|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Sigarda, Heron's Grace
Legendary Creature — Angel
You and Humans you control have hexproof.
, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.
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|Have (27)||Caldazar , Justinaut , RPG_FOX , JeremyTheMiner , snackeater , bakeraj4 , Zhorus_The_Bauqret , SketchyScribbler , Forkbeard , LiveForChaos , LegendDeer , orzhov_is_relatively_okay819 , golgarigirl , tragic_slip , Hootiequack , unnaturalelementals , voidruby , Borg0th , Dr_Jay , jrschnoebelen , L4DMalus , Rez09 , Auriel , Dr_Doomtrain , mziter501 , Poptartz95 , Famicomania|
|Want (3)||Psycheretic , Ace_Kavu , metlguy|
Sigarda, Heron's Grace Discussion
1 week ago
well idk if you find it to be worth running, but cards like Aegis of the Gods, Sigarda, Heron's Grace, and Witchbane Orb help protect against targeted graveyard hate. I run the first two in my build, but I'm not in a super competitive meta either so idk
2 weeks ago
In the dark, Sigarda, Host of Herons is way better than preserver, but with the way modern is meta-wise right now, Sigarda, Heron's Grace is likely better. Host of herons answers exactly all is dust from Eldrazi tron, and not too much else of importance, where heron's grace helps against storm, valakut, discard spells, and can even make chump blockers.
2 weeks ago
As the title says, looking for commander alters. My commanders include: Sigarda, Heron's Grace, Alesha, Who Smiles at Death, Isperia the Inscrutable, Selenia, Dark Angel and Surrak Dragonclaw but iffy on him so not a priority.
If you have previously done any of the aforementioned and have examples, I'd love to see. Or if not and have an idea let me know. Don't have much in the way of cards but can pay if reasonable.
Note: not interested in anime/cartoon alters. Also probably should mention... North of the border if it makes a difference.
4 weeks ago
Well both of the Odrics would be neat in this (Odric, Master Tactician and Odric, Lunarch Marshal). Angelic Overseer would also be pretty terrifying. Also, you don't have any actual human lords in there... Crovax, Ascendant Hero would be pretty great, as would Knight of Glory. Also might I suggest you move it to commander? You could use Crovax, Ascendant Hero or Sigarda, Heron's Grace and you would get access to maybe Kindred Summons, Kindred Boon, and Heirloom Blade.
1 month ago
1 month ago
I have previously commented on this brew before and still love the brew and the philosophy. I have been brewing with the same concept and a card that I am using that may be of interest to you is Glittering Wish. A wishboard/sideboard comprising of answers like Detention Sphere, Privileged Position, Sigarda, Heron's Grace,Sigarda, Host of Herons,Dovescape to name a few can be pretty interesting... Admittedly though it can be a bit slow... But I felt it was worth revisiting this deck and mentioning.
1 month ago
@Lowenstein I own this deck in paper and MOST decks in my meta are creature-heavy aggro based decks. Wall of Omens does a great job slowing them down in the early game and Stonehorn Dignitary + Venser, the Sojourner shuts them down from attacking altogether. With help from Coiling Oracle this combo goes online as early as T4.
To protect this combo I use Eerie Interlude to "counter target/mass creature removal." Wishing for Privileged Position/Sigarda, Heron's Grace/Dovescape is the long term plan for noncreature protection. thats why mainboarding Disallow isnt ideal for me because im more interested in the situational aspect of countering an activated/triggered ability than a counterspell in general... Glittering Wish/whishboard is more about Game 2 to tutor for an answer/tool to shut down the opponents Win condition and or shut down their answer to disrupting my combo. so thats why i opted for Voidslime.
Path to Exile is a great card but i have a hard time justifying it in here due to this decks effectiveness/consistency of shutting down the creature game. the opponent can theoretically use Through the Breach to cheat in Emrakul, the Aeons Torn and it straight up doesnt matter with a turn 3 or 4 Stonehorn Dignitary play. I use Detention Sphere as my hasty removal or even better Venser, the Sojourner + Reality Acid to have the opponent sac targetable permanents for every blink activation.... if need be wishing for Supreme Verdict is an option.
1 month ago
Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:
Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card
Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown
Misc/weird token generators
Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift
Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards
(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state
(Beacon of Creation): Green Sun's distant and less successful relative
(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group
Potential Queen Ant replacements
(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.
Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)
Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)
(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal