Lavinia of the Tenth
Legendary Creature — Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Lavinia of the Tenth Discussion
2 days ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
1 week ago
Reality Acid is a classic enchantment to include in Brago EDH; it forces your opponent to sacrifice a permanent every time it gets blinked, which is useful against certain permanents that would otherwise cause you a lot of pain.
Strionic Resonator allows you to get double value out of Brago.
Mulldrifter nets you lots of card advantage every turn.
Basalt Monolith's "can't untap" downside clause is negated by blinking it, which translates into plenty of ramp.
Reflector Mage punishes opponents hard and ensures they will rarely be able to replay their creatures.
Peregrine Drake also allows for lots of mana ramp, and in some cases, degenerate infinite mana combos.
Lavinia of the Tenth shuts down opponents' mana rocks, tokens, and other smaller permanents. Protection from red is also very useful in certain matchups.
Where is Panharmonicon. Nuff asked.
Act of Authority works as a makeshift Consulate Crackdown until you can draw the real thing.
Spine of Ish Sah repeatedly blows up permanents, and is really difficult to effectively remove.
Cloudblazer is your second copy of Mulldrifter, except maybe even better in this build.
Deadeye Navigator is an ETB abuse machine. With a reprint in MM17, his price is better than ever.
Nevermaker is another efficient removal machine. It also denies draw, which can be incredibly powerful.
Stonehorn Dignitary ensures you will never get to be attacked again.
1 week ago
A couple of higher CMC suggestions from a fellow U/W player:
Venser, the Sojourner - Value on bouncing all of your stuff. Also provides unblockable for all your creatures when you are ready to win.
Lavinia of the Tenth - Prot Red, Mass detain, and its all nonland like the skyknight. If this resolves and you can bounce/protect it, it will shut down most modern decks.
1 month ago
the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!
1 month ago
Arguably the best card you can run in Brago, is Reality Acid. It lets you enchant /any/ permanent, and forces that permanent's controler to sacrifice it whenever the enchantment is bounced with Brago. Then the Reality Acid simply enters enchanting its next victim. This removes lands, indestructible creatures, pretty much anything. And even if they manage to destroy it, they still lose what it's currently enchanting.
Act of Authority let's you keep the board clear of artifacts and enchantments. Because it enters new each time, it's second ability is never required, and you just exile something every turn, for good.
Lavinia of the Tenth locks down your opponents to a large degree. It shuts down their mana-rocks, almost all utility creatures, it's really quite incredible.
Felidar Guardian lets you double the ETB of whatever permanent you want. Just flicker it and Felidar Guardian with Brago, and then again as it and the Guardian enter. Works great with cards like Reality Acid.
Tangle Wire. Early on especially, this can shut down your opponents while you flicker to keep your things untapped. And it's vanishing counters never decrease.
You may also consider running more mana rocks. Especially cards like Basalt Monolith, that become pure value when you bypass their untap cost.
Anyhow, it looks like a really solid deck. I hope some of this helps.
1 month ago
Peregrine Drake is in there for the same reason as Palinchron would be, but I'm thinking of taking both out. My current idea is to take out Karmic Guide, Deadeye Navigator, Peregrine Drake, Helm of Obedience, and Rest in Peace in favor of Restoration Angel, Mystic Remora, Lavinia of the Tenth, Leyline of Anticipation, and Swords to Plowshares. The reason being is that I'm going for a more control build as opposed to just flicker nonsense and I don't want to rely on the Helm combo to win.
Lavinia is good at locking out low cost commanders and things like Priest of Titania. Mystic Remora seems like it should have already been in there, but I didn't know it existed. Resto Angel can save Brago from things like Path or Doom Blade, or can be used to get extra ETB triggers. Leyline lets me save on tapping out until the end of my opponents turn, and lets me leave open counter magic while not being punished for holding the mana open assuming I can play something on their EoT. Swords is just good removal.
Karmic Guide just doesn't do enough work for me to justify it. In the same vein, Reveillark just isn't really what I'm looking for I think. If a Rest In Peace is in play, it's essentially a crappy blocker. The other four cards coming out are combo pieces I'm just moving away from. They've won me a few games, and Rest In Peace can be nice against graveyard decks, I consistently find myself wanting to have something else in my hand instead of them. The Drake is an okay choice, but the Sword of Feast and Famine does all the land untapping I need. Deadeye is just a worse version of Eldrazi Displacer to me because it can't be used defensively to tap down threats and it's more expensive.
1 month ago
Twigg00: Every time you flicker Lavinia of the Tenth you set off the ETB trigger. My Brago deck is all Enchantments and Creatures with strong ETB Triggers, the ultimate toolbox. Flickering them instantaneously still sets off entering and leaving triggers. So you use that ability on Lavinia every single turn.
Even if your General is not on the battlefield, if you have Ghostly Flicker, Archaeomancer, 4 mana and any one other ETB permanent on the board you can cast Ghostly Flicker, targeting Archaeomancer and say Stonehorn Dignitary, Ghostly Flicker goes to the graveyard, they blink and return, and Archaeomancer targets Ghostly Flicker to return it to hand, name someone with Stonehorn, they miss there next combat, then use another 2 mana and repeat and name someone else with Stonehorn.
That usually ends the game.
1 month ago
Oak_Guy I will surely putting in Archaeomancer. I'd rather not use Mnemonic Wall because of the mana cost. Also, correct me if I'm wrong, but wouldn't I only really benefit from Lavinia of the Tenth the first turn it enters? If that's the case it isn't as great as I would like. But otherwise, thanks for the suggestions!