|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|
Combos Browse all
Choose one Counter target noncreature spell unless its controller pays . Izzet Charm deals 2 damage to target creature. Draw two cards, then discard two cards.
Price & Acquistion Set Price Alerts
Izzet Charm Discussion
2 days ago
Yes, Stubborn Denial is only going to work for you provided you can consistently increase the power of your creatures to 4 or greater otherwise stubborn denial is just a worse Force Spike. Negate is a fail safe, Spell Pierce would be great if you can consistently kill them by turn 6ish. There is no catch all unless you run hard counters, Remand might be something to consider as it replaces itself Izzet Charm is versatile, Spell Snare is very conditional, as well as several others.
3 days ago
With the number of cantrips you have, you probably dont need as many straight draw cards, cut one of the following Stroke of Genius Jace's Ingenuity, Brainstorm , Epiphany at the Drownyard. never been a fan of Wayfarer's Bauble. Volcanic Offering seems too expensive. Izzet Charm doesn't make a big enough impact to seem worth the card slot to me. Though it gives you great ramp Sword of the Animist might be better as a Sword of Fire and Ice, Sword of Feast and Famine or Sword of Light and Shadow if you have the money, those are amazing for voltron. I would also try to find a spot for Darksteel Plate as equipment has the bonus over auras of being re-equipable rather than going to graveyard, if they manage to kill you commander.Also, since she will get pretty huge on her own, you may want to consider Whispersilk Cloak as it makes a threat very hard to deal with even if shroud means you cant put auras on it. And Cyclonic Rift is an auto-include in any deck that has blue. the only reason to not play it is that other players may get salty because it is just that unfair in your favor.
1 week ago
I'm gonna give a rundown of stuff that you could put in this to make it super functional in modern- but a lot of it isn't gonna be great for casual play. I'm a fan of Lightning Angel, Steel of the Godhead, Clout of the Dominus, Izzet Charm, Mana Leak, Dispel and so forth in lower cost slots with cards like Think Twice and Whispers of the Muse to draw in decks like this. The big thing is, as always for three colour decks, getting the lands right. I'm guess you aren't gonna be looking for a bunch of Arid Mesa so Shivan Reef, Battlefield Forge, Glacial Fortress and so on are worth a look.Good luck, and have fun brewing!
1 week ago
That's pretty hilarious.
The best instant-speed one I had was animating Worldgorger Dragon using Necromancy during my own upkeep in response to a Tangle Wire trigger. I had a Prophetic Prism in play so I drew 80 cards and produced 240 mana during upkeep, played a bunch of instants, including Izzet Charm to discard a Snapcaster Mage and moved the Necromancy over to snappy. Went to my main phase with an overflowing grip; cast Animate Dead on the WGD and was done.
1 week ago
Made some more changes to the deck:
- Angel of Glory's Rise
- Anguished Unmaking
- Grim Monolith
- Recruiter of the Guard
- Winds of Change
3 weeks ago
1 month ago
Nivix Cyclops is also useful when the game get's prolonged. But can also be an effective attacker. You might want to replace Brute Force with Titan's Strength to have more control over your draws. Also Izzet Charm for all 3 of it's options is extremely useful.
1 month ago
Also, if you really want to make this competitive at FNM, (even if not big tournaments) a few things can be done, and you really don't have to spend upwards of 400 dollars either. First, let's start with the mana base. Take out all of the Swiftwater Cliffs, Tranquil Coves, and add four Glacial Fortress. It's a 2-3 dollar non-basic land that comes into play untapped a good deal of the time. You should add one more Inspiring Vantage, taking out an island.
I'd also remove the two Concealed Courtyard. What are you adding black mana for? Just the Unlicensed Disintegrations? You don't need those. Just focus on the three main colors of the deck. Add two Clifftop Retreat in place of the courtyards. I don't think you need the Aether Hub either. Add a fourth Prairie Stream or if you have to, a Port Town. Also add two Shivan Reef which is a budget option, assuming you can't afford two Sulfur Falls. Add one Desolate Lighthouse as well, because the card draw/discard helps out a lot.
Next, there are a bunch of cards that are not good enough for constructed play/any competitive format. I'd advise you to take out all copies of the follow cards: Acrobatic Maneuver, Cancel, Celestial Flare, Deny Existence, Disdainful Stroke, Harnessed Lightning, Send to Sleep, Spell Shrivel, Void Shatter(good for standard, not modern), Aether Theorist, the already mentioned Zendikar Incarnate, Radiant Flames, and Quarantine Field. We'll get to the sideboard later, which also needs a desperate overall.
