Izzet Charm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Uncommon
Duel Decks: Izzet vs. Golgari Uncommon
Promo Set Uncommon

Combos Browse all

Izzet Charm

Instant

Choose one Counter target noncreature spell unless its controller pays mana symbol 2. Izzet Charm deals 2 damage to target creature. Draw two cards, then discard two cards.

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Izzet Charm Discussion

WaseosaWrengler on Temur Dragons

3 days ago

So I'm going to list some cards that I think will be good for your deck!

Non-Dragon Creatures

Sakura-Tribe Elder cheap and easy, really great ramp options

Acidic Slime utility creature, obvious uses

Xenagos, God of Revels is a win condition with the right board

Trygon Predator another great utility creature

Thassa, God of the Sea the scry is amazing, the unblockable is nice

Solemn Simulacrum one of the best EDH cards I reckon

Shaman of the Great Hunt insane card draw with dragons

Dragonspeaker Shaman Duh

Consecrated Sphinx if you've got the money, this is an insane card

Phyrexian Metamorph one of the nest clone cards

Dragon Creatures

Icefall Regent decent dragon, good ability

Keiga, the Tide Star pretty good ability

Scourge of the Throne powerful effect

Tyrant's Familiar actually very powerful if you have your commander out as well

Stormbreath Dragon one of the best dragons

instants

Worldly Tutor get dragons

Reality Shift some of the best removal in blue

Pongify more removal

Rapid Hybridization even more removal

Counterspell or Mana Leak are just better than Swerve

Krosan Grip can deal with pesky artifacts

Izzet Charm, Simic Charm, and Gruul Charm should be considered, but aren't necessary

Dig Through Time is insane

Cyclonic Rift is one of the best board wipes of all time

Stroke of Genius and Blue Sun's Zenith for card draw

Beast Within is great removal as well

sorceries

Ponder and Preordain for early game and deck manipulation - similar to brainstorm

Decimate is brutally good

Blasphemous Act sometimes you gotta watch the world burn

Farseek can get shocklands if you add them

Cultivate and/or Kodama's Reach for ramp

See the Unwritten free dragons

Treasure Cruise draw three for one mana basically

Curse of the Swine exile wipe is great

Vandalblast personal favourite of mine

enchantments

Frontier Siege could be sweet

Rhystic Study one of the all time bests - a must have

Asceticism protection! lovely

Monastery Siege similar to frontier siege.

Artifacts

Simic Signet ramp

Gruul Signet ramp

Mind Stone ramp

Chromatic Lantern ramp

Gilded Lotus ramp

Commander's Sphere ramp is important

Thought Vessel decent card actually

Darksteel Ingot guess why

Lightning Greaves protection for your commander

Swiftfoot Boots see above

lands -three colour decks need non basics to work here are some basic good ones. There's seriously a lot of good lands, so pick and choose from some that I list below!

Command Tower every deck needs one

Frontier Bivouac taps fro all three!

Breeding Pool, Steam Vents, and Stomping Ground - the shocklands. great lands and very useful.

Temple of Mystery, Temple of Abandon, and Temple of Epiphany are all decent as well

Temple of the False God is also amazing in most edh decks

Reliquary Tower is also very good!

Simic Growth Chamber and Gruul Turf to go with the Izzet Boilerworks

Rootbound Crag Hinterland Harbor and Sulfur Falls are all great cards

Swiftwater Cliffs Thornwood Falls Kazandu Refuge and Rugged Highlands all work well for cheap

check out the fetch lands if you want, expensive but very useful - Wooded Foothills Misty Rainforest and Scalding Tarn

Rogue's Passage is a good utility land

Halimar Depths another utility land, specifically for blue though

planeswalkers

Ugin, the Spirit Dragon is a dragon and very powerful

golgarigirl on Niv-Mizzet

3 days ago

Stuff to move over from Mizzix:

Arjun, the Shifting Flame, Thought Reflection, Illusory Ambusher, Thought Vessel, Mystic Confluence

Other things to add:

Trail of Evidence (keep the card draw coming!), Mnemonic Wall

Counters (you don't need to run all of them, but pick and choose...these and the ones you already have are excellent):

Rewind, Desertion, Hinder, Spell Crumple, Faerie Trickery, Dismiss, Foil, Discombobulate, Last Word, Time Stop, Counterflux, Izzet Charm, Suffocating Blast, Summary Dismissal, Disdainful Stroke, Confirm Suspicions

lagotripha on Ajani Transcendent

1 week ago

Hex Parasite could work- Izzet Charm/Negate and other 'counter non-'cards can work early game, and something like Telemin Performance could end a lot of the current creatureless nahri or 8-rack builds instantly. Pithing Needle, Nevermore and Meddling Mage work if you know whats coming, and on a more budget note Oblivion Ring works. List of Modern Sideboard Staples is a great resource.

Shane.Allen on UR Delver

2 weeks ago

Thank you tettsui77, your advice is sound and with good reason I've been looking at the Price of Progress and trying to figure out what I could put in now because of you I know Flame Rift. I have the Red Elemental Blast so that's not a problem, Snappy and Izzet Charm and Noxious Revival are all good suggestions and I shall take them all into consideration. Thank you once again most kindly. :)

tettsui77 on UR Delver

2 weeks ago

Another card to consider as a 1-2x would be Izzet Charm, maybe.

TMBRLZ on Izzet Painful?

3 weeks ago

2-of Sigarda's Aid

or

2-of Izzet Charm

or

something else entirely?

GO!

Scouty on

3 weeks ago

I wouldn't be playing Remand in this list. I would replace it with the Spell Pierces in your sideboard.

A problem I see with your sideboard is that you're trying to outflow it as if you were actually playing UR delver. Despite the deck playing Delver of Secrets  Flip, this is really just a burn deck at it's core. Stormchaser Mage, Izzet Charm and Young Pyromancer should be cut for some form of extra lifegain hate like Leyline of Punishment or filling out your Skullcracks

One last thing is that manabase.. I get if budget restricts you here, but instead of running a bunch of basic islabds and mountains, you can cut literally all your islands and play 8 red fetches (most likely Bloodstained Mire and Wooded Foothills) and 4x Steam Vents. Since you are mostly red, this manabase is perfectly sound, but understandable if you can't afford it. Either way, I would at least play more dual lands

Ethon on UR Relver AKA T Cruise is back but now it's a 3/4

4 weeks ago

Whilst it may be true that Bedlam Reveler is the strongest card in your deck, running 4 copies is a bad idea. Running this many copies dramatically increases the likelyhood of you drawing multiples, which will be dead cards considering the fact that reveler discards your hand before drawing 3. Not only is this somewhat of an issue, but if you're holding multiple revellers, it will decrease the likelyhood of you decreasing the mana cost to the optimal amount. You should run some cheap interaction instead of the playset, trim it down to 2-3 would be my suggestion.

I would also look into adding Snapcaster Mage, and no, mana is not an issue when all your spells have a cmc of 1. Snappy is impactful in both the earlier stages and later stages of the game, using Snapcaster Mage on a Lightning Bolt? Sign me up! I also don't understand the lack of Spell Snare in this deck, seeing as it will interact with so many impactful spells for such a cheap cost.

Considering the fact that you only have 17 lands, 2 mana spells can be slightly daunting, but it seems silly to me, not adding a copy of Remand and/or Izzet Charm as they are both fantastic in this shell. And no, just because remand draws you a card, does not mean that it is bad with Bedlam Reveler. Drawing is always nice.

Last but not least, i would consider the card Young Pyromancer. Does so much for a shell with this arbitrarily large number of cheap instant/sorcery cards.

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