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Choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
|Have (50)||kc_hendee , shadowhound14 , SinfulDrug , keenanboianghu , Comicalflop , BlueSlime , Kasres , gruvyslushytruk , SpaderAce , colin13 , xKrenko , XxCataclysmiCxX , miracleHat , avatarofdiscord , Zialon , fallingbomb , Death_The_Kid , ewills5089 , georgeegroeg2013 , deanislig , Mutt5258 , Sonserf369 , Wicuber , ndog921 , NuBByThuMB , Raistlin911822 , HavokX , CharmedGeek , -Logician , chief_choke-a-ho , GureiSeion , redafroninja , muppetgamer , dbregman8585 , arceus_disciple , MapleCat1337 , lordoftheshadows , TXMetal , Wsebaste , Smellygoat11 , brokendwarf , wtrob , jwe94 , dontjudgemyusername , SpiritBear9000 , paxvobiscum , jaredscottwilson , Braxlyon , eeriekiller , twospires|
|Want (5)||Viaggro , GrandeKhan , WhatTheBleep , maiden77 , idavis|
The counterspell suite looks iffy to me. I feel that the spells you want are not Counterflux and Dissolve but Spell Pierce (only one mana), Izzet Charm (also doubles as burn), Spell Snare (also only one mana), Remand (draws you a card to keep your Young Pyromancer /Talrand, Sky Summoner engine going) or Mana Leak (just insane).
The last two are particularly nice as with Goblin Electromancer they only cost 1 single mana. Time Walk and draw a card for a single blue mana seems pretty good. They can also be copied by Izzet Guildmage even without any goblin on the battlefield (not sure they can even with, I can't find rules for that).
Seven cards in your deck (Spellheart Chimera , Talrand, Sky Summoner and Young Pyromancer care about how many instants you play. The easiest way to do so is via cantrip, since these allow you to draw a card - hopefully another cantrip! It's true, most of these have pretty unassuming effects, but keep in mind that in your creatures a spell that says "U: Do X and draw a card" has the potential to read "UR: Do X twice, draw two cards, make a 1/1 elemental token and give all your chimeras +1 /+0)." Pretty good for two mana!
Manamorphose goes in the right direction (it's free and can even make mana with a Training Grounds ed Guildmage or an Electromancer) but I absolutely think you need a full set of Serum Visions and a mix of Gitaxian Probe and Twisted Image .
I know that your deck included Inside Out and you were advised to remove them, and maybe that is the right choice, but I actually think Twisted Image is the real deal. You need to think of it as a removal spell! It can kill:
However, it can only be cast if there are creatures, so you need to be careful. The split between probes and images is probaly dictated by the decks you want to be taking on.
Scalding Tarn is a must in this deck. Dual lands in general will improve your mana base; specifically Steam Vents . Izzet Charm is great, and if you're really going for a control deck you might want to consider Cryptic Command . I would honestly ditch the three-mana counterspells in favor of cards like Remand , Spell Pierce , Mana Leak and Spell Snare . If you want a spell copier, Nivix Guildmage offers the same ability as Izzet Guildmage , with the additional utility of looting. For the sideboard, graveyard hate like Relic of Progenitus and artifact hate like Smash to Smithereens will serve you well. Forked Bolt and Electrolyze are great burn spells. Isochron Scepter puts a spell on a stick. This is a great start, good job.
Using the Pacts to create free counters for Nivmagus Elemental and free triggers for Kiln Fiend is a really cool idea. A possible replacement for Kiln Fiend might be Young Pyromancer , which leaves something behind after it's killed and can swing for 2 without casting anything. It isn't an Elemental, though, so if you really want to include it you might as well drop Flamekin Harbinger . Djinn Illuminatus is wasted space in this deck, in my opinion. I can't think of a single 7-drop you can actually hard-cast in Modern without ramp. Consider swapping out Hammer of Purphoros for Fervor , which has a less restrictive cost and isn't vulnerable to artifact removal. Mana Confluence seems like a suitable alternative to Gemstone Mine , if you don't mind paying the life. You have plenty of free spells, so you might want to consider replacing some of them with Serum Visions or other cards to help you dig for your combo pieces. Izzet Charm is a great all-around spell and can help you delay your opponent while you assemble your combo. For the sideboard, I would suggest some graveyard hate like Relic of Progenitus and Rakdos Charm . Rakdos Charm also insta-kills infinite creature strategies like + . I really like the concept behind this deck. Great job so far.
I can understand the reservation, given that this is a post-rotation list, but as someone playing the deck currently in a competitive meta Izzet Charm is worth the $0.50 a playset will set you back.
I am over at Engineering.IZ and welcome feedback as well.
I absolutely swear by my playset of Izzet Charm
Keep Scuttling my friend!
I have a green build in the works with biomance too, just tried out the red because of Purphoros, God of the Forge triggers are often leathal with Chasm Skulker and Master of Waves . I also like the haste from Hammer of Purphoros and the 2cc draw power at instant speed from the Izzet Charm is a good pump up for the stalker.
|Avg. draft pick||5.89|
|Avg. cube pick||13.00|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|