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Choose one — Counter target noncreature spell unless its controller pays 2; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
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|Want (2)||GrandeKhan , maiden77|
Looks good so far! Scrapyard Mongrel
is a spicy new addition that I had not even noticed and I am really curious to see how a card like that performs. My first thought about him is his x/3 power and how he dies to Lightning Strike
(which is not going anywhere anytime soon) and he trades with Fleecemane Lion
and Brimaz, King of Oreskos
. Arguably we are happy to make one of those trades and there are not too many other popular 3-drops I can think of at the moment. My main concern overall, is your mana curve is way too high to support only playing 18 lands---sure Generator Servant
can get you there but what happens when you don't draw him or our opponent just kills him?
Jace, the Living Guildpact just seems like an expensive way to do the same thing that Void Snare does and Dissolve in the main feels really ambitious. I really like a few copies of Dispel or Negate main but Dissolve in a deck like this feels borderline un-castable. I'm just trying to think of a time where I would be leaving up 1UU on turn 3 when this deck revolves around getting big creatures out early and turn 3 is exactly when I want to be snapping off Generator Servant and ramping. I do like Izzet Charm much better if you are committed to playing counterspells main. Cheers and good luck!
funny fact i want to start into modern with UR Delver too ;) decklist here first delve(r) into modern
i like the Stromkirk Noble to get bigger and bigger in an aggro deck! nice onedrop creature i will try it for myself soon and here is my +1 ;)
the Spellheart Chimera isn't as good as Runechanter's Pike i guess - it dies to every Lightning Bolt and the trample isn't neccessary while you can clear a path with your spells, another plus is that Runechanter's Pike firststike allows your creatures to trade 1:0 in combat so you force your openent to play around it while the Spellheart Chimera will be attacked by each strength>=3 creature
Izzet Charm is a great flexible card but it is worse than manaleak Spell Pierce Faithless Looting Magma Jet or Pillar of Flame Remand --- in fact it is more flexible but it can't target player for 2dmg like burnspells should, it needs UR which isn't playable at each 2nd turn, and i don't like it :D
all in all i would replace the Spellheart Chimera with Runechanter's Pike and replace 2 Izzet Charm and 1 Magma Jet with 1 Dismember 1 Pillar of Flame and 1 Thought Scour (i think 2 Magma Jet are enough and a Pillar of Flame looks worse on the first glance but it exiles Kitchen Finks for example , if you use a sideboard play Magma Jet main and Pillar of Flame sideboard --- Dismember can deal with Stormbreath Dragon Thundermaw Hellkite Restoration Angel and most times Tarmogoyf --- Thought Scour is a nice drawspell that allows you to fill your grave with spells or interrupt your openent when he scryed some cards on top of his deck)
at least your creaturebase looks more red oriantated, whereass your spells got a blue favour but your landbase looks solid - maybe give it some testgames to see if you need to fix your mana some more but it looks ok on the first glance ;)
cards i would add : Dismember Pillar of Flame Thought Scour Runechanter's Pike and maybe some more blue creatures but i like the aggro Stromkirk Noble as well and i didn't tried him till now... decide on yourself :)
Maybe swap out the sideboarded Izzet Charm and Negate for 2 Counterflux and the Street Spasm isn't that great of a card. If you're hoping for it to go with the Polymorphist's Jest , a better card would either be Scouring Sands or Electrickery .
Hey this is IzzetFanatic. I do not think that you need the keranos for the reason that it is just to much mana. I also dislike the one offs (Izzet Charm , Searing Blood , Magma Jet , and Lightning Strike ) You need more Turn / Burn and if you want counter spells, take out the Mana Leak and the Counterspell s and add more Dissolve and Syncopate Finally you need more draw spells. I would recommend a playset of Steam Augury . Good luck on your deck. If you want more advise take a look at my Izzet Controlled Burn deck. It is Standard but I bet you can still learn from it. Once again good job.
Boros Charm is a really good call out. I literally just started splashing green for Armed / Dangerous for double strike here: Armed with Scissors (M15) but then realized I could splash white for Boros Charm for the same effect and it also has better synergy in the deck's plan B of just turning to a burn strategy with a Shrapnel Blast outlet for our cheap artifacts. I think Boros Charm is much better for our mid range match-up(not to mention against Supreme Verdict ), which has been pretty rough so far, because we have access to Satyr Firedancer post board.
I agree with you partially about Ornithopter but a deck like this is okay playing sub-par creatures like Ornithopter and Chief Engineer because of the overall synergy they bring to allow us to "cheat" in bombs like Scuttling Doom Engine . Ornithopter is ultimately there because there are decks out there that cant really deal with a 5/5 in the air, as a sac outlet to Shrapnel Blast and he has done wonders for me in the mono-black matches where Devour Flesh comes into play. We could try Cloudfin Raptor in its place but we are just making our 4 main deck Shrapnel Blast that much worse.
As for card advantage:
I tested Military Intelligence , which I think is a great card if we are playing cheap avoidance creatures but our 2/1 and 1/3 creatures on the ground are ALWAYS outclassed and trading one for a random card is just bad.
So far, Keranos, God of Storms has over performed as a card engine but he is obviously very slow and we really only have room for 1 in the main---maybe we could squeak a second in.
I have considered Izzet Charm but we really are not getting card advantage at all, we are just sculpting our hand. As powerful as that can be, we already have a similar effect with Magma Jet with the upside of 2 damage.
Quicken just replaces itself and we are not playing any sorceries for any additional benefit.
Wild Guess is just bad I think, not really sure... This deck often, like R/W burn, is holding a few burn spells in hand and we don't want to be discarding them.
Divination seems way too slow, but it may be our only option.
The other possibility is to transition the deck into a more midrange strategy, playing 24-25 land which would allow us the resources to play more Keranos, God of Storms or Jace's Ingenuity . At that point, I'm not sure we really have the creature base for it, so we might as well be playing control.
All that being said, I am definitely open to suggestions and even not adverse to a complete overhaul on a deck like this to make it competitive viable as we are not there yet. Who knows, maybe Khans of Tarkir will bring us something great!
|Avg. draft pick||5.89|
|Avg. cube pick||13.00|
|Commander / EDH||Legal|
|Return to Ravnica||Uncommon|
|Duel Decks: Izzet vs. Golgari||Uncommon|