Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
|Have (3)||DStroy252000 , Forkbeard , metalmagic|
|Want (4)||uncappedmarker , blakejohn , SidMeier2033 , rhochmuth|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2014 (C14)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Goblin Welder occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Goblin Welder Discussion
3 days ago
heavyuser I'm really glad you are enjoying it! It only gets better from here as you get more used to all the alternate play lines. I will say though that you may reach a point where people preemptively attack you because of what the deck can do, but then you just have to give them a hard time that they have bad threat assessment and how you have no boardstate and other people....and then kill them again!
I think both of your additions are solid. The only reason I don't run Gamble is since I have had the deck for several years now I want the most randomness possible (in all my decks regardless of color), so I don't run any more tutors than the creature ones. Running it is definitely advantageous, and there is hardly a more red-esque spell than Gamble.
Please keep letting me know how your next games go! It always makes me happy to hear when people have fun playing a deck that was never really taken seriously before.
1 week ago
Hey Neodarkside, those are all good cards, all are worth including, especially Emry and Manse for this deck because they're budget cards. Urza, Dockside and Tithe are not budget cards, but are busted with artifacts and if you can afford them then add them.
Been a couple of years since I really looked this deck, but stay tuned for a new updated $200 version. The first budget card I'm adding is Goblin Engineer because of it's instant speed reanimation interaction with Ashnod's Altar , Nim Deathmantle , Pili-Pala and Sculpting Steel . Four combo artifacts especially Altar and Deathmantle since they're the main combo with Breya. Steel is the combo with Sharuum the Hegemon and Engineer can enable and help setup this combo. Engineer also has interaction with Eldrazi Displacer , Goblin Welder and Emry, Lurker of the Loch .
2 weeks ago
Nice!!! I built a modular Marchesa deck too if you want to check it out (link).
Anyway I think you might like these cards: Meteor Golem , Dross Scorpion (untaps mana rocks when your creatures die!), River Kelpie , Sparring Construct , Iron Bully , Syr Konrad, the Grim , Lightning Coils , Desecrated Tomb , Liquimetal Coating , Goblin Welder , Grim Haruspex , Aetherworks Marvel , Skyscanner , Blade of the Bloodchief , Disciple of Bolas , Smothering Abomination
1 month ago
The list contains 3 ‘flex’ slots, these are Goblin Welder , Pashalik Mons and a Mountain . For my meta, I run Homeward Path , Abrade and Mogg Salvage . My playgroup all run Gilded Drake to shut off my reliance on the commander to combo and a lot of artifact stax.
The list as presented is what I see as the playgroup agnostic build and people can find their flex slots to what is more appropriate to their meta.
Thanks again dude!
1 month ago
I have decided to build my very first mtg paper deck to battle my friends and there are so many cards I have no idea where to start. Basically, there are just 2 rules: Firstly, I don't want to commit to any format, it's just kitchen table magic. And secondly, I don't want to spend an entire salary on a deck. I think around 10$ is the most I'm willing to pay for a single card. So my question is: Are there fun and interactive unformat decks that one can afford? Maybe awesome cards to build around?
To make recommendations easier, I want to give you an idea about my taste: The cards I've enjoyed the most so far (when playing with my friends decks) seem to be some kind of value midrange cards, like Tireless Tracker (most likely my favorite mtg card yet), The Scarab God , Kalitas, Traitor of Ghet . On the other hand, I like blue instants and the flash mechanic (like Torrential Gearhulk and Snapcaster Mage ) or weird stuff like Goblin Welder . In general, I don't like combo decks, r/w aggro decks or very draw dependent one trick ponies (like reanimator or mill).
So far I have tried to make a solid sultai midrange list, but the fun and insane cards ( Thoughtseize , Tarmogoyf , the walkers like Lili, Jace or Oko and the fetch lands, etc.) are making it way too expensive.
So.. to sum it all up again: Are there any cards/mechanics/sets I should take a look into? Maybe a budget 5c walker deck, some tribal or some deck focused misfit mechanics like delirium or exalted?
1 month ago
All good suggestions. Blade of Selves + Reaper King in a four player game gives you 3 Reaper king tokens, which each see each other enter, giving you 9 vindicates (three from the original king, two for each token). The same general idea works for Helm of the Host , except the tokens stick around.
Budget isn't the biggest problem, while I'm not looking to drop a lot of money on any single card, I have a huge collection that includes many old cards.
1 month ago
I think you could cut Cloudshift for Vedalken Archmage . If you're looking for budget options, I like cards like Greed , Book of Rass would work well being a 5-color deck, Kumena's Awakening is worth a shot, Guardian Project , Beast Whisperer as just a few. I like to run about 10 card draw spells in my decks. If you have Rhystic Study , throw it in. I would probably cut some of your copying effects to add some card draw. I don't know how important cards like Blade of Selves and Helm of the Host are to your strategy, though.
1 month ago
king-saproling- I'm so glad you like the deck! It's one of my favorites to play and I appreciate the suggestions.
Herald of Leshrac is one I've not heard of, and I like it a lot for disrupting opponents and gaining free mana! If your playgroup is cool with you thieving lands, go for it.
Marsh Flitter is a token generator and a free sac outlet. Huh, I'll keep an eye on it for future.
Grinning Ignus only works at sorcery speed and returns itself to our hand, which we don't want. I like where your head is at for mana generation, though.
Carnival of Souls is a fascinating and risky way to squeeze in more flips. It does put restriction on our timing as we have to use the mana when it is created, and is a nonbo with our infinites, as they often involve putting infinite creatures into play, which would drain us at the same rate as our opponents. I think you could try it and it would be a coin flip whether it won or lost you individual games just by itself.
Braid of Fire , Black Market , Imperial Recruiter , Mana Echoes , and Teferi's Puzzle Box are all cards I have considered playing, and would certainly be reasonable inclusions! I have not included them because I don't currently own them and they are expensive.
Mindmoil would not be a good inclusion because we don't want to play spells from our hand if we can at all avoid it. It does allow us to stack the bottom of our library, but it's 5 mana do nothing, and scry to the bottom if we have spare mana after that.
Vessel of Endless Rest seems unimpactful for 3 mana and we have creatures and artifacts that do the same thing repeatably, which is what we're looking for to win.
Junktroller is great for recursion, but unfortunately it taps to activate, making it hard to go infinite. Spending the mana to activate Epitaph Golem or Reito Lantern is honestly just more reliable and abusable than tapping, as we do not run untappers.
K'rrik, Son of Yawgmoth is a spicy include, though I have chosen not to do so because he only gets pumped off of casting, and doesn't contribute to a combo. He would be useful for getting black creatures out of our hand, and I assume combos with Blood Celebrant , but we have 1 card that performs that combo by itself: Treasonous Ogre .
Blood Artist I've gone back and forth on. It absolutely is worth an include, but I find that we have enough payoffs once infinite is achieved so I replaced it with redundancy in other places, like token generation
Sifter of Skulls has 4 power, which automatically excludes it from this build. It is important to get Grenzo out early to start building the value engine, so we cast him for X=1.
Here is the primer I took my inspiration from. I highly recommend reading it to get the general philosophy and lines of the deck! https://www.mtgnexus.com/viewtopic.php?f=35&t=22095