|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Urza's Destiny (UDS)||Rare|
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Artifact Creature — Bird
When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
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Junk Diver Discussion
3 weeks ago
+1 for the deck...
But this deck doesn't really show how to rube-goldberg Machine it all up.
Tap Dagsson to sacrifice the creature, fetching Citanul Flute, tap the flute, fetch any of the at least 2 other 0 drop artifact creatures (Phyrexian Walker, Ornithopter, Shield Sphere, or Memnite) in the deck to hand, cast it, untapping dagsson and the flute. Fetch Gilded Lotus, tap the lotus for , then the flute to fetch the last 0 drop in your deck.
Cast the 0 drop, untapping dagsson, the flute, and the lotus, get 6x with the flute, sacrifice the 0 drop to fetch Thran Dynamo, tap it for 6x and . tap the flute, paying to fetch Myr Moonvessel, cast it, untapping your rocks and the flute and dagsson, tap the flute and pay to fetch Scrap Trawler, leaving 9x and left floating, cast it, untapping your rocks, and the flute, leaving up 10x and .
Pay the mana to fetch and cast every single creature in your deck in this method, by tapping and untapping the rocks, then loop sacrificing Myr Retriever bringing back two 0-drops with Scrap Trawler, casting them, and sacrificing Junk Diver to bring back a 0 drop and Myr Retriever, then casting them and sacrificing Myr Retriever bringing back Junk Diver and a 0 drop, you may repeat this infinitely until you get infinite mana and every non-creature artifact in your deck except for Grafdigger's Cage. You may "fail to find" an artifact so you can get more sacrifices than non-creature artifacts.
With infinite mana, dump it into Staff of Domination, drawing all of your deck. Use Capsize to bounce all of your opponent's permanents. Hold your countermagic, and Capsize or any other number of cards you want, and Scroll Rack the rest onto the top of your library.
Because of Aetherflux Reservoir and your infinite casts, you have infinite life, you also have infinite mana, and infinite bounces, etc. You can pass the turn, and repeatedly Capsize your opponent's lands, or counter any real spells they cast, all while they slowly mill out, and whenever you draw the last card of your deck, Scroll Rack it all back in. If you are ever about to lose, Aetherflux Reservoir them to death, or just let them mill out.
Now that is a rube-goldberg machine!
3 weeks ago
LuciferHex, I am running echoing truth as a response to elf and goblin trbal decks in my local meta. they're the only ones who i would not be able to out token. Echoing Truth eliminates 30 goblins for two mana, whereas AEtherize only handles attackers for four. Seat of the Synod has synergy with the deck, but i don't feel it is needed, especially when Sai, Master Thopterist only gets thopters from cast artifacts, and i'm running enough tutors to get Mycosynth Lattice easily. Aether Spellbomb is good for three reasons; 1.) Low CMC (sometimes free) is good for slinging thopters, 2.) It has the utility of draw or disruption (for single target creature), 3.) I can tutor for it with Trinket Mage or recycle it with a Myr Retriever or Junk Diver. I had Hangarback Walker in my initial build, but decided that just slinging artifacts would be more efficient than dumping mana into a creature that doesn't give as much back as i want. I already am running Foundry Inspector. thanks for taking the time to look over my deck, i appreciate it. if you liked the rest, feel free to leave an upvote.
1 month ago
MaybeBoard Options I Fully Support
Geier Reach Sanitarium and Fellwar Stone in the maybeboard are both great in my experience. Anyone with a Command tower on the field allows fellwar stone to tap for any color. The Sanitarium helps everybody filter but generally if you're activating it you're doing so to intentionally pitch something to the graveyard in order to reanimate it, which puts you up a card and mana on everybody else post combat reanimation.
Mother of Runes, who is also in your maybeboard, is actually very versatile, serving as protection but also as an enabler for Alesha, allowing her to slip past blockers in a pinch with protection from a color. I used to be dubious about the usability but at 1 cmc, I am never sad to see her in my hand since I added her in.
Cards I Would Take Out
I used to run Restoration Specialist and in my experience, it is not worth it. (Junk Diver also falls into this category and is also not worth it.) Consider this. You only have 3 enchantment/artifacts that Sun Titan can't get back. When I ran specialist, it was after a particularly rough game where it seemed like everyone had artifact removal. After many games with the specialist in the deck however, I realized it is far more efficient to use Sun Titan as the artifact/enchantment recurrsion, and just focus on drawing into new threats when I lose my bigger artifact/enchantment effects like Cathars' Crusade.
Reconnaissance is an MVP in the deck, and you should run it alongside your Key to the City. You attack with Alesha, get her trigger, allow first strike damage, then untap her and remove her from combat. All this from a 1-mana enchantment.
1 month ago
2 months ago
Something you don't have calls out to several of your cards (i.e. volt key, brighthearth rings, omen clock, and divining top.) It wants to be abused. It's name is Paradox Engine. Infinite draw with the top is so disgustingly beautiful. The combo is extremely flexible because the clock, rings, and volt key are all valid substitutes for one another. The objective is to get two instances of the top's drawing ability on the stack so you draw your new card plus the top itself. Cast the top again, and every nonland permanent you tapped in the entire process (e.g. mana vault/basalt monolith) becomes untapped. Do it all again. The best part is that the Paradox Engine untaps your mana rocks, so infinite mana may become an unintentional, but useful, byproduct of this interaction. While not as impressive as true infinite draw, Paradox Engine + Jhoira, Weatherlight Captain is still an insane draw engine, and will get you very far, very quickly.
Arcum Dagsson, Merchant's Dockhand, Cloud Key, Myr Retriever, Junk Diver, Summoning Station, Intruder Alarm, Blasting Station, Altar of the Brood, Staff of Domination, Battered Golem, Unwinding Clock, and Vedalken Orrery are all great cards. Put the Nevy's Disk back in there too. Switch out Feedback Bolt for Vandalblast. Mycosynth Lattice lets Vandalblast sweep away everyone's stuff and leaves your stuff untouched when cast for the Overload cost. Even though it's a sorcery, the effect, for the same mana cost as the Bolt, is way better. People will often concede because of it.
The final thing I want to add is that Tolarian Academy has been brought into Commander from the banned list, in a rather unexpected way: Storm the Vault. It flips into what is essetially Tolarian Academy. In artifact decks, it flips the turn it's played about 80% of the time, making it a must-have for almost any Breya deck.
2 months ago
have you considered Daretti, Scrap Savant i know its quite heavy in cost 3 but its kinda good cuz allows you to keep drawing or recover something from the GY, also counts as an Historic spell, on its own could be a 3 cards drawn,
also some "Invisible" combo xD with Helm of Awakening or any reduction, could make an infinite card/Storm count/Mana Krark-Clan Ironworks+Myr Retriever+Junk Diver i also run the Scrap Trawler it works like a backup plan and allows you to recover some important gear, I really like to play Grapeshot with Dramatic Scepter combo its quite ez to set up.
2 months ago
You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.
Faerie Artisans is a fun card.
I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).
Commander / EDH
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