Sigarda, Heron's Grace

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Tokens

Sigarda, Heron's Grace

Legendary Creature — Angel

Flying

You and Humans you control have hexproof.

, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.

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Sigarda, Heron's Grace Discussion

lagotripha on Angelic Vial

1 week ago

I feel like there needs to be more of an abrupt transition into the 'late game' mode. Cards like Dramatic Entrance with (Empyrial Archangel/Sigarda, Host of Herons/Sigarda, Heron's Grace), possibly even something like Pentad Prism, as at the moment it feels like the deck misses the 'window' created by the tax effects to make that game-winning play.

Malice_leche on X X X Enchantress

3 weeks ago

SynergyBuild

Without digging into the Dark Depths of my collection, I found a Worldly Tutor and Eladamri's Call doing nothing in trade binders :) So I added them in for Aegis of the Gods and Sigarda, Heron's Grace

Still need a free day to wade through the true cutting process > <

I'm not against going infinite, decks need ways to win, I'm just really not into it as much as some. I run the gimmicky Squirlcraft as a winton in this build. My other (non infinite) wincon being Craterhoof Behemoth and Opalescence I guess I'm ok with certain infinite combos, but not really seeking them out. My IRL play group is fine with them.

Thanks again.

SynergyBuild on X X X Enchantress

3 weeks ago

Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.

Burgeoning is very good. Run it.

Tangent:

Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:

Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.

You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.

If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.

To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.

Enough about Parallax Wave, if I hadn't sold you, I never will.

Tangent Over.

Cards you can drop:

Sigarda, Heron's Grace - Not really worth it as protection goes, Greater Auramancy would be much better for the deck, possibly Heroic Intervention or Teferi's Protection

Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.

Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.

Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.

Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.

Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.

Cards to add:

Burgeoning - In commander it can be better than Exploration

Cloudstone Curio - Can survive Stony Silence, with an enchantress and some low cost enchantments it can go crazy card draw.

Crop Rotation/Sylvan Scrying/Tempt with Discovery - Finds Serra's Sanctum

Grand Abolisher/City of Solitude - Great instant protection

Greater Auramancy - Great Enchantment Protection

Heroic Intervention/Autumn's Veil/Teferi's Protection - Good one-turn protection.

Nykthos, Shrine to Nyx - Kinda like Serra's Sanctum

Femeref Enchantress/Aven Mindcensor/Containment Priest - Hatebears.

Recruiter of the Guard - Fetches any enchantress, Academy Rector, etc. Comboes with Parallax Wave and also Cloudstone Curio

Worldly Tutor, Eladamri's Call, Chord of Calling, Sylvan Tutor - More tutors act as more enchantress effects.

Swords to Plowshares, Path to Exile, Beast Within, Krosan Grip - Great instant speed removal.


I know said to add more than I said to drop, but below are some other cuts I'd consider:

Abundant Growth

Aegis of the Gods

Sigarda, Host of Herons

Heliod, God of the Sun

Tooth and Nail

Sigil of the Empty Throne

Sphere of Safety

Journey to Nowhere

Quarantine Field

Mana Bloom

Ground Seal - (Use Rest in Peace, I know it hurts Replenish, but it hurts your opponents so much more, and comboes with Helm of Obedience if you want!)

Avacyn, Angel of Hope

Dragonlord Dromoka

Icbrgr on Valuetown, USA

1 month ago

I think this looks super solid! Something interesting to think about/consider would be Glittering Wish to have access to some SB silver bullets like Fracturing Gust/Wheel of Sun and Moon/Privileged Position/Sigarda, Host of Herons/Sigarda, Heron's Grace and things like that.

arvarnargul on Sisay has the answers | cEDH | Primer

1 month ago

My take on all the cards I think could be relevant to sisay EDH

I think Mox Amber is probably overrated for this deck. If you don't have Mox Opal it's a fine replacement, but I can't see cutting anything specifically for this. I have had too many uses of the abilities of Bow of Nylea to ever remove it and most of the other artifacts are pretty staple to me.

Baird, Steward of Argive is a creature I'm interested in to help with the taxing to try and survive if it takes longer to go off because Sisay becomes a target pretty quickly if she has a slower start.

Blackblade Reforged is a card i think is worth testing since it helps trigger panharmicon and the equip cost will almost always be 3 in this deck, which is reasonable if you ever need to go vultron.

Benalish Marshal doesn't seem like it fits with the deck because triple white is hard to get early enough to matter, but I could be wrong because it's sweet (and goes in my legacy knights/solders deck :p).

Unlike modern where Damping Sphere is overrated, it will be everywhere in EDH and will be the bain of cradles/nythkos everywhere so dealing with this will require some additional considerations.

D'Avenant Trapper seems sweet for the turn you go off. Probably not good enough at the competitive tables though.

Marwyn, the Nurturer might be good due to the fact that most of our mana ramp happens to incidentally be elves. I doubt it works in general, but there is potential for this to get out of hand.

Shalai, Voice of Plenty has a pull against Sigarda, Heron's Grace like said above, but I'm not sure if it's a "strict upgrade" or not. Sometimes that second ability of sigarda matters when you need to block something stupid for a turn.

Shanna, Sisay’s Legacy don't think this card is worth it, the only reason i think it could see play is to help untap with panharmicon.

Urza's Ruinous Blast i think the cost is prohibitive on this guy, but i could be proven wrong.

snotice on Dominaria release notes posted

1 month ago

Phaetion: Because hexproofing yourself plus your team for 4 CMC as a 3/4 flying is very powerful. the activated Gavony Township is just gravy. It is versatile and only has one W, which is also important to note. For standard, I can admit, I don't play, but will find a use. In Modern, you could have a Sigarda, Heron's Grace that isn't restricted by a specific tribe. It can go it Elves and other decks as a finisher. In EDH/Brawl: works as a commander or in the 99. It will be used by me, for sure.

CrimsonWings3689 on Sisay has the answers | cEDH | Primer

1 month ago

I also imagine that Shalai, Voice of Plenty is going to be a near strict upgrade to Sigarda, Heron's Grace?

The -1/-1 and loss of her second ability seems insignificant in light of the 1cmc less, you, all other creatures and PW's you control get hexproof, plus the 4GG to Gavony Township your board is also a useful mana sink. Home run all around for sure.

TheLineGuy on Card creation challenge

1 month ago

Heavy Flooding -

Instant

Choose a basic land type other than island. Destroy up to X lands of that type.


Done and done.

Make a support commander for your favorite tribe (ie Karrthus, Tyrant of Jund, Sigarda, Heron's Grace, etc.)

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