|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2014 (C14)||Rare|
|Urza's Legacy (ULG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
|Have (4)||Forkbeard , Vasbear1 , metalmagic , _raeofsunlight|
|Want (5)||mathletism , Chunkeekong , Hamlark , Coconut42 , Tugboat|
Goblin Welder Discussion
1 week ago
So imo the new stoneforge goblin is great and is an auto include. I'm not sure the best way to break it yet. There's a good Goblin Welder package combo with Paradox Engine on the battlefield, then you tutor Memory Jar into the grave. Play anything from the hand to repeat. I'm not sure of anything else. The Staff of Domination may be good now because it's tutorable. Maybe tonight I'll write up what to take out to test?
I think that Mons is good for it's first ability and is a strong consideration because it's strictly better than Boggart Shenanigans .
2 weeks ago
Ok! Sweet build so far! Let me see if I can hell you out. I am a fan of the title by the way.
So Naturally, Feldon’s ability focuses on a few things. They are:
1) it triggers ETBs and graveyard abilties
2) it is a “tap” ability
3) and ARTIFACTS.
Keeping these three things in mind I would suggest the following, some of which may not suit your play-style, but alas! This is why they are suggestions!
Creatures like Inferno Titan , Godo, Bandit Warlord (only useful if you’re running equipments), Bloodfire Colossus , and Zealous Conscripts have value in entering or dying. The new Ilharg, the Raze-Boar may be of semi-interest to you even though he doesn’t have an ETB he is another tool that helps trigger ETBs like Feldon.
I think potentially the most key card you are missing is Sundial of the Infinite so you can keep the token copies that Feldon makes. Plus it’s an artifact you can try and recur since red can do that rather well. In regards to recursion I think you could mull over Goblin Welder and Scrap Mastery . They seen like they could work for you. Goblin Engineer from the soon to come out Modern horizons will be an auto-include for this deck too.
Anyway, this is not to say you dont already have some awesome stuff going on already! If you want my opinion on what to take out for some new stuff let me know. Id be happy to help.
2 weeks ago
So I got to playtest and play with a few of the changes I made last night.
First thing's first: Experimental Frenzy , Ghirapur Orrery , and Gauntlet of Power out on the field together is absolutely nuts. Also had a Madblind Mountain for when I hit my third land like 8 cards down. Absolutely swimming in mana. I wasn't expecting Experimental Frenzy to perform as well as it did, even if I didn't have the Gauntlet it would still have been potent. Damping Engine resoundingly out for Mana Web . Sure, it was nice having the Engine to slow my opponents down a tad, and sac a mountain so that I could just Crucible of Worlds it right back, but I really would have preferred the Web when playing against Baral, Chief of Compliance . I took out Mycosynth Lattice , Goblin Welder , Treasure Nabber , Hellkite Tyrant , and Spine of Ish Sah , and didn't feel their presence missing at all. Shared Animosity was immediately removed by Ashen Rider
How do you feel about Chandra, Torch of Defiance ? I also really want to make a spot for Goblin Wizard but my deck is really starting to compete for spots, I don't feel like there are any dead cards 99% of the time, and I probably don't need him anyway.
2 weeks ago
Well I've been agonizing over it and I think I'm going to take out the Lattice anyway. It only exists to enable combos, which seems kind of like a dead card, plus it has negative synergy with Blood Moon and its Magus.
I really like Thran Dynamo , but have you ever considered that Basalt Monolith goes infinite with Rings of Brighthearth ? Not that we really need infinite mana but it's just an extra interaction that can help us cast our spells with limited mountains at our disposal.
Tbh with Lattice going away I will probably get rid of Goblin Welder . And undeniable solid card, I hardly get to use him like I would like to. I do encounter a ton of manarocks at my LGS and in my playgroup so I may keep Treasure Nabber , but all he usually accomplishes is painting a target on my head, so he may get scrapped later. With that being said I think I see the potential for Scour from Existence more than Spine of Ish Sah . Being able to stop things at instant speed is just too important. My LGS is flooded with reanimation, and being able to exile a critical piece at a critical moment is more valuable to me I think.
Final Fortune is definitely something I will consider, since often times all I need is one more turn to end someone before they catch back up and blow be back to where I can no longer compete. But I also can't really find anything else I want in that has synergy with Sundial of the Infinite so that and Sundial is probably out.
I like Kazuul, Tyrant of the Cliffs better I think, I get to sac those creatures with Goblin Bombardment and Vicious Shadows will trigger off of them as well. Also triggers Purphoros, God of the Forge and Impact Tremors .
Why Burnished Hart over Solemn Simulacrum ? I would think because of the two mountains that Ib Halfheart, Goblin Tactician can immediately utilize but I feel like card advantage is something this deck needs. Also Simulacrum is ridiculous if Feldon of the Third Path finds his way back into the deck, which I think he deserves because he can recur more Haste effects, ETB goblin triggers, and also works awesome with Rings and Illusionist's Bracers . He's just 6 mana for all of that which is a little hefty.
