|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Urza's Destiny (UDS)||Rare|
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Artifact Creature — Bird
When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
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Junk Diver Discussion
1 week ago
Thank you for checking out the deck and taking time to give feedback, Rabid_Wombat This is my favorite edh deck that I've ever made and I took a lot of time contemplating which cards I would put into the deck. Do not think that your comment is invalid, I appreciate it. But, as for the suggestion, I already know about Junk Diver and Myr Retriever. They don't do very much in the ways of board presence and the effects are minimal. We want to accelerate by leaving and putting more stuff in the graveyard, if we need something out, we have Daretti, Scrap Savant. As for the other card, dude I have never seen that before and its a pretty cool card, however it kind of feels like anti-synergy against my deck, and the only reliable way of getting him out is to cheat him out with Daretti, Scrap Savant or Trash for Treasure. So, you're suggestions are not forgotten, and I will consider them, but as for right now, I do not see a need to make these changes. Once again thanks for the upvote and wisdom. Have a good one dude! :)
1 week ago
Zero-cost Artifacts would really help accelerate the deck.
1 month ago
ZuesAwoken Your Judgement of the deck is so far off, i have a feeling you are judging from a casual point of view.
Executioner's Capsule is a trap, is too much to destroy a non-black creature, Its hard thinking of a creature that sees play that this hits that isn't an one, or two drop. Even Three drops is mana neutral value, so the only things that it efficiently hits are four drops and higher. Can you name any relevant creatures that size in Cedh?
Cabal Coffers can make make mana when you have 3 swamps out on the field,as you can tell i have no slow lands, everything enters untapped and produces mana in all situations. Cabal coffers does not, early game matters more than late game. Urborg, Tomb of Yawgmoth is here because it synergizes with Mana Web and that is enough.
Solemn Simulacrum, Filigree Familiar, Moriok Replica, and Treasure Keeper these are all too expensive for what this deck wants to be doing. Notice most of my draw is 2 mana or less, the exceptions being Ad Nauseam, Necropotence, The Gitrog Monster. Ad Nauseam isn't actually a draw card its a win condition, the times I Ad Nauseam and don't win on the spot is low, but can still happen. Necropotence always fills my hand and replaces the dead cards in it. The only one that stands out is Gitrog Monster, he is a repeatable draw engine that doesn't need to be recast and helps with the sub land theme of the deck, could he go? yes, but i wouldnt replace him with a card that needs to be recast to get value.
Ichor Wellspring was in the deck originally, but was removed for a lack of being able to get it in the graveyard at will, there aren't many good free artifact sacrifice effects to be worth it. Winter Orb is in the same boat, with lack of ways to abuse it, and remove it at will.
Junk Diver is just a more expensive myr retriever, and a worse scrap trawler, we don't need more of this effect, two is plenty.
Ashnod's Altar is a KCI for creatures. The main use for this effect would be for the combo in the deck. I would rather have KCi over alter because of the sheer number of cards that feeds it over Alter.
Skullclamp along with Contamination best cards are Bitterblossom, and Bloodghast. These are repeatable cards that doesn't require cast glissa in a bad spot. If i have glissa out i also get to add Walking Ballista (walking ballista on two equip skullclamp and ping a 1/1 and draw two cards and return walking ballista to hand)
P.S. you can easily go off with trinisphere in play, I've done it multiple times.
1 month ago
Mana Crypt is probably my most common target with Artifcer's Intuition. Other common targets are 0 drop creature or Sensei's Divining Top. Artifcer's Intuition is a new additional that I've found to be a lot more useful than Rhystic Study or Windfall more times than not.
It also comes in handy if one of the combo pieces are stuck in my hand. Use Artifcer's Intuition discarding said combo piece to grab Elixir of Immortality to put it back into my library to cheat it out with Arcum or something.
I seem to prefer Svyelunite Temple just because it can tap like a normal too, and save the sac for 2 during a counter war or when it's needed.
Ramp I usually don't have a issue with, with there being roughly 15 ramp and 15tutors.
1 month ago
You have Glissa as your commander and no Executioner's Capsule. Is your meta just strait black? Because then I don't see the point of Contamination. You also have Reanimate, but with maybe one good target for it in The Gitrog Monster. Sheoldred, Whispering One? Herald of Anguish? Even Marionette Master would be Ok. You also run a few tutors for your combos, and that makes sense. But the draw you have around that is Bob, Gitrog, Ad Nauseam, Necropotence, Sylvan Library, Top, Scroll Rack, and Skullclamp. None of this is bad. In fact, most of it fantastic. But I want you to read Glissa, and tell why you don't also have recursion based draw. Solemn Simulacrum, Filigree Familiar, Moriok Replica, Ichor Wellspring, and to a lesser extent, cards like Treasure Keeper or Junk Diver. While we are on the topic of card draw, lets talk about Skullclamp. You have 12 creatures. 7 of them have 1 health, but if you ever put a Skullclamp on Bob and you aren't at 5 or less health, you should never play EDH again. The Lodestone Golem, Metalworker, and Scrap Trawler have the upside of being artifacts, which you have sacrifice outlets to. But only one. Ashnod's Altar? This one is also good with the creatures above with Glissa's recursion. You have only have 2 good targets for Skullclamp that are also artifacts. Why are you even running it?
