Junk Diver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Junk Diver

Artifact Creature — Bird

Flying

When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

C14

UDS

Ebay

Recent Decks

Junk Diver Discussion

theonislair on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 week ago

I would pull Open the Vaults in place of Liquimetal Coating as it combos off with Saheeli Rai, whereas the former is very risky retrieval.

Saheeli Rai + Liquimetal Coating + any one of Altar of the Brood, Reckless Fireweaver or Disciple of the Vault.

With Saheeli Rai on board without an activation, activate Liquimetal Coating targeting her, then do her -2 ability targeting herself (she is now an artifact from the coating). Copy hits the board, Legend rule, choose the token to keep (and since she's an artifact herself again due to her ability), and -2 again. Rinse and repeat.

I also run Myr Retriever and Junk Diver for artifact retrieval, which coupled with Scrap Trawler can lead to some wicked interaction with Time Sieve.

Time Sieve activation, sacrifice in a descending CMC order, including Junk Diver and Myr Retriever will pull all 5 back to hand that you sacrificed, plus an additional artifact in your graveyard, stocking up to 6 if ever in a bad situation of no hand.

Thopter Assembly + Time Sieve for an easy victory.

Bchong on Breya's Beauties

3 weeks ago

This deck is very slow. An easy way to speed to up is to add some of the 2 CMC mana rocks, add all of the talismans and signets you can. Take out all your tap lands, put in Tezzeret the Seeker take out the other planeswaker. Add in all of the one mana blue cantrips. Put in more mana rocks and drop to like sub 35 lands. Your deck seems incapable in playing multiple cards a turn, most of the problem will come from your big creatures. Creatures don't actually do that much in EDH, all your creatures except, Etherium Sculptor Grand Architect Junk Diver Lodestone Golem Master Transmuter Metalworker Myr Retriever Phyrexian Metamorph Spellskite Vedalken Engineer Walking Ballista, I realize that some of your cards are 2 card combos but your deck will become much more consistent if you take out like all of your creatures and just focus on one or two combos to go for. Most of your creatures are there only to hit face if that is the point of your deck then that's ok but that isn't the best way to win in edh at least not for the colors you have.

BodhiQL on The Assembly Line of Death

3 weeks ago

Blinky and Inky are going to be added soon, I just haven't picked them up yet. Fetch lands in a mono colored deck might seem a bit weird but really they help consistency, as I only need like 3 lands ever on the battlefield, thanks to mana rocks. They filter out lands so I don't draw them later, and losing life isn't a big deal. Buried Ruin I had at one point, but I think I took it out for another deck and forgot to put it back in. Thanks for reminding me lol. Spine of Ish Sah isn't really a combo thing, but if necessary I can tutor it out with Arcum and kill of an oppressive creature. Nevinyrral's Disk/Darksteel Forge/Mycosynth Lattice was always too slow, and the Paradox wincon is better. Disk got taken out because it sucks once I have assembled my combo, because I just lose everything. The Darksteel Forge wont even be in the deck much longer, because it sucks to draw and I have better things coming. Ideally, the turn Paradox Engine hits the field is the turn I win, so Elixir of Immortality is unnecessary. However, sometimes things don't go according to plan but that's what Academy Ruins, Scrap Trawler, Myr Retriever, and Junk Diver are for. I might consider this if it becomes a consistent problem. Thanks for the suggestions, and reminding me about the Buried Ruin.

hookedonkronix on Daretti's Dragons

1 month ago

Hey, thanks for checking in.

Krark-Clan Stoker, Junk Diver, and Trading Post had all been in here originally but I had worked them out of the deck over time. Trading Post might find it's way back in for it's utility. Although I typically don't look to return artifacts to my hand, I prefer to recur them to the board.

I had considered Rummaging Goblin as another draw / discard outlet, something I might still play around with.

One thing this deck doesn't do is play junk artifacts. There just isn't enough space. Every artifact serves an important role while being a discard outlet or a sacrifice target. But it does come at a cost when I have to wait on my board state to be setup before I can combo out with a certain sacrifice combo. Tamiyo's Journal would be kind of interesting to use to create an artifact every turn that would give me potential sac outlets or a draw if needed.

ticked-off-squirrel on Daretti's Dragons

1 month ago

ah. an artifact land destruction goblin deck. interesting. and with early game relying on discarding to get ahead. here are a few cards from another goblin artifact player.

Rummaging Goblin a good early card for draw and discarding.

Tamiyo's Journal doubles as both an artifact generator, a card ramper, and a tutor.

Goblin Kaboomist an artifact ramper which can also hinder ground attackers. just make sure to give him a shield or buff him so he don't blow himself to hell.

Krark-Clan Stoker an easy way to get more mana by sacking artifacts or artifact tokens.

Survey the Wreckage a land destruction with a free goblin token.

Seer's Lantern another mana rock with scrying. to get what you want easier.

Elaborate Firecannon a shooting artifact that encourages discarding.

Darksteel Ingot can't have an artifact deck without one of these.

Trading Post a multipurpose artifact with many uses.

Junk Diver kill/sack it to bring back an important artifact.

Ornithopter/Memnite cheap discard/sack fodder.

Midwest on The Gall Ta Play Artifacts in Green!

1 month ago

Cool deck idea! I'm running Ghalta as a Commander but instead am playing Mono-Green Dredge. I'm relying on undercosted graveyard matters creatures such as Ghoultree and Splinterfright.

Back to your deck, I'd love to see a Steel Overseer in here. A lot of your artifact creatures are small utility creatures (Myr Retriever, Chief of the Foundry, Junk Diver, etc.) and Steel Overseer would help them grow to keep Ghalta cheap. Verdurous Gearhulk is 8 power for 5 mana with 4 of that power spread across your creatures however you want and is an artifact. These +1/+1 counters work well with Arcbound Reclaimer and Hangarback Walker as well.

Prophetic Prism and Terrarion could both be swapped, in my opinion. Mycosynth Wellspring generates card advantage once it's been sacrificed and helps find Forests which seems important given your very low land count. Smuggler's Copter provides card quality and not card advantage, but seems at least worth consideration.

Buried Ruin and Phyrexia's Core both seem good here.

BurtReynolds on [Primer] Nightmare by Design (Chainer) UPDATED

2 months ago

Nice deck. Seeing this I think I'm going to include Junk Diver/Myr Retriever instead of Fortuitous Find/Trading Post in my Djmentia Unchained deck to get those all-too-important artifacts back out of my graveyard.

Have you considered Altar of the Brood? Seems like it could fit well with the Gravecrawler+Phyrexian Altar combo you've got.

ChuuniZombie on Paradox Arcum

2 months ago

I am curious as to why Arcbound Ravager is in the list. I get that it is a free sac outlet, but for the Myr Retriever + Junk Diver/Scrap Trawler combo, Arcum Dagsson seems to be a better sac outlet. Phyrexian Walker at 0cmc also seems like a better choice as a creature. So what is the reasoning for running Arcbound Ravager?

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