2 weeks ago
Yeah it sounds like your playgroup is much more fitting for Lattice, and having Hellkite Tyrant would definitely help make it a lot more potent. I like it.
The biggest benefit of Goblin Goliath is being able to cast him off of Goblin Lackey / Moggcatcher / Warren Instigator to save on his mana cost, which is why I like him most out of all the damage increasers available.
Raid Bombardment really helped me shore up my games against the defensive players that could either chump block a lot of my Goblins, reduced all their combat damage to zero, etc. The fact that almost no fog can prevent the damage since it isn't combat damage is huge too.
Out of the 3 rocks, I definitely like Thran Dynamo the most. Good balance of CMC and output, and being all colorless is hardly a problem since it is so easy to get mountains out.
Definitely confused Ghirapur Orrery with Vedalken, haha. Sculpting Steel would be for copying Illusionist's Bracers to kind of make up for the fact that Rings of Brighthearth is so expensive, but the fact that it can also copy mana rocks, or anything when Lattice is out fits pretty well with the deck you have right now.
I wish I got to utilize Goblin Welder more than I do, but my playgroup hates on it more than a lot of my other Goblins because a Daretti deck used to be in the playgroup, and my original deck had a lot more artifacts. Being able to recur things like Spine of Ish Sah would be a welcome change.
I am leery to run any more anthem effects like Door of Destinies , mostly because of things like Ensnaring Bridge being common in my meta, and getting to cast Raid Bombardment so frequently. I definitely like Door more than something like Coat of Arms though, haha.
For Sundial of the Infinite , I think if you had a bunch of effects like Final Fortune or Glorious End it would be a lot more useful, but almost all the board wipes you would be worried about are sorcery speed, and you can turn people off to the idea of instant speed removal with a Mana Web or even a Defense Grid .
Kazuul really is insane. I'm questioning why I took him out and I really don't remember. Crawlspace would be what I add first, but Kazuul would definitely be next in line.
2 weeks ago
Wow, thanks for the huge reply. Let me work through this-
Treasure Nabber : so, I did in fact get this idea from an older version of your decklist and I've ran with it ever since. Essentially my deck has turned into IB/artifact tomfoolery as an alternate wincon. I have won quite a few games with the Mycosynth Lattice , Nabber, Blood Moon combo, because my playgroup is heavily non-basic dependent and nothing feels better than saccing my new-found artifact mountains I just stole. Goblin Trashmaster has also came in really clutch with the Lattice and so has Goblin Welder . Hellkite Tyrant also fits into this theme but I haven't had a chance to use it yet, it's my most recent addition to the deck. And of course Daretti, Scrap Savant ties it all nicely together, I've had her emblem out a few times, which is pretty much game winning with a Lattice on board. With all of that said, the Artifact theme in this deck is highly up for debate right now in my mind and people I've asked. I'm very much on the fence about keeping the Lattice and Nabber in myself, and if they go then Hellkite most definitely goes. Also Lattice+ Vandalblast has pulled me out of many lost games and turned them into resounding victories (I also used to run Shattering Spree ).
Goblin Goliath : He is not being used. I have been on the fence about putting him in for a while now. I don't really know what to remove, and he is a lot of mana to utilize if I want to use him (he'd be a fat removal target for my meta, so I'd have to use him ASAP). I definitely want him in though, he's a strong contender.
Vicious Shadows : this is also a new addition. Boggart Shenanigans is great but I've never really made it work too well outside of like, two wins that I can recall. Shadows is expensive, but with Gauntlet of Power , Nykthos, Shrine to Nyx (which I can reliably grab with an Expedition Map , that cost is almost negligible, for a lot more disgusting effect. But like I said, new addition, I don't know if it is worth a crap or not yet. With the cost in mind, I do plan on running an Extraplanar Lens when I upgrade to Snow lands, alongside the Gauntlet and a Shrine to Nyx, high mana costs with very few lands aren't usually much of an issue. But if Shadows falls flat a few times I am definitely putting Shenanigans back in I think. The potential is just too high for both cards.
Raid Bombardment : So I used to run this one. I like it in theory a lot, and I want to find a spot to put it back in, I just haven't seen it with great results usually. Granted, that was with different playgroup then now, where typically me swinging with goblins means they die in vain, whereas I was much more likely to win with a Goblin Bombardment , which is my baby, and I have used with Shenanigans as well to win games.
Glacial Crevasses : it's been on my radar for a long time. It is 100% the next upgrade for my deck, I was just hesitant to spend so much on snow lands for a long time, since I am still not sold on how many I need exactly. Frankly I think I made a mistake holding off on this particular upgrade for so long (like I mentioned, I've been following this decklist for over a year now after I built my first iteration of IB).
