|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
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Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
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|Have (12)||Kimimaro , Falte , plof , dplerner , pskinn01 , Supremespeed , bakeraj4 , MattN7498 , PTsmitty , ironax , Ashy , aeonstoremyliver|
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1 week ago
I'll ditch Jungle Delver.
Thanks for the clarification around Stonybrook Banneret.
Curiosity and Distant Melody sound interesting, but after playing with the deck a bit I don't feel like it needs draw cards. I'm going to play a bunch this Friday, so I'll get a better sense of what it needs then.
Also, why does your username show up in red?
Thanks for the advice Baconfish!
1 week ago
One of the problems I've had when playing wheels, and which you allude to in your first post, is having a fist-full of useful cards, but your wheel effects would force you to discard. Library of Leng fixes this problem. You can "discard" the cards you want to the top of your library, dump the cards that are worthless to you, thereby engineering a better hand.
Helm of the Ghastlord gives you a number of advantages. Like Curiosity, it allows you to draw obscene amounts of cards, and combos with Niv-Mizzet. However, more importantly, it forces your opponents to discard every card they draw. This card can win you the game--you play a wheel effect, they discard their hand, yet are unable to ever draw to replace.
Sigil of Sleep can be helpful against creature-based decks.
Phyresis makes a good finisher, but is a bit gimmicky--you can easily kill the entire board (particularly if Tefari's puzzle box finishes players on their upkeep), but it also gives your opponents a "free" set of card draws if removed before dealing lethal infect damage (unless others are playing infect).
Personally, I would recommend cutting cards that damage yourself, such as Phyrexian Tyranny and Spiteful Visions. In my experience, the speed at which they kill other players does not justify how easy they make you to kill.
1 week ago
As for the Navigator's Ruin, I'm sure you could find more suited cards for the deck, but if you like it, keep it. The usual problem with milling like this, is that your opponent will be dead from being slapped in the face long before they are milled to death. Milling the opponent definitely could annoy them though, but against other decks such as re-animators or delve, you'd just be helping the opponent.
It's up to you whether or not you want to keep some removal, but I would highly recommend running some. A deck without removal is just putting itself in danger, and I'd almost never run a deck without 4 removal spells.
I also really would consider some draw spells, because there's no worse feeling than topdecking and just drawing useless stuff all the time. Blue is the master of draw spells, with stuff like Opt, Serum Visions, Sleight of Hand, Anticipate, Telling Time, Thirst for Knowledge, Distant Melody or Curiosity. For green you can go with Keen Sense or Warriors' Lesson.
I personally like the Cold-Eyed Selkie as it will easily draw you 3-4 cards with some of your buffers in play, but if you can't get that then so be it.
The artifacts I threw in the maybeboard are indeed expensive, but might prove to be lethal in tribal decks. You can look into them at a later point after playtesting with the deck.
Remember that you can always alter your decks, mine are still being altered 2 years after I've made them.
1 week ago
Yes, my meta is a little creature light right now, lot of my local players are playing control, combo (like cheating out Emrakul), 8Rack or Death's Shadow. I'm also in a small city, so my meta isn't healthy to begin with. My latest consideration for my meta is to swap out something for Dimir Cutpurse and some evasion like Aqueous Form or Artful Dodge...
That said, when I was vs Humans, Werewolves, Elves etc, there was MB removal. I'd probably revert to Rattlechains and Topplegeist then too. Maybe Midnight Haunting, Beckon Apparition...their synergy with Nebelgast Herald is pretty good, as is Essence Flux. I MB'ed Essence Flux for a long time, it's well worth testing.
1 week ago
I like the "Draw-Go" style, which I believe is the strongest way to play spirits, but I'm wondering why you would run Aether Vial over Rattlechains. The mana discount is obviously better with Vial, but Rattlechains is more proactive and lets you flash multiple creatures without being as inconsistent as Aether Vial. Curiosity seems like a potentially solid card with the amount of hexproof options available, but I'm generally skeptical of auras.
Is your meta really creature light? The lack of removal spells in the mainboard seems like it could be worrisome. Kira seems good as a sideboard option, but Mimic seems like it's more of a standard card; not being a spirit in the hand prevents it from being flashed with Rattlechains, though it could work better with an Aether Vial strategy.
2 weeks ago
They both love Sensei's Divining Top let's just start with that ;D
I'm thinking if your goal is to achieve infinite mana; The Locust God is better with its dig-for-a-wincon loot ability. The fact that it comes back to hand after death makes The Locust God resilient, but works in bursts
Keranos, God of Storms can chug into the late game with a more consistent engine. He does need to be removed via sac, exile or -1/-1. Don't think I ever had to recast em a second time. You either won or you lost w him on the 'field lol
Haven't played izzet in a while; but ended up trading for The Locust God plus a lot of the key parts at once. I'm focusing on the tokens mostly, not really infinite mana via Deadeye Navigator Palinchron Isochron Scepter Paradox Engine. I took apart Narset, Enlightened Master for it (also linear)
It's all fun. Just build what you think will be fun and win!
2 weeks ago
xKitarux, would love to take a look!
Not sure how much I like Boompile here. You don't mind bouncing creatures since you play so few but blowing up your own equipments could be really bad for you. I would stick to bounce spells like Evacuation, River's Rebuke, AEtherize etc... If you are worried about permanents that blue does not handle well, like enchantments, you could play cards like Chain of Vapor.
Hoversail shouldn't be needed since your commander is basically unblockable
Here are some other equipments/auras you may not have considered yet. Lu Xun loves effects that trigger upon combat damage since he is almost always unblockable-
Loxodon Warhammer>Butcher's Cleaver
Its always good to have "back up" voltron creatures incase Lu Xun dies too many times to be recasted efficiently -
Some other good stuff
If you are looking to trim some fat and reduce the price tag of the deck, I would cut Thran Dynamo, Top, Homeward Path, and Generator. That might free up enough funds to spread some love across some other upgrades.
Hope this helps some!
2 weeks ago
Personally, I do not like Spiteful Visions with Nekusar. While it provides significant damage to your opponents, you are also hitting yourself. Not a great situation if you are throwing wheel effects around.
I have also found Font of Mythos, Howling Mine, and the like to be more trouble than they are worth. The additional damage they provide per turn is insignificant, and, at least in my opinion, not worth the boon the other player receives. You need several cards with Nekusar-like effects before they become worthwhile; and sometimes keeping all those creatures on the field can be challenging. I would recommend replacing with more wheel effects (such as the Dark Deal you cut, or Winds of Change).
There are a couple enchantments which work well with Nekusar:
Helm of the Ghastlord - Whenever they draw a card, you get a card, which is always nice. But, more importantly, whenever they draw a card (and thus take damage), they are also forced to discard a card. This negates any boon Nekusar's card draw gives, and, if you play a wheel effect, their hand disappears for the rest of the game.
Sigil of Sleep - Whenever they draw a card, you bounce one of their creatures.
Curiosity - Whenever they draw a card, you get a card. As above, this is pretty nifty.
Phyresis - If you hate your friends, this card is great. You can easily and swiftly kill all your opponents when this is in play.
Some other cards to consider:
One of the problems with Wheels is you sometimes have a fist full of good cards, and do not want to discard them. Library of Leng fixes this problem. You can now discard the junk, while placing what you want back on top of your library, only to be instantly redrawn.