The amount of artifact sacrificing, or even just artifacts dying, that this deck has is atrociously low. It looks like you took a couple of combos, shoved them in a stax deck, ditching all of the things that make Glissa Stax good (Glissa Stax isn't very good tho). Things like playing Winter Orb, sacrificing on the end step before your turn, tapping a Forbidden Orchard, killing the spirit, bringing back the orb, and doing it all again. This is a poorly constructed deck, with counter synergies, like the fact that 47 of your cards are 2 CMC or less and you run Trinisphere (which can be ok sometimes, but not in a deck that wants to play a KCI combo, because of Myr Retriever), lack of synergies, like the presence of Urborg, Tomb of Yawgmoth and the lack of Cabal Coffers, and just poor card choices, like Entomb + Reanimate with no game winning targets.
This deck VERY far from polished.
PS - I know that if you have the whole KCI combo, you could sac trinsphere, but this immediately turns on Ceremonious Rejection, Mindbreak Trap, Swan Song, etc. I would honestly just ditch the whole KCI combo idea, but keep all of the cards in, because they are still really good with Glissa, because you are right about Trinisphere being a deck breaking card.
2 months ago
+1 for the deck...
But this deck doesn't really show how to rube-goldberg Machine it all up.
Tap Dagsson to sacrifice the creature, fetching Citanul Flute, tap the flute, fetch any of the at least 2 other 0 drop artifact creatures (Phyrexian Walker, Ornithopter, Shield Sphere, or Memnite) in the deck to hand, cast it, untapping dagsson and the flute. Fetch Gilded Lotus, tap the lotus for , then the flute to fetch the last 0 drop in your deck.
Cast the 0 drop, untapping dagsson, the flute, and the lotus, get 6x with the flute, sacrifice the 0 drop to fetch Thran Dynamo, tap it for 6x and . tap the flute, paying to fetch Myr Moonvessel, cast it, untapping your rocks and the flute and dagsson, tap the flute and pay to fetch Scrap Trawler, leaving 9x and left floating, cast it, untapping your rocks, and the flute, leaving up 10x and .
Pay the mana to fetch and cast every single creature in your deck in this method, by tapping and untapping the rocks, then loop sacrificing Myr Retriever bringing back two 0-drops with Scrap Trawler, casting them, and sacrificing Junk Diver to bring back a 0 drop and Myr Retriever, then casting them and sacrificing Myr Retriever bringing back Junk Diver and a 0 drop, you may repeat this infinitely until you get infinite mana and every non-creature artifact in your deck except for Grafdigger's Cage. You may "fail to find" an artifact so you can get more sacrifices than non-creature artifacts.
With infinite mana, dump it into Staff of Domination, drawing all of your deck. Use Capsize to bounce all of your opponent's permanents. Hold your countermagic, and Capsize or any other number of cards you want, and Scroll Rack the rest onto the top of your library.
Because of Aetherflux Reservoir and your infinite casts, you have infinite life, you also have infinite mana, and infinite bounces, etc. You can pass the turn, and repeatedly Capsize your opponent's lands, or counter any real spells they cast, all while they slowly mill out, and whenever you draw the last card of your deck, Scroll Rack it all back in. If you are ever about to lose, Aetherflux Reservoir them to death, or just let them mill out.
Now that is a rube-goldberg machine!
2 months ago
LuciferHex, I am running echoing truth as a response to elf and goblin trbal decks in my local meta. they're the only ones who i would not be able to out token. Echoing Truth eliminates 30 goblins for two mana, whereas AEtherize only handles attackers for four. Seat of the Synod has synergy with the deck, but i don't feel it is needed, especially when Sai, Master Thopterist only gets thopters from cast artifacts, and i'm running enough tutors to get Mycosynth Lattice easily. Aether Spellbomb is good for three reasons; 1.) Low CMC (sometimes free) is good for slinging thopters, 2.) It has the utility of draw or disruption (for single target creature), 3.) I can tutor for it with Trinket Mage or recycle it with a Myr Retriever or Junk Diver. I had Hangarback Walker in my initial build, but decided that just slinging artifacts would be more efficient than dumping mana into a creature that doesn't give as much back as i want. I already am running Foundry Inspector. thanks for taking the time to look over my deck, i appreciate it. if you liked the rest, feel free to leave an upvote.
3 months ago
MaybeBoard Options I Fully Support
Geier Reach Sanitarium and Fellwar Stone in the maybeboard are both great in my experience. Anyone with a Command tower on the field allows fellwar stone to tap for any color. The Sanitarium helps everybody filter but generally if you're activating it you're doing so to intentionally pitch something to the graveyard in order to reanimate it, which puts you up a card and mana on everybody else post combat reanimation.
Mother of Runes, who is also in your maybeboard, is actually very versatile, serving as protection but also as an enabler for Alesha, allowing her to slip past blockers in a pinch with protection from a color. I used to be dubious about the usability but at 1 cmc, I am never sad to see her in my hand since I added her in.
Cards I Would Take Out
I used to run Restoration Specialist and in my experience, it is not worth it. (Junk Diver also falls into this category and is also not worth it.) Consider this. You only have 3 enchantment/artifacts that Sun Titan can't get back. When I ran specialist, it was after a particularly rough game where it seemed like everyone had artifact removal. After many games with the specialist in the deck however, I realized it is far more efficient to use Sun Titan as the artifact/enchantment recurrsion, and just focus on drawing into new threats when I lose my bigger artifact/enchantment effects like Cathars' Crusade.
Reconnaissance is an MVP in the deck, and you should run it alongside your Key to the City. You attack with Alesha, get her trigger, allow first strike damage, then untap her and remove her from combat. All this from a 1-mana enchantment.