Junk Diver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Junk Diver

Artifact Creature — Bird

Flying

When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.

Junk Diver Discussion

Poly_raptor on Looking for a combo piece

1 month ago

This is VERY convoluted but I believe this works.

Arcane Adaptation and choose goblin

Ashnod's Altar + Junk Diver + Myr Retriever

Scrap Trawler

Your mana reducer makes them all cost less because they’re all goblins.

Sac the Myr Retriever for from the altar. Then sac your changelling and then the Junk Diver - the order is important. When Junk diver dies it will trigger its own ability and the Scrap Trawler ability letting you return both other artifacts to your hand. At this point you’ll have floating from the altar. Cast the retriever, cast the changeling for free, sac the retriever to return junk diver and repeat in a loop. With all the death and etb triggers you want.

Rilakai on Kefnet the time lord

1 month ago

I'm not sure I understand all of the artifact recursion: Reconstruction , Junk Diver , Myr Retriever , and Junk Diver .

With that extra space you might consider:
Dramatic Reversal would combo well with your Isochron Scepter and large mana rocks for infinite mana.
Dream Cache and Sensei's Divining Top for more topdeck manipulation.
Stroke of Genius if you want any more redundant draw X.
Fade Away , Inundate or Wash Out for some board control.
Long-Term Plans to tutor for a spell to topdeck with Kefnet.

McToters on A Janky Mono-Red Artifact Deck

1 month ago

Not sure if you have budget restrictions but I’d recommend Treasure Nabber , Goblin Engineer , Ur-Golem's Eye , Sisay's Ring , maybe Arcbound Crusher for something janky that will get big and you can toss with Bosh. I know the name of the game is jank, but... Mycosynth Lattice would be awesome in this deck—if everything becomes an artifact you can then copy all activated abilities! Wanderer's Twig for another ramp option. Junk Diver and Myr Retriever for some recursion.

That Jester's Cap with your commander is spicy! I like that a lot.

+1

BodhiQL on

2 months ago

First of all, this list has been retired for a few months. If I was still updating it, I would for sure take out Mox Amber , Copy Artifact , Snapcaster Mage and Daze , as well as most of the card draw stuff like Dig Through Time . However, there are cards I stand by that you listed to cut. The fetches don't matter, except I have them and I can flex. There may be no reason to run them but there's also no reason not to. Power Artifact is a backup plan with the monoliths and Walking Ballista , in case Arcum gets shut down. Strip Mine is actually fine, and Merchant's Dockhand is just a 1 mana sac target, one that just so happens to have an ability that isn't useless if it gets to that point. Guardian Idol is a rock that can be a creature of necessary, and Everflowing Chalice is just a rock, it doesn't need to be searched, and I don't see why it would ever need to be. Metalworker is very good, it can get a ton of mana to hardcast your combo pieces if they get stuck in your hand. I don't see why you say the creatures are slow, the main sac targets are 0 and 1 mana, which is what most decks usually play. I used to play Darksteel Forge and Mycosynth Lattice but I took them out because I found that it's useless to tutor for them. I would rather win then durdle around with indestructible. In most cases your stuff wouldn't be destroyed, rather countered which indestructible doesn't help with much. On the contrary, Delay and Flusterstorm are both must haves. A combo that wins on turn 1-4 90% of the time is useless if you can't protect it. I don't know if you've played in a real cEDH game, but if you haven't, I suggest watching a few videos on the YouTube channel Laboratory Maniacs. They play cEDH games. Most of these games don't end on turns 1-4, as everyone has some kind of response to the other's important spells. If you can't protect your stuff or take out your opponents key pieces, you lose.

Codex Shredder , Aetherflux Reservoir , Junk Diver , Tolaria West , Hall of the Bandit Lord would all be played though.

