|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Masters 25 (A25)||None|
Combos Browse all
Creature — Beast
When Protean Hulk is put into the graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
|Have (3)||pskinn01 , , lorddarkstar|
|Want (6)||the7thDOF , SnarpseTheKlepht , BlvckMamba , poley5 , lullerz , Thebowlkiller|
Protean Hulk Discussion
3 days ago
I think for the final cuts it should be some of the 'fun-but-grindy' cards.
Conjurer's Closet only triggers once per round and only the Orrery can sneak these artifacts into play, which means you have to commit a turn to this.
Minion Reflector is awesome because of the haste, but should probably get cut for the same reason as above. Moreover, Rashmi wants you to play a spell on each of your opponents turns, which makes main phase casting less appealing. I think you'll find yourself not casting these if you have flash creatures you'd rather keep up.
Brawn or Wonder or both. These are great and the pro's are good but so are the cons, of which I'm sure you're aware but here are two for this deck specifically: 1) The Profaner and Scourge you added work very effectively as "evasion" granters, and are more gratifying to cast (and loop with bounce effects) 2) we don't have many methods of reliably dumping them into the graveyard ourselves other than Profaner and Vannifar or flashing them in as a surprise blocker (combo decks won't be attacking)
The final cut: These are all really good, at this point we're cutting power or utility so this one is again up to your preferences and playgroup. Any of them are worth keeping. Here are some thoughts though on the remainder: - Winged Coatl not as splashy? feels bad to trim unique and signature cards though - Diluvian Primordial is super fun and has a high ceiling powerlevel, but sometimes can be a dud. If you need to trim a fatty, this one doesn't protect your wincons like the Archetype of Endurance. - Protean Hulk always value, but really asks to be in a sac-then-recur deck as we can't Pod it ourselves or recur it reliably (Vannifar and EWit notwithstanding). - one of the clones
3 days ago
I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:
Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.
That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.
The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.
As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .
If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):
2x Pact of Negation (unless in main)
2x Blood Moon
2x Wear / Tear
IF PACT IS IN MAIN
1x Fatal Push
I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws
4 days ago
Thanks for the quick response, all the points you made make sense now that I think about it. I'm just happy someone else out there likes to play combo/alternate wincon decks also, people in my playgroup just hate my decks for it.
BTW, if you don't mind could you take a look at my Modern Protean Hulk deck and let me know what you think of it. You can find it by the name of: The Mistake WotC Made By Unbanning Protean Hulk. (I'm still working on the sideboard for it also.)
1 week ago
Thanks Abzkaban, I only get a little time here and there so I've been plugging away at it. I put the more competitive land package in here - I don't own the cards, but wanted to see how they played with this and aim for them eventually. I took at the lands matters side all together and most of the regular Ghave synergy stuff. I ended up pulling a Demonic Tutor in UMA and picked up a Natural Order , so setup is getting smoother.
I've played this a handful of times now and it's been awesome! Had an incredible turn 7 or 8 combo off with Mikaeus, the Unhallowed on the battlefield ( Protean Hulk !), and took everyone from 40 life down. I will say that Glacial Chasm is a definite all start that I've been able to easily grab if things are taking longer and I need to delay 3-4 more turns. I've also been really happy with Ghave commanding this deck as he can produce so much value to setup for a big turn, creating sarolings to sac to alters for the next turn, or to be sacrificed to Skullclamp and Fecundity or Dark Prophecy to get me the cards I need. The flickers and recursions have all done their jobs with Avatar of Growth .
Gotta take a few cards out... working on that. I could also use 3 or so cheap card draw.
Super fun to play though. It always catches people off guard and is neat puzzle to sequence in working with what I've got, cause I always find I want to make it combo - get as many searches as I can with mana/spells enough left to protect me for another turn if I don't get everyone at once.
Omnes_Spiritus - thanks for the thoughts! We beat you to them though, they are in the deck :). Except, for some reason Path to Exile didn't make it into this updated version, so it wasn't all for not!
2 weeks ago
@ I'll keep that in mind! Unfortunately I don't know how to lower the volume of the music so I guess I'll just turn it off haha. In regards to Altar of Dementia , I used to run it in here but it never was enough when I am going fast combo route, it only obtainable through my tutors unless I draw into it, and it's not my number one tutor target as well for a sac outlet.
For Academy Rector it is actually two fold, the first and foremost reason is to go with protected Protean Hulk line in conjunction with Grand Abolisher with a sac out let on the field as it grabs me my reanimation enchantments. The next other reason is for it to grab Necropotence for the burst refill or Sylvan Library / Survival of the Fittest .
@ Abzkaban Yessir it is a beauty! I need to take a better picture once I get a better camera but for now it will do xD Make sure you kick butt with the Survival in your deck, its been in mines for 4 years!
2 weeks ago
Hey, saw your forum topic asking for help.
These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.
For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):
These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:
When you get to the phase to add lands and more ramp consider:
I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.
Good luck with your deck.
2 weeks ago
IAmTheWraith Okay it can be the comboed fine, but there are faster and better infinite draw combos without having the whole needing exactly seven cards in hand tacked on and none of those are banned. As for the mana acceleration what acceleration? It enters untapped and taps for one colorless. So does Archaeological Dig , Cascading Cataracts , Eldrazi Temple , Gods' Eye, Gate to the Reikai , and basic Wastes and with the exception of Archaeological Dig they have more utility tack to them. And I don't think it would be in every deck if it was unbanned that what everyone says about any banned card. I don't see Protean Hulk in every green deck even though he was unbanned and everyone said he would be. And a free card advantage in every deck really thats just wrong. I have at least 6 decks alone that wouldn't get the free draw unless it was in my opening hand and unless you stack or cheat it not possible to get in every opening hand. Plus not every deck will have it, and even your combo needed blue and green to make it work. What about a mono white deck or a abzan or jund deck they can't make that combo work. And as stated above unless you have blue or to a lesser extant black, drawing is limited (though every color has a some draw true) so keeping 7 cards in hand would unrealistic. And even though they have a price they are plenty of better draw cards, Pull from Tomorrow , Lifecrafter's Bestiary , Horn of Plenty , Horn of Greed , Ponder and Opt just to name a few.
1 month ago
I'll fix the lands, instants, and Sorceries, getting rid of Preordain , Bitter Ordeal , Green Sun's Zenith , and Counterspell . I'll probably get rid of Tempt with Discovery and Minds Aglow after some play testing (not sure how my local FNM reacts to the "Tempting Offer" cards). that combo is there for fun mostly, there are many other combos that work just as well in the deck especially something like most basic one is Tooth and Nail to Viscera Seer and Protean Hulk then sac Hulk to get Walking Ballista and Mikaeus, the Unhallowed for the win. Right now the deck is just design to have a little bit of different playstyles after testing it I'll change it to the stuff I enjoy the most and have the deck be at the right mean level.
Protean Hulk occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%