|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Sigarda, Heron's Grace
Legendary Creature — Angel
You and Humans you control have hexproof.
, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.
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Latest as Commander
Sigarda, Heron's Grace Discussion
1 week ago
Some of the token generators that I use in a Tuvasa deck: Sigarda, Heron's Grace, Vitu-Ghazi, the City-Tree, Kjeldoran Outpost [the Dude Ranch], Mobilization. I don't use it in Tuvasa but March of the Multitudes or White Sun's Zenith can produce a ton of tokens out of nowhere [ok, just your opponent's end step, but you get the idea]
You can try upgrading the tokens with Divine Visitation then populate those angel tokens.
Soul Warden can gain insane amounts of life over the course of a game.
Second white deck I've looked at tonight that really needs to include Swords to Plowshares. It exiles for , it flat-out doesn't get better than that.
You should also think about upping your land count to at least 35-36
1 month ago
Mother of Runes Mirror Entity Mirri, Weatherlight Duelist Beastmaster Ascension Thalia, Guardian of Thraben Thalia's Lancers Sigarda, Host of Herons Sigarda, Heron's Grace Aven Mindcensor Gift of Immortality Indestructibility Shield of the Oversoul Shielded by Faith
2 months ago
The Gitrog Monster is pretty fun, if that’s your style.
You could always build artifacts, there’s many options for generals but my favorite is Sydri, Galvanic Genius
Sigarda, Heron's Grace is a newer build of mine and it’s pretty fun (especially at sub $100)
Anyways, hope this helped.
2 months ago
Painlands! Painlands are great. Enemy painlands are nice and cheap, so pick up a Yavimaya Coast and a Shivan Reef! Hand Lands also end up useful, but only early on. If you feel like spending a bit extra, pick up a Rootbound Crag and a Hinterland Harbor. Charisma looks like fun here, and Temur Charm gives you a nice toolbox. As for sac outlets, I can't recommend Ashnod's Altar enough, but it's a tad pricey so you should definitely save up before spending money on it. Spawning Pit and High Market are great too! Detection Tower might be important against builds like Sigarda, Heron's Grace if you need Yasova to get through, and Talent of the Telepath fits the gameplan p well. Sry for the pricey cards, I just felt like a good upgrade path was important here, don't rush to get these!
3 months ago
My thoughts on each of these cards:
gladiuslucix's Mizzium Jumper Cables:
I like this card. It's fun, has lots of synergies, and has some good flavour. That said, while I think it might be neat to build with in kitchen table and in casual commander, as noted in the article, it's not quite powerful enough to see more competitive play. Four-drops that don't immediately make a difference are pretty problematic.
Since I still like it's function, my edit would be as follows:
; and a second ability like "When Mizzium Jumper Cables enters the battlefield, you may cast target instant or sorcery card with a converted mana cost of 1 from your graveyard without paying its mana cost."
Four mana for 2 damage, and an Opt, Thoughtseize, Lightning Bolt, or Path to Exile to boot is starting to get into the "playable" realm, though I still think you generally have better things to do on turn 4. I don't think this would be too game-breaking in limited either--there are generally a lack of playable 1-mana instant or sorcery spells, particularly at common.
Ithyn's Rocky Coastline
I disagree entirely with this review. While I think this is a tad better than most enters-tapped lands, as you can use it for mana in a pinch, I think it is entirely outclassed by pretty much any other land that enters untapped. Unless I was playing a deck with good synergies, I'd rather run a fast/check/pain land as my budget option.
I don't foresee this having that big of an impact on fetch lands' cost, as Boza suggested--fetch lands are just too good, and no competitive deck is going to want to be down a mana. The kinds of people who will want this land are building on a budget, and are not in the market for fetchesanyway. There flexibility and synergies make them better than Rocky Tar Pit, but still not in the same league as fetches.
I see no reason to limit this card to basics--I think the very design provides enough limitations to its power.
That's not to say I don't like this card. I think there's a place for lands that enter tapped (budget commander; limited; standard), and I really like the flexibility of this card. That it might have some interesting discard/cycling synergies is an added plus, making a mediocre land somewhat more playable--provided you've designed your deck to use it.
So, despite my argument against it being a powerful land, I fully think it has a place in the game, and support it as-is.
