Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
|Want (8)||Asfael , xnewnoisex33 , Poppins , JazzCrimes , drevolution , FrostyK , Tinnuki , iluvbacon610|
Printings View all
|Mystery Booster (MYS1)||None|
|Masters 25 (A25)||None|
|Tempest Remastered (TPR)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
- Curiosity + Niv-Mizzet, the Firemind
- Curiosity + Hellrider
- Curiosity + Psychosis Crawler
- Curiosity + Laboratory Maniac + Psychosis Crawler
|Commander / EDH||Legal|
Curiosity occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UR (Izzet): 0.53%
2 days ago
Chiming in a bit late, but the fact that Terror of the Peaks deals damage from itself, makes it possible to grant it abilities that further improves an already good ability.
You could grant it Curiosity and get draws when pinging people's face.
If you compare ToTP to SoV and consider anthem effects like say Crucible of Fire, then ToTP will see the increased stats but SoV wont. Of the two I think ToTP is definitely the stronger card overall. The fact that SoV in a combo shell is more effective is actually a good thing, because it means SoV has occasions where it can outshine ToTP, instead of ToTP just being a strictly better SoV.
1 week ago
Just something quick. You might want to add Curiosity and/or Ophidian Eye to the deck, they go infinite with Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, and Brallin, Skyshark Rider Flip. A great way to close out the game, and if you're looking to stay casual, you don't have to add any tutors.
1 week ago
1 week ago
I would consider switching out cards like Curiosity and Keen Sense for things like Hunter's Insight, Return of the Wildspeaker, Hunter's Prowess, or Rishkar's Expertise. My guess is that you'll get a lot more value out of 1-time large draw effects as Pako will be a prime target for removal. Rishkar's/Return of the Wildspeaker are insane value if you're able to attack just once and keep Pako around.
Wilderness Reclamation, Seedborn Muse, Leyline of Anticipation, and Vedalken Orrery all seem like great ways to further utilize Halden's ability during everyone else's turns which could be very powerful.
Dakra Mystic seems odd given that no matter what the card on top either goes into your opponents hands or their graveyard, removing your ability to choose whether or not you want cards to remain on top of their library.
Wizened Snitches seems expensive for this effect
Given that you can play lands with Halden I think the Dryad/Oracle effects are very strong and a great inclusion. Same with Song of Creation in this deck. Perhaps consider playing Azusa, Lost but Seeking as well?
Maybe swap one of your removal spells for Beast Within, card is so good given it's flexibility.
1 week ago
Looks good so far. You might like these: Bag of Holding, Glint-Horn Buccaneer, Well of Lost Dreams, Drogskol Reaver, Curiosity, Tandem Lookout, Ophidian Eye, Sigil of Sleep, Cauldron of Souls, Teferi's Ageless Insight, Knollspine Dragon, Jace's Archivist, Magus of the Bazaar, Burning Inquiry, Merfolk Looter, Thought Courier
3 weeks ago
-Windreader Sphinx (just too big cmc)
-Arcane Denial (budget)
-Island x 2
1 month ago
There are a lot of extremely powerful timmy effects you can put in your 100 and dominate tables if not answered. Just go extreme style!
Fire Ants + Scythe of the Wretched + Basilisk Collar. Activate this once at any table for good times. It kills, at instant speed, every other creature in play, other than the Fire Ants, without flying. You gain life equal to 1 x number of creatures killed. Then all of the killed creatures are returned to play under your control with the last one returned getting equipped with the Scythe.
A more sedate, but powerful combination of cards is Spikeshot Goblin + Ring of Valkas or Forced Adaptation. Every turn for 1 mana you can deal the goblin's power to any target. And it keeps growing if equipped or enchanted with anything that grows it's power. Once it's bigger than your opponent's life total, you win for 1 red mana!
If you go black, then you can do something like this;
Crypt Rats + Eternal Thirst + Lashknife Barrier. Activate the crypt rats for 1, gain life equal to 1x total number of players and creatures, if anything dies the rats get +1/+1 counters for every creature that died. Lashknife Barrier means none of your creatures took damage. Let it resolve. Activate it again for 1, do it all over again. This will kill any number of creatures and players limited only by your Swamp count. If you have an Ogre Slumlord in play when you do this then your Crypt Rats now have deathtouch and you get 1/1 deathtouching rats for all the creatures that died.
Finally, my favorite timmy color, blue;
Horseshoe Crab + Hermetic Study is where it starts. Tap the crab, timmy for 1. Spend 1 blue to untap the crab and do it again! On your opponent's end step the crab makes all of your islands work like Hecatomb does for swamps! (Which you could also throw in a black deck for Timmy Lands!). But the crab gets better! Add Curiosity or Sigil of Sleep to the Horseshoe Crab + Hermetic Study setup leads to serious board states.