|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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2: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
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Mirage Mirror Discussion
4 hours ago
Hey cool! We have very similar decks!
Id be really curious to know what some of your experiences have been playing this deck. Maybe we could help each other out.
Heres my Padeem list: Pool Party at Padeem’s!
3 days ago
1 week ago
I counted 11 (maybe 12, I'm not sure if I counted your commander) remember it is creatures and artifacts. I often abuse it with Mirage Mirror. Imagine this combo: Combustible Gearhulk ETB, Copy Panharmonicon with Mirage Mirror + Mirrorworks ending in 2 Combustible Gearhulk and six ETB effects to resolve for 10 mana.
1 week ago
Just a thought - by the time you get Radiant Destiny to Ascend, you will already be in a winning or losing position. I would rather focus on increasing tempo, with Growing Rites of Itlimoc Flip, Lifecrafter's Bestiary or Mirage Mirror (which could copy Anointed Procession or Pride Sovereign each turn). Have a look at Kittens Play
1 week ago
Interesting, I think I'll Replace Sheltering Ancient with Cultivator's Caravan and Sylvan Caryatid with Mirage Mirror. Conqueror's Galleon Flip seems a little low on the power side though. Also in Edh you die with 10 poison counters not 15 (Maybe your playgroup has a houserule) so Triumph of the Hordes is a lot more useful than you think. Thanks for the suggestions!
Mave on Clever Girl
1 week ago
I play Sheltering Ancient in my Rubinia Soulsinger EDH and mostly my opponents have no creatures to put the counters on (turn 2-4) which is why it mostly dies if played in the early game.I'd rather suggest some low cost mana ramper artifacts that have another power upside or vehicles. Cultivator's Caravan is both a 3 mana manastone and can be tapped using one of the other strong creatures to add 5 more power to the board ;). Lupine Prototype into Cultivator's Caravan into Ghalta sounds like a plan especially with a Birds of Paradise on turn 1.
Mirage Mirror seams about right, too. Can turn into a strong land your opponent control that produces more than 2 mana or copies the strongest creature your opponent control or the strongest non legend you control. Plus it may double Vernal Bloom and similar stuff ;)
Conqueror's Galleon could be interesting because normaly it's hard to crew it on turn 3-5 and then attack but with the high power it can easily flip turn 4 or 5 while your opponent can't block giving you a nice card advantage machine plus ramp.
And I wonder about the usefullnes of Triumph of the Hordes. Poisen counters in edh are 15 and killing with commander Damage or natural damage seams more likely. It's similar to trying to win with Snakes in Kaseto befor he hits with 21 commander damage.
2 weeks ago
Ah too threatening, that makes sense. Ok hmmm I think it is best to determine cuts on your own by seeing what cards under perform but I'll throw my 2 cents in for removals.
Mirage Mirror- I like this but unless you have a plan for it I find it doesn't tend to do much. I use it in my Marchesa's Demonic Toolbox to make it into Warstorm Surge and it is hilarious. I just don't know what your plan is with it.
Windborn Muse- a good pillow card but I find it is one of the weakest pillows due to how easily it can be removed.
Michiko Konda, Truth Seeker- I love this card but every time I have played it it becomes the #1 target or I become the #1 target... Maybe your group doesn't hate it as much as mine?
Master Warcraft- This will draw you attention. with Disrupt Decorum you get to say it is goad and you don't choose who people attack only that they attack but this means you have a very active role in the combat and won't be seen as favorable.
Land Tax- another nice card to keep you on your mana but it doesn't accelerate you and if you are drawing enough this will simply overload your hand.
Koskun Falls- not a bad card just one of the weaker pillows.
Deadly Designs- pretty meh other people can force it to go off at inopportune times.
Curse of Vitality- pretty small gain not the worst I suppose though.
Curse of Disturbance- there are so many things that do tokens so much better, I do like the bit of hug it adds but seems like another meh piece in the deck.
So those are my immediate thoughts on removals. Nothing really jumps out as a truly terrible card but you do have some that seem meh or might draw too much attention to you unless played very well. Hope that helps.
2 weeks ago
CrazedPorcupine Good point, I'll add it to the deck.
Thank you both for the suggestions!