Mig-El's Leftraru, Indomitable Cacique
I have a number of issues with this card, but my biggest issues come from the colour pie.
Red makes sense in this card--Red is known for giving other creatures Haste, and 3/1 stats are exactly what I expect from an aggressive red creature.
White and Black is where things fall apart.
Let's look at White first.
Right now, there is only one mono-White card that grants your creatures hexproof--Shalai, Voice of Plenty--and even she has a Green/White colour identity. In fact, looking at all the cards that grant anything Hexproof, it's pretty clear it is the Green part of her colour identity that is providing Hexproof to the creatures, and the White to you.
While Drogskol Captain Sigarda, Heron's Grace are similar to this card in effect, Sigarda, Heron's Grace runs into the same issue as Shalai, Voice of Plenty, and Drogskol Captain's hexproof seems much more in line with Blue's Lord of the Unreal than White's lack of mono-colored equivalent.
Moving on to Black--there is no reason for this card to have Black in its casting cost, other than flavour, and I don't think that is sufficient on its own.
How would I change this, while sticking with the original design idea of assissting Kaalia?
My revised copy of this card:
Creature - Human Berserker
Other creatures you control have haste.
Sacrifice Indomitable Cacique: Target creature you control gains indestructible until end of turn.
Breaking down the revisions. The general concept follows that of Fires of Yavimaya and Firewake Sliver. Three mana is pretty reasonable for giving your creatures haste (Goblin Chieftain, Fervor, Blur Sliver, etc.), so I think this is priced fairly well CMC wise.
The Indestructible ability is pretty reasonably costed as well--Selfless Spirit provides the same ability for , and also has two power and evasion.
The lack of legendary keeps it from being a commander--I think having an "everyone has haste" card always in-hand is problematic. While you could make an argument for a tribal limitation, that's pretty insignificant--that just creates a tribal deck where, in effect, "everyone still has haste, we're just a bit more cohesive in our type."
Those were my thoughts. Overall, though I disagree with a lot of what was said in the article, this is a pretty fun topic. It's always interesting to see what people find reasonable or not in a card.
3 months ago
You also seem to have three different ideas competing for space here. You want the life gain + Resplendent Angel Combo to work for you, you want Knight Exemplar to come out with Day of Judgment, and you're playing both angels and knights, each of which is only half your creature base (Lyra Dawnbringer only boosts the angels, while History of Benalia only benefits your knights). These are strong on their own, but aren't acting cohesively.
Also, I know that Shalai, Voice of Plenty prevents your opponent from interacting with your fancy dudes, but you're not using the handy green-related ability.
I recommend making a choice: go all knights (with minor angelic support... Sigarda, Heron's Grace?), or go stronger into angels.
If angels: Call To Serve and a whole lot more removal spells (keep killing their low-level threats until you can get good angels out to defend yourself). Pull the knight-specific cards (but keep ones that still boost angels, like Benalish Marshal).
4 months ago
Hey, good update. Rancor is a great addition, good thinking :) Tuvasa becomes a real threat with Rancor especially if she has an Estrid mask to protect her from getting 2 for 1 by opponent.
Consider Satyr Enchanter and Shalai, Voice of Plenty? Satyr is another enchantress from the most recent set M19. Shalai is like Sigarda, Heron's Grace, but better for your deck because you're not playing very many Humans. Shalia can not only give you hexproof, but all your creatures including Tuvasa as well as all your enchantment creatures when you get Starfield online. Shalai can also help to protect Estrid.
4 months ago
Thanks for your reply. I didn't realize Shield of the Oversoul was so redundant, as I thought it gave lifelink, not flying. Lifegain is a major theme of my deck, as my Angels can get lifelink from Lyra Dawnbringer, which is why I have a few payoff cards. You are right about Oath of Nissa, and while I have known about Sylvan Library for a long time, this is the first time I have seen Mirri's Guile. I'll definitely make the switch. Zendikar Resurgent might be good, so I'll see if it will be good in playtesting once my deck is down to 100 cards. As for your anthems suggestion, I will take out some of them, but I still want 1 or 2 to see how they go.
Thanks for your reply. I didn't know you played Commander! A welcome surprise. And yes, I agree with you, it is very hard to take out cards. I'll probably take out these cards from your list:
Thanks for your help in another deck of mine,