Creature — Beast
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
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Protean Hulk Discussion
2 days ago
Thank you pjeseb and Reverie42 great suggestions. So as for the things that could work in other decks but I don't feel the theme of mine goes towards is taking stuff back into my hand. I almost always have something to play due to draw cards. Also big creatures that benefit from graveyards don't really have a place because I never finish people with big creatures. I took out Jarad, Golgari Lich Lord due to this fact and the fact that it costs to sacrifice a creature. Viscera Seer will be staying cause it is such a simple and free sac outlet that does something pretty good for a one drop. I have thought about taking out Stronghold Assassin and Custodi Lich though which I could replace with Eternal Witness and Fauna Shaman those are great!!! And as for It That Betrays the only other big creatures I will be adding is Protean Hulk. Minister of Pain I could take out. But Virulent Plague has saved me multiple times so that is a keeper. Fume Spitter can take out small commanders easy but is also an option to replace with Liliana, Heretical Healer Flip thanks for the suggestions! And upvotes are always appreciated!
3 days ago
yeah I forgot I mentioned Asceticism like you said it's powerful but not effective as I thought it would be with my precious snake tokens :(
Tenacious Hunter on the other hand can be effectiveI've been debating on running Protean Hulk again but I rather run Mickey again and find Woodfall Primus and blow up all their lands. I'm not taking any chances of getting jumped in a 6 player game again now my friends know how dangerous Hapatra really is XD
3 days ago
whistle A lot of comments here!
hurricane219: Protean Hulk has been spectacular in this list, especially when I can Defense of the Heart for it and a sac outlet. I'd highly recommend it to any deck relying on creature-based combos ;)
gdm1989 (first comment): I've thought about including Asceticism before. However, I rarely have the 2 mana open to regenerate, and it doesn't protect token swarms very well. I wish I could find a slot, though...
Craterhoof Behemoth is a great card, and even neater since all of my combat-relevant creatures have deathtouch :) but it simply comes down too late in many cases. I initially ran it so I could Natural Order in the late game, but I found that I rarely waited that long once I draw Natural Order. I put Triumph of the Hordes in its slot, and I wish I could play both, but slots are tight...
Archfiend of Ifnir is a card I WANT to use here, but I simply do not have enough discard. I'd have to make discard into a strong subtheme in the deck, and I definitely don't have enough slots to do that reliably...I suppose I could use all 7 relevant cycling lands, but that would slow my curve down pretty hard...
Forgotten Ancient is interesting! I'll keep that in mind haha.
Seshiro the Anointed is a dead 6-mana card if I can't make tokens with Hapatra...
Seasons Past is an amazing piece of recursion, I'm surprised more people don't run it. I usually get at least 4 cards back for 6 mana. I wish I could run fetches for increased value...
3 days ago
If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.
Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.
4 days ago
A cool little affordable combo you could look into incorporating is Buried Alive, Necrotic Ooze, Phyrexian Devourer, and Triskelion. You fetch all three, bring back Necrotic Ooze through Meren, and win on your end step if no one has answers as you just keep drawing from your deck to gain counters until you can ping the table to zero.
Protean Hulk + Walking Ballista + Mikaeus, the Unhallowed is another cool combo similar to Tooth and Nail but needs a sacrifice outlet to get going. It's a bit on the pricier side but it seems great with tutors!
4 days ago
Ok everyone, I was thinkering about the Daxos the Returnedlist today and here is what I have come up with:
I think we are all stuck about the win condition needing to come from enchantments but... I mean we are not obligated to stick to enchantments!!! Like it has been mentionned before, Bomberman combo would be something pretty spicy IMO with this commander, since it can be an infinite mana sink at the very least (we only need one counter on him). I would stick to that idea, so the core of the deck would be having at least 1 experience counter, then infinite mana. No matter if the commander is still in play or no. We start by generating infinite white with Auriok Salvagers + Lion's Eye Diamond, then we go for infinite black, then infinite tokens. Simple. I know we have to wait an entire turn then to swing and win, but that would be a start.
