Protean Hulk


Format Legality
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Dissension (DIS) Rare

Combos Browse all

Protean Hulk

Creature — Beast

When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.

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Protean Hulk Discussion

HobbyGamer007 on Casual Muldrotha, the Gravetide

3 days ago

I'd run Buried Alive to get Necrotic Ooze, Channeler Initiate and Devoted Druid into your graveyard easily(which you should also run). Then cast Ooze from your grave and make infinite mana with the abilities of the other 2. From that it should be easy to win. For instant you could do hulkweaver loops, where you play Protean Hulk sacrifice it to say Viscera Seer and play it again, then sacrifice Multrotha and play her again to be able to get another creature out of the grave. This way with infinite mana and a sac outlet you can get infinite hulk death triggers which can get you want you want(Walking Ballista for the kill.) Also your Muldrotha is really expensive, so you probably want to run all 1cmc mana dorks.

Also maybe either cut Hermit Druid for a good tutor or get out all basics and add Dread Return so you can go for the Nooze win in one swoop.(put whole deck into grave, sacrifice Druid and 2 others to Dread Return, get back Necrotic Ooze. Then make a mana(usually done with Wall of Roots) to give haste via Blighted Bat and make infinite mana and kill all players). Not sure if I'd run this in muldrotha though, since it's a lot of overhead for just making hermit druid work. It'd put him into the spotlight instead of Muldrotha, which is probably not the right calls, but might be worth testing anyway.

Last_Laugh on The Ultimate Timmy Deck

1 week ago

I'm honestly struggling a bit. I'm really not familiar with the deck.

The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.

Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.

I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.

Anyways, off to bed. Hope I helped, and good luck.

Traveler247 on Muldrotha, the Gravetide *Primer*

1 week ago

LandG0 I can understand all of that. I'm building a muldrotha list myself, but i tend to dominate my playgroup so i'm restricting myself to only permanents.

Lion's eye Diamond is possibly the most used card to generate infinite mana in competitive edh, so when i saw it i assumed you were building a fast combo deck rather than a battlecruiser.

Here are some other ideas, though i'm not sure if they'll belong in your vision of your deck: Thespian's Stage, Dark Depths, Sylvan Safekeeper. Thespian's stage and dark depths is a powerful combo, especially with life from the loam. When i was playing lands it was one of my favorite intuition piles.

I see Protean Hulk in your maybe board. If you ever decide to run it you may want to consider Flash. Flash is kinda janky, but it can be exceptionally strong.

VETJasper on Muldrotha Combo/Valuetide

1 week ago

Thanks again. Infinite mana combos are a consideration, although I'd probably go for something that can be tutored with Protean Hulk or Tooth and Nail such as Deadeye Navigator + Palinchron . Because I already have kill combos with those cards infinite mana has always felt a bit redundant. I also don't have many ways to draw more cards on my turn so it seems hard to make full use of infinite mana.

Woodfall Primus seems good, but if I have Mikaeus, the Unhallowed out I'm already very close to killing. He usually never even hits the board without his combo pieces entering with him. Infinite Woodfall Primus seems a little redundant as a result.

Glen Elendra Archmage is busted and should probably be in the deck.

Dream Halls is cool, but again I don't have very many ways to draw a lot of cards on my turn. I'd also need a way to consistently sac it at the end of my turn. Might be good for going for an explosive winning turn when I already have a lot of cards and just need to break through a Tormod's Crypt though.

Last_Laugh on My Take on Muldrotha

1 week ago

Not a bad list, I do have a few suggestions though.

First, get Mikaeus, the Unhallowed in here. You already run the other 2/3 of an infinite kill-the-table combo (Walking Ballista and Protean Hulk). Your opponents quickly realize they can't boardwipe or kill the Hulk or you can usually win on the spot and it protects the rest of your boardstate.

Cephalid Coliseum, Fauna Shaman, and Survival of the Fittest (available in gold border for MUCH cheaper) are all great ways to selectively fill your grave. Golgari Grave-Troll and Stinkweed Imp are a bit less selective but still good options here.

I'd also replace Reclamation Sage with with Caustic Caterpillar. Scapeshift and Second Chance feel out of place here. I'd replace Scapeshift with Crop Rotation or Expedition Map. Second Chance I wouldn't run without some serious life manipulation like Necropotence and even then it's a bad card outside of comboing with it.

Feel free to check out my list for ideas. Feedback, upvotes, and ideas are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on Consistency is contrary to nature.

1 week ago

Merciless Executioner and Fleshbag Marauder are both great here due to pseudo self sac. Baleful Strix is really good and can be your artifact or creature for the turn. Siren Stormtamer and Glen Elendra Archmage are a very good counter suite here. I'm also partial to Bear Umbra here, the deck is mana hungry and totem armor... try it. Mikaeus, the Unhallowed, Walking Ballista, and Protean Hulk are a good plan b combo also.

Crystal Vein, Command Beacon, and Cephalid Coliseum are great lands here. You should also invest in some fetchlands (at least Ash Barrens), World Shaper feels out of place without them and Muldrotha has a built in Crucible of Worlds which is going to waste.

Feel free to check out my list for ideas. It's not a primal surge list but still plenty of permanents. Muldrotha's Madhouse - No Infinite

VoidCaster113 on (Building) Muldrotha EDH

2 weeks ago

I'd say, since you have Mindcrank in here, throw in Duskmantle Guildmage to make it go infinite as a backup wincon. Flash + Protean Hulk are super cheap now too, so you'd be able to dig out a combo piece or two like Quillspike + Devoted Druid, which would also slide in easily and cheaply if you don't have a Mikaeus, the Unhallowed and Walking Ballista

pyromaniac53 on Muldrotha Exhumes All

2 weeks ago

I would suggest Evolving Wilds and/or Terramorphic Expanse. Neither is half bad in 3 colors anyway, and with Muldrotha out theyre great. Dream Halls is insane, especially with any way to draw cards. Casting Protean Hulk multiple times seems good, and Seal of Doom, Seal of Removal, and Executioner's Capsule all become repeatable removal once you cast Muldrotha.

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