Izzet Charm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Uncommon
Duel Decks: Izzet vs. Golgari Uncommon
Promo Set Uncommon

Combos Browse all

Izzet Charm

Instant

Choose one Counter target noncreature spell unless its controller pays . Izzet Charm deals 2 damage to target creature. Draw two cards, then discard two cards.

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Izzet Charm Discussion

DemonDragonJ on Unbalanced/Poorly-Designed Cards Made Better With ...

3 days ago

Bovine073, I believe that Izzet Charm would be too powerful if it could counter any spell, unless it cost 3 mana, which would defeat its purpose, and the same is true of Dimir Charm, as well, although I do believe that it could counter instant as well as sorcery spells and still be balanced.

Bovine073 on Unbalanced/Poorly-Designed Cards Made Better With ...

3 days ago

If Izzet Charm did not have 'noncreature' written on it, it would be played far more than it is now, I think. There are more examples with Dimir Charm (ie. change "sorcery" to something else or boost the power).

MindAblaze on Turbo Crab R/U

5 days ago

Phantasmal Image might be nice, and I've always liked Izzet Charm. Removal for small dudes, digging for card quality, and a counter for pesky non-creatures.

Obviously fetches (Scalding Tarn, Bloodstained Mire and Polluted Delta) would trigger your crab more, which if you clone it enough is a win condition. Or, more 5/5 flyers to beat face with. That being said, 4 Tarns are worth more than the rest of the deck at this point. It hurts the wallet...

skrid54321 on Lightning Strikes Thrice

5 days ago

Fire Servant is honestly bad. If it is doing anything, you have already won, and most decks have killed you at t5. Id run Izzet Charm As a way to dig for pieces, as well as protect your pieces

AT23 on Green STORM!!!

1 week ago

While Izzet Charm is an awesome card, it's technically not card advantage (just cycling). The counter can be nice, but the mana cost is too intensive to actually be playable over Harmonize or Ideas Unbound. Now I realize that Ideas Unbound is UU, so it doesn't seem much different from RU. However, given the number of Utopia Sprawls, UU is much easier to achieve than RU. Since so many other cards need blue, Utopia Sprawl is almost always set to blue.

Gitaxian Probe was a part of my original build, but the life payment made me lose winnable games to aggro decks (especially burn).

Thanks for the suggestions though!

WesomeNight on Green STORM!!!

1 week ago

Personally I would run Izzet Charm for counter/draw and Gitaxian Probe for extra draw off of Past in Flames.

mr_funk on American Scepter of Democracy

2 weeks ago

other options to consider (depending on your meta, preferences, sideboard, and deck strengths/weaknesses) could be Anticipate, Far / Away, Azorius Charm, Blessed Alliance, Celestial Purge, Cyclonic Rift, Dawn Charm, Dead/Gone, Disenchant, Echoing Truth, Flashfreeze, Hide/Seek, Holy Day, Hurkyl's Recall, Izzet Charm, Profit / Loss, Negate, Pollen Lullaby, Rest for the Weary, Skullcrack, Smash to Smithereens, Spell Snare (i hate this card soooo much, but it's good), Wear / Tear, Vapor Snag,

tchau204 on

3 weeks ago

Hi Brian. I think this is a great start as well. Before I begin, I know that you've acknowledged that your manabase needs work, but as of now, I think you should get rid of as many "come into play tapped" lands as possible (maybe with the exception of Frontier Bivouac for now). This is important given that your first 3-4 turns are absolutely crucial since you're going to be playing less explosive and more midrangey.

Given that you're also playing a number of 3-4 mana costed creatures, I would suggest a playset of mana dorks. For example, consider Birds of Paradise, Llanowar Elves, Elvish Mystic, etc. (of course Noble Hierarch would generally be the best). Choose based on budget considerations. Playing a turn 2 Savage Knuckleblade is good for the same reason that playing a turn 2 Loxodon Smiter, Knight of the Reliquary, and so forth is good for other competitive decks.

The next thing that jumps out at me is that you have too many 1-ofs, for almost no real good reason. I think a great strategy would be to try and get a 4-power creature out ASAP, and take advantage of Stubborn Denial. To this end, I would play 4x Hooting Mandrills, 4x Thought Scour, and 3x Stubborn Denial mainboard. I would also play 4x Serum Visions. If you can acquire some fetchlands, this will generally allow you to play a turn 2 Hooting Mandrills, or a turn 3 Hooting Mandrills backed up by Stubborn Denial. With a mana dork out, you could also play Savage Knuckleblade with Stubborn Denial up on turn 4 as well.

If I counted correctly, this would add 14 cards. I would remove: 1x Courser of Kruphix, 1x Stormbreath Dragon, 1x Temur Charm, 1x Remand, 2x Roast or Flame Slash (too many mainboard), 2x Izzet Charm, 1x polukranos, 2x Huntmaster of the Fells  Flip, 1 land and 2x Mystic Snake.

You can choose to keep Huntmaster for something else if you really want to, but he won't synergize as well. He's still absolutely great in the sideboard though. I normally side out counterspells for him in midrange mirrors, or aggro matchups.

If you have any questions, please feel free to ask. Cheers.

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