To gather exp counters, I would add in the deck a suite of enchantments that would help fighting against top tier strategies. I am still looking to list them all, but for sure things like Rule of Law against storm, Leyline of the Void against any graveyard based strategy/Protean Hulk, Leyline of Sanctity against anything that can target you (Aetherflux Reservoir/Walking Ballista)... Many enchantments out there will help us hate on top tier decks, so we could play like a suite of stax enchantments, with all the support from white and black to tutor and draw and have good enchantments, I think it could be fairly potent.
I will work on a decklist form now and post it here again once I will be done to get comments/feedback, and compare with the other lists you guyz are working on.
5 days ago
Just an idea, but I feel Protean Hulk would be best in a Black/Green Elves deck. This could allow you to do a turn 2 Collective Brutality to discard him into your graveyard, into a turn 3 Footsteps of the Goryo combo perhaps? Just tossing around some ideas.
Like the thinking outside the box, +1.
5 days ago
I created the rules simply to prevent people from turning this (amazing) list into a battlefield about arguing that their commander is the best, wins in the playgroup... BLAH BLAH BLAH. You are fine with what you are doing posting this list, since you are not arguing about the placement, you are simply helping this resource by providing your input, because that is the idea of the list. Even more, it may be contradictory with the rules (I might have to reword them), because the only thing I do not want is people arguing about the placement of their commander too much, but we definitely need help from people playing a certain deck if we want to optimize it, so... I will se for that but so far I think discussions are going great here with the current rules.
So, about Ezuri, Claw of Progress. It is not the first time this commander in particular is talked about. I am sure if we look through the archived comments it has been brought up a lot of times. Before Protean Hulk's unbanning, we thought it was done, but now I definitely think we need to change things around. (and I have not worked on that list sonnet666 did)
As you said, Flash + Protean Hulk could assemble the main combo available to this specific commander, being Sage of Hours with enough space left to fetch one drops to fulfill the requirements, giving us infinite turns, winning the game. Blue can easily tutor for Flash, and green can easily tutor for Protean Hulk. Now we start having some fun. Even more, all the combo pieces you mentionned are good even outside combo. Flash might be good for a big ETB effect, Protean Hulksimply is a good tutor in the deck, and Sage of Hourscould win even without being tutored like that. And togheter they become a 2 cards combo (3 if we count commander but he always is available so easier to have). The best about it is that the combo also is a lot more compact, without the need of dead cards like Memory's Journey simply to get back the combo in case of exile. I would be greatly interested in seing your list, as I think it has the potential to be much stronger than what we actually have (sorry sonnet666). You did not provided a link Erastaroth_The_Duchess_of_Hell, and I would greatly like one.
I am not sure about the inclusion of Dramatic Reversal+ Isochron Scepter though. Sure, it could help you untap all your mana dorks and go infinite in that way but... What will you do with all that mana? Your commander, unlike Thrasios, Triton Herois not a sink, so we loose that access to drawing our deck with infinite mana and winning from there. Even more, Isochron Scepter would be shut down by a card I definitely think should be in the list, Null Rod. I know I don't have your decklist yet, but I am pretty sure Paradox Enginewould be superior in the current situtation (I may be wrong, I often am).
Definitely should be an hybrid between stax and combo. We have a lot of mana dorks, so why not using them to break parity? Winter Orb (+ Gaea's Cradle to break parity even more, with the package to tutor Cradle), Null Rod, maybe things like Rising Waters, Back to Basicsif we can manage to have enough basics in the deck, usual stax like Trinisphere would be good (past the few first turn we no longer rely on casting dorks so it would be good), Thorn of Amethyst, Sphere of Resistance... The deck is running blue, so we have access to artifact tutors, which should make it easy to play the stax game with those artifacts, similar to what a mono-green Yisan, the Wanderer Bardwould be doing, but much better in our case because we actually have access to artifact tutors.
tldr; I think your idea is great, and I can't wait to see the decklist and help you out the best I can!