Painter's Servant

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Painter's Servant

Artifact Creature — Scarecrow

As Painter's Servant enters the battlefield, choose a color.

All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

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SHM

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Painter's Servant Discussion

hungry000 on Reaper Madness

1 week ago

Celestial Purge is a good sideboard card in its own right, and with Painter's Servant (and Scuttlemutt) it's even better since you can blow up lands and other non-black/red permanents with it as well if you need to. It could replace Maelstrom Pulse with it in the sideboard, 4 Pulse is usually too many anyways. While we're talking about sideboards, the one Serum Visions is honestly a wasted slot. It doesn't directly improve any of your matchups, and having a slightly higher chance of drawing one won't change the game in your favor. Either move it into the main or cut it; another Thoughtseize would use that spot better.

Also, Negate is better than Heroic Intervention, especially since you're a lot more heavily weighted towards blue. It can hit more things and it does everything Intervention does (beats sweepers and removal) so it's almost always going to be better; Intervention was meant to be a replacement Negate for green decks without access to blue, so for a blue deck to be playing it over Negate seems... inefficient? I can't really think of the word. You can also play Dispel for cheaper protection.

Moving on, from what I can tell Call to the Kindred was meant to be an extra Reaper King tutor, but I think 4 copies is too many. It's a very slow card and can easily end up in a 2-for-1 without you being able to get any value out of it. You don't want to draw more than one copy of a slow card like that (generally 4 copies means you want to draw multiples each game), especially taking its cmc into account, so I suggest dropping to 3 or 2 copies.

I know someone said this already, but with the number of artifacts you're playing (22, I think the above comment missed the Pentad Prisms and Chromatic Stars), Spire of Industry is pretty much a direct upgrade to Mana Confluence.

Anyways, you've made a pretty neat deck. Good job.

Chasmolinker on Reaper Madness

1 week ago

Simian Spirit Guide can be clunky if you need specific colors. But for getting all 5 colors by Turn 3 to cast Reaper King, it just seems like the way to get there.

Painter's Servant just seems like something you only want to see once in a match. (Save it dying to removal like everything does.) A full playset just seems like overkill. Maybe cut 2 Painter's Servant and run 4 Adventurous Impulse over Ancient Stirrings? How often does Ancient Stirrings kick your Reaper King to the bottom?

Are you able to produce enough mana to cast Maelstrom Pulse through Blood Moon? If not, have you considered Natural State or Abrupt Decay and the like for Blood Moon strategies?

Chasmolinker on Reaper Madness

1 week ago

Simian Spirit Guide to increase the chance of having 5 mana Turn 3? Not sure where you can squeeze it. Maybe cut 2 Painter's Servant, 1 Scuttlemutt and a Jawbone Skulkin. Not really sure. Maybe even cut one Reaper King.
+1

Alldoge on One with Nothing: Making Unplayable Cards Playable

1 week ago

magicsheep In my opinion, the best way to abuse this is with Painter's Servant, and then give it away through one of the many Donate like spells. The thing is, although their spells will still cost 1 more to cast, it's a bit of a problem keeping a creature like that on board. Because it's so vanilla, they could remove it themselves, or just win by attacking you with it. These are the challenges you have to overcome if you want to make it playable!

fastbond_stripmine_crucible on Reani-Painter

2 weeks ago

ok that's fair another thing to think about is a lot of painter decks run the blasts(Pyroblast,Hydroblast, Blue Elemental Blast, Red Elemental Blast in the main so as to use them Painter's Servant as a form of removing troubling permanents why are you not?

DwaginFodder on Spooky Scary Scarecrow Time

1 month ago

Painter's Servant is banned in Commander. You might also want Metallic Mimic, as the +1/+1 counters go well with your persist stuff. Colored changelings might also be best here.

SenseiRamen on Mill Fun

1 month ago

I really like your deck and I hope I can help you out a bit.

First of all, I love your Painter's Servant combo and I think it's super cool and original. You might want to consider adding some protection in the form of countermagic (Spell Pierce can be really helpful as it stops artifact and creature removal spells) or graveyard recursion. Also, I'd recommend adding a few copies of Sphinx's Tutelage as it does the same thing as grindstone but is easier to trigger and overall less of a mana sink.

If you like mill combos, another good one is Duskmantle Guildmage + Mindcrank. I'd only add like one or two copies of Mindcrank but Duskmantle Guildmage can be a useful card in general (if you activate it's ability consistently you only have to mill 20 cards instead of 60 due to life loss).

Overall, awesome deck and you just got yourself an upvote! :D

Suns_Champion on Card creation challenge

1 month ago

God

Legendary creature - God

God's mana cost must be paid.

Indestructible.

Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

If God would be put into exile from any zone, return God to that zone.

All other Gods get -12/-12.

When God enters the battlefield, if your devotion to White, Blue, Black, Red, and Green is 21, you win the game.

7/7

Alpha and Omega

Now that was fun!

Next challenge: We all know how broken Painter's Servant is.... so make the Painter.

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