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Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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|Have (17)||perrin515 , pskinn01 , maR2307 , xXThormentXx , Boza , DevoidMage , HR19 , awalloftext , Sparky41 , jtaddeo , LTmiller , rockleemyhero , Tiddilywinkus , ironax , Lucretian , Justinaut ,|
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Goblin Welder Discussion
17 hours ago
Hey Wedge! Nice to see your deck is updated quite frequently! I wanted to advise you that this will become the featured Zada decklist on my list (in case you don't know about it [List - Multiplayer] EDH Generals by Tier).
Also, I have a few questions. I need to say I never played with the deck, but I would like tot know what are your thoughts on Fateful Showdown, Paradox Engine, Isochron Scepter, Izzet Chemisterand Anger.
Fateful Showdownwould allow you to dig a lot of cards in the deck, and wheeling for each creature you control would be insane. You could cast any number of instanmt speed cards, by that way all the rituals, then you could Past in Flameseverything and I could see a great winning line from there. All you need is a couple creatures and enough creatures, and this could act as a red Ad Nauseam.
Anger could be used to give haste easily to your creatures, and is really easy to discard due to the nature of red draw (wheels and looting). It could make creatures like Izzet Chemisterand Krenko, Mob Bossviable again maybe...
1 week ago
If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.
I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.
Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.
I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:
- Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
- Forge + Disk: this combo is already backbreaking even without Lattice.
- Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
- Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
- Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
- Vandalblast: this is gross, and you already want Vandalblast in your deck.
- Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
- Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.
So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.
*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.
1 week ago
I love this deck! As others have said, your commander is holding you back. If I were you, I'd make your commander Mairsil, the Pretender when he comes out on the 25th of August. He is SOOOOO versatile in this deck, with stuff like Eater of Hope or Razaketh or Bident of Thassa or whatever. You would just need some flicker stuff like Conjurer's Closet, Ghostly Flicker, etc to really abuse the ETB ability on Mairsil, and then you'd just need to swap out some non-relevant creatures for stuff with an activated ability.
I hope that helps! Mention me if I can be of assistance.
1 week ago
Cards I have that I'm not sure of to include or for which cards to swap with:
Cards I'm considering to purchase:
1 week ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
1 week ago
This looks like a blast to play. I have some suggestons to take your brew to the next level. They are based off a few deckbuilding principles I live by to build cEDH decks. I think they apply equally well for casual decks.
What you want with any deck is consistency of results. You want to know that you will be able to do stupid powerful and dumb things each game. You probably also want to play each of the cards you chose for your deck. Why else do you include them? Therefore, you need to embrace my first principle.
1) Card Advantage is King
You are in white/red. Your options are limited. You have access to wheels, artifacts, and equipment that draws cards. This can be very good as you have some cards you want to recur and killing creatures is where you want to be. Skullclamp becomes one of the best cards in your deck. So why not double down? Add Masterwork of Ingenuity, Steelshaper's Gift, tStoneforge Mystic; Godo, Bandit Overlord, Mask of Memory, Stonehewer Giant. Equipment helps your gameplan of chucking big hitters for value. Stone forge is a powerhouse so if you devote a large chunk of your $100 to her DOUBLE DOWN and grab Recruiter of the Guard who can get Taurean Mauler. Well those effects are neato. I dont want them just once, I want them EVERY TURN. Lets help feldon with some friends. Mimic Vat is incredible here. So lets DOUBLE DOWN!!! and play Sculpting Steel. Sculpting steel needs targets so let us add the best possible targets Batterskull, Sandstone Oracle, Memory Jar. Swords of X and Y are great but way outside your budget. You know whats great with fat artifacts? Goblin Welder. You do not have to take every suggestion but beefing up the CA will give you the freedom to chuck dudes like crazy. It could get even crazier with stuff like Gilded Lotus and Paradox Engine. Just sayin...When you have the money Wheel of Fortune is the best card in your color scheme.
2) Get low to the ground: This is Casual to Competi-Casual EDH, so I am not saying don't run stupid fat creatures with fun abilities. What I am saying is only run a select few and make everything else cheap so you can actually play the fatties (but why even play when you can cheat them in (i.e Sneak Attack?). I do not think blowing up your budget in sneak attack is necessary. You can simply dump your hand on the table, Reforge the Soul a fattie into the yard, then get to some shenanighans. Getting low to to the ground with high quality cards will make the difference between durdling until you get steamrolled and scaring the crap out of the table. Win/Lose/Draw? Meh. Be a force whatever the outcome. Gamble, Enlightened Tutor, are your best tutors and will help you more than any other cards. Tutors provide tremendous flexibility and no deck should be without them. Your playing Boros. A handful of tutors will not violate the spirit of the format. What it will do is make your games better.
3) Find your core and support it properly. Any strategy can be viable in EDH if constructed properly. You have a great idea. Doubling up on the value of high power creatures that die at the end of turn. Keep that core, but improve it by replacing filler cards with high value cards that actively support your gameplan. (Card advantage/Tutors/Ramp/Enablers). High scale cards are usable in any deck and are a great investment. I actively only have one deck at any time and a pool of 200 cards, but I in effect have like 10 decks. Every archetype has a core. Get some core pieces son!
All in all the deck looks great. These suggestions will take the deck to another level of power, which may or may not be appropriate for your meta. I would invest that money in objectively powerful cards that enable your strategy as well as future decks down the line. For example, Mardu equipment reanimator is lit. If you want to take some of what I am offering, then I can propose suggested cuts. Otherwise cheers!
2 weeks ago
Your curve and land count seem a little high. I feel many can be cut for other double damage cards like Furnace of Rath. Also obligatory reminder of the flavor fail of not using Chandra's Ignition to spark chandra's flip. Lastly, I feel that this deck could use Goblin Welder, Paradox Engine and more draw power.
but great job. suggestions made on the assumption this is fairly budget and themed around chandra.
3 weeks ago
I didn't notice it before, but Clock of Omens might be a better choice than Unwinding Clock. My experience has been that there are certain activated abilities that you want to spam as much as possible (artifacts that tap for 3+ mana, The Chain Veil, etc), but you end up with plenty of artifacts that don't do anything with Unwinding Clock. It also shuts off Static Orb and Winter Orb during an opponent's end step.
To break down Paradox Engine's utility in this deck, here's the list of cards that it aids:
Based on this list, it looks like Paradox Engine will probably produce a lot of mana, but you aren't going to abuse activated abilities consistently and you don't have enough ways to draw cards to necessarily take advantage of all that mana. If you get Metalworker, Goblin Welder, or The Chain Veil+Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo, you'll probably go nuts, but untapping Goblin Charbelcher and Mana Crypt a couple times per turn seems kind of weak for a 3-card combo. It's probably worth testing, but I think you'd want to add Staff of Domination and a couple other payoffs (which I don't think is the best direction for the deck).