Creature — Beast
When Protean Hulk is put into the graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
|Have (3)||rockleemyhero , , metalmagic|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Masters 25 (A25)||None|
Combos Browse all
|Commander / EDH||Legal|
Protean Hulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Protean Hulk Discussion
6 days ago
Some years ago it was brought up that the forced space after linking cards makes formatting possessive cases or using a linked card name as part of a word look odd and sometimes line breaks happen between the link and the rest of the word that someone is trying to us it in. The forced space was removed at that time. A few months ago it reverted to the forcing a space after a link. Ex. " Protean Hulk 's ability" " Shock ed"
Is there a reason for the forced space and would it be onerous to remove it again? Alternately is there a way that I could format the link so that there is not a space?
6 days ago
Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.
I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.
I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .
Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout
Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.
Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.
6 days ago
Hey, nice concept for a Jund deck.
Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.
Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.
Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.
Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.
Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.
Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.
Good luck with your deck.
1 week ago
Didn't get any games in this weekend, plus trying to make a plan for Thassa's Oracle , not going to be able to keep Red Elemental Blast or Pyroblast out anymore with Flash and Protean Hulk T1/T2 now. Not sure I'm ready for the stax of Hushbringer . Abeyance or Silence don't seem to do anything. Praetor's Grasp to high CMC for me, been happy with Thoughtseize . Angel's Grace and Ad Nauseam back in? Burnout probably has to go in, need 3 spots. I'm not even sure if an efficient instant draw spell to target the opponent would be useful, if one existed.
Necromancy works with Worldgorger Dragon and Leonin Relic-Warder , but I have Dance of the Dead in temporarily testing it. I also have Corpse Dance in testing with Dockside Extortionist . Deciding if Dockside Extortionist is good enough on own without the Infinite interaction with Corpse Dance , if the combo is viable (i don't think so, still needs sac outlet), or whether Dockside Extortionist is just a little too slow and frees up 2 slots. No room for Shallow Grave ATM, need to find the above interaction slots as well.
Need to find a way to win on T2 consistently as well, might have to keep increasing my T1 win draw probability, and T2 and sacrifice T3-T5 to try and get there faster. Changes are costing me efficiency on Diabolic Intent , will not be good if I lose that. Mox Opal cheap now, but the probabilities numbers still don't make sense to contribute to enough T1 wins vs. T1 dead draws. Wishclaw Talisman could help with good artifact count.
Angel of Despair may come out for the instant since she stops Show and Tell + Omniscience but not Thassa's Oracle . Might be her time. Balefire Dragon , Avacyn, Angel of Hope , move away from a damage line Gisela, Blade of Goldnight . Have about 12 cards on my potential cut list anyways, just have to decide how to stop the fish. Other than the efficiency of The Gitrog Monster , all the top commanders are , they need to stop printing OP cards, but let's ban CMC9 Iona, Shield of Emeria because it's no fun, but let's make win on T1 more consistently, just such strange thinking IMHO.
Will keep you posted on how things go.
1 week ago
Protean Hulk is a very powerful effect, but in order to make use of it well, you really need sacrifice outlets. In addition, I'm not really sure what kind of hulk package I would fit in. Currently, I really like the place my reanimation targets are in, but if I ever change the list to be more accommodating of hulk, I'll definitely consider slotting it in.
1 week ago
2 weeks ago
Erebos's Intervention I wanted this card just for the first line in a life gain deck I built but with a flexible option of also exiling cards from graveyard if you are up against a graveyard deck yea love the flexibility
Haktos the Unscarred just because there are some funny dumb strategies you can do with him
2 weeks ago
I read that post and I disagree with Flash being banned over Protean Hulk . And I get the reasoning for it - it would better if we didn’t have to ban deck archetypes outright and Flash makes everything too consistent and fast and easy to hold up counter magic.
I would however argue that this makes Hulk decks easier to stop if you are running a blue deck, but harder to stop if you are running a non-blue deck. My best answers to stop Hulk is Red Elemental Blast , Pyroblast and Nevermore and if Flash isn’t in the picture I’m going to need to board more niche answers possibly over the red counter spells I’d need for other blue decks just to impact hulk decks. Without Flash hulk players will only run a wider array of cards to get the combo going that can make the combo less interactive for non-blue decks. For example if the Hulk player wants to kill their Hulk with say Altar of Dementia that’s fine, I run enough Disenchant effects to stop it before it gets to that point, but if they sac the Hulk with say Diabolic Intent I’m boned. Having more ways to start the combo may be less consistent for Hulk decks, but its a major headache for people without all-purpose counter magic.
I’ve never liked Hulk decks for the longest time and if you had to ask me I would tell you they should have either banned Protean Hulk or at least ban Grand Abolisher , because I hate running cards like Faerie Macabre , Ghost-Lit Raider and Barbarian Ring just to interact around it. Now that Thassa's Oracle is out I don’t think there’s even much reason to use Grand Abolisher over how good the oracle makes the deck which terrifies me honestly. Removing Flash is a major setback I agree, but I can’t help but feel that there will be cards printed in the future which will make the Hulk easy to cheat into play yet again. Not as easy as Flash , but enough for it to be a concern in the meta like it is now. My argument is unless non-blue decks get better answers that aren’t incredibly niche I think Protean Hulk should get the ban hammer now. Whether Flash gets banned or not I’ve decided I’m not going to even address combating this deck archetype anymore when deck-building, because it just makes my deck useless against every other cEDH deck I’m up against if I have to run so many janky answers.