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Choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
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I apologize for taking so long to comment, but I've been testing the changes you've recommended.
I played Magma Jet in place of Izzet Charm due to the fact that Magma Jet acted as both a dig of sorts (though not quite as effective as the charm is in some cases) and a burn (that also hits players, which can come in more handy than you might think), while Izzet Charm can act only as one or the other, and the counter almost never comes into play. However, after playtesting, occasionally the counter effect did come into play, especially against a turn 3 Underworld Connections , and I can see it also being helpful against a turn 2 Domri Rade or something else of the sort (another thing this deck simply can't deal with unless they get extremely unlucky and/or we get very lucky). I think I might add it back in (it hasn't been in this deck in a long time).
As for the scry lands... I'm a bit torn. The scry is great, and almost a necessity, but at the same time, I can't have too many, or I lose too much tempo and lose because I can't cast anything when I need to. I'll do some testing to try and find the right amount of them, but I definitely agree. I was waiting for the Izzet scryland to replace the guildgates with, but I need the extra scry anyways.
I'm a bit torn on Nullify . I did a bunch of testing with it, and the ability to counter an aura almost never mattered, but those few times it did, it saved me. The thing that kept me from putting it in initially was the double blue cost, but I'm finding I almost always either have the Islands or dual lands to play them, and it simply doesn't matter, and is almost a full upgrade to Essence Scatter . I... like it much more than I thought I would.
The Opportunity s and/or Steam Augury s I'm a bit torn on. I agree I need more draw, but I'm not sure what to cut in order to fit it in. And then, I don't want too many of either of those. I like Opportunity , but it's extremely expensive, and I also like Steam Augury , but not in this deck. Having cards in the graveyard doesn't help me at all, and having my opponent pick what cards I get in a control deck is even worse. Usually it won't matter, but when I pull 4 utterly worthless cards and 1 card to save me, and my opponent gets to pick, it definitely matters. Granted, that'll almost never happen, but it definitely can. Therefore, at least to me, the only real choice there is Opportunity . I'd rather not have more than 2 in the deck, so the only thing I see to cut is Pithing Needle . However...
Pithing Needle is mainboarded for two, very big reasons.
I have almost no protection from planeswalkers. A resolved Xenagos, The Reveler , Domri Rade , Garruk, Caller of Beasts or Elspeth, Sun's Champion will make me lose almost instantly unless I have a fistful of burn spells, which is highly unlikely.
In MBD matchups, this deals with 3 cards that have killed me multiple times: Mutavault , Whip of Erebos (which is admittedly becoming more and more rare, but still), and the most important of all, Underworld Connections . I would list Pack Rat , but this deck can only not deal with a Pack Rat in very rare circumstances.
I was running Ratchet Bomb in its place, but I finally figured out Pithing Needle was almost always much, much better. And I've taken out the Spellheart Chimera entirely, so that's no longer an issue, but you could argue I should mainboard Stormbreath Dragon , though I've already decided it really doesn't help me whatsoever.
Though I like most of those changes you suggested, I'm still going to be testing them quite a bit against various matchups just to see how well they work after more than a few games. Overall, thank you for the suggestions a ton! I'm not trying to sound stubborn; I'm just trying to explain my thought process on this. I'll keep testing everything, and may or may not keep the changes, but I'll go ahead and change it on this deck anyways.
It seems like you could consolidate Anger of the Gods , Mizzium Mortars , and Chained to the Rocks into just the 4th copy of Supreme Verdict and put the rest into Chandra's Phoenix and Skullcrack . The reason I suggest 3-4 Skullcrack mainboard is that opposing Sphinx's Revelation decks could cause a major problem, since your deck isn't as lean and mean as the Boros versions which gives them more time to rev themselves, which makes it hard to start over. It would probably be smart to make Steam Augury , Izzet Charm (as it can't go to the dome), and Elixir of Immortality into some mixture of Searing Blood and Shock because burn decks are supposed to be aggro, because they are burn decks, not simmer decks and those are really control cards.
So those are my suggestions, have fun brewing =)
This may seem like a obvious question but why is Izzet Charm not in place of Magma Jet for just more more utility. I would also be VERY tempted to be playing at least 4-6 scry lands in place of your basic lands. Scry is a huge advantage in control decks. I would recommend -4 Essence Scatter for +2 Nullify because it hits Underworld Connections and +2 Opportunity or +2 Steam Augury since your card draw is pretty limited without Sphinx's Revelation and Divination is just super rough on the draw. I also have a hard time thinking Pithing Needle should be in the main deck and since it seems your always bringing in Spellheart Chimera in almost every match up you should just main deck him instead.
