Altar of Dementia

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Tempest (TMP) Rare

Combos Browse all

Altar of Dementia

Artifact

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

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Altar of Dementia Discussion

SynergyBuild on Why Every Commander is Competitive

4 days ago

Oh Wow, I forgot to post this like 3 days ago... this is late. I've been busy with All About EDH if you wanted to know.


enpc Well, I have found there are enough sacrifice outlets like Altar of Dementia and tutors like Enlightened Tutor you should normally get an outlet before Harmonize needs to be run, however I don't know your build, so am mostly in the dark as to what should or should not be played. I also want to thank you for taking the time to write out these well-thought responses.

Yes, I do under represent aggro, as it does exist (in minor ways in comparison to the other archetypes) in cEDH. This is not a primer for all of cEDH, it is an intro to deck-building for competitive environments. The major point of this was to prove bad commanders could be competitive, hence the name "Why Every Commander is Competitive." Aggro requires in nearly all forms a very specific deck, with a specifically good commander, like Tymna the Weaver and Edric, Spymaster of Trest giving great colors for aggro and great card draw capabilities. In this way, I could not make an easy archetypal base for a cEDH aggro deck.

I could make a fully colorless 99 card stax deck and toss on any commander in the game. Though I have yet to do this for combo or control, I can set up a mono-colored varient all of them, so one base for each of the five colors for combo and control, leaving only colorless control/combo. I can't even make a 5 color 99 base for a cEDH aggro deck unless I know the commander. Not even close yet, and I have tried. Aggro relies too heavily on its commander to be viable as a base in this way. Simply put, if you can make a true 99 card aggro deck, I will Retract all statements on this list as to aggro/beatdown and give you credit.

One thing I would like to make clear, is that though this is an intro to deckbuilding in cEDH, specifically on an archetypal level, it isn't the same thing for MtG. I could talk about the historic nature of archetypes in every format of MtG, talk about midrange too, or hybrid decks, but it simply applies too little to the topic I wanted to cover, however I do very much want to say that I will keep all of this in mind for my 'all of EDH primer' that will take a couple weeks to set up.

elgosu1337 on Lord Windshift Scapegrace

1 week ago

You could add other ways of dealing damage from landfall for redundancy, like Retreat to Hagra and Tunneling Geopede, or adding Ashnod's Altar or Altar of Dementia for Omnath's elementals. To get infinite landfall with Valakut, you could try Worldgorger Dragon with Animate Dead or Dance of the Dead. Drownyard Temple works with some token generators and Ashnod's Altar. Life and Limb with Sporemound also works if you cast Prismatic Omen after Life and Limb.

Scytec on Lady Golgari, Queen of Resurrection

1 week ago

About the best removal package I've found is your sac creatures. You can recur Fleshbag Marauder, Merciless Executioner, and Slum Reaper to keep most people board states clean. Those trying to go wide you already have covered with Massacre Wurm. To be honest, I found the token package a little win-more, I ended up dropping Mazirek, Kraul Death Priest, Mycoloth, and many more. I don't use the Scions either. I do use Altar of Dementia as it is a free sac outlet, and allows me to mill myself or use it as an alternate win con later with either Nighthowler or Jarad, Golgari Lich Lord. You may also consider Greater Good as it allows you to draw and pitch what you don't need or specifically want in the graveyard. Another thing I highly recommend that you don't see very often is Void Winnower it turns off on average half of people's decks, and a lot of times more, my meta in particular is full of powerhouse 3 drops. Hornet Queen actually seems great here though, how is it running for you? I have a nest laying around, but I've never considered picking up the Queen.

Unfortunately piloting Meren is a dangerous game as people are familiar with her as an absolute powerhouse. Haha. A decent Meren deck will destroy many other GOOD decks. The key is to know your group and constantly update your list to fair well in your meta. My meta doesn't run much graveyard hate as I play the only graveyard deck, so I'm not familiar with working around it. Perhaps run a few shuffle effects that allow you to place your graveyard back in your library as opposed to being exiled? You'd have to re-mill everything, but at least you wouldn't lose it.

Yenoh on [EDH] Varina or: How I learned to love discard

1 week ago

RobsJourney Crucible of Worlds is really strong with the addition of cycling lands and its very nice being able to discard lands you draw instead of gas, Planar Birth is also really strong for this

At the moment the deck is less focused as I want it to be casual but I could see it being made into either token swarm, draw/mill matters or lifegain so if you wanted to focus the deck around cards like Psychic Corrosion you just need to cut cards from other themes, if you do that I think focusing on tokens with the addition of cards like Bident of Thassa, Kindred Discovery , Coastal Piracy, Psychosis Crawler, Patient Rebuilding, Mindcrank, Altar of Dementia, Altar of the Brood, Undead Alchemist would be good

I am currently focusing on making the deck more self discard focused because its fun as hell and when else would you use Dark Withering, Cunning Survivor or Spirit Cairnbut the lifegain element has actually been incredibly strong so I am looking at making a lifegain shell with cards like Rhox Faithmender,Sanguine Bond, Necromancer's Covenant, Whip of Erebos

Spastik2D on Ishkanah, Grafwidow

2 weeks ago

Pretty solid list for keeping it under $200. You've got the Ishka-infinite which is a must for this commander IMO, so that's good. Depending on how much you want to use the grave, I'd highly recommend running Golgari Grave-Troll for big dredges and Altar of Dementia as a way of milling yourself further or milling your opponents to death if you pull off the infinite but don't have the colored mana to drain everyone. I'd also recommend running Hornet Queen and/or Grave Titan to give yourself more infinite combo enablers, they don't drain the way Ishka does, but with Blood Artist or Altar of Dementia, you can still go lethal with them.

As for when you get to the land base, include both colored artifact lands, the cycling lands, Geier Reach Sanitarium, Grim Backwoods, and Dakmor Salvage for sure, all of those lands enable Delirium in some way.

Here's my list if you want some inspiration, I'm less budget than this build is, but there's some cheap pieces I'm running that might pique your interest, especially since our builds aren't too far apart and our game plan is the same.

Saljen on Muldrotha, the "fun" tide

3 weeks ago

Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.

For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.

Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.

Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!

Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.

There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.

Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.

In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.

Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!

Anyways, sorry for the wall of text. Hopefully some of this is helpful!

Scytec on From the Graves of the Nel Toth

3 weeks ago

I run 36 creatures. Cagebreakers is a BOMB. Even if he only swings once...ever. :p To be honest what I'm finding is I need more consistent and powerful mill options. Altar of Dementia is basically the dream...if only I could run 10 copies. Haha.

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