|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Tempest Remastered (TPR)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
Enchantment — Aura
Whenever enchanted creature deals damage to an opponent, you may draw a card.
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|Have (14)||Kimimaro , plof , Jauntu , Supremespeed , corys , pskinn01 , Riku580 , bakeraj4 , ironax , KingOfGrixis , Ashy , aeonstoremyliver , PTsmitty , MattN7498|
|Want (3)||Ariumlegion , Grantley91 , SoggyGecko|
23 hours ago
Sorry to spam so many messages, I really love your decks though! Do you have a card you would recommend to substitute Back to Basics for? Until I pick up a copy of it, I'm thinking of running something like Curiosity for more draw, or Swiftfoot Boots for more protection, but I know these aren't ideal substitutes. I'm not opposed to running another stax piece in its place, so I'm open to suggestions if you have any! I toyed around with running Quicksilver Fountain but it seemed like it would be too slow.
PS Congrats on graduating!!
2 days ago
In doing so thought I'd mention a few things, see if anything is helpful, probably not,
Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.
Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.
You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.
Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.
Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.
I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.
Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.
Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.
PS: some evaluations,
Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.
Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.
Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).
1 week ago
It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.
If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.
If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.
If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.
2 weeks ago
2 weeks ago
Thanks for the suggestions! Curiosity is a good card, but I don't want to run it just because if I don't draw niv mizzet, it's pretty useless. As for the psychosis crawler, I've been considering it for a while. It's a very good card in this deck, and I'll most likely take out cephalid looter or illusory ambusher for it, but I'm gonna mull it over first. Thanks!
2 weeks ago
2 weeks ago
Couple quick suggestions:
Library of Leng is great with Nekusar and wheel effects. When you wheel, you can discard your unnecessary cards and place the cards you would rather keep on top of your library, only to draw them again.
Sigil of Sleep turns each wheel effect into a one-sided wrath, and is great if your opponents run creature-heavy decks.
Helm of the Ghastlord wins games when on Nekusar. They discard their hand, then are forced to discard every single new card they draw. It's pretty hard to win when you can not hold onto your spells. Like Curiosity, it also goes pseudo-infinite with Niv-Mizzet.
Font of Mythos, Howling Mine, and their ilk sound like they should be good with Nekusar--in my experience, they are not. Their additional damage is insignificant compared to the advantage you provide your opponents (another card). They further increase your opponent's chances of drawing their answer to Nekusar, without providing disruption in return (i.e. a wheel disrupts their hand).
2 weeks ago
SirSh4ggy thanks for the comment! So are you saying I should put the collar back in the deck? Trinket mage can also fetch the Top, which seems quite good.
I do really like the Polymorphist's Jest idea, especially because I can then ping things off afterwards
You are right about not trying to combo. I have other combo decks I don't need this one to do it too lol. My problem with Curiosity is without my commander is pretry useless for me and I have no way to recur it if it dies. I know it's only a one mana investment but it's a one card slot investment as well and I don't know if it's worth the slot. Plus idk what I'd take out for it. But I'll definitely think about it.
I'll probably add the scepter.