Izzet Charm

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Return to Ravnica (RTR) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Izzet Charm

Instant

Choose one &mdash

  • Counter target noncreature spell unless its controller pays .
  • Izzet Charm deals 2 damage to target creature.
  • Draw two cards, then discard two cards.

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Izzet Charm Discussion

apohl13 on Izzet Delver <$70 Budget!

1 week ago

I would definitely run 4 Monastery Swiftspears. However, I don't see the need for the 4 Izzet Charms and I think that filling out a playset of Vapor Snags and Mana Leaks is more important in this deck.

xyr0s on Izzet Delver <$70 Budget!

1 week ago

you could have fewer lands, as you cantrip quite a bit, and therefore draw more than you'd otherwise do. You could remove 3 lands, and add two Lava Spike and a Remand.

Counterflux... why? so much storm that you need it mainboard? Because otherwise, it's just an overpriced counterspell.

Thought Scour doesnt do anything for you, that Opt or Serum Visions doesn't, since you don't use your graveyard at all.

Izzet Charm is not a 4-of, if it is to be included at all. 8 of your creatures care about a lot of spells being played, and you can get Lava Spikes and Spell Pierces to do the same job as Izzet Charm, but cheaper.

Dake on Competitive Breya

2 weeks ago

Hey mmcgeach! I like your list too! Obviously it has had a lot of influence on mine :P

Prepare for an essay... :)

Tainted Pact has been nuts. The card is excellent had has been instant speed Demonic Tutor on multiple occasions. I have never done the Laboratory Maniac thing with it cause it has just never really lined up that way. I tend to play Breya a little more conservatively too so if my hand is lab man + tutor I am never gonna go for T. Pact in that spot.

Pull from Eternity is also nuts. Ironically when I first looked into playing Breya it was one of the first things I wanted to cut but I wanted to give it a legit show before cutting it and am eternally grateful I did. The card is just soooo much better than it looks on paper.

So Timetwister is an interesting one. I noticed your lack of inclusion of the card and tried the deck without it at first but quickly realized the card is waaaay to busted to not play. Even the times where you have been setting up your graveyard for a few turns and you are hit with twister it doesn't really matter cause you are getting 7 cards out of it. And I have cast it more than once as a way to disrupt the rest of the tables' graveyard shenanigans because our combo isn't that hard to set up at our leisure once the noise of the first few turns has played out. Once again, we are more of the "control" deck of the table than a true all in combo, so the time it stalls the table from comboing generally favors us. Obviously the times with a bunch of mana rocks into Twister on turn 1 or 2 is just over the top powerful but I have honestly found it to be as good as Wheel of Fortune despite apparent disynergy. Note: The card isn't anywhere near as good as it is in Competitive Yidris Storm which is the other deck I play a lot of (I like my 4 color monstrosities) so we are honestly one of the decks where twister is at its worst, but ultimately I think it is still too good not to be an include. I have been happy with it.

Completely agree with your points on Dark Petition. I considered both when making the swap and ended on Grim Tutor because it was a card I didn't really mind taking my entire turn to cast, but the card has been incredibly mediocre so I began considering Dark Petition again. I have honestly considered switching back to like Thirst for Knowledge or Night's Whisper over it or something. I haven't HATED it but its not exciting. I mean ffs, its only one mana off of Diabolic Tutor and that card is completely unplayable.

Yea... I cut Pyroblast. There is a lot more Hermit Druid decks, Food Chain decks, Elf decks and random creature decks like Captain Sisay in my local meta so the card just wasn't really doing much for me. I would probably consider it for a more open meta but locally the card is pretty dead. (To be honest, I think I would still consider like Ricochet Trap or something I feel is slightly more flexible in a more open meta game). I have considered Fatal Push or Forked Bolt as potential adds for my local game. The ol' "kill two mana idiots on my turn 1" is really tempting to try.

Izzet Charm is GREAT. It kinda does a little of everything we want to do. I use all three of the modes on that card pretty consistently and its flexibility is intoxicating. I don't see myself ever cutting that card to be honest. And as mentioned above, the fact it let me splice in another creature removal spell was really important for my creature heave meta. I haven't actually found very many times where the creatures I want to kill have had more than 2 toughness though to be honest.

The thing about Thought Scour is that the card feels free. Like even if you don't want to USE the graveyard for your Doomsday piles, it still lets you churn through the cards faster. If you draw it, it doesn't really cost that much to just cycle it, it makes your Brainstorm into "perfect Brainstorms" acting as another shuffle effect, and it kinda has synergy with Vampiric Tutor making the aforementioned tutor into an Entomb. All around the card feels so free to include, and tbh, I am kind of awful at Doomsday piles. I think I have only one once casting DD and in general find any other way to win. So the more options I have with DD after casting it the better off I would like to think I am. I would be open to cutting it but haven't had any really negative situations with it. Plus you can shut off other people's Enlightened Tutor, Mystical Tutor, and Vampiric Tutors which is pretty sick.

