Goblin Welder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs Inventions (DDU) None
Commander 2014 (C14) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Goblin Welder

Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Price & Acquistion Set Price Alerts

C14

ULG

Ebay

Recent Decks

Goblin Welder Discussion

SocorroTortoise on Jaya Ballard, Fiery Control

2 days ago

StanleyH - Hellkite is one of a long list of card that I like and just don't have a good place for. I've had my Jaya list together for the better part of a decade at this point, and finding cards to cut is much more difficult than finding cards to add. I also don't feel like I need another wheel effect right now, because I already have Wheel of Fortune, Reforge the Soul, and Memory Jar (which can be reused by Goblin Welder and Daretti, Scrap Savant). With the other card advantage tools red has gotten over the last few years, I never feel like I have a problem keeping cards in hand. The other appealing part to the Hellkite is that it's just a dumb flying beater, which is what you need sometimes. I've had more wins on the back of direct damage recently, so I'm probably undervaluing that aspect somewhat.

Flux27 - I realized after I posted that that you have posted in my MTGS thread and I asked pretty much the same question there, so my bad. I'm always happy to push Jaya discussion around the internet. My group is the opposite - we're a lot more aggro than average and also occupy a weird place in terms of power level. We ditched fast mana, most combo, and a lot of the format staples (no idea when I last played with or against Cyclonic Rift, for example) as an intentional choice to keep things a little fresher, but still tend to build high powered decks within those constraints. Fetch/dual manabases to play things like Markov Blademaster are the norm, so some of my card choices are a little odd by wider format standards. That's also the reason I omit staples like Sol Ring in my list.

Stolen Strategy is definitely getting a shot in my list. I've liked Dire Fleet Daredevil when it came up, typically just as card draw or removal. I think that it's going to stick long term and similar effects are worth keeping an eye on. I tried Vance's Blasting Cannons  Flip for a while and really didn't like it. I have a lot of utility in the manabase, so "nonland" is a mortal problem for red's exile draw in my list. I like the idea of a card advantage tool that flips into spot removal/grindy wincon but it never played well. I don't remember what I have in there now - maybe Sunbird's Invocation?

Strangelove on Captain! To the Wheel!

3 days ago

New category: Combo. Includes Chasm Skulker, Toothy, Imaginary Friend, Walking Ballista, The Locust God, Voltaic Key, Pili-Pala, Psychosis Crawler, Paradox Engine, etc

New category: Recursion. Includes Myr Retriever

New category: Haste/Evasion. Includes Lightning Greaves, Retract, Shimmer Myr, Spellskite, Vedalken Orrery, etc

Day's Undoing is Draw.

Goblin Welder is Recursion and Removal.

Pithing Needle is Removal.

Grand Architect is Combo and Ramp.

Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.

Vandalblast is Wipe (or Removal).

If Phyrexian Metamorph and Sculpting Steel are useful, but you have to decide between flex and combo pieces. If they are combo pieces, put them into and then cut from Combo.

I have a promo foil Paradoxical Outcome you should take.

You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.

You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.

You can cut some Evasion.

sagramore on Nin, the Narcissist [Primer, Updated!]

1 month ago

In my first few games of testing this deck out I am finding the following cards don't perform (at least in my play group/local meta):

  • Psychosis Crawler - I usually tend to have very few cards in hand until the turn I go off, at which point I've already won.
  • Goblin Welder - The few times I've had this on board, there's been no artifacts in any graveyards so it's been a 1/1 chump blocker. Perhaps it's worth keeping so that if my Isochron Scepter is removed I can get it back?

Other cards that are top of the list for being cut if a suitable replacement card is found:

If anybody has any ideas for cards that I'm missing that would either a) speed up my assembly of winning combinations of cards, or b) improve my preservation to last long enough to assemble the winning combinations of cards, I would be really grateful to hear from you!!

Trepsik on Grenzo - Flip It or Whiff It

1 month ago

I love it! I play a Grenzo tribal deck that is sorely in need of a revamp and as much as it pains me to kill the tribal aspect of it I'll be taking a page from your book and going the slot machine creature heavy with a focus on ETB effects route.

Have you considered Flayer of the Hatebound ? Granted he has a 4 power but his ability plays REAL nice with Grenzo's

I'm looking to experiment with the various Arcbound artifact creatures as well. Thornbite Staff Goblin Welder and a few of them could lead to some shenanigans.

Roryrai on Fast Mana is Fair and Balanced - JWC Storm Primer

1 month ago

I wish Panharmonicon worked with Jhoira but sadly she triggers on cast, not on ETB. I agree that it's very much a glass cannon build that relies heavily on getting fast mana early in order to actually threaten anything at all. As for graveyard recursion I don't think it's all that bad since we have access to Myr Retriever, Scrap Trawler, Goblin Welder, Daretti, Scrap Savant, and Scrap Mastery. Thought Vessel is actually not a bad idea as the deck is in desperate need of untapped rocks.

Revenantmike on Into the Storm with Jhoira - cEDH Historic Combo

1 month ago

How is Springleaf Drum in this deck? I may not understand the interaction here. Also have you thought of Storm the Vault  Flip over Thran Dynamo? I feel the ramp you would get would be much better than one card draw. The lack of graveyard recovery bothers me a lil too. Maybe Scrap Trawler or Goblin Welder? To help keep key pieces in play. Just a thought.

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