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Choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
|Have (38)||Comicalflop , BrennanMcCabe , SinfulDrug , lotusofblackness , BlueSlime , Kasres , gruvyslushytruk , SpaderAce , Unforgivn_II , twospires , chrishuffman95 , XxCataclysmiCxX , RJ_Rozzman , avatarofdiscord , Zialon , fallingbomb , ewills5089 , georgeegroeg2013 , deanislig , Mutt5258 , Sonserf369 , miracleHat , Wicuber , Syhiver , NuBByThuMB , TheBurgerKing , Joedragon3 , Raistlin911822 , Emrakool , bltfg , CharmedGeek , -Logician , chief_choke-a-ho , brokendwarf , GureiSeion , Rocknj06 , redafroninja , CW|
|Want (3)||Epochalyptik , LoneCrusader399 , BLEATH|
That's a lot of very specific counters on the main board. I think main boarding all 4 supreme verdicts and 4 Detention spheres would help more in first games than dispel, essence scatter, and negate. If you're concerned about the slight increase in mama cost that causes, maybe some Izzet Charm or Azorius Charm since they offer control features early, and other options towards the mid to late game. Lastly, I would always take Magma Jet over Lightning Strike for the scry 2 effect. That's especially true with Keranos, since you can stack a pair of cards to have the effect you want when he triggers.
If you want the most consistent results play control (suggestion #4). If you want to play a more aggressive creature based deck I would look at removing some of the late game stability pieces and adding more low cmc creatures. Elspeth, Rev, and Cyclonic Rift are all great pieces for a control deck that wants to go to turn a bazillion but you want to end the game before that. Even the Izzet Charm is a control utility. Aggression would be better supported with a heavier white mana base that can support early drop creatures like Precinct Captain , Daring Skyjek , Lyev Skyknight , and Imposing Sovereign . You can still hold an element of control with Spear of Heliod and it lords your creatures making them harder to deal with.
Also, I guess based on that choice and the fact you don't need to interact with others much Izzet Charm wouldn't be useful?
Wow this is really cool! Nice combo deck! If I could make some suggestions, the first would be that Flame-Wreathed Phoenix is just a bad card. I've played with it, and it falls under the category of what we call "punisher" cards, where they're designed to give your opponents a choice and punish them either way. However, you usually get the worst choice and you just end up with a 5/5 that dies to Doom Blade.
Titan's Strength , and Hall of Triumph , while I see the idea behind putting them in the deck, could probably be other things, for instance if you don't draw a Young Pyromancer, of it just doesn't stick, you end up with a deck full of meh cards. Molten Birth could fill a hole that this deck has, by giving you token production that isn't dependent on Young Pyromancer sticking. Also, Purphoros, God of the Forge would be an insane combo piece in this deck, you can upgrade your 1/1s to 2/2s with Curse of the Swine, and get in a lot of free damage (possibly lethal) in the process (only run 1 though). If it was my deck, I would want to add white as well, to play cards like Aurelia's Fury (because it combos with the Thaumaturge really coolly), Assemble the Legion , and Chained to the Rocks /Detention Sphere .
Cyclonic Rift just probably needs to be in this deck somewhere, maybe -2 Searing Blood for it. Mizzium Mortars should also be mainboard, it is another raw power card. I also agree with the Keranos suggestion, it helps you draw combo pieces or just bolt things for free. You should also be playing as many scry lands as you can, they're insane in combo decks, and they fix your mana. Also Mutavault would be really good in this deck, there's a lot of turns that you don't do anything so you may as well have it to pressure their planeswalkers or their life total, or at least block.
You need a lot of mana to make this deck really work, between kicking Dragonshift , Hour of Need , (hopefully) Cyclonic Rift and Mizzium Mortars . I would replace 1 Curse of the Swine, 1 Turn /Burn, 1 Lightning Strike, and 1 Dragonshift for 4 Temple of Epiphany . Jace, Architect of Thought is pretty insane in combo decks, giving you that level of selection is just awesome. It could probably beat out Prophetic Flamespeaker as a card drawer, and he is probably better than any 1 card in this deck honestly. Running a playset of Jaces would make this deck insane. Also, don't count out Izzet Charm ! It finds you combo pieces, as well as just acts as a very flexible tool.
As far as the sideboard goes, Anger of the Gods will help in the matchups where you want to be the control deck. Stormbreath Dragon is often times a free win against a lot of decks. I'm not sure how you can beat Mono-black devotion, Thoughtseize and Duress do a lot of work against you. This is where Assemble the Legion would come in handy. Other than that, some alternate ways of winning like Jace, Memory Adept would be good.
Have fun! Go Izzet league!
|Avg. draft pick||5.89|
|Avg. cube pick||13.00|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|