Goblin Welder

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Rare
Urza's Legacy Rare
Promo Set Rare

Combos Browse all

Goblin Welder

Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Price & Acquistion Set Price Alerts

C14

ULG

Ebay

Goblin Welder Discussion

thegigibeast on Zada, Hedron Grinder

17 hours ago

Hey Wedge! Nice to see your deck is updated quite frequently! I wanted to advise you that this will become the featured Zada decklist on my list (in case you don't know about it [List - Multiplayer] EDH Generals by Tier).

Also, I have a few questions. I need to say I never played with the deck, but I would like tot know what are your thoughts on Fateful Showdown, Paradox Engine, Isochron Scepter, Izzet Chemisterand Anger.

  • Fateful Showdownwould allow you to dig a lot of cards in the deck, and wheeling for each creature you control would be insane. You could cast any number of instanmt speed cards, by that way all the rituals, then you could Past in Flameseverything and I could see a great winning line from there. All you need is a couple creatures and enough creatures, and this could act as a red Ad Nauseam.

  • Paradox Engineis an awesome artifact, and since you run cards like Goblin Welder, you could pitch it and return ir later on. It would lead to insane turns with all the rituals and mana rocks.

  • Isochron Scepter could be another win condition coupled to Paradox Engineand one of the many instants already in the deck.

  • Izzet Chemisterwould be another really sweet card to play with Paradox Engine, allowing some crazy shenanigans to play all the instant and sorcery spells in your graveyard.

  • Anger could be used to give haste easily to your creatures, and is really easy to discard due to the nature of red draw (wheels and looting). It could make creatures like Izzet Chemisterand Krenko, Mob Bossviable again maybe...

Thoughts Green_Squiggly?

ibstudent2200 on One Scrappy Chap: Daretti EDH

1 week ago

If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.

Personally, I prefer Starstorm to Comet Storm for instants, but if you need a win condition, Comet Storm technically works.

I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.

Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.

I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:

  • Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
  • Forge + Disk: this combo is already backbreaking even without Lattice.
  • Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
  • Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
  • Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
  • Vandalblast: this is gross, and you already want Vandalblast in your deck.
  • Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
  • Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.

So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.

*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.

landofMordor on Grixis artifact tokens

1 week ago

I love this deck! As others have said, your commander is holding you back. If I were you, I'd make your commander Mairsil, the Pretender when he comes out on the 25th of August. He is SOOOOO versatile in this deck, with stuff like Eater of Hope or Razaketh or Bident of Thassa or whatever. You would just need some flicker stuff like Conjurer's Closet, Ghostly Flicker, etc to really abuse the ETB ability on Mairsil, and then you'd just need to swap out some non-relevant creatures for stuff with an activated ability.

I hope that helps! Mention me if I can be of assistance.

(Also, Vicious Shadows is a stud. So it Goblin Welder. Put both of them in if you can find them!)

jacokotze on Grixis artifact tokens

1 week ago

Cards I have that I'm not sure of to include or for which cards to swap with:

Outpost Siege

Panharmonicon

Burnished Hart

Cards I'm considering to purchase:

Vedalken Orrery

Insurrection

Thopter Spy Network

Kuldotha Forgemaster

Attrition

Goblin Welder

Vicious Shadows

Bord wipes like Blasphemous Act or Damnation

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

1 week ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:

Ramp:

  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.

Tutors:

  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

Lilbrudder on Suns_Champion

1 week ago

This looks like a blast to play. I have some suggestons to take your brew to the next level. They are based off a few deckbuilding principles I live by to build cEDH decks. I think they apply equally well for casual decks.

What you want with any deck is consistency of results. You want to know that you will be able to do stupid powerful and dumb things each game. You probably also want to play each of the cards you chose for your deck. Why else do you include them? Therefore, you need to embrace my first principle.

