Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Goblin Welder Discussion
2 days ago
I used to run Unwinding Clock and it wasn't as good as I thought it would be. I usually don't attack with my creatures and only few of my artifacts (accept for mana rocks) tap, so I took it out. As I said before I never attack so Feldon of the Third Path is pointless, especially because I usually can bring back creatures from the graveyard if I need them. Magister Sphinx on the other hand is a great card, but it puts me in a situation where I have to pick the player, and it draws too much hate. Conjurer's Closet would work well with Breya though, but CMC is waaay to high. Sphinx Summoner is just too expensive tutor. I also used to run Spine of Ish Sah, but it always ended up as a first card to discard. Thanks for your insight!
Goblin Welder is the only Goblin I run, so Krenko, Mob Boss wouldn't be a bomb in this deck. Purphoros, God of the Forge deals so much more damage when I simply blink my creatures. Eldrazi Monument got too high CMC. Thanks!
2 days ago
I have been putting together a breya deck. I would like more effects like Goblin Welder currently do not have a deck list to be honest just not significantly enough to make one. I am doing this deck with a budget. Also effects that allow me to put arts in my grave yard from hand or library. Arts are not my specialty so any advice or suggestions are appreciated.
3 days ago
Unwinding Clock and Shimmer Myr work well together. Feldon of the Third Path helps bring back artifact creatures for a turn. Cheat out a Magister Sphinx to make their life 10 and Conjurer's Closet to trigger your enter the battlefield effects again. Sphinx Summoner is great search. Spine of Ish Sah combos well with Panharmonicon and Goblin Welder. It's best to find ways to cheat out artifacts.
1 week ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
1 week ago
Yeah totally, Trinket Mage for me is more to tutor LED in a pinch, or mana rocks if I'm somehow behind, but regardless of their "tutorability" Artifact Lands are great in Breya because of Goblin Welder.
Imagine the reverse effect of not needing them; your opponent's end step, weld a Great Furnace for a Krark-Clan Ironworks or something. Or alternatively, send Breya to the grave, and weld her back in.
1 week ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.
2 weeks ago
Yea, I have the big three colorless tutors in the maybeboard. I'm going to be testing them out more extensively soon.
I like Vow of Lightning as much as Assault Suit, which is a bit, but not a whole bunch. I usually don't play pod games, but instead 1v1s. There just isn't anyone who plays EDH in my area anymore. So while they are amazing in a pod, in 1v1 I want to trick my opponent into discarding their hand into using her which doesn't do much if they can only attack me. Vow of Lightning is also an enchantment and doesn't have much recursion value like Assault Suit with Goblin Welder or Daretti, Scrap Savant. I'll definitely add it to the maybeboard and test it out.
Worldslayer is hilarious, but I can't stand the thought of not having mana. Especially if I don't have the right combo and all I can do is Traitorous Blood her for the turn, attach and swing. Then they get Hazoret and Worldslayer and I have nothing. I'mma stay away from this one for just a tid bit.
Sword of the Ages was added because it could target more than 1 creature and because I could recur it from the graveyard with Goblin Welder or Daretti, Scrap Savant in the case that I either discarded it or my opponent(s) recognized the threat and destroyed it. And this was when I had like 140+ cards so I actually had creatures with large P/T to make it viable for a one-shot-kill. I don't have much in the way for recurring Instants. Sure Shreds of Sanity could work there, and hell even my Charmbreaker Devils, but I dislike Shreds of Sanity for the inconsistencies. It would be better if it had flashback and no exiling itself. I guess the Devils could get it.... fine, you convinced me. I'll add it in and test it out. As for Repercussion, the same argument as I posted in response to Zimmers_0: She's attacking me and my creatures and I don't always have the right cards to defend, thus even blocking with a Stuffy Doll will double that damage to my face.
Fetches are here for thinning purposes as well as the Crucible of Worlds combo. I don't play mono-red much and I hate how little ramp they have, so I at least need consistent land drops.