There are some cards which are not ideal, but a case can be made for their inclusion. Anticipate, Dovin Baan, Jace, Unraveler of Secrets, and Glimmer of Genius. As a general rule, you want to avoid cards that cost upwards of 4 mana most of the time, unless the power level/card advantage is so good that it's worth it. (For example Ugin, the Spirit Dragon, Gideon Jura, or Elspeth, Sun's Champion)
I have not played the jace your playing outside of standard, so I don't know how good it will be in modern, but it does draw you a card the turn it comes down, but you have to evaluate whether paying 5 mana for one turn of that is worth it, or even worse, paying 5 mana just to have it get countered by other decks running blue. I would probably play the four drop jace, Jace, Architect of Thought in there as a one or two of(even if one is in the sideboard) or even one Jace Beleren. I think Dovin Baan is actually fine, even if not the most ideal planeswalker for modern. He costs four which is decent, and does gain you life, which is good against burn. I would also play one copy of Narset Transcendent as she is pretty decent in modern and isnt that expensive to acquire. So, depending upon your preference you should run between 2-4 Anticipate and not just one. It helps you draw cards and can put lands on the bottom in the late game, when you have enough lands on the field and need to draw counters or removal spells. Put two of the three Negate in the sideboard, as they are useless against creatures, and decks like Abzan, Affinity, and Zoo will steamroll you otherwise.
As far as the counters you should run, I'll assume you want to keep if affordable and aren't opting for cards like Cryptic Command, or Spell Snare which is fine. You happen to be in luck since two really good counters in modern, are fairly cheap. You want to play 3 or 4 copies of Mana Leak in the mainboard as its so good in the first four turns of the game and can stop some powerful threats from hitting the board.
The next counter you want is Remand. While it does go back to their hand, it only costs two mana, and you get to draw a card, which is always good in a control deck. I don't think you need a full playset, but you should run either 2 or 3 of them. So with four mana leak, 2-3 remand, and one negate in the mainboard and two negate in the side, you should fare well in terms of countering your opponent's stuff. There is the option for playing one or two Ojutai's Command as well, since it is a budget alternative to cryptic command albeit not as powerful. It is worth considering in decks that also run Wall of Omens though as you can get it back to the battlefield with it. So, I'd say add one of that card.
Instead of Radiant Flames, you need two Anger of the Gods for three mana you can exile everything that it kills which is just better. Also, the damage is guaranteed to be three, which is sometimes not the case with Radiant Flames. Lightning Helix needs to be in the mainboard. I'd advise to get one more copy of it as well. Replace the Harnessed Lightnings with Lightning Bolt. Sure it's a 3-4 dollar common, but it's so good. Only needing one red mana to kill something and still having mana up to counter something, is no joke. Play four of them. No excuses for not doing so. If you can't afford Path to Exile, there is a budget alternative, while not as good, still costs one mana and helps keep you alive, Condemn. I'd play between 2-3 copies in the main.
Definitely run two Electrolyze. It draws you a card and you often get to kill a creature with one toughness and send the other 1 damage at your opponent. Another cheap but effective card is Izzet Charm. Play one or two of them.On to the wrath effects, other than the already mentioned, Anger of the Gods. If Supreme Verdict is out of budget(as it very well may be at around 6-8 bucks), you still have two other options. First, the better of the two, Wrath of God the card is around 4 or 5 bucks, but kills all creatures and they can't be regenerated. The second, is a similar card, Day of Judgment which is identical to wrath, but creatures can still regenerate.
In terms of creatures, I'd play one AEtherling, as mentioned earlier. Two or three Wall of Omens,and one Sun Titan, in addition to the two Torrential Gearhulk you have in there. Other planeswalkers I'd add, would be one Elspeth, Sun's Champion and one or two copies of Gideon Jura.
Now for the sideboard. I'd take everything you have in it out, except for maybe Jace, Unraveler of Secrets, which even if taken out of the main, could fit as a one of in your sideboard, probably only brought in against other control decks.
With the sideboard, you have to consider what the meta is for your local game store, but in general you should have answers to as many of the popular decks in the format as you can. The sideboard should probably contain 2x Disenchant(which is modern legal), 2x Negate as mentioned earlier, 2x either Tormod's Crypt, Relic of Progenitus or Rest in Peace, 2x Spell Pierce, 2x Timely Reinforcements or Kor Firewalker, 2x Blessed Alliance for burn and bogles decks, 1x Jace, Architect of Thought for black/white tokens or decks with little creatures, 1x Deflecting Palm also good against bogles or big creatures which are often found in Jund and Abzan decks, and 1x Celestial Purge.