Protean Hulk


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Dissension (DIS) Rare

Combos Browse all

Protean Hulk

Creature — Beast

When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.

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Recent Decks

Protean Hulk Discussion

seshiro_of_the_orochi on Evolutionary Pack

3 days ago

Well, there are lots of different cards for grave strategies. For ramp or filter, there are Sakura-Tribe Elder or Satyr Wayfinder. For recursion, their isn't anything better than Eternal Witness. As sacrifice fodder that upgrads your board presence, Protean Hulk is ridiculous. It all depends on the route you want to go.

Son_of_Meren on Okay, the Whole Death Thing? Minor Setback.

4 days ago

Vraska and Izoni are the two new cards I desperately want for my Meren deck.

One of my friends has a Hope of Ghirapur, but refuses to trade it to me because he knows I'll put it in Mere, lol.

Its also nice seeing someone else using Blisterpod in a Meren deck for once (such and underrated include)

I would also recommend Protean Hulk, as it can help you get most of your valuable creatures into play, and being able to bring it back can give additional value. It can also help you get to your win cons fast

DerektheRed on Muldrotha, Recycling Queen

5 days ago

First, FWIW, in my experience Muldrotha isn't a win-fast commander. It just isn't her strategy - she's 6 cmc and wants a big graveyard; if you play her, you're playing to win the long game.

That aside, I think you have a great start. I agree with Bchong about taking out the "when creature dies everyone loses a life" cards, unless you're going to go all-in on Grave Pact effects. IMO, the best way to speed up Muldroth is increasing the number of cards that (1) filter your hand - e.g. Monastery Siege or Rummaging Wizard, and (2) sac/swap effects like Hell's Caretaker.

Filtering gets your high cmc cards into the graveyard and sac/swap cheats them into play; this is when cards like Kokusho, Thragtusk, and Protean Hulk really shine.

Last, I'll point out you've got cards like Counterspell and Blue Sun's Zenith but Secrets of the Dead in your maybeboard... Any effect you can get with a permanent should use the permanent (especially since you're also not playing with Archaeomancer).

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

5 days ago

Hi Myllyes314! And thank You for your suggestion!

Mycoloth was in the deck when it was more like midrange, and in tests this card proved to be very good.

But over time, I cut all the slow cards for lowering the mana-curve, so if I add a card in the deck with cmc 5, it should literally win the game when it resolves. I even thinking about excluding Protean Hulk for more fast and reliable effect (tutor or card advantage).

Lokust on

1 week ago

Main wincon:

Flash + Protean Hulk to get Karmic Guide and Carrion Feeder. Use Karmic Guide to bring back Protean Hulk and sacrifice it to the Carrion Feeder search libary for Kiki-Jiki, Mirror Breaker tap him to copy Karmic Guide while effect is on the stack sacrifice Kiki-Jiki, Mirror Breaker to Carrion Feeder now use the steak to bring Kiki-Jiki, Mirror Breaker back to the battlefield and repeat untill you can swing in and kill the opponent(s)

cdkime on Ezuri Claw of Counters

1 week ago

Sylvan Library is a pretty solid card, helping smooth your curve with the option for additional cards if needed.

You mentioned one of your issues is how to win--Champion of Lambholt can help with that some--you make it bigger with your commander's ability, making your other creatures harder to block.

Hardened Scales, Doubling Season, and Pir, Imaginative Rascal all go well with your commander, but not sure you have enough other +1/+1 counter enablers to make them worth it. Doubling Season, of course, can be run with some planeswalkers for instant ultimates.

Since you're running Protean Hulk and are in Blue, its worth adding an auto-win combo with Flash.

I would cut some of your destruction spells and perhaps replace them with Song of the Dryads, Imprisoned in the Moon, and Deep Freeze. Each can remove a commander without a zone change, so they are stuck on the field crippled. Song of the Dryads has the added advantage of removing any permanent.

Since you have pretty decent ramp and a low curve, Genesis Wave is a solid option, dumping creatures and adding some lands.

generalrenard on Mazirek Sac-Storm: The Contraption of Life & Death

1 week ago

Earthcraft plus some more emphasis on basic lands so that all your creatures, including the token creatures, tap for mana without needing haste to grind out more value? Makes Eldrazi Scions and Spawn make 2 mana? Also, what are your Protean Hulk lines usually when someone runs hulk (generally with Flash) they have a specifc few creatures they run to win? Speaking of winning, how do you win? Combat?

SynergyBuild on Najeela's Hulk Pod Project (Primer)

2 weeks ago

Also, do you know there is an interesting line to get any combo-creature from your hand into play with Apprentice Necromancer, Sootstoke Kindler, and Hapless Researcher to discard it, and reanimate it at the cost of and 5 Protean Hulk CMC, which is equal to Karmic Guide's CMC for many lines. It leads to a lot of dead combo-cards, but is a interesting thing.

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