|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
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Destroy all Forests.
Acid Rain Discussion
10 months ago
I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.
oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.
Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few
oddly enough, the color pie was really into opposing color hate and ally color help at the start.
I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."
1 year ago
What I'm talking about is this: You walk into your store with your janky deck and play a few games where you practically shut specific players out of the game. They're likely going to think your primary objective was to invalidate the gameplay experience for them specifically. It's not going to be about running some old janky hate cards for them. It's going to be about you personally picking on them. If they feel personally targeted, they may return the favor in kind and make sure your play experience will be as unfun as possible in the future. None of this solves any issues in your playergroup. The way you avoid frustration among people is by clarifying expectations and fostering open communication.
I'm a hardcore spike and all I want to do is play cEDH. My best friends all want to play at a step below that power. No one is going to have fun (not even me) if I come to our sessions with Shimmer Zur or something.
You're headed down the wrong path, my friend.
If you want to play Gwafa Hazid, Profiteer and make sure people can still have fun, think of running cards like Ghostly Prison and Hushwing Gryff over cards like Rest in Peace and Acid Rain. If you want to run graveyard hate, for example, Rest in Peace is a fantastic card but can lead to a graveyard focused deck to struggle immensely. You can contrast it with something like Jotun Grunt which can still make sure they don't go out of hand but can still allow graveyard players to have fun.
1 year ago
You're right that specific hate cards can be quite good against some metas, but there are also times you draw the wrong kinds of hate pieces. These types of decks tend to have really high variance in effectiveness. Also, it's worth nothing that if you Acid Rain someone out of the game, they will likely take it ten times worse than if they just got hit by Armageddon. The level of push back and salt you'll get will be quite high.
1 year ago
Flood of Recollection -it's conditional, meaning that it doesn't do anything on its own (requires another card). Also, it's not directly affecting the board state
Isochron Scepter -same basic reason
Acid Rain -sure, its good if your opponent plays forests, but you don't want that against anything else, imagine having it in your opener playing a red aggressive deck (also, many nonbasics are played in commander, so just because it's a green deck doesn't mean that it'll have forests)
2 years ago
Since you will be using your Deserts to cause some kind of destruction, you might think about using Crucible of Worlds or Ramunap Excavator, even though they do not go well with your theme, they will help. They could be your oasis in your desert theme.
Hope you like my suggestions. Ask for what to take out for the suggestions, the lands are easy. I would trade them out for your basics. I would take out Boil and Acid Rain for your "oasis" cards, just because they target specific cards. Not much help if someone is playing black/white/red.
2 years ago
Thanks for the response!
- Well this is my first deck I ever made and I play it both with multiple people and 1v1. I tried to be smart and call it Jeleva solo because she is the only creature.
- As for the budget limit I don't really have one but It would take me a long time to want to purchase say a 400$ card. Lets say 80$ and under per card.
- The mill strategy has been in the deck since I started playing it against my buddy's first deck a Mirko Vosk, Mind Drinker and I got tired of losing to the mill mechanic. So I introduced it with Traumatize which I used to tutor for often. So I'm a little attached because I play the Jeleva Solo Deck with the thought in mind of every card I play I want my opponents/friends to say "That's super lame but ok." i.e. Head Games, Army of the Damned, Propaganda, Exhaustion, and Mana Vapors But if I need to lose a mechanic to have a better win ratio I'm down.
Long story short I'm willing to pay mostly whatever and replace whatever to make this deck competitive so I can stomp all my friends. They play lots of green so I'm really looking at Acid Rain. I feel like I'm stuck in between combo and control and I probably should pick one.
2 years ago
2 years ago
I completely agree with almost everything you said here! but the real question isn't "What's good?". Everything here really is good for the deck! (except High Market ;P) The question becomes "What's better?" What's more efficient? Whats faster? What's BETTER or BEST for the deck? Why spend a turn deterring your opponents, when you could've spent that turn setting yourself up or just winning? A little bit more of an investment can go a long way. Say you're all set up, then someone murders a Bearer of the Heavens or drops an Acid Rain, or Rout or something that'll just absolutely mess your day up. Soul of New Phyrexia answers WAY more, AND can be used from the graveyard if need be. besides, when are you not going to have 5 mana stored in the international bank of omnath? Yes, 5>1 when it comes to saving your main dude, but the rest of the added utility is worth the 4 mana (in my opinion).
Mossbridge Troll IS a nearly indestructible monster that's easy to superpower! Back in the early days of Nissa, I'd use + + to make a TON of 5/5 wolves and send the troll into the hundreds of power! (most people don't realize that you can re-use that ability) But now, with the same mana and number of cards, I can win the game more reliably than even just killing one person. Also, Stonehoof Chieftain IS indestructible, and maybe his utility beats just another huge beater. (and he's not too small himself)
Hydra Omnivore is crazy. I'd throw in a Blanchwood Armor just for him! XD but 90 extra mana to dump into Hydra Broodmaster works even better with the same Pathbreaker Ibex or Overwhelming Stampede (or Triumph of the Hordes.. CX )
And it goes on. You have to be skeptical of your own things to make your deck the best it can be. I remember how freaking excited I was to get a Timber Protector a few weeks ago, because EVERYBODY wants to break my lands.. (they figured out that they're why I usually win lol), but at about the same time, I also put in Soul of New Phyrexia, and I took out Timber Protector (one of my favorite freaking cards!!), after two games.. because Soul just puts in so much more work!
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