Izzet Charm

Izzet Charm

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Choose one Counter target noncreature spell unless its controller pays . Izzet Charm deals 2 damage to target creature. Draw two cards, then discard two cards.

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Izzet Charm Discussion

hbrefka on Burn by Ellie Goulding

3 hours ago

They are good because they are counterspells in addition to redirecting enemy spells back at the caster. For example, I play Turn / Burn and then another player plays a counter to it, then I respond with a Redirect and change the target of the counterspell to fizzle it. Redirect can be used to fizzle certain spells as well, so it really comes in handy. I was wondering about potentially taking out the Izzet Charms but I like that they give me options in a single card.

JoshRigone on Grixis Twin

2 days ago


Awesome to see some more Grixis Modern players! I play Grixis Delver (Modern), but I am fairly familiar with the intricacies of Twin decks. My first thought is that Remand is less than optimal with only 6-7 counterspells in the deck (Izzet Charm is only sometimes a counterspell). I think that some number of Mana Leak could be appropriate, although I'm not sure what exactly I would cut. Maybe -1 Izzet Charm and -1 Snapcaster Mage. With only 15 spells mainboard, I'm not sure that the third Snaps is better than an additional counterspell.

Hope that some of this may be helpful :)

kynrayn on American Planeswalker Control

2 days ago

i like the idea of Savor the Moment here, with ral being able to untap a land if you need it. i would include some Pyroclasms and Spell Pierces in the sideboard. personally i would play Izzet Charm over spreading seas because of its utility here and you don't have any counters.

i'm assuming you are just playing with stuff you have, so best of luck getting the "better" versions of the cards you are looking for. +1, looks fun

CricketYT on Grixis Delver

3 days ago

I'd say one less young pyromancer, to add a Kolaghan's Command. it is such a quality card, it gives a bunch of uses that delver could use, maybe an Izzet Charm as well. The choices are key, they make the deck.

JA14732 on Pyro Izzet

3 days ago

First off, your land base NEEDS to be more. Many control decks run about 26 land because not hitting a land drop can destroy you, so you should probably add around 3-5 more land. So, then what do you cut? First on the list would probably have to be Chandra. She doesn't do much (she can draw you 6 cards or double up on a DTT, but you've got only 3 copies anyway) and she's kinda just there. Next, I'd cut the Magma Spray, almost. They do give you decent amounts of damage, but I'd just prefer maybe running Shock in their place anyways. If you do cut Magma Spray, you'd do well, to replace them with cards, however. Finally, I see no reason to use either the Simian Spirit Guide or the Izzet Charm, especially the ape. What is the point of him? To bolt your opponent twice turn 1? To get a Pyromancer out turn 1? I don't really get it. Once you've got your cuts (I've come up with 10 cards) you should add 4 land and 6 more of either burn spells or counterspells. Things like Counterflux, Suffocating Blast or burn spells like Lava Spike to try to hurt your opponent. Or Anger of the Gods. Especially Anger of the Gods.

Minelia5 on All You Need Is Kiln

4 days ago

And all the instants that go with it =P Great deck though. Kiln fiend decks are really fun although not top of the meta. I think the Mutagenic Growths should come in from the maybeboard, maybe in replace of an Izzet Charm and Crimson Wisps to start.

Color(s) Red Blue
Cost RU
Converted cost 2
Avg. draft pick 3.15
Avg. cube pick 13.03


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Return to Ravnica Uncommon
Duel Decks: Izzet vs. Golgari Uncommon
Promo Set Uncommon

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