|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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2: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
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|Want (3)||darthnuchi , metlguy , Va1mar|
Mirage Mirror Discussion
1 day ago
Mirage Mirror seems very good, I should try that out.
2 days ago
Hey! Your deck seems pretty cool. +1 from me! Some Notes...
If you want to win through voltran, then you might want to add Shizo, Death's Storehouse
Nirkana Revenant functions similarly to caged sun/gauntlet of power. I would remove the gauntlet for nirkana. 1 more mana but doesn't help others (even more so with urborg)
Some extra lands don't hurt, maybe get up to 36, although land count is a personal preference.
I see you have whip of erebos and imp's mischief in the maybeboard? You MUST add the imp's mischief, extreme utility for a cheap price, and no1 expects it in black. Whip of erebos is cool recursion synergy with your commander, helps the life loss of the deck/hate you'll be getting. Speaking of hate, you should add Hatred. It would work very well with whip, can be political and honestly just really funny. Give xiahou dun haste with whip, pay 18 life to hatred, attack and gain 21 and kill someone.
Vesuva - Similar to thespian's stage, another coffers
Mirage Mirror - See above but with way more utility
Expedition Map - To help "ramp" and find key utility lands. You also have a low land count so it helps.
I don't see for you to get around black's weakness like artifacts and enchantments. Thus, you might want to consider Nevinyrral's Disk, Oblivion Stone, Ugin, the Spirit Dragon, Karn Liberated, Spine of Ish Sah, Scour from Existence, etc....
Mastermind's Acquisition > Diabolic Tutor.
There's a couple other suggestions but I don't know your budget/playstyle.
If you want any other recommendations to add, cards to cut or whatever, let me know! Feel free to check out my deck The Descent Into Darkness for more ideas
3 days ago
I am about to do a major overhaul on this deck. Mirage Mirror is definitely going in.
3 days ago
The style of your deck appears to be very aggressive. All the cards listed above arent aggressive or gaining enough tempo in my opinion. Mirage Mirror is too mana intensive and there are times when its best target is a 1/1 Rigging Runner. It cant close games as against control because it wont have targets, and is too slow against Aggro. There are scenarios where its great but it has a very low floor.
Captivating Crew is sub par for similar reasons.
Protean Raider is not good until after the opponent has good creatures and you wont win the long game in many cases.
Two cards you already have but should have more copies areWarkite Marauder and Fanatical Firebrand because they work super well together managing to take out any creature for good except Carnage Tyrant. The Scarab God is very prominent in standard right now but the combo even takes that out since it makes the god lose the ability to return to the hand. Therefore I think Warkite Marauder and Fanatical Firebrand should be 4 ofs.
The other card I think you should consider adding is Siren Stormtamer. You have two high risk high reward cards-Curious Obsession and Buccaneer's Bravado. They are high risk because if you play it on a creature and it gets killed in response then u get 2 for 1d. Stormtamer saves you from blow outs. I would add 3.
Good luck at FNM!
3 days ago
Well actually it stays the same combo I just need to use Scion to become a Savage Ventmaw use Mirage Mirror to copy the savage so i can get my 12 mana and have the actual Hellkite Charger on board to get my loop no?
3 days ago
You don't seem to understand how Scion of the Ur-Dragon works. When you activate it's ability (and it resolves) you choose a creature card in your library to put into the graveyard and Scion of the Ur-Dragon becomes a copy of it. It doesn't just gain the abilities of the card, it also loses it's own abilities, so it can't become a copy of something else.
There's a trick to activating it's ability twice so you can use activated abilities while Scion of the Ur-Dragon is a copy of one thing then let it become a copy of something else, however it's difficult to use that trick with triggers, especially combat triggers as they require changing phases.
If Mirage Mirror becomes a copy of Scion of the Ur-Dragon normally, the legend rule will apply and one of them will be put into the graveyard as a state-based action, however once Scion of the Ur-Dragon is a copy of something, if it's copying a nonlegendary dragon, Mirage Mirror can safely copy it.
Putting this together you can actually use the trick I mentioned, but not to the extreme degree you were hoping. You can activate Scion of the Ur-Dragon's ability twice, let it resolve once, then have Mirage Mirror become a copy of it. You then let Scion of the Ur-Dragon's ability resolve a second time. The end result will be that one of them is Savage Ventmaw and the other is Hellkite Charger. This doesn't quite give you the infinite mana and combat steps you want, but you're generating 6 mana each combat and spending 7, so it's only a net cost of 1 mana per extra combat, a pretty good deal. If Scion of the Ur-Dragon is Hellkite Charger it will only take 5 combats to knock out one player with commander damage, while dealing 20 damage to another player with the Mirage Mirror. This would cost 10 mana total, 4 for Scion of the Ur-Dragon, 2 for Mirage Mirror, and 4 for the additional combats.
4 days ago
Question A: After I copied Savage Ventmaw and Hellkite Charger with Scion of the Ur-Dragon, if I use Mirage Mirror to copy my Scion dragon, does the mirror also have the abilities of Savage Ventmaw and Hellkite Charger?
If it does here's Question B: When I attack with both and I get my 2 sets of RRRGGG (meaning I get 12 mana) and I pay the cost for Hellkite Charger ability and I untap my creatures and get another combat step and I attack again do I get a loop here where I get 12 mana each time then I can pay the cost each time to regain a combat step and I can do this over and over?
The other players said no but I'm uncertain (I thought maybe they just don't wanna get chopped down by the noob at the table) since there's no once per turn and it's say whenever they attack if I order them correctly on the stack maybe it works or something (get the 12 mana first then pay for the cost of charger)