Goblin Welder

Goblin Welder

Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Browse Alters View at Gatherer

Trade

Have (1) Forkbeard
Want (1) Cactusman

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2014 (C14) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Leviathan Legal
Magic Duels Legal
Noble Legal
1v1 Commander Legal
Commander / EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Unformat Legal

Goblin Welder occurrence in decks from the last year

Canadian Highlander:

All decks: None%

UBR (Grixis): None%

Unknown:

All decks: None%

Red: None%

Rakdos: None%

UR (Izzet): None%

RBW (Mardu): None%

UBRG: None%

Highlander:

All decks: None%

UR (Izzet): None%

Leviathan:

All decks: None%

Red: None%

Legacy:

All decks: None%

Red: None%

RG (Gruul): None%

UR (Izzet): None%

RW (Boros): None%

UBR (Grixis): None%

RBW (Mardu): None%

RUW (Jeskai, America): None%

Vintage:

All decks: None%

UR (Izzet): None%

UBR (Grixis): None%

RUG (Temur): None%

Duel Commander:

All decks: None%

UR (Izzet): None%

Oathbreaker:

All decks: None%

Red: None%

UR (Izzet): None%

RW (Boros): None%

Casual:

All decks: None%

Rakdos: None%

UR (Izzet): None%

Commander / EDH:

All decks: None%

Red: None%

RG (Gruul): None%

Rakdos: None%

UR (Izzet): None%

RW (Boros): None%

RGW (Naya): None%

BRG (Jund): None%

UBR (Grixis): None%

WUB (Esper): None%

RUG (Temur): None%

RBW (Mardu): None%

RUW (Jeskai, America): None%

UBRG: None%

RGWU: None%

Goblin Welder Discussion

CasualCucumber on Breya EDH

1 day ago

Goblin Welder might fit your build

jethstriker on Why Does WotC Not Print ...

1 week ago

"WotC has explained that, when a being awakens their planeswalker spark, they transcend all previous states of existence, which is why neither Karn nor Tezzeret are artifacts."

That's just them giving a flavor reason. The reason is still gameplay related. Adding artifact type into these Planeswalkers would lead to unintended interactions, especially in eternal formats. Mishra's Workshop, Tinker, and Goblin Welder immediately comes to mind.

SynergyBuild on Help me foolproof this infinite ...

3 weeks ago

Weirdly for Alesha, the deck can get a ton of free value from this combo outside of winning. Filling the yard, digging, Stoneforge Mystic, Imperial Recruiter, Recruiter of the Guard, Goblin Engineer, Goblin Welder, etc. Not to mention the black tutors that aren't on bodies that can be reanimated or Nim Deathmantled. Seems really strong!

@StopShot what's the name of the combo, Nim Altarmancer?

dingusdingo on Alesha: A Slug is Faster Than A Corpse

1 month ago

enpc

Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.

+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.

-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.

-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.

The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).

Tzefick on Velos, Traitor to Artifice

1 month ago

My first impulse is to say that it seems weak. Next is to avoid the built in deathtouch + indestructible combo which just stales combat and it's on a Commander that enables it himself.


I didn't read your last reply that states you wanted a lich type creature. My suggestions below are not considering that, sorry.

How would you feel about Velos himself being an artifact too?

Modular Velos Show

And if we try our hand at cheating:

Cheating Velos Show

Snowmen1 on Wort Goblin Tribal

2 months ago

Awesome deck! If you want an artifact subtheme, Tuktuk the Explorer is really good for making an engine with Goblin Welder while just being a good card to sacrifice. Rakdos Riteknife is also a surprisingly good card. Gets rid of permenants and it's possible to get one off for like 10.

multimedia on Jor Kadeen

2 months ago

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

DrKubed on One Day Norin, and the Next, Norout

2 months ago

Benchwarmer247 I never really liked how the goblin theme ran in Norin, so ended up cutting Goblin Settler, Goblin Matron and Krenko, Mob Boss. I've found cards like Fork and Reverberate end up working much better than Gamble since usually at least one of your opponents will play a tutor spell for you to copy. Mox Amber has been awesome and I've kept a lot of opening hands just because it was in it. The trick is to tap it for mana before Norin leaves. I have gotten so much value out of Goblin Welder exchanging myr tokens generated off of Genesis Chamber for artifacts in my graveyard.

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