Izzet Charm


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Return to Ravnica (RTR) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Izzet Charm


Choose one &mdash

  • Counter target noncreature spell unless its controller pays .
  • Izzet Charm deals 2 damage to target creature.
  • Draw two cards, then discard two cards.

Price & Acquistion Set Price Alerts





Recent Decks

Load more

Izzet Charm Discussion

slayingmatt1234 on Kess Control Casual

4 days ago

Now for some cuts:Gamble is bad, and it will make you feel bad. If you want a tutor, you are better off using a cheap black one. Increasing Ambition is a card you can use for example. Cabal Ritual and Dark Ritual are only good for Torment of Hailfire and otherwise they suck in your deck. I'd only keep them if you want your wincon for your deck to be casting and copying cards with big effects like that such as in Cruel Ultimatum, Ribbons, or Exsanguinate, which you could make your wincon, but you'd have to change around your deck. Izzet Charm is a storm card, you don't want this. Secrets of the Dead is way too slow. Just putting in a Sire of Stagnation or something would be most of the time way more efficient.Jace's Sanctum, while not bad, should be replaced by a card coming in Ixalan, Primal Amulet.

I think that the biggest problem with this deck is that it doesn't know how to win. Control with Kess can win in two ways. 1. Infinite Combo (with Laboratory Maniac and Demonic Consultation, Kokusho, the Evening Star and Rite of Replication, or some variation of the Splinter Twin combo). 2. Winning off of either one-shotting or hitting hard over a few turns with cards like Torment of Hailfire that I mentioned before, preferably copying those spells with Increasing Vengeance or Reiterate. You could put an infinite mana combo using Palinchron and Deadeye Navigator in too if you want to go that route.

This should cover most of my complaints. If you still need more things to cut, you probably don't need so many one mana draw spells. They get worse the more there are in your deck. You should really only be using them for the occasional extra draw with Kess when you have nothing to do with her, so only keep the most efficient ones like Gitaxian Probe and Brainstorm, etc.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago
  1. Write-up of the 1v1 is on my newest update that I just posted.

  2. I believe what you're saying is correct. The lock is similar to how the Wanderwine Prophets loop works.

  3. Panharmonicon is sort of slow but has incredible synergy with some of our tutor wizards. Trinket Mage and Trophy Mage each grab four artifacts for just one more mana than their casting cost. Augur of Bolas and AEther Adept let us tear through sixteen and eight cards, respectively. Though we may not get something every time with Augur, being able to sift through sixteen cards for 2U is pretty incredible. I think it's worth if you don't mind the deck being a bit less efficient.

  4. I would suggest running By Force over Vandalblast if you're using Vandalblast. In a faster meta, it's more efficient to run the former in my opinion. If you wish to replace Panharmonicon, I would suggest Izzet Charm. I've always been a fan of modal spells.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago
  1. How did the 1v1 game go last night? I would caution you to not over analyze the 1v1 performance of the deck. I crushed an above average Kess, Dissident Mage deck yesterday with a Markov deck in 1v1. I designed the Markov deck to be multiplayer where it is average or slightly below average. 1v1 it is above average to possibly good.

  2. Can you make sure I have this right? Mistbind Clique + Phyrexian Altar/Ashnod's Altar require 4U on your intial cast when you get priority following opponent's upkeep. After this, the token can be sacrificed to either altar to provide the one mana needed to pay for Inalla's trigger. This is done at the end step to keep the token till next turn and on opponent's upkeep to tap their lands.

  3. Does Panharmonicon belong in my list? We have three combo creatures of which maybe Bloodline Necromancer would be used outside of combo. Docent of Perfection  Flip, Archaeomancer,Augur of Bolas, AEther Adept, Sea Gate Oracle, Trophy Mage, Venser, Shaper Savant, Snapcaster Mage and Trinket Mage use Panharmonicon. I removed Anathemancer.

Panharmonicon could be replaced by Reality Shift, Negate, Izzet Charm, By Force/Rakdos Signet (both on Laboratory Maniac's list), or Arcane Denial. I am playing Into the Roil to deal with Enchantments. I could possibly cut a land with the addition of Rakdos Signet as the deck would have eleven mana producing artifacts. This would keep Panharmonicon in the list.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago

I forgot to mention that Izzet Charm is not new. I added it with a few other cantrips in an update a while ago.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago
  1. Frigid, I am looking forward to your playtesting. You added Ghostly Flicker and kept Rite of Replication. I am guess you feel both have application outside of combo. Is Izzet Charm new to the deck? I see it in tuned competitive Inalla decks that use reanimation as part of their combo.

  2. You are presented with the option of keeping three of these four cards: Ghostly Flicker, Rite of Replication, Ashnod's Altar and Phyrexian Altar. What would you choose? If you wanted to play all four what gets cut from your deck?

