|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
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Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
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|Have (13)||pskinn01 , Kimimaro , saj0219 , Falte , plof , dplerner , MattN7498 , PTsmitty , bakeraj4 , iurxos , ironax , Ashy , aeonstoremyliver|
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6 days ago
Rid yourself of Crosstown Courier, Thassa's Devourer (too expensive), and all of the spells that give you unblockable. Try some creatures that force your opponent to make choices. Salvage Drone or Invisible Stalker + Curiosity or Trepanation Blade. Another handy artifact would be Infiltration Lens.
Unquenchable Thirst is useless, as you don't have any Deserts in the deck.
Don't worry about doing so much damage, so you don't need Spectral Flight, just keep spells that keep milling. If you do need a backup win, use the cards in the graveyards to your advantage with Jace's Phantasm. Doubles as a hefty blocker as well.
Hope this helps speed it up a little!
1 week ago
Also, as good as Arcanis the Omnipotent is, you're not gonna be able to get him off twice per turn using Inalla's token generation (the legend rule applies before you get a chance to tap him for card draw). I'd cut him in favour of some of usaDiabetic's suggestions. Azami, Lady of Scrolls, on the other hand, is amazing card draw since you can tap anything else (including token wizards) for her ability.
1 week ago
1 week ago
Long story, and I apologize in advance...
Initially, I thought I was merely a tribal player when I built my 2nd deck in magic - Mono tribal Wizards. I started around Apocalypse, but didn't really get into the full swing of things until Onslaught. I was in love with , specifically the Counterspell spell. The ability to just tell people "no" felt so good. With some help from my friends I built this awful Wizards tribal deck that ran on Prodigal Sorcerer + Curiosity + Mind Over Matter. My friend traded me a Force of Will for some Fetchlands.
Then Legions came out...and I saw them for the first time - Slivers. My true form, and tribe. Their look, their presence, everything about them were simply overwhelming. I just couldn't really process them to be honest. I didn't have the best understanding of all the rules then, so...when I saw Root Sliver I was just dumbfounded. Years later around Futuresight I just started collecting Slivers feverishly. I had traded for multiple Sliver Queens (my favorite card) and all the other one clawed critters I could get my hands on and I built my one TRUE deck. The deck that represents me on the battlefield.
My wife, my true Queen even contributed...and bought me a custom hand made deckbox that resembles a Sliver Queen's Egg. If we're going by magic lore, and we as players are all Planeswalkers...then I am definitely a Legendary Sliver.
How do you find the right deck for you? Well...you just have to see someone else play it. You have to get an idea of the mechanics, the form, the function. It may enthrall you, hold your curiosity...but what's most important is you seeing yourself playing this for a long time. Finding little ways to tweak and experiment with it. Making it better...making it more and more unique to you. So long as you have the desire to make it better, it'll be your deck.
2 weeks ago
Venser's Journal and Teferi's Puzzle Box might be really fun additions to throw in, plus the later of the two is super disruptive to your opponents while you can basically just gain seven new locusts.
2 weeks ago
fist of the suns is going to help you cast your expensive dragons a LOT. I def recommend putting that in.
Karrthus, Tyrant of Jund is essential of course, but if you needed a budget alternative to the Tyrant, Dragonlord Kolaghan will give your guys haste. Niv-Mizzet, the Firemind is an awesome combo-card and will give you card advantage all while pinging your opponents or their creatures. He goes infinite with Curiosity Ophidian Eye Snake Umbra and Keen Sense
Skyline Despot is a good dragon that produces more dragons and gives you Monarch which helps you with drawing cards as well. If someone takes monarch away from you, just throw down Stormbreath Dragon and make him monstrous, punish those control players that like to draw cards. Moonveil Dragon gives all your creatures firebreathing and that can be crazy. Dragon Mage can reset your hand and mess up an opponent or two at the same time. Scourge of the Throne is bonkers if you can afford it.
3 weeks ago
It just occurred to me that Lord of the Unreal and unblockable illusions make this deck fairly similar to a bogles-style list with Invisible Stalker. If you focus on the unblockable illusions (Phantom Warrior, AEther Figment, Walking Dream, etc.), you can make use of anything that benefits from that unblockability. This includes equipment like Quietus Spike, Sword of Feast and Famine, and such. Or it could be auras like Curiosity, Auramancer's Guise, and so on. Finally, ciphered spells like Hands of Binding and Stolen Identity are fun with unblockables. Just an idea.
3 weeks ago
Post second prototype, during 3rd prototype:
For my second prototype, I ended up overshooting and putting too many creatures into my deck. It's dangerous to have too few creatures, but I think that with the ones I have, 15 total should be sufficient!
I really didn't take the legend rule into account with Niv-Mizzet, the Firemind and The Locust God. It certainly helped me test out how helpful these two can be to my deck, and helped me replace them when one was destroyed/countered, but there were times when I had more than one in my hand, or one well-established on the board and one in my hand as a dead draw. Niv-Mizzet, the Firemind is amazing in this deck and synergizes rather perfectly with the flavor of the deck! Plus, as is befitting his narcissism, as soon as he hits the board, he becomes the center of attention and is the first target for destruction (which is nice, because that protects my lesser creatures, which allows them to pick up the slack).I keep forgetting that The Locust God returns to my hand after it dies, during the beginning of the next end step. In many ways, this makes The Locust God superior to Niv-Mizzet, the Firemind for my deck, as it's far more capable of dealing with being destroyed (not countered, correct?), and the insect tokens it swarms the field with due to synergy with my deck make for amazing blockers and attackers, but I still like Nivvy Mizzy's effect more, so 2 Nivvies, and 1 Locust.
Curiosity......Curiosity......hmmmmmmm......The card's good. Very good. It works perfectly with the theme of my deck (its name is quite literally the theme of my deck). Card advantage in MtG may not be as absolutely game-decidingly crucial as in Yugioh, but card advantage is still crucial in MtG. Curiosity enchanting Niv-Mizzet, the Firemind leads to what is usually the end of the game due to a psuedo-infinite loop, and attaching to either Gelectrode or Thermo-Alchemist allows me to get sooooooo much card advantage, using instants and sorceries to draw and/or burn, untapping one of the Ping Twins, and then pinging to damage a player and refill my hand. The only problem is........it kind of encourages what one may call "solitaire Magic." When I have Curiosity equipped to Gelectrode, I have little reason to use its ability to ping creatures (unless it's a super dangerous creature with small toughness, like Blighted Agent, or a large creature that I have a hand to take down, like Skithiryx, the Blight Dragon. I can still use my burn instants/sorceries like Electrolyze and Twin Bolt to hit creatures, but often i'll just decide to focus entirely on the enemy player, because that will burn them to death so quickly that it won't matter. If I want to make my deck super powerful, i'll use lots of curiosity and Thermo-Alchemist and Gelectrode, but if I want it to be fun, i'm gonna have to limit all three of these cards to 3.