1) Card Advantage is King

You are in white/red. Your options are limited. You have access to wheels, artifacts, and equipment that draws cards. This can be very good as you have some cards you want to recur and killing creatures is where you want to be. Skullclamp becomes one of the best cards in your deck. So why not double down? Add Masterwork of Ingenuity, Steelshaper's Gift, tStoneforge Mystic; Godo, Bandit Overlord, Mask of Memory, Stonehewer Giant. Equipment helps your gameplan of chucking big hitters for value. Stone forge is a powerhouse so if you devote a large chunk of your $100 to her DOUBLE DOWN and grab Recruiter of the Guard who can get Taurean Mauler. Well those effects are neato. I dont want them just once, I want them EVERY TURN. Lets help feldon with some friends. Mimic Vat is incredible here. So lets DOUBLE DOWN!!! and play Sculpting Steel. Sculpting steel needs targets so let us add the best possible targets Batterskull, Sandstone Oracle, Memory Jar. Swords of X and Y are great but way outside your budget. You know whats great with fat artifacts? Goblin Welder. You do not have to take every suggestion but beefing up the CA will give you the freedom to chuck dudes like crazy. It could get even crazier with stuff like Gilded Lotus and Paradox Engine. Just sayin...When you have the money Wheel of Fortune is the best card in your color scheme.

2) Get low to the ground: This is Casual to Competi-Casual EDH, so I am not saying don't run stupid fat creatures with fun abilities. What I am saying is only run a select few and make everything else cheap so you can actually play the fatties (but why even play when you can cheat them in (i.e Sneak Attack?). I do not think blowing up your budget in sneak attack is necessary. You can simply dump your hand on the table, Reforge the Soul a fattie into the yard, then get to some shenanighans. Getting low to to the ground with high quality cards will make the difference between durdling until you get steamrolled and scaring the crap out of the table. Win/Lose/Draw? Meh. Be a force whatever the outcome. Gamble, Enlightened Tutor, are your best tutors and will help you more than any other cards. Tutors provide tremendous flexibility and no deck should be without them. Your playing Boros. A handful of tutors will not violate the spirit of the format. What it will do is make your games better.

3) Find your core and support it properly. Any strategy can be viable in EDH if constructed properly. You have a great idea. Doubling up on the value of high power creatures that die at the end of turn. Keep that core, but improve it by replacing filler cards with high value cards that actively support your gameplan. (Card advantage/Tutors/Ramp/Enablers). High scale cards are usable in any deck and are a great investment. I actively only have one deck at any time and a pool of 200 cards, but I in effect have like 10 decks. Every archetype has a core. Get some core pieces son!

All in all the deck looks great. These suggestions will take the deck to another level of power, which may or may not be appropriate for your meta. I would invest that money in objectively powerful cards that enable your strategy as well as future decks down the line. For example, Mardu equipment reanimator is lit. If you want to take some of what I am offering, then I can propose suggested cuts. Otherwise cheers!

chaosumbreon87 on Chandra's Wild Ride

2 weeks ago

Your curve and land count seem a little high. I feel many can be cut for other double damage cards like Furnace of Rath. Also obligatory reminder of the flavor fail of not using Chandra's Ignition to spark chandra's flip. Lastly, I feel that this deck could use Goblin Welder, Paradox Engine and more draw power.

but great job. suggestions made on the assumption this is fairly budget and themed around chandra.

ibstudent2200 on Daretti, Stax Savant

3 weeks ago

I didn't notice it before, but Clock of Omens might be a better choice than Unwinding Clock. My experience has been that there are certain activated abilities that you want to spam as much as possible (artifacts that tap for 3+ mana, The Chain Veil, etc), but you end up with plenty of artifacts that don't do anything with Unwinding Clock. It also shuts off Static Orb and Winter Orb during an opponent's end step.

To break down Paradox Engine's utility in this deck, here's the list of cards that it aids:

Mana rocks (1-mana only): Mox Diamond, Mox Opal.

Mana rocks (2+ mana): Mana Crypt, Sol Ring, Hedron Archive, Grim Monolith, Mana Vault, Basalt Monolith, Thran Dynamo, Metalworker.

Activated abilities: Goblin Charbelcher, The Chain Veil, Prototype Portal, Goblin Welder, Voltaic Key (doesn't work without other listed cards), Sensei's Divining Top (with spells at instant speed).

Based on this list, it looks like Paradox Engine will probably produce a lot of mana, but you aren't going to abuse activated abilities consistently and you don't have enough ways to draw cards to necessarily take advantage of all that mana. If you get Metalworker, Goblin Welder, or The Chain Veil+Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo, you'll probably go nuts, but untapping Goblin Charbelcher and Mana Crypt a couple times per turn seems kind of weak for a 3-card combo. It's probably worth testing, but I think you'd want to add Staff of Domination and a couple other payoffs (which I don't think is the best direction for the deck).

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