Z4k16 on

2 months ago

I play an Arcum Dagsson list that combos off between 1 and 4 in 90% of games. I would ditch the fetches, you don't need to thin the deck as you aren't topdecking you are searching so you don't need to thin out the lands you draw. I run Codex Shredder in mine as a way to A. Infinite mill when the deck goes infinite any way and it's a safeguard for Paradox Engine . Ditch some of your spells and focus more on combo as earlier as possible, I feel this is split between a control edh and combo edh and you want to focus it as much as possible, I would ditch Strip Mine because it's a dead draw if you topdeck and pretty dead in start hand, you want your land base mostly blue as most arty ramp is colourless, ditch Mox Amber as it's mostly useless to you, ditch Snapcaster Mage as it's not worth it, it holds up an opponent but will mainly hold up you more. Tolaria West is definitely worth running as is the land that gives a creature haste, Hall of the Bandit Lord or something (the name escapes me), Flusterstorm isn't worth running, Power Artifact isn't worth it - that's not the direction the deck is going, I'd ditch Daze , Metalworker , Merchant's Dockhand , Guardian Idol , Everflowing Chalice , Copy Artifact , Dig Through Time , and Delay . The creatures are too slow, Everflowing Chalice can't be searched for with Arcum Dagsson so is a waste, Copy Artifact is neat but too slow and uses your precious blue mana, Dig Through Time is slow and clunky, and you likely won't have enough stuff in the graveyard to cast it cheap. I run Mycosynth Lattice in mine, Arcum Dagsson can sac himself if desperate, you can remove all opponents critters, and sac any of yours, also stops blue mana being an issue, and Darksteel Forge protect all your stuff then. I run an Eldrazi titan in mine (ramp into it early most people will freak) and it's useful to shuffle your grave if stuff gets hard, surprised not to see Junk Diver as a backup combo piece, and Aetherflux Reservoir is your biggest asset and yet wasn't in the list, I'll add a link to my list in a moment.

Aclaus on Just attack

3 months ago
  1. Leonin Warleader for Junk Diver - diver has very little board pressure , unless your in a very specific situation this little guys not guna do much
  2. Kor Firewalker for Thundersong Trumpeter - very nice upgrade to stop big blockers or to stop big atraxas from swing at you lol,
  3. Loyal Cathar  Flip for Archetype of Courage - one extra colourless to add a very nice board presence, now when people double block for menace u can usually first strike down one of the blockers immediatly

a few more creatures i would like to see squeeze in would be

  1. Archangel of Tithes
  2. Aurelia, Exemplar of Justice
  3. Captain Lannery Storm .

i would suggest either Hammer Dropper and perhaps a 1 drop like Doomed Traveler or Figure of Destiny or even the Opaline Unicorn . the figure seems good but u gota sink alot of mana into him and u would rather be playing creatures then sinking into him

a few suggestions for land upgrades, this one is about 8 bucks but an upgrade none the less Rugged Prairie and i also suggest looking at these. Make sure not to add any more tapped lands unless you remove a few first, too many tap lands with aggro is not good for a fast start

  1. Sejiri Steppe
  2. Command Tower
  3. Windbrisk Heights

abenz419 on Izzet Archaeology

4 months ago

@Austin_Smith_of_Cards I guess you're right about Ral. I figured he'd be decent card draw with his first ability and putting things in the graveyard wasn't terrible because I do have several pieces of recursion but I hadn't really thought about how bad his other 2 abilities really are. Until now having it written out in front of me I hadn't really counted how many instants and sorcery cards I had.

I had been looking at Magnifying Glass as well. I figured it was one of my weaker options but I liked that it also made clues (which helps up my artifact count) and those clues added to my card draw. So, I kind of looked at it as pulling double duty.

Do you really think Mycosynth Wellspring isn't worth it? I guess I don't have a ton of ways to sacrifice it but I feel like it's a good when using Trash for Treasure , Scrap Mastery , Goblin Welder , Kuldotha Forgemaster , and Daretti, Scrap Savant . It also is good to bring back with Myr Retriever , Junk Diver , and Scrap Trawler . Is it just that this isn't enough options, or are these just too narrow of circumstances?

What are your opinions of Vedalken Orrery ? I know giving my spells flash is good, but is it worth it in this deck? I always want to use it but I feel like it's always one of the last cuts I make in most decks, but I was hoping it'd have more value in an artifacts matters deck.

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Junk Diver occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.15%

Blue: 0.14%