Mirage Mirror

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mirage Mirror

Artifact

: Mirage Mirror becomes a copy of target artifact, creature, enchantment or land until end of turn.

darkemoji on Titan Frenzy

1 month ago

Profet93

Appreciate the feedback!

  1. Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
  2. As above.
  3. This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
  4. Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
  5. Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
  6. I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin

One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.

SufferFromEDHD on S U P E R F R ! E N D S (Tekuthal)

1 month ago

Spellskite is a very cool suggestion. I'm going to chew on this.

I hate Cyclonic Rift. Never run it. Unban Upheaval! Haha

Planar Portal can potentially grab the 15 powerful spells.

Staff of the Mind Magus is very weak. High Tide although neat ramp is better in combo. Was thinking maybe Mirage Mirror?

SufferFromEDHD on Fiery Death by Dragons

5 months ago

Instead of Mirror March I would suggest Mirage Mirror.

Fair enough on Hellkite Igniter.

Do you own Sneak Attack? Zirilan for your hand! Amazing synergy with Descendants' Fury and Industrial Advancement.

MrHighscore on Annihilate with Rocks

7 months ago

@Profet93 I had a couple of games with this deck on friday, and I won both of them. Opponents simply did not draw enough answers. Had lot's of fun card in play in both games (e.g., Blinkmoth Urn, Darksteel Monolith, Mirage Mirror, and Planar Bridge). Even with lots of artifact removal in the second game, I was able to hold my ground and kill them with annihilation. In first game I got 8+ permanents from It That Betrays ;-)

I played Artisan of Kozilek in both games without getting anything from the graveyard, so think I might be ready to swap it for Ulamog, the Ceaseless Hunger.

Cheers

SufferFromEDHD on $outh $ide $uicide

8 months ago

I second that suggestion of adding Cabal Stronghold. Have you thought about Dust Bowl? It's amazing late game in a deck full of basic lands.

If you are trying to keep the mana base as basic as possible have you thought about adding a nice tax like Tsabo's Web?

Deathgrip, Dystopia and/or Gloom might be good value alongside that Painter's Servant.

Imp's Mischief nice Izzet spell for mono black.

Even though this is a tutor tribal list Planar Portal seems bad in the color that tutors best.

Chromatic Lantern does nothing for this deck. A cheaper mana rock would be an upgrade or even a Pristine Talisman. Mirage Mirror would be a nice swiss army knife.

Helnas on Omnath locus of mana (opinions needed)

9 months ago

Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force

For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.

Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass

Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor

And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)

scotchtapedsleeves on Marchesa, The Black Rose - Primer

10 months ago

Love to see a higher powered Marchesa out there, your deck seems super tuned!

Read through your primer, I wanted to note that Mirage Mirror is a super strong include and you've convinced me to add it to my Marchesa. The official ruling on Marchesa is that as long as the card is a creature when it leaves the battlefield, it will return to the battlefield as its front side. I considered Mishra, Lost to Phyrexia  Meld  Meld for this reason. Getting Mishra  Meld out, melding with Phyrexian Dragon Engine  Meld, then returning both cards from the grave if the back side dies would be decent. Decided against the include as it's a slow synergy, still powerful though.

Reading through your notable exclusions page, it seems like you have half my decklist in there... Ouch. Was going to ask for tips but your primer is in depth enough that there are more than enough takeaways. Thanks for all the effort you've put in to that!

As for your considered cards, Thran Vigil is a favourite of mine. It isn't fantastic, but in my slower meta it hits hard. It's a reliable source of counters on your returning creatures. Just added Uncivil Unrest to my deck, it seems super promising.

Have you considered The Ozolith? I don't see it on your exclusions/maybe pages. It's done very well in my deck, especially after a Chasm Skulker blows up.

Rhadamanthus on Interaction between Agrus Kos, Eternal …

10 months ago

For future reference, it's okay to put multiple questions about the same card into the original post. But it looks like you had these follow-up thoughts far enough from each other that you might not have been able to edit the OP, so don't worry about it for this one.

You draw a card for each copy of Basilica Skullbomb's ability. Copying an ability copies the entire effect (everything after the ":").

Whichever copy of The Ozolith's ability resolves first will move counters and the others (including the original ability, since it will always resolve last) will do nothing. This is primarily because the triggered ability has an "intervening 'if' clause" that requires The Ozolith to actually have counters on it ("... if The Ozolith has counters on it..."). Even if that wasn't the case, the definition of "moving" a counter requires that there be something to move from the original location, and once the first copy resolves The Ozolith won't have any counters left to move.

All of the creatures will be unblockable from Key to the City. The "up to one target" is just there in case you want to use it to discard a card for some other reason without targeting anything. The fact is that it did target only Agrus in your example and can therefore be copied with Agrus' ability.

The copy effects for Mirage Mirror will overwrite each other as they resolve. This is just how the interaction of multiple copy effects works. You can make responses in-between to activate abilities it temporarily gains in the process (e.g. firebreathing, regeneration shields, activated flying etc.) which through the layer system will be applied on top of whatever base characteristics it ultimately ends up with from the last copy effect. Since the original ability will be the last one to resolve, that means the final base characteristics of the Mirror will be Agrus and you will have to deal with the Legend Rule.

The Delina, Wild Mage example works the way you think it does but you still have to pay the mana required by Agrus' ability each time, so it will be difficult to go "infinite".

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