|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Not Forgotten Discussion
6 months ago
A quick rundown of the first changes I'd try to implement.
- Start / Finish
- Ministrant of Obligation
- Doomed Traveler
- Not Forgotten
- Lingering Souls
- Diabolic Intent
- Altar's Reap , Bankrupt in Blood , Blood Divination , Costly Plunder
- Severed Strands , Bone Splinters
- Torgaar, Famine Incarnate , Demon of Catastrophes
- Knight of the White Orchid
- Spectral Reserves
- Vessel of Malignity
- Vessel of Ephemera
- Debtors' Knell
- Ethereal Absolution
- Always Watching
- Mindwrack Demon
- I'd go down to singles of all the legendary creatures, if you add Diabolic Intent or Diabolic Tutor
You'll want some way to deal with artifacts and enchantments, possibly Seal of Cleansing in the sideboard.
Also you don't have exile-versions of removal, but white and black are good for it, if you wanted to give up some of the "sacrifice for insane value" plan. Utter End and its variants.
6 months ago
Hmm I'd say Errand of Duty is a two-fold cut, first because it's only one token for two mana, and secondly because you have to explain how banding works to most other players.
Cackling Counterpart is a great card, but, since it only can target a creature you control, it actually doesn't have very many good targets in your deck. Not Forgotten is an okay card to interact with graveyard decks, but I'm not sure if it will really pull its weight.
Hope that helps a little!
7 months ago
Doomed Traveler is always a good first turn- it can die as a chump blocker, and then you get a flying blocker as well with Spirit synergy! Kami of False Hope is great at any point to protect yourself.
I hope this helps! Let me know what you're thinking, I'd love to help more. :)
8 months ago
Since it seems you have a pretty unlimited budget here, lemme give you some budgetless suggestions ;)
Transmute Artifact is pretty much a strict upgrade over Reshape (though you could run both). It costs less mana, doesn't make you pay until resolution, and if it's countered you don't lose the sacrificed artifact.
I know it's on your maybeboard, but if you get the $$$, I'd absolutely run Imperial Seal over Liliana Vess, since you don't seem to get much benefit from her non-tutoring modes. While she lets you tutor twice, the significant decrease in cost seems very relevant. If you want to run both, my first cut would be Not Forgotten.
With 13 mana rocks, have you considered Paradox Engine as another way to cast those expensive spells you're trying to hit with your commander?
Hope this helps! :)
9 months ago
the 2 Honor of the Pure should be taken out and substituted with 2 more intangible virtues. Judge's should be substituted with Mausoleum Wanderer firstly due to you generating lots of spirits (i.e. Lingering Souls, Selfless Spirit), which can actually make this an offshoot of a spirit tribal deck with a zur gimmick. Pride of the Clouds i feel should be limited to around 2-3. Yes it can be a 2 mana creature, but it is still a 1/1 that is dependent on your field advantage. Arguably a strong card, but the meta is full of removals right now and its forecast ability for 4 mana for 1/1 flyer is ok at best. Why is Moorland Haunt not included? 2 mana to generate a spirit without taking a slot in your deck. The vampires here don't seem to add much value and can easily be removed. since your tokens are the going wide strategy, i would probably continue that and instead put in counter spells (especially since you run blue) to protect your spirits. Not Forgotten would be an interesting disruption card to make your opponent top deck something useless before their draw, so perhaps side?. I might be pushing the spirit tribal a little more, but hear me out...Spirit Bonds since you generate tokens, why not add a little more?
Finally, your matches. -Facing off against a control deck, you have token generators and counters to counter their spells. They terminus, that's fine still generating tokens. -Against aggro, it will be hard but hand disruption can disrupt their tempo and follow with counters. build up your spirit army all the while buffing them with your token buffers -Against combo decks, just pure disruption -Against tempo creature decks (i.e. humans), your spirits are practically disposable. the unlikelihood of trample means you can use something like vault to give deathtouch to kill key creatures. humans will always be a tough one to fight against though -Against tall creature decks, same as above.
10 months ago
Our list looks similar in many areas.
Mind's Dilation is a fun card but it is highly dependant on what cards your opponents play. Good for casual games though.
Here's my decklist:
Commander / EDH
SCORE: 21 | 30 COMMENTS | 1249 VIEWS | IN 3 FOLDERS
Looking forward to your comments too as we strive to upgrade our decks! Cheers.
11 months ago
+1 For the Odd Tribal and sticking to the No Tutor/Extra turn spells rule.
I run an eccentric Yennett combo deck too with a self imposed rule of being creatureless.
You may wish to consider Penance and Dimir Machinations for more top of library manipulation. Machinations has the added benefit of delaying your opponent's draw by 2 turns if you use it on them, though it's technically a "tutor" as it has transmute.
Our themes may differ but feel free to check out my deck and leave your comments there too.
Commander / EDH
SCORE: 11 | 9 COMMENTS | 588 VIEWS | IN 1 FOLDER
1 year ago
These are what I'd look at changing first, then give it a go a few times and see how its playing.
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