Reverberate / Fork / Wild Ricochet : I love the idea, I really do, but I ran them in my deck for a long time and have hardly used them to any meaningful effect. Ricochet is never going back in, but Reverberate and Fork I want to keep/put in, I just noticed they were usually dead in hand. They're near the top of the list of card I'll put back in, it's just finding space for them. I've never drawn into a game winning combo with them unfortunately, but the theory behind keeping them is solid.
Reforge the Soul : I used to run it, then took it out because I just didn't utilize it enough. Memory Jar is one of my more recent upgrades and I am a big fan. I just put Reforge back in because of Vicious Shadows . Time will tell if I keep either, since Slate of Ancestry also usually ended up falling flat for me.
Ancient Tomb : is also scheduled for the next round of upgrades, thanks for the suggestion! Valakut, the Molten Pinnacle does work, and I think I will also be ordering a Bloodstained Mire with it as well.
Chandra, Fire Artisan : Love her, would highly recommend. Cards effects like Commune with Lava are awesome, and have usually always performed well in this deck. Added to that is the fact that I don't have to spend mana for that option past the first turn to cast her, and she is also another target that distracts from myself, and if I can ult her (I haven't been able to yet) then it's just icing on the cake.
Expedition Map : Yeah frankly I think this is kind of a bad pick too, thinking about it now. It's mainly just in there for Nykthos, since Nykthos is a little more critical now that my average curve has gone up a tad bit. Another mana rock would probably suit me better and more consistently. I know you mentioned a Mana Vault , but what else do you think? I am thinking Basalt Monolith , Gilded Lotus , or a Thran Dynamo . Leaning heavily towards the Monolith and Gilded Lotus. Granted, they're more expensive to get out than Vault, but the 4 cost associated with Vault kind of puts me off of it, idk.
Ghirapur Orrery : I think you have this mixed up with Vedalken Orrery . Ghirapur is super value for me, letting me sac two lands, then play those two lands with Crucible of Worlds , and I'm also frequently out of cards in hand. I'd be willing to remove it for a similar effect though, if I knew one that existed.
Curse of Opulence : I like it, great suggestion.
Rings of Brighthearth : I've wanted this card for ages and kept putting it off because of price, and now it's even more expensive. RIP. I do want to add it asap. Not sure what I would do with Sculpting Steel
Spine of Ish Sah : I want to change this but I can't justify it. It just combos with Welder too well. But Scour from Existence has been on my mind for a long time now solely for the exiling. Haphazard Bombardment seems awesome tbh, that might get picked up by me eventually.
Sundial of the Infinite : My meta runs a lot of board wipes, but tbh thinking about it, they don't often cast them on my turn, so this is probably largely useless for me.
Meekstone has always hindered me more than helped me, and not super useful in my meta, but I think it's high time Crawlspace made a return. Kazuul, Tyrant of the Cliffs is actually insane, that may beat out Crawlspace for me. Wow.
Bottom line is I am heavily thinking about scrapping the heavy artifact theme and going with a more focused deck. I'm just hesitant because the cards in question have won me many games.
3 weeks ago
Looks awesome! Feel free to peruse my dungeon for ideas too.
Commander / EDH
SCORE: 69 | 41 COMMENTS | 6044 VIEWS | IN 13 FOLDERS
1 month ago
VaalVanir Panic work just fine for the deck because while it does require a combat phase, it can be used on ANYBODY'S combat phase. So it doesn't really matter. As long as it can be cast every turn it does its job. And if I was going to switch out Heal for anything than it would be Niveous Wisps , needing to tap your own creatures is kind of annoying tho. I believe it would be more likely for me to have BOTH of those cards in the future. but so far between the two, I've found them not all that different from eachother in usefullness. So I wouldn't fault anybody for using either. Unfortunately tho, switching it for a 2 mana draw spell is not worth it. The instant draw effect is nice, but it then also costs twice as much. So we can think about it as "Would you rather draw a card now, or draw 2 cards next turn. I personally would almost always go for two cards next turn. Especially when we are playing these draw spells on the enemy's turn more often than not, so it doesn't really matter when we draw the cards since there is a high chance we wouldn't be able to play the cards until our turn anyway.
And yes, having a more reliable way to get Zada, Hedron Grinder on the field would be nice, but adding a card that finds ONLY him is a bit much. Cards like Goblin Matron would be a lot more solid of a consideration if we had more goblin cards, like the Goblin Welder I am currently testing. But adding a card that works with only 1 of the 99 is doomed to fail, unless we can very easily find the other card (for example Magnetic Theft and Sunforger ) So if you so end up trying out Goblin Matron I suggest you go a little harder into the artifact support cards and add things like Goblin Welder as well, at the very least.
Goblin Welder occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%