I really like it otherwise and have been really curious to see what happens to U/W control when Ravnica drops and think Izzit or Dmir will step up and take its place in the near future. Cheers!
Thanks for the feedback GiantSpaceHamster, I am indeed new to Magic. I put a lot of singles in the deck either to familiarize myself and see how they'll interact with the decks I'll be playing against, or because I didn't want to go over budget on expensive cards (for example, added a Disperse instead of a second Cyclonic Rift ). Many of the singles have the same basic function as another card in the deck with a slight variation, since most of the cards I chose are relatively cheap I bought full playsets of them so that I can adjust the deck as I find which ones I like most.
My main plan is to deal steady damage while protecting my creatures, counterspell things like Bile Blight and Drown in Sorrow and build up to some hard hitting Spellheart Chimera . You must not have spotted it but I do have 3 Izzet Charm in the main deck and 1 in the sideboard already, will definitely be using at least 2 of those in main. The Illusionist's Bracers look interesting, as well as Essence Backlash from your deck seems very useful. Somehow I missed those when looking through possible cards in Gatherer, thanks for the heads up.
Hi, i'm guessing your new (correct me if i;m wrong) so welcome to magic. First I'd say try to get more multiple copies, its okay if you don't have a master plan for your deck but it makes it easier to figure out what works and what doesn't. one card I would suggest is Illusionist's Bracers it buffs most of your creatures abilities doubling their effectiveness its also dirt cheap. Second, try to get Izzet Charm (I know you already have it in your maybe board) having options is essential. I've done a similar deck First deck: Fury of the Firemind but its in modern. still you may find a card that piques your interest. Most important though, have fun.
If the deck is mostly for playing with someone you know(your son) then you can construct a sideboard to reflect that. Obviously if it is just the two of you playing, you aren't gonna be facing a different deck every day so telling us what kind of deck your son likes to play can help.
FNM is a whole new monster and Izzet decks have a few key cards that can help. Firstly, you have no one drop cards. Shock would be a nice fit. Also, apart from Steam Augury , you have no draw power and in a deck of mostly instants, you will find your hand rapidly depleted. On the cheap end of things, Mercurial Chemister can help with card draw but his high mana cost is probably why he is so cheap. Izzet Charm is another nice card to get rid of excess burn spells but you can't go wrong with something as simple as Divination . Anger of the Gods is an awesome card and for FNM you should have 4 of them between your deck and sideboard. Pithing Needle is another show stopper that is basically a toll that control decks have to deal with before they can move about unhindered again so 2-3 in the sideboard is almost never wasted.
Then just to stick to theme, Nivix Cyclops can be a nice card to add, especially since he is the only card in here that would survive your Anger of the Gods and as a plus he'll get stronger for enduring it.
Looks good. Izzet Charm is good but I'm not sure it is worth losing anything in your current board for. I like the spell but I do have to say that there are better options available, as we've seen.
Pilfered Plans is better than Divination as it disrupts scrying. I would add another Mizzium Mortars to better deal with Blood Baron. Dimir Charm is much better than Izzet Charm . It deals with aggro, most of the creatures in MUD, pack rat and much more. It also serves as an effective counter against sorceries and it can disrupt scrying. An Elixir of Immortality helps offset the lack of lifegain of Grixis and helps against control.
As for creatures and planeswalkers, I would add at least two, if not three, more Jace, Architect of Thought and at least two, if not three, Ashiok, Nightmare Weaver . The former is just necessary for card draw and mitigating creature damage. Without him, you just don't have enough draw to compete against control or G/R monsters. The latter is very effective at stealing creatures. I'm also not sure about Niv-Mizzet, Dracogenius . Yes, his abilities or nice, but at 6 mana he is slow to the field and easy to wipe out.
Regarding your sideboard, I would drop Counterflux as you have enough counter already, as well as Skullcrack , which just isn't very effective. Pick up two Lifebane Zombie against green or white match ups and two Stormbreath Dragon against any white control deck. Alternatively, you can main the dragons.
I shall upvote you for playing Grixis. Please see my deck, too. I always appreciate comments.
|Avg. draft pick||5.89|
|Avg. cube pick||13.00|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|