Angel's Grace is really interesting. There aren't very many games I lose casting Ad Naus, albeit, like Timetwister, we don't make Ad Naus look nearly as busted as Yidris Storm does and that is moderately frustrating. I have definitely had some underwhelming flips but it is still so rare that I lose with it that I think trying to include a. grace just for that is probably not good enough to justify a spot. But I am pretty enchanted with the idea of a. gracing as another copy of Silence to disrupt other people's combos. Probably worth trying but I don't see it being a major player. Like I said, I am eyeing cards like Ricochet Trap, Forked Bolt, and/or Fatal Push as pretty reasonable adds. Though it still bugs me to no end that I can't fit a Preordain in this deck but have room for a Thought Scour.

mmcgeach on Competitive Breya

3 weeks ago

Hi Dake, I like your list. I'm glad you like the Tainted Pact - Pull from Eternity lines. I think those cards are so insanely powerful that it really makes Breya a stronger general, since Breya is the deck that really maximizes the potential of them. Having the win-condition in the command zone means you're never in danger of exiling the win with your tainted pact. And being a reanimation shell makes pull sooo good. Then you get to play Lab man with Tainted Pact and Doomsday; there's just so much synergy with a tutor that's also a combo piece. I think these lines are sneakily some of the best things about the deck.

Can I ask about some of the switches you've made?

I wasn't running Timetwister cause I didn't want to be emptying my own graveyard... but, early wheels are so good. How has it been?

How is Grim Tutor? I don't own one, so I haven't tried it, but it looks mediocre. I wouldn't replace this with Dark Petition... I tried Dark Petition for a while and this Breya list just doesn't generate enough mana. Other storm decks like Thrasios actually have a lot more acceleration so the 5 cmc is a reasonable play on turn 3 or 4, frequently with backup. Breya wants to use every point of mana as efficiently as possible, so dark petition is just a little too much.

You cut Pyroblast? Is that just a meta decision because of a lack of opposing blue decks? I always thought it was the 6th-best counterspell in the format; which, you know, makes it really strong.

Similarly, I cut Izzet Charm from my list due to meta game reasons: there were a lot of people playing Yisan and Selvala (both toughness >= 3), so I just couldn't devote an interaction slot to a card that didn't deal with those generals. I'd put it back in now, I think.

FYI, I've sometimes cut Thought Scour since I usually want to go for a Doomsday pile that doesn't use the GY. It limits the potential for some really early doomsdays, but I found those to be pretty unlikely anyway. But Thought Scour is pretty dead outside of certain doomsday piles.

How do you feel about Angel's Grace as a possible include? How are your typical Ad Naus plays?

xyr0s on Enigma Delver

4 weeks ago

Looks a lot better, and faster, now. Only thing I can think of is, that you could exchange an Izzet Charm or two for Distortion Strike. It's a pretty good spell, when you have a lot of prowess.

xyr0s on Enigma Delver

1 month ago

You should probably watch for the speed of creatures - if you end up with a pile of 3 cmc creatures, you won't be attacking until turn 4, and that is too late for a tempo deck (you'll be almost out of cards by then).

Your counterspells are too expensive, btw. Somewhere, between Remand, Mana Leak, and Izzet Charm, you should remove 4 and add 4 Spell Pierce. Disperse also seems a bit underpowered - you could pick Echoing Truth instead.

ComboCrazy on U/R Colorless Bounce

1 month ago

This looks pretty nice! Ive got a few suggestions that I think would improve it slightly.

One, Darksteel Relic is, in my opinion, far and away the best artifact to try to bounce, primarily because it avoids cards like Smash to Smithereens.

That being said, Ensoul Artifact should be at least a two-of, mostly so you can try to bait control into removing or countering something not crucial to your wincon. It also gets around Fatal Push (not Path to Exile, unfortunately, but youd get a free land at least), a must for a deck that doesnt have anything else that cant be pushed.

In terms of the combo itself, Id add Battered Golem as a two of, replacing some of your other pieces (just for more diversity), and replace Reckless Fireweaver with Altar of the Brood. Altar is simply cheaper, harder to remove, and doesnt require any colored mana.

Also, I think you were into something with Grapeshot. Youve got to pay for it the turn you go off, but its far superior to Molten Nursery in terms of efficiency. Its only two mana, can still be cast for infinite damage, and even cant be countered by most spells, due to storm.

In terms of cards to cut, Accorder's Shield for the Relic, and Izzet Charm for scissors. As previously stated, Reckless Fireweaver should be replaced with Altar of the Brood, and at least three Molten Nursery with Grapeshots.

I would avoid using Pentad Prism. Its too risky of an option with cards like Spell Pierce in the format; its better to not have to invest the mana in order to get it back again.

On a separate note, I like the use of Zephyr Scribe as a combo piece. Dont see that card often.

Thats my two cents, good luck with this deck!

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