  3. Would Mistbind Clique and Glen Elendra Archmage make it into your current list? What creatures would you cut for one or both of them if they did get included?

  4. Am I wrong to think 1v1 you have a better chance against the dragon deck than the vampire? I have some experiences with our version of Inalla against a tuned vampire deck.

  5. I agree with your assessment of Gamble. This deck should draw cards which mitigates the chances that it backfires. I have a Grim Tutor but I am a concerned about the loss of life particularly if it is recurred. Which would you play?

Dumpstergod on All Your Creatures are Merely Illusions

2 weeks ago

I would definitely go back up to 4x Thing in the Ice over Omenspeaker, especially because you don't have any creature removal whatsoever. I don't like Omenspeaker because it's a bad threat that doesn't fuel your Serpent or flip Thing, and gets sent back to your hand if you do flip Thing. I would just run card draw in that slot instead, it'll speed up your win conditions. If you want to be running Cryptic Serpent, the faster you fill your graveyard the better. I think that makes Telling Time better, especially considering it gets discounted by Baral. Censor seems pretty bad. It's a bad draw spell or a bad counter-spell put together and I don't think the utility really makes it better. It's worth noting that you only draw a card off of Baral if the spell actually resolves, so if they pay the 1 mana tax, you don't get to draw.

If you really want to focus on counterspells, Mana Leak is similar but better at what it does and Stubborn Denial will get ferocious with a flipped Thing or a Serpent.

If you find yourself usually wanting more draw, playing a couple Thought Scour early will get you a turn 3 Cryptic Serpent. Divination also isn't a very strong card in Modern. If you want to filter through cards, Ideas Unbound could also help your Cryptic Serpent a bit more. Sleight of Hand is probably the next best blue cantrip after Serum Visions.

Splashing red and/or white adds a ton to this kind of deck but I get the feelin' you don't want to buy expensive lands :).

If you do want to experiment, red will bring you Enigma Drake, Manamorphose, Faithless Looting, Kiln Fiend+Temur Battle Rage, Lightning Bolt, Bedlam Reveler (which doesn't get sent to your hand by Thing, cuts down Serpent cost considerably, and refills your hand), Blood Moon, Izzet Charm, and the Pyromancer Ascension angle. A lot of those cards are pretty affordable with the exception of Blood Moon and maybe Manamorphose.

White will bring you Path to Exile, Supreme Verdict, and Myth Realized (which I'm a big fan of because you can activate it after flipping a Thing and usually swing for ~13 damage). If you do Blue+Red+White, you're open to Pyromancer Ascension which benefits from having a big graveyard and lets you get crazy value out of stuff like Boros Charm and Lightning Helix.

I love Thing in the Ice decks, played one for a while. Hope my insight was useful to you, gl :)

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

2 weeks ago

Anyways, if you are playing in a casual group id recommend mode spells for versatility

Rakdos Charm

Izzet Charm

Dimir Charm

Crosis's Charm

Grixis Charm

Fiery Confluence

Mystic Confluence

Cryptic Command

Incendiary Command

Profane Command

Silumgar's Command

Kolaghan's Command

All of these in graveyard allow you to adapt to all sorts of situations



multimedia on Eminence Necromancers (Budget)

3 weeks ago

Today's Update:

Added Realmwright, Magus of the Will and Izzet Charm.

Cut Sage of Epityr, Dack's Duplicate and Cathartic Reunion.

Realmwright helps with mana fixing, the painful manabase and is a Wizard. He's good because he affects all my lands. Whatever type of basic land I name I can tap a pain land and use that type thus not losing life while making colored mana with the land. It works with Mana Confluence, but not City of Brass because I lose life simply by tapping Brass.

Magus of the Will was added as a way to reuse the reanimation enchantments and the graveyard. In a single turn casting, eminence and using the token's ability is not really an option because it costs seven mana. This same turn I want to also be able to use mana to play cards from the graveyard to get actual value. Reanimating Magus however is good. Being able to eminence Magus and use the token's ability is pretty powerful because then he's not just a one shot deal. Getting to use Magus only once is however still fine.

There's ways to reanimate at instant speed with Necromancy and Apprentice Necromancer's tap ability. I use either of these on my last opponent's end step before it's my turn to reanimate Magus, pay one mana to eminence and then on my turn untap with the token and/or the original Magus. This works because I'm already in an end step when reanimating Magus the token gets exiled by Inalla at the beginning of the next end step. Same goes for Apprentice since I'm already in an end step the creature I reanimate with it dies at the beginning of the next end step. The next end step is mine, but I get my whole turn with the token. I can activate the token for three mana and then use the rest of my mana to cast cards from my graveyard for value.

I cut Reunion for Izzet Charm. Charm gives me so many more options for the same mana cost and is an instant. I also like that I can draw the cards before I have to discard them. Although Charm only draws two cards where as Reunion draws three the instant speed and extra options that Charm provides is more beneficial.

Load more