|Have (51)||kc_hendee , shadowhound14 , SinfulDrug , keenanboianghu , Kasres , gruvyslushytruk , SpaderAce , colin13 , xKrenko , XxCataclysmiCxX , avatarofdiscord , fallingbomb , Death_The_Kid , ewills5089 , georgeegroeg2013 , deanislig , Mutt5258 , Sonserf369 , Wicuber , ndog921 , miracleHat , Raistlin911822 , Comicalflop , GureiSeion , HavokX , CharmedGeek , -Logician , chief_choke-a-ho , maiden77 , redafroninja , AlbinoLion , muppetgamer , dbregman8585 , arceus_disciple , MapleCat1337 , lordoftheshadows , TXMetal , Wsebaste , Doom_of_Valyria , Smellygoat11 , wtrob , jwe94 , paxvobiscum , jaredscottwilson , Braxlyon , manofperson , twospires , Epochalyptik , Zialon , metljoe , RJ_Rozzman|
|Want (5)||Viaggro , WhatTheBleep , maiden77 , FalkensteinAZ , idavis|
Don't forget Izzet Charm , decent to good card, helped me with quite a few matches! :)
Blast of Genius needs too much mana. Also, I have been playing Steam Augury previously and found out that the opponent choosing the pile is quite disadvantageous for sticky situations (in most cases, I would prefer to pseudo-tutor for a counter with Peer Through Depths and take another swing next turn than gamble).
I will definitely include Izzet Charm though - it is an excellent card choice for this deck. (It will take some time to decide what to remove - probably the Fiery Fall s, as the charm can help search for lands in case they are really neded.)
I will also experiment with Rune Snag , but I am not conviced that it will fare well in the place of Mana Leak (that extra 1 mana that needs to be payed the first time is vitally important in mid-game).
Thanks for the suggestions.
It's kind of like Izzet Charm . That card gives you great options, but all at the cost of more mana than they are worth. Pyroclasm is worth two mana. Double Battlegrowth is worth a little more than 2 mana. Tormod's Crypt is worth 0 mana. Jund Charm does all of that, but at a higher cost for the versatility, which means it's better in lower numbers due to the potential inefficiency. It's why you want your removal to be cheap and specific rather than expensive and more versatile.
You forgot Izzet Charm , Ethereal Armor , Deathrite Shaman and Abrupt Decay as mainboard cards, and then Pithing Needle , Illness in the Ranks , Counterflux , Rest in Peace , Slaughter Games , Rakdos Charm and Wear / Tear as sideboard cards. And finally Boros Charm , Simic Charm , Orzhov Charm and Skullcrack as fringe cards (playable in only one type of deck or so).
I play four in my own version for maximum control, but you don't really need more than two to get the deck going. It wouldn't be that much fun either if you ended up with too many of them early game when you don't play Izzet Charm .
Made some more changes:
Did some playtesting and mainboarded 3 Apostle's Blessing and 2 Mizzium Skin with enough in the sideboard to get playsets of both if necessary. Put in Faithless Looting cause it's the best card draw I have right now besides the Gitaxian Probe s, but I will definitely replace those with Sleight of Hand , Brainstorm , Serum Visions , or something better once I get my hands on it. I decided Izzet Charm is also nice for the utility it gives, including card draw if needed. Additionally, I decided to put 2 Armed / Dangerous back in the deck, because the double strike is what really enables my Fiends/Cyclopses to kill with a single attack. Took out the Magma Jet (was only ever useful if I had absolutely nothing else to do on turn 2) to enable these changes.
I'm not sure if the changes are super beneficial to the deck yet, but I suppose we'll see. Thoughts, anyone?
How does the card draw work for you as a pump? I use Strobe and D-strike like you, but I also have Titan's Strength for general pump, and Lightning Bolt and Shock for burns as well as Vapor Snag for Get-outta-my-way removal and Leap of Flame for extra evasion, and against those pesky flyers.
I thought about using Guttersnipe also, but I found him too slow in a format where people are winning easily by T4.
Check mine out for ideas (I also have a side and big maybeboard list):
+1 for the likeminded ideas though.
|Avg. draft pick||5.89|
|Avg. cube pick||13.00|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|