InstantChoose one Counter target noncreature spell unless its controller pays . Izzet Charm deals 2 damage to target creature. Draw two cards, then discard two cards.
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Izzet Charm Discussion
3 days ago
People will be forever running Spell Snare as it is a way to counter many cards in the format including powerful spells such as Dark Confidant and Tarmogoyf. Which is why I feel like Snare would be better than Pierce.
Affinity is everywhere in the format so you need artifact disruption. If you have intention for Ancient Grudge, you should run Breeding Pool with the idea of fetch lands above. If you don't want to go with that, Wear / Tear or Shatterstorm could be a good option to play.
Everything else is pretty much a mix of decks that have been showing up on top quite often.
3 days ago
Some of the card choices in here don't make much sense.
To start, I don't like the Dimir Charm in here. It's card disadvantage when you use it for that, doesn't counter very many relevant things, and doesn't hit enough creatures to warrant inclusion. Izzet Charm won't be any better in here, unfortunately. I'd just cut that spot for 1 more land.
The manabase needs some adjustments too. You need to get to 4 lands, usually by turn 4, which means you need 24 lands with no cantrips, so more accurately 21-22 lands to ensure you won't lose to mana screw. I'd run 8 fetches, 4 shocks (2 steam vents), 4 Basics (2 Island), 1 Darkslick Shores, 1 Creeping Tar Pit, 1 Desolate Lighthouse, and 2 Sulfur Falls. This should give you the most consistent and powerful manabase. You can add 1 more fetch or Darkslick Shores if you want 22 lands. Oboro doesn't belong because there's just really no use for it.
That's all I've got for now, but there are a couple of other things I'm a little iffy on and need to test more. Good luck!
3 days ago
I'm not sold on Izzet Charm in this version of the build. The reason being is that one of the modes actually card disadvantage, another is a counter, and the last is burn that cannot target face. So maybe something different in that slot. Mishra's Bauble would be great but Sleight of Hand is more on budget, maybe 2 sleight and leave one charm.
3 days ago
Or Painful Truths. That's good card advantage.
I had initially included Jace just because his other modes are relevant too. His +1 is good against aggro, although at 4 mana I'm not sure I'd want to side it in against aggro. A lot of delver decks run a 1-of Keranos, but that's expensive and Jace serves a similar purpose. Chandra could probably be about as effective too. It's a pretty flexible slot that should be filled with something good against BGx and in other slow matchups.
Dimir Charm is one of my favorite cards (I have a foil one of them just for sentimentality) but I just don't think it belongs.
4 Scour would certainly benefit, but how to include it is a different question. 3 Should be fine with 2 Izzet Charm to dump more into the grave as needed. The Izzet charms are good because they can also discard Bloodghast if you have them both in the hand.
4 days ago
Thanks for your help! I already have 2 copies of Sleight of Hand, so that was perfect! I realized both Faithless Looting and the draw option of Izzet Charm both feed Spellheart Chimera which is pretty cool.
4 days ago
3 Spell Pierce and 4 Mana Leak seems like way too many. Cut down and diversify. I'd go for 1 Spell Pierce, 1 Mana Leak, 2 Remand, 1 Spell Snare, and 1 Izzet Charm. Use the 1 extra spot to add a creature.
4 days ago
Here's my take, because I've tested both quite a bit:
Young Pyromancer is better in a delver deck, which is where it looks like you're taking this build. It is much more proactive and can be quite effective when you're trying to race. To play with it effectively, you have to have lots of cheap cantrips so you can make a lot of tokens quickly. Pyromancer is a tempo card, and to play it you need to be playing a solid tempo deck. It does not play well in a deck focused on the long game, such as my original deck.
Vampire Nighthawk is more midrange oriented. It doesn't race well or build any tempo. It doesn't make fast kills, but adds turns to the game instead. He loves hand disruption and lots of removal. Perfect for stopping the aggro rush of affinity, but not what you want to see against Grixis Control. He is best in a midrange deck, such as my original deck.
For your deck, you'll have a much easier time playing normal delver on a budget, rather than Rocket Science. Sad, but true. You can most certainly still play Bloodghast in delver if you want, although it's not as good and takes some adjustments. Because delver is really built on Snapcaster Mage, an expensive card that's hard to replace, Ghast is a great option to run instead.
For your deck, I'd drop the Nighthawks all together and really go all out on delver tempo deck. 14-15 creatures is ideal for this. I would recommend 4 Delver, 2-4 Bloodghast, 3-4 Young Pyromancer, 2 Tasigur, and 2-3 Angler. How many of each creature is a matter of personal preference and what exactly you want to do.
The rest of your deck has to be built to work with your creature base. In delver, 4 Serum Visions is mandatory to flip Delver, smooth out lands, and just cantrip. If you have only 2-3 Ghast and either 4 Young Pyromancer or 3 Gurmag Angler, then Gitaxian Probe should probably be at 3. If you have 4 Ghast, then stick to 2. I don't recommend 3 Ghast because it's awkward. With 2 Ghast, you should run 4 Thought Scour and 0 Faithless Looting because Looting is card disadvantage. As a card, Faithless Looting itself is really best in a midrange deck because you have time to gain tons of value off of the Flashback. Thought Scour doesn't have any value later, but it breaks even on card advantage, which is much better when aiming for a shorter game. If you want to run 4 Bloodghast, then you should also run 4 Faithless Looting to increase the likelihood of being able to discard them.
Never play less than 4 Lightning Bolt. It's just that good.
The other good support cards you already have for the most part. Izzet Charm, Electrolyze, Kolaghan's Command, and Terminate. The main card you're missing for Delver is Remand. Run 2. It's the best tempo card you can have.
The last thing I'd add is a little more countermagic to the main. My midrange deck didn't like countermagic as much, but it's great in delver, in small amounts. Like, 4 mainboard counters in addition to your Remands. The popular options are Spell Pierce, Dispel, Izzet Charm, Mana Leak, and Spell Snare. I really like Countersquall, but I'm alone in that view. If you have 2 Ghast, go for 2 Izzet Charm, but if you have 4 Ghast, only run 1 Charm.
Well, that's a lot of direction. Good luck!
6 days ago
@Gigi_Year, Thanks for the input. Destructive Revelry would be a good side board choice, maybe Searing Blood as well? Also, the Izzet Charms are there for counterspells and draw power; which combos well with Manamorphose.
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|