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Altar of Dementia
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
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Altar of Dementia Discussion
55 minutes ago
If you are looking for more ways to turn creature types in to zombies then Arcane Adaptation is right up your alley. Diregraf Captain and Plague Belcher are excellent ways to punish opponents for your zombies dying, and a sacrifice outlet like Ashnod's Altar or Altar of Dementia would make sure this happens often. Undead Warchief is another anthem effect for your zombies while also making cheaper if Rooftop Storm is not in play. Death Baron coupled with Whip of Erebos and Bident of Thassa is just downright mean.
2 days ago
I would suggest reading the primer I wrote in the description - this deck doesn't win through combat damage. It wins through a plethora of infinite mana combos that each allow you to activate Selvala, Explorer Returned an arbitrarily large amount of times. The win conditions listed work well, as well as have other purposes in the deck, so Altar of Dementia has no place in this deck.
2 days ago
Have you tried adding an Altar of Dementia so you can mill people out, then force a draw with your commander during any automatic shuffle effects? It's a good alternative wincon if combat damage won't work.
3 days ago
As for mass removal, I would think of All Is Dust. The cost of 7 mana shouldn't be too much here and as a bonus it won't affect any of your board (except you manage to steal anything from your opponents).
If you don't have a targeting removal (for creatures, I suppose), make yourself one: Combine Basilisk Collar + Walking Ballista , ending with an instant speed one-shot creature removal, which you can bulk up if you got any spare mana.
Do you like endless combos or are they some kind of no-go in your playgroup?
If not somehow "forbidden", try Basalt Monolith + Rings of Brighthearth , giving you an endless supply of your only needed "color" of mana. And thinking of Walking Ballista again, that can shoot players as well, you may find yourself in a game situation, where you can end every game at any time and at your will.
The endless mana thing works well with Myr Matrix, too, providing you with any needed amount of non-flying blockers or a strike force of tiny little fellas to end a game. You may also feed your Mry tokens to Kuldotha Forgemaster for some tutoring (maybe a Darksteel Forge, to protect your own board against your own Oblivion Stone), an Altar of Dementia for an alternate win condition (if for any reasons you can't overwhealm your opponent with the thousands of Myr you can create - Moat or anything like that), a Carnage Altar for some extra carddraw or even a Blasting Station.
And as ThoAlmighty already said, Not of This World could be a nice addon.
6 days ago
C'mon, Wrath me brew!
Oh man! I was looking at building a token Kresh the Bloodbraided and I think this has provided me with some of the missing win-cons and synergies for interaction. Fantastic!
I agree with Heisenbrain, though many of those will be putting taking it higher than you guys are aiming for with the budget aspect. I'll definitely be including some free sacs like Viscera Seer, Carrion Feeder and Bloodflow Connoisseur, maybe Bloodthrone Vampire. These will be especially good for turning Vicious Shadows into a turn 7 game ender. I've Altar of Dementia already in there as well a few other mill tactics.
Thanks for this, commandersbrew, and for the great episode with some helpful insights on removals/wraths!
1 week ago
What is your budget? I used to play Meren for a long time so here are a couple staple cards that can be considered :)
- Viscera Seer
- Carrion Feeder
- Birthing Pod
- Eldritch Evolution
- Grim Haruspex
- Deathrite Shaman
- Vindictive Lich
- Zulaport Cutthroat
- Ramunap Excavator
- Nature's Claim
- Grisly Salvage
- Krosan Grip
- Living Death
- Altar of Dementia
- Animate Dead
- Dance of the Dead
Hope that helps and feel free to ask questions!
1 week ago
Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.
The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.
One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.
If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.
My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.
Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)
2 weeks ago
if you want a mill win con can I suggest the one I have with my Meren deck. It consists of the combo of Avenger of Zendikar + Mazirek, Kraul Death Priest + Altar of Dementia. If you want you can even add in Mikaeus, the Unhallowed for the first sac of avenger to get double the tokens! If done right this combo can easily mill ay least one opponent before adding in a card like Living Death or Rise of the Dark Realms