Protean Hulk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Dissension (DIS) Rare

Combos Browse all

Protean Hulk

Creature — Beast

When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.

Price & Acquistion Set Price Alerts

A25

DIS

Ebay

Protean Hulk Discussion

SynergyBuild on Why not play this card ...

1 day ago

Both Seedborn Muse and Chromatic Lantern are slow in a Thrasios, Triton Hero and Tymna the Weaver deck that is trying to go Flash + Protean Hulk turn 1-3 and win on the spot.

Also, budget players often cannot afford them, some decks like Oath of Druids combo can't run any creatures, some decks like Madcap Experiment can't run any non Platinum Emperion artifacts in the deck, some decks are multicolor, but are creature-based stax decks that hate on artifacts with Stony Silence/Null Rod effects.

Flooremoji on Primal Sovereign

2 days ago

I think that would probably make it the new Protean Hulk. I guess not necessarily a bad thing.

multimedia on ::Izoni::

5 days ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


enpc on You got reanimator in my Selesnya

6 days ago

I'm surprised not to see Phyrexian Altar here - it's broken good and lets your recur Saffi from the command zone with any loop and an ETB draw card creature. It's much better than both Martyr's Cause and Fanatical Devotion.

I have also found Starved Rusalka to be a good sac outlet. While not infinite, having an outlet on a body (especially for Protean Hulk's sake) can help provide a lot of value.

srlinguite on Fast Hulk

1 week ago

This deck has a good sinergy and T2-win combo.

Combo: Flash+Protean Hulk >> Viscera Seer+Phyrexian Delver >> recover Hulk, sacrifice it again >> Mikaeus, the Unhallowed+Walking Ballista to infinity damage combo.

Sinergy 1: Omnath, Locus of Mana+Emrakul, the Aeons Torn, a simple way to play a strong card paying it's price in parts. Birds of Paradise accelerates this play.

Sinergy 2: Mikaeus, the Unhallowed+Protean Hydra to a imortal creature that always come back stronger.

Because it's a simple direct damage deck, I've put some defenses to be able to confront decks based on counters or exile cards.

DarkEinherjar on Running Away From Death

2 weeks ago

Protean Hulk (or Boonweaver Giant + Pattern of Rebirth) + sac outlet = craziness.

  1. Sac one of the above creatures to get Karmic Guide. Bring the creature back;
  2. Sac the creature again to get Fiend Hunter, exile Karmic Guide, then sac Fiend Hunter to get Karmic Guide AND the creature back;
  3. Sac the creature once more to get Reveillark.

From now on, you have Karmic Guide and Reveillark together, so you can reanimate all creatures in your graveyard that have 2 or less power. By using Fiend Hunter to "flicker" Karmic Guide, as shown in step 2, you can keep cheating every single creature from your deck and graveyard into the battlefield and can sac them and bring them back at will. You can then use Acidic Slime to blow up all of your opponents' artifacts, enchantments and lands, use Fiend Hunter to exile their creatures permanently (sac the Hunter in response to the ETB trigger; the exile creature won't come back) or kill them with Inquisitor Exarch or Perilous Myr.

tbjbenjamin on This... is... MEREN!!!

2 weeks ago

Ravenous Slime is also a thing, as Protean Hulk would be exiled instead of going to the GY. They would need to find removal for it before going off.

Leptys on Gitrog Dredge Combo [Primer]

2 weeks ago

@n0bunga:

Bind is a bit too situational for its use from my experience. If it countered triggered abilities, I'd probably consider it more as it can neuter Protean Hulk as well as Paradox Engine triggers to buy a turn. As it stands, the slot it would fill would be better off with some other, more applicable form of interaction.

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