Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Goblin Welder Discussion
1 week ago
You're quite invested in the deck it seems so I'll note some of the changes I've made. I recently added Siege-Gang Commander but it just got cut. Doesn't have enough impact, I feel. You already know about the removal of All Is Dust, but this deck was really hurting in the board wipe category. I somehow forgot the existence of Oblivion Stone and Nevinyrral's Disk so I've added those. Plus you can get some serious mileage out of them with Goblin Welder. To make room for those I also took out Volcanic Vision. I haven't had much use for it honestly. As nice as putting a Wheel of Fortune or something back into my hand is, there's plenty of other wheel effects in the deck. And finally, with the addition of those board wipes I took out Nahiri's Wrath. I think it's a great card but is a dead draw with no other cards in hand (which is common) or if there's few creatures on the board (also common). With the extra slot I added Sensei's Divining Top because being able to filter the cards I draw is incredibly useful.
1 week ago
Well, you only have 10 artifacts in 100 Cards, so you basically still miss everything you might want in an artifact based deck.
It depends on where you want to go though, aggro, control, Combo...I guess aggro is the cheapest Option because you can avoid some of the most expensive staples (but artifacts are still sometimes quite expensive)
My Suggestion would be to bring powerful artifact creatures into Play by several cheap tricks. For example Wurmcoil Engine, Myr Battlesphere, Steel Hellkite...You should definitely Play Goblin Welder and Daretti, Scrap Savant, the both work well with Su-Chi and Cathodion, generate massive Advantage with Treasure Keeper and Scrap Trawler. Master Transmuter might be good as well. Memory Jar, Wheel of Fortune, Windfall to fill your graveyard are always good.
You also Need a lot of Speed, which you can get with artifacts: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Voltaic Key, Mox Opal, Mox Diamond, Chrome Mox, Lotus Petal, Lion's Eye Diamond, Coalition Relic, Izzet Signet
1 week ago
Geralf_Cecani Thrasios is an oulet for infinite mana combos and costs only 2 to cast, which is great to have available at all times. I haven't seen anyone play this commander but it's surely great for a lot of combo decks...and in blue/green there are a huge lot of infinite mana combos, for example Grim Monolith/Power Artifact or Staff of Domination with something like Priest of Titania or (even colorless) Metalworker, Rings of Brighthearth and Basalt Monolith which are both tutorable with Trophy Mage...all the stupid tricks with Peregrine Drake and Palinchron...there's really a lot in these colours to abuse Thrasios.
Also, Silas Renn, Seeker Adept is probably one of the best partner commanders besides Bruse Tarl, Boorish Herder (I personally like the combination of both in my aggro stax Workshop Party). You can even mess with Lion's Eye Diamond, Goblin Welder, Daretti, Scrap Savant and stuff like Su-Chi, Dack Fayden to make absolutely broken plays. Of course this requires a higher budget, because the artifact power alone is usually not cheap.
2 weeks ago
It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.
A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.
As for the basic Stax package I mentioned, for me this consists of the following cards:
- Sol Ring
- Mana Crypt
- Mana Vault
- Grim Monolith
- Mox Diamond
- Chrome Mox
- Mox Opal
- Lotus Petal
- Voltaic Key
- Coalition Relic
- Ancient Tomb
- City of Traitors
- Mishra's Workshop
- Sphere of Resistance
- Thorn of Amethyst
- Lodestone Golem
- Tangle Wire
- The Tabernacle at Pendrell Vale (unless I play aggro stax with many creatures)
- Land Equilibrium
- Crucible of Worlds
- Strip Mine
- Ravages of War
- Ensnaring Bridge (not in aggro stax)
- Moat (not in aggro stax)
Humility (not in aggro stax)
- Scroll Rack
- Jace, the Mind Sculptor
- Tezzeret the Seeker
- Transmute Artifact
You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.
To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.
3 weeks ago
3 weeks ago
Other janky cards you could abuse
Auriok Salvagers with CMC0 mana sources
1) Necropotence into your combo pieces
2) Ad Nauseam into your combo pieces
3) Lim-Dul's Vault into your combo pieces
3 weeks ago
Thanks a lot for your suggestions. :)
The problem is I'm like a kid in a candy store with too much choice and my current list of "desired" cards is around 250. ;)
Actually, I never thought of using the Goblin Welder on my cards! Haha! I saw it more as a way of reducing the opponent's valuable artifacts into useless ones (well, obviously not useless, or they wouldn't be in the deck). But yes, you're exactly right! I reckon I'll get Wort and Daretti (both types) and have a play around with them both. They're both same colours after all.
3 weeks ago
Well, make a list so we can see?
One of the issue is the pay off for a vehicles is a big vanilla creature, which suffers a bit when it comes to EDH.
Goblin Welder seems a must for letting you bring them back.
And depending on your playgroup the fact commander is a casual format, you could see if you can have Daretti, Ingenious Iconoclast as your commander. Makes stuff to crew the cars, turns cars into removal, is a goblin in lore and his ult lets you make a convoy. If not he certainly has a space in the 99.