|Have (54)||kc_hendee , shadowhound14 , 8vomit , Comicalflop , Kasres , gruvyslushytruk , SpaderAce , Zialon , colin13 , xKrenko , XxCataclysmiCxX , AlbinoLion , avatarofdiscord , fallingbomb , Death_The_Kid , ewills5089 , jonspearwillski , georgeegroeg2013 , Mutt5258 , GureiSeion , Sonserf369 , TheGreatSeamus , Wicuber , maiden77 , ndog921 , deanislig , HalcyonMTG , Raistlin911822 , HavokX , CharmedGeek , -Logician , keenanboianghu , redafroninja , muppetgamer , dbregman8585 , arceus_disciple , lordoftheshadows , TXMetal , Wsebaste , Smellygoat11 , wtrob , jwe94 , Doom_of_Valyria , paxvobiscum , jaredscottwilson , Braxlyon , manofperson , twospires , Epochalyptik , metljoe , RJ_Rozzman , CrotchRocket , Goody , knto|
|Want (5)||Viaggro , WhatTheBleep , XTowelie , idavis , Jinnn|
Nivmagus Elemental is a great addition to any blitzingee deck. Maybe Mutagenic Growth ? It is a free card. I don't think this is the right deck for Foundry Street Denizen . Serum Visions isn't really a budget friendly card. You could cut Serum Visions and use the budget for Steam Vents . Izzet Charm is to high costed for a really fast deck like this. You could cut it for Apostle's Blessing ? It makes your creatures unblockable or negates removal. +1
Swiftspears are strictly better for RDW
Fiends are capable of more damage, but not more damage as fast. I can get 6 damage out of a swiftspear by turn 3, and that's in addition to the damage I've done with the burn I used to pump her.
That's why I like fiends better in Izzet pump decks that can run Izzet Charm and other counterspells to protect it. Other times it's up to preference and your meta
I like Electrolyze cause it deals damage to up to 2 targets and you draw a card but I prefer Izzet Charm for the utility of being able to A: deal damage or B: draw AND discard 2 cards (discarding fills your grave faster for your cruises) as well as C: counter spells maybe run 2 of each,you mite like Faithless Looting , now I don't like Eidolon of the Great Revel for this deck cause he says "whenever a player" not "target player" or "an opponent" and with all your 1-2 drops in red burn you only have 8 cards in your deck that won't trigger him to hit you for 2 I'd drop it for Monastery Swiftspear in fact you need to be running 4 swiftspear and 4 delver and if your splashing "just for delver" then you need to be running 4Brainstorm as well. Now your sideboard is upto 15 cards and your only running 12 so sideboard your other Stomping Ground (18 lands should be plenty with how low your mana curve is) then take your sideboard and make it , 2Stomping Ground , 2Breeding Pool , (maybe 1 Misty Rainforest ) 4 Destructive Revelry , 4Coiling Oracle , heck you could do Signal the Clans , Violent Outburst , and evan Shardless Agent , heck at that point you could go anywhere with it anything ++
I have an idea for the deck that takes advantage of the specific Venser-Witness interaction you want to be prominent. I would put a lot more variety of cards, more 1-ofs and 2-ofs in the deck, powerful effects that will always be beneficial, but take advantage of your 5-colour land base, and more importantly, you can retrieve whichever is best for the situation with witness when you bounce her. Take this is as your opportunity to play a huge variety of effects for any situation, so that no playstyle is safe. On that note, I've compile another list of cards I've found in other places that might interest you:
Magus of the Moat (protect you from creatures) Magus of the Tabernacle (protect you from creatures) Magus of the Disk (board wipe) Pentad Prism (mana ramp + fixing, can be reset with venser) Clearwater Goblet (keeps you alive) Aether Spellbomb , Pyrite Spellbomb , Sands of Delirium (great use of extra mana, speeds up the win-con tremendously, without resorting to cheap tactics like attacking and actually trying to win games) Plow Under (lock your opponent out late game with witness engine) Lapse of Certainty (lock your opponent out late game with witness engine) Obelisk of Alara
More consistent cards:
Porphyry Nodes (probably run as a 2-of, board control with minimal investment, and encourages you to wait until later to be most effective) Prophetic Prism /Chromatic Lantern (mana fixing with different drawbacks/benefits, probably a 2-of) Esper Charm (versatile, instant speed card advantage, with the ability to destroy the o-ring that took your venser away) Bant Charm (versatile in many ways) Grixis Charm (a suite of removal options) Izzet Charm (versatile, worried its effects might come out slow with tapped lands though) Broken Ambitions /Condescend (a good 3 or 4-of, condescend sets up draws, broken ambitions speeds up the milling -- i'd replace the mana leaks with one of these) Pyroclasm (probably a 3-of, self-explanatory) Timely Reinforcements (will probably always fulfill both requirements, gains you life and chump blockers to last through the mid-game) Cruel Ultimatum (self-explanatory, probably a 1 or 2-of) Agony Warp , Condemn
Nyx-Fleece Ram (life-gaining defender...) Perimeter Captain (same) Wall of Omens (i'll never let it go) Wall of Denial (best blocker in the game 2014, no frills though) + (quite a combo, but plumeveil is also great by itself)
Been thinking the same, just went 5 wins/ 0 losses in a local tournament. The lands are tricky, need mana ASAP, and the deck is all control no speed. But I like the fact that I can play them and cycle Desolate Lighthouse & Izzet Charm the other land card. Pors/Cons? Any suggestions out there? Been looking at this for a year now!
If you wanted to get even more into the casting/copying/recasting of your instants and sorceries, Tamiyo, the Moon Sage is a great card with her ultimate giving you the ability to cast multiple Titan's Strength on an unblockable creature for example. there are numerous creatures that are better than Crackling Triton . Options I might use would be Blighted Agent , Gelectrode (who can easily do more than Crackling Triton ), Mudbutton Torchrunner , Rage Forger (could be pretty good here). I would trade one Essence Scatter to a dedicated counter spell (like Mana Leak or Syncopate , or Dissolve , and probably another into a Negate because there are a lot of pretty nasty spells out there. A card that could be fun, but isn't amazing is Wild Ricochet , because it essentially counters an opponents spell, and casts two spells in your favour, so it can be used to move say a buff spell like Burst of Strength onto one of your creatures. I would consider making room for some form of card draw, whether it be Izzet Charm or Divination a deck can always use a little boost, and if you could copy one of those, that gets you a lot of card advantage.
|0.08 TIX||0.35 TIX|
|Avg. draft pick||3.14|
|Avg. cube pick||13.76|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|