card draw spells in decks that aren't meant to play control, I run these usual suspects: Ponder, Preordain, Serum Visions, Opt, Sleight of Hand, Impulse, Anticipate, Treasure Cruise, Dig Through Time, & Deep Analysis. That's 10 cards, or 10% of your deck. The chances of having any in your hand at any one time is pretty good, especially when you accompany those with the Curiosity you already play, your deck really starts to flow. I can't stress to you how important cantrips are; they are basically free cards - especially the 1-mana ones. If you play 10 1-mana cantrips, your deck is effectively 90 cards, which helps you get to the things you want to do quicker.

I understand your want to be able to cast cards off of Daxos' ability, but running more lands doesn't inherently insure that, since you're only able to play one per turn (in most cases). I think what you want are more mana rocks, since you can play multiple per turn and they usually net you extra mana, any coloured mana, card draw, or any combination of the 3. Easy cheap options are Thran Dynamo, Commander's Sphere, and Fellwar Stone.

Lastly, a personal preference of mine is to make sure that the types of spells I'm playing (card draw, counters, ramp, game enders, etc) are being played in meaningful numbers. For card draw in a deck that isn't synergistic with card draw (think your deck vs The Locust God), it's 8-12. For counters in the same scenario (your deck vs Talrand, Sky Summoner), it's 7-10. These numbers, in my experience, ensure that you are getting card draw spells when you need them, and holding at least one counterspell in the first few turns. Obviously statistics isn't the same as chance, but having cards that are more-or-less the same reduces the effective chance that you draw something you don't need. I mention this because if you decide you want to keep any amount of counterspells in your deck, you don't need to cut any that you currently run, considering you're at (what I would consider) bare minimum for relevancy.

Of course, we all play magic differently, but I hope you at least keep these things in mind when you are playing next. Good luck, +1 because I think the deck still looks super sweet.

WhatevWorks on Help with Niv-Mizzet Combo Deck

1 week ago

I built Niv-Mizzet, the Firemind today as a combo deck. The goal is to get one of the 4 Niv-Mizzet combos (Curiosity, Tandem Lookout, Mind Over Matter, Ophidian Eye) and then proceed with some intricate shenanigans involving Kozilek, Butcher of Truth, Lion's Eye Diamond, and Dramatic Reversal to refill your deck so that you can draw it again, and get infinite damage off of Niv-Mizzet. I don't feel like typing out the full, detailed description of what happens, but just trust that it works. Something is wrong though. I'm packing a bunch of tutors and draw, yet so far I've gone off on turns 6, 7, 9, and 10. Can someone help with making the deck faster? Deck link: Niv-Mizzet is a Rick and Morty Fan

KANIGAMI on Knowledge Carries Suffering

2 weeks ago

First of all, thanks for leaving a comment and giving me some help! Since this is my first deck, your comment is also the first one I ever got. Well, I considered your views on Font of Mythos and similar cards and I finally got convinced, so I removed them from the deck. I still kept Forced Fruition on the maybeboard because I believe I can give it good use in some situations. I'm still not sure about it and I can´t test it since I don't own this deck yet. I also kept Well of Ideas on the deck. Library of Leng was moved from the maybeboard to the deck. I liked how Curiosity and Helm of the Ghastlord synergise with Nekusar, the Mindrazer so I included them. I also liked the "near-infinite" card draw and damage of Niv-Mizzet, the Firemind. The combo can go even further with the help of Library of Leng and some wheel effect. I know this combos are difficult in commander but I'm kind of a Johnny, and if it works once, it'll be worth it. I previously considered both Lightning Greaves and Swiftfoot Boots but at some point I forgot about them and didn't include them. I put the first into the deck and the second on the maybeboard. This will remain this way untill I know if it's worth to include both of them or which one is better. Next, I removed some creatures form the deck and added No Mercy and Smoke. At first didn't want to rely on creatures dealing combat damage to activate their effects, but I also needed them in order to have something to block other creatures with. Now I have other ways to prevent other players from attacking me. I also wanted the deck to be mostly oriented towards enchantments and sorceries. Finally, I included Sigil of Sleep which synergises with Nekusar and also helps me with others' creatures.

cdkime on Knowledge Carries Suffering

2 weeks ago

First, welcome to the world of Magic deckbuilding!

Based on my own experience with Nekusar, I would recommend cutting Font of Mythos and cards like it. On paper, it seems like they should be helpful, but, in actuality, they hurt more than they help. Nekusar is explosive, but easy to answer - after all, you're assisting your opponents in their finding checks to Nekusar.

Think of it this way, in a single round with four players, Font of Mythos gives you two cards, while giving your opponents six. While no single player gets card advantage relative to one another, the collective enemies are gaining vastly more cards than you. These cards require additional work to make effective and, even then, the extra cards generally help an opponent more than a couple instances of damage.

Curiosity and Helm of the Ghastlord are solid cards with Nekusar, allowing you to draw whenever opponents do. Ghastlord has the added advantage of causing them to discard whatever cards they draw.

If you run either, Niv-Mizzet, the Firemind is a solid choice, as it goes near-infinite with either of the above.

If you hate your friends, Phyresis can end games quickly--but this will get you in trouble in casual games, so I generally recommend against it.

Lightning Greaves and Swiftfoot Boots are both solid - Nekusar gets hated off the board pretty quickly, so it is important to protect him.

No Mercy is a solid Black pillowfort card. Smoke is another decent card, slowing down your opponents.

Sigil of Sleep turns your wheel effects into mini Cyclonic Rifts.

I would be sure to move Library of Leng from maybeboard to mainboard.

Hope some of that helps!

Neotrup on Gaining Control of Aura's

2 weeks ago

Let's say an opponent controls a Flying Men enchanted with Curiosity, and you gain control of the Curiosity. Your opponent still controls Flying Men and can still choose whether or not to attack with it an who to attack. If it attacks and is blocked, nobody draws a card. If it attacks a planewalker, nobody draws a card. If it attacks you, nobody draws a card. If it attacks a player who is your opponent (because it's a multiplayer game) and isn't blocked, tnen you will draw a card.

Controlling an aura attached to another player's creature works the same whether it's your aura that you cast on their creature or an aura they played that you gained control of. Often times you don't want to steal them, especially with newer ones that only grant abilities to the enchanted creature (compare Keen Sense to Sixth Sense). Also, some auras say "enchant creature you control" like Cartouche of Knowledge, those auras will go to the graveyard as soon as different players control the creature and the enchantment.

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