|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Mirage Mirror Discussion
2 days ago
Mirage Mirror might be a fun include, as it's a good utility card as well as a way to copy some of your Eldrazi.
2 days ago
I've been playing Jarad for a while, really fun in my opinion. Wall of Blood and Essence Harvest are a couple of my favorite cards, so it's great to see them in the list.
I didn't know Copperhoof Vorrac existed before your list, very interesting, might have to add him. I've also been meaning to get me a Mossbridge Troll, thanks for reminding me.
Ramunap Excavator is like Crucible of Worlds on a creature, can help you get back lands that you've sacc'd for extra uses. Doesn't look like you have too many activated abilities, but Necrotic Ooze can be a second copy of your Wall of Blood (provided it's in the gy), and your opponent's might have some cool abilities in their GY.
Hermit Druid Elvish Piper Doomed Necromancer are all creatures that I run that my Ooze could potentially use the abilities of if they end up in my GY. I like running creatures like these because if they can take the place of a spell, that's one more creature in my GY buffing Jarad and other Llurgoyf like creatures. Also, because they are creatures, they are more easily retrieved from the GY to be used again.
One last thing, been playing recently with Mirage Mirror and I honestly think I'm going to start putting it in all of my decks, just so many uses you can get out of it. Recently I made it copy someone's Amulet of Vigor and then played a fat Splendid Reclamation . Was too much fun. Get the mirror while it's still reasonable.
Really like this list, looks fun.
1 week ago
Thanks for the suggestions :)
I haven't been having too much trouble with the mana base so far. But I am considering removing the filters. Other than them I'm not sure which I would cut. Thoughts ?
I'll definitely consider both Thespian's Stage and Mirage Mirror as I hadn't considered abusing Dark Depths that way. But I won't replace Vampire Hexmage; he's too versatile in my playgroup (there's a Marchesa, the Black Rose and Atraxa, Praetors' Voice superfriends).
As for Vanishing , every time I come close to cutting it, I get a game where I couldn't be happier to have it. It's a protection gimmick, and doesn't serve to activate Muldrotha's ability multiple times (she only phases back in during my upkeep once it's activated).
Thanks again for taking the time :)
1 week ago
You might want to think about taking out some of the lands and swap them for fetchable ones. It will help thin out your deck really well once you start recurring fetches from your grave.
I would replace Vampire Hexmage for Thespian's Stage since it's a land that can instantly become Marit lage, as well as any other land you may need. Also think about Mirage Mirror . It can become any permanent except plansewalker. I would take out Vanishing , but I think you have it there to blink Muldrotha, the Gravetide to abuse her ability.
If you want any ideas, check out my Muldrotha land deck Muldropping the Lands
2 weeks ago
Thanks BlazinT! Much appreciated.
MattN7498 Thanks for your comment. The nice part of this deck is that there are numerous cards that can win you the game that wouldn't normally be considered wincons. Of course Gisela, Blade of Goldnight equipped with Sunforger gets the job done real quick so does Price of Progress , Rakdos Charm , Deflecting Palm , Bloodchief Ascension , and Master of Cruelties and many others.
I've played this deck countless times now and I've never worried about closing out games - the later the game goes the more confident that I have a lock on it.
3 weeks ago
First, Blood Artist does not cause damage, it causes loss of life. Damage is always "loss of life", but "loss of life" is not always damage. This is an important distinction that comes up a lot in Magic--for example, Healing Salve can prevent three damage, but it cannot negate "lose three life." That is not relevant to your question, but it comes up enough and you used the wrong term, so I figured I would point it out.
Second, each instance of Blood Artist is its own trigger. Rather than assigning 40 points of life loss in a lump sum from Blood Artist , you are actually assigning 40 separate instances of "lose 1 life." This will be important moving forward.
Now, let's look at the stack. I assume it is Player A's turn, since they are casting a sorcery. There are ways to cast sorceries at instant speed, and that could influence the answer some. I am also assuming Player B is the next player; Player C is the player after; and player D is the final player.
I will go through the stack point by point.
Mutilate resolves, and all creatures get -1/-1 for each Swamp Player A controls. To make this easy, I am changing the numbers a bit--there are 38 non- Blood Artist creatures on the board; Player A's Blood Artist , and Player B's Mirage Mirror that is, at this time, also a Blood Artist . Let's also assume all the creatures die.
Simultaneously A's Blood Artist and B's Mirage Mirror - Blood Artist will trigger. Both will see all the other creatures that die simultaneously with them, so both A and B will have 40 Blood Artist triggers they control. When simultaneous triggers go on the stack, they are placed in Active Player, Non-active Player Order (APNAP Order). Here, A, as the Active Player, will put all their triggers on the stack first; Player B will put all their triggers on the stack second.
(still really part of 5, but I broke this up to make it a bit more clear). At the time the triggers go on the stack, Player A and B will have to choose targets for each of the triggers independently. So, A can assign 20 triggers to B, 10 triggers to C, and 10 triggers to D (we will call these A-20-B; A-10-C; and A-10-D when we talk about the stack). B can do the same thing (B-20-A; B-10-C; B-10-D). They will then have to arrange the triggers within their order.
So, taking 5 and 6 together, the stack looks like this. A's triggers are on the bottom of the stack because A was the active player. So, the stack order might look like this: A-20-B at the way bottom; A-10-C; A-10-D; B-10-C; B-10-D; B-20-A at the top.
Each instance of these triggers will resolve in order. So, with the order above, 20 of B's triggers against A will resolve first. A will lose 20 life, B will gain 20 life, and A will lose the game as a state-based action once the 20th trigger has resolved.
When a player loses the game in multiplayer, one of the effects of their losing is that anything they have on the stack ceases to exist (Rule 800.4a). As such, A's triggers will all vanish. The stack now only has B-10-C at the bottom; B-10-D at the top.
B-10-D will all resolve killing D. B-10-C will all resolve, killing C. B wins the game (with a total of 60 life).
3 weeks ago
since player A is probably the active player (due to casting a sorcery), then you are correct that player B wins because their effect is on top of the stack. in that scenario, player A should wait until they can remove the Mirage Mirror first. alternatively, if the player has a board wipe that can be cast at instant speed, they could simply wait until they are the non-active player.
3 weeks ago
Player A has a Blood Artist in play. There are 40 creatures on the board. Player A then casts Mutilate . The Mutilate is enough to kill all 40 creatures on the board. In response to Mutilate , Player B copies Player A's Blood Artist with Mirage Mirror . Player A has 20 life. Player B has 20 life. Player C & D have 10 life. Player A and Player B both want to assign the 40 points of damage from Blood Artist to kill all other players. For instance, Player B wants to assign 20 points to Player A and 10 each to Players B & C. What on Earth happens?? Does Player B win because their Mirage Mirror Blood Artist is on top of the stack, or does something else happen??
